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Oxandrolone
Bite Me inc Elysian Empire
47
|
Posted - 2012.10.07 16:48:00 -
[1] - Quote
Anyone who has ever tried to kill capitals escalating knows about these problems.
There are 2 major causes of this im not gonna list them here to give bears any more advice but anyone who has tried to kill them knows what they are, 1 of them is being fixed in the winter update thankfully but this is still not for months.
I can see why many PvP'ers leave for NS, why verge do NS roams all the time because there are so few targets in WH's, almost nobody wants to fight. Recently we come up against people who wont engage us with 2x our numbers and in their hole wormhole where they can field multiple caps. We chain collapse for hours and hours every day. Often 4-6 hours a day and most days we find nothing other than a gas miner.
The isk farmers know they cannot be touched. If their wormhole gets invaded they just move to another one, there is almost limitless amounts of empty C5's and C6's. There is no reason to invade somwons wormhole other than not liking them due to the emptyness. There should be some reason that makes some wormholes better than others, some reason to invade other than saying "i dont like you"
Some wormholes should have multiple statics, amazing PI, higher chance of sleepers sites spawning, better gas sites, better roids or anything that makes them worth fighting over. In nullsec its worth fighting so systems can be taxed, to get better moon minerals etc. In wormholes people only fight for short bursts of fun but there is nothing long term to do here apart from print isk without risk. |

Gnaw LF
AQUILA INC Verge of Collapse
196
|
Posted - 2012.10.07 17:00:00 -
[2] - Quote
Oxandrolone wrote:Anyone who has ever tried to kill capitals escalating knows about these problems.
There are 2 major causes of this im not gonna list them here to give bears any more advice but anyone who has tried to kill them knows what they are, 1 of them is being fixed in the winter update thankfully but this is still not for months.
I can see why many PvP'ers leave for NS, why verge do NS roams all the time because there are so few targets in WH's, almost nobody wants to fight. Recently we come up against people who wont engage us with 2x our numbers and in their hole wormhole where they can field multiple caps. We chain collapse for hours and hours every day. Often 4-6 hours a day and most days we find nothing other than a gas miner.
The isk farmers know they cannot be touched. If their wormhole gets invaded they just move to another one, there is almost limitless amounts of empty C5's and C6's. There is no reason to invade somwons wormhole other than not liking them due to the emptyness. There should be some reason that makes some wormholes better than others, some reason to invade other than saying "i dont like you"
Some wormholes should have multiple statics, amazing PI, higher chance of sleepers sites spawning, better gas sites, better roids or anything that makes them worth fighting over. In nullsec its worth fighting so systems can be taxed, to get better moon minerals etc. In wormholes people only fight for short bursts of fun but there is nothing long term to do here apart from print isk without risk.
The current state of WH pvp is the inevitable skill creep that is present in all RPGs, as player's characters increase in skills and the players themselves become more familiar with the mechanics of w-space, people find safer and safer methods of running their sites. Where one year ago Aquila was opening up into groups of Drakes, Tengus and all kind of subcaps running their anoms, I haven't seen a subcap ratting group in months. It is understandable though, human beings like many other aspects of nature will always seek a path of least resistance.
The other issue of the current state of w-space is the inevitable consolidation of power into certain power blocks. Just like nullsec, various groups begin cooperating with each other and in other to match their new numbers other groups seek the same type of cooperation. The result is alliance of over 600 members and various entities flying with each other, its not exactly a problem but a repeating cycle stemming from human behavior. Its inevitable.
I agree with your ideas that some wormholes should be different, but I think you need to voice them in another forum, one where your ideas have a greater chance of being noticed by the Devs. In the meantime, I can only recommend that you branch out, try some null sec roams yourself. Don't depend on the dev to alter the game, do it yourself, change your modus operandi.
|

G0hme
Lead Farmers Kill It With Fire
24
|
Posted - 2012.10.07 17:39:00 -
[3] - Quote
Oxandrolone wrote:Anyone who has ever tried to kill capitals escalating knows about these problems.
There are 2 major causes of this im not gonna list them here to give bears any more advice but anyone who has tried to kill them knows what they are, 1 of them is being fixed in the winter update thankfully but this is still not for months.
One which Elysian Empire tends to use themselves. Shook Eelm's hand at Fanfest 2012 |

