| Pages: 1 2 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Ashterothi
Aideron Robotics
41
|
Posted - 2012.10.04 21:01:00 -
[1] - Quote
Woo boy a lot of changes are happening soon. I have been mulling over what these mean to different people, and I realize a lot of them will impact mission runners in one way or another. Let us begin:
1) Changes to AI: Changes to AI have several possible impacts on mission runners, however the details are currently vague so some or all of the following may apply.
- Less Ninja Salvagers as they will fear being popped by the rats/new criminal flag (more on that later)
- Less gankers do to gankers possibly having to handle rats/new criminal flag (more on that later)
- More attention will have to be paid to drones seeing as they may get shot
- Salvaging in parallel to your mission will be likely unviable.
- Bringing your low sp buddy in his thorax into your level 4 may no longer be viable.
2) Changes to criminal/suspect flags: Now people performing actions against us will make them free to be attacked by anyone
- Less Ninja Salvages/Gankers do to fear of reprisal by people other than the mission runner
- The ability to have a defender on call who can actually engage and defend you if there is an attack, without dragging the runner into it.
3) Bounty system won't suck. We can now exact some form of revenge through bounties that won't be exploited to simply hand isk to our enemies. Not much more than that is known right now.
4) NPC Flag added to Crimewatch: Now fighting NPCs will exact the same 15 min no logoffsky timer as PVP does. However, the timer will no longer reset after a DC, this still means your ship will be in the mission for 15 min prior to disconnect. Many types of tanks could not handle 15 minutes of complete inaction depending on when the DC occurs.
In total I fear that these changes will cause the biggest threat to mission runners to be disconnecting do to failed internet. With the lessoned threat of other players, and a more sophisticated AI demanding attention, a loss of internet connection becomes the single most detrimental thing to the mission runner. |

Nikolai Dostoyevski
Federal Navy Academy Gallente Federation
61
|
Posted - 2012.10.04 21:44:00 -
[2] - Quote
Is Salvaging a wreck created by another person now going to result in getting flagged? That's a pretty major change if so. |

Ashterothi
Aideron Robotics
41
|
Posted - 2012.10.04 22:20:00 -
[3] - Quote
Nope sorry for the correction. Only if they steal will they be flagged, but the rats may still agress them. |

Derath Ellecon
Washburne Holdings Situation: Normal
368
|
Posted - 2012.10.04 22:41:00 -
[4] - Quote
Ashterothi wrote:Woo boy a lot of changes are happening soon. I have been mulling over what these mean to different people, and I realize a lot of them will impact mission runners in one way or another. Let us begin: 1) Changes to AI: Changes to AI have several possible impacts on mission runners, however the details are currently vague so some or all of the following may apply.
- Less Ninja Salvagers as they will fear being popped by the rats/new criminal flag (more on that later)
- Less gankers do to gankers possibly having to handle rats/new criminal flag (more on that later)
- More attention will have to be paid to drones seeing as they may get shot
- Salvaging in parallel to your mission will be likely unviable.
- Bringing your low sp buddy in his thorax into your level 4 may no longer be viable.
We won't know until people can test but there are some very interesting things that could happen with the AI.
1. Ninja salvagers may need a tank 2. Gankers would need more of a tank (plenty of ganking happens in wormholes, that already have this AI) 3. Drones will have to be paid attention to. but the damage may be smaller. Right now there are plenty of missions where entire waves or groups will aggress. When an entire wave agresses your drones they die fast. But with this AI it may be more like a few ships switch aggression. So it may not be as bad. 4. Salvaging has always been hit or miss anyhow. For missions with waves you would have to wait until the last wave is out and aggressed first. For multi room missions the salvager can still follow one room behind. Maybe the viability of marauders will come back 5. Bringing a low SP friend has similar issues. A low SP friend now may get aggression at a new wave, or group, making them have to warp off. Again, like 3, entire waves may not switch aggression, but instead just a few ships. In which case that low SP friend might be able to tank it, or warp off.
Either way we don't know the true changes until we actually test them. Honestly I can see some potential upsides to the AI (especially having dealt with it in wormholes for the last year).
|

Joneleth Rein
Odysseus Co
6
|
Posted - 2012.10.05 00:27:00 -
[5] - Quote
Derath Ellecon wrote:
We won't know until people can test but there are some very interesting things that could happen with the AI.
1. Ninja salvagers may need a tank 2. Gankers would need more of a tank (plenty of ganking happens in wormholes, that already have this AI)
I really really hope this happens. I'm getting fed up of seeing tech 1 frigates and rookie ships. I really hope they up-size what they need for baiting someone.
As for the AI and target switching. As far as sleepers go they always hated ecm/logi e.t.c since as far as I know they do have some (emphasis on some) sort of threat mechanics. It's funny how easy you can make them hate you if start putting target paints or some sort of ECM. It's hard to manage holding their attention as the numbers go up but still. It didn't feel completely unpredictable in WHs. Unless they really randomize the choises in which case we'r all fair game :P Spider Pig!-áSpider Pig! Does what a Spider Pig does.. Can he swing? From a web.. No he can't. He's a pig. |

stoicfaux
1697
|
Posted - 2012.10.05 01:42:00 -
[6] - Quote
Meh, not a lot should change for most solo mission runners. The increased drone aggro is probably the only real concern.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head. Feature Request: -áDamnation Ship Codpiece-áfor the NeX store.
|

