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Author |
Thread Statistics | Show CCP posts - 57 post(s) |
Arduemont
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Posted - 2012.10.12 00:59:00 -
[1] - Quote
I really want more WiS game play. I was kind of hoping for some kind of in-station sociable environment first, rather than the whole exploration thing. Would be nice to see the mini-games and gambling etc.
No, i'm not a carebear (most of the time). I do like blowing stuff up in my spaceship, but I would really like to see some station interiors. As for the exploration idea, I think it sounds fantastic and I cant wait to try it, but it would have been nice to see "Corporate Quarters" first. |
Arduemont
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Posted - 2012.10.13 11:24:00 -
[2] - Quote
Taiwanistan wrote: Why are you surprised that the gameplay of "a bunch of dudes emoting each other in a room" is not priority.
When they were talking about in station environments the suggestion was that there was going to be content other than just emoting. Gambling, mini-games, being able to run the place for public entry with entry fees and corporate tax on gambling wins. They already made mock-ups for the UI and the mini-game seems pretty much complete from all the screen shots and the game-play we've already seen.
I think you would get more emergent game-play from that than you would from solving a few puzzles and looking for a blueprint in some old ruins.
BoSau Hotim wrote:of course my idea of WIS social interaction would include barfights.
Augmented immortal capsuleer bar fights. That would be almost as awesome as Chuck Norris fighting another Chuck Norris.
*Skill Training Complete: Kung Fu 5* |
Arduemont
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Posted - 2012.10.13 23:13:00 -
[3] - Quote
Sekket wrote:I find myself asking why a pod pilot would leave the womb-like comfort and safety of the pod to go EVA when he could just send a drone which he can control remotely.
Because that wouldn't be as cool, and the ship drones are actually really big. |
Arduemont
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Posted - 2012.10.15 13:47:00 -
[4] - Quote
There may be plenty of people who aren't interested in WiS content, but if CCP suddenly announced that they were never going to bring out any more WiS content there would be a very large population within the community who would throw as big a hissy fit as when we had the Incarna protests. I already know 2 people in real life and about 10 in game who have unsubbed because they don't see any hope in Eve developing the WiS aspect any time soon.
I waited 2 years for walking in stations (significantly less than alot of people) and I was a little pissed at when we got with CQ, but I still want more.
Frankly, I think a 5 man team is far too small.
Syna Anima wrote:Maybe in 10 years, maybe, or maybe if you hire 100 people to work on the FPS parts besides the current team. But ISK wise CCP cannot afford such things so it will have to cut from somewhere.
Although I agree with you that we should have the social walking in stations before we start adding more action gameplay that no one wanted or asked for, the quote above does show you missed something. CCP have hired 100s of people to make an FPS, besides the current Eve online team. They can afford it, its in production. Whats to stop them from using a great deal of the code from Dust directly in Eve?
I'm not saying this is what I want, because I don't. I want a social, business, gambling and industry orientated WiS. But, you have to admit, it wouldn't take much would it? |
Arduemont
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Posted - 2012.10.15 16:13:00 -
[5] - Quote
Ranger 1 wrote: In all seriousness, I have always maintained that Avatar game play (if it ever included combat) needed to have a well designed hand to hand system. It would seem a no brainer for generating action in a security heavy High Sec station.
To be honest, the bar fighting thing was really just a jest, I personally think Avatar game-play doesn't need combat. Although if you want a good hand to hand combat system, they are developing just that for WoD online, using exactly the same engine with the same models using compatible animations. Hmm...
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Arduemont
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Posted - 2012.10.16 04:54:00 -
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Grey Stormshadow wrote:Make a plan and follow it through. I agree whole heartedly with your entire wall of text, except your "4 year" thing. That's far too long, I want it nao! Joking aside, it would be nice to see it in a years time. In two more expansions. After bounty hunting is done, the only other issue I have the with FiS is POSes, which really need fixing. If they do that in the next summer release there isn't really any other FiS features I want so see... Oh, except ring mining, and the rebalancing effort.
Taiwanistan wrote:Read the whole devblog again, or the tldr I extracted for my sig, then think about how the gameplay of dudes emoting each other is frivolous and a waste of time. Linkz please. |
Arduemont
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Posted - 2012.10.16 14:59:00 -
[7] - Quote
oldbutfeelingyoung wrote:don,t look in the mirror and reply a thread at he same time m8 ,it does strange things
Idiot 1.
Taiwanistan wrote:Generally insulting stuff
Idiot 2.
Post something constructive would you? Either that or **** off. |
Arduemont
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Posted - 2012.10.16 15:22:00 -
[8] - Quote
oldbutfeelingyoung wrote: hmmm no!!
why?
Congradulations.
So far you have broken forums rules 4, 6, 12, 20, and 24 in just this thread. Can we keep this on topic please? |
Arduemont
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Posted - 2012.10.16 15:40:00 -
[9] - Quote
oldbutfeelingyoung wrote:speculating until fanfest and be topic
Speculating may not be particularly useful in most senses, but it does show our enthusiasm and you never know it may even highlight a few things CCP haven't thought about yet. If you want loads of speculation, take a look at their old upcoming UI video ( http://www.youtube.com/watch?v=ME2815NN-Xc ) because its full of tasty little surprises. |
Arduemont
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Posted - 2012.10.16 16:03:00 -
[10] - Quote
oldbutfeelingyoung wrote:yeah speculating does show interest but we speculated and discussed WIS in multiple threads with devs We are asked to put in ideas by the devs until the threads were taken over by trolls whining about emotes and barbies and now to get some output from those discussions ,we have to wait until fanfest bc it seems that fanfest is a better place to discuss ,then the threads the devs asked for and responded to
so for the few posters above this one , am i reacting as a bittervet no way am i reacting ,like i am butthurt ? yes i do!!
Team Avatar was suddenly silenced by CCP after a lot of discussion here on this forum and a promise to show what they were doing. And finally after the silence they say ,we won,t discuss this anymore ,wait until fanfest
It's a shame CCP have stopped taking WiS content so seriously. Like I think I've already said in the thread somewhere, I know a good few people who have quit Eve because they've become disheartened by the fact they will never see WiS. |
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Arduemont
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Posted - 2012.10.17 13:38:00 -
[11] - Quote
I only wish more people would voice their want of WiS.
I speak to so many people who are longing for it, but it seems on the forums their voices are drowned out by a few angry (and usually terrible posters) people.
Edit: As for estimating how long they will take to introduce more avatar game play. I hope to see some Winterr of next year, I'm sure they're completely capable of it. |
Arduemont
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Posted - 2012.10.17 20:21:00 -
[12] - Quote
Jame Jarl Retief wrote:Please forgive me for being pessimistic, but how exactly is this update any different to pre-Incarna stuff of 3-5 years ago?
Well, because now that have the core gameplay already integrated into the game. The core engine "carbon"is already in, and they now have a separate team working on a game that relies entirely on the engine using the same human character models that CQ uses, with the same animations etc. WoD.
The CSM keynotes mention they still have hundreds of clothing items done and unreleased. That would be a good start. It would be nice to see a few of those. |
Arduemont
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Posted - 2012.10.18 04:51:00 -
[13] - Quote
Anya Ohaya wrote:What happens if (when) you get killed EVA? Do you jump back to your ship, or to your medical station.
Is it a full clone on the line here (my main's clones are f---ing expensive) or some cheaper EVA only version?
On a related note - what happens to your ship when you're EVA. If you jump back to your medical clone how do you get back to your ship. Etc.
I like to think they would keep to Eve's harsh realities. If you die you should lose your clone and end up in your medical station, and your ship which would still be docked there.There has even been talk of people being able to steal your ship whilst your docked up, leaving your only method of escape as suicide and a clone jump home.
It would make for interesting gameplay, you may have to have people guard your ship on the outside. Alternatively you would get people using empty jump clones and docking up in a shuttle. |
Arduemont
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Posted - 2012.10.18 17:13:00 -
[14] - Quote
Davon Mandra'thin wrote:Although I agree there are some FiS features that need addressing before any serious effort is put into avatar based gameplay, the two at the top of my list were Bounty Hunting, and POS rework. Now that the Bounty System is being addressed (and it looks amazing, by the way), I will be looking forward to the POS upgrades, but after that I have no major concerns about Eve... So it's time for something new and exciting. It's time for station wreck exploration. Now that we have a much large community representative team, it would be really nice if perhaps one of them could get a dev to post an update post in here? Even if it's only a "we're still working on it, but nothing worth reporting" message, I want to hear it, just so I know they are in fact still working on it. There has been a lot of support and chatter for/about Avatar based gameplay on the forums recently, and I think its about time we heard something.
Do want Dev response. |
Arduemont
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Posted - 2012.10.19 20:42:00 -
[15] - Quote
oldbutfeelingyoung wrote: were does it state after the DUST release?
What i make of it right now we are focusing on FIS until then WiS is remains dead
And with the FEW crybabies CCP is so afraid of ,WIS will never come
Quote:To create this will mean a considerable investment which will take time to put together and also a new focus for us just at a time when we as a company have another new game coming into the EVE Universe (yes DUST 514, I'm looking at you).
It implies that Dust is taking too much time for them to fully commit to WiS. Therefore you could presume that when its not taking up too much development time (ie after release) that they would have more ability to commit to WiS. |
Arduemont
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Posted - 2012.10.20 09:34:00 -
[16] - Quote
oldbutfeelingyoung wrote:don,t forget the ones ,who cry for change and then rage about it when it is actually changed
Seeing this on the forums all the times makes me want to punch one. There are so many people crying that before CCP does any Incarna type content they want station games fixed, the bounty system fixed, faction warfare fixed, agression mechanics fixed, ships balanced, new modules, new ships, the UI fixed, lowsec made more popular etc.
And when CCP does those things the very same people whine that they didn't do it the way they wanted, or they want CCP to put it back to the way it was before. Makes me want to head-but them.
Edit: Also, even if they have completely stopped work on it (Please don't be true) they still have near enough 100 items of clothing unreleased. They said in the CSM minutes that they had roughly 100 or so items of clothing unreleased, and that they were going to roll out about 15%. They did, we got about 20 or so new items, but where are the rest of them? Presumably waiting for the new layout for the nex store. |
Arduemont
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Posted - 2012.10.23 01:39:00 -
[17] - Quote
oldbutfeelingyoung wrote: there is little reason for the barbie whiners to respond in this thread,they got what they want. too bad,but it is true
QFT |
Arduemont
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Posted - 2012.10.25 11:46:00 -
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Vincent Athena wrote: It also has nothing on the new targeting UI or cans being made by us, not NPCs. That just means any new Wis content will be small, not the main focus. But there may be more than zero.
I think that's just optimism on your part. But I hope it's true.
Having said that, they did just make a few graphic fixes to the CQ clothing etc, so I guess there could be more in the works. But in all likelihood it probably wont be anything particularly impressive. |
Arduemont
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Posted - 2012.10.27 08:16:00 -
[19] - Quote
^^ Sure, we may not have much reason to hope, but keeping people posting in this threads gives CCP reason to believe there are still players that want WiS. And by continuing to talk about it, and thus keep it nearer the top of the forums, we show that there is interest enough that CCP should be paying attention.
Just saying that its hopeless therefore we shouldn't post here, really isn't that helpful. Less helpful, in fact, than our not very helpful verbalization of wishful thinking. |
Arduemont
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Posted - 2012.10.28 15:06:00 -
[20] - Quote
Quote:You are the one trying to rewrite history there as if everyone wanted wis, and still a lot of people don't. This kind of posting of yours just makes me want to retract my original post of being in favor for doing this after iteration. You are not doing team avatar any service
Your vastly outvoted here. Those "and still a lot of people don't" are the minority. If you don't believe me, there are polls on the forums showing it. Besides the fact that the people in favour of WiS vastly outnumber the trollers who don't want it. The recent "forget WiS" thread should be evidence enough that more people want it than don't.
The argument the people who don't want it use is that CCP haven't focused enough on FiS, when they have done nothing but that since Incarna. Since the ridiculous and terrible Incarna patch, CCP have been deciding what their game should be based on the views of a shrinking minority.
Edit: He isn't rewriting history, he's saying how it was. And he happens to be correct. I joined Eve as the "Ambulation" hype started, and everyone was talking about how awesome it was going to be. |
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Arduemont
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Posted - 2012.10.31 08:10:00 -
[21] - Quote
Jame Jarl Retief wrote:CCP can do something about it though. They can hire more people, and take a gamble. Develop the tech, implement it. Worst case scenario, it'll be wasted on EVE but can be re-used for World of Darkness. This way, everyone is happy. FiS players keep enjoying EVE, and its development continues. WiS players get their WiS. And WoD is one step closer to release. Though it'll cost them to get this done, and breaking in new people is never quick.
I think it's more likely they'll just invent the tech for WoD and then use it in Eve, rather than the other way around. I seem to remember hearing that some of the WoD team have been used to help out with Eve on a few occasions, which is a better idea than hiring more people in total. You shouldn't really gamble with people's jobs.
"In the age of information, ignorance is a choice." |
Arduemont
Rotten Legion Ops
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Posted - 2012.11.02 05:59:00 -
[22] - Quote
Oberine Noriepa wrote: Speaking of whining, I was wondering if I could interest you in some cheese? Contrary to what you might believe, there's a lot that needs to be brought up-to-date on the spaceship (i.e. existent) part of the game. Let CCP stabilize EVE and get Dust 514 running beyond test builds. Then we'll see what happens. You should take some solace in the fact that EVE is finally getting the support it needs to take the steps in getting to the development of avatar-based gameplay.
There may still be a lot of game-play concerns left, but there are only a few I actually care about, and as these issues get fewer and fewer people are going to want WiS more and more. I, for one, just want them to finish the T1 balancing and then fix POSes and I'm happy, dont need any more changes as far as I'm concerned. And I would happily see some WiS before either of those things.
The last three expansions (including the one coming out now) have been fantastic, at tweaking what we already have, but there will always be stuff that needs fixing or iterating on. They shouldn't be spending all their resources on them. We really do need something new, and we don't need any new FiS stuff, that part of the game is fantastic as it is.
"In the age of information, ignorance is a choice." |
Arduemont
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Posted - 2012.11.02 14:42:00 -
[23] - Quote
Ghazu wrote:You do know that TA is prototyping gameplay right? Based on the lack of devblogs I assume they still need a great deal of time to figure it out, so wis is most likely years away. The alternative would be TA to just banging out a useless zynga-esque dogshite social game that got got ripped off from EA. But apparently dudes are fine with that.
Except they aren't prototyping anymore. Team Avatar was moved to the UI project. So no development is being done at all. "In the age of information, ignorance is a choice." |
Arduemont
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Posted - 2012.11.07 12:08:00 -
[24] - Quote
Baby ChuChu wrote:The more I hear about all the ideas being tossed around, the happier I get.
Then I cry myself to sleep because I know when I wake up, these things still won't be in the game.
Still, the idea that something is coming eventually is rather comforting...yet, sadly, it does not stop the tears.
A sad realization for us all. "In the age of information, ignorance is a choice." |
Arduemont
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Posted - 2012.11.08 12:15:00 -
[25] - Quote
Jame Jarl Retief wrote: Would the next few steps (within the year) have been better and added meaningful gameplay if everyone stayed quiet? Doubtful. In fact, I'd go with a very concrete "nope" for that one. Why? Look how long it took them to just prototype meaningful avatar-based gameplay, never mind actually go on and implement it. Look how long it took to get character creator alone working, and iron out major bugs in character creation and clothing. Even had they managed to add walking in stations within a year, how long would it have kept you entertained? Day? Week? I'd be bored of it within hours because there wouldn't be any reason to do ti, there'd be no gameplay involved. If they added games? Virtual game of chess within a virtual game? Kinda silly. And so on.
Very, very simple. Bang for your buck. Can they implement it? Yes. But how long will it take, at what cost, and will it pay off in subs? Not to mention that the whole Incarna thing wasn't just due to Incarna itself. If you search the old posts, you'll see it was a combination of multiple factors that triggered the meltdown.
Personally I was very much in favour of Incarna, based on the stuff that was shown years prior to Incarna's release. But when it became obvious that we'd get virtually no meaningful content from it, and it would take years more to get it going, very naturally people rebelled. If they told you today that ship rebalance will take 3 years, and in that time you'd see almost no changes to the game, would you be happy? Probably not. Too little bang for your buck. It's exactly the same with Incarna. That's really the only "beef" that many naysayers have with ambulation - it's not worth the price, currently.
The original release only took so long because they had to develop the engine from scratch. An engine that now has an entire Team, working with it (World of Darkness Online). Sure, they're all still prototyping but they managed to throw a working Eve prototype together for CCP to try in-company whilst making the past three very FiS orientated patches that everyone has loved (As well as working World of Darkness prototypes). Pull the World of Darkness team over to the Eve team to finnish some of these prototypes. WoD can wait.
I imagine the reason they can't do it now is because Dust is taking all the resources up. If your moaning about Eve not getting enough attention due to another project, you should be whining about Dust. But your not, because CCP can handle the work load.
The naysayers may think there wont be enough bang for buck, but that's just because they're not really thinking at all. "In the age of information, ignorance is a choice." |
Arduemont
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Posted - 2012.11.08 22:50:00 -
[26] - Quote
oldbutfeelingyoung wrote: CCP would show us ,If they had something interesting ,to calm down the WIS hating whiners and the ones who always whine ,when CCP changes something in this game
I know that your really Pro-WiS, but most of the time it doesn't show. Every post you make is pessimistic, down treading and damn near soul destroying. you need to be less argumentative. "In the age of information, ignorance is a choice." |
Arduemont
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Posted - 2012.11.09 12:28:00 -
[27] - Quote
oldbutfeelingyoung wrote: I was less argumentative in the forum discussions before ,but it seems CCP or any of the whiners cares about people who try to discuss in a normal manner. Besides ,what is the use of making of constructive comments ,after CCP decided to remove the discussion from this forum and get it to some select ones at fanfest. You can all go crazy about WIS here ,but CCP decided to ignore this forum and ignoring the discussion thread before this one. They decided to ignore the ones who came up with a lot of good ideas and even the people who demand so called meaningful game play .
And if you find my remarks soul destroying,i am sorry for that .
fly safe
I know it seems that way, but CCP do listen from time to time. The thread about the Bounty Hunting that was created by Malcanis spent months arguing about how the bounty hunting system should look, and petitioned to get it fixed. As a result the new bounty hunting system in Retribution includes most of the ideas put out by those of us arguing in that thread. I personally, am very happy to have taken part. And I'm very happy to see a system put in place that's been so constructively talked through, not just by CCP, but by the players.
CCP do listen, even if it takes them like... a year... to do anything meaningful about it. The more people involved, the more inclined they will be to listen. Although there isn't really anything in this thread to discuss, people posting their support here and showing that they want this sooner rather than later, and instead of some of the FiS stuff will hopefully give them some incentive to continue. They do read the forums. "In the age of information, ignorance is a choice." |
Arduemont
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Posted - 2012.11.09 13:17:00 -
[28] - Quote
Rek Seven wrote:When/if the avatar exploration content comes out, do you think the controls will be designed to be played with a gamepad? I hate controlling third person viewed avatars with a mouse and keyboard...
I very much doubt that. It is after all, designed for Eve, a PC game. Why would they design it for a gamepad? "In the age of information, ignorance is a choice." |
Arduemont
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Posted - 2012.11.11 19:19:00 -
[29] - Quote
Davon Mandra'thin wrote:I image scouting through wrecks in these new WiS style ruins to be like the Deadspace games. At least that's how I hope it will be. I can't wait.
Love the DeadSpace games. Isaac is a bad ass. Yea, if they had to model the gameplay for the station exploration on any one game, I would choose DeadSpace. "In the age of information, ignorance is a choice." |
Arduemont
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Posted - 2012.11.20 12:17:00 -
[30] - Quote
I'm sure there is a point to that mono-log, but I haven't got the faintest idea what it is. ^^ "In the age of information, ignorance is a choice." |
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Arduemont
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Posted - 2013.01.19 05:55:00 -
[31] - Quote
FloppieTheBanjoClown wrote: I'd like to see more avatar content, but only if it presents me with new and creative ways to kill people.
I know, me to. Unfortunately, this is just another project CCP has raised our hopes up with and then dashed them. "In the age of information, ignorance is a choice." |
Arduemont
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Posted - 2013.01.19 13:21:00 -
[32] - Quote
I have posted in the CSM's thread, where they are asking for idea on what should go into the next expansion. Please post in there in support of Team Avatar's exploration idea. I think that's something everyone can get behind and enjoy.
https://forums.eveonline.com/default.aspx?g=posts&t=195133
Time to pull out all the stops. Show CCP how much we want it. "In the age of information, ignorance is a choice." |
Arduemont
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Posted - 2013.02.20 21:45:00 -
[33] - Quote
Joran Dravius wrote:It's a terrible, terrible idea and all avatar plans beyond maybe a poker minigame for us to gamble ISK on or something should be abandoned. No MMO has ever been successful at splitting the game between vehicles and avatars without at least one of those (and usually both) being very sub-par. Look at Pirates of The Burning Sea and Star Trek Online reviews that mention the on-foot game if you want to see what Eve reviews will look like if you do this. Please save yourself the lost subscriptions and me the trouble of being forced to play Darkfall and give up on this silly idea while you still can.
Edit: Where's Mittens? We need Jita burned again.
Yea, no game has ever successfully done it. Except Grand Theft Auto, and Planetside 2, the Battlefield series, etc etc etc etc.
Yea.... No. "In the age of information, ignorance is a choice." |
Arduemont
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Posted - 2013.02.21 05:55:00 -
[34] - Quote
Whim Aqayn wrote:Nvm didn't check the date on the OP
Yea, it's pretty disconcerting. I wish we would actually get an update on this. One of the CSM chaps recently said that the theme for the next patch was "exploration", which gave me a faint glimmer of hope, but not much more than that. "In the age of information, ignorance is a choice." |
Arduemont
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Posted - 2013.02.21 14:38:00 -
[35] - Quote
Joran Dravius wrote: I didn't say "no game", did I? I said "no MMO". Only one of those is an MMO at all and it's not a MMORPG like Eve, it's a MMOFPS. I probably should have added the 'RPG' part to "MMO", but I assumed it would be obvious what kind of MMO I meant because of the examples I used.
