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Irya Boone
Escadron leader
53
|
Posted - 2012.10.03 12:05:00 -
[1] - Quote
if you had the Power to change one and only ONE thing in WH mechanics what would it be .. and Why ? ^^ Improve C2 class WH More anos more signs ...RENAME null sec system With the name Of REAL Universe Stellar Name like KOI-730 etc etc It xill be awesome-á |

Nash MacAllister
The Kairos Syndicate Transmission Lost
21
|
Posted - 2012.10.03 12:14:00 -
[2] - Quote
Honestly, if we are just talking about the actual mechanics, I can't think of anything to change. Works great as-is.
But if sleepers shooting offline/abandoned towers was considered a mechanic, I would be all for it. Just would want them to leave a POS wreck of some sort so you knew someone had lived there once. Would add to the RP aspect I think and make w-space not seem empty if offline stuff was getting regularly cleared out. The enemy of my enemy is... -ájust another guy that needs killin' |

Archdaimon
NorCorp Enterprise No Holes Barred
92
|
Posted - 2012.10.03 12:32:00 -
[3] - Quote
Sleeper spawns near un-fueled posses would be awesome.
Make the spawn equal to the hardest anom in the wh-class. |

Cheesy Feet
Reconfiguration Nation Transmission Lost
2
|
Posted - 2012.10.03 12:35:00 -
[4] - Quote
Archdaimon wrote:Sleeper spawns near un-fueled posses would be awesome.
Make the spawn equal to the hardest anom in the wh-class.
This, very much this! |

Jack Miton
Aperture Harmonics K162
601
|
Posted - 2012.10.03 13:02:00 -
[5] - Quote
That's a tough call between refitting T3 subs at a POS and not being able to SD inside a POS shield. (i know, not really WH specific but still.) I'd probably have to go with the SDing tbh.
Specifically WH mechanics as they are work fine, wouldnt change a thing.
PS: sleepers spawning near offline POSs is dumb. everyone would just anchor offline smalls on every moon for the free isk. |

Ashimat
Reconfiguration Nation Transmission Lost
72
|
Posted - 2012.10.03 13:11:00 -
[6] - Quote
Archdaimon wrote:Sleeper spawns near un-fueled posses would be awesome.
Make the spawn equal to the hardest anom in the wh-class.
Yes. As long as the spawns had a different loot-table.
http://rnat-postmortem.blogspot.se |

22000
Deadspace Knights
2
|
Posted - 2012.10.03 13:17:00 -
[7] - Quote
Dude, Moon Mining. Reason: Why Not? |

Casirio
DEEP-SPACE CO-OP LTD Exhale.
22
|
Posted - 2012.10.03 14:19:00 -
[8] - Quote
22000 wrote:Dude, Moon Mining. Reason: Why Not?
we don't need null blobs pharming moons in whs :P
I like everything just the way it is, just wish I could refit T3 subs in a WH. That is the only thing I would change. |

Nash MacAllister
The Kairos Syndicate Transmission Lost
21
|
Posted - 2012.10.03 14:25:00 -
[9] - Quote
Jack Miton wrote: PS: sleepers spawning near offline POSs is dumb. everyone would just anchor offline smalls on every moon for the free isk.
I wouldn't care if they had no loot at all. Just a mechanism to encourage online POS or clear offline ones out. If your POS goes offline and you want to save it, that will be your motivator to clear the Sleepers, not loot. Of course hacking offline POS and reclaiming them would also be pretty sweet. The enemy of my enemy is... -ájust another guy that needs killin' |

Lexylia
Atztech Inc. Exhale.
14
|
Posted - 2012.10.03 14:26:00 -
[10] - Quote
IN WH.... Let me repackage my stuff and i-¦m in. |

Xindi Kraid
The Night Wardens Viro Mors Non Est
25
|
Posted - 2012.10.03 15:12:00 -
[11] - Quote
I'd much prefer towers unanchor after being offline for a few days regardless of location. Bsing unanchored, anyone can come along and scoop the POS.
This is more POS mechanics than WH mechanics, but I'ts a toss for me whether I would like refitting T3s or repackaging in POSes. |

malcovas Henderson
Smoking Minerals Syndicate Cannabis Legionis
168
|
Posted - 2012.10.03 17:58:00 -
[12] - Quote
Lexylia wrote:IN WH.... Let me repackage my stuff and i-¦m in.
A choice between this, and upon entering null/lo/hi. A two mninute delay from local |

