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Doddy
Excidium. Executive Outcomes
261
|
Posted - 2012.10.09 14:19:00 -
[31] - Quote
Bunnie Hop wrote:Am a bit concerned over the 15 minute NPC flag. Eve likes its random server drops and losing a 2 billion isk ship over it would not be fun at all. At least now if dropped we know are ships are going to go to warp.
Your ship will still warp (if not scrambled) to a 1 mil k safe like it does now, the only difference is it will now take 15 mins to disappear rather than 1 min. If scrambled it wouldn't warp away now either, its just it will vannish after 15 min instead of 1 so you will be a bit more likley to die. Just always make sure you kill scramming rats first, which everyone should do anyway.
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Doddy
Excidium. Executive Outcomes
261
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Posted - 2012.10.09 14:21:00 -
[32] - Quote
Derath Ellecon wrote:Zhilia Mann wrote:Derath Ellecon wrote:Sentries can tank surprisingly well. Not only that, but if I'm reading FoxFour's posts even vaguely correctly you'll actually have more control over agro than now. I wouldn't be surprised at all that putting a single RR on your drones guarantees rats will only shoot the ship. Which, of course, is perfect for sentries. Yea after my initial OH SH!T reaction, I am looking forward to testing with a more open mind. The only ship I'm still skeptical will be my ishtar. The ability to drop sentries and then run away a bit to speed tank will likely end up with more dead sentries.
Which is how it should be
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Doddy
Excidium. Executive Outcomes
261
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Posted - 2012.10.09 14:23:00 -
[33] - Quote
Also the sleeper target choosing is being brought in, so if you had a low sp friend helping would likely only be cruisers and frigs that would attack him over a bs. Thieves in frigs on the other hand will attract the attention of all those scrambling/webbing frigs. |

Signal11th
Against ALL Anomalies
789
|
Posted - 2012.10.09 14:41:00 -
[34] - Quote
Doddy wrote:Bunnie Hop wrote:Am a bit concerned over the 15 minute NPC flag. Eve likes its random server drops and losing a 2 billion isk ship over it would not be fun at all. At least now if dropped we know are ships are going to go to warp. Your ship will still warp (if not scrambled) to a 1 mil k safe like it does now, the only difference is it will now take 15 mins to disappear rather than 1 min. If scrambled it wouldn't warp away now either, its just it will vannish after 15 min instead of 1 so you will be a bit more likley to die. Just always make sure you kill scramming rats first, which everyone should do anyway.
lol, so there I am whoring away to my hearts content and I lose connection..lets say a power cut or a telecomms issue, something I have no control over, so according to you my carrier/sc is now scannable for 15mins and there's nothing I can do about it.
First time that happens to me I'll be bye bye EVE, sounds like a really stupid idea. In fact, that stupid I must have got it wrong. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Zhilia Mann
Tide Way Out Productions
694
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Posted - 2012.10.09 16:12:00 -
[35] - Quote
Cage Man wrote:Why not just put a shield RR on your ships and rep the sentry that is being shot?
Because shield regens itself. Armor doesn't.
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Derath Ellecon
Washburne Holdings Situation: Normal
373
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Posted - 2012.10.09 18:26:00 -
[36] - Quote
Signal11th wrote:Doddy wrote:Bunnie Hop wrote:Am a bit concerned over the 15 minute NPC flag. Eve likes its random server drops and losing a 2 billion isk ship over it would not be fun at all. At least now if dropped we know are ships are going to go to warp. Your ship will still warp (if not scrambled) to a 1 mil k safe like it does now, the only difference is it will now take 15 mins to disappear rather than 1 min. If scrambled it wouldn't warp away now either, its just it will vannish after 15 min instead of 1 so you will be a bit more likley to die. Just always make sure you kill scramming rats first, which everyone should do anyway. lol, so there I am whoring away to my hearts content and I lose connection..lets say a power cut or a telecomms issue, something I have no control over, so according to you my carrier/sc is now scannable for 15mins and there's nothing I can do about it. First time that happens to me I'll be bye bye EVE, sounds like a really stupid idea. In fact, that stupid I must have got it wrong.
Ok before everyone else gets in a tizzy, it was said by soundwave at last weekend's vegas event that the 15min NPC timer was a typo and it will be remaining at 60sec. |

Zhilia Mann
Tide Way Out Productions
694
|
Posted - 2012.10.09 18:29:00 -
[37] - Quote
Derath Ellecon wrote:Ok before everyone else gets in a tizzy, it was said by soundwave at last weekend's vegas event that the 15min NPC timer was a typo and it will be remaining at 60sec.
Woot. I'd heard that but didn't know the source. I'm simply no longer concerned about this expansion even though it is going to force me to change playstyle a bit. |

