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Author |
Thread Statistics | Show CCP posts - 81 post(s) |

Sheynan
Lighting the blight
71
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Posted - 2012.10.04 15:41:00 -
[1] - Quote
wait.... so I can shoot everyone else in lowsec without sentry gun interference as long as I don't pod them ? |

Sheynan
Lighting the blight
71
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Posted - 2012.10.04 16:30:00 -
[2] - Quote
Aiden Mourn wrote:CCP Masterplan wrote:Sun Win wrote:That's unfortunate, given that when you guys announced Tech 3 on the Dev Blog, you said: Now you've made it so that Tech 3 pilots can't abandon ship. It's not a huge deal, most Tech 3 ships go down fighting. But this was something that you originally included as an interesting gameplay choice that you are now removing. "From time-to-time" is not the same as "In the middle of combat that isn't going your way" If you were suprise-ganked and weren't shooting, you can eject as you wish. But once you make an attack, you are committing yourself, for good or for bad. "For bad" here being, "the loss of substantial skillpoints". True, ejecting from a ship as a means of escaping cause and effect and consequences to your actions is in the long-game, bad. But ejecting from a T3 to escape the SP loss still has (had?) its consequences, namely leaving behind a 500mil+ ship. I understand that there are obviously exploits to be looked at with this, but I feel like the choice should be there for a pilot to commit to either losing SP or ISK, especially in the case of piloting a T3 which tends to be heavy on both sides of that coin.
Maybe, but people were exploiting this all day long by ejecting and immediately scooping up the ejected ship with another one... |

Sheynan
Lighting the blight
71
|
Posted - 2012.10.04 17:18:00 -
[3] - Quote
Ugleb wrote:Quote:After losing a ship and entering a capsule, players will still be restricted from docking/jumping for up to a minute (if they have an active Weapons flag). Sounds like more pods are going to die.
the quoted statement is not a change to the current mechanics... |

Sheynan
Lighting the blight
71
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Posted - 2012.10.04 19:56:00 -
[4] - Quote
What about freighters or ships in general logging off right after a gatejump and thus vanishing without anyone being able to get them ?
Will this issue also be addressed ? |
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