Malception
Cold Moon Destruction Talocan United
25
|
Posted - 2012.10.03 20:02:00 -
[13] - Quote
Exotic Dancers. |

Calmatt
The High Hats Tactical Operation Fleet Delta
1
|
Posted - 2012.10.04 00:11:00 -
[14] - Quote
Individual storage rights/locations in CHA's SMA's. But this would make too much sense and will never be implemented. |

Comy 1
Ore Mongers BricK sQuAD.
122
|
Posted - 2012.10.04 01:31:00 -
[15] - Quote
I can't really think of anything WH specific since most of the stuff I want changed is related to POSes or the interface. But my list would be:
1) Increase the spacing between the lower angles on d-scan and put back the indicator showing which angle you have selected without having to hover the button.
2) Refit subs on t3s in a POS
3) Being able to repackage anything in a CHA. I can understand why ships can't be repackaged since this will allow some ships to be taken out of a C1 WH that is currently too big (e.g. a whole fleet of Hulks). I do however not see a reason to why I can't repackage the huge pile of heavy missile launchers or drones that we loot. It would make it all a lot tidier, you can get a better overview of your hangars and it will be easy to see which modules have heat damage or not if you would refit in a hurry.
4) Individual storage! One of the reasons to why WH corps have a hard time recruiting. Taking new people in without risking lots of other peoples assets is scary when we are talking shiny WH ships. I'm all for the mechanic of corp thefts being in the game, but the current design is just overly harsh for the WH environment.
edit: Now this ended up being more than 1 thing, but screw it I would like to see it all happen. |

Bamsey Amraa
X Legion Exiled Ones
1
|
Posted - 2012.10.04 05:02:00 -
[16] - Quote
Comy 1 wrote:I can't really think of anything WH specific since most of the stuff I want changed is related to POSes or the interface. But my list would be:
1) Increase the spacing between the lower angles on d-scan and put back the indicator showing which angle you have selected without having to hover the button.
2) Refit subs on t3s in a POS
3) Being able to repackage anything in a CHA. I can understand why ships can't be repackaged since this will allow some ships to be taken out of a C1 WH that is currently too big (e.g. a whole fleet of Hulks). I do however not see a reason to why I can't repackage the huge pile of heavy missile launchers or drones that we loot. It would make it all a lot tidier, you can get a better overview of your hangars and it will be easy to see which modules have heat damage or not if you would refit in a hurry.
4) Individual storage! One of the reasons to why WH corps have a hard time recruiting. Taking new people in without risking lots of other peoples assets is scary when we are talking shiny WH ships. I'm all for the mechanic of corp thefts being in the game, but the current design is just overly harsh for the WH environment.
edit: Now this ended up being more than 1 thing, but screw it I would like to see it all happen.
THIS !!! |

Jezaja
8
|
Posted - 2012.10.04 07:45:00 -
[17] - Quote
Archdaimon wrote:Sleeper spawns near un-fueled posses would be awesome.
Make the spawn equal to the hardest anom in the wh-class.
Oh yessss please! |

Pancake King
Unreal Realities
13
|
Posted - 2012.10.04 07:58:00 -
[18] - Quote
Storage fixed |

Archdaimon
NorCorp Enterprise No Holes Barred
94
|
Posted - 2012.10.04 08:24:00 -
[19] - Quote
Let me just add to my own reply that this ofcourse needs to be done so that it cannot be farmed for eternal isk. |

Rek Seven
Probe Patrol Project Wildfire
441
|
Posted - 2012.10.04 11:22:00 -
[20] - Quote
New wormhole related content/features. For example, new sleeper behavior, C7 wormholes, new wormhole related ship/modules, new POS modules (wormhole generator, etc).
If i had to pick one of those features, it would be "new sleeper behavior". W-space should be like a constant incursion with sleepers roaming the system, camping wormholes, attacking people at customs offices, etc. They see me trolling, they hating... |

Alice Saki
8690
|
Posted - 2012.10.04 11:38:00 -
[21] - Quote
Change T3 Sub systems :) Scottish Interweb Spaceshippy Person, Very Easily Confused. I like to show my Love by Smashing people in the face with a big Hammer.
|