Actually a fair few of those examples I gave had MMO components. Server on ARMA I and II as well as OFP often had sever hundred people online at any one time and they were incredibly popular games. ARMA II of course is the source of the War Z mod which is incredibly popular. Alongside ARMA III, Bohemia are making a dedicated War Z game which is rumoured to be having massive dedicated public servers being developed. Anyway, trying to make a distinction between MMORPGs and MMOFPSes doesn't help your case because the Avatar exploration would be an over the shoulder shooter. Which makes it closer to an MMOFPS than your traditional MMORPG. "In the age of information, ignorance is a choice." |
Arduemont
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Posted - 2013.02.24 14:12:00 -
[36] - Quote
Indahmawar Fazmarai wrote:Hakan MacTrew wrote:RAP ACTION HERO wrote:lol baby steps of let's make the ability to let a bunch of dudes dress up and emote other the top priority. This is a fairly common opinion shared in virtually any thread about WiS. I do have one thing to ask everyone, WiS supporters, haters and 'don't carers' alike. Is EvE about spaceships, or is it about the sandbox? It's about the sandbox and thus giving enough sand and toys for everyone to build their own EVE. So far it's way easier if you like to spend hours to asplode ships together with other people, and way harder if you play on your own or can't devote a lot of time to it.
This ^^
People regularly say that they don't want their spaceship game changed to include Avatars, but it's really not just a spaceship game at all. May many of the players don't even have to un-dock to cause chaos in the Eve universe. I spent a good amount of time last year running a corporation, and I have just started doing the same again. Many CEOs will know that most of your time is spent talking to people, sending evemails, organising stuff, etc etc. To people who play like this Eve is about the implications of social actions, ie it's about the sandbox. "In the age of information, ignorance is a choice." |
Arduemont
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Posted - 2013.02.24 17:33:00 -
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Lors Dornick wrote:Indahmawar Fazmarai wrote:RAP ACTION HERO wrote:lol baby steps of let's make the ability to let a bunch of dudes dress up and emote other the top priority. It's better to show commitment and deliver a little, than ignore and deliver nothing. But showing commitment and deliver a little was exactly what CCP did and what created the entire WiS mess. They applied a serious amount of development resources and delivered something that had no impact on game play what so ever. But it did have an impact on 20% of CCP's employees. I find it unlikely that they will show any more commitment until they have something that actually adds to the game to deliver.
Yea, except they didn't deliver a "little". The poured development time into creating an entire new engine (Carbon), which Eve runs on now. That Engine has contributed to a lot of the changes we've seen since. People somehow are always under the impression that all the did was create a little room with a pointless Avatar in it... When it comes down to it, that is all we got on face value, but we've been reaping the benefits of the Carbon engine ever since.
If they spent an entire development cycle Avatar based content (and I am not saying they should), you wouldn't get just one room anymore. Over the Crucible expansion cycle they made the other three racial quarters and a whole host of other features which everyone loved, because the engine was already finished. They created three new rooms with a tiny fraction of the dev resources from the previous expansion.
"In the age of information, ignorance is a choice." |
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Posted - 2013.02.26 12:25:00 -
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Ai Shun wrote:Hakan MacTrew wrote:WiS has so much potential for the EvE community. It has potential for the EVE Universe. Generally the people that are big pushers for WiS are more ... shall we say ... misaligned with EVE as a concept. I still believe the highest value can be seen when WiS is a separate, but integrated game client with it's own development team, revenue stream, etc. Similarly executed to Dust. I have (had, until for some strange reason it was locked) what I thought was a well thought out suggestion thread on how to approach it. Listed in my signature if you're interested in reading it.
Personally, and I know I am not alone, I would much prefer any WiS content to be in the same client. Unless your talking about using dust as a platform Eve really doesn't need any extra clients linking with it to complicate matters. Two clients interacting in one universe is ground breaking enough for the time being thanks. Also, frankly I want to have access to any WiS gameplay, and I don't have a PS3.
As for big pushers of WiS being misaligned with "Eve as a concept", would you kindly explain what makes me misaligned with Eve as a concept? In case you need some info on me to decide... I am a small gang and solo PvPer, and casual CEO of a merc corp, who has an industry alt. I have suicide ganked, I have issued wars and been on the defending side with carebears, I've run incursions, WH sites, an industry corp, lived in Sov and NPC null where I've FCed carrier kills and small stuff, been in gangs of various sizes etc. To cut it short, I have tried most of the core gameplay styles and I still play in what most people would call the stereotypical Eve play style.
Most of the people posting here are "misaligned with eve as a concept", because very few have experienced great variation in their gameplay. Most people find an area of Eve they are happy with and stick to it. Which is why you get such varying opinion. "In the age of information, ignorance is a choice." |
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Posted - 2013.02.26 23:03:00 -
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Lors Dornick wrote:Sheep stuff...
Errr.. In a strange kind of way, that is what I was saying.... I think... I'm not really 100% sure what the point of that post was, lol. "In the age of information, ignorance is a choice." |
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Posted - 2013.03.02 04:04:00 -
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Nice to see this thread getting some attention again. CCP need to see people really want this.
I really hope they listen, because more Avatar based content could really enrich Eve. It needs to be done right though. It needs to add to the Sandcastle, ie things to be made for it, things to be sold from it, ways to attack people in it and overall interactivity with the other parts of the game.
This prototype fits the bill pretty closely to be honest. Although frankly it would be nice to see a "Corporate Quarters" at some point. With the CSM having let on that the next expansion may have an "exploration" type theme, I have been given a glimmer of home. Let's hope it's not for no good reason. "In the age of information, ignorance is a choice." |
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Posted - 2013.03.03 11:37:00 -
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Hakan MacTrew wrote: As well as encouraging some old players back for something different, yes. I don't feel that needs to be on a different platform or even outside the current client. If it is possible to split a client so that it can switch its functionality from a FiS operation to a WiS operation, then I see that as the means to reduce the workload.
When someone told me about this game originally, I told them it didn't sound like my thing because I had only really played games with Avatars. I didn't fancy just being a floating ship in space. He told me they were going to introduce Avatar content and showed me the videos from back in 2007. At which point I thought perhaps I'd give it a go. Four years of unbroken sub later I still want it.
Don't get my wrong, I love Eve. If I didn't I wouldn't have played this long. I am not traditionally a patient person. I am not saying I have spend four years hating a game because I am waiting for Avatar content. But I can empathise with people who wont play because of how dis-attached they would feel from their characters.
Later in the game people get attached to their characters, because they have a history behind them. Friends, enemies, memorable experiences. But a new player doesn't have that attachment, which is where more Avatar content would really be amazing. I know this is a little off subject, but it would be nice if when you create a character you select a "mannerisms" type for them, which would subtly change the way they stood, walked, held a gun. Change their inactive animations etc. It would get rid of the stupid emotes and give a greater richness to gatherings of players.
Anyway. I'm ranting now, so I'll stop. "In the age of information, ignorance is a choice." |
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Posted - 2013.03.06 14:37:00 -
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Indahmawar Fazmarai wrote:Goldnut Sachs wrote:is it like botting? The avatar wouldn't play instead of the player. It would just spawn/despawn resources for avatar gameplay.
I cringe at some of the things fellow WiS supporters say in this thread quite regularly. Its difficult enough to be taken seriously with people talking about wanting more make up options, and wanting tea parties...
Asking for The Sims in space is really not helping our case. "In the age of information, ignorance is a choice." |
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Posted - 2013.03.06 17:20:00 -
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Goldnut Sachs wrote: Didn't somebody claim that the barbie lover trollers were only fighting their own shadow or something? Take that back.
To be fair, they really are fighting their own shadow. Why come onto threads where CCP have specifically said they never want to introduce emotes, and threads devoted to space exploration, and combat and say "No Barbie stuff!!!! WiS Stations is bad! So there!"
"In the age of information, ignorance is a choice." |
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Posted - 2013.04.04 05:02:00 -
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Calathorn Virpio wrote:well, the dust forums have nothing on y'all for creating a threadnought
Most thought through OPs on the topic of WiS seed threadnaughts. Testament to the popularity and the appeal of the idea. "In the age of information, ignorance is a choice." |
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Posted - 2013.04.04 13:32:00 -
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Indahmawar Fazmarai wrote:Nariya Kentaya wrote:Arduemont wrote:Calathorn Virpio wrote:well, the dust forums have nothing on y'all for creating a threadnought Most thought through OPs on the topic of WiS seed threadnaughts. Testament to the popularity and the appeal of the idea. to be fair, 35 pages is hardly a "threadnaught", maybe a baby-battlestar, but not a full-fledged self-sustaining monolith of excruciating opinion yet. once we hit 50-60 pages, THEN were entering capital territory. Are 221 pages enough for you? And how about 29 pages at Features & Ideas? Or 33 pages devoted to improving the CQ? You bet we did much enough to tell CCP. My only consolation is to see that holy cow features are being delayed too: Modular POSes? HAH! Nullsec fixes? HAH-HAH!! Misery loves company...
Don't forget 51. There are more. WiS threads become threadnaughts all the time, and frankly most of them refuse to die. There are more, but I'm not going to trawl the forums for them. I just knew that last one was missed for an obvious reason. "In the age of information, ignorance is a choice." |
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Posted - 2013.04.04 16:29:00 -
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Quoting someone coming into a thread filled with people asking for more WiS content, who says no one wants WiS content. The past is irrelevant at this point. CCP have addressed all the concerns we had at the time and none of them are going to happen again. Now... for some meaningful game play. "In the age of information, ignorance is a choice." |
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Posted - 2013.04.04 16:34:00 -
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Ghazu wrote:Debora Tsung wrote:Mr Kidd wrote: And to compound the utter disaster to deliver on expectations for WiS, CCP did it at the expense of the overall game for 18mos and then just quit. That is what pissed off the community....
No. CCP put a hold on WiS because the community was pissed about it for no reason (WAAAAH! I wanna spin my ship until I feel sick!), not the other way around. uh how about i don't want to waste the extra 20 seconds it takes to load up a useless dogshit "feature" that is the cq.
Well then turn it off. Why should everyone else suffer a lack of something they want just because your too lazy to tick a damn box? "In the age of information, ignorance is a choice." |
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Posted - 2013.04.04 16:40:00 -
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Ghazu wrote:Arduemont wrote:Ghazu wrote:Debora Tsung wrote:Mr Kidd wrote: And to compound the utter disaster to deliver on expectations for WiS, CCP did it at the expense of the overall game for 18mos and then just quit. That is what pissed off the community....
No. CCP put a hold on WiS because the community was pissed about it for no reason (WAAAAH! I wanna spin my ship until I feel sick!), not the other way around. uh how about i don't want to waste the extra 20 seconds it takes to load up a useless dogshit "feature" that is the cq. Well then turn it off. Why should everyone else suffer a lack of something they want just because your too lazy to tick a damn box? Yeah I know right? why didn't Incarna launch with an off option? Is it so hard to understand that some of us are not barbie freaks?
I don't even know why I reply to you sometimes.Your such a troll. 90% of your posts don't make any damn sense, and the ones that do are either offensive or just plain idiotic. "In the age of information, ignorance is a choice." |
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Posted - 2013.04.05 05:02:00 -
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Doc Fury wrote: CCP has enough unfinished content on their plate already that needs iterated.
Those cloths are not "unfinnished". They're completely done, and working, they just don't have a price plan. They were talking about in the CSM minutes (not the last one, the one before that). CCP Reddawn confirms this in one of the threads I linked on the last page. They could probably set up a meeting to agree prices and release them in an hour or so.
I don't even really care about cloths. I want meaningful Avatar content. But, if they're done they should get released if only to show that CCP haven't abandoned another feature.
Mr Kidd wrote:Irrelevant stuff.
I'll get to this later. I am off to work. "In the age of information, ignorance is a choice." |
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Posted - 2013.04.05 15:15:00 -
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Ghazu wrote: so being dogshite and useless does not count as a reason?
Dogshite is an opinion, so no. All computer games are useless, so no. "In the age of information, ignorance is a choice." |
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Posted - 2013.04.05 15:51:00 -
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Ghazu wrote:damn you getting desperate too
Another thoughtless pointless post. Every post you make has no point to it. And when you obviously think your being clever somehow, it's clear for everyone to see that your just making a fool of yourself. Post with your main, you coward. "In the age of information, ignorance is a choice." |
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Posted - 2013.04.06 11:07:00 -
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Ghazu wrote:Arduemont wrote:Ghazu wrote:damn you getting desperate too Another thoughtless pointless post. Every post you make has no point to it. And when you obviously think your being clever somehow, it's clear for everyone to see that your just making a fool of yourself. Post with your main, you coward. ok barbie lover, defend anything so you get another dude to emote with lol. just look at you trying to defend the merits of the cq.
I would have a hard time looking at myself defending the merits of CQ, because I never did. That's why I am here asking for actual game-play in a thread about exploring wrecks and abandoned space stations, you blithering idiot. Yet another post you didn't think about. A post you might as well not have made. Try harder, terrible troll. "In the age of information, ignorance is a choice." |
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Posted - 2013.04.17 13:37:00 -
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Ghazu wrote:https://forums.eveonline.com/default.aspx?g=posts&t=225455&find=unread its just a bunch of rebalancing but it will shake things up, and christ i mean its not like we literally have people crying for ~new pants to dress up in.
Of course no one is pissed with the lack of "extra pants". You'd need some content and a reason to want them first, and currently there is no meaningful WiS content (Which is what most of us want). Love the fact that you saw that there was no WiS content in there and immediately thought that your time would be best spent coming back here to disappointing people. Your such a wonderful human being. "In the age of information, ignorance is a choice." |
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Posted - 2013.04.19 05:01:00 -
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Wheelsleep Snores wrote:If there weren't mega busy stations like Jita that would present lag issues, allowing Avatar movement and socialization on stations would be nice. Maybe even start with POS's. Introduce a new POS that allows a limited number of avatars (10-20) to meet and mingle to discuss Corp agendas.
To start with, I'd like maybe just the cockpit of ships to be made available to move around in with our avatars with maybe a cot in the corner where I can catch some Z's on long space hauls.
It would actually be fairly easy to instance inside station content. Establishments could be divided into sections, like corp offices, that can be selected when you dock. Each of those would have a max player count and each station would have a max number of establishments.
They have even released a UI improvements trailer at some point (probably about a year ago now) that has images of a UI hinting at the above. I'm afraid I can't find the video at the moment. I'll edit this post later to include a link.
"In the age of information, ignorance is a choice." |
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Posted - 2013.04.24 12:46:00 -
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CCP Bayesian wrote:Flamespar wrote:It would be great if we could some info relating to avatars at fanfest. As a group we have been extraordinarily patient in waiting to be able to explore EVE with our avatars, whether this be in stations or in derelicts, and we have put up with a lot of trolling from a minority of players and CCP's apparent refusal to even acknowledge this continued keen interest just rubs salt into the wound. Come find myself, CCP Seagull or CCP Hellmar and come and ask questions about it during my presentation. I can talk to you about what I'd like to do and the other two are the people to pester about making more Avatar content a reality. I'm super keen to make some viable Avatar gameplay for EVE the problem at the moment as per the original posts is the resource requirements to do it properly whilst supporting the current EVE, DUST and WOD development.
I booked the fanfest times off with the specific intention of coming along to rain a barrage of questions at your guys about why we haven't seen any development time on WiS recently. Unfortunately I am unable to make it. But know in spirit, that I am there, badgering you guys continuously.
Also, I look forward to watching your presentation on the live feed. "In the age of information, ignorance is a choice." |
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Posted - 2013.04.24 16:39:00 -
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I too would be happy to just walk around in a common area like a corporate quarters with some small content drivers such as gambling, betting, or the sale of some kind of boosters.
However, I understand the need of the general player base to see some kind of PvE/PvP content and some degree of exciting/violence based gameplay. So if that's what it takes to see WiS realised then I am in support of it. "In the age of information, ignorance is a choice." |
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Posted - 2013.04.24 22:08:00 -
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Indahmawar Fazmarai wrote:Stuff
I'm sorry, but many of us want WiS content, but we know that can't just make glorified bars because the vast majority of the playerbase isn't going to want it. At the end of the day, CCP need to cater to their current market, and by the sounds of things, you really don't fit into that market.
Now, I want some in-station environments as much as the next supporter, but I understand that kind of content wont do anything for upwards of half of the player base. And so, I am happy with some kind of wreck diving content. "In the age of information, ignorance is a choice." |
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Posted - 2013.04.25 00:16:00 -
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Soulpirate wrote:Arduemont wrote:Indahmawar Fazmarai wrote:Stuff I'm sorry, but many of us want WiS content, but we know that can't just make glorified bars because the vast majority of the playerbase isn't going to want it. At the end of the day, CCP need to cater to their current market, and by the sounds of things, you really don't fit into that market. Now, I want some in-station environments as much as the next supporter, but I understand that kind of content wont do anything for upwards of half of the player base. And so, I am happy with some kind of wreck diving content. So CCP should only cater to the customers it already has at the cost of attracking new ones. Gotcha.
CCP are catering to customers they don't have... That's what Dust is for. "In the age of information, ignorance is a choice." |
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Posted - 2013.04.25 12:35:00 -
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Soulpirate wrote: So you dont want non-hardcore players occupying other parts of your hardcore game (that you would never play anyhow, because you are too hardcore), and creating more revenue?
What is it with you freaks that think you can't still be all hardcore in your spaceships while CCP expands the game to cater to a wider audience?
Fear change much?
This is not about what I want. This is about what makes good business sense. I want bars, and corporate quarters, and station environments, but it makes much better business sense to put something out that caters to the market they already advertise to. And that's the station wreck diving idea.
When your argument relies on calling people freaks you know that your arguments lacking in logic. "In the age of information, ignorance is a choice." |
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Posted - 2013.04.26 10:13:00 -
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Indahmawar Fazmarai wrote: Heh, that's funny. After 4 years and 900 euros, i guess I would be deemed a part of their market by any company, but hey, you know better.
Why do people insist on tell me in that "my" point of view is flawed, when all I am doing is repeating CCPs point of view? It's not me knowing better, it's the marketing, game design departments and managers at a very successful games company that know better. I am just explaining their reasons. And again, I want pseudo-friendly in-station environments, but at least I can understand that I am not the norm. People want a little action. Thinking that because you want it, that it will be the saving grace of the game is just daft. It's anecdotal for a start, and CCP have come to a different conclusion and they have all the objective empirical data. From a scientific point of view, you don't have a foot to stand on.
Once the wreck diving stuff is done, and they can put people into the same environment without a hitch (playing to the wants of a larger proportion of their market), then they can make normal in-station environments with much less dev time and therefore fewer complaints and more happy customers.
Indahmawar Fazmarai wrote:Frankly, I don't think that CCP can save EVE from a matherial POV. They're behind the power curve, facing x+1 deadly issues with only x time/resources. And now they don't even have the man who haves a plan. They keep improvising expansions out of random ideas and the game is not going nowhere. And that's not exciting; that's the way a game 10 years old dies before turning 15.
Obligatory Eve is dying comment. Most games don't make it to 10 years old, nevermind 15. You can find data to emphatically show that WoW has been dying since a year or so ago. That's not the case with Eve. Sub numbers, and active players do not show a clear downward trend. Subs show the opposite. "In the age of information, ignorance is a choice." |
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Posted - 2013.04.26 14:02:00 -
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I'm with Doc here. You have no basis for any of your claims. You can run off gut feelings all you like, but it doesn't make them right. This isn't a religion. If you want to make claims, you need facts. We're not going to take your on "faith". Faith is worthless in any serious discussion. "In the age of information, ignorance is a choice." |
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Posted - 2013.04.28 10:07:00 -
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I was pretty disappointed that they skipped the "Prototyping the Future" presentation on the feed. That better get uploaded onto the CCP Games youtube account eventually. "In the age of information, ignorance is a choice." |
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Posted - 2013.04.28 15:53:00 -
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Lost True wrote:It's at the end of the large 16h video, if you want the prototyping video.
I didn't pay for the HD live feed. I just watched the free one. At least we know it got recorded though. So hopefully CCP will upload it at some point. "In the age of information, ignorance is a choice." |
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Posted - 2013.04.30 16:50:00 -
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Jame Jarl Retief wrote:Stuff
I'm going to jump on the band wagon to say you hit the nail right on the head. "In the age of information, ignorance is a choice." |
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Posted - 2013.04.30 18:35:00 -
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Varius Xeral wrote: I, along with most people who don't support it outright or are hesitant to do so, only care about the use of developer resources that it would take.
So... Your fine with CCP putting money and employees into other projects that don't really affect you much, like Dust and WoD... but your not happy with the idea that CCP might use some resources to make WiS work? Don't get me wrong. When CCP do avatar development, I want it to be done properly. But you don't see me in here trolling people because you want it done your way, not theirs. You should have just said how you thought it should be done in the first place.
As for total active users as a measurement of success for Eve... It might not be a measure of success for CCP (Because so long as they get the subs, its all good) but it is a good show of the health of the game. Subs mean nothing to me or my game-play, but active users makes all the difference. "In the age of information, ignorance is a choice." |
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Posted - 2013.04.30 19:12:00 -
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Varius Xeral wrote: Let me tell you how companies and income streams work...actually, look it up. If you want to actually properly argue that WiS development can receive its own team based on its own projected revenue streams, then please do so. Until then, think before you type.
Yes, because the WoD project is running a wonderful revenue. Please tell us more about your in depth business experience, haha.
Varius Xeral wrote:Right, but they seem to believe they can pound out ridiculous arguments on GD that basically equate to feet-stamping and breath-holding and THAT will make the difference.
What supporters are doing is gentle persuasion. What your doing is feet stamping. "In the age of information, ignorance is a choice." |
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Posted - 2013.04.30 19:28:00 -
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Varius Xeral wrote: I'm discussing the structure of how projects are undertaken. You can either start conversing on a relatively equal conceptual level as me, or you will just be ignored.
You know nothing about how projects are run and how their revenue worth is determined. Don't try and lecture me like some kind of expert. Even the other anti-WiS crowd are laughing at you at this point.
Varius Xeral wrote:or you will just be ignored.
Please do. And by that I mean, **** off to somewhere else. We don't need your feet stomping here. "In the age of information, ignorance is a choice." |
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Posted - 2013.04.30 20:07:00 -
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Your really not. I've been here with an uninterrupted sub since 2009. "In the age of information, ignorance is a choice." |
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Posted - 2013.05.03 13:36:00 -
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Baby ChuChu wrote:An idea.
Not so sure about the point and click idea. I don't think it would feel real enough. As for the clone ship, that is a cool idea. So long as people can still board the abandoned structures using a normal ship (no respawns). People often quote how capsuleer tech is not the same as the dust tech but do you really think the most powerful beings in the universe couldn't get hold of some for themselves? That's more far fetched than the alternative. I know if I were a capsuleer I would want some those dust clones/implants for any time I had to spend away from my ship. "In the age of information, ignorance is a choice." |
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Posted - 2013.05.22 00:18:00 -
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Kazur Nemic wrote:I know some of my friends would play if there was Walking in Stations.
