To start with, this is a thread about the play style of finding and killing people running anomalies in null sec. If that's not something you're interested in, then I apologize for tricking you into my thread. The reason I am making this thread is to make more people aware of the proposed changes, since they are fairly hidden at the moment, and to bring to your attention why I think said changes are a bad idea.
So CCP are planning on upgrading the AI in anomalies and missions, which sounds great! The problem is they are planning on changing AI in such a way that will be severely detrimental to people attempting to gank people in those anomalies.
AI is being redesigned to prioritise targets based on a number of criteria, instead of just having them stay on whatever they start on. In particular, NPCs will target ships of the same class (frigates will target frigates etc) with highest priority.
For the ordinary ratter all this means is NPCs closer to drone size than the ratters ship size will go for their drones, so they'll have to either take them out first or micro drones around this fact (which is kind of cool).
What this means for people soloing in a stealth bomber specifically hunting these ratters, is your play-style is gone. CCP FoxFour has explicitly said you can no longer do this. Poof; content and play style gone.
CCP FoxFour wrote:To be honest yes this means you will no longer be able to do this solo in a stealth bomber
I don't think it is acceptable to straight up remove a style of play and an avenue of content for no real reason. I've yet to see any major content added to the game as a result of the AI change, so I don't understand how CCP can justify this.
What this means for people who tackle ratters in interceptors with a fleet waiting nearby, the already heavily favored ratter (minimum of 20 seconds to scan down and land on grid after spiking local) now has another defense should they be bad enough to get tackled in the first place; interceptors die very, very quickly to frigate rats. The ratter can simply leave frigate rats alive, and be virtually immune to all forms of danger while they PvE their hearts out in the "danger zone" of 0.0.
To be honest, I doubt even ratters would advocate these changes to their safety. Most competent ratters know they are already basically immune to ganks if they are prudent in monitoring local, so I don't see them asking for more help in this regard. The changes are probably a positive thing for ratters overall, maybe they make missions more engaging or whatever, so don't get me wrong in that regard.
Here are the links of CCPFoxFour talking about the changes
https://forums.eveonline.com/default.aspx?g=posts&m=1994441#post1994441https://forums.eveonline.com/default.aspx?g=posts&t=155703&find=unreadI'm interested to see what ratters and other players think of this, since I only have the point of view of someone who's primary source of enjoyment in the game is about to be removed.
Edit: I also didn't mention people who like to roam solo in a Thrasher to do the same sort of thing the stealth bombers do. That's also dead and gone if these changes happen. Rejoice, denizens of fountain, no more of
this stuff.
I should also mention that frigates are not the only thing affected by this. If you attempt to gank a carrier with battlecruisers for example, those battlecruisers are going to have to tank rats since they are closer to the rats size than the carrier is, which makes an already hard task a lot harder.