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Book
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Posted - 2005.03.13 07:50:00 -
[1]
For the sake of my, and my fellows sanity, can we please stop the 7.5 minutes for a max of 3 units per barge madness. please... Give us something to speed this otherwise mindnumbing process.
If not, I swear, I will get a hammer and crush every ice cube I see for the rest of my life, even at the corner store.
"They sharpen their tongues like swords, and aim their words like deadly arrows" |

Sarah Jugger
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Posted - 2005.03.13 07:59:00 -
[2]
Buy a good Book ;)
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Book
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Posted - 2005.03.13 18:14:00 -
[3]
Hahaha... Okay, okay, you got me.
But really, am I the only one that things something is wrong when you have to resort to outside entertainment to make your preferred source of entertainment (IE, EVE) entertaining?
"They sharpen their tongues like swords, and aim their words like deadly arrows" |

SaorAlba
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Posted - 2005.03.13 20:43:00 -
[4]
Browse the forums or whatever. I am fine with the time but would like to ask cccp to add a sound when the ore is placed in my cargo!
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LargeBreast
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Posted - 2005.03.14 06:09:00 -
[5]
personality i think ice mining is the most mind numbing thing that has ever in the history of gaming been done in a game....booooooooooooooooooooooooooring....i'd even play other games while ice mining if i wasnt running 4 accounts at once trying to get enough ice as fast as possible before my head implodes...i have even started ordering drinks with 'no ice'
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Rawne Karrde
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Posted - 2005.03.14 06:34:00 -
[6]
Edited by: Rawne Karrde on 14/03/2005 06:34:39 I agree, CCP needs to make mining a bit less mind numbing. THe fact that it is so mind numbing makes us carbear miners to go do lvl 4 missions.. its a lot more fun.. so for now I've put my large barge in storage and dusted off the raven to go kill some gurista's
decrease ice to 500 m3 keep lasers doing 1000 m3. drastically up the yeild from mod miner II's 16.6% over strip miner I's is just silly.
sorry forgot to add: comets gas clouds system wide belts
things that were supposed to come out with shiva.
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Turboneger
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Posted - 2005.03.15 03:07:00 -
[7]
Edited by: Turboneger on 15/03/2005 03:06:50 Atm you're better off mining low ends and sell them and then buy the ice. Its THE most boring thing to do in eve.
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Book
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Posted - 2005.03.15 03:28:00 -
[8]
Someone's gotta mine the stuff though. It's not like it just magically appears for sale.
"They sharpen their tongues like swords, and aim their words like deadly arrows" |

pshepherd
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Posted - 2005.03.15 13:45:00 -
[9]
i mine about 2 hours ice a week to keep my POS online, it isn't too much. If you really don't need to mine it, don't. Go mine something which would make decent money.
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HSFrodo
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Posted - 2005.03.15 19:18:00 -
[10]
I posted in the DEV forum today about adding Comets to Systems... small comets... like the smallest of Astroids or whatnot... As miners... we would have to anticipate where the comet would be... warp to it... catch up to it.. and keep up with it, while mining... i would assume you would only get one load at a time, otherwise you would have to have a hauler behind you picking up the canisters like a ****er scooper!...
Now that would be something interesting...
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Rawne Karrde
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Posted - 2005.03.16 05:19:00 -
[11]
mineable comets are something that were supposed to come with exodus but were delayed. along with them mineable gas clouds and asteroid belts that we're system wide. so hopefully those make it into that big content patch that hopefully will finish off what was promised for exodus release.
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Shira d'Radonis
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Posted - 2005.03.17 02:30:00 -
[12]
This seems like such a tiny thing to me, but as mentioned earlier is really necessary.
When I'm mining and waiting, I'm working in other windows, reading, etc. I need to know when the ore has gone into my hold. Just a little alarm would be great. Maybe I should just get an egg timer....  -----------------------------------------------
ōąquod ad ius naturale attinet, omnes homines aequales suntö
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Book
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Posted - 2005.03.17 02:52:00 -
[13]
Or better yet, make mining actually interesting enough to pay attention to.
Imagine how lame pvp would be if you turned your weapons on then had to wait 10 minutes for anything to happen.
"They sharpen their tongues like swords, and aim their words like deadly arrows" |