Mr Floydy
The Xenodus Initiative. Ministry of Inappropriate Footwork
29
|
Posted - 2012.10.04 12:32:00 -
[22] - Quote
Nice simple to setup individual storage!
Although repackaging mods, fitting T3s and having Sleepers attack towers would all be great! |

r Cubed
The Night Crew The Night Crew Alliance
3
|
Posted - 2012.10.04 12:56:00 -
[23] - Quote
-ice in Wh Grav sites (gives us the abiltiy to go 100% off the grid) |

Derath Ellecon
Washburne Holdings Situation: Normal
367
|
Posted - 2012.10.04 14:20:00 -
[24] - Quote
WH's are great as they are. The only thing I would like to see changed (which is echo'd in other posts) are related to POS mechanics. Which technically aren't a WH issue. I'm sure many 0.0 entities living in areas without stations have to deal with similar issues living out of a POS. |

Cab Tastic
Jazz Associates Azgoths of Kria
14
|
Posted - 2012.10.04 16:30:00 -
[25] - Quote
Comy 1 wrote: 1) Increase the spacing between the lower angles on d-scan and put back the indicator showing which angle you have selected without having to hover the button.
.
Good idea.
|
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
629

|
Posted - 2012.10.04 18:20:00 -
[26] - Quote
Something I wouldn't mind seeing is when you enter k-space from a wormhole, your local channel does not see you until you speak up. After all, you did not enter through a stargate; how should it be instantly able to tell you are there? ISD Dorrim Barstorlode Lt. Commander Community Communication Liasions (CCLs) Interstellar Services Department |
|

Nash MacAllister
The Kairos Syndicate Transmission Lost
21
|
Posted - 2012.10.04 18:47:00 -
[27] - Quote
ISD Dorrim Barstorlode wrote:Something I wouldn't mind seeing is when you enter k-space from a wormhole, your local channel does not see you until you speak up. After all, you did not enter through a stargate; how should it be instantly able to tell you are there?
Intriguing. I like this! The enemy of my enemy is... -ájust another guy that needs killin' |

Marcus McTavish
EnC Heavy Industries Rolling Thunder.
45
|
Posted - 2012.10.04 19:27:00 -
[28] - Quote
ISD Dorrim Barstorlode wrote:Something I wouldn't mind seeing is when you enter k-space from a wormhole, your local channel does not see you until you speak up. After all, you did not enter through a stargate; how should it be instantly able to tell you are there?
Yea, from a logical point of view, how the heck does Concord or the System/Gate Control know you are in the system if you came in the hidden entrance?
This would lead to more dead ships and Carriers in Nullsec. Which is always a good thing.
|

Casirio
DEEP-SPACE CO-OP LTD Exhale.
27
|
Posted - 2012.10.04 19:42:00 -
[29] - Quote
Marcus McTavish wrote:ISD Dorrim Barstorlode wrote:Something I wouldn't mind seeing is when you enter k-space from a wormhole, your local channel does not see you until you speak up. After all, you did not enter through a stargate; how should it be instantly able to tell you are there? Yea, from a logical point of view, how the heck does Concord or the System/Gate Control know you are in the system if you came in the hidden entrance? This would lead to more dead ships and Carriers in Nullsec. Which is always a good thing.
isnt there like a "subspace beacon" or something that picks up on ships? or whatever the hell it says when you jump in a system |

Alice Saki
8768
|
Posted - 2012.10.04 20:32:00 -
[30] - Quote
ISD Dorrim Barstorlode wrote:Something I wouldn't mind seeing is when you enter k-space from a wormhole, your local channel does not see you until you speak up. After all, you did not enter through a stargate; how should it be instantly able to tell you are there?
Yes!
Awesome.
Casirio wrote:Marcus McTavish wrote:ISD Dorrim Barstorlode wrote:Something I wouldn't mind seeing is when you enter k-space from a wormhole, your local channel does not see you until you speak up. After all, you did not enter through a stargate; how should it be instantly able to tell you are there? Yea, from a logical point of view, how the heck does Concord or the System/Gate Control know you are in the system if you came in the hidden entrance? This would lead to more dead ships and Carriers in Nullsec. Which is always a good thing. isnt there like a "subspace beacon" or something that picks up on ships? or whatever the hell it says when you jump in a system
Don't Ruin it xD Shhhhhhhhh Scottish Interweb Spaceshippy Person, Very Easily Confused. I like to show my Love by Smashing people in the face with a big Hammer.
|