Doddy
Excidium. Executive Outcomes
281
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Posted - 2012.10.11 15:47:00 -
[38] - Quote
Lady Manus wrote:
For who plexes and rats in low secs and null sec this change is very very bad: if you lose connection or reds jumps in you cannot leave the game for any reason for 15 mins or they scan you down and you r dead. No more: a few more npcs then dinner!
This is how it should be. In any case most people will just dock or warp to pos
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Zyella Stormborn
Alpha Strategy In Umbra Mortis
142
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Posted - 2012.10.12 06:38:00 -
[39] - Quote
They really need to put people that ninja salvage in Suspect mode as well (allows aggression from the victim).
Other than that, I see most of the changes as good things so far, at least on paper.
I think it should drop the timers down to 10 or 5 min though myself. /shrug.
~Z |

Sturmwolke
297
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Posted - 2012.10.12 07:08:00 -
[40] - Quote
Missile changes buffs T2 Fury cruise missiles. Now all those with players CNRs that trained them to L5 won't be so bitter. 
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TheSkeptic
Federal Navy Academy Gallente Federation
42
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Posted - 2012.10.12 07:45:00 -
[41] - Quote
Zyella Stormborn wrote:They really need to put people that ninja salvage in Suspect mode as well (allows aggression from the victim). I think it should drop the timers down to 10 or 5 min though myself. /shrug.
~Z
If the salvagers take from the wrecks they should flag. Simply salvaging a wreck with a salvager should not flag nor should it allow aggression. You don't own a wreck, you own the contents of a wreck. You also already have the added bonus of owning the ability to tractor the wreck.
Timers are good at 15m
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Alayna Le'line
Battery Acid Skinny Dippers
30
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Posted - 2012.10.12 11:53:00 -
[42] - Quote
Zhilia Mann wrote:Derath Ellecon wrote:Sentries can tank surprisingly well. Not only that, but if I'm reading FoxFour's posts even vaguely correctly you'll actually have more control over agro than now. I wouldn't be surprised at all that putting a single RR on your drones guarantees rats will only shoot the ship. Which, of course, is perfect for sentries.
And even better for AFK mission runners...
The only people really impacted are ATK mission runners, especially those not using sentries and even more especially low SP characters running missions in for example a Vexor, as the frig rats (= most rats) are very likely to switch to the drones instead of shooting the cruiser. That said maybe the cruiser tiercide will take the AI change in mind and there will enough room on the new cruisers to work around this (by fitting some ECM for example).
Btw is it just me or have rats already been shooting drones a lot more lately? Yesterday I had aggro on the entire room in a few L4s and my drones were still getting eaten...did they sneak the new AI already onto TQ to prove a point or is there some weird bug going on? |

