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Myelinated
Kaesong Kosmonauts Test Alliance Please Ignore
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Posted - 2012.10.03 13:42:00 -
[1] - Quote
The change is pretty pathetic, it kills an entire style of play thats widely used in eve, to make virtually no change to pve besides making untanked secondary ships unviable.
Nullsec ratters and botters are nearly unkillable before this(If they aren't ********) , with the later actually being unkillable without the useof awoxing(which will become more prevalent because of this change)
Removing risk from the game does nothing but dull it.
Adding something to the ai to recognize if player ships they aren't currently aggressive towards are assisting or hostile towards their focal target would be a good start.
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Myelinated
Kaesong Kosmonauts Test Alliance Please Ignore
2
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Posted - 2012.10.03 13:48:00 -
[2] - Quote
Pak Narhoo wrote:Capqu wrote:Adapt? I think you missed the part where CCP FoxFour explicitly stated soloing in a stealth bomber is dead and gone. How can you adapt that?
I would rather see it for myself then have a (new) CCP dev, who's time is most likely more occupied by working on the game then actually playing it, tell me I cannot find a way around this new targeting system (it's not even worth calling it an AI). Time and time again we players have run into dev's who obviously had little to no real in game experience. Nucking around on test servers is not the way you get experience imho. And even if the dev in case is right, it doesn't mean things cannot be modified after the change. So, I would wait a bit before crying wolf. 
Yeah, like when grayscale ruined nullsec anomalies, we sure found a good way to work around that. |

Myelinated
Kaesong Kosmonauts Test Alliance Please Ignore
2
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Posted - 2012.10.03 13:57:00 -
[3] - Quote
BoBoZoBo wrote:I do not support this view.
Why should NPCs ignore a juicy target... you wouldn't. Why should NPCs continue attacking targets they cannot take down... you wouldn't. Why should NPCs help you kill something you would benefit from... you wouldn't
Not to mention, there is already an in-game precedent for this as WH hunters have to deal with this already. Maybe you just need to expand your horizons and raise the challenge bar a bit?
Besides, what after you made your kill? Do they continue to ignore you? Help you loot? It is good and immersive to have smarter AI all around that treats everyone equally. Keeps everyone on their toes.
1-3 bil isk Faction fit pve ship are a juicier target than a 50 mil stealth.
Wormholes don't have local as a instant intel channel, removing local from non w-space would be fine. Actually I'd very much love to see all local channels in eve function like wormhole local.
This change basically kills low sp pvp, which hurts new players most of all(you know that thing a mmo needs to stay alive)
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Myelinated
Kaesong Kosmonauts Test Alliance Please Ignore
2
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Posted - 2012.10.03 14:10:00 -
[4] - Quote
Bloodpetal wrote:Myelinated wrote:
1-3 bil isk Faction fit pve ship are a juicier target than a 50 mil stealth.
Wormholes don't have local as a instant intel channel, removing local from non w-space would be fine. Actually I'd very much love to see all local channels in eve function like wormhole local.
This change basically kills low sp pvp, which hurts new players most of all(you know that thing a mmo needs to stay alive)
How does this kill low-sp PVP? Instead of bombers, use Assault Frigates, or Recon Cruisers... Or... Or..
Those are some noice low sp suggestions m8.
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Myelinated
Kaesong Kosmonauts Test Alliance Please Ignore
3
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Posted - 2012.10.03 14:28:00 -
[5] - Quote
War Kitten wrote:Destiny Corrupted wrote: So what you're saying is, when faced with certain death, you would immediately switch to the new, objectively weaker target if one appeared, and help the enemy who is about to finish you off kill the new challenger? You would not instead take your chances with the third party, and work together with him at least until your current threat is eliminated, even if you know that third party is hostile to you? Am I reading that right?
Wait, you're saying the NPCs know they are faced with certain death from one ratter? And then another pod-pilot in a small ship thinks he can take on that nigh-invicible ratter? Clearly the small ship is the superior force that needs to be eliminated rapidly. He's not objectively weaker, he's a glass cannon - only a threat for as long as he's allowed to exist on the field. Most small gang FC's call them primary in the absence of any communicated desire to work together.
Yes, fcs will tell everyone to switch targets from a lone faction fitted battleship or tier 3 cruiser to target a single frigate who isn't aggressed.
You're an idiot. |

Myelinated
Kaesong Kosmonauts Test Alliance Please Ignore
4
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Posted - 2012.10.03 15:21:00 -
[6] - Quote
Brooks Puuntai wrote:Capqu wrote:The point here is that a lot of content is going away, for no real benefit.
It doesn't matter what ridiculous logic either side applies to why the change was made, the fact is some change that barely affects what it was meant to affect also ruins several other approaches to the game.
That's unacceptable in my opinion. The change only ruins it, if you aren't willing to adapt.
The only adaption for this change is to resort solely on awoxing, chain smoking, and other forms of blue on blue combat. Im sure you'll enjoy that if you're complaining about getting **** at by someone you can avoid.
These changes basically add the anti-frigate safety net of wormhole sites to space that has instant intel from local chat. It completely destroys the already thin window of tackling and killing ratters with frigates.
Its effect in general will make nullsec and lowsec a duller place, while making virtually no difference in the already boring pve aspect of mission running and ratting.
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