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Author |
Thread Statistics | Show CCP posts - 81 post(s) |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
53
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Posted - 2012.10.04 17:06:00 -
[1] - Quote
If me and a corpmate are roaming in low sec and we are both outlaws, is it still possible for people to attack one of us without getting 'aggression' to the corp of the person they are attacking? It's really annoying because a small gang of little ships that cannot survive combat under sentry guns can basically be picked apart by fast lockers and cannot respond at all, with no risk at all to the neutrals who do it. For example if we're in two cruisers and one gets tackled by a condor, all he can do is go back to the gate and jump out. The other cruiser will die if it does anything, basically, and all this is no risk to the neutral guy in the frigate (unless he's really bad).
Also, am I right in reading that if I attack someone in space in low sec and don't pod them, there might not be any sentry guns involved at all, if it doesn't happen at a gate? I might have read wrong, and I'm way too lazy to check other people's posts to see if they answer my question. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
53
|
Posted - 2012.10.04 17:11:00 -
[2] - Quote
Oh another question I have is this:
Are you guys going to fix Sanctum constellation in Genesis? Currently if you get aggressed by a police NPC for being outlaw there you get concorded.
A few years back it was possible to petition losses there, and you guys said it was a bug you'd fix, but recently you have changed the policy and claim that it's not broken, and only reimburse one ship lost there per character. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
53
|
Posted - 2012.10.04 17:13:00 -
[3] - Quote
CCP Fozzie wrote:TrouserDeagle wrote: Also, am I right in reading that if I attack someone in space in low sec and don't pod them, there might not be any sentry guns involved at all, if it doesn't happen at a gate? I might have read wrong, and I'm way too lazy to check other people's posts to see if they answer my question.
This is correct. No more having to sit in a safespot for 15 minutes after shooting someone in a lowsec belt/FW plex.
Ok, you've redeemed yourself somewhat for those combat cruiser changes and not fixing lasers. Thanks. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
54
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Posted - 2012.10.04 18:01:00 -
[4] - Quote
I think you guys should do what I said, especially about sanctum constellation. Fix it or make it so outlaws can't jump in or something. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
56
|
Posted - 2012.10.04 19:55:00 -
[5] - Quote
CCP Masterplan wrote:Garviel Tarrant wrote:TrouserDeagle wrote:If me and a corpmate are roaming in low sec and we are both outlaws, is it still possible for people to attack one of us without getting 'aggression' to the corp of the person they are attacking? It's really annoying because a small gang of little ships that cannot survive combat under sentry guns can basically be picked apart by fast lockers and cannot respond at all, with no risk at all to the neutrals who do it. For example if we're in two cruisers and one gets tackled by a condor, all he can do is go back to the gate and jump out. The other cruiser will die if it does anything, basically, and all this is no risk to the neutral guy in the frigate (unless he's really bad). Could i get a response to this question since its something we run into quite often and its really hard to deal with. Also i love these changes.. I might just walk down to CCP hq, break in and start hugging people. That's the penalty you have to live with for being an outlaw. Consequences and all that...
... In addition to all the others?
It's the only time in the game I can think of where you cannot assist your corpmates in combat at all. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
64
|
Posted - 2012.10.05 12:06:00 -
[6] - Quote
Naibasak wrote:Will this mean no way of getting 1v1 frigate fights outside stations in highsec while waiting for trade orders to go through unless youGÇÖre in the same corp?
If so, that's kinda dull.
lol high sec pvp
lol |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
64
|
Posted - 2012.10.05 21:01:00 -
[7] - Quote
Any chance of reviewing high sec NPCs? The 'police' ones outlaws get are really chance based and annoying. The 'navy' ones FW people get are a total joke. I'd like it if outlaws got the joke NPCs instead with no tackle. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
89
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Posted - 2012.11.26 19:05:00 -
[8] - Quote
I'm in reblier atm sitting on the 6-C gate unable to jump. Why is it so broken?
I aggressed a drone at a gate, and now about 5 minutes later I'm still unable to dock at any stations or jump. I also have 15 minutes 'suspect' timer, which obviously doesn't affect me since I'm outlaw master race, but surely it should've been ticking down? My weapons timer and my capsuleer log-off timer have both been at full this whole time as well. That other log-off timer was the only one ticking down.
Somewhat related: I bugreported drones auto-aggressing sentry guns, and your goons told me it's an intended feature, which is totally ********. FOFs do it as well. The badness of ECM-proof weapons is one of the reasons I dislike ECM so much. It's not even possible to lock a sentry gun, so I don't see why it should be a valid target for drones or missiles. They don't do this on TQ right now, I'm pretty sure.
(I'm still unable to jump after writing all this.)
edit: it all started ticking down as it should once I got movemed to 6-c. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
90
|
Posted - 2012.11.29 03:00:00 -
[9] - Quote
Why do outlaws get suspect timers? It's somewhat redundant.
(also the drone/FOF targeting sentry guns thing is still broken) |
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