I know a good few friends who found it stupid that there was only one room. They got so excited when they saw the graphics in the CQ, and were so disappointed when I told them that was all there was to their Avatar. "In the age of information, ignorance is a choice." |
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Posted - 2013.05.22 10:08:00 -
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Varius Xeral wrote: Nobody gives a **** what your friends think.
Just like no one gives a **** what you think. 0/10 "In the age of information, ignorance is a choice." |
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Posted - 2013.05.22 12:14:00 -
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Naomi Hale wrote:Someone was kind enough to post the prototype footage ( here) and I have to say, looking beyond the unpolished state, that is genius!
The prototype actually starts at about 9.10 for anyone who is interested.
"In the age of information, ignorance is a choice." |
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Posted - 2013.05.23 12:02:00 -
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Jame Jarl Retief wrote:To be honest, as it was shown in that demo, the gameplay still looks ridiculously boring and repetitive. Like much of EVE's other gameplay. Walking around dark corridors looking for stuff? Really? Are we back in 1998 now? Graphics aren't everything. I have no doubt CCP will be able to make this look graphically very attractive. But if the gameplay feels weak, and controls are awkward (and based on CQ controls, they will be), it won't make this an interesting thing to do. I'm sure most of us will try it, get bored within 30 mins and never go there again, same as we did with CQ. Unless of course they make it insanely profitable.
Lots of people like that kind of gameplay. If you have never played Deadspace I would recommend it. It's pretty similar, and frankly its amazing. Not to mention a massive hit.
Jame Jarl Retief wrote:You also pointed out one of the potential flaws with the system. Where, if you dock, someone can uncloak and blow your ship to smithereens with impunity.
That's not a flaw. That is emergent gameplay at it's most extreme.
"Open Converstation" Me; We have your ship, pay a toll and leave immediately or face being stranded in deap space. Them; What's the toll? Me; 100m. Them; **** you man! My ship isn't worth that! Me: You clone might be, and your time probably is. If I don't receive the payment before your next comment, your ship dies and we come in after you. Them; ******* ********* Me; Your ship said goodbye. We'll see you inside.
It would be epic.
Jame Jarl Retief wrote:Anyway, I feel overall, the demo they showed so far was pretty weak. And, realistically, even if they started developing it right now, we probably won't see this for another year or two. And by then, we're looking at 2014 and 2015, where Star Citizen and Elite are probably out, next Blizzard MMO is already announced and everyone is salivating over it, etc., etc. The longer they wait with this, the less impressive it'll be by the time they finally do it. Look at Darkfall, when it was announced it looked pretty good and sounded darn amazing, but by the time they finally squeezed it out, it was graphically outdated and features no longer all that impressive either. Same thing could happen here. Let's face it, wandering around corridors picking up boxes and opening doors isn't exactly new gameplay - technically, all that existed in 1992 with Wolfenstein 3D. So what will CCP do to make it unique and worth it? And not something people will try for a single afternoon and then shrug it off and never touch it again.
I couldn't agree less. I very rarely disagree with your deductions but this time, you missed the mark pretty hard. It looks amazing. "In the age of information, ignorance is a choice." |
Arduemont
Rotten Legion Ops
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Posted - 2013.06.08 20:07:00 -
[74] - Quote
Mara Rinn wrote: CCP karkur is apparently picking up the pieces of Incarna that were left on the cutting room floor. So at least we know that the remaining clothing for the NeX and perhaps the sleeve tattoos are on someone's "to do" list. I'll just wait for news of progress from CCP karkur & friends.
I hope so. Do you have any links/sources for that info?
"In the age of information, ignorance is a choice." |
Arduemont
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Posted - 2013.06.13 19:55:00 -
[75] - Quote
Too ambitious. It would take many years of dedicated development to do half of that stuff. You might want to keep your suggestions a little more realistic for the time being. "In the age of information, ignorance is a choice." |
Arduemont
The Asteroid Solution
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Posted - 2013.07.03 09:39:00 -
[76] - Quote
War Kitten wrote:Stop dragging this thread out of the grave.
Let it die, it is old and served its purpose.
Although I agree that this thread is old and that everything that needs to be said has already been said. People bring this thing back from the grave from time to time because they want to see it happen. And I empathise. I think maybe they like to hope that having a little activity in here from time to time might make CCP realise people still want this. Although frankly, if CCP are ignorant of the fact still, there probably isn't any hope of them realising it. "In the age of information, ignorance is a choice." |
Arduemont
The Asteroid Solution
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Posted - 2013.07.08 16:39:00 -
[77] - Quote
War Kitten wrote:Computer games don't run on imagination. Someone has to program in all the things.
As a professional programmer, I disagree. Programs really are the product of our imagination. Programming is like starting with next to nothing and then making whatever you want or dream of with that nothing. I know it requires a lot of hard work, and the bigger the code for a client gets the more work it requires to add or expand on it. But at the heart of it, it all runs on equal parts imagination and determination.
"In the age of information, ignorance is a choice." |
Arduemont
The Asteroid Solution
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Posted - 2013.07.09 13:40:00 -
[78] - Quote
Ishtanchuk Fazmarai wrote:Flamespar wrote:You know what annoys me the most about the locked door?
I am an explorer, and beyond the door is a side of New Eden I haven't seen yet. That's because the latest B-plans were that you had to leave the station, fly to a site, then leave your pod and your ship and your crew behind and then get shot in the face by someone who arrived earlier. Failing that, you get to find a treasure chest with blingies inside and call it a day in case nobody shot your ship down while you were away playing Indiana Jones like an idiot. And all meanwhile your crew (3,000 guys in case you fly BS) just played cards and watched TV as their almighty capsuleer got shot in the face. It so much makes so much sense that my sense-o-meter is out of scale -or maybe the battery died? Because, you know, there's nothing meaningful enough in opening a door and meeting people...
Okay, first off... Indiana Jones is awesome. Seriously.
Also, capsuleers don't need crews. "In the age of information, ignorance is a choice." |
Arduemont
The Asteroid Solution
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Posted - 2013.07.09 15:59:00 -
[79] - Quote
Vincent Athena wrote:Arduemont wrote:Ishtanchuk Fazmarai wrote:Flamespar wrote:You know what annoys me the most about the locked door?
I am an explorer, and beyond the door is a side of New Eden I haven't seen yet. That's because the latest B-plans were that you had to leave the station, fly to a site, then leave your pod and your ship and your crew behind and then get shot in the face by someone who arrived earlier. Failing that, you get to find a treasure chest with blingies inside and call it a day in case nobody shot your ship down while you were away playing Indiana Jones like an idiot. And all meanwhile your crew (3,000 guys in case you fly BS) just played cards and watched TV as their almighty capsuleer got shot in the face. It so much makes so much sense that my sense-o-meter is out of scale -or maybe the battery died? Because, you know, there's nothing meaningful enough in opening a door and meeting people... Okay, first off... Indiana Jones is awesome. Seriously. Also, capsuleers don't need crews. Actually, we do, and by lore there is a crew in all ships bigger than a shuttle. When the wreck diving feature was under consideration there were three options for who went in: A crew member (being directed by you), a soft clone of you, or yourself. Only in the last option would you be unable to fight your ship if you got attacked.
Sources for all the above? The wiki is contradictory about whether crews are required for a capsuleer. There is a minimum crew page that states minimum crew members for capsuleer ships. However, the lore and fiction are full of examples of capsuleers flying without crew. From the Eve wiki;
"pod pilot heroes flying on the side of the Caldari during the twilight years of the Gallente-Caldari War, executing manoeuvres unthinkable to those encumbered with a crew complement and the bothersome necessity of using vocal commands and hand-eye coordination to steer their vessels."
In Templar One, our Gallente Hero flies the Mordus dreadnought, which he sacrifices to save others because it has no crew to speak of. During The Empyrean age, a number of capsuleers travel back and forth, completely alone (ie, without crew), in frigates and stealth bombers, to the drone hive that houses the antidote to the broker's affliction.
As for the wreck diving prototypers considering anything other than capsuleers going in person... Well, I can't see any evidence of that. It would destroy any element of risk. Risk is good for gameplay in Eve. The whole game is ultimately designed on that premise.
"players move through our abandoned structures with their fitted Extra-Vehicular Activity suit, using their wits, tools and teammates to deal with the hazardous environment."
"Right now weGÇÖre thinking that these abandoned structures are so dangerous, radioactive and toxic, that they can only be entered with special suits."
"Robot electronics would toast, thus only teams using gear that involves crude electronics, like found in EM resistant military hardware can go in and recover the technology that lies within."
Looks to me like you have to go in person. Remote access is not available. "In the age of information, ignorance is a choice." |
Arduemont
The Asteroid Solution
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Posted - 2013.07.09 17:36:00 -
[80] - Quote
Vincent Athena wrote:What enters the exploration site: https://forums.eveonline.com/default.aspx?g=posts&m=1569956#post1569956"We do have various ideas regarding death within a site as there will indeed be dangers for you to overcome, including other players. (if we, Team Avatar, get our way) Here are some: 1. Death will be like the standard pod kill death but then that leads to the issue where your ship is still docked at the site. 2. You enter sites with a clone rather than your actual avatar. 3. You enter sites with crew members rather than clones."
Well found. I concede.
Except on the crew thing. Official lore is riddled with examples that contradict that one wiki article. "In the age of information, ignorance is a choice." |
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Arduemont
The Asteroid Solution
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Posted - 2013.07.10 13:31:00 -
[81] - Quote
Vincent Athena wrote:Deborah Bat-Zeev wrote:Ishtanchuk Fazmarai wrote:You got your lore wrong. I remember at least two chronicles where capsuleer crews are key. All these lives are fit to ruin. (A capsuleer investigates a survivor of the destruction of his ship and crew)Prosopagnosia. (A capsuleer plays wicked games with his crew.) The lore may say so to further illustrate CCP's sociopathic and socialdarwinistic hardcore Randian teabagger ideology, but as long as there's not a single hint in-game that there are actually other people on your ship crews can be considered non-existing. There is. In the new player experience one of the first things said to the new player is "You are the ship's captain, you issue orders and your crew carries them out", or something like that.
There isn't really a great deal of point arguing this over when the devs and lore keepers clearly haven't made up their collective minds. The lore says both, and because this is a fictional universe they can both be right. "In the age of information, ignorance is a choice." |
Arduemont
The Asteroid Solution
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Posted - 2013.07.10 13:47:00 -
[82] - Quote
Ishtanchuk Fazmarai wrote:Deborah Bat-Zeev wrote:Ishtanchuk Fazmarai wrote:You got your lore wrong. I remember at least two chronicles where capsuleer crews are key. All these lives are fit to ruin. (A capsuleer investigates a survivor of the destruction of his ship and crew)Prosopagnosia. (A capsuleer plays wicked games with his crew.) The lore may say so to further illustrate CCP's sociopathic and socialdarwinistic hardcore Randian teabagger ideology, but as long as there's not a single hint in-game that there are actually other people on your ship crews can be considered non-existing. Also there aren't clues that we have a power source in our ships, but then the capacitor wouldn't refill itself, would it?
Actually, I hate to say it, but the fact that the capacitor refills is a clue.
"In the age of information, ignorance is a choice." |
Arduemont
The Asteroid Solution
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Posted - 2013.07.11 13:25:00 -
[83] - Quote
Ashlar Vellum wrote:Arduemont wrote:Vincent Athena wrote:Deborah Bat-Zeev wrote:Ishtanchuk Fazmarai wrote:You got your lore wrong. I remember at least two chronicles where capsuleer crews are key. All these lives are fit to ruin. (A capsuleer investigates a survivor of the destruction of his ship and crew)Prosopagnosia. (A capsuleer plays wicked games with his crew.) The lore may say so to further illustrate CCP's sociopathic and socialdarwinistic hardcore Randian teabagger ideology, but as long as there's not a single hint in-game that there are actually other people on your ship crews can be considered non-existing. There is. In the new player experience one of the first things said to the new player is "You are the ship's captain, you issue orders and your crew carries them out", or something like that. There isn't really a great deal of point arguing this over when the devs and lore keepers clearly haven't made up their collective minds. The lore says both, and because this is a fictional universe they can both be right. Actually, dev lore keepers made up their minds click.
Fair play, I concede again. This hasn't been a good page for me. They may need to release some corrected editions of their books and change a few entries in the Evelopedia though..
"In the age of information, ignorance is a choice." |
Arduemont
The Asteroid Solution
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Posted - 2013.08.02 06:55:00 -
[84] - Quote
Doc Fury wrote:Look! That old horse got up again!
Somebody get a stick, it's ready to be beaten some more!
Do you expect any less? Especially since the CSM ignored any Avatar related points in the "reasonable" suggestions thread, despite their getting more likes (and suggested more times) than a great deal of the crap that ended up on the final 99 list.
A great many of the items on that list are not "medium" things at all, they're less significant that most of the Little Things changes we get each year. It's a joke. "In the age of information, ignorance is a choice." |
Arduemont
Caldari Provisions Caldari State
1662
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Posted - 2013.08.05 16:58:00 -
[85] - Quote
Solstice Project wrote:I guess I have only imagined that Hilmar said they have a plan for the next years...
It's all well and good being told that there is a plan, but we've seen very little of it. We get the occasional twitter comment from someone important like Hilmar saying "Wow, people really want WiS!", but that doesn't change the fact that we hear nothing solid of this plan and they expect us to trust them. "In the age of information, ignorance is a choice." |
Arduemont
Caldari Provisions Caldari State
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Posted - 2013.08.05 18:36:00 -
[86] - Quote
Guttripper wrote:During this year's Alliance Tournament, CCP played it smart and learned from their past mistakes - they did not hype anything at all (or I utterly missed it). No discussions about what their future ideas, plans, or visions are to be for either Dust or Eve. So could this be construed that CCP is going to let the games idle on their own merits? Or would they rather avoid the backlash of threads like this by not having to justify anything based upon some past hyped dream?
Based upon their past track record, I feel they want to keep quiet.
To be honest, it's a fairly smart approach. But the damage has already been done and the silence is just compounding it. It would have been a perfect strategy if they had started like that. The backlash in this thread isn't just about it's OP, it's about CCP saying they would achieve walking in stations content and saying it over and over since late 2006. Even now they will keep saying "We will eventually do it". "In the age of information, ignorance is a choice." |
Arduemont
Caldari Provisions Caldari State
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Posted - 2013.08.06 07:14:00 -
[87] - Quote
None ofthe Above wrote: It makes little sense to have CCP developers spend much effort on Avatar work in EVE until the Carbon team in WoD has some really stable stuff to try to port back. They don't seem to be gearing up for a marketing push for this christmas, so likely will be a year yet at least before we see something there.
The WoD team have abandoned the Carbon engine as it is known, and have created something custom out of it to suit their needs. From what Devs have said on the subject it sounds very unlikely that any code will be re-usable from their platform to ours. I had high hopes that the WoD production would eventually turn into WiS for Eve, but that seems very unlikely now.
I'll get you a link at some point, but currently the search function is inoperable. "In the age of information, ignorance is a choice." |
Arduemont
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Posted - 2013.08.07 14:22:00 -
[88] - Quote
Taiwanistan wrote:tell me again why eve is dying? tell me all the latest renditions of "because no emoting"
You do look pretty stupid talking about emoting like anyone actually cares. "In the age of information, ignorance is a choice." |
Arduemont
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Posted - 2013.08.08 12:51:00 -
[89] - Quote
None ofthe Above wrote: I would be interested in that link. Last I heard was that the code was "forked", which means they started from the same base as EVE but not bothering to commit any changes back to the original branch of the code. Some folk may view that as abandoning the Carbon engine but it shouldn't be.
If they've really chucked it out and started with ANOTHER custom engine, well they are working on a Duke Nukem release schedule then. I'd just write it off at that point.
When I said 'abandoned the Carbon engine as it is known', I meant that the Carbon engine they are working with for WoD is not the same as the one we have for Eve. "Forked" is right, it is apparently the same engine but customized (who knows how much) to be a better fit for the WoD project.
I get the impression that for the "fork" to have been noteworthy there must be significant changes, and therefore we're unlikely to see much content ported from one to the other. That is more or less personal interpretation, but I don't think it sounds good.
The original thread linked below; (I spent half an hour looking through my posts because the search function isn't working.) https://forums.eveonline.com/default.aspx?g=posts&t=174634 It has the article this information was taken from. Apparently information leaked by a CCP employee to the chap who wrote the article.
Below a quote from the original article;
Quote:We are able to report that the original idea of both EVE and the WoD MMO using a unified Incarna/Carbon engine is no more and hasn't been for some time. "In the age of information, ignorance is a choice." |
Arduemont
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Posted - 2013.08.08 17:10:00 -
[90] - Quote
Anna Karhunen wrote:Stitcher wrote: Maybe I want to set up my own epic mission arcs and send people all over New Eden in a relationship where they get paid for doing the arc, and I get paid a little bit too.
Maybe I want to make NPC agents obsolete, and put mission running in player hands.
There are all sorts of options, if you just exercise a little imagination.
Good examples that remind me of something couple of days ago. Let's say that CCP decided to make the WiS part as something that was optional for capsuleers and either low price or free to play for non-capsuleers (and essentially meant to be gateway drug for them in order to get them hooked to EVE and get them to acquire pilot license). Now, to get around the non-capsuleers could hire other players, or NPC transports. Either one could be destroyed by players and non-capsuleer would then be stranded at closest station or planet. Not only might there be hazards out there to overcome (environment, hostiles), but they might have to light a beacon, to which any other player could then respond to, pick up the stranded player and drop off at drop off point. Some suitable NPC faction would then issue ISK and standing reward. Sort of player initiated dynamic mission, which could even be extended to include wormhole space.
I have always loved this idea. I think the idea of "non-capsuleers" playing F2P is fantastic, and would add so much depth to the game. Imagine a pirate stopping a hauler full of passengers in lowsec and ransoming all the passengers as well as the driver. Imagine, setting up a con where you promise to move passengers but take them out to lowsec and ransom their lives or steal their goods. No pilots licence(sub)? Then you have to rely on people with a sub to leave the station.
Taiwanistan wrote:my own idea for wis is like an alley-oop in basketball but for podding, i suicide gank someone's avatar, which is equivalent of a podkill, my buddy or alt ambushes the victim again immediately upon clone awakening. a successful attempt will result in loss of skill points for the victims, something like that. intel on where the victim's clone is based at will be provided by hacking game of some sort. to avoid getting slam dunked by an alley-oop one should place their clones in a nullsec station or shift them around periodically. maybe a notification mail will be sent out alerting players that others are sniffing out where their clone is based at.
In the Empyrean age book, the Broker permanently kills a capsuleer by finding where his clone is stored. He kills him in space and then crashes a Nyx into the station that houses the guy's capsule, destroying the station. Bad ass. Would be cool to do something similar in the station. Put a bullet in their head as the clone vat opens. It would have to be nearly impossible to find the clone vat they are using, unless they were stupid enough to tell someone where their clone is stored. "In the age of information, ignorance is a choice." |
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Arduemont
Rotten Legion Ops
1756
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Posted - 2013.08.13 16:41:00 -
[91] - Quote
Dimaloun Vyreen wrote:Jennifer Maxwell wrote:This sounds like an obscure and seemingly irrelivent question, but chat boxes are still going to be available if this exploration stuff in implemented, right?
Mics are great and all, but a little impractical for those of us who can't talk. I assume so. It'd be impractical to remove it.
I'm not personally sure I would want local broadcasted from inside an Avatar environment. A separate chat perhaps... "In the age of information, ignorance is a choice." |
Arduemont
Rotten Legion Ops
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Posted - 2013.08.13 16:51:00 -
[92] - Quote
Stitcher wrote:A separate chat would effectively make it an instance, really. I think we're all against that, right?
No not really, because an instance is inaccessible by others on the outside. By your logic, each system is an instance. Although you could see it like that anyone can jump into a system. So long as people can dock and join you (to kill you or otherwise), it's not really an instance the way Eve looks at it. "In the age of information, ignorance is a choice." |
Arduemont
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Posted - 2013.08.14 11:14:00 -
[93] - Quote
Stitcher wrote:Nah, see, I troll people by not arguing with them. It's a meta thing. I'm So Meta Even This Acronym "In the age of information, ignorance is a choice." |
Arduemont
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Posted - 2013.09.14 19:15:00 -
[94] - Quote
This is now officially the most viewed non-stickied thread on the Eve forums. "In the age of information, ignorance is a choice." |
Arduemont
Rotten Legion Ops
1813
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Posted - 2013.09.14 19:31:00 -
[95] - Quote
Varius Xeral wrote:the belief that threadviews somehow indicate support
Hey, you said it, not me.
Sure, it doesn't. It does indicate that more people want to read the thread more often than the others though. Make of that what you will. I've given up arguing with the likes of you. I just made a java program to systematically check the highest views on the forum for non-stickied threads and wanted to share the results. "In the age of information, ignorance is a choice." |
Arduemont
Rotten Legion Ops
1823
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Posted - 2013.09.17 20:56:00 -
[96] - Quote
I see a few people have jumped on the un-subbing train. Just popping in to let you know that I beat you to it. "In the age of information, ignorance is a choice." |
Arduemont
Rotten Legion Ops
1823
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Posted - 2013.09.18 06:54:00 -
[97] - Quote
Ishtanchuk Fazmarai wrote:Arduemont wrote:I see a few people have jumped on the un-subbing train. Just popping in to let you know that I beat you to it. In terms of unsubs, the real deal is what will CCP do to retain everyone who would rather play SC in the event that SC actually delivers. And certainly the derelict exploration looks like it's stepping on CCP's toes...
I don't think they'll do anything. The sceptic in me says they will release nothing interesting and subs will fall this coming expansion. With the massive sub raise after Retribution they will still probably be up from the year before, but that's a lot of wasted potential. That said, if this next expansion is crap and so are the next two, then I image CCP will see a lower total subs than the year before scenario. A first for CCP.
In all likelihood, they will pull something out of the bag within the next year and a half, but at the moment I am not convinced. The Marauder changes sound very interesting, sure... A little bit more than just balancing I guess, but I don't fly Marauders and have no intention of doing so just because they're changing. We'll get some idea of what is coming trickle through sooner rather than later hopefully. "In the age of information, ignorance is a choice." |
Arduemont
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Posted - 2013.09.18 18:11:00 -
[98] - Quote
handbanana wrote:When SC has failed to destroy EVE or deliver a comparable playable game 12 months from now, will the SC zealots be crying about that failure here, or on the SC forums?