IIshira
School of Applied Knowledge Caldari State
76
|
Posted - 2012.10.05 04:26:00 -
[7] - Quote
If they make the AI smart to aggro drones that will pretty much make heavy drones useless in missions. I suspect sentry drones should still work because you can recall them instantly.
One thing about the Dominix that makes it popular is you can set drones out and let them kill things without much micromanagement. This makes up for it's rather weak DPS compared to the Mach or Nightmare. I don't AFK but when I'm tired and don't want to risk loosing my Mach to not paying attention I'll fly my Domi. Loosing a set of drones is still cheaper than loosing a ship so unless it just constantly attacks drones where I can't keep them out I'll probably still mission run with it. |

Bunnie Hop
Sebiestor Tribe Minmatar Republic
371
|
Posted - 2012.10.05 05:21:00 -
[8] - Quote
Am a bit concerned over the 15 minute NPC flag. Eve likes its random server drops and losing a 2 billion isk ship over it would not be fun at all. At least now if dropped we know are ships are going to go to warp. |

Dilligafmofo
The Generic Pirate Corporation Fusion.
109
|
Posted - 2012.10.05 07:57:00 -
[9] - Quote
The need for assistance in Level 5 missions will increase. No more sending in a passive loki to tank them whilst glass cannons apply the DPS.
|

duch crystal
The Wild Bunch Electus Matari
1
|
Posted - 2012.10.05 11:20:00 -
[10] - Quote
Meh, LvL5 mission runners, if in a group prior to the new AI, won't notice the change much. Maybe only the need of 2 instead of 1 logistics. Every Saint has a past, Every Sinner has a future *Oscar Wild* |

Zaq Phelps
Unknown Soldiers Soldiers Of New Eve
0
|
Posted - 2012.10.05 11:25:00 -
[11] - Quote
Bunnie Hop wrote:Am a bit concerned over the 15 minute NPC flag. Eve likes its random server drops and losing a 2 billion isk ship over it would not be fun at all. At least now if dropped we know are ships are going to go to warp.
Your ship will attempt to warp. The blog says nothing about your ship not attempting to warp away. It's the same log off mechanic that exists for pvp now. However, once warped away it will take 15 minutes for it to disappear. This means that someone who is trying to gank you has ample time to probe you down and destroy your ship. It also means that your ship will stay put in the mission if it's warp scrambled or caught on a large collidable object where it can't get aligned.
Realistically, all it means is:
You need to kill scrambling frigates first (when respawn mechanics allow) You need to stay aligned to a safe warpout point (safespot, station) if you need to bail out of the mission when practical Use less expensive ships if you're truly uncomfortable
|

Bunnie Hop
Sebiestor Tribe Minmatar Republic
371
|
Posted - 2012.10.05 12:52:00 -
[12] - Quote
Zaq Phelps wrote:Bunnie Hop wrote:Am a bit concerned over the 15 minute NPC flag. Eve likes its random server drops and losing a 2 billion isk ship over it would not be fun at all. At least now if dropped we know are ships are going to go to warp. Your ship will attempt to warp. The blog says nothing about your ship not attempting to warp away. It's the same log off mechanic that exists for pvp now. However, once warped away it will take 15 minutes for it to disappear. This means that someone who is trying to gank you has ample time to probe you down and destroy your ship. It also means that your ship will stay put in the mission if it's warp scrambled or caught on a large collidable object where it can't get aligned. Realistically, all it means is: You need to kill scrambling frigates first (when respawn mechanics allow) You need to stay aligned to a safe warpout point (safespot, station) if you need to bail out of the mission when practical Use less expensive ships if you're truly uncomfortable
Ah thanks, as long as they go to warp I am not concerned then, we always kill frigates first incase of such things. Too many times over the years we have seen the socket closed message. |