Casirio
DEEP-SPACE CO-OP LTD Exhale.
27
|
Posted - 2012.10.04 21:10:00 -
[31] - Quote
Alice Saki wrote: Don't Ruin it xD Shhhhhhhhh
oh nvm must have been thinking of Star Fox 64 |

Irya Boone
Escadron leader
55
|
Posted - 2012.10.04 22:50:00 -
[32] - Quote
I would like to see roaming sleepers and Incursions in C3+ Whs Improve C2 class WH More anos more signs ...RENAME null sec system With the name Of REAL Universe Stellar Name like KOI-730 etc etc It xill be awesome-á |

Trinkets friend
Sudden Buggery Swift Angels Alliance
450
|
Posted - 2012.10.05 00:38:00 -
[33] - Quote
Null static C4's. Transient wormholes into C4's from null/low. Its the ONLY class of wormhole without a direct k-space connection, ever, and it is the ghetto of w-space because of it. Taking submissions for "Trinkets friendly Advice Column" via evemail or private convo in-game. Anonymity sorta guaranteed.
|

ugh zug
80
|
Posted - 2012.10.05 01:15:00 -
[34] - Quote
didn't you post this on the suggestion forum as well? +1 Want me to shut up?-á Send me ISK and i'll stop giving suggestions to CCP that make sense. Remove content from my post, 15 bil. Remove my content from a thread I have started 30bil. |

Nnezu
Imperial Guardians Tribal Band
0
|
Posted - 2012.10.05 04:21:00 -
[35] - Quote
I heard wormhole industrialists would be superhappy about the new poses not needing you to drag materials from one array to another to produce stuff. Also we have jump to k-space to harvest our own ice for fuel blocks :( |

Roime
Shiva Furnace Dead On Arrival Alliance
1302
|
Posted - 2012.10.05 05:49:00 -
[36] - Quote
Since all the main things have already been mentioned, I'll throw in my pet peeve:
Class 3 wormhole background colors need to be changed.
The cool grey is kind of beautiful, but when it gets mixed with warm light from either the sun or the wormhole itself, result is rotten puke on pooptiles -brown, an extremely dull and bland environment.
(You can draw the conclusion that overall I'm rather happy with wormholes :D )
Gallente - the choice of the interstellar gentleman |

Barrogh Habalu
Imperial Shipment Amarr Empire
17
|
Posted - 2012.10.05 11:36:00 -
[37] - Quote
r Cubed wrote:-ice in Wh Grav sites (gives us the abiltiy to go 100% off the grid) That probably won't happen.
But if it will, such gravs should be rare enough to check WHs nearby for opportunities of mining there (aka: not enough of it in just your system). Probably such sites should spawn already mentioned sleepers with tweaked (aka severely reduced) loot tables based on quantities of ice in the site decreasing (so that Skiffs will actually see some use and escort not being bored).
Or something like that.
Really though, such implementation have a lot of flaws I see (armour doctrines will have issues with keeping barges alive; entire mining op won't probably worth the hassle when you can run sites instead snd then send somene to sell loot and fetch some ice from the market, one of the reasons I don't think sleeper loot should be removed completely from site guardians, even though it must be reduced, is concern about entire endevaour being worthwile), and autonomy for everyone will still not happen, but it provides some additional opportunities for PvP (I believe) and we'll finally have some militarized indy operations (I was genunely surprized that this thing almost never happens in EVE). |

AdZc
Legio Prima Victrix Imperius Legio Victrix
7
|
Posted - 2012.10.05 14:54:00 -
[38] - Quote
How about true random Whs? Instead of a DB of all the Whs they spawn randomly with all sorts of properties? Diff statics, miltiple statics etc etc. Istead of it being, Look up locus sig and see details on some DB somewhere, make each one uniqure.
Also yes i would like to see the GFX of the surronding space, they updated all of K-space but WH space was untouched. When you goto K-space its like you have been wandering around in doors with sun glasses and just took them off! lol |