I thought espousing EVE's demise using CCP's forums was considered rumor mongering.
I don't think SC will make Eve players drop subs. I think CCP are more than capable enough of making people want to quit without outside influence.
"In the age of information, ignorance is a choice." |
Arduemont
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Posted - 2013.09.19 07:10:00 -
[99] - Quote
Just confirming that the discussion about how long it will take them to make SC earlier is making a lot of deductions that shouldn't really be made.
As a developer myself I can tell you the engine your working with makes a massive difference. I've never worked with Carbon obviously, and I have never worked with Cry 3. But we know that so far CCP haven't developed anything Avatar based with Carbon (anything worth talking about anyway), and Roberts has already achieved infinately more than them in that regards. Also, his 20m budget is 20m so far, for a while his budget was going up by 1m per week. And that is just the kickstarter money. He also has a lot of people investing and just giving him money from other sources. I imagine his currently total budget is much greater than double 20m.
As for Eve having 300 employees, and Robets having 200... well that's not true or relevant. CCP has 300 devs, Eve probably has something like 60-80 dedicated employees. The rest will be general admin, or working on other games. Roberts isn't working on any other projects. On top of that, Roberts is developing a new game. No signifcant amount of his employees will be customer support. Software maintainance takes as much or more man hours than developement. Currently Roberts isn't maintaining anything so you can double his developement time just on that.
Basically, Roberts has it easy. A better engine, more employees, more money, no maintainance and a new project that doesn't have old code that needs sifting through. There are more things to take into account but that will do. Trying to compare the amount of time it will take for Roberts by using CCP as an example is futile at best. They are in very differant baost. Best to just look at History as an indicater. Has Roberts dilivered on every promise so far? Yes. Has CCP? No, lol. Will Roberts get it all done when he says he will? Probably. Will CCP deliver on any of their future promises? Probably not, lol. "In the age of information, ignorance is a choice." |
Arduemont
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Posted - 2013.09.19 20:35:00 -
[100] - Quote
Cade Windstalker wrote: Also Dust 514 is based on the Carbon engine
I stopped reading there. Dust514 uses the Unreal 3 engine. Check your facts. "In the age of information, ignorance is a choice." |
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Arduemont
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Posted - 2013.09.19 21:06:00 -
[101] - Quote
Cade Windstalker wrote: Woops, you are correct. My bad.
I do suggest you read the rest of it though.
As you were suprisingly polite and admitted your wrongs, I went back and read the rest. Being able to admit you are wrong is a quality I have always admired in a person. The wiki that you linked talking about their funds is massively out of date. At that point they had only crowd sourced 6m, when recent blogs etc are quoting their most up-to-date figure as nearing 21m. A lack of evidence for a specific number of other sources of funding is not evidence of a lack of funding. That's quite a backward way of looking at it.
I took the figures on CCP's employees from your previous arguement. The 600 number your saying there is... well.. I don't know where you got it from. The last official figure I can find is that CCP had a total of 350 staff (on all projects) in 2009. I think that's before Incarnageddon.
At the end of all that my point is (take it from a software developer), Roberts has it really realy easy compared to CCP. Comparing their developement speeds just isn't worth it. "In the age of information, ignorance is a choice." |
Arduemont
Rotten Legion Ops
1846
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Posted - 2013.09.20 08:20:00 -
[102] - Quote
Davon Mandra'thin wrote: I vaguely remembering there being an entire threadnaught about it at some point.
Said threadnaught. "In the age of information, ignorance is a choice." |
Arduemont
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Posted - 2013.09.20 22:50:00 -
[103] - Quote
Rhes wrote:Johan Civire wrote:I have read you`re input there is nothing that declarable about wis out of the picture you are just trolling. Maybe you didn't play when Incarna was released. WiS and microtransactions are tied together and both are bad for the game.
They really aren't. There is no reason any future WiS content needs to have micro-transactions associated with it. "In the age of information, ignorance is a choice." |
Arduemont
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Posted - 2013.09.20 23:09:00 -
[104] - Quote
Rhes wrote: Here's the best thing, though. Considering how successful the game has been since CCP decided to refocus on real Eve content there's no need for them to worry about WiS or microtransactions. Everybody wins!
Yes, retribution was very successful. So far though no data on Odyssey, which I personally think was a flop. The closest thing we have to data talking about subs since Odyssey is the average active number of people logged in. Those numbers went up on the release of Odyssey, and instead of staying up like they did after Retribution they have been falling continuously since to the point they are now as low as they were pre-retribution.
Not that I think this affects the WiS argument. The number of people subbed has nothing to do with it. The only thing that really matters is whether people want it and whether it would be good for the game. If WiS content could attract more subs than we are currently attracting then the current subs are irrelevant. I personally think it could do that. "In the age of information, ignorance is a choice." |
Arduemont
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Posted - 2013.09.20 23:31:00 -
[105] - Quote
Rhes wrote:Arduemont wrote:The number of people subbed has nothing to do with it. In a subscription game it's the only metric that matters. I don't know why people keep wanting to ignore it. If they scrapped their current plan and went all in on WiS and it caused most of the subscribers to stop giving CCP money would you count that as a success?
You really didn't understand what I said. I am saying that as long as WiS would increase subs, it doesn't matter how good the game is doing at the moment. I agree, subs are the only thing that matters, but the current subs are irrelevant. It is only the potential subs gained over the current that matter.
The fact that the game is doing fine does not mean it can not do better. That is what I am saying.
When I said "The number of people subbed has nothing to do with it.", I meant it. Because The number of people who could be subbed, is more important an indicator in this argument. "In the age of information, ignorance is a choice." |
Arduemont
Rotten Legion Ops
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Posted - 2013.09.20 23:46:00 -
[106] - Quote
Rhes wrote:Arduemont wrote:I am saying that as long as WiS would increase subs, it doesn't matter how good the game is doing at the moment. I agree, subs are the only thing that matters, but the current subs are irrelevant. It is only the potential subs gained over the current that matter Your problem is asserting that WiS would increase subs when past history indicates, rather clearly, that it has the opposite effect. The only time in the history of Eve that subscription count went down was when WiS was released.
That's not true. There was an almost identical drop in subs following Tyrannis*. Also, I would like to say, we never got Walking in Stations. We got 1 crap room. We also got ridiculously over-priced micro transactions, a massive amount of controversy and almost no other content from that expansion because they spent the entire time developing Carbon (which, by the way, we have been reaping the benefit of ever since).
The assertion that "WiS" cause Incarnageddon, is just rubbish. Not least of all because we never got "WiS".
*I correct myself, slightly worse drop in subs following Tyrannis. "In the age of information, ignorance is a choice." |
Arduemont
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Posted - 2013.09.20 23:54:00 -
[107] - Quote
Rhes wrote:Arduemont wrote:The assertion that "WiS" cause Incarnageddon, is just rubbish. Not least of all because we never got "WiS". Based on the complete failure of DUST and the fact that WoD is still vaporware do you honestly believe CCP is capable of adding meaningful WiS to Eve? And even if, by some miracle, they were would it worth having them neglect spaceship content again to appease a small group of people who can't live without it?
So what your saying is, CCP is **** and we should get used to it? Well excuse me for wanting to have some faith in CCP. As for would I want CCP to neglect spaceship content over WiS? They don't have to neglect it. Also, it's really not a small group of people. This is why you are the minority in this discussion. "In the age of information, ignorance is a choice." |
Arduemont
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Posted - 2013.09.21 00:03:00 -
[108] - Quote
Rhes wrote: And if you think I'm in the minority of players you might want to scroll up and look at the graph again. Or just read back through this thread...there are a few dozen people at most who just can't accept that Eve doesn't need emotes or dance parties to be a great game.
You really are the king of irrelevant comments. Firstly, I have gone through this thread and I'm sad enough to have actually counted the different unique posters and whether they are pro or con and the cons lose out more than two to one. As for the graph, it has nothing to do with the argument as I have already explained and you seem to have accepted until this last comment. I'm going to sleep. Goodnight. "In the age of information, ignorance is a choice." |
Arduemont
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Posted - 2013.09.21 10:35:00 -
[109] - Quote
The sheer volume of drivel that comes out of Rhes is frankly amazing.
All of your arguments have been covered time and time again throughout this thread. I remember now why I stopped posting before, because I got tired of repeating myself to people who will just throw the same discredited arguments up over and over again. "In the age of information, ignorance is a choice." |
Arduemont
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Posted - 2013.09.21 20:55:00 -
[110] - Quote
Doc Fury wrote:Maybe you guys can petition CCP to rename this thread: "Star Citizen and the future of our prototype"
Although I don't personally give a **** about Star Citizen, I understand the obsession. CCP promised a complete sci-fi simulator and never delivered. And now, someone else is doing it and delivering. "In the age of information, ignorance is a choice." |
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Arduemont
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Posted - 2013.09.21 21:48:00 -
[111] - Quote
Doc Fury wrote:Arduemont wrote:Doc Fury wrote:Maybe you guys can petition CCP to rename this thread: "Star Citizen and the future of our prototype" Although I don't personally give a **** about Star Citizen, I understand the obsession. CCP promised a complete sci-fi simulator and never delivered. And now, someone else is doing trying to do it and delivering. am an troll /me r.etard face FYP "In the age of information, ignorance is a choice." |
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Posted - 2013.09.22 10:34:00 -
[112] - Quote
Shalua Rui wrote:Flamespar wrote:What sort of action?
I would've thought an almost 12 month old thread largely in support of meaningful avatar gameplay would be enough. Well, yea, I'm sure it will not go entirely unnoticed... but still, I think there could be done more.
It isn't unnoticed. I've personally pointed it out to CCP employees. They're just ignoring it. "In the age of information, ignorance is a choice." |
Arduemont
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Posted - 2013.09.22 11:00:00 -
[113] - Quote
Flamespar wrote:Shalua Rui wrote:Flamespar wrote:What sort of action?
I would've thought an almost 12 month old thread largely in support of meaningful avatar gameplay would be enough. Well, yea, I'm sure it will not go entirely unnoticed... but still, I think there could be done more. Tweet/email Hilmar? Send CCP door keys in the mail?
Emailed Seagull, Deddawn, and Hilmar. Got a reply from Seagull a while ago.
CCP Seagull wrote:Thanks for the email!
CCP has always been excited about avatars in the EVE Universe, but it is currently not on the roadmap. And when we do put it on the roadmap, it is unlikely to go directly into EVE Online as you know it now, for a number of technical and practical reasons. But we now of course have the "EVE Universe" that can host more than one game - so what you want to look for is game announcements in the future rather than full avatar gameplay crammed into EVE Online the spaceship game - and CCP Hellmar is the guy to poke about it! :)
/Seagull
No response from Hilmar. Reddawn's response was significantly better, but that was some time ago now. "In the age of information, ignorance is a choice." |
Arduemont
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Posted - 2013.09.22 12:00:00 -
[114] - Quote
Ishtanchuk Fazmarai wrote:
Holy ****. Those are some bad employee reviews. "In the age of information, ignorance is a choice." |
Arduemont
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Posted - 2013.09.22 15:17:00 -
[115] - Quote
Flamespar wrote: Especially since time and time again CCP have been told to be clear and unambiguous in their communications with players.
Apparently that is a problem even within the company.
Anonymous Employee wrote:The lack of communication and transparency can be quite frustrating. Managers tend to hide things from the staff and are more reactive than proactive. The company has asked for trust yet has done nothing but hide facts and information from the staff to create a level of distrust and anxiety never seen before. "In the age of information, ignorance is a choice." |
Arduemont
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Posted - 2013.09.23 13:32:00 -
[116] - Quote
Tanthalassa wrote:That WiS demo cost them 20% layoffs
When referring to Incarna I think it's prudent to point out that it wasn't really the CQ that cost them in layoffs. It was expectation management that cost them their subs. If they had said "Look, we know your not going to like it but we don't have much content for you this expansion because we're integrating Carbon, but we do have this room which is the first step", then people might not have been so pissed. Instead, everyone assumed that single stupid room was what took up their developement time because CCP had spent so much time talking about how amazing it was going to be... and then it didn't work on half the playerbase's computers, they forced it on everyone and got rid of ship spinning, introduced micro-transactions that were extortionate, greed-is-good leak, etc, etc ,etc.
I can't help but hammer that point home. Incarna was about Carbon more than anything else, and expectation management, greed and not paying heed to players' wishes cost them their subs. "In the age of information, ignorance is a choice." |
Arduemont
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Posted - 2013.09.23 19:59:00 -
[117] - Quote
Jace Errata wrote:Guttripper wrote: And for a moment, what if nothing is said or done concerning avatar gaming?
Will another year pass and those desiring avatar gaming keep their subscription while threatening to unsub? Will there be claims that unless Eve has avatar gaming, it will be doomed? Will other games be brought into the mix as the course of action for CCP to get it together or else there will be a mass exodus?
I'm sure there will be claims like that made, but personally I don't put any stock in them. Not for quite a few years, at least. Eventually, technology will get to the point where WIS is a "why haven't they done it yet?" feature, and then it might start having an effect, but that's a ways off. Until then, WIS is something lots of people want, but it won't hurt the game to not have. However, I'm not saying it won't benefit the game either. WIS is nigh-guaranteed to bring in extra subscribers, and making existing players happy is almost never bad. It has the ability to be a near-unique selling point, and if done properly could contribute immensely to gameplay and general atmosphere. So no, I don't think there will be a disaster because of it, but really, after Incarna WIS can only go up. They've got the foothold with CQ; the awkward bit is done. From here they've got a lot of improvements to go after, and not really any way to make it worse.
This guy pretty much gets it. At least from my stand point. "In the age of information, ignorance is a choice." |
Arduemont
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Posted - 2013.09.26 11:56:00 -
[118] - Quote
CCP Bayesian wrote:EmpireOfDust wrote:Will the environments be pre-built or procedurally generated?
I ask because pre-built while taking less time to get off the ground initially, get really boring really fast. I'd much rather wait a bit longer and get procedural environments for exploration and stuff, rather than walk down the same hallways in exploration sites throughout new eden. The idea has always been to procedurally generate content from set pieces, think of the way a boardgame like Warhammer Quest works. It's an easily extensible way of working that also lets you get high quality art in which can be a problem with purely procedural content. Generally though I'd of liked to have some rhyme and reason to layouts so you could enter a structure or ship and know what area you were in and have a good likelihood of knowing where you wanted to go in relation to it. Sadly, as per the original post, we're not actively working on avatar exploration at the moment. :(
It's really good to hear from a Dev in this thread, but it does beg the question 'Why bother to post if there is no plan to ever implement this?'.
Don't get me wrong, I absolutely appreciate your contribution and I would rather have you post here than not, but I have to ask the awkward question. Is there any plan for WiS? Because as they say (more or less), to fail to plan for it's implementation is more or less the same as planning to fail to implement it.
I do hate to put you on the spot, but there are no other questions worth asking except the awkward ones. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
1900
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Posted - 2013.09.26 12:12:00 -
[119] - Quote
Lors Dornick wrote:Arduemont wrote: It's really good to hear from a Dev in this thread, but it does beg the question 'Why bother to post if there is no plan to ever implement this?'.
Maybe because there's a significant difference between "no plan to ever implement this" and " currently no plan to implement this".
Well, there is "currently no plan to implement", the Walking In Stations prototype that were first shown as well. That was in 2006. I've been playing for coming on 5 years now and, although I love Eve, if it's going to take longer than 7 more years it might as well never be implemented as far as I am concerned. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
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Posted - 2013.09.26 17:00:00 -
[120] - Quote
Doc Fury wrote:J3ssica Alba wrote:On a serious note, there are people who are literally throwing money at their screen just because SC is going promised to be a well rounded space sim .. with WiS, exploration/EVA, ship boarding. I personally have put over $600 into SC already JUST BECAUSE OF THOSE FEATURES and I know a few others Eve players who have put in more. If Eve offered a similar future we'd be doing the same here. FYP. /A fool and their money....
Then perhaps Eve better start advertising itself to fools, because fools gave SC $22m. They are a business after all. "In the age of information, ignorance is a choice." |
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Arduemont
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Posted - 2013.09.26 17:45:00 -
[121] - Quote
Doc Fury wrote:Sorry that the truth is "dumb" and that you have no other recourse but to name-call and then block me simply because you have no valid argument.
No offence Doc, but your arguments so far haven't exactly been the bees knees. "In the age of information, ignorance is a choice." |
Arduemont
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Posted - 2013.09.26 17:55:00 -
[122] - Quote
Doc Fury wrote:Arduemont wrote:Doc Fury wrote:Sorry that the truth is "dumb" and that you have no other recourse but to name-call and then block me simply because you have no valid argument.
No offence Doc, but your arguments so far haven't exactly been the bees knees. Players who argue and espouse that a space toilet in a pre-alpha game is some kind of big achievement that reflects on how that game will eventually turn out, isn't exactly the toad's chode either. /or based in reality.
Don't mean to be funny mate, but you brought it up like it was important. Your the idiot who started the stupidity. And now your suddenly on your high horse? Your the only one who thinks your being smart here. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
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Posted - 2013.09.26 17:59:00 -
[123] - Quote
Vaju Enki wrote:Please add a option to remove the WiS crap from the EvE Online client, uses too much HD space.
Please add an option to remove this Vaju crap from the forums, uses valuable bandwidth. "In the age of information, ignorance is a choice." |
Arduemont
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Posted - 2013.09.26 18:23:00 -
[124] - Quote
Doc Fury wrote:Arduemont wrote:Doc Fury wrote:Arduemont wrote:Doc Fury wrote:Sorry that the truth is "dumb" and that you have no other recourse but to name-call and then block me simply because you have no valid argument.
No offence Doc, but your arguments so far haven't exactly been the bees knees. Players who argue and espouse that a space toilet in a pre-alpha game is some kind of big achievement that reflects on how that game will eventually turn out, isn't exactly the toad's chode either. /or based in reality. Don't mean to be funny mate, but you brought it up like it was important. Your the idiot who started the stupidity. And now your suddenly on your high horse? Your the only one who thinks your being smart here. Um, O.K. whatever you are getting on about, it was lost on me. Go back a few pages where the whole "space toilet" was proclaimed as such a big deal by Ishtanchuk, who then later stated that it was somehow an indicator of how awesome SC is going to be because it was done pre-alpha.
I decided to call your bluff and check. If they did say anything it was more than 30 pages ago, in which case you as good as brought it up anyway.
https://forums.eveonline.com/default.aspx?g=search&postedby=Ishtanchuk+Fazmarai
Your starting to look pretty daft defending your argument about space toilets. "In the age of information, ignorance is a choice." |
Arduemont
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Posted - 2013.09.27 08:41:00 -
[125] - Quote
ISD Gallifreyan wrote: That option already exists my friend. Click on the name below the player's portrait to the left, and select "Hide Posts"
Haha, many thanks. : P
As for the state of this thread, well... I think people are just trying to complain for the sake of complaining in the hopes a **** storm is kicked up and CCP change their development plans. I really really want WiS content. Actual content.
The people in here talking about fish tanks, painting walls, and toilets really aren't helping themselves. Yes, SC is going to have a significantly better Avatar (and probably space travel) system than Eve does, but you don't need to keep going on about it. SC and fish tanks are besides the point, the point is that we want Avatar content and CCP's senior management is too stubborn, blind and stupid to see what we want and start steering towards it.
As for people ranting about this coming expansion being ****, well it already has more content than Odyssey had. Odyssey was a pile of **** and this expansion is going to be significantly better, at least if CCP doing start ******* up from here on. That said, I do hope there will be more, and this isn't it... otherwise it will feel like just a patch. A better patch than Odyssey, but still a patch.
I'm not sure I have the energy to argue in here any more. This coming patch might make me hold onto my sub for a bit, but I've lost all hope of ever seeing any WiS content. I can't help but feel sorry for the WiS supporters within CCP. They see we want it, and want to make it for us, but the stuck up, blind, elitist, 'old guard' at the top are incompetent. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
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Posted - 2013.09.27 09:39:00 -
[126] - Quote
Arduemont wrote: As for people ranting about this coming expansion being ****, well it already has more content than Odyssey had. Odyssey was a pile of **** and this expansion is going to be significantly better, at least if CCP doing start ******* up from here on. That said, I do hope there will be more, and this isn't it... otherwise it will feel like just a patch. A better patch than Odyssey, but still a patch...
I take it back, I watched the recording of the live feed. It looks about as **** as Odyssey was. Great. "In the age of information, ignorance is a choice." |
Arduemont
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Posted - 2013.09.27 15:47:00 -
[127] - Quote
Baby ChuChu wrote: And while I know plans have changed and there's other work to be done and blah blah blah, I can't be the only one who finds it just a little bit strange how a pretty solid company of 10 great years can't (or won't?) figure out how to also make progress on something they started talking about years ago.
I think it's fair to say they wont, rather than can't. I think mostly because they are busy making stuff no one asked for, like Dust and Valkyrie. They are quite capable of making Eve much better very quickly, but they wont because they have committed to two unasked for games concepts.
Just imagine for a moment what we would have now if that development time was spent on Eve instead of Dust fail. It really shows in the last two expansions, and probably the next one. We're getting half the amount of content that we used to. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
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Posted - 2013.09.27 18:40:00 -
[128] - Quote
Doc Fury wrote:Trii Seo wrote:Hey, never never ever diss the power of space-pants. Especially if they come with a free codpiece shaped like a Damnation. In fact, they should introduce said space-pants and make it possible to have a portrait involving solely your trunk. WTB - Thorax codpiece. Or would that qualify as something other than a codpiece?
I think if you had a codpiece shaped like a Thorax, it might qualify as a strap-on. Just sayin'.
"In the age of information, ignorance is a choice." |
Arduemont
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Posted - 2013.09.28 09:21:00 -
[129] - Quote
Irrelevant. Eve subs have gone up every quarterly since the game was launched. Your arbitrarily referring to WiS in the middle is just misleading and has nothing to do with it. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
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Posted - 2013.09.28 17:36:00 -
[130] - Quote
Varactyl Charante wrote:Deadspace.
If it were just a copy of Deadspace I would be thrilled. Thought that game was amazing and incredibly intense for a 3rd person game.
Unfortunately with Dust, Valkyrie and all their current plan sucking up their development time, this is just a pipe dream. I imagine Dust will cripple Eve for a while, because it's out subs that are paying for Dust development and they only have about 3000 un-paying players online at any one time so Dust doesn't look like it will ever pay for itself, it will just suck up Eve development time and profits for the rest of time. "In the age of information, ignorance is a choice." |
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Arduemont
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Posted - 2013.09.28 17:50:00 -
[131] - Quote
Rhes wrote:J3ssica Alba wrote:Stop talking to it (the Rhes thing) .. its just like a voicemail message, no matter how much you try to reason with it, it will keep auto repeating. I'll keep repeating the truth until somebody proves it's not.