Signal11th
Against ALL Anomalies
780
|
Posted - 2012.10.05 13:53:00 -
[13] - Quote
Dilligafmofo wrote:The need for assistance in Level 5 missions will increase. No more sending in a passive loki to tank them whilst glass cannons apply the DPS.
If anything these changes will make my lvl 5's easier. I wont have to worry about complete room aggro for my drones and can just concentrate on the main objective. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Ashterothi
Aideron Robotics
41
|
Posted - 2012.10.05 14:21:00 -
[14] - Quote
Zaq Phelps wrote:Bunnie Hop wrote:Am a bit concerned over the 15 minute NPC flag. Eve likes its random server drops and losing a 2 billion isk ship over it would not be fun at all. At least now if dropped we know are ships are going to go to warp. Your ship will attempt to warp. The blog says nothing about your ship not attempting to warp away. It's the same log off mechanic that exists for pvp now. However, once warped away it will take 15 minutes for it to disappear. This means that someone who is trying to gank you has ample time to probe you down and destroy your ship. It also means that your ship will stay put in the mission if it's warp scrambled or caught on a large collidable object where it can't get aligned. Realistically, all it means is: You need to kill scrambling frigates first (when respawn mechanics allow) You need to stay aligned to a safe warpout point (safespot, station) if you need to bail out of the mission when practical Use less expensive ships if you're truly uncomfortable
Now that I think about it, you are probably right. That sounds a lot better then what the tinfoil was telling me. |

Daniel Plain
Science and Trade Institute Caldari State
381
|
Posted - 2012.10.05 15:07:00 -
[15] - Quote
i'm curious about the aggro mechanic changes more than anything. if you have ever flown a drake in C1-C3, you know what a pain it is to keep your drones alive. if mission rat AI adapts this behavior, gallente gonna have a bad time. frankly, i am already considering buying 10000 T1 drones and just abandoning them in each mission room like kittens on the freeway.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Derath Ellecon
Washburne Holdings Situation: Normal
369
|
Posted - 2012.10.05 15:13:00 -
[16] - Quote
Daniel Plain wrote:i'm curious about the aggro mechanic changes more than anything. if you have ever flown a drake in C1-C3, you know what a pain it is to keep your drones alive. if mission rat AI adapts this behavior, gallente gonna have a bad time. frankly, i am already considering buying 10000 T1 drones and just abandoning them in each mission room like kittens on the freeway.
They have already said it will not be sleeper AI and will not have near the same hate of drones. |

IIshira
School of Applied Knowledge Caldari State
76
|
Posted - 2012.10.05 15:43:00 -
[17] - Quote
Daniel Plain wrote: i am already considering buying 10000 T1 drones and just abandoning them in each mission room like kittens on the freeway.
I love it! |

Josef Djugashvilis
643
|
Posted - 2012.10.05 16:05:00 -
[18] - Quote
My poor, poor, Navy Domi, seems like it is about to be consigned to the history bin of mission running.
Oh well, onwards and upwards.
Adapt or die.
Unfortunately, I am better at the dying then the adapting. Too old, tired and ugly to care. |

Govind
Parity Labs
0
|
Posted - 2012.10.05 17:07:00 -
[19] - Quote
Bad news for the AFK drone runner. Just another thing to watch for everyone else.
I like when my sentries get some aggro, less I have to tank. If they look like they are in any real pain I just pull them in and pop them back out. Even if the NPC still wants to shoot that same sentry they still have to target it again.
Yes, heavy drones will be more situational. Only use them on ships that come in to about 10km or less in case you need to pull them in. For anything further out, use sentries. Properly managed people shouldn't be loosing any heavy / sentry drones and if people kill the webifier NPCs then the lights and mediums should be able to escape if recalled in time as well.
I've always seen the ease with which EvE can be played while only partially paying attention to be one of its more negative sides. This is a game of spaceship battles. Even PvE fights should keep you engaged and paying attention. |

Derath Ellecon
Washburne Holdings Situation: Normal
370
|
Posted - 2012.10.05 17:26:00 -
[20] - Quote
Govind wrote:Bad news for the AFK drone runner. Just another thing to watch for everyone else.
I like when my sentries get some aggro, less I have to tank. If they look like they are in any real pain I just pull them in and pop them back out. Even if the NPC still wants to shoot that same sentry they still have to target it again.
Yes, heavy drones will be more situational. Only use them on ships that come in to about 10km or less in case you need to pull them in. For anything further out, use sentries. Properly managed people shouldn't be loosing any heavy / sentry drones and if people kill the webifier NPCs then the lights and mediums should be able to escape if recalled in time as well.
I've always seen the ease with which EvE can be played while only partially paying attention to be one of its more negative sides. This is a game of spaceship battles. Even PvE fights should keep you engaged and paying attention.
Sentries can tank surprisingly well.
Heavies always suck. I am always annoyed using them. Even now they grab aggro when a new wave spawns and you have to wait FOREVER for them to return. |

Zhilia Mann
Tide Way Out Productions
689
|
Posted - 2012.10.05 18:29:00 -
[21] - Quote
Derath Ellecon wrote:Sentries can tank surprisingly well.
Not only that, but if I'm reading FoxFour's posts even vaguely correctly you'll actually have more control over agro than now. I wouldn't be surprised at all that putting a single RR on your drones guarantees rats will only shoot the ship. Which, of course, is perfect for sentries.
|