Daniel Plain
Science and Trade Institute Caldari State
381
|
Posted - 2012.10.05 15:57:00 -
[39] - Quote
i know i'm gonna get hate for this. i would make wspace much bigger than it currently is so that there will be more daytrippers and nomad corps. PvP heroes, attack!
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

jonnykefka
Adhocracy Incorporated Adhocracy
140
|
Posted - 2012.10.05 16:19:00 -
[40] - Quote
Aside from POSes...
New nebulae. Really, with that, better sense of the spatial layout (however irrelevant it may be) of w-space. I kind of like being able to estimate where a K-space hole leads to by the nebulae peeking through it. You can already determine wormhole class by the color of the hole, but it would be kind of cool if you could also estimate roughly where within that class it was. Almost completely pointless, but cool. |

Backfyre
Imperial Academy Amarr Empire
6
|
Posted - 2012.10.05 17:37:00 -
[41] - Quote
First, fix POSes. At the very least, let us open cans in the POS CHA. That would be an easy way to fix member storage - have people use secure cans and set the hangar permissions so people cannot "take" cans.
Getting back to derelict POS, how about having sleepers take over the tower and create a new sleeper site that basically involves having to lay siege to a fully functional hostile POS that has waves of reinforcements spawn. By "hostile POS", I'm talking how a competent player would fit a POS and not the cheesy NPC towers and batteries in PvE sites. |

Dorian Wylde
Imperial Academy Amarr Empire
164
|
Posted - 2012.10.06 00:18:00 -
[42] - Quote
Random sleeper attacks against starbases.
|

Azemar
Order of the Silver Dragons Silver Dragonz
5
|
Posted - 2012.10.06 02:33:00 -
[43] - Quote
I can't think of anything specific, but I shouldn't be sighing when I find a WH, i should be excited. |

Windorian
Leeole's Legion
41
|
Posted - 2012.10.07 04:35:00 -
[44] - Quote
Backfyre wrote:First, fix POSes. At the very least, let us open cans in the POS CHA. That would be an easy way to fix member storage - have people use secure cans and set the hangar permissions so people cannot "take" cans.
Getting back to derelict POS, how about having sleepers take over the tower and create a new sleeper site that basically involves having to lay siege to a fully functional hostile POS that has waves of reinforcements spawn. By "hostile POS", I'm talking how a competent player would fit a POS and not the cheesy NPC towers and batteries in PvE sites.
This. I K-space drones make hives, sleepers should too. Maybe when a pos is offline more then 30 days, the sleepers take it over. It takes 2 weeks to fully convert and online, but when it's up, it's a major challenge. Base it off tower size too, and have them influence the sleeper POS setup based on the tower type (so a sleeper caldari tower would have ECM, ammar would have lasers, etc...) |

Wolvun
Crimson Cell
44
|
Posted - 2012.10.07 06:25:00 -
[45] - Quote
Windorian wrote:Backfyre wrote:First, fix POSes. At the very least, let us open cans in the POS CHA. That would be an easy way to fix member storage - have people use secure cans and set the hangar permissions so people cannot "take" cans.
Getting back to derelict POS, how about having sleepers take over the tower and create a new sleeper site that basically involves having to lay siege to a fully functional hostile POS that has waves of reinforcements spawn. By "hostile POS", I'm talking how a competent player would fit a POS and not the cheesy NPC towers and batteries in PvE sites. This. I K-space drones make hives, sleepers should too. Maybe when a pos is offline more then 30 days, the sleepers take it over. It takes 2 weeks to fully convert and online, but when it's up, it's a major challenge. Base it off tower size too, and have them influence the sleeper POS setup based on the tower type (so a sleeper caldari tower would have ECM, ammar would have lasers, etc...)
With cookies inside? |

Utsen Dari
Adhocracy Incorporated Adhocracy
34
|
Posted - 2012.10.07 20:24:00 -
[46] - Quote
I'd change the way sieges work. https://forums.eveonline.com/default.aspx?g=posts&m=1908401#post1908401 |