Elena Thiesant
Arbitrary Spaceship Destruction -affliction-
0
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Posted - 2012.10.12 16:11:00 -
[43] - Quote
Alayna Le'line wrote:Btw is it just me or have rats already been shooting drones a lot more lately? Yesterday I had aggro on the entire room in a few L4s and my drones were still getting eaten...did they sneak the new AI already onto TQ to prove a point or is there some weird bug going on?
Had the same thing happen over the weekend running Angel Extravaganza, the last room. Lost 3 hammerheads before I noticed they were taking damage even though everything was shooting at me (red boxes). Only noticed it that once though.
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Zyella Stormborn
Alpha Strategy In Umbra Mortis
143
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Posted - 2012.10.12 18:07:00 -
[44] - Quote
TheSkeptic wrote:Zyella Stormborn wrote:They really need to put people that ninja salvage in Suspect mode as well (allows aggression from the victim). I think it should drop the timers down to 10 or 5 min though myself. /shrug.
~Z If the salvagers take from the wrecks they should flag. Simply salvaging a wreck with a salvager should not flag nor should it allow aggression. You don't own a wreck, you own the contents of a wreck. You also already have the added bonus of owning the ability to tractor the wreck. Timers are good at 15m
Actually, no. You shot it, you put the work (and sometimes risk) into killing it, you own it. Being able to walk up and take the salvage from someone with no recourse is a crock. They would get concorded themselves for even trying to stop you, which is not right.
Just my view on it of course, but thats the way I see it.
A fun fix also would be to put increased aggro on salvaging while npc's are still alive. Would at least force them to tank up or support their ship.
~Z
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IIshira
School of Applied Knowledge Caldari State
76
|
Posted - 2012.10.14 21:59:00 -
[45] - Quote
Zyella Stormborn wrote:TheSkeptic wrote:Zyella Stormborn wrote:They really need to put people that ninja salvage in Suspect mode as well (allows aggression from the victim). I think it should drop the timers down to 10 or 5 min though myself. /shrug.
~Z If the salvagers take from the wrecks they should flag. Simply salvaging a wreck with a salvager should not flag nor should it allow aggression. You don't own a wreck, you own the contents of a wreck. You also already have the added bonus of owning the ability to tractor the wreck. Timers are good at 15m Actually, no. You shot it, you put the work (and sometimes risk) into killing it, you own it. Being able to walk up and take the salvage from someone with no recourse is a crock. They would get concorded themselves for even trying to stop you, which is not right. Just my view on it of course, but thats the way I see it. A fun fix also would be to put increased aggro on salvaging while npc's are still alive. Would at least force them to tank up or support their ship. ~Z
Just IMO it would be pointless to make salvaging the same thing as stealing because there is no point in shooting at someone that becomes flashy. That's an old trap and a fast way to lose your mission ship.
I do like the idea to make it where someone can't just pop in your mission with an untanked frigate and loot/ salvage while the mission runner tanks the aggro. Currently there is zero risk and lots of reward for a ninja looter/ salvager.
Oh just before someone says it yes the risk is for mission running but it takes a lot more skill to do efficiently than ninja salvaging. The only thing required to ninja salvage is a few scanning skills. THey don't need to train any of the core skills, gunnery/ missile skills and tanking skills that mission runners need.
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Kara Books
Deal with IT.
222
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Posted - 2012.10.15 02:00:00 -
[46] - Quote
If CCP made drones 25% of their current manufacture costs, then mission runners would'nt care about drone losses. |

Nuela
Beacon Light Corporation Beacon Light Alliance
111
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Posted - 2012.10.16 16:49:00 -
[47] - Quote
Daniel Plain wrote:i'm curious about the aggro mechanic changes more than anything. if you have ever flown a drake in C1-C3, you know what a pain it is to keep your drones alive. if mission rat AI adapts this behavior, gallente gonna have a bad time. frankly, i am already considering buying 10000 T1 drones and just abandoning them in each mission room like kittens on the freeway.
YOU, sir, YOU are the reason we have a rogue drone problem. |

Swarm Of Bees
Dreddit Test Alliance Please Ignore
8
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Posted - 2012.10.16 20:22:00 -
[48] - Quote
Signal11th wrote: lol, so there I am whoring away to my hearts content and I lose connection..lets say a power cut or a telecomms issue, something I have no control over, so according to you my carrier/sc is now scannable for 15mins and there's nothing I can do about it.
First time that happens to me I'll be bye bye EVE, sounds like a really stupid idea. In fact, that stupid I must have got it wrong.
How about you not rat in a capital like an idiot? |

Freundliches Feuer
Hivemind Defense
17
|
Posted - 2012.10.19 09:52:00 -
[49] - Quote
Swarm Of Bees wrote:Signal11th wrote: lol, so there I am whoring away to my hearts content and I lose connection..lets say a power cut or a telecomms issue, something I have no control over, so according to you my carrier/sc is now scannable for 15mins and there's nothing I can do about it.
First time that happens to me I'll be bye bye EVE, sounds like a really stupid idea. In fact, that stupid I must have got it wrong.
How about you not rat in a capital like an idiot?
He can rat in what he wants, just because CCP makes a ******** change doesn't make him stupid for doing it.
Its a game, people play for fun you know... |

Ashterothi
Aideron Robotics
42
|
Posted - 2012.10.20 16:57:00 -
[50] - Quote
Although I haven't tested it myself, I have received reports that NPC log off timer is still 15 minutes on Duality. Can someone confirm/deny? |