Calling it the truth doesn't make it the truth. Also, you proved that it wasn't yourself enough times. Maybe if you addressed people's counter-arguments instead of just stamping your feet and repeating yourself people might take you a little more seriously. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
1939
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Posted - 2013.09.29 16:12:00 -
[132] - Quote
As much as I would like more Avatar customisation I have to agree with Taiwanistan here for a change. Not about the reason it should be dumped thing. You don't dump a good idea because a couple of people want it to be slightly different to how you do. Baby and bath water and all that. Either way though, what exactly would be the point of implementing any of those before we have any game-play?
Now, I want WiS content more than the next guy but we need something solid that interacts with Eve meaningfully before any more arts development is put in. Implement the prototype first, and get multiple Avatars in one environment (the big hurdle), work on some other group environments, and then add some more clothing options in afterwards when the clothing can actually be seen by other people. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
1939
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Posted - 2013.09.29 16:45:00 -
[133] - Quote
Ishtanchuk Fazmarai wrote:Baby ChuChu wrote:I don't think Ish, J3ss, Shalua, or anyone else for that matter, would really take vanity features over meaningful gameplay. I think they're just discussing it because 1. that stuff would be cool to have one day and 2. there's not much else going on in this thread worth discussing at the moment.
Since CCP isn't even remotely entertaining the idea of any sort of WiS at the moment, we have to do it ourselves. Customization is the maximum we can expect to get at the moment, as the Hallelujah Plan turns to be about nullsec space only. (No, it won't be nullsec as in sov-space, rather some sort of player-spawned space pockets accessible only through player-made gates; anyway, it will be 0.0 security and likely will be quite away and inaccessible from hisec).
I can't help but feel this new plan is very much the same as their old WiS plan.
"We're going to let Capsuleers explore NEW space!"
No one has said what the difference between this new space and all old space will be. We might end up with random systems that aren't any different to any other space where we can do the same things as we could in all the other system... BUT, it's technically our space.
Kind of like our Captains Quarters. It just seems like they're going to end up in the same place as they did before. With bugger all for their hype. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
1940
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Posted - 2013.09.29 21:03:00 -
[134] - Quote
Syds Sinclair wrote:..Hey, this Eve game looks pretty cool. Spaceships, sweet! Thousand of solar systems to explore and conquer! Space combat! Oh man, Wormholes! Now, if they just added planets we can walk on and Evac Suits and /dance emotes and fashion, this would be a pretty awesome game!
Cheese and Rice.
CCP: /History Channel Guy - Spaceships!
Eve the UNIVERSE is more then just spaceships. Its a long history and very content rich. I've read he booms and the chronicles. Its awesome, and I love it.
BUT!
Eve the VIDEO GAME is about spaceships. All the other stuff is just not practical. Sorry.
I have to laugh. CCP being CCP. Lets do WiS! Lets make a FPS! Lets make PANTS for the players avatars! Holy cow lets make EVACSUITS!! And looting! Gamers love looting!
Good thing Eve players are intelligent enough to knock CCP back on track whenever they forget that Eve is Spaceships.
I don't even... "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
1943
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Posted - 2013.09.30 12:13:00 -
[135] - Quote
Guttripper wrote:A thought for discussion - is CCP capable of creating a full-fledged avatar gaming universe?
Not without letting go of developer resources for one of their precious hobby projects. Ie, Dust, Valkyrie, World of Darkness. If they would do that, then yes I believe they would be able to do it.
Crucible, my favorite expansion of all time and one of the biggest boosts to active player numbers we have ever had, managed double the in-space content of any expansion since then. Literally double. Go to the Crucible expansion page and have a quick read. Also, they included as big a balancing effort as every expansion after it.
On top of that, they also released more than 4 times the WiS content of Incarna. They released the three other CQs, plus other cloths, optimizations and tweaks. So, if CCP can do that, then we know they can. Also, I would like to point out, the Avatar exploration gameplay prototype was built during that development cycle. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
1944
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Posted - 2013.09.30 16:01:00 -
[136] - Quote
Mr Kidd wrote: The performance issue with Incarna went beyond simply burning out OC'd hardware, if even. At the time my system was right in the middle of hardware performance. Decent video card, decent processor. Certainly, it could not be characterized as meeting only the minimum system requirements of the game and yet CQ performance was horrendous. I've been building computers since, well, over 20 years, so I like to think I know at least how to spec out a system to my needs.
I recently rebuilt my system, new GPU included. Again, not to top of the line performance, I shoot for the most bang for the buck that I can while edging just over the line of mediocrity. I've found this to be a comfortable place. Given that we're now 2 years past Incarna's release one would think new generations of hardware would more than overcome performance requirements for Incarna. I was quite disappointed that it was still taxing my system, overly utilizing the GPU, fans complaining with their whirling as they attempted to keep my GPU cool. While I was in the +30fps arena with Incarna, it still suffered from laggy input and character control.
No, Incarna if optimized, is just poor code. If not optimized, is just poor coding. Either way you look at Incarna its bad. That CCP dropped it like a hot potato means there's nothing redeeming about it. Otherwise, customer complaints withstanding, CCP would not have abandoned it entirely. It was an investment. Or, just an alpha for WoD. Who knows. I'm sure half of what the community thinks they know isn't nearly what is reality within the iron curtain of CCP.
I was running CQ on a two year old -ú1600 XPS laptop when it was released and it HATED it. It jumped and froze and took forever to load. The performance issues with CQ were, I believe, an important part of the summer of rage. Although they cleared the performance up significantly with their fixes in Crucible, it was too little too late.
Since then I have only built my own systems, and my most recent computer runs three CQs simultaneously with 70 FPS. But then I have always 'erred' on the side of powerful or expensive tech. Mind you, a perfectly cheap GTX 460 in my last build ran two CQs at 50 FPS. Which is perfectly acceptable I think.
All the above said, I can't say it runs well just because it runs well for me and my recent hardware. A lot of people have had serious problems with it, which is probably because CCP have terrible testing procedures and rushed it horribly. CCP still need to put some effort into optimizing the CQ, because there are some obvious memory leaks associated with loading the CQ each time. Just open your task manager and watch the memory usage continuously rise (and never go back down again) each time you load CQ anew. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
1947
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Posted - 2013.09.30 22:26:00 -
[137] - Quote
Rhes wrote:Cypherdog wrote:Didn't you watch the Incarna development videos? Compare what was in those videos to what was actually released.
Exactly, dumb ass. We never got any of that. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
1950
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Posted - 2013.10.01 07:20:00 -
[138] - Quote
Rhes wrote:Arduemont wrote:Rhes wrote:Cypherdog wrote:Didn't you watch the Incarna development videos? Compare what was in those videos to what was actually released. Exactly, dumb ass. We never got any of that. So we had two years of wasted development time and we got a room with a couch and a microtransaction store and you want them to waste even *more* time on it? I just want to be clear that that is really what you are advocating for.
My God it's worse than I thought.
Two years... on CARBON. The thing that gave us V3, TiDi, and all the big changes since such as the new FW and Wardec systems. That's what they spend two years on. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
1952
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Posted - 2013.10.01 12:11:00 -
[139] - Quote
Flamespar wrote:I went ahead and unsubscribed, my account will expire in December.
I am still waiting for more details of the upcoming expansion before I unsub. As long as what we have seen so far is less than half of the total, I will hang around. But I have a sneaking suspicion that what we have seen is most of what we will get. If that's the case then -2 accounts.
Lipbite wrote: P.S. Thread is heated up and got like 10+ pages during a week. Either interest to WiS raised - or discontent with CCP and EVE updates.
I'm pretty sure, most of the new posts are from Rhes' trolling. That said, I have seen a lot of new faces in this thread recently. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
1952
|
Posted - 2013.10.01 12:42:00 -
[140] - Quote
RAW23 wrote:raven666wings wrote:
The fear of losing subscribers which in my opinion was overrated.
It wasn't a fear. They simply did lose many subscribers, as has been pretty well documented, and they reacted to the fact that their business was going to have very great trouble operating on a model that assumed annual growth when, in fact, it was moving in the opposite direction. They righted the ship and are now pretty much back to where they were before they started shedding customers (maybe even a little ahead now). Had they not taken the drastic action that they did they would have been in HUGE financial trouble as they would have lost many more players.
And although the above is true, I think the point is that the lost subs were nothing to do with CCP's vision of WiS. They lost subs because of a myriad of other mistakes they made running up to and around the time of release of Incarna. "In the age of information, ignorance is a choice." |
|
Arduemont
12 pound opinion
1952
|
Posted - 2013.10.01 13:01:00 -
[141] - Quote
RAW23 wrote:Arduemont wrote:
And although the above is true, I think the point is that the lost subs were nothing to do with CCP's vision of WiS. They lost subs because of a myriad of other mistakes they made running up to and around the time of release of Incarna.
I don't think anyone really objected to CCP's publicly trailed vision of WiS. What they objected to was the immense disconnect between the vision and the reality of its implementation after it had sucked vast quantities of resources away from core gameplay.
Well, the reality was that it was never implemented at all. Unless you want to argue that our CQ is anything more than a fancy screen saver.
The expansion Incarna was marketed as being about Walking in Stations, but the reality of it was that CCP rolled out CARBON in Incarna. That's what Incarna was really about. And no one can argue that Carbon was a waste of time, especially as it is the basis for most of the changes we have seen since. V3, TiDi, all the new UIs, the new Crimewatch, and everything else more or less.
What CCP did wrong, was expectation management. If they had said, "Look, we're rolling out the Carbon engine in the next expansion. You wont see most of the benefit until our next expansion, but here is a single room as a teaser of what is to come", then people would have known and understood. Instead, they hyped the **** out of something that probably took up a tiny part of their development time from that expansion, and then were surprised that everyone was disappointed.
The point is that Incarna was no reflection on what is possible for WiS, and shouldn't be used as an argument against it's development.
J3ssica Alba wrote:Tbh I don't care what his involvement was or wasn't but all I hear is the goonsheep bleating in this thread
/me Facepalm. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
1953
|
Posted - 2013.10.01 14:26:00 -
[142] - Quote
RAW23 wrote:Arduemont wrote:[quote=RAW23]
The point is that Incarna was no reflection on what is possible for WiS, and shouldn't be used as an argument against it's development.
I certainly agree with this - Incarna didn't represent what was possible and I'm hopeful that they won't **** it up to such a grand extent again. However, after four (?) years of development, what it did represent was a pathetic actualisation of the vision. Now, the idea that the next expansion would have been the big one and CCP just needed to manage expectations better is attractive but I'm not convinced that it stands up to scrutiny from a historical perspective. CCP themselves have admitted that they had no actual sustainable vision for the content of WiS. It's not the case that great stuff was just six months away. On the contrary, it sounds like little more than a few extra skins for CQ were around the corner and perhaps a couple of pretty crappy facebook style board-games. They flat out stated that there wasn't actually any cool stuff on the near horizon, probably because they had become caught up in the avatar ownership idea, thinking that delivering 'thousand dollar jeans' to EvE's geeky fanbase was an end in itself. As far as I can see, the current project is trying to do what should have been done in the first place. Create content first.
Seems like you and I are more or less on the same page. Except I think CCP are perfectly capable of making this prototype a reality, but they won't because they are now looking after three other projects that are being funded by our subs. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
1956
|
Posted - 2013.10.01 15:43:00 -
[143] - Quote
Lilliana Stelles wrote:Does news ever occur in this thread anymore or is it just ongoing circular arguments?
There were some Dev posts about 20 pages back that are pretty recent. Unfortunately, they don't add anything of value except to say what they 'had' planned. Nothing on their plans to actually implement anything. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
1956
|
Posted - 2013.10.01 16:06:00 -
[144] - Quote
Bagrat Skalski wrote:Lilliana Stelles wrote:Does news ever occur in this thread anymore or is it just ongoing circular arguments? There is no news about WIS (because WIS in no more in development) so its ongoiing circular arguments over and over again, time to get over it people.
To be fair the argument's aren't circular. They all more or less have full and natural conclusions. The people doing the arguing are circular, if you catch my drift. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
1960
|
Posted - 2013.10.01 17:57:00 -
[145] - Quote
Rhes wrote:Teinyhr wrote:Do humor me by telling how adding avatar gameplay would alter fundamentals of EVE gameplay in any way Resources spent on more WiS nonsense are resources that aren't spent on real Eve content.
Perhaps you should whine more about Dust, Valkyrie and World of Darkness in that case. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
1969
|
Posted - 2013.10.01 21:15:00 -
[146] - Quote
Well...
This is productive. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
1969
|
Posted - 2013.10.01 21:53:00 -
[147] - Quote
Rhes wrote:You also missed the first part of CCP Seagull's intro where she explained that Rubicon is the first step in the next phase of the game where the great empires will be assaulted by the capsuleers. You should go back and rewatch the entire announcement...good stuff there.
You didn't buy that did you?
As for the POCOs. Sure, it will make things interesting for a little while. But it's not new content. They did the same for lowsec a good while ago now. All they've probably done is probably run an SQL statement.
Some Dev wrote:UPDATE PocoTable SET IsDestroyable=true; Done, lovely job. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
1972
|
Posted - 2013.10.02 07:25:00 -
[148] - Quote
Rhes wrote:raven666wings wrote:Check yourself before you engage in Summers of Tantrum and wreck yourself while Dust514 and Valkyrie are worked on instead of EVE. Hypocrite attention seeking tantrums are bad fo yo health brah. So you're just trolling at this point?
He's just doing what you were doing before. And now we have two of you in the thread. I hope your happy. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
1973
|
Posted - 2013.10.02 12:32:00 -
[149] - Quote
Kara Roideater wrote:I don't know if you were around for this but in the 18 months leading up to Incarna there was pretty much zero development carried out on EvE the spaceship game because CCP's staff and resources were deployed on other projects (Incarna, DUST and WoD).
This is incorrect on a very basic level. WoD was only in planning phase at the time, Dust hadn't even been mentioned and might not even have existed as a concept, and Incarna... well, the content we "saw" wasn't what was taking up development time.
CCP were working on CARBON. An entirely new games engine for Eve and World of Darkness to use. That's where all the development time went. Before you say other people don't know their history, perhaps you should make sure you know it yourself in future. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
1974
|
Posted - 2013.10.02 15:04:00 -
[150] - Quote
Kara Roideater wrote:Arduemont wrote:Kara Roideater wrote:I don't know if you were around for this but in the 18 months leading up to Incarna there was pretty much zero development carried out on EvE the spaceship game because CCP's staff and resources were deployed on other projects (Incarna, DUST and WoD).
This is incorrect. WoD was only in planning phase at the time(they couldn't have been developing it yet because the CARBON engine wasn't finnished), and Incarna... well, the content we "saw" wasn't what was taking up development time. Dust was announced about the same time as the release of Incarna, but from what we know developement hadn't seriously started on it yet. CCP were working on CARBON. An entirely new games engine for Eve and World of Darkness to use. That's where all the development time went. Before you say other people don't know their history, perhaps you should make sure you know it yourself in future. We've got some great things from CARBON, but if you ask me it was a waste of time. Why re-invent the wheel when there are plenty of good engines out there available to use. Now CCP's resources are being drained by other games, but not then. You're not really going to make me find the dev blogs are you? If WoD wasn't being developed, who were all those guys who got laid off shortly after Incarna flopped? And development hadn't started on DUST at that point? Are you kidding? DUST was announced in August 2009. Early in 2011, the year Incarna was released, CCP announced that DUST would enter Beta towards the end of the year. Of course, it was held back and delayed endlessly but they had some version of it round about the time of the Incarna release. Hell, if you look at CCP's financial figures for 2010 and 2011 you can see the massive amount of coding 'assets' they are booking at the time.
I admit defeat on the Dust issue. Mis-remembered badly on my part. The point stands on WoD though. The Carbon engine was finished just before Incarna was released and integrated during that expansion. If there were any people who were officially working on WoD at the time they were working ON the Carbon engine.
Same point stands with Incarna. Incarna was about the Carbon engine integration. "In the age of information, ignorance is a choice." |
|
Arduemont
12 pound opinion
1974
|
Posted - 2013.10.02 15:58:00 -
[151] - Quote
Rhes wrote:Shalua Rui wrote:True... I mean, even EVE is still an extremely flawed game. After 10 years of continuous development, it's very unbalanced, horribly un-accessable and all in all, very limited in scope. I completely agree which is why I don't want CCP to waste resources on WiS nonsense when they should be fixing the flaws in the core game.
But your fine with them wasting resources on WoD, Dust and Valkyrie right?
Crasniya wrote:Arduemont wrote:At the moment it looks like Dust can't support itself. It's being supported by Eve. I'd like to see your evidence of that. Quite a few serious DUST players are running double-boosters (active and passive) which cost in excess of $20-30 per month EACH. Which means there are plenty of players paying $40-60 a month to play DUST. Not counting paid weapons/suits/etc.
Just a hunch really. They have (an optimistic) 4000 active players average. Bearing in mind that people don't have to pay to be active, I would air on the side of caution in presuming many of them are actually paying anything.
http://eve-offline.net/?server=dust "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
1974
|
Posted - 2013.10.02 16:37:00 -
[152] - Quote
Rhes wrote:Arduemont wrote:But your fine with them wasting resources on WoD, Dust and Valkyrie right? I have answered this at least three times on the last few pages of the thread. But I'll do it one more time for the slow people. Dust has failed miserably and probably won't be around much longer (and I did protest the time and money spent on it when it was announced), WoD is vaporware with barely any staff assigned to it and Valkyrie, while I won't be playing it, is at least spaceship related. All clear now?
So, let's get this straight. You are happy with the amount of (spaceship) content we are currently getting in our expansions at the moment, but you hate the fact that some people might want CCP to spend some of their wasted (Dust, WoD, Valkyrie) resources on WiS content?
You do realise, that we can both be happy right? Or are you that spiteful that you would want other people to be unhappy when their happiness would cost you nothing? "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
1984
|
Posted - 2013.10.03 07:19:00 -
[153] - Quote
Crasniya wrote:raven:
The PS3 couldn't support Carbon's graphics component. I wouldn't be surprised to see a future PS4 version of DUST someday using Carbon. Valkyrie will probably be built in Carbon as well, as with the WiS prototype talked about at the start of this thread, CCP devs use Unity for rapid prototyping because of how easy it is to throw something together.
Valkyrie started production in Unity, which is an incredible development engine. The smart thing to do would be to stick with Unity. Dust runs on the Unreal Engine (which is what WiS was initially planned to run on). Carbon was a massive waste of CCP's time.
Ishtanchuk Fazmarai wrote: Can't remember the details, but someone shared a techy explanation on why PS3 graphics code can't be carried over to PS4 and so porting DUST to PS4 would mean re-writing everything again; it had to do with PS3 using specialyzed graphic processors and PS4 using a completely different graphical core not compatible with PS3's 7 years old hardware.
I actually remember something quite to the contrary, that the vast majority of Dust wasn't specifically coded for the PS3 anyway. Perhaps they (stupidly) just converted a lot of code then...
Love your enthusiasm, but since this thread was created a year ago we have seen nothing. This thread has only kept going because people want to show that they still want Avatar content, but it doesn't look like CCP are paying any attention. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
1984
|
Posted - 2013.10.03 12:17:00 -
[154] - Quote
Shalua Rui wrote:Yea, Goons... fun bunch... I mean, you gotta love people that only play games to ultimately break them, and to show the whole world how clever they are in doing so.
The Goons original mission statement (if you like) was to literally destroy Eve Online. So, I understand people hatred of them. But ultimately the goons are not like that anymore. They're just an alliance like any other. A particularly powerful alliance, but none the less.
I think generalizing these sentiments to it's members is silly these days. Most goons probably have no idea that the original intention of their alliance was to destroy the game they love. Many goons don't share the greifers' attitude either. I know a fair few Goons personally who are strong advocates of WiS.
Goons are people too (maybe not Rhes), you know? "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
1989
|
Posted - 2013.10.03 17:08:00 -
[155] - Quote
Crasniya wrote:Arduemont wrote:Valkyrie started production in Unity, which is an incredible development engine. The smart thing to do would be to stick with Unity. Dust runs on the Unreal Engine (which is what WiS was initially planned to run on). Carbon was a massive waste of CCP's time. It was prototyped in Unity. Now Valkyrie is actually getting developed for real, and almost certainly being rewritten from scratch. Notes we've been given on Valkyrie's original version that was demo'd was that it's horrible code that could never be released. Also, behold that most of the new UI that's particularly nice on EVE is due to Carbon. Ship skinning... Carbon. A lot of the new overhauled game mechanics from the last three or four expansions are Carbon. The new RESTful API that won't suck as much as what we currently use... Carbon. The way DUST and EVE communicate... yeah, that's Carbon. Carbon is so much more than WiS.
I suppose even this Avatar exploration was prototyped in unity. Carbon is much better than a complete lack of a decent engine, but if you ask me they would be smart to keep Valkyrie in Unity indefinitely. Well, actually if you really ask me they would do better to drop Valkyrie until World of Darkness and Dust are pulling their weight financially so that Eve development doesn't suffer for having to pull their weight.
Also, this thread hit over 80k views. Not long until it's the most viewed thread on the forum, stickied threads included. (-1). "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
1996
|
Posted - 2013.10.04 16:57:00 -
[156] - Quote
Lateris wrote:Crasniya wrote:Arduemont wrote:Valkyrie started production in Unity, which is an incredible development engine. The smart thing to do would be to stick with Unity. Dust runs on the Unreal Engine (which is what WiS was initially planned to run on). Carbon was a massive waste of CCP's time. It was prototyped in Unity. Now Valkyrie is actually getting developed for real, and almost certainly being rewritten from scratch. Notes we've been given on Valkyrie's original version that was demo'd was that it's horrible code that could never be released. Also, behold that most of the new UI that's particularly nice on EVE is due to Carbon. Ship skinning... Carbon. A lot of the new overhauled game mechanics from the last three or four expansions are Carbon. The new RESTful API that won't suck as much as what we currently use... Carbon. The way DUST and EVE communicate... yeah, that's Carbon. Carbon is so much more than WiS. I thought they were rewriting Valkyrie in Unity? So if it is rewritten in carbon that leads to the O-R- being used in Eve?
