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Thread Statistics | Show CCP posts - 81 post(s) |

Bloodpetal
Mimidae Risk Solutions
908
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Posted - 2012.10.04 18:02:00 -
[1] - Quote
When do gate guns get involved in Low Sec?
That's not addressed. Since GCC isn't activated, I'm not clear on that.
EDIT ::
What about the logistics repair timers? Are those synched up? Mimidae Risk Solutions Recruiting |

Bloodpetal
Mimidae Risk Solutions
908
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Posted - 2012.10.04 18:17:00 -
[2] - Quote
Sorry if this was answered.
The "Incur Sec Status" says you will get Sentry Guns as long as you "remain in sight" - does that mean warping out and back to the gate resets sentry guns?
Mimidae Risk Solutions Recruiting |

Bloodpetal
Mimidae Risk Solutions
908
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Posted - 2012.10.04 18:43:00 -
[3] - Quote
CCP Masterplan wrote:DJWiggles wrote:DJ FunkyBacon wrote:There really needs to be a way for 2 players to engage in a LE without the whole of eve getting involved.
As an example, at Eve Radio we do many tournaments (and I'm sure other entities hold competitions as well) using can flip mechanics to allow players to engage each other in highsec. With these new can flip mechanics, players will now be able to be attacked by anyone nearby.
I would like to see some sort of a challenge system where 2 players can agree to be flagged for an LE against each other without inviting the rest of Eve in on the fight.
Aside from that, I think the changes are brilliant. Yep we do need something like that, a magic gauntlet you can slap people with, WE do need it, na WE MUST HAVE IT!!!!!!!!!!! That is worryingly similar to a glove-slapping conversation we had very recently in the office!
It was mentioned at some point that a "dueling" mechanic would be implemented. Any sign of that?
Mimidae Risk Solutions Recruiting |

Bloodpetal
Mimidae Risk Solutions
908
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Posted - 2012.10.04 19:00:00 -
[4] - Quote
Ok, here's a good question ::
Are the penalties for sec status (destruction of ship, pod, etc) being changed at all?
Mimidae Risk Solutions Recruiting |

Bloodpetal
Mimidae Risk Solutions
911
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Posted - 2012.10.06 16:28:00 -
[5] - Quote
Can we have the same rules as Logistics Assistance apply to gang boosters?
i.e. if a booster is boosting someone who has a PVP flag (>than assistor flag) then they go suspect? Mimidae Risk Solutions Recruiting |

Bloodpetal
Mimidae Risk Solutions
912
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Posted - 2012.10.08 22:42:00 -
[6] - Quote
Any chance for suspect flags for using combat offgrid-gang boosting in a gang while PVP flags are running?
This would work like logistics assistance, if PVP flag is greater for a fleet member, etc? Mimidae Risk Solutions Recruiting |

Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1188
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Posted - 2013.02.14 17:44:00 -
[7] - Quote
CCP Masterplan wrote:The 5 minute length is somewhat designed around exactly that. It should be long enough to give people time to chase each other down, get in range, and initiate a fight, but not too long that you can shut someone down for too long by camping them.
Remember that the countdown is restarted every time one party attacks the other, so as long as you're fighting each other somewhat frequently, the LE can last almost as long as you like.
(And if your 1v1s are timing out too easily, remember that next week we're adding a duel challenge, so you can set up an LE as easy as starting a convo)
I find the LE timer is too short for me as a -10.
If someone shoots me, and I need to jump system and recoup and come to the fight, the timer expires and they have the initiative once again.
I think 1-2 minutes extra would greatly help the LE timer be what it needs to be without becoming detrimental to game play.
Keep in mind, by the time you disengage from a fight, you have 1-2 minutes to warp away and get docked or whatever. So you have 3 minutes to get back in the fight.
I find I always want an extra 1-2 minutes to get the fight going again with the LE timer. Where I am. |
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