Veryez
Pator Tech School Minmatar Republic
41
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Posted - 2012.10.20 22:36:00 -
[51] - Quote
Signal11th wrote:
lol, so there I am whoring away to my hearts content and I lose connection..lets say a power cut or a telecomms issue, something I have no control over, so according to you my carrier/sc is now scannable for 15mins and there's nothing I can do about it.
First time that happens to me I'll be bye bye EVE, sounds like a really stupid idea. In fact, that stupid I must have got it wrong.
While I know you would never do it, it may shock you to know that people use logoff to escape from a PvP situation . They seem to think that by logging off their carrier/sc they should be safe, since killing one w/in the current time limit is really only possible for a cap fleet that happens to be waiting by, and with the silly tool local is that's not very likely.
I guess CCP considers this a lame tactic, which is why they are changing it. Since I'm sure you would never do it, I guess you have other cap pilots to blame for this nerf to your game. By the way, which systems do you rat in?  |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
154
|
Posted - 2012.10.21 00:15:00 -
[52] - Quote
IIshira wrote:[*snip*
Oh just before someone says it yes the risk is for mission running but it takes a lot more skill to do efficiently than ninja salvaging. The only thing required to ninja salvage is a few scanning skills. THey don't need to train any of the core skills, gunnery/ missile skills and tanking skills that mission runners need.
This is specifically the reason I think increasing aggro generation on salvaging while npc's are active would be a good start towards a fix. Being able to get low skills and take salvage from someone with no recourse available should not be so easy to pull off. Ninja salvaging can make quite a bit of money (which is taking it from the missioner) with a noctis in short order by taking all of the salvage away. |

Lord Leftfield
The Society Calyxes
25
|
Posted - 2012.10.21 11:14:00 -
[53] - Quote
15 minute timer? I migth start roaming around with an expanded probe launcher Tbh, people just logs off at their pos or their station. Other people doing stuff in places where you can do neither is jut probably having to fit a cloak. At least bots wont be able to log off automatic when you enter system  |

Ashterothi
Aideron Robotics
42
|
Posted - 2012.10.22 20:31:00 -
[54] - Quote
Edited with new max number of missions change |

Cobalt Rookits
Federal Navy Academy Gallente Federation
8
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Posted - 2012.10.22 22:26:00 -
[55] - Quote
Ashterothi wrote:Although I haven't tested it myself, I have received reports that NPC log off timer is still 15 minutes on Duality. Can someone confirm/deny?
I can confirm, 15 minutes... also my sentries didn't get much in the way of aggro, but the one kept being targeted even after I scooped and deployed just that one.
Just the 2 drones got targeted actually, with my domis taking pretty much all the heat - which did move back and forth a bit.
The lack of aggro on the drones might be because I have 2 RR domis.
Also, did anyone notice the officer drone mods? |

Caellach Marellus
Aideron Technologies
612
|
Posted - 2012.10.22 23:47:00 -
[56] - Quote
Has anyone taken a frigate or cruiser in with them into an L4 to test if L1 is targeting same hull size as a preference?
Ideally the Battleships should be focusing on the larger hull while the small ships should go into a dogfight with your buddy.
Had my PC fry on me so I'm on my craptop and can't test squat. Enjoy your gaming.
http://northern-goblin.blogspot.com |

Lee Church
StarDust Mercenaries
0
|
Posted - 2012.10.24 15:26:00 -
[57] - Quote
IIshira wrote:Zyella Stormborn wrote:TheSkeptic wrote:Zyella Stormborn wrote:They really need to put people that ninja salvage in Suspect mode as well (allows aggression from the victim). I think it should drop the timers down to 10 or 5 min though myself. /shrug.
~Z If the salvagers take from the wrecks they should flag. Simply salvaging a wreck with a salvager should not flag nor should it allow aggression. You don't own a wreck, you own the contents of a wreck. You also already have the added bonus of owning the ability to tractor the wreck. Timers are good at 15m Actually, no. You shot it, you put the work (and sometimes risk) into killing it, you own it. Being able to walk up and take the salvage from someone with no recourse is a crock. They would get concorded themselves for even trying to stop you, which is not right. Just my view on it of course, but thats the way I see it. A fun fix also would be to put increased aggro on salvaging while npc's are still alive. Would at least force them to tank up or support their ship. ~Z Just IMO it would be pointless to make salvaging the same thing as stealing because there is no point in shooting at someone that becomes flashy. That's an old trap and a fast way to lose your mission ship. I do like the idea to make it where someone can't just pop in your mission with an untanked frigate and loot/ salvage while the mission runner tanks the aggro. Currently there is zero risk and lots of reward for a ninja looter/ salvager. Oh just before someone says it yes the risk is for mission running but it takes a lot more skill to do efficiently than ninja salvaging. The only thing required to ninja salvage is a few scanning skills. THey don't need to train any of the core skills, gunnery/ missile skills and tanking skills that mission runners need.
How about only letting corp/fleet mates into a mission you have accepted?
lets forget about "immersion" and "that wouldnt happen irl?!"
of course this would only work for missions with warp gates, and i dont want gates removed. that has problems too. However, this change would stop ninjas even trying to scan you down and warp to your mission. because over 90% of the time (lv4 hisec missions, guessing) it will have a gate on it.
worse case scenario is that this will give us another kind of mission to avoid, like the ones against other empires. |
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