Derath Ellecon
Washburne Holdings Situation: Normal
370
|
Posted - 2012.10.05 18:36:00 -
[22] - Quote
Zhilia Mann wrote:Derath Ellecon wrote:Sentries can tank surprisingly well. Not only that, but if I'm reading FoxFour's posts even vaguely correctly you'll actually have more control over agro than now. I wouldn't be surprised at all that putting a single RR on your drones guarantees rats will only shoot the ship. Which, of course, is perfect for sentries.
Yea after my initial OH SH!T reaction, I am looking forward to testing with a more open mind.
The only ship I'm still skeptical will be my ishtar. The ability to drop sentries and then run away a bit to speed tank will likely end up with more dead sentries.
|

Caellach Marellus
Aideron Technologies
599
|
Posted - 2012.10.06 13:31:00 -
[23] - Quote
On the "Bring your low SP buddy into your L4" aren't they changing it so rats will primary their ship class?
Stick the guy in a frigate and let him dogfight the NPC tackle/web frigs, he'll have a blast doing it while you gunsling with the BC/BS spawns. Enjoy your gaming.
http://northern-goblin.blogspot.com |

Dinsdale Pirannha
Pirannha Corp
332
|
Posted - 2012.10.07 11:36:00 -
[24] - Quote
Derath Ellecon wrote:Daniel Plain wrote:i'm curious about the aggro mechanic changes more than anything. if you have ever flown a drake in C1-C3, you know what a pain it is to keep your drones alive. if mission rat AI adapts this behavior, gallente gonna have a bad time. frankly, i am already considering buying 10000 T1 drones and just abandoning them in each mission room like kittens on the freeway. They have already said it will not be sleeper AI and will not have near the same hate of drones.
Ah, I see your problem...you actually believe what a CCP dev says when it comes to something that wipes out high sec income. Unfortunately, the only one who can test how truly devastating this new AI is for drone boat operators is the dev who created it.
The new AI is not on Buckingham, and Duality is not accessible for Eve players until Oct 19th, at the earliest, and we have no idea how long it will be available.
Bottom line, we are supposed to trust CCP that is is a good change. Just like the Nex store stuff 2 summers ago, the UI change this summer, the FW LP farming mechanics, the obliteration of Incursions, etc, etc, etc..... |

Lady Manus
Lumen et Umbra
0
|
Posted - 2012.10.07 18:17:00 -
[25] - Quote
Zaq Phelps wrote:Bunnie Hop wrote:Am a bit concerned over the 15 minute NPC flag. Eve likes its random server drops and losing a 2 billion isk ship over it would not be fun at all. At least now if dropped we know are ships are going to go to warp. Your ship will attempt to warp. The blog says nothing about your ship not attempting to warp away. It's the same log off mechanic that exists for pvp now. However, once warped away it will take 15 minutes for it to disappear. This means that someone who is trying to gank you has ample time to probe you down and destroy your ship. It also means that your ship will stay put in the mission if it's warp scrambled or caught on a large collidable object where it can't get aligned. Realistically, all it means is: You need to kill scrambling frigates first (when respawn mechanics allow) You need to stay aligned to a safe warpout point (safespot, station) if you need to bail out of the mission when practical Use less expensive ships if you're truly uncomfortable
For who plexes and rats in low secs and null sec this change is very very bad: if you lose connection or reds jumps in you cannot leave the game for any reason for 15 mins or they scan you down and you r dead. No more: a few more npcs then dinner!
Really Don't understad why to implement a so bad change, why CCP hates PVE so much? Why they don't concentrate on more content and fun (such as drone plexes or other bugged ones) instead of "fixing" what i not broken?
My 2 cents, LM very worried |

Caellach Marellus
Aideron Technologies
599
|
Posted - 2012.10.07 23:24:00 -
[26] - Quote
I don't see why people are so concerned about this affecting PvE.
Unless you fly an AFK Rattlesnake/Domi this is going to be a patch that makes things more fun. Yes your drones will get targeted, but they're not going to get loloneshot. If you see your Drones taking aggro you can pull them in.
Ok that sucks if you're using heavies, but really guys, that's what Sentries are for.
If anything this makes it slightly easier, you can have your drones occasionally take the strain. Infact I'm toying with the idea of small ECM drones used to take aggression (Sleeper AI in Wormholes goes nuts against any ship that suddenly starts jamming) and can give your ship tank a breather.
God forbid you're going to have to pay attention to something while undocked and making isk. Jeesh.. Enjoy your gaming.
http://northern-goblin.blogspot.com |

Piugattuk
CLOROFLORFILAPLANKTONPLATES
71
|
Posted - 2012.10.08 14:27:00 -
[27] - Quote
Oh...you hear that, its the sound of my heavy drones getting reprocessed into light drones. As it is now I don't deploy my drones often because of disconnect issues. |

