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Irya Boone
Escadron leader
53
|
Posted - 2012.10.03 12:05:00 -
[1] - Quote
if you had the Power to change one and only ONE thing in WH mechanics what would it be .. and Why ? ^^ Improve C2 class WH More anos more signs ...RENAME null sec system With the name Of REAL Universe Stellar Name like KOI-730 etc etc It xill be awesome-á |

Nash MacAllister
The Kairos Syndicate Transmission Lost
21
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Posted - 2012.10.03 12:14:00 -
[2] - Quote
Honestly, if we are just talking about the actual mechanics, I can't think of anything to change. Works great as-is.
But if sleepers shooting offline/abandoned towers was considered a mechanic, I would be all for it. Just would want them to leave a POS wreck of some sort so you knew someone had lived there once. Would add to the RP aspect I think and make w-space not seem empty if offline stuff was getting regularly cleared out. The enemy of my enemy is... -ájust another guy that needs killin' |

Archdaimon
NorCorp Enterprise No Holes Barred
92
|
Posted - 2012.10.03 12:32:00 -
[3] - Quote
Sleeper spawns near un-fueled posses would be awesome.
Make the spawn equal to the hardest anom in the wh-class. |

Cheesy Feet
Reconfiguration Nation Transmission Lost
2
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Posted - 2012.10.03 12:35:00 -
[4] - Quote
Archdaimon wrote:Sleeper spawns near un-fueled posses would be awesome.
Make the spawn equal to the hardest anom in the wh-class.
This, very much this! |

Jack Miton
Aperture Harmonics K162
601
|
Posted - 2012.10.03 13:02:00 -
[5] - Quote
That's a tough call between refitting T3 subs at a POS and not being able to SD inside a POS shield. (i know, not really WH specific but still.) I'd probably have to go with the SDing tbh.
Specifically WH mechanics as they are work fine, wouldnt change a thing.
PS: sleepers spawning near offline POSs is dumb. everyone would just anchor offline smalls on every moon for the free isk. |

Ashimat
Reconfiguration Nation Transmission Lost
72
|
Posted - 2012.10.03 13:11:00 -
[6] - Quote
Archdaimon wrote:Sleeper spawns near un-fueled posses would be awesome.
Make the spawn equal to the hardest anom in the wh-class.
Yes. As long as the spawns had a different loot-table.
http://rnat-postmortem.blogspot.se |

22000
Deadspace Knights
2
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Posted - 2012.10.03 13:17:00 -
[7] - Quote
Dude, Moon Mining. Reason: Why Not? |

Casirio
DEEP-SPACE CO-OP LTD Exhale.
22
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Posted - 2012.10.03 14:19:00 -
[8] - Quote
22000 wrote:Dude, Moon Mining. Reason: Why Not?
we don't need null blobs pharming moons in whs :P
I like everything just the way it is, just wish I could refit T3 subs in a WH. That is the only thing I would change. |

Nash MacAllister
The Kairos Syndicate Transmission Lost
21
|
Posted - 2012.10.03 14:25:00 -
[9] - Quote
Jack Miton wrote: PS: sleepers spawning near offline POSs is dumb. everyone would just anchor offline smalls on every moon for the free isk.
I wouldn't care if they had no loot at all. Just a mechanism to encourage online POS or clear offline ones out. If your POS goes offline and you want to save it, that will be your motivator to clear the Sleepers, not loot. Of course hacking offline POS and reclaiming them would also be pretty sweet. The enemy of my enemy is... -ájust another guy that needs killin' |

Lexylia
Atztech Inc. Exhale.
14
|
Posted - 2012.10.03 14:26:00 -
[10] - Quote
IN WH.... Let me repackage my stuff and i-¦m in. |

Xindi Kraid
The Night Wardens Viro Mors Non Est
25
|
Posted - 2012.10.03 15:12:00 -
[11] - Quote
I'd much prefer towers unanchor after being offline for a few days regardless of location. Bsing unanchored, anyone can come along and scoop the POS.
This is more POS mechanics than WH mechanics, but I'ts a toss for me whether I would like refitting T3s or repackaging in POSes. |

malcovas Henderson
Smoking Minerals Syndicate Cannabis Legionis
168
|
Posted - 2012.10.03 17:58:00 -
[12] - Quote
Lexylia wrote:IN WH.... Let me repackage my stuff and i-¦m in.
A choice between this, and upon entering null/lo/hi. A two mninute delay from local |