Svodola Darkfury
Heaven's End League of Infamy
66
|
Posted - 2012.10.07 18:18:00 -
[4] - Quote
The biggest problem you're going to run into is with certain methods of protecting yourself, you can 100% guarantee that you will not get caught unless somebody blind warps to your anomaly and gets lucky (in C4s and under).
In C5s people escalating tend to be in a fairly powerful position to kill invaders, so you have to have a fleet ready that is capable of killing an escalation fleet AND catch them at the right time in the site.
This kind of goes back to what was said a couple posts ago, but the more people learn about W-space and how to protect themselves, the harder is to blap them in PVE sites. We've been blue balled on about 5 different battles over the last 2 days because people were smart.
I'd like it if my entering K162 was invisible for like 2 minutes or something; give me a few seconds of advantage lol.
Svo. |

Donalt Trumph
Imperial Shipment Amarr Empire
0
|
Posted - 2012.10.07 19:01:00 -
[5] - Quote
. |

Oxandrolone
Bite Me inc Elysian Empire
47
|
Posted - 2012.10.07 20:05:00 -
[6] - Quote
G0hme wrote:Oxandrolone wrote:Anyone who has ever tried to kill capitals escalating knows about these problems.
There are 2 major causes of this im not gonna list them here to give bears any more advice but anyone who has tried to kill them knows what they are, 1 of them is being fixed in the winter update thankfully but this is still not for months. One which Elysian Empire tends to use themselves.
iive never had anyone try to kill me cap escalating but if i did ofc i would use any tactic to escape but that doesnt mean they should be in the game.
totally understand that people will figure out ways to protect themselves but now there are 100% full proof ways to not get killed, there needs to be some element of risk in operating this deep in wormholes.
i have mailed TwoStep a few times with suggestions and he has replied agreeing / disagreeing with them. I hope wormholes get some attention though they have gone mostly unchanged since their release!
|

Deminision
NorCorp Enterprise No Holes Barred
1
|
Posted - 2012.10.07 20:10:00 -
[7] - Quote
Oxandrolone wrote: Recently we come up against people who wont engage us with 2x our numbers and in their hole
You should tell them about that time you guys were 2x more than us in your hole and didnt engage while we were killing your tower and stealin you loots :) |

Utsen Dari
Adhocracy Incorporated Adhocracy
34
|
Posted - 2012.10.07 20:17:00 -
[8] - Quote
Some wormspace systems are already better than others, though. Effect beacons and static type give WH systems terrain differences that aren't seen at all in nullsec. Not to mention the necessities of D-scan security and self-sufficient PI production mean the planet composition and system radius matter a lot more as well.
I agree that more differences in terrain would be even more awesome, but I don't feel that lack of terrain variation is causing lack of PvP. Lack of pilots in wormspace is causing lack of PvP: it's hard to generate settlement pressure when so much land lies uninhabited. |

0NADA0
Temnava Legion No Holes Barred
0
|
Posted - 2012.10.07 20:20:00 -
[9] - Quote
this is the day when wh people became spoiled. |

Don't Shoot X
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.10.07 20:56:00 -
[10] - Quote
Deminision wrote:Oxandrolone wrote: Recently we come up against people who wont engage us with 2x our numbers and in their hole
You (Elysian) should tell them about that time you guys were 2x more than us in your hole and didnt engage while we were killing your tower and stealin your loot :)
now, to be fair, you failed your invasion quite badly and had AHARM bail you out. |

Jack Miton
Aperture Harmonics K162
613
|
Posted - 2012.10.07 21:28:00 -
[11] - Quote
I think a large part of it is that people in WHs tend to fly ships orders of magnitude more expensive than in nulllsec which makes them much more risk adverse. Add to that the fact that you can almost always choose to only engage on your terms in WHs and it means a lot of people will not engage without feeling confident they know exactly what the enemy has and that they can beat it. Top that off with the knowledge that in WHs you can virtually never know exactly what the enemy has and you start seeing the problem.
The other large part of it is that all the large players in WHs are well known and as such, many will not fight them on principle because they know they can't match them on numbers or ship quality. This leads to the large players hiding their numbers as a matter of fact which cycles back into paranoia as people will always expect people like AHARM, Exhale or EE to have many more available ship sthat they openly show on field.
Hell, even my humble Tengu (which actually IS solo 98% of the time) rarely gets engaged in lowclass WHs when I find actives and try to pick fights unless they have hours to prepare the perfect counter, which then leads to me bailing as I'm not going to throw away billion ISK ships to people who outnumber me and are in ships they've spent 2 hours fitting out specifically to kill me. However, when I was doing the same thing with a Hurricane a while back, I got fights very regularly.
Finally, everyone now knows how effective dreads are against subcaps so even the large players almost never engage each other in the enemy's home system due to blap dreads.
Yes, This is the state of WH PVP but I've never heard a single suggestion on how to fix it. The PVE agro timers will resolve the cap farming log off issue which should lead to more fights.
Bottom line is that if you want more fights, don't fly around in fleets of 20 T3s and expect a dozen BCs to leave their POS and fight you, it's just unrealistic.
That said, I realize that 'ship down' is a concept no one in a position of power in WHs wants to hear about. |