I don't know that they are re-writing it at all, but it was definitely using Unity when they started developing it. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
2063
|
Posted - 2013.10.08 07:30:00 -
[157] - Quote
Job Valador wrote:Anomaly One wrote:bite the bullet CCP and make this happen just add a little every expansion if you have to or make it one big expansion and be done with it + add character customization (WHERE THE HELL IS MAH PONYTAIL, and the beards man..) Beards, that was the first thing i noticed when creating an avatar that peeved me a bit. The distinct lack of beards
As a strong advocate of beards, I was a little offended that I had been misrepresented in Avatar form. Perhaps we could even have some neck beards for the opposition. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
2081
|
Posted - 2013.10.09 18:11:00 -
[158] - Quote
Bagrat Skalski wrote:CCP fixing broken CQ in new build on the test servers will be the indicator that they still care about us, CQ dwellers. If they will leave it, I am leaving mine and moving into the pod PERMANENTLY.
CQ is working fine on the test server for me. It probably has something to do with DX11 support issues. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
2084
|
Posted - 2013.10.10 10:20:00 -
[159] - Quote
Trii Seo wrote: And, of course, I'll stick with CCP which (despite making shoddy community decisions when attempting to reward people for contributing to said community) is focusing on core gameplay experience: spaceships. Each iteration they do their best to make spaceships more and more fun, giving you a reason to log in and play the damn game.
Visuals and nifty addons can only spice up an existing, solid product. CCP learned that lesson in Incarna and made a good decision: core gameplay before anything else. Then they made another good pick by releasing some of the NEX items for much lower prices - and we already can see a lot of people making use of them. Those who don't buy them for AUR, buy them for ISK.
Hell, even the damned monocle became something of a wealth status symbol. "HEY LOOK I'M SO RICH I CAN THROW A BILLION INTO THE SHITTER HA-HA!". I'll kind of repeat myself saying - CCP should flip the "enabled" tags on all other NEX things and just see what players do with them.
Agreed, they should release the other clothing items that are "awaiting a pricing structure". As for CCP focusing on core game play, I am glad and I am happy with the changes that are being made. But, I'm not happy with the quantity of those changes.
It feels like CCP have assigned Eve a skeleton crew, and that Eve is now pulling the weight of one dying FPS, two undeveloped games and a mobile app that no one will use. Most developers know better than to be running that many projects when only one of them is actually profitable.
We could be having expansions now that are the same as they are but with "extra" iteration on Avatar content each time. They should put the entire Valkyrie team onto Eve again until WoD is done or Dust is pulling it's weight financially and then everyone could be happy. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
2085
|
Posted - 2013.10.10 16:57:00 -
[160] - Quote
Crasniya wrote:The new cybernetic arm thing indicates someone's still playing with WiS, even if it's just character creator stuff. So that's nice.
I'm confused why some of you are pro-WiS but anti-DUST/Valkyrie. WiS is the perfect glue to tie all three properties together.
"Mystery Code holders will be receiving the exclusive GÇÿPhancaGÇÖ Cybernetic Arm to sport on their characters."
Although I have been tempted by the Collectors edition, I doubt I will pay out.
As for being anti-dust/Valkyrie. I don't think anyone is specifically anti them. I would love to have Dust for PC for example, and I will get Valkyrie when it comes out for sure. What I am against is CCP spreading themselves too thin, which is what they are doing. Especially as the only one of their other projects that has actually been released (Dust) doesn't yet appear to be pulling it's weight. "In the age of information, ignorance is a choice." |
|
Arduemont
12 pound opinion
2085
|
Posted - 2013.10.10 17:18:00 -
[161] - Quote
Crasniya wrote:We don't have numbers for how much DUST rakes in, but people pay between $20-60 a month to be fully boosted. A lot less people do it, no doubt, but those that do are giving CCP more money per user than EVE players are.
http://eve-offline.net/?server=dust
$20-60 isn't much when there are so few people using the product. Takes a look at the active numbers of player, only a tiny portion of those will be paying. That's how free to play games work. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
2090
|
Posted - 2013.10.11 10:40:00 -
[162] - Quote
Trii Seo wrote: what we need now is more triggers to drive conflict not "shiney shiney WiS". Nobody ever started a war over how ugly was the mug of the other side.
Your statement assumed the existence of "shiney shiney WiS" without conflict. This thread is about WiS that would generate conflict, and so this really doesn't make a great deal of sense on your part.
On top of that, although we do need more balanced conflict drivers, what you fail to realize is that the vast majority of the player base don't give a **** about conflict drivers. Most of them are high sec carebears. Now, I am not saying we should pander specifically to them, but we certainly shouldn't be pandering specifically to the nullbears when they are such an insignificant proportion of the player base. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
2094
|
Posted - 2013.10.11 12:04:00 -
[163] - Quote
Lipbite wrote:Trii Seo wrote:EVE in its core - ruthless, cold sandbox universe If you check polls in SC - most (2/3) players want exploration, not PvP. Casuals provide most money for games and they don't care if game is for hardcore PvPers or not - they'll go to the game where they'll feel more comfortable. There are 5 sandbox games in development, with its "no content for you, go PvP" development doctrine EVE will lose subscribers - the only questions are how many and how to minimize losses? Obvious answer - better WiS functionality surely won't hurt because besides gameplay it will provide much more socialization opportunities than local chat from 90s.
A local chat which they should get rid of, if you ask me. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
2107
|
Posted - 2013.10.11 15:09:00 -
[164] - Quote
Trii Seo wrote:The rest is likely busy looking into POSes and Sovereignity, things that are among the foundation of conflict in this game.
....Stuff about how hardcore Eve is.
Sorry, I can't help but think having to leave your ship, risk Death by other capsuleers inside or someone stealing your ship whilst your inside or people waiting for you when you come out... etc... is infinitely more hardcore than sov grind or structure bashing.
Imagine, you go in to look for things and when you get back you find that your ship has been stolen or destroyed and the only way to leave this place is to put a bullet in the back of your skull and clone jump back to station. Sorry, but shooting POSes with your friends and your ship reimbursement scheme seems a lot more jovial or carebear if you ask me.
You seem to imply with ever post that WiS can't be hardcore when the existence of this very thread is evidence to the contrary. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
2107
|
Posted - 2013.10.11 16:01:00 -
[165] - Quote
Trii Seo wrote: Imagine I'm not that guy. Imagine I'm the man that preys on a ship you'd abandon. Would you abandon a shiney T3? No - you'd abandon a shuttle. You also probably would roll a npc corp alt to spawn a noobship as a free ride home if you ever got stranded and never venture out of safe space in fear of actually getting stranded for good.
That is if anyone would actually bother stranding you in the first place... they might for kicks, but what's it worth?
Most PvP is done for kicks, it's not profitable even when you have an efficiency as high as mine. Besides, how is that any different to anything else in Eve? Also, if the best sites to explore were in null then good luck getting there in a shuttle. Get an alt to bring a n00b ship to pick you up? Sure, if you like but the people who killed your ship will know it's coming. Alternatively they could dock up, move the ship so you can't escape and hunt you through the ruins.
The fact you wondered whether people would waste ammo to strand you inside a ruin for no other reason than to laugh at you makes me wonder if you play Eve at all.
Trii Seo wrote:And you seem to imply all of 0.0's lovely warfare is composed out of structure shoots with SRP. Trust me, a lot of pilots wouldn't be flying null alliance colours if it was solely this.
Trust a player who's only been playing only as long as I have probably spent in null myself total? Trust me, I know what null is like. Don't assume I am a carebear just because I want Avatar content. I may have spent the last three or so months in high sec, doing bugger all (ie, barely logging in) but that is not what this character is for.
Trii Seo wrote:Death is irrelevant. A capsuleer's body and ship are merely shells. Material loss - is.
Implants are often the biggest loss, and that's a loss you'd risk rummaging through ruins without your ship. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
2107
|
Posted - 2013.10.11 17:46:00 -
[166] - Quote
Trii Seo wrote:Efficiency is irrelevant.... Killboard stats are irrelevant.
...
Like hell you're going to scan down an anomaly someone parked a T1 covops in for a chance to strand him in 0.0. He likely has an empty clone and by the time you go back with a scanning ship (or even scan down the anom) he's likely to abandon it and cheese it if he has anything of value in cargo.
Generally, you should try and avoid hypocrisy in your posts, especially obvious ones.
So, if kill boards are irrelevant why does the ship he is in make any difference to your willingness to scan him down and kill him? By your logic both of those statements can't be true. I would have said both were rubbish, but by your own admission at least one of them has to be, "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
2108
|
Posted - 2013.10.12 13:47:00 -
[167] - Quote
Trii Seo wrote:Would they be the good kind of subscribers, or the "Casual no pvp exploration 2/3/74%"?
I mean deadweights that just sit in hisec, gorge up on ISK and then get scream on the forums when they get shot? If the game was composed solely out of them, it'd die quickly.
PvP is being in-development and changed constantly. "Rebalance" of ships tends to change their mechanics completely. Rubicon brings us interdiction-immune Interceptors, minisiege Marauders and new SoE ships - that's actually not bad.
There seem to be plans to change POSes and Sov mechanics later down the line, much like there are no announced plans for WiS. And good - I'm pretty sure CCP aims for stories built on emergent gameplay and content created by players as a way to market the game.
They don't want us to play a role in a world they built. They want us to build a world from dust they gave us. They want EVE to be a game where player empires rise, set ambitious goals, make impact on history. Where a player can make himself a part of said empire. Great conflicts erupt, over resources or personal animosity. Empires are destroyed in wars that involve thousands of players.
This sounds way more epic than "Solo casual exploration". And it is - likely even to a casual player, if he were to even take his first step.
There's place in all of this for WiS but it's too ambitious to work today. It can be added as a cherry on top.
As for development - EVE is old. Very old. A hint of work being done is the recent implementation of DX11 capability into the engine. Trust me - working on a code that old, likely poorly documented, is hard. It's harder than writing it from scratch. You can't write it from scratch either, because there is something out there that bases on 3 lines of code here you consider redundant. You optimize it, you break it and it all falls to pieces.
They mentioned reworking lighting during the V3 shader discussion. Perhaps we'll see that in Rubicon or following Rubicon - all said, kudos to CCP coders for actually trying to dig into the old code. The same process will be seen in POS and Sov revamps.
I guess it's easy to understand a lot of people haven't done the whole "hey here's 200k of lines of code from ten years back and no docs, go fix it" thing and CCP exhausted its potential for saying "Guys, we're developing this awesome new Z feature that'll totally rock your socks off. Just wait! it's coming soon!" (soon(tm) is somewhat known to be applied here.), so no wonder they keep quiet.
Is there a point in all that, or is it just waffle? Looks like waffle to me. If you were trying to make some kind of point then you failed. The same (actually worse because they are working more closely with legacy code on existing objects) code restrictions apply to FiS as WiS content, so the fact that development is hard (boo hoo) is no reason for them not to work on some Avatar content. And it still doesn't excuse the fact that CCP are working on five different projects where only one of them pulls in an income.
As for the whole "attracting casual players is bad" thing, what makes you think it would attract casual players? You think that perhaps because people might want an Avatar that means something that they are a casual player? CCP's player base already consists of a vast majority of what you would call "casual players". Fact is, it's better to attract someone you might consider "casual" and convert them to the cold dark ways of Eve online then to just ignore the market. If they can't convert and they leave, well who cares? Eve already has one of the lowest new player retention rates of any non-free-to-play anyway. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
2108
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Posted - 2013.10.12 14:20:00 -
[168] - Quote
Trii Seo wrote: And that it was a response to the posts above, getting it would require reading the posts above. Come ooon, if you're going to try and troll it up at least put some heart into it!
Maybe some quotes and less waffle might help get your point across. Calling me a troll doesn't alleviate the fact that you haven't been addressing any of the arguments I pose. A "forum" is a place of discussion, if your going to just speak and ignore others replies then you shouldn't really be in a forum.
Trii Seo wrote:There are no legacy code restrictions on WiS because there is no legacy WiS. It needs to be written from scratch. Plenty of legacy FiS content.
Well, that was kind of the point I was making. Guess you missed that. That said, I can't help but point out there are always legacy issues integrating anything with existing software. There "are no legacy code restrictions" is technically a lie. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
2120
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Posted - 2013.10.13 09:13:00 -
[169] - Quote
Falin Whalen wrote: Now you get to feel what it's like, when CCP comes out with a statement that your favorite part of this SPACESHIP GAME won't be worked on for "18 months", because of restricted manpower. How do you like it, eh? You don't like it when your game lies broken and bleeding, ignored for "other develoment comitments." The trouble is you WiSers are a minority in the game, heck you can't eveven get enough people to shoot a damned statue in Jita about it, so what makes you think CCP should listen to you?
CCP worked on Incarna, and all we got out of it was, us forced into a rusty closet at first, and barbie dress-up, and it melted your graphics card to do it to. I'm glad that CCP realised that they were trying to fill in a, develomental Grand Canyon, with shovels, and stoped trying to throw more manpower at something that had no gameplay at all.
I don't think you wrote a single sentence that had any truth in it. I would break it down sentence by sentence, but an ignorance as strong as yours is rarely corrected this late in life. I think we should just put you down.
"In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
2137
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Posted - 2013.10.13 19:11:00 -
[170] - Quote
Jarod Garamonde wrote:I'll tell you what Incarna *did* do.... Incarna made a lot of early subbers leave the game. There were so many other issues that could have been worked on, back then. And to make matters worse, a couple hundred accounts from the first 3 years of the game just up and logged off, stopped paying their fees, and all their ISK and toys and knowledge are now no longer an active part of our world.
One such player... a guy named Gamertrav... was more than willing to take time out of his day to suck down a joint big enough to make Cheech and Chong pass out and help other players learn how to PvP, explore, and make ISK. And he wasn't the only one of those guys that was like that. EVE didn't just lose players... it lost mentors. And even if 3 more mentors crop up in every one of their places, you still can't substitute that much knowledge packing up and leaving.
I hate having to repeat this because idiots like you come in and think you know how it is without having done any research
Incarna didn't suck because they put resources in WiS developement. The CQ was a tiny part of Incarnageddon development time. Incarna sucked ass for many many reasons. But walking in stations has **** all to do with it.
Incarna this, incarna that. It's not ******* relevant. "In the age of information, ignorance is a choice." |
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Arduemont
12 pound opinion
2137
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Posted - 2013.10.13 19:33:00 -
[171] - Quote
Jarod Garamonde wrote: Weren't you one of the dudes who was lauding WiS, in local, back when we all thought it was going to happen?
OF COURSE that wasn't the only thing wrong with Incarna, you unobservant bag of hammers. I never said it was. Show me ONE word of that post you quoted where I said "WiS" instead of "Incarna". Who is the "idiot", now? There were a lot of asterisks in that post, man. Who urinated in your pancake batter, this morning? Because I know for damn sure it wasn't me. Re-direct your anger-spew elsewhere.
The point is you are using Incarna as a justification for not developing avatar content. Which is why your an idiot. What you are doing now is called back tracking, which only makes you more of an idiot. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
2143
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Posted - 2013.10.14 12:08:00 -
[172] - Quote
Jarod Garamonde wrote:Stuff
I re-read the post I insulted and looked for who you were replying to. And it still really looks like you were just using Incarna as a reason for not developing WiS content. It really wasn't very clear.
Having read a lot of your other posts recently, I realize that can't have been your intention however, and I owe you an apology. I'm sorry for being a ****. Won't stop me from being a **** in future however, as unfortunately being an ass hole get's results on this cesspool Eve players call a forum.
Isis Dea wrote:The topic can be found here.
You have my support. If you can actually get something done, your a better person than I. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
2166
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Posted - 2013.10.15 18:56:00 -
[173] - Quote
Jarod Garamonde wrote: Accepted. Rum and coke for you. If we ever meet in space, let us go in with guns blazing and come out saying "GF"
You sir, have a deal.
That's the first time I have seen them in colour. Hopefully it won't just be those two either. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
2181
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Posted - 2013.10.17 18:52:00 -
[174] - Quote
Jen Takhesis wrote: If CCP were to implement "content" in stations, then what I'd like to see is the system security, uh, system applied to different parts of the station. Not because I was want to mimic EvE's current nullsec vs highsec animosities, but because it actually would reflect popular sciene fiction. For example, from Star Wars the bar on Tatooine is obviously a nullsec bar within a low sec town -- the presence of government forces means that there is at least some kind of law enforcement, but obviously they don't care a whit about what goes on in that bar. More apt to stations, is Babylon 5. The Babylon station is mostly highsec, but the downbelow section was populated by criminals, transients and homeless, where much bad activity went on unnoticed. Yet again, the Star Trek Deep Space 9 station, another high sec station, had Quark's bar -- while not equivalent to nullsec, illegal activities and shady happenings occurred there.
I think that kind of setup could actually be used to good effect in EvE stations, should CCP ever decide to add PvE or PvP to stations. It would also allow the use of various underutilized social skills for getting around in the station. Need to sneak onto the station because of a low security status, or into a dangerous area but you're not a criminal? Hey, your criminal connections can help you get in. Need to look around the brig? Your security connections or fast talk. I'm sure a number of hacking skills could be used around a station, too.
At some level, CCP, or least elements within CCP, understands that EvE is about relationships. There is no betrayal without a trust relationship in the first place. People like to be in corporations because of relationships with other pilots. People enjoy EvE lore and books because they get involved in the relationships within the stories. It's the way we are as human beings, even for extreme introverts like me. Avatars are both the logical and emotional giant next step for improving relationships within Eve. It's sad that so few realize it.
I love the idea that high security space systems could have low sec areas in stations. It would mean you wouldn't necessarily have to travel too far to ruin someone's day. Low sec stations could be low security with some no security areas, and null sec could have some small areas of alliance defined security with large portions of no security or player organised security.
If POSes were ever allowed to have Walking in Stations, they should be entirely player organised security. So if your daft enough to let someone un-trust worthy in and you don't bring someone to defend yourself, you will get shot and have your stuff stolen. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
2186
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Posted - 2013.10.19 09:58:00 -
[175] - Quote
Vaju Enki wrote: In a sandbox mmo-rpg's, their is no such thing as non-consensual PvP, you make it consensual when you login.
Actually, you consent when you undock and if you don't want to consent, you don't have to. And a great many of the most powerful players in Eve never need to undock. This needs to change. You should consent when you login, not when you undock. If we could PvP docked up this wouldn't be an issue.
Ishtanchuk Fazmarai wrote: Frankly, I don't see the use of having the most unpopulated section ever seen in a station, aka "lowsec in stations". Why should it work any more than "lowsec in space" works? Actually, provided the stornger bond to a humanoid avatar, players would be even more risk averse than they are with their ships...
...
On the opposite, consensual PvP could find a niche in avatar gameplay. I personally would fancy to hold 1v1 gladiator combats via drone clones... sort of the Arena at Oblivion, but PvP. Being consensual, the rewards should be akin to those in the "duel" mechanic... that is, none directly supplied by the mechanic. I recall that at some point I worked out the details for a PvP league in space, before understanding that any kind of PvP arenas in space would kill the game. But then, avatar gameplay is a blank sheet and could be shaped into things never done before in EVE... like, actual fun and mostly unconsequential content.
Lowsec works fine. Better than sov space if you ask me. As for actual consensual PvP in stations, sure... If WiS is going to be accepted though, it needs to reflect Eve is it is now. The duelling system was a step in the direction of truly consensual PvP in Eve. Implementing something similar in Avatar forum wouldn't go against the grain. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
2186
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Posted - 2013.10.19 11:43:00 -
[176] - Quote
Ishtanchuk Fazmarai wrote:"By opening this door, you will access the seedier, darker side of the station. Unspecified dangers await, but also the potential for great rewards. Are you sure that you want to enter The Bilge?" Yes/No? YesPlayer spawns and is ROTFLstomped by 10 guys with machineguns, who camp the door 24/7. "You died. Do you want to activate a new clone?" Players would be making lines to enjoy that, sure.
Except it doesn't make any sense to use the same system that spaceships use. It wouldn't have to be even vaguely similar.
Vaju Enki wrote: If they don't like it, then they don't enjoy sandbox mmo-rpg's and should leave.
Isn't he cute. If you don't like people's opinions, then you don't enjoy forums and should leave. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
2187
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Posted - 2013.10.19 13:49:00 -
[177] - Quote
Vaju Enki wrote: You don't understand sandbox mmo-rpg's, simple as that.
Vaju, the reason I rarely reply to you (and the reason that when I do, I am intentionally insulting), is because your a terrible poster. I don't mean that your a troll, or that you are only ever insulting. Those two things, I don't care about. I often troll, and I am often intentionally insulting. The reason you are a terrible poster is because your posts are either irrelevant or wrong.
In this particular case, your post happens to be both wrong an irrelevant. Who gives a **** if the game is a sandbox? Minecraft is a ******* sandbox. Skyrim is a singleplayer, and that's a ******* sandbox. Also, "this is about facts" is something that people say when they don't even know what a fact is.
Your an idiot Vaju. One of the stupidest cunts to shiptoast of the forums. An irrelevant waste of of biological matter, filling a forum with a mass of irrelevant wasted data.
In this instance I even empathise (or agree even) with your objection to Ish's terrible idea that WiS PvP should be consensual only. But that doesn't make you any more of a waste of space. You might as well not be posting. Go somewhere else.
"In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
2187
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Posted - 2013.10.19 16:36:00 -
[178] - Quote
To me, non-consensual PvP is important. I've hosted, coded and modelled custom servers on some games and although I always allow some almost completely safe areas, the rest of the areas have always been full PvP. No consent required.
Because consensual PvP is boring. It doesn't mean anything. The best wins I have ever had have usually occurred as a results of someone thinking they can get the better of me. Me and three other cruisers (and one Tier 3 BC) killed 15 people (in a gang of 18) in BCs with logi. We wouldn't have engaged them given the choice, but we killed them, and took no losses. That is the best fight I have ever had. Fights like that don't happen with consensual PvP. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
2189
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Posted - 2013.10.19 18:27:00 -
[179] - Quote
Trii Seo wrote: That'd I'd agree with, though what still remains is the matter of dev resources that aren't infinite. And, let's face it, it'd take a lot of testing effort to make it shine - in MMOs players break things quickly. If they break them too much, your super-awesome feature ends up as a wall of tears.
If anything, the new items are a shiney thing to put on your portrait. Nothing wrong with that, we needed more variety but if WiS were to happen it'd have to kick off as something amazing to shut up those still burned by Incarna. Or at least get them not to react violently.
Well, whether or not you get seen committing a crime should be already being developed in WoD. Whether or not you get 'seen' doing certain things is a very important element in the World of Darkness franchise so we can almost guarantee that will get some decent amount of development time (that is if CCP don't ruin an amazing franchise).