Malception
Cold Moon Destruction Talocan United
25
|
Posted - 2012.10.03 20:02:00 -
[13] - Quote
Exotic Dancers. |

Calmatt
The High Hats Tactical Operation Fleet Delta
1
|
Posted - 2012.10.04 00:11:00 -
[14] - Quote
Individual storage rights/locations in CHA's SMA's. But this would make too much sense and will never be implemented. |

Comy 1
Ore Mongers BricK sQuAD.
122
|
Posted - 2012.10.04 01:31:00 -
[15] - Quote
I can't really think of anything WH specific since most of the stuff I want changed is related to POSes or the interface. But my list would be:
1) Increase the spacing between the lower angles on d-scan and put back the indicator showing which angle you have selected without having to hover the button.
2) Refit subs on t3s in a POS
3) Being able to repackage anything in a CHA. I can understand why ships can't be repackaged since this will allow some ships to be taken out of a C1 WH that is currently too big (e.g. a whole fleet of Hulks). I do however not see a reason to why I can't repackage the huge pile of heavy missile launchers or drones that we loot. It would make it all a lot tidier, you can get a better overview of your hangars and it will be easy to see which modules have heat damage or not if you would refit in a hurry.
4) Individual storage! One of the reasons to why WH corps have a hard time recruiting. Taking new people in without risking lots of other peoples assets is scary when we are talking shiny WH ships. I'm all for the mechanic of corp thefts being in the game, but the current design is just overly harsh for the WH environment.
edit: Now this ended up being more than 1 thing, but screw it I would like to see it all happen. |

Bamsey Amraa
X Legion Exiled Ones
1
|
Posted - 2012.10.04 05:02:00 -
[16] - Quote
Comy 1 wrote:I can't really think of anything WH specific since most of the stuff I want changed is related to POSes or the interface. But my list would be:
1) Increase the spacing between the lower angles on d-scan and put back the indicator showing which angle you have selected without having to hover the button.
2) Refit subs on t3s in a POS
3) Being able to repackage anything in a CHA. I can understand why ships can't be repackaged since this will allow some ships to be taken out of a C1 WH that is currently too big (e.g. a whole fleet of Hulks). I do however not see a reason to why I can't repackage the huge pile of heavy missile launchers or drones that we loot. It would make it all a lot tidier, you can get a better overview of your hangars and it will be easy to see which modules have heat damage or not if you would refit in a hurry.
4) Individual storage! One of the reasons to why WH corps have a hard time recruiting. Taking new people in without risking lots of other peoples assets is scary when we are talking shiny WH ships. I'm all for the mechanic of corp thefts being in the game, but the current design is just overly harsh for the WH environment.
edit: Now this ended up being more than 1 thing, but screw it I would like to see it all happen.
THIS !!! |

Jezaja
8
|
Posted - 2012.10.04 07:45:00 -
[17] - Quote
Archdaimon wrote:Sleeper spawns near un-fueled posses would be awesome.
Make the spawn equal to the hardest anom in the wh-class.
Oh yessss please! |

Pancake King
Unreal Realities
13
|
Posted - 2012.10.04 07:58:00 -
[18] - Quote
Storage fixed |

Archdaimon
NorCorp Enterprise No Holes Barred
94
|
Posted - 2012.10.04 08:24:00 -
[19] - Quote
Let me just add to my own reply that this ofcourse needs to be done so that it cannot be farmed for eternal isk. |

Rek Seven
Probe Patrol Project Wildfire
441
|
Posted - 2012.10.04 11:22:00 -
[20] - Quote
New wormhole related content/features. For example, new sleeper behavior, C7 wormholes, new wormhole related ship/modules, new POS modules (wormhole generator, etc).
If i had to pick one of those features, it would be "new sleeper behavior". W-space should be like a constant incursion with sleepers roaming the system, camping wormholes, attacking people at customs offices, etc. They see me trolling, they hating... |

Alice Saki
8690
|
Posted - 2012.10.04 11:38:00 -
[21] - Quote
Change T3 Sub systems :) Scottish Interweb Spaceshippy Person, Very Easily Confused. I like to show my Love by Smashing people in the face with a big Hammer.
|