Aretemus
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Posted - 2005.03.18 02:36:00 -
[14]
Originally by: Shira d'Radonis
This seems like such a tiny thing to me, but as mentioned earlier is really necessary.
When I'm mining and waiting, I'm working in other windows, reading, etc. I need to know when the ore has gone into my hold. Just a little alarm would be great. Maybe I should just get an egg timer.... 
Try this one...
Egg Timer
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Chucky
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Posted - 2005.03.18 16:04:00 -
[15]
Originally by: Book Or better yet, make mining actually interesting enough to pay attention to.
Imagine how lame pvp would be if you turned your weapons on then had to wait 10 minutes for anything to happen.
I take it you never battled at a station in bad lag?
... you will see more and more marketing which in turn will bring you more players to torture. |

Zoon
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Posted - 2005.03.18 16:49:00 -
[16]
Ice Mining is new and POS are currently expensive.
I would say we will see ice harvester II just like we have miner II, and there'll be an "ice prospecting" skill also, akin to astrogeology.
But to flood the market straight away with ice harvested by the people who can max skills out right away - it would mess up the economy.
I'm guessing we'll have tech 2 ice harvesters and further yield skills by the end of the year.
PS No-one is allowed to dig this comment up in 12 months time and say "told you so" if I was wrong ... 
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Dantes Darkheart
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Posted - 2005.03.19 03:29:00 -
[17]
Originally by: Zoon But to flood the market straight away with ice harvested by the people who can max skills out right away - it would mess up the economy.
LOL, like the POS situation can get much worse...currently the only option we've come up with is "throw more money at it and hope it turns a profit" and as most anyone with a rudimentary economics education would know...that's just not the way to run a business.
Oh..oh..I have an idea...let's just trade all the T2 components we WERE giving out with their corresponding reaction and minerals. That should make things all better.      
====================================== Deklein Resident/POS Manager/Uber Hauler "I'm kept warm by my hatred of the POS implementation." |

Six KH
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Posted - 2005.03.21 00:00:00 -
[18]
i don't know why people don't like the 7,5 min cycle of ice miners... actually i like it because with named expanders i can stay 15mins afk doing something else while my barge is mining. 
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Lagartija Nick
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Posted - 2005.03.21 01:31:00 -
[19]
Originally by: Six KH 15mins afk
Some of us would actually prefer to pay to play a game, not pay to go afk as long as possible.
This is eve online, not progress quest.
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Phades
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Posted - 2005.03.21 02:35:00 -
[20]
Originally by: Lagartija Nick
Originally by: Six KH 15mins afk
Some of us would actually prefer to pay to play a game, not pay to go afk as long as possible.
This is eve online, not progress quest.
Dunno, just about everything about the game just seems to hinge around waiting for something beyond the player's direct control to finish. It doesn't surprise me that people "play" the game in a similar nature.
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Glarion Garnier
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Posted - 2005.03.25 05:24:00 -
[21]
Originally by: Phades
Originally by: Lagartija Nick
Originally by: Six KH 15mins afk
Some of us would actually prefer to pay to play a game, not pay to go afk as long as possible.
This is eve online, not progress quest.
Dunno, just about everything about the game just seems to hinge around waiting for something beyond the player's direct control to finish. It doesn't surprise me that people "play" the game in a similar nature.
Yep Even PVP can be really big waiting game at it's worst. Then again it can be totally opposite.      
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Lagartija Nick
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Posted - 2005.03.25 06:04:00 -
[22]
But it's waiting with the anticipation of action, which is far different then waiting for that piece of ice to drop into ones hold.
And I haven't met too many successful PVPr's that go afk every 15 minutes just to come back for a second then go back afk. Unless they are sitting in a station trying to shake a camp.
I seriously cannot think of a more boring process then ice mining that I have ever come across in any game in all my years playing games.
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Fearchar Fada
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Posted - 2005.03.30 20:10:00 -
[23]
The 7.5 minute cycle time is great for people with multiple accounts. It's nice to be able to focus on the 2nd account for 15 minutes at a time without having to worry about the first account mining. _______________________________________________ Death is only the beginning.... |