Ashterothi
Aideron Robotics
41
|
Posted - 2012.10.08 15:15:00 -
[28] - Quote
Update: According to http://www.evenews24.com/2012/10/08/eve-vegas-ccp-soundwave-discusses-winter/ the timer for NPC aggression is 60 second not 15 min. Kinda makes you wonder why it is there at all... |

Cage Man
Evil Guinea Pigs
10
|
Posted - 2012.10.08 19:45:00 -
[29] - Quote
Why not just put a shield RR on your ships and rep the sentry that is being shot? i do that now anyway if i am using a drone boat.. The only people who will be affected by the changes is going to be the AFK type players, which imo is not the way to play eve.. cause EVE IS REAL , or I have a problem.. hehehe |

Daniel Plain
Science and Trade Institute Caldari State
383
|
Posted - 2012.10.09 12:40:00 -
[30] - Quote
Caellach Marellus wrote:God forbid you're going to have to pay attention to something while undocked and making isk. Jeesh.. when i'm undocked and making ISK, my attention is usually divided between league of legends and ray william johnson.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Doddy
Excidium. Executive Outcomes
261
|
Posted - 2012.10.09 14:19:00 -
[31] - Quote
Bunnie Hop wrote:Am a bit concerned over the 15 minute NPC flag. Eve likes its random server drops and losing a 2 billion isk ship over it would not be fun at all. At least now if dropped we know are ships are going to go to warp.
Your ship will still warp (if not scrambled) to a 1 mil k safe like it does now, the only difference is it will now take 15 mins to disappear rather than 1 min. If scrambled it wouldn't warp away now either, its just it will vannish after 15 min instead of 1 so you will be a bit more likley to die. Just always make sure you kill scramming rats first, which everyone should do anyway.
|

Doddy
Excidium. Executive Outcomes
261
|
Posted - 2012.10.09 14:21:00 -
[32] - Quote
Derath Ellecon wrote:Zhilia Mann wrote:Derath Ellecon wrote:Sentries can tank surprisingly well. Not only that, but if I'm reading FoxFour's posts even vaguely correctly you'll actually have more control over agro than now. I wouldn't be surprised at all that putting a single RR on your drones guarantees rats will only shoot the ship. Which, of course, is perfect for sentries. Yea after my initial OH SH!T reaction, I am looking forward to testing with a more open mind. The only ship I'm still skeptical will be my ishtar. The ability to drop sentries and then run away a bit to speed tank will likely end up with more dead sentries.
Which is how it should be
|

Doddy
Excidium. Executive Outcomes
261
|
Posted - 2012.10.09 14:23:00 -
[33] - Quote
Also the sleeper target choosing is being brought in, so if you had a low sp friend helping would likely only be cruisers and frigs that would attack him over a bs. Thieves in frigs on the other hand will attract the attention of all those scrambling/webbing frigs. |

Signal11th
Against ALL Anomalies
789
|
Posted - 2012.10.09 14:41:00 -
[34] - Quote
Doddy wrote:Bunnie Hop wrote:Am a bit concerned over the 15 minute NPC flag. Eve likes its random server drops and losing a 2 billion isk ship over it would not be fun at all. At least now if dropped we know are ships are going to go to warp. Your ship will still warp (if not scrambled) to a 1 mil k safe like it does now, the only difference is it will now take 15 mins to disappear rather than 1 min. If scrambled it wouldn't warp away now either, its just it will vannish after 15 min instead of 1 so you will be a bit more likley to die. Just always make sure you kill scramming rats first, which everyone should do anyway.
lol, so there I am whoring away to my hearts content and I lose connection..lets say a power cut or a telecomms issue, something I have no control over, so according to you my carrier/sc is now scannable for 15mins and there's nothing I can do about it.
First time that happens to me I'll be bye bye EVE, sounds like a really stupid idea. In fact, that stupid I must have got it wrong. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Zhilia Mann
Tide Way Out Productions
694
|
Posted - 2012.10.09 16:12:00 -
[35] - Quote
Cage Man wrote:Why not just put a shield RR on your ships and rep the sentry that is being shot?
Because shield regens itself. Armor doesn't.
|

Derath Ellecon
Washburne Holdings Situation: Normal
373
|
Posted - 2012.10.09 18:26:00 -
[36] - Quote
Signal11th wrote:Doddy wrote:Bunnie Hop wrote:Am a bit concerned over the 15 minute NPC flag. Eve likes its random server drops and losing a 2 billion isk ship over it would not be fun at all. At least now if dropped we know are ships are going to go to warp. Your ship will still warp (if not scrambled) to a 1 mil k safe like it does now, the only difference is it will now take 15 mins to disappear rather than 1 min. If scrambled it wouldn't warp away now either, its just it will vannish after 15 min instead of 1 so you will be a bit more likley to die. Just always make sure you kill scramming rats first, which everyone should do anyway. lol, so there I am whoring away to my hearts content and I lose connection..lets say a power cut or a telecomms issue, something I have no control over, so according to you my carrier/sc is now scannable for 15mins and there's nothing I can do about it. First time that happens to me I'll be bye bye EVE, sounds like a really stupid idea. In fact, that stupid I must have got it wrong.
Ok before everyone else gets in a tizzy, it was said by soundwave at last weekend's vegas event that the 15min NPC timer was a typo and it will be remaining at 60sec. |