Utsen Dari
Adhocracy Incorporated Adhocracy
35
|
Posted - 2012.10.07 21:54:00 -
[12] - Quote
IMO the risk aversion is not a problem specific to the lack of intel in wormholes. If anything, in k space the fog of war problem is even worse: Any hostile ship can morph into an overwhelming fleet by lighting a cyno, and without region-level intel there's no way to determine when that is about to happen. As a result people are just as averse out there as in here.
|

Casirio
DEEP-SPACE CO-OP LTD Exhale.
29
|
Posted - 2012.10.07 22:07:00 -
[13] - Quote
slim pickings yes, but I enjoy it for what it is. Spending those hours chain collapsing, planning, scouting, etc. sometimes only for a drake or two sometimes nothing, can be both rewarding and exhausting. But I like to go on low/null roams, mix things up. Thankfully w-space allows us to find new areas everyday. Sure there could be improvements, some of things you mentioned sound like great ideas. Making some systems better/different than others. What I do not want is for things to fundamentally change, because that is why I am here in the first place. I see good ideas though hopefully they will be heard. |

QT McWhiskers
Hard Knocks Inc.
39
|
Posted - 2012.10.07 22:14:00 -
[14] - Quote
I have a solution to all of this. We choose a magnatar c6 hole and we bring every single wormhole player into said hole in untanked blap talos and have a battle royal. It will be glorious.
In all seriousness the hunt is half of the fun. I will say that there are too many people who pos up when **** hits the fan, but I don't blame them. If I have the choice to lose a super shiny t3 and fight a fleet double my size or pos up... Ima pos up. It's why most WH peeps roam in null |

Jack Miton
Aperture Harmonics K162
613
|
Posted - 2012.10.07 22:26:00 -
[15] - Quote
I think I should also add that while what I said in my previous post is true, I wouldn't trade WH PVP for any other PVP anywhere in EVE. |

okst666
GNADE Inc.
170
|
Posted - 2012.10.07 23:01:00 -
[16] - Quote
Jack Miton wrote:I Hell, even my humble Tengu (which actually IS solo 98% of the time) rarely gets engaged in lowclass WHs when I find actives and try to pick fights unless they have hours to prepare the perfect counter, which then leads to me bailing as I'm not going to throw away billion ISK ships to people who outnumber me and are in ships they've spent 2 hours fitting out specifically to kill me.
IMO the cost of the ship does not really matter. I understand, what you mean but on the other hand - as a "WSpace dweller" who is doing it right, you are rich as **** and can easily afford 20 of those 1.5 Billion isk tengus.
Those ships are throw away ships just as the trashers in 0.0.
The main problem in W-space is the blob. A good 1:1 or 2:2 is very rare...you'll get outnumbered or outnumber someone else almost every time. [X] < Nail here for new monitor |

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
193
|
Posted - 2012.10.07 23:12:00 -
[17] - Quote
True, too many people in w-space will not fight, ever, under any circumstances. Because they are just farmers and bears. But...
Jack Miton wrote:The other large part of it is that all the large players in WHs are well known and as such, many will not fight them on principle because they know they can't match them on numbers or ship quality. This leads to the large players hiding their numbers as a matter of fact which cycles back into paranoia as people will always expect people like AHARM, Exhale or EE to have many more available ship sthat they openly show on field. Also this. If you want more fights, leave your large alliances and go small. Make a pvp corp with 10 active pilots and no inactive or unused alts. That way you are and look small and more people will dare to engage.
The vast majority of systems is still inhabited by very small entities. Even if the corps are not small, often there are only a few of their members actually in the wormhole. Of course those people won't engage an alliance with 100 or 500 members! That would be just stupid.
If I see a guy from Exhale or EE, I assume that there are at least a dozen others I don't see. And usually that is completely correct  . |