Mr Floydy
The Xenodus Initiative. Ministry of Inappropriate Footwork
29
|
Posted - 2012.10.04 12:32:00 -
[22] - Quote
Nice simple to setup individual storage!
Although repackaging mods, fitting T3s and having Sleepers attack towers would all be great! |

r Cubed
The Night Crew The Night Crew Alliance
3
|
Posted - 2012.10.04 12:56:00 -
[23] - Quote
-ice in Wh Grav sites (gives us the abiltiy to go 100% off the grid) |

Derath Ellecon
Washburne Holdings Situation: Normal
367
|
Posted - 2012.10.04 14:20:00 -
[24] - Quote
WH's are great as they are. The only thing I would like to see changed (which is echo'd in other posts) are related to POS mechanics. Which technically aren't a WH issue. I'm sure many 0.0 entities living in areas without stations have to deal with similar issues living out of a POS. |

Cab Tastic
Jazz Associates Azgoths of Kria
14
|
Posted - 2012.10.04 16:30:00 -
[25] - Quote
Comy 1 wrote: 1) Increase the spacing between the lower angles on d-scan and put back the indicator showing which angle you have selected without having to hover the button.
.
Good idea.
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
629

|
Posted - 2012.10.04 18:20:00 -
[26] - Quote
Something I wouldn't mind seeing is when you enter k-space from a wormhole, your local channel does not see you until you speak up. After all, you did not enter through a stargate; how should it be instantly able to tell you are there? ISD Dorrim Barstorlode Lt. Commander Community Communication Liasions (CCLs) Interstellar Services Department |
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Nash MacAllister
The Kairos Syndicate Transmission Lost
21
|
Posted - 2012.10.04 18:47:00 -
[27] - Quote
ISD Dorrim Barstorlode wrote:Something I wouldn't mind seeing is when you enter k-space from a wormhole, your local channel does not see you until you speak up. After all, you did not enter through a stargate; how should it be instantly able to tell you are there?
Intriguing. I like this! The enemy of my enemy is... -ájust another guy that needs killin' |

Marcus McTavish
EnC Heavy Industries Rolling Thunder.
45
|
Posted - 2012.10.04 19:27:00 -
[28] - Quote
ISD Dorrim Barstorlode wrote:Something I wouldn't mind seeing is when you enter k-space from a wormhole, your local channel does not see you until you speak up. After all, you did not enter through a stargate; how should it be instantly able to tell you are there?
Yea, from a logical point of view, how the heck does Concord or the System/Gate Control know you are in the system if you came in the hidden entrance?
This would lead to more dead ships and Carriers in Nullsec. Which is always a good thing.
|

Casirio
DEEP-SPACE CO-OP LTD Exhale.
27
|
Posted - 2012.10.04 19:42:00 -
[29] - Quote
Marcus McTavish wrote:ISD Dorrim Barstorlode wrote:Something I wouldn't mind seeing is when you enter k-space from a wormhole, your local channel does not see you until you speak up. After all, you did not enter through a stargate; how should it be instantly able to tell you are there? Yea, from a logical point of view, how the heck does Concord or the System/Gate Control know you are in the system if you came in the hidden entrance? This would lead to more dead ships and Carriers in Nullsec. Which is always a good thing.
isnt there like a "subspace beacon" or something that picks up on ships? or whatever the hell it says when you jump in a system |

Alice Saki
8768
|
Posted - 2012.10.04 20:32:00 -
[30] - Quote
ISD Dorrim Barstorlode wrote:Something I wouldn't mind seeing is when you enter k-space from a wormhole, your local channel does not see you until you speak up. After all, you did not enter through a stargate; how should it be instantly able to tell you are there?
Yes!
Awesome.
Casirio wrote:Marcus McTavish wrote:ISD Dorrim Barstorlode wrote:Something I wouldn't mind seeing is when you enter k-space from a wormhole, your local channel does not see you until you speak up. After all, you did not enter through a stargate; how should it be instantly able to tell you are there? Yea, from a logical point of view, how the heck does Concord or the System/Gate Control know you are in the system if you came in the hidden entrance? This would lead to more dead ships and Carriers in Nullsec. Which is always a good thing. isnt there like a "subspace beacon" or something that picks up on ships? or whatever the hell it says when you jump in a system
Don't Ruin it xD Shhhhhhhhh Scottish Interweb Spaceshippy Person, Very Easily Confused. I like to show my Love by Smashing people in the face with a big Hammer.
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