Zhilia Mann
Tide Way Out Productions
694
|
Posted - 2012.10.09 18:29:00 -
[37] - Quote
Derath Ellecon wrote:Ok before everyone else gets in a tizzy, it was said by soundwave at last weekend's vegas event that the 15min NPC timer was a typo and it will be remaining at 60sec.
Woot. I'd heard that but didn't know the source. I'm simply no longer concerned about this expansion even though it is going to force me to change playstyle a bit. |

Doddy
Excidium. Executive Outcomes
281
|
Posted - 2012.10.11 15:47:00 -
[38] - Quote
Lady Manus wrote:
For who plexes and rats in low secs and null sec this change is very very bad: if you lose connection or reds jumps in you cannot leave the game for any reason for 15 mins or they scan you down and you r dead. No more: a few more npcs then dinner!
This is how it should be. In any case most people will just dock or warp to pos
|

Zyella Stormborn
Alpha Strategy In Umbra Mortis
142
|
Posted - 2012.10.12 06:38:00 -
[39] - Quote
They really need to put people that ninja salvage in Suspect mode as well (allows aggression from the victim).
Other than that, I see most of the changes as good things so far, at least on paper.
I think it should drop the timers down to 10 or 5 min though myself. /shrug.
~Z |

Sturmwolke
297
|
Posted - 2012.10.12 07:08:00 -
[40] - Quote
Missile changes buffs T2 Fury cruise missiles. Now all those with players CNRs that trained them to L5 won't be so bitter. 
|

TheSkeptic
Federal Navy Academy Gallente Federation
42
|
Posted - 2012.10.12 07:45:00 -
[41] - Quote
Zyella Stormborn wrote:They really need to put people that ninja salvage in Suspect mode as well (allows aggression from the victim). I think it should drop the timers down to 10 or 5 min though myself. /shrug.
~Z
If the salvagers take from the wrecks they should flag. Simply salvaging a wreck with a salvager should not flag nor should it allow aggression. You don't own a wreck, you own the contents of a wreck. You also already have the added bonus of owning the ability to tractor the wreck.
Timers are good at 15m
|

Alayna Le'line
Battery Acid Skinny Dippers
30
|
Posted - 2012.10.12 11:53:00 -
[42] - Quote
Zhilia Mann wrote:Derath Ellecon wrote:Sentries can tank surprisingly well. Not only that, but if I'm reading FoxFour's posts even vaguely correctly you'll actually have more control over agro than now. I wouldn't be surprised at all that putting a single RR on your drones guarantees rats will only shoot the ship. Which, of course, is perfect for sentries.
And even better for AFK mission runners...
The only people really impacted are ATK mission runners, especially those not using sentries and even more especially low SP characters running missions in for example a Vexor, as the frig rats (= most rats) are very likely to switch to the drones instead of shooting the cruiser. That said maybe the cruiser tiercide will take the AI change in mind and there will enough room on the new cruisers to work around this (by fitting some ECM for example).
Btw is it just me or have rats already been shooting drones a lot more lately? Yesterday I had aggro on the entire room in a few L4s and my drones were still getting eaten...did they sneak the new AI already onto TQ to prove a point or is there some weird bug going on? |

Elena Thiesant
Arbitrary Spaceship Destruction -affliction-
0
|
Posted - 2012.10.12 16:11:00 -
[43] - Quote
Alayna Le'line wrote:Btw is it just me or have rats already been shooting drones a lot more lately? Yesterday I had aggro on the entire room in a few L4s and my drones were still getting eaten...did they sneak the new AI already onto TQ to prove a point or is there some weird bug going on?
Had the same thing happen over the weekend running Angel Extravaganza, the last room. Lost 3 hammerheads before I noticed they were taking damage even though everything was shooting at me (red boxes). Only noticed it that once though.
|

Zyella Stormborn
Alpha Strategy In Umbra Mortis
143
|
Posted - 2012.10.12 18:07:00 -
[44] - Quote
TheSkeptic wrote:Zyella Stormborn wrote:They really need to put people that ninja salvage in Suspect mode as well (allows aggression from the victim). I think it should drop the timers down to 10 or 5 min though myself. /shrug.
~Z If the salvagers take from the wrecks they should flag. Simply salvaging a wreck with a salvager should not flag nor should it allow aggression. You don't own a wreck, you own the contents of a wreck. You also already have the added bonus of owning the ability to tractor the wreck. Timers are good at 15m
Actually, no. You shot it, you put the work (and sometimes risk) into killing it, you own it. Being able to walk up and take the salvage from someone with no recourse is a crock. They would get concorded themselves for even trying to stop you, which is not right.
Just my view on it of course, but thats the way I see it.
A fun fix also would be to put increased aggro on salvaging while npc's are still alive. Would at least force them to tank up or support their ship.
~Z
|