Jack Miton
Aperture Harmonics K162
613
|
Posted - 2012.10.08 00:20:00 -
[18] - Quote
okst666 wrote:Jack Miton wrote:I Hell, even my humble Tengu (which actually IS solo 98% of the time) rarely gets engaged in lowclass WHs when I find actives and try to pick fights unless they have hours to prepare the perfect counter, which then leads to me bailing as I'm not going to throw away billion ISK ships to people who outnumber me and are in ships they've spent 2 hours fitting out specifically to kill me.
IMO the cost of the ship does not really matter. I understand what you mean but on the other hand - as a "WSpace dweller" who is doing it right, you are rich as **** and can easily afford 20 of those 1.5 Billion isk tengus. Those ships are throw away ships just as the trashers in 0.0.
sure, even if you take ISK out of the equation, you can lose at most 1 T3 every 5 days, just to keep up with the subsystem skill training. obviously just training subs back up is not viable.
T3s are not throw away ships, no matter how much ISK you have. |

Derath Ellecon
Washburne Holdings Situation: Normal
371
|
Posted - 2012.10.08 00:37:00 -
[19] - Quote
Jack Miton wrote:okst666 wrote:Jack Miton wrote:I Hell, even my humble Tengu (which actually IS solo 98% of the time) rarely gets engaged in lowclass WHs when I find actives and try to pick fights unless they have hours to prepare the perfect counter, which then leads to me bailing as I'm not going to throw away billion ISK ships to people who outnumber me and are in ships they've spent 2 hours fitting out specifically to kill me.
IMO the cost of the ship does not really matter. I understand what you mean but on the other hand - as a "WSpace dweller" who is doing it right, you are rich as **** and can easily afford 20 of those 1.5 Billion isk tengus. Those ships are throw away ships just as the trashers in 0.0. sure, even if you take ISK out of the equation, you can lose at most 1 T3 every 5 days, just to keep up with the subsystem skill training. obviously just training subs back up is not viable. T3s are not throw away ships, no matter how much ISK you have.
Which assumes you have nothing better to train instead as well. Even more fun this winter when you can no longer eject. |

Noisrevbus
259
|
Posted - 2012.10.08 01:03:00 -
[20] - Quote
When it comes to player mentality you'll see that it doesn't differ that much no matter where you go. If you decide to experience the outside world you'll see the same patterns repeat and it has very little to do with the price of ships or whatever you want to attribute (we have gangs, or camps, of the new improved tech one frigates now - who run at first sight of something uncertain or challenging).
When it comes to Wormholes i think the largest issue is that WH in their initial implementation was a bit of a hackjob. The ideal behind the mechanics is fair but the devil is in the details. It created a scenario where not only mass was limited as a general principle but where the entire subgame was separated from the casual interaction of other spaces and created just that, a subgame. The mechanics of the mass limitations do not only hinder more sizable groups to move vast resources through holes, but also equally sized groups or smaller groups which means the space is not visited by outsiders as frequently as it should be.
Tactics even emerged based on keeping any interaction out (i think RnK's third video installment provide quite a good picture of what i mean). The tedium, requirements and defensive tactics keep everyone out so WH have a certain knack for choking life out of itself. We could argue wether if it's too much to ask to bring a decent prober with any gang you send out, but at the end of the day it's yet another detail out of many that simply stifle interaction.
The shame is that our developers seem content with WH as the prototype for a "game within the game", and have continued in that direction while letting the core mechanics of the WH environment fester. I always belived WH was a temporary solution and prototype for scale-interaction mechanics intended for Dominion. Though we all know that story. |

Jack Miton
Aperture Harmonics K162
615
|
Posted - 2012.10.08 02:10:00 -
[21] - Quote
Noisrevbus wrote:ramblings
I think you'll find that almost everyone who lives in WHs will tell you that mechanics wise, WHs are one of the best things CCP ever put into the game. The things you listed as negatives are the entire point and the best parts about WHs. |

