|
Author |
Thread Statistics | Show CCP posts - 81 post(s) |

Sulindra
Ananke Astrodynamics Terran Commonwealth
1
|
Posted - 2012.10.04 17:19:00 -
[1] - Quote
Forgive me if this has been asked already, but to me it sounds like can flipping will be no more based on what I read.
Quote: but we are adding one additional rule: If I can legally attack the owner of a container, then I can legally take from the container.
So Player X is mining, Player Y takes from the can and puts it in their own. Player X is free to take it back without incurring a flag? |

Sulindra
Ananke Astrodynamics Terran Commonwealth
2
|
Posted - 2012.10.04 19:01:00 -
[2] - Quote
Malcom Dax wrote: Or make alliance members have legal access too\
This! How many times have I been doing something with alliance, and someone drops a can, and logs, and now I have to cart my ass over to the can instead of being able to grab it with a tractor beam. PITA. |

Sulindra
Ananke Astrodynamics Terran Commonwealth
2
|
Posted - 2012.10.04 19:09:00 -
[3] - Quote
Cassius Longinus wrote: 2. Probably you should have docking your ship in a carrier/orca etc, pass on flags to the carrier/orca the same way the remote-assistance does.
Seconded, man so many ganker orcas would go down in Highsec. So much fun! So much isk to make selling orcas!
|

Sulindra
Ananke Astrodynamics Terran Commonwealth
2
|
Posted - 2012.10.04 20:00:00 -
[4] - Quote
Abdiel Kavash wrote:Re 15 minute NPC timer: there is a small adjustment I would suggest. Make it so that cloaking devices stay active when a person logs off.
Why? Imagine someone diving deep into 0.0 space with an intention to kill rats or do exploration sites. They don't have any stations or towers to hide in. With CW2 they can't save themselves by simply logging off - which is nice. However, to end a play session, they now have to wait 15 minutes while literally doing nothing. If they have a cloak and warp off to a safespot, they are virtually invulnerable for the duration of the timer anyway, so why not just let them warp off, cloak, and log out? Functionally it would be equivalent to them waiting out the timer cloaked, only it would save them 15 minutes of real life time.
Cloak up and go make a sandwich 15 minutes saved. |

Sulindra
Ananke Astrodynamics Terran Commonwealth
3
|
Posted - 2012.10.04 20:32:00 -
[5] - Quote
What really fascinates me about this thread are the outlaws from lowsec whining about the gate guns. As if the outlaw is an innocent party in all this. This is low security space. Not no security space. If you don't want to get shot by the gate guns go to null.
T3 pilots. SUCK IT UP! If you can't afford to lose it DON"T FLY IT.
They do not make enough cheese to go with the amount of whine we got going.
CCP Masterplan THANK YOU!
I for one am going to enjoy running through highsec trying to chase down criminals. These changes are glorious!
|

Sulindra
Ananke Astrodynamics Terran Commonwealth
4
|
Posted - 2012.10.04 20:38:00 -
[6] - Quote
Darth Gustav wrote:This proposal doesn't just eliminate freighter ganking for profit (you can't loot the wrecks anymore without being engaged by lookie-lous), it also breaks (lol) high-sec war mechanics, too. You can't loot the field if you clear it and hold it now, because again lookie-lous will engage you for taking the loots.
That's broken and stupid and it doesn't sound like Eve Online to me.
It doesn't break highsec war mechanics. If you can legally shoot it you can legally loot it. |

Sulindra
Ananke Astrodynamics Terran Commonwealth
4
|
Posted - 2012.10.04 20:47:00 -
[7] - Quote
Skippermonkey wrote:Expect a fight, just not the one you wanted
Exacty! |

Sulindra
Ananke Astrodynamics Terran Commonwealth
5
|
Posted - 2012.10.04 20:58:00 -
[8] - Quote
Jarin Arenos wrote:Come on, somebody has to give a crap about the massive headache that is getting handed to mission runners with the NPC flag's introduction...
nope... not really. |

Sulindra
Ananke Astrodynamics Terran Commonwealth
7
|
Posted - 2012.10.04 21:21:00 -
[9] - Quote
Claire Raynor wrote:Dierdra Vaal wrote:Do I understand it correctly that if two players are in a Limited Engagement, and a third player reps one of the two, the third player becomes attackable by everyone and not just the people in the LE? This will be MASSIVLY exploited by griefers. So I'm in a fleet - we all open fire on someone because they are a legal target. One of the fleet members gets damaged during the fight so I rep them because we are a Typhoon Spider gang. "Assisting someone who is engaged in an LE will cause the assistor to receive a Suspect flag." And bingo - I get shot at by everyone because now I'm suspect flagged - So is every other member of the spider tank - because we all assisted someone engaged in LE? Or did I get this wrong?
If they are a legal target to the all members of the fleet then there will be no LE. If you have an alt corp that reps a war corp, then the alt corp gets LE flagged. |
|
|
|