IIshira
School of Applied Knowledge Caldari State
76
|
Posted - 2012.10.14 21:59:00 -
[45] - Quote
Zyella Stormborn wrote:TheSkeptic wrote:Zyella Stormborn wrote:They really need to put people that ninja salvage in Suspect mode as well (allows aggression from the victim). I think it should drop the timers down to 10 or 5 min though myself. /shrug.
~Z If the salvagers take from the wrecks they should flag. Simply salvaging a wreck with a salvager should not flag nor should it allow aggression. You don't own a wreck, you own the contents of a wreck. You also already have the added bonus of owning the ability to tractor the wreck. Timers are good at 15m Actually, no. You shot it, you put the work (and sometimes risk) into killing it, you own it. Being able to walk up and take the salvage from someone with no recourse is a crock. They would get concorded themselves for even trying to stop you, which is not right. Just my view on it of course, but thats the way I see it. A fun fix also would be to put increased aggro on salvaging while npc's are still alive. Would at least force them to tank up or support their ship. ~Z
Just IMO it would be pointless to make salvaging the same thing as stealing because there is no point in shooting at someone that becomes flashy. That's an old trap and a fast way to lose your mission ship.
I do like the idea to make it where someone can't just pop in your mission with an untanked frigate and loot/ salvage while the mission runner tanks the aggro. Currently there is zero risk and lots of reward for a ninja looter/ salvager.
Oh just before someone says it yes the risk is for mission running but it takes a lot more skill to do efficiently than ninja salvaging. The only thing required to ninja salvage is a few scanning skills. THey don't need to train any of the core skills, gunnery/ missile skills and tanking skills that mission runners need.
|

Kara Books
Deal with IT.
222
|
Posted - 2012.10.15 02:00:00 -
[46] - Quote
If CCP made drones 25% of their current manufacture costs, then mission runners would'nt care about drone losses. |

Nuela
Beacon Light Corporation Beacon Light Alliance
111
|
Posted - 2012.10.16 16:49:00 -
[47] - Quote
Daniel Plain wrote:i'm curious about the aggro mechanic changes more than anything. if you have ever flown a drake in C1-C3, you know what a pain it is to keep your drones alive. if mission rat AI adapts this behavior, gallente gonna have a bad time. frankly, i am already considering buying 10000 T1 drones and just abandoning them in each mission room like kittens on the freeway.
YOU, sir, YOU are the reason we have a rogue drone problem. |

Swarm Of Bees
Dreddit Test Alliance Please Ignore
8
|
Posted - 2012.10.16 20:22:00 -
[48] - Quote
Signal11th wrote: lol, so there I am whoring away to my hearts content and I lose connection..lets say a power cut or a telecomms issue, something I have no control over, so according to you my carrier/sc is now scannable for 15mins and there's nothing I can do about it.
First time that happens to me I'll be bye bye EVE, sounds like a really stupid idea. In fact, that stupid I must have got it wrong.
How about you not rat in a capital like an idiot? |

Freundliches Feuer
Hivemind Defense
17
|
Posted - 2012.10.19 09:52:00 -
[49] - Quote
Swarm Of Bees wrote:Signal11th wrote: lol, so there I am whoring away to my hearts content and I lose connection..lets say a power cut or a telecomms issue, something I have no control over, so according to you my carrier/sc is now scannable for 15mins and there's nothing I can do about it.
First time that happens to me I'll be bye bye EVE, sounds like a really stupid idea. In fact, that stupid I must have got it wrong.
How about you not rat in a capital like an idiot?
He can rat in what he wants, just because CCP makes a ******** change doesn't make him stupid for doing it.
Its a game, people play for fun you know... |

Ashterothi
Aideron Robotics
42
|
Posted - 2012.10.20 16:57:00 -
[50] - Quote
Although I haven't tested it myself, I have received reports that NPC log off timer is still 15 minutes on Duality. Can someone confirm/deny? |