Casirio
DEEP-SPACE CO-OP LTD Exhale.
29
|
Posted - 2012.10.08 02:54:00 -
[22] - Quote
Jack Miton wrote:Noisrevbus wrote:ramblings I think you'll find that almost everyone who lives in WHs will tell you that mechanics wise, WHs are one of the best things CCP ever put into the game. The things you listed as negatives are the entire point and the best parts about WHs.
this |

Sandslinger
NorCorp Enterprise No Holes Barred
8
|
Posted - 2012.10.08 03:35:00 -
[23] - Quote
Oxandrolone wrote:Anyone who has ever tried to kill capitals escalating knows about these problems.
There are 2 major causes of this im not gonna list them here to give bears any more advice but anyone who has tried to kill them knows what they are, 1 of them is being fixed in the winter update thankfully but this is still not for months.
I can see why many PvP'ers leave for NS, why verge do NS roams all the time because there are so few targets in WH's, almost nobody wants to fight. Recently we come up against people who wont engage us with 2x our numbers and in their hole wormhole where they can field multiple caps. We chain collapse for hours and hours every day. Often 4-6 hours a day and most days we find nothing other than a gas miner.
The isk farmers know they cannot be touched. If their wormhole gets invaded they just move to another one, there is almost limitless amounts of empty C5's and C6's. There is no reason to invade somwons wormhole other than not liking them due to the emptyness. There should be some reason that makes some wormholes better than others, some reason to invade other than saying "i dont like you"
Some wormholes should have multiple statics, amazing PI, higher chance of sleepers sites spawning, better gas sites, better roids or anything that makes them worth fighting over. In nullsec its worth fighting so systems can be taxed, to get better moon minerals etc. In wormholes people only fight for short bursts of fun but there is nothing long term to do here apart from print isk without risk.
I agree that PVE Aggro timer does need to be increased and it shouldn't be possible to play with grid mechanics as easily as it is. This is a failing from CCP's side.
However as to the rest of your statements;
Finding pvp, one of the problems is that the small guys keep getting evicted before they get a chance to grow and thus there is just more and more humungous alliances in wormholes now.
Huge is of course relative some would say we are huge, and we would in turn say others are huge. The point being that the entities that exist are just growing larger and larger and there is nothing to stop it.
Where before one entity clashing with another was fairly small fights where logistics and tactics really mattered they are growing to 0,0 size where all that matters is the DPS on field. and who can call targets the fastest. This in turn leads to even more numbers game as tactics is slowly removed. And also leads to people more unwilling to take fights.
As to your suggestions about some systems being better. Sorry but I think the ideas posted are really terrible and I will explain why.
As it is; An alliance can get kicked out of it's home, dust itself off, find a new hole and get started all over again without too much fuzz. We have lived in both a wolf rayet and a magnetar and frankly i grew to love both holes equally for different reasons, maybe next time a pulsar would be interesting.
However if there were holes that are better then the rest by a huge margin you will get the exact same scenario which 0,0 has seen. One power block manages to take them all and once they have them everyone wants to fly with them so over time they just grow larger and larger and larger, while the rest who can't compete constantly shrink until eventually things go completely stale and they suffer some sort of failcascade or they turn into complete elitists who forever more rule the minions.
Either scenario would make wormholes much much worse for pvp then they are
|

Trinkets friend
Sudden Buggery Swift Angels Alliance
460
|
Posted - 2012.10.08 03:39:00 -
[24] - Quote
Leaving aside Nosirevbus' blather, I'm in faction warfare precisely because of what the OP said.
There problem with w-space is that to force someone to fight you have to bring caps, or invest hours and hours to threaten their infrastructure. This takes time, logistics, ISK investment in POSs, blah blah.
This then creates a timer, often coming out at an inconvenient time, which alllows for the batphone to ring, and since everyone is so starved of regular PVP they will turn up for guaranteed fights, the cascade of batphone gets out of control and you are faced with 30+ T3s versus your BS/BC/Logi gang.
So either you die in a futile expression of angst, or you logoffski and GTFO over the next few days, end result, wasted time and effort. Plus massive blue balls.
This is, as others have said, the inevitable result of power consolidation and pacts and alliances.
The thing is, it is impossible to go "roaming" w-space. In C5-6 space you chain collapse because your chains are linear. In C1-2 space you get branched trees and can access k-space systems to seach for other C1-3's. C3's, you inevitably have to head to k-space via your single static to beachcomb for other wormholes (or shoot people in lowsec or nullsec). In C4's you got trolled and should just move out.
Whichever way you go, you invest time in the act of rollling your connecion, or in beachcombing k-space and then probing out systems which are uninhabited 23.499/7, or both. Then, if you get spotted, the guys POS up and you are out of luck.
Solutions? More statics, or at least more transient wormholes.
I am also frustrated by the Quantum Flux Generator - it should be a great piece of nullsec infrastructure, but in reality, it is impossible to actually tell if the thing is working. Taking submissions for "Trinkets friendly Advice Column" via evemail or private convo in-game. Anonymity sorta guaranteed.
|