As for CCP's resources being limited. I agree heartily. Which is why I object so much to CCP developing 5 games when only one of them is pulling in an income. It's lunacy to the point of stupidity. If they waited until some of them were pulling in an income before adding more projects we could be seeing significantly more content from Eve. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
2190
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Posted - 2013.10.20 10:38:00 -
[180] - Quote
Vaju Enki wrote:Arduemont, you probably forgot to take your Xanax suppository before posting this diarrhea on EvE Online forums, but anyway let's stay debunking all your silly claims. Arduemont wrote:Vaju, the reason I rarely reply to you (and the reason that when I do, I am intentionally insulting), is because your a terrible poster. I don't mean that your a troll, or that you are only ever insulting. Those two things, I don't care about. I often troll, and I am often intentionally insulting. The reason you are a terrible poster is because your posts are either irrelevant or wrong. Bold statement, but you see, my posts on this forums are about EvE Online, explicitly about the sandbox mmo-rpg's elements, im a paladin of emergent gameplay and i will always defend it from themeparkers. You on the other hand are clueless about anything related with this subject, you only post about pedo avatar imbecilic barbie stuff, your posts are completely wrong and irrelevant. Arduemont wrote:In this particular case, your post happens to be both wrong an irrelevant. Who gives a **** if the game is a sandbox? Minecraft is a ******* sandbox. Skyrim is a singleplayer, and that's a ******* sandbox. Also, "this is about facts" is something that people say when they don't even know what a fact is. This is another example that clearly shows that you are a ignorant on the subject of sandbox mmo-rpg's, you are out of your natural habitat (the avatar pedo barbie stuff). So let me explain, please read this very slowly, so your brain can process it. Take your time... EvE Online is a complex sandbox mmo-rpg game, it's all about Player vs Player interactive competition, Gathering Resources, Manufacturing and Destruction, it's all Player vs Player, even when you're logged out. And there a good reason for this to happen. There is a cycle of life in sandbox mmo-rpg games. Like a said before, Gathering Resources, Manufacturing and Destruction, all of them are interconnected to each other and without them, the game is broken. All are equally important and can't work without each other. It's an ecosystem, if you break a part of the cycle, you break the game. What happened to the great sandbox mmo-rpg called Ultima Online, the developers created a safe haven in the game for carebears, with this change the cycle was broken, no more "Destruction" so their was no need for "Manufacturing" and obvious, no need for "Gathering" either. The game died, just like that. You can't have a sandbox mmo-rpg game without non-consensual PvP. You can't add a new feature in a sandbox mmo-rpg game without non-consensual PvP. It's not possible.Arduemont wrote:Your an idiot Vaju. One of the stupidest cunts to shiptoast on the forums. An irrelevant waste of of biological matter, filling a forum with a mass of irrelevant wasted data. This coming from someone like you, i can only take this as a compliment. Arduemont wrote:In this instance I even empathise (or agree even) with your objection to Ish's terrible idea that WiS PvP should be consensual only. But that doesn't make you any more of a waste of space. You might as well not be posting. Go somewhere else. If you are so worried about waste of database space, why do you keep posting brainless stuff that doesn't have anything to do with EvE Online? Why do you keep spaming this forums with irrelevent trash? Why are you even posting here? The aswner is quite simple, you either have brain cancer or you are a member of the two digit IQ club, i senselessly hope you are just a stupid person... To sum it up, your the one that shouldn't be posting on this forums, a place like second life forums or some .onion/deepweb pedophile website would fit you like a glove.
Did not read.
"In the age of information, ignorance is a choice." |
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Arduemont
12 pound opinion
2190
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Posted - 2013.10.20 12:07:00 -
[181] - Quote
Whoa, double post and a rant above that. Watch out all, he's pissed. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
2190
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Posted - 2013.10.20 12:26:00 -
[182] - Quote
Vaju Enki wrote:Arduemont wrote:Whoa, double post and a rant above that. Watch out all, he's pissed.
Cry more Vaju. I can almost taste your tears through my PC screen. Im crying?!? the stupid is strong in this one... Just read your posts, your the one doing the crying, basically this all thread is you and 4-5 avatar freaks crying. The truth is this, im crying at you, and every time you post you expose your staggering ignorance.
If that were true I might actually be offended. Actually, I doubt it. Keep posting the tears Vaj. Your alone in this thread. Just one whining little ***** pissed that some people might want something that you don't. Post and post and post, it won't do you any good. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
2205
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Posted - 2013.10.21 09:56:00 -
[183] - Quote
Lipbite wrote: After news from Vegas about modifications of NeX store it seems CCP is abandoning idea of microtransactions in EVE and most likely new "WiS" assets in the game are simply relics of "$1000 designer jeans" stash. I.e. they were developed 2+ years ago as more expensive tiers of cosmetics but since idea to sell them is abandoned we see them released into the game semi-free and nobody works on Incarna update.
Do you have a link to a video of this, and rough times in the video that this was mentioned? I would like to hear what they're talking about for myself. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
2205
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Posted - 2013.10.21 11:14:00 -
[184] - Quote
Flamespar wrote: I'm not sure where he got his info from. David Reid said they were going to revamp the NeX store next year. Not abandon it.
Ahhh, okay.
Next yearGäó. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
2231
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Posted - 2013.10.23 07:00:00 -
[185] - Quote
Flamespar wrote:Dersen Lowery wrote:Ishtanchuk Fazmarai wrote:Has anyone seen the new "luxury" T-shirts from the patch notes? I can't login ATM... More t-shirts. I think they are for EVE Vegas attendees.
They are terrible. Really low resolution crappy pictures on the plain black t-shirt. "In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
2248
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Posted - 2013.10.25 16:02:00 -
[186] - Quote
Quote: Better yet, since the vacuum is fairly cold, ejected ***** turn into solid ice instantly.
This is not true. In a vacuum objects do not loose heat quickly because heat loss is the transfer of energy (usually in the form of vibrations) from one partial to another. If there are no other particles to transfer said energy to (ie in a vacuum), then heat can't be lost.
Things don't freeze instantly in space. Sorry to be a killjoy.
"In the age of information, ignorance is a choice." |
Arduemont
12 pound opinion
2249
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Posted - 2013.10.25 16:52:00 -
[187] - Quote
Ishtanchuk Fazmarai wrote:Arduemont wrote:Quote: Better yet, since the vacuum is fairly cold, ejected ***** turn into solid ice instantly.
This is not true. In a vacuum objects do not loose heat quickly because heat loss is the transfer of energy (usually in the form of vibrations) from one partial to another. If there are no other particles to transfer said energy to (ie in a vacuum), then heat can't be lost. Things don't freeze instantly in space. Sorry to be a killjoy. Heat can also be lost by radiation.
If I remember correctly, radiated heat loss is much slower. "In the age of information, ignorance is a choice." |
Arduemont
The State of War.
2271
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Posted - 2013.10.28 18:13:00 -
[188] - Quote
What has this thread become? "In the age of information, ignorance is a choice." |
Arduemont
The State of War.
2273
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Posted - 2013.10.28 22:04:00 -
[189] - Quote
Vaju Enki wrote: Anyone not interested in PvP is in the wrong game, the only part of sandbox mmo-rpg's that are not about PvP competition is the login screen, and even that can be PVP since you can have a keylogger on your computer.
The fact that a themepark carebear avatar freak like you is crying all over the forums shows that CCP is doing a wonderful job on EvE Online, the sandbox mmo-rpg.
You are not serious saying that key-logging is PvP and part of the game? Hahaha. "In the age of information, ignorance is a choice." |
Arduemont
The State of War.
2274
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Posted - 2013.10.28 22:20:00 -
[190] - Quote
I'm not reading a blog because you can't be bothered to put together your own reply. "In the age of information, ignorance is a choice." |
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Arduemont
The State of War.
2289
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Posted - 2013.10.29 22:11:00 -
[191] - Quote
Lors Dornick wrote:CCP isn't going to waste any resources on avatar based game play unless there's actually any reason to do so.
And so far there's been no ideas of any game play worth of investing any resources in.
Your posting in a thread that was created by CCP to announce that they have found content worth creating for Avatar based game play. I think you missed something important.
"In the age of information, ignorance is a choice." |
Arduemont
The State of War.
2289
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Posted - 2013.10.29 22:35:00 -
[192] - Quote
Trii Seo wrote:Arduemont wrote:Lors Dornick wrote:CCP isn't going to waste any resources on avatar based game play unless there's actually any reason to do so.
And so far there's been no ideas of any game play worth of investing any resources in.
Your posting in a thread that was created by CCP to announce that they have found content worth creating for Avatar based game play. I think you missed something important. I think that since then, CCP Bayesian mentioned that Team Avatar was reassigned to other tasks.
I know that. Team Avatar hasn't been around for some point. That's besides the point. "In the age of information, ignorance is a choice." |
Arduemont
The State of War.
2292
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Posted - 2013.10.30 08:16:00 -
[193] - Quote
Trii Seo wrote:Yeaaa that kind of says "hey we canned the project."
CCP have regularly re-emphasised that it's on hold, not cancelled. CCP's promises don't mean anything to me, but again, that's besides the point. CCP will still have the prototype, they can uncancel it given appropriate pressure.
Trii Seo wrote: Well I don't exactly see a massive drop in amount of people logged in.
That's because historically we see very high active player numbers this close to an expansion release.
http://eve-offline.net/?server=tranquility
Your right, they are not dropping. They are not going up as expected though either. Bear in mind that there is always a lowering of subs and active players after the novelty of a new expansion wears off. If this expansion doesn't raise subs and activity in the mean time, that lowering of subs will be a crash below the norm.
Trii Seo wrote: Riiight and that's in no way tied to the usual climb of PLEX prices around this time of the year if I recall or new services that were introduced.
It is a weak hypothesis to tie PLEX prices to number of subs, but that said PLEX prices should have dropped dramatically recently with the massive influx of cheap PLEX accidentally sold by Amazon. Not gone up. "In the age of information, ignorance is a choice." |
Arduemont
The State of War.
2304
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Posted - 2013.10.31 08:08:00 -
[194] - Quote
You can't seriously vote for PsychoBitch. Sure, they want WiS content and I agree, but they are also a foaming at the mouth ret*rd. "In the age of information, ignorance is a choice." |
Arduemont
The State of War.
2305
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Posted - 2013.10.31 13:07:00 -
[195] - Quote
CCP Seagull wrote:Thanks for the email!
CCP has always been excited about avatars in the EVE Universe, but it is currently not on the roadmap. And when we do put it on the roadmap, it is unlikely to go directly into EVE Online as you know it now, for a number of technical and practical reasons. But we now of course have the "EVE Universe" that can host more than one game - so what you want to look for is game announcements in the future rather than full avatar gameplay crammed into EVE Online the spaceship game - and CCP Hellmar is the guy to poke about it! :)
/Seagull
At least, from an optimistic standpoint, we can assume this is Seagull's personal view of how Avatar based game-play will progress in the distant future. We know it doesn't reflect others opinion further down in the company. It's just whether her superiors think the same or not that is worrying.
I don't imagine Seagull will last long in her current position anyway. Call it a hunch. So far, she has been in charge for the production of what I think are the two worst expansions Eve has seen. Odyssey, and Rubicon. Thankfully I have found a reason not to unsub, because Rubicon certainly isn't going to provide one. "In the age of information, ignorance is a choice." |
Arduemont
The State of War.
2315
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Posted - 2013.11.02 16:33:00 -
[196] - Quote
Edit: Nevermind. "In the age of information, ignorance is a choice." |
Arduemont
The State of War.
2315
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Posted - 2013.11.02 17:54:00 -
[197] - Quote
Teinyhr wrote:Arduemont wrote:Of course it will take place in a different universe. It's going to take place in the World of Darkness franchise universe. I know that, but :CCP:
True. And it will probably be released exclusive to one brand of washing machine. "In the age of information, ignorance is a choice." |
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Ashlar Vellum wrote:Mashie Saldana wrote: To get the thread back on track agan, the new character selector screen is a missed oprotunity to show off the characters in their full 3D glory.
Yep, this does look much cooler. 1.45(if it starts from the start for some reason)
Also, notice the corporate quarters (Office) UI at 1.55 with the slay table stuff. Shame that never became anything, like most of CCP's promises. "In the age of information, ignorance is a choice." |
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Flamespar wrote:
Not quite true. PS3 players can play it in the Event Horizon lounge on the Playstation Home.
Why did they give it to console players rather than EVE players though is beyond me.
They don't have the UI and the area itself was probably made with the Playstation Home specific engine (whatever they use). Playstation would have already had the Network resources etc set up in advanced. I don't think that would have been a huge deal, except it is still a kick in the face for those of us who didn't get it in Eve. "In the age of information, ignorance is a choice." |
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Posted - 2013.11.18 22:02:00 -
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Ishtanchuk Fazmarai wrote:If you thought that WiS maybe wasn't appealing to a large enough population, you should read this piece on who will actually enjoy the Hallelujah Plan... http://www.vg247.com/2013/11/18/eve-rubicon-sets-up-ccps-greatest-mystery-yet-interview/New implants, new modules, new materials, to build and use the stargates to BIG UBERSPECIAL NEW SPACE (BUNS), probably by Winter 2014 expansion. That is, if you're an alliance large enough to afford it, and don't be disrupted by someone else. Preferably an alliance whose nickname starts with a G... ...and the rest of us, oh, we can just keep paying the bills so the lucky 5% enjoys 90% of everything that's to come for the next three years.
Yea, I know. Any semblance of hope has already been killed, skinned, deboned and stamped flat as it is. It can't be any deader anyway. "In the age of information, ignorance is a choice." |
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Posted - 2013.11.24 10:43:00 -
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Little Dragon Khamez wrote:Apparently there's lots of art assets left over from incarna that they never did anything with.
More than 100 items of clothing unreleased. It was in the CSM minutes at the time. "In the age of information, ignorance is a choice." |
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Posted - 2013.11.24 12:05:00 -
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Oberine Noriepa wrote:Little Dragon Khamez wrote:I have heard that future plans for avatar content centre around eva in radiation rich structures that only capsuleers can withstand in radiation hardened clones. I can't remember the source though. I wish ccp would confirm this as in a way it ties in with seagull's vision. We scan down structures and loot them in person through avatar gameplay. Is this sarcasm? It's in the first post of this thread.
Don't sound so surprised. That seems to happen a lot in this thread. "In the age of information, ignorance is a choice." |
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Posted - 2013.11.26 18:02:00 -
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Teinyhr wrote:From the Reddit IamA:CCP RIse wrote:Basically, Incarna taught us two things as far as I can tell. 1. EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay, and 2. Working on Avatar gameplay is very costly in terms of resources and time.
As a result, for the time being we are extremely focused on the in-space gameplay. We have years worth of work we can do in space but who knows, maybe someday we will get a chance to go back to it. I guess that is the final nail in the coffin for me personally. It will never come, one CCP promise more never to be delivered. Well, at least it was fun to dream what it could've been. No you cant have my stuff, since I'm not quitting. Incarna never was a deal breaker for me, but I'm still sad to see it never mature.
Pretty much how I feel about it. I love Eve, but it could have been so much more. Shame. "In the age of information, ignorance is a choice." |
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Posted - 2013.11.27 21:47:00 -
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Watch out everyone Rhes is posting again. His posts give me cancer. "In the age of information, ignorance is a choice." |
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Posted - 2013.11.28 13:23:00 -
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Chinwe Rhei wrote:I think what many non-technical people don't understand is that there was a turning point in the development of WiS when CCP had to make a decision of "do we go ahead with this or not ?" and they decided against it because there was no gameplay to justify it.
I don't think you've actually read any of this thread, have you?
CCP Unifex wrote:It has been fantastic to see the Avatar team show everyone that there is meaningful gameplay using more than just your ship as your agent in the EVE Universe. The prototyping work they have done in Unity has allowed them to rapidly explore different themes and make a game which is challenging, fun and in the true spirit of EVE.
Second post in the thread. "In the age of information, ignorance is a choice." |
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Posted - 2013.11.28 17:39:00 -
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Souxie Alduin wrote:A question for all the "Oh God! Avatars and dancing and emotes and Barbie and RARAARAAAAAAHHHH!!"-people:
Let's say you're flying around in your pretty spaceship, see a juicy target and:
1) Blow him up.
2) Harvest tears in local.
Wouldn't it be way more fun if you could dock up at the same station as your victim, go to the public area and find the dude, do a little victory dance and say "Yeah, that's right! It's me. Whatcha gonna do about it?", and then do an obscene emote?
No. But I might like to shoot them in the face in the wreckage of a radioactive station. "In the age of information, ignorance is a choice." |
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Posted - 2013.11.29 10:16:00 -
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Dersen Lowery wrote:Stuff
Very eloquent, but as a Web and Software developer myself, I can truthfully say that when your employers/customers say they want something done "It's hard" is not a valid excuse.
"It's hard" hasn't stopped CCP from developing four games and a mobile app (or three) on the income of one game (Eve). Maybe if they weren't over stretching themselves it wouldn't seem so hard.
Trii Seo wrote: The moment you attempt to transfer the current single player version of CQ into MP environment, you start having problems. Let's take a station env for instance. You have to plan for scaling:
Nobody wants to stand in a square with 100s of people they have nothing to do it. Scale is irrelevant when what people really want from a social environment is to gamble with corp mates or something. The UI mock-ups for the "Corporate Quarters" showed a max players count. So controlling the number of people in the environment would be childs play, the same as they do with Jita when it gets too full. Just set a max.
And that's only if CCP didn't steer towards the more obviously enjoyable station exploration where you would never get "hundreds" of players anyway. They have already been playing working versions with two teams of ten, so we know it's not impossible. 'Scale' is a poor excuse. "In the age of information, ignorance is a choice." |
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Posted - 2013.11.29 13:44:00 -
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Trii Seo wrote:It's actually amusing to read people that think they know what they're talking about. Tell us great one, about your experience in software/games design, that renders our views irrelevant.
Trii Seo wrote:So how about a player tactic that involves hopping into a busy instance, abusing the cap to avoid retaliation from another player? This already happens in sov warfare. What exactly is your point?
The rest of your post was the usual trivial crap. No points in there not already covered thousands of times before in this thread. "In the age of information, ignorance is a choice." |
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Posted - 2013.11.29 18:39:00 -
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Trii Seo wrote:Arduemont wrote: This already happens in sov warfare. What exactly is your point?
You do realize it doesn't, right? There's this wonderful new thing called TiDi that's been around for, I don't know, two years that prevents just this? So why then, was there more than 1000 Tribe/Test/etc people sitting on titans unable to jump in when Goons polished off Test Alliance HQ? Hm?
Trii Seo wrote: For now CQ is an artsywork SP module that runs, from the looks of it, completely clientside. CCP would likely have to recode the whole thing from scratch and that takes devtime - one that could be put elsewhere.
Flying In Space has many lingering issues - POSes affect us all and are terrible. Sov affects many and discourages many from sov warfare (because it's either being in a 200+ man blob or grinding a structure for hours.) and those things alone are a few good weeks of brainstorming to fix.
Maybe then you should be whining about things that actually are taking up all Eve's dev time, instead of whining in here. Like for example Dust, WoD, Valkyrie and a bunch of mobile apps no one will appreciate. "In the age of information, ignorance is a choice." |
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Posted - 2013.11.29 19:24:00 -
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Trii Seo wrote:Arduemont wrote: So why then, was there more than 1000 Tribe/Test/etc people sitting on titans unable to jump in when Goons polished off Test Alliance HQ? Hm?
That's not true! WAH!
Oh all right, so all the first person accounts I hear from members of Tribe who were actually sitting on titans ready to jump are obviously rubbish and you know best.
As for the "CCP knows best" argument. That used to be a difficult case to argue against... but then there was Incarnageddon, massive lay offs, Dust launch flopping and other such **** ups.
If CCP knows best why do they continually rely on player input on their changes? Answer; because they don't. They rely on what the players want for their development decisions. "In the age of information, ignorance is a choice." |
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Posted - 2013.11.30 00:43:00 -
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Oh look another one's back. Not even much point in talking with Vaju, he can't hold a coherent conversation nevermind string an argument together. Probably one of the stupidest cunts on the forum. "In the age of information, ignorance is a choice." |
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Posted - 2013.12.15 22:19:00 -
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Most of the dev replies in here imply or say 'eventually' and have been saying that for 2 years. 'Eventually' feels a hell of a lot like 'never' at the moment. It's about time something happened. "In the age of information, ignorance is a choice." |
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Posted - 2013.12.19 12:58:00 -
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No offense intended, but what made you think that suggesting a weird space museum in a thread about dangerous, PvP and PvE filled Avatar content would be a good idea?
Who is going to want to wander around some random displays, when they could be exploring an abandoned hazardous station wreck for lost technological artifacts and resources? I'm sorry, but that's a terrible idea. "In the age of information, ignorance is a choice." |
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Posted - 2013.12.19 13:51:00 -
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I would love CCP to encourage a modding community for new content, cloths, rooms, maybe even usable objects in the environment. Players with the capability to do that are almost always willing to do developers jobs for free given a little encouragement or incentive.
Just look at Skyrim. Skyrim was a fantastic single player game, but it was just that. A single player game with barely 100 hours game play in it (great for a single player game but doesn't compare to the many thousands of hours people spend on MMOs), which people played for thousands of hours each because of the modding community. The T3 competition had a HUGE affect and frankly they should do something where they need even less development time, such as a clothing creation competition. A dev blog explaining where to get some basic clothing models from in-game and a suggested format or modelling engine and players would be away. They would have literally thousands of new clothing options to choose from. People like Hemi here who put time into creating things (even if it is only with photoshop) can make a huge impact on a game given the opportunity.
Clothing, is of course just an example. We could really use some game-play, but asking a modding community for that could be complicated or dangerous. "In the age of information, ignorance is a choice." |
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Posted - 2014.01.01 07:38:00 -
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Cygnet Lythanea wrote: Getting back to the subject:
I've never subscribed that the idea of comparing Eve to another game is a good idea in a discussion. The whole 'Star Citizen' will kill Eve thing, just gets on my nerve more than anything else.
The trouble is though, that this argument has been done to death. Almost anything there is to be said, has been said. Now it's just people occasionally posting to show their support and bring this thread back to the front page for people who haven't seen it before to have a read of the OP.
So it's not really surprising that people feel the need to talk about a game that is actually developing something to use as a comparison. "In the age of information, ignorance is a choice." |
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Posted - 2014.01.07 13:28:00 -
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Trii Seo wrote:Carmen Electra wrote:not meant as troll, but what is this 164 page thread about? Schooling CCP about how they should follow the trend and build WiS instead of working on the core of the game, apparently. It's quite vast in scope, too - from completely unrealistic visions that would never actually work all the way to saying "everyone will migrate to SC anyway, because SC has WiS."