LordSpock
Vherokior Death Squad
0
|
Posted - 2012.10.08 11:58:00 -
[47] - Quote
Capability of Caps exiting into a C5 or C6 if an entrance appears.
So C1-C4 ==> C5 no problem, but no turning back.
or as mentioned by others:
Repackaging/reprocessing in POS
Why? Because that would make it possible to get that capital out of your wormhole might you think about leaving it. Or to make some money from the build by reprocessing and making smaller objects from it (i.e. make the components into an Orca to safely take at least some ISK out.) |

ElCheeco mofo
Boosters Anonymous
0
|
Posted - 2012.10.08 12:19:00 -
[48] - Quote
As other have already mentioned the ability to change subsytems in the wormhole.
Also i would like the ability to be able to change clones within the WH, i dont mean being able to clone jump from K-Space or vice versa or to act as a medical bay so if you were podded then you would stay in the WH, but some new anchourable structure where clones could be stored which would allow you to change clones for implant purposes. And if the structure would be destroyed then so would your clones.
Other than that I like it  |

Dex DelaVenuto
Sky Templars
2
|
Posted - 2012.10.09 06:46:00 -
[49] - Quote
I would like to have a WH that no static exit for a week.  |

Trinkets friend
Sudden Buggery Swift Angels Alliance
465
|
Posted - 2012.10.09 13:18:00 -
[50] - Quote
LordSpock wrote:Capability of Caps exiting into a C5 or C6 if an entrance appears.
So C1-C4 ==> C5 no problem, but no turning back.
or as mentioned by others:
Repackaging/reprocessing in POS
Why? Because that would make it possible to get that capital out of your wormhole might you think about leaving it. Or to make some money from the build by reprocessing and making smaller objects from it (i.e. make the components into an Orca to safely take at least some ISK out.)
Won't happen.
I will inhabit a C3 with D845 (5 Gt mass allowable). I will then anchor a large tower at every moon. Some of these I will online and run massive, utterly massive dread and carrier manufacturing programmmes.
My mates in a C5/C3s will then roll their static a few times a day, and when they hit my wormhole, I will repatriate a cap or two into the C5, where they can be smugggled out to lowsec and sold.
I will make billions from cheap, accessible orca loads of minerals hoofed straight in to a virtually impregnable hisec static C3. Taking submissions for "Trinkets friendly Advice Column" via evemail or private convo in-game. Anonymity sorta guaranteed.
|

LordSpock
Vherokior Death Squad
0
|
Posted - 2012.10.09 14:08:00 -
[51] - Quote
Trinkets friend wrote:
Won't happen.
I will inhabit a C3 with D845 (5 Gt mass allowable). I will then anchor a large tower at every moon. Some of these I will online and run massive, utterly massive dread and carrier manufacturing programmmes.
My mates in a C5/C3s will then roll their static a few times a day, and when they hit my wormhole, I will repatriate a cap or two into the C5, where they can be smugggled out to lowsec and sold.
I will make billions from cheap, accessible orca loads of minerals hoofed straight in to a virtually impregnable hisec static C3.
True, I never keep gamebreaking mechanics in mind.
So reprocessing items in the arrays they were build in seems good idea then. At a reduced percentage return of materials ofcourse. |

Dibblerette
The Phantom Regiment THE ROYAL NAVY
96
|
Posted - 2012.10.10 13:55:00 -
[52] - Quote
Trinkets friend wrote:LordSpock wrote:Capability of Caps exiting into a C5 or C6 if an entrance appears.
So C1-C4 ==> C5 no problem, but no turning back.
or as mentioned by others:
Repackaging/reprocessing in POS
Why? Because that would make it possible to get that capital out of your wormhole might you think about leaving it. Or to make some money from the build by reprocessing and making smaller objects from it (i.e. make the components into an Orca to safely take at least some ISK out.) Won't happen. I will inhabit a C3 with D845 (5 Gt mass allowable). I will then anchor a large tower at every moon. Some of these I will online and run massive, utterly massive dread and carrier manufacturing programmmes. My mates in a C5/C3s will then roll their static a few times a day, and when they hit my wormhole, I will repatriate a cap or two into the C5, where they can be smugggled out to lowsec and sold. I will make billions from cheap, accessible orca loads of minerals hoofed straight in to a virtually impregnable hisec static C3. Tbh, that sounded reeeeeally cool until I realized what a pain it would be to attack. |
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