Veryez
Pator Tech School Minmatar Republic
41
|
Posted - 2012.10.20 22:36:00 -
[51] - Quote
Signal11th wrote:
lol, so there I am whoring away to my hearts content and I lose connection..lets say a power cut or a telecomms issue, something I have no control over, so according to you my carrier/sc is now scannable for 15mins and there's nothing I can do about it.
First time that happens to me I'll be bye bye EVE, sounds like a really stupid idea. In fact, that stupid I must have got it wrong.
While I know you would never do it, it may shock you to know that people use logoff to escape from a PvP situation . They seem to think that by logging off their carrier/sc they should be safe, since killing one w/in the current time limit is really only possible for a cap fleet that happens to be waiting by, and with the silly tool local is that's not very likely.
I guess CCP considers this a lame tactic, which is why they are changing it. Since I'm sure you would never do it, I guess you have other cap pilots to blame for this nerf to your game. By the way, which systems do you rat in?  |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
154
|
Posted - 2012.10.21 00:15:00 -
[52] - Quote
IIshira wrote:[*snip*
Oh just before someone says it yes the risk is for mission running but it takes a lot more skill to do efficiently than ninja salvaging. The only thing required to ninja salvage is a few scanning skills. THey don't need to train any of the core skills, gunnery/ missile skills and tanking skills that mission runners need.
This is specifically the reason I think increasing aggro generation on salvaging while npc's are active would be a good start towards a fix. Being able to get low skills and take salvage from someone with no recourse available should not be so easy to pull off. Ninja salvaging can make quite a bit of money (which is taking it from the missioner) with a noctis in short order by taking all of the salvage away. |

Lord Leftfield
The Society Calyxes
25
|
Posted - 2012.10.21 11:14:00 -
[53] - Quote
15 minute timer? I migth start roaming around with an expanded probe launcher Tbh, people just logs off at their pos or their station. Other people doing stuff in places where you can do neither is jut probably having to fit a cloak. At least bots wont be able to log off automatic when you enter system  |

Ashterothi
Aideron Robotics
42
|
Posted - 2012.10.22 20:31:00 -
[54] - Quote
Edited with new max number of missions change |

Cobalt Rookits
Federal Navy Academy Gallente Federation
8
|
Posted - 2012.10.22 22:26:00 -
[55] - Quote
Ashterothi wrote:Although I haven't tested it myself, I have received reports that NPC log off timer is still 15 minutes on Duality. Can someone confirm/deny?
I can confirm, 15 minutes... also my sentries didn't get much in the way of aggro, but the one kept being targeted even after I scooped and deployed just that one.
Just the 2 drones got targeted actually, with my domis taking pretty much all the heat - which did move back and forth a bit.
The lack of aggro on the drones might be because I have 2 RR domis.
Also, did anyone notice the officer drone mods? |

Caellach Marellus
Aideron Technologies
612
|
Posted - 2012.10.22 23:47:00 -
[56] - Quote
Has anyone taken a frigate or cruiser in with them into an L4 to test if L1 is targeting same hull size as a preference?
Ideally the Battleships should be focusing on the larger hull while the small ships should go into a dogfight with your buddy.
Had my PC fry on me so I'm on my craptop and can't test squat. Enjoy your gaming.
http://northern-goblin.blogspot.com |

Lee Church
StarDust Mercenaries
0
|
Posted - 2012.10.24 15:26:00 -
[57] - Quote
IIshira wrote:Zyella Stormborn wrote:TheSkeptic wrote:Zyella Stormborn wrote:They really need to put people that ninja salvage in Suspect mode as well (allows aggression from the victim). I think it should drop the timers down to 10 or 5 min though myself. /shrug.
~Z If the salvagers take from the wrecks they should flag. Simply salvaging a wreck with a salvager should not flag nor should it allow aggression. You don't own a wreck, you own the contents of a wreck. You also already have the added bonus of owning the ability to tractor the wreck. Timers are good at 15m Actually, no. You shot it, you put the work (and sometimes risk) into killing it, you own it. Being able to walk up and take the salvage from someone with no recourse is a crock. They would get concorded themselves for even trying to stop you, which is not right. Just my view on it of course, but thats the way I see it. A fun fix also would be to put increased aggro on salvaging while npc's are still alive. Would at least force them to tank up or support their ship. ~Z Just IMO it would be pointless to make salvaging the same thing as stealing because there is no point in shooting at someone that becomes flashy. That's an old trap and a fast way to lose your mission ship. I do like the idea to make it where someone can't just pop in your mission with an untanked frigate and loot/ salvage while the mission runner tanks the aggro. Currently there is zero risk and lots of reward for a ninja looter/ salvager. Oh just before someone says it yes the risk is for mission running but it takes a lot more skill to do efficiently than ninja salvaging. The only thing required to ninja salvage is a few scanning skills. THey don't need to train any of the core skills, gunnery/ missile skills and tanking skills that mission runners need.
How about only letting corp/fleet mates into a mission you have accepted?
lets forget about "immersion" and "that wouldnt happen irl?!"
of course this would only work for missions with warp gates, and i dont want gates removed. that has problems too. However, this change would stop ninjas even trying to scan you down and warp to your mission. because over 90% of the time (lv4 hisec missions, guessing) it will have a gate on it.
worse case scenario is that this will give us another kind of mission to avoid, like the ones against other empires. |
| |
|
| Pages: 1 2 :: [one page] |