Yes, this thread is mostly people whinging who have vastly different (or implausible) views on how Eve should be. Just like every other thread on the forum.
Trii Seo wrote:With CSM remaining rather focused on the matters that actually matter, I guess one of the NDA features could be a long-term sov revamp or changes to POSes. Which is, pretty much, the next thing we need.
Right after another round of what amusingly mostly forumgoers cry about - rebalancing. A chunk of T2 ships is still waiting for their turn.
Those things matter, and need fixing. The issue a lot of people have is that we're not seeing much of that either. The proportion of CCP's development time being spent of Eve has quite clearly been going down since Incursions* (when the fall in player numbers initially started pre-Incarna, and roughly when Dust, CARBON and WoD developement began). Now they're working towards a new Jesus Feature. Despite promising us that they wouldn't until everything else we were asking for at the time was covered.
* With the modest exception of Crucible. During which time CCP were scrambling to keep Eve alive after Incarnageddon.
Trii Seo wrote:When you think about it really, the ground is for peasants and DUST bunnies - a capsuleer doesn't bother himself/herself with going into a dangerous area, he/she just sends in goons. I mean, why risk being caught vulnerable, not protected by a few million skillpoints in gunnery and a rack of fully automatic 800mm howitzers?
You likely have enough ISK to own a small army and for a fistful of it a bunch of backwater world muppets will gladly suffer whatever gruesome fate awaits down the hallway.
You've obviously not read a great deal of the fiction. Some of the most powerful NPC capsuleers in recorded history spent little to no time in their ships. Jacus Radon, the Broker, the CEO of Ishikone etc etc. "In the age of information, ignorance is a choice." |
Arduemont
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Posted - 2014.01.11 09:58:00 -
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Rhes wrote:Nyancat Audeles wrote:This is the reason we can't have nice things.
Whiners that are afraid to try any new or interesting ideas. When the WiS fetishists have some new and interesting ideas we can talk.
No one wants to talk with you Rhes. "In the age of information, ignorance is a choice." www.stateofwar.co.nf |
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Posted - 2014.01.12 12:36:00 -
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Rek Seven wrote:EVE has a great story behind it that unfortunately isn't told by shooting red crosses in space. I believe that developing avatar based game play would help create a more immersive experience which would attract new player and retain them.
I was open minded about ccp's plans to improve the space ship experience in EVE but a year down the line, they haven't really added anything new and exciting to the game. I think it would be better for EVE in the long run if they split their development team and put half on fixing and improving spaceships, while the other half implemented RPG style avatar based gameplay.
I agree with the sentiment completely, except I would make a small amendment. I wouldn't cut their current Eve resources in half, I would reallocate all the Valkyrie team back to Eve and get that proportion of development working on Avatar content. "In the age of information, ignorance is a choice." www.stateofwar.co.nf |
Arduemont
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Posted - 2014.01.20 11:43:00 -
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Flamespar wrote:Crasniya wrote:http://themittani.com/features/falling-subscription-numbers-what-can-be-done
The answer: CCP actually working on this. Incarna is likely to be the number one piece of content that attracts new players. Deployable structures will not attract new players. Rebalancing capital ships will not attract new players.
THIS WILL ATTRACT NEW PLAYERS. Incarna, rightly done, would help. If I had it my way. I would be getting CCP to prioritise modular POS's with interiors. Let players build a real home in space.
I've asserted something similar to this before, but not in so few words. Modular POSes with Interiors is more or less exactly the direction I would want Eve moving towards. "In the age of information, ignorance is a choice." www.stateofwar.co.nf |
Arduemont
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Posted - 2014.01.22 15:39:00 -
[220] - Quote
Sarah Nalelmir wrote:Angelica Dreamstar wrote:We need more underwear!!! You mean less
And we wonder why those of us who support Avatar content have this negative 'barbie lover' stereotype. "In the age of information, ignorance is a choice." www.stateofwar.co.nf |
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Arduemont
The State of War. Vendetta Mercenary Group
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Posted - 2014.01.23 15:41:00 -
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Angelica Dreamstar wrote:Awwww somebody needs a huuuug! *hugs* <3 :D Don't be so daft! :D You don't even know what you're writing, so how about using words you actually know the meaning of? That'd help you a LOT in your life, sweety! :D
There is nothing Barbie about me. ^^
You don't look smart when you lash our like that. You look like a petulant child. "In the age of information, ignorance is a choice." www.stateofwar.co.nf |
Arduemont
The State of War. Vendetta Mercenary Group
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Posted - 2014.01.30 14:58:00 -
[222] - Quote
Flamespar wrote:I have looked into the future.
Dust 514 players will be getting to explore derelicts in the manner suggested by the OP. EVE players will not.
Pffft... The thought of Dust surviving that far into the future are fairly implausible. "In the age of information, ignorance is a choice." www.stateofwar.co.nf |
Arduemont
The State of War. Vendetta Mercenary Group
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Posted - 2014.01.31 14:24:00 -
[223] - Quote
Rhes wrote:Samoth Egnoled wrote:It is truly sad that the Dev focus has gone off of Eve and onto Dust and VR, It appears that they have just gotten bored with Eve the same way the blizzard devs had with WoW and Trion with Rift. Now we are spoon fed broken patches and told to be grateful for what we get, let alone what they pass off as expansions these days.
After 9 years of playing this game it's disgraceful to see Eve pushed aside when so many great ideas are just ignored, and the current Devs churn out useless modules to cater for the WoW crowd rather than making any attempt to engage the players they already have. I'm not saying we shouldnt encourage new blood to the game, just that you shouldn't **** on your own doorstep and expect people to be happy about it.
I seriously hope that someone with half a brain in CCP gets wind of plea threads like these and takes notice for once, contrary to common opinion we do actually want to make this game better. So you're upset that CCP ignores Eve to focus on DUST but you hope that they, instead, will ignore Eve by focusing on WiS?
Or they could ignore Valkyrie/Dust, and put just as much work on ongoing Eve projects AND add Avatar content without negatively affecting the Eve development that 'you want'. They're not mutually exclusive Rhes. "In the age of information, ignorance is a choice." www.stateofwar.co.nf |
Arduemont
The State of War. Vendetta Mercenary Group
2937
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Posted - 2014.01.31 14:32:00 -
[224] - Quote
Rhes wrote:Arduemont wrote:Or they could ignore Valkyrie/Dust, and put just as much work on ongoing Eve projects AND add Avatar content without negatively affecting the Eve development that 'you want'. They're not mutually exclusive Rhes. Of course they are. Any development time or money spent on WiS nonsense is development time or money not being spent on real Eve content. I'd love to see CCP stop wasting effort on Dust and Valkyrie but if they did they should redirect those resources to spaceships.
You know, if you love spaceships so much maybe you should play a spaceship sim. Eve is an MMO, a social monster, where a great many of the people who play successfully hardly ever need to undock. Spaceships are the medium of our gameplay, but they are not the gameplay itself. A great many of the things that are important in Eve don't require spaceships at all. "In the age of information, ignorance is a choice." www.stateofwar.co.nf |
Arduemont
The State of War. Vendetta Mercenary Group
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Posted - 2014.01.31 15:40:00 -
[225] - Quote
Rhes wrote:Arduemont wrote:You know, if you love spaceships so much maybe you should play a spaceship sim. Eve is an MMO, a social monster, where a great many of the people who play successfully hardly ever need to undock. Spaceships are the medium of our gameplay, but they are not the gameplay itself. A great many of the things that are important in Eve don't require spaceships at all. A better way to say what you're trying to say is that Eve is a sandbox and spaceships are how we interact with that sandbox. CCP is really good at utilizing spaceships to make the sandbox fun but they have a pretty horrible track record when it comes to shoehorning avatar gameplay into their spaceship game. Why wouldn't you want them to continue to do what they are good at?
A track record implies multiple events. One expansion is not a track record. If your not willing to give them a second chance then I understand your hesitancy, but a lot of people want to see that second chance.
Quote:Why wouldn't you want them to continue to do what they are good at? I do want them to. The difference between you and I is I believe they can be good at this. "In the age of information, ignorance is a choice." www.stateofwar.co.nf |
Arduemont
The State of War. Vendetta Mercenary Group
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Posted - 2014.01.31 16:29:00 -
[226] - Quote
Rhes wrote:Arduemont wrote:A track record implies multiple events. One expansion is not a track record. If your not willing to give them a second chance then I understand your hesitancy, but a lot of people want to see that second chance. The track record consists of Incarna, DUST and the WoD vaporware game. That's three chances!
Rhes wrote:they have a pretty horrible track record when it comes to shoehorning avatar gameplay into their spaceship game.
I'm counting one from where I am sitting. Dust and WoD aren't 'shoehorning avatar gameplay' into a spaceship game. "In the age of information, ignorance is a choice." www.stateofwar.co.nf |
Arduemont
The State of War. Vendetta Mercenary Group
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Posted - 2014.01.31 16:46:00 -
[227] - Quote
Rhes wrote:Arduemont wrote:Rhes wrote:Arduemont wrote:A track record implies multiple events. One expansion is not a track record. If your not willing to give them a second chance then I understand your hesitancy, but a lot of people want to see that second chance. The track record consists of Incarna, DUST and the WoD vaporware game. That's three chances! Rhes wrote:they have a pretty horrible track record when it comes to shoehorning avatar gameplay into their spaceship game. I'm counting one from where I am sitting. Dust and WoD aren't ' shoehorning avatar gameplay' into a spaceship game. So your argument is that the horrible DUST avatar gameplay or the non-existant WoD avatar gameplay would translate perfectly to Eve? Or is it that CCP should spend another two years ignoring Eve to come up with a whole new framework?
Here, we go with the 'Two years of neglect' bullshit that you attribute to WiS, but actually have nothing to do with it. You got any sources? Or are you just happy to make stuff up? "In the age of information, ignorance is a choice." www.stateofwar.co.nf |
Arduemont
The State of War. Vendetta Mercenary Group
2937
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Posted - 2014.01.31 16:53:00 -
[228] - Quote
Rhes wrote:Arduemont wrote:Here, we go with the 'Two years of neglect' bullshit that you attribute to WiS, but actually have nothing to do with it. You got any sources? Or are you just happy to make stuff up? What content was added to the game in the two years WiS was being implemented that actually worked when it was released. This is another one of my questions you've never been able to answer. I'm starting to think you may not actually know what you're talking about.
The question is irrelevant. It doesn't need answering. Yes, the game was neglected. But not because of WiS. That's your bullshit to prove. You have nothing. Literally nothing. Zip. Squat. Nada. Those two years weren't spent on the captains quarters. Simple. As. That.
To paraphrase Tim Minchin
'Show me that they spent two years on the captains quarters and I will change my mind, I will spin on a ******* dime. I'll be as embarrassed as hell, but I will run through the streets screaming "It's a miracle, Rhes was right!"... and when I've recovered from the shock i'll take a compass and carve 'fancy that' on the side of my ****'. "In the age of information, ignorance is a choice." www.stateofwar.co.nf |
Arduemont
The State of War. Vendetta Mercenary Group
2954
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Posted - 2014.02.01 11:04:00 -
[229] - Quote
Vaju Enki wrote:Little Dragon Khamez wrote: Plus we've had two years since Incarna in which CCP have blissfully ignored EVE. Ship rebalancing and modules like the ESS (chase the Egg/Beacon Hunt) do not improve gamplay when everyone agrees that POS's and SOV are completely ******.
Crucible, Inferno, Retribution, Odyssey and Rubicon are the best expansions of EvE Online, the game is in better shape than ever before.
Crucible agreed. Crucible has been, for me, the best expansion yet. But, after the Incarna failure CCP moved EVERYONE from all their other projects back onto Eve to make the expansion bring people back. There are quotes from devs complaining about having been moved off their project to work on Eve. Inferno was good(if you happened to be affected by the changes that were made, lots of people were left out), sure. The other two were straight up boring. Odyssey worse than Rubicon.
Also, don't forget within the resounding success of Crucible, they added the other three Captains Quarters. "In the age of information, ignorance is a choice." www.stateofwar.co.nf |
Arduemont
The State of War. Vendetta Mercenary Group
2954
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Posted - 2014.02.01 18:11:00 -
[230] - Quote
Rhes wrote: Quoting the old dev posts from this thread doesn't make any sense because Team Avatar was disbanded some time ago. Also, CCP devs can envision whatever they want but unless a single developer is actually working on WiS it doesn't mean a thing.
Still posting? Not going to find some references/posts/proof for your bull earlier? If you can't back any of your posts, why are you posting? "In the age of information, ignorance is a choice." www.stateofwar.co.nf |
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Arduemont
The State of War. Vendetta Mercenary Group
2963
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Posted - 2014.02.01 20:07:00 -
[231] - Quote
Rhes wrote: Sorry but WoD is vaporware and won't be released in 2015. Bookmark this post and see if I'm wrong on 12/31/2015 (I won't be).
You really are a dumb ass. Yea, CCP has an office full of people working on a game they never intend to release. Of course, that makes perfect sense. "In the age of information, ignorance is a choice." www.stateofwar.co.nf |
Arduemont
The State of War. Vendetta Mercenary Group
2969
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Posted - 2014.02.02 09:35:00 -
[232] - Quote
Flamespar wrote:Why do people still argue with Rhes?
It's kind of addictive because you know that no matter how stupid your post, it can't be worse than Rhes' next reply. "In the age of information, ignorance is a choice." www.stateofwar.co.nf |
Arduemont
The State of War. Vendetta Mercenary Group
2983
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Posted - 2014.02.04 17:45:00 -
[233] - Quote
Silent Rambo wrote:Wouldn't it be awesome if the countdown on the main page was for WIS?
Hey, a guy can dream.
I've always contested that the countdown is simply a countdown to mass player disappointment. "In the age of information, ignorance is a choice." www.stateofwar.co.nf |
Arduemont
The State of War. Vendetta Mercenary Group
2985
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Posted - 2014.02.04 22:06:00 -
[234] - Quote
Silent Rambo wrote: I think it will be something related to fan-fest.
There's the safe bet there. With fanfest coming up they're not going to announce anything ground-shaking, because they would want to do that at Fanfest. It's going to be boring.
"In the age of information, ignorance is a choice." www.stateofwar.co.nf |
Arduemont
The State of War. Vendetta Mercenary Group
3065
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Posted - 2014.02.14 18:01:00 -
[235] - Quote
Lipbite wrote:WoD development is being re-animated. There is hope to see WiS before 2030 \o/ Maybe even before 2020 - but that would be too much to wish...
Truth is we know very little of how it's development is going. They NDAed the gameplay footage shown at the last fanfest, and the year before that all we saw were procedurally generated landscapes.
So really, the only people who have the slightest idea of how far along it is are CCP, and the people who went to the presentation (less than 100 people) at the last fanfest. Hopefully we will get to see some actual game play footage this year without having to physically travel to Iceland. "In the age of information, ignorance is a choice." www.stateofwar.co.nf |
Arduemont
The State of War. Vendetta Mercenary Group
3099
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Posted - 2014.02.18 17:48:00 -
[236] - Quote
Crasniya wrote:Hal Morsh wrote:I think people just scared CCP out of trying to make walking in station content They're scared of making ANY EVE content. What Rhes doesn't realize, is that the Summer of Rage killed EVE development. Which is why we have falling subscriptions and no content in the last four expansions that a new player will even see, much less care about. Players sent the message loud and clear "We don't like change. We expect our game to never change."
Although I am pro-Avatar development, I can't help but correct this. We don't know anything about number of subs (we never have really), and CCP haven't released any official figures in a long time. Active player numbers however, seem to be doing fine.
http://eve-offline.net/?server=tranquility
Don't get me wrong. That graph would look much better if CCP hadn't split their resources on so many terrible project ideas. We could have had expansions just like the ones we have had plus Avatar content development. C'est la vie. "In the age of information, ignorance is a choice." www.stateofwar.co.nf |
Arduemont
The State of War. Vendetta Mercenary Group
3099
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Posted - 2014.02.18 18:39:00 -
[237] - Quote
Dersen Lowery wrote:Arduemont wrote:Don't get me wrong. That graph would look much better if CCP hadn't split their resources on so many terrible project ideas. We could have had expansions just like the ones we have had plus Avatar content development. C'est la vie. Just to continue the contrarian tone: After you've been winded by a punch to the gut from the consumers of your one single product, isn't it entirely reasonable to redouble your efforts to not rely on that one single product for your livelihood? Why do you think CCP took the unprecedented step of looking for outside financing for DUST514? You can talk "right" and "wrong" all day, but the Summer of RAEG was the summer that CCP realized that EVE was not a safe, reliable income stream. Of course they took measures to deal with that; people generally like to eat with roofs over their heads, even after they've made stupid mistakes.
I was not trying to imply that CCP should have 'no' other projects. That would be daft. But, CCP are currently running four projects and a mobile app (Eve, Dust, WoD, Valkyrie and the app). And CCP had openly voiced concerns that Dust wasn't pulling it's weight. Most big games companies (We're talking EA, Bioware, Blizzard etc) run only one (or occasionally two) unfinished projects at once and if one of their games flops they drop it and don't have to worry about maintenance costs.
CCP on the other hand are running 1 finished product that pulls it's weight (Eve), one project that might even be running at a loss but with no intention of dropping it (Dust) and three other projects. All of those projects rely on the income of one single game. There are literally no other successful games companies stupid enough to try this. If CCP hadn't have been greedy and added one project at a time, imagine how much more development resources they would have available for each game if they were only running two projects. Dust would have been twice the game it was, and Eve would be a completely different beast. "In the age of information, ignorance is a choice." www.stateofwar.co.nf |
Arduemont
The State of War. Vendetta Mercenary Group
3103
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Posted - 2014.02.21 12:02:00 -
[238] - Quote
Baby ChuChu wrote: Maybe. As a first step, I would personally prefer a much bigger CQ with cleaned-up character animation/interaction with their environment.
Sorry, but I have to disagree. A large part of people's annoyance with Incarna was that the CQ doesn't do anything. It is visual fluff that adds nothing to the game. If CCP were to spend any obvious significant resources on making a bigger more improved visual fluff that adds nothing to the game, I am pretty sure we would get the same reaction. I for one, would be pissed.
Whatever first iteration comes, it has to add content. I don't think I can stress that enough. Even if that content were something small, there still needs to be something. Getting multiple characters in the same room at the same time also wouldn't be enough if they were just standing around doing nothing. Giving them competitive mini-games like gambling, might tip it over the 'worth-while' boundary. But I think that even then, more would be required. "In the age of information, ignorance is a choice." www.stateofwar.co.nf |
Arduemont
The State of War. Vendetta Mercenary Group
3118
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Posted - 2014.03.01 12:38:00 -
[239] - Quote
Varius Xeral wrote: People were upset both because the avatar gameplay given was so bad and because the spaceship game was ignored for almost two years to make it. People will need to feel that the spaceship game has generally been properly addressed before they're prepared to see resources moved back to avatar gameplay, whatever the perceived outcome of the effort is.
Yes, and no. Yes, the game was ignored and the players were angry (rightfully so). No, that being ignored had nothing to do with Avatar content. It didn't take CCP 2 years to build our CQs, they developed a games engine (reinvented the wheel when they should have just bought one) and started working on Dust and World of Darkness in that time.
We were ignored because CCP got greedy and spread their resources too thin, not because CCP had a dream of Avatar content. "In the age of information, ignorance is a choice." www.stateofwar.co.nf |
Arduemont
The State of War. Vendetta Mercenary Group
3130
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Posted - 2014.03.12 18:00:00 -
[240] - Quote
Crasniya wrote:It'd be nice if all these random items we got with Christmas gifts, the Collector's Edition, EVE Source, etc. showed in our Captain's Quarters. Given how much money some of these collector's items filter into CCP's hands, it'd be a nice gesture.
My EVE Source book should appear on my bookshelf at the station I'm storing it.
I want a meat-locker for my corpse collection to show up in. "In the age of information, ignorance is a choice." www.stateofwar.co.nf |
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Arduemont
The State of War. Vendetta Mercenary Group
3163
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Posted - 2014.04.08 09:45:00 -
[241] - Quote
Crasniya wrote:Want to see someone completely upstage CCP's beloved character creator? BOOM: https://www.youtube.com/watch?v=4TP4L1vHfpkAs CCP leaves these projects under-maintained, newer, better studios just roll on over every accomplishment they've made.
Thank you. I hadn't heard of Black Desert until you linked that. That's going on my list of games to watch. Looks fantastic and unlike a lot of super hyped-games that one is already in open beta (in Korea I think).
Plus, it looks like from a 'Player Created Content' perspective that is has more going for it as well. No instances, one open world (or possibly multiple servers), working housing market with completely customizable unique buildings (completely, as in furnish it however the hell you want), which can be set up as businesses. "In the age of information, ignorance is a choice." www.stateofwar.co.nf |
Arduemont
The State of War.
3164
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Posted - 2014.04.14 17:41:00 -
[242] - Quote
Tarpedo wrote:World of Darkness is dead officially. Like -10% of CCP's total workforce are fired and I guess that will release approximately half of CCP's R&D budget. Perhaps we have a chance to see actual EVE expansion couple years later - maybe even WiS expansion (some of WoD devs will continue to work for CCP)
Yea, I saw that. Really disappointing. I'm going to drop my subs. Not specifically because of this but I've just lost my faith in CCP's ability in general. I might resub every couple of expansions to see what's what but that's about it. It's not like i've actually been playing the last couple of months anyway. "In the age of information, ignorance is a choice." www.stateofwar.co.nf |
Arduemont
The State of War.
3165
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Posted - 2014.04.14 18:21:00 -
[243] - Quote
Doc Fury wrote:To any of you un-subbing over this wonderful development, can I have your stuffs?
I'm not un-subbing because of this really... I'm just bored. I've played Eve with a continuous sub for more than 5 years. It just doesn't hold my interest any more. I just needed an excuse and reading that gave me the excuse.
Also no, you can't have my stuff. Can't blame you for trying though. "In the age of information, ignorance is a choice." www.stateofwar.co.nf |
Arduemont
The State of War.
3166
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Posted - 2014.04.14 19:40:00 -
[244] - Quote
I guess now is a good time to take a break. Average active player numbers are the lowest they have been in two years and still falling.
As for hoping the guys from WoD team will move over to Eve and then work on WiS. Don't even think about it, they laid off all 56 of them.
Looks to me like CCP isn't in a very good state frankly. "In the age of information, ignorance is a choice." www.stateofwar.co.nf |
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