Vigilant
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Posted - 2005.03.30 21:08:00 -
[24]
/me re thinks training large barge for ice mining 
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Vicker Lahn'se
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Posted - 2005.03.30 22:08:00 -
[25]
I love the 8 minute timer. Having to check on the game EVERY SINGLE MINUTE while using the older miners sucked, completely. Now I can mine while working on homework.
BTW, that Egg thing is nifty, thanks for the link. I just wish I could get it to stay on top while running Eve in full screen...
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Lagartija Nick
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Posted - 2005.03.31 00:37:00 -
[26]
Okay, let me ask you this. Is there a single person here who enjoys ice mining that actually stays at keys while doing such?
The rest of you are essentially saying "I like it because I don't have to play really and I can still make isk/fuel" and thats just bunk IMHO.
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Orb Lati
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Posted - 2005.03.31 01:15:00 -
[27]
Do you think CCP might have make a mistake in making mining such a high skill based activity?
Consider the skill requirements for a large mining barge, the fact the you need to be a highley skilled refiner to use miner lazer crystals etc.
Then add the fact that its such a mind numbinly boring aspect of the game that you have to find something outside the game to occupy your time.
I guess im saying that i always felt thet mining should have been a area of the game that new characters could quickly get in and do effeciently asap while they then retasked thier learning for higher aspects of the game. IMHO refining should have been made depandant on mining skills and not the other way around as current.
"We Worship Strength, because it is through strength that all other values are made possible" |

Lagartija Nick
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Posted - 2005.03.31 02:09:00 -
[28]
I'm prone to agree. With plain jane normal mining it wasn't so blatantly obvious, but with ice mining the time required (and it is a requirement, as without it, POS cease functioning) the result is amplified beyond comprehension.
There are RL jobs in the world that don't require the amount of time that mining ice does. It's absolutely insane that an entertainment product would drag us through the doldrums that something like ice mining does.
Personally, I do feel that mining should be a time consuming activity that a group should have to engage in. However, I feel that the time consumed should also be engaging.
Mining is a dangerous pastime, no matter which methods are used, In space it would only be moreso. I believe that mining could be made almost as exciting as pvp by adding more risk, and not in the rat form, but through the actual processes involved in the gaining of ore itself. And no, I don't think that a damage bubble for X km around a roid is good enough.
What I'd really like to see is a minigame not very different then the time proven classic, astroids. Where an astroid belt is a chaotic entity in itself, and the act of mining stirred quite a bit of commotion.
While mining lasers are an interesting (and pretty) solution to ore gathering, I think that mining explosives, that broke an astroid into smaller bits that could be scooped up by a large industrial ship that was fitted for such activities would make more sense. Add velocity to astroids, and an actual people based skill to hit astroids from certain angles to avoid sending rock-based doom at your fellow miners might make a more engaging solution.
However, I dont expect the above idea to ever come to fruition, as it requires coding, and might not be possible due to server contraints and whatnot, but I definetly think it would be a more entertaining focus for mining then the current 'turn on lasers and go watch the latest stargate' approach.
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Shreven Bulks
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Posted - 2005.03.31 04:29:00 -
[29]
That sounds really good...we have to be careful, though, remembering who it is we wish of these things: instead of an awesome, dynamic environment such as the one you've described, we'de get something truly half-arsed and annoying like having the rocks randomly expload or have random insta-death mega-spawns occure in the belts or something. 
It would be nice if mining were truly an interesting and engaging enterprise; something that took moreRL skill than SP to pull off, but as the code stands, they really did do the best thing by making it as painless as possible (i.e.: you can sit and chat, or browse) while keeping things balanced...sorta. It's LAME, but a lot better than little hokey, retarded features that force you to pay attention without making it truly entertaining.
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Lagartija Nick
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Posted - 2005.03.31 05:04:00 -
[30]
TBH, I don't really care how it's done, as long as it is truly engaging and entertaining. But the solution we have now, especially with ice, is literally mind numbing. I feel like I just got off work after a 9-14 hour ice mining op. Somethings not right about that.
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