Joran Jackson
The Red Circle Inc.
35
|
Posted - 2012.10.08 04:58:00 -
[25] - Quote
It's the same situation in k-space, to be honest.
In order to force fights, really force them, you need to do some BS like grinding sov or threatening isk farming or some other bullshit thing. People don't have to fight you no matter where you are. Station games are just as prevalent, if not more, than POS games.
It's the numbers problem, mainly. As well as the price factor, as people have said. It's one thing to lose 20 battlecruisers, but if you're bringing 20 T3s you have to have a decent shot at winning.You can't in good conscience warp that fleet without eyes on, or some solid superior numbers to account for whatever may hit the fan, because you have to be ready for those 30-40 man fleets. Which with the numbers/coalition situation is getting more common by the day. |

Kalel Nimrott
EG CORP Talocan United
57
|
Posted - 2012.10.08 05:30:00 -
[26] - Quote
EE cannot blob = WH pvp Broken |

Nnezu
Imperial Guardians Tribal Band
1
|
Posted - 2012.10.08 05:42:00 -
[27] - Quote
Derath Ellecon wrote:Jack Miton wrote:okst666 wrote:Jack Miton wrote:I Hell, even my humble Tengu (which actually IS solo 98% of the time) rarely gets engaged in lowclass WHs when I find actives and try to pick fights unless they have hours to prepare the perfect counter, which then leads to me bailing as I'm not going to throw away billion ISK ships to people who outnumber me and are in ships they've spent 2 hours fitting out specifically to kill me.
IMO the cost of the ship does not really matter. I understand what you mean but on the other hand - as a "WSpace dweller" who is doing it right, you are rich as **** and can easily afford 20 of those 1.5 Billion isk tengus. Those ships are throw away ships just as the trashers in 0.0. sure, even if you take ISK out of the equation, you can lose at most 1 T3 every 5 days, just to keep up with the subsystem skill training. obviously just training subs back up is not viable. T3s are not throw away ships, no matter how much ISK you have. Which assumes you have nothing better to train instead as well. Even more fun this winter when you can no longer eject.
^ Actually in my humble opinion, this is the point of why most people, me included, don't go for a hopeless fight. If you come with two dozen T3's + guardians, and my group can field less than half of that, I have sadly no intention to fight. If they really do these changes to ejecting in a T3, I'd be very sadpanda. afaik - regarding the topic - not flying in a huge blob all the time let's you get more fights ;)
or try 'I HAVE A HOSTAGE' in local. It's ridiculously easy to combat things down in W-space. |

Nnezu
Imperial Guardians Tribal Band
1
|
Posted - 2012.10.08 05:47:00 -
[28] - Quote
Trinkets friend wrote: I am also frustrated by the Quantum Flux Generator - it should be a great piece of nullsec infrastructure, but in reality, it is impossible to actually tell if the thing is working.
It actually does. It's just doesn't feel like nullsec cause you don't have 20 wormholes all the time, like for the anom upgrade. But you still have significantly more wormholes in a upgraded system compared to another system in your constellation. |

Chitsa Jason
DEEP-SPACE CO-OP LTD Exhale.
152
|
Posted - 2012.10.08 06:37:00 -
[29] - Quote
Bitches gonna *****.
In my opinion the game is changing so everyone is adapting. Those who can not adapt will just fade away.
As for small gang PVP it can be found you just have to look for it in lower class WHs.
It is logical that small corporations or alliances will avoid fights with bigger ones as it usually means a loss.
I dont think that state of WH PVP is sad. It is natural progression.
|

TheGunslinger42
Bite Me inc Elysian Empire
409
|
Posted - 2012.10.08 08:49:00 -
[30] - Quote
Kalel Nimrott wrote:EE cannot blob = WH pvp Broken
Who the hell wants to have to blob for pvp? |
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