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Thread Statistics | Show CCP posts - 57 post(s) |

Lateris
32
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Posted - 2013.08.30 15:25:00 -
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I do love my space ships but it is a bit silly "not" to gradually add content to the CQ's every expansion. I can see why CCP has chosen integration with other game engines due to all our reactions over this subject. I think the root of the problem is the clothing cash shop.
Perhaps the way to approach WiS is to 1.) eliminate that cash shop for clothing and allow the New Eden Pilots to supply the clothing items on the market. 2.) Allow New Eden pilots to craft most of the clothing items, share it with us. 3.) Allow us to craft architectural items that were planned for WiS. 4.) Or share the market with us./
Just a small idea- besides I would bet WoD is making progress in tech that can be transferred over? But, here we go with resources again and that is the key issue. This takes a lot of time to make. I agree and feel that space comes first. But lets approach this together unifying options for the gamers\customers for WiS.
Are there tools for the game engine to streamline the process?
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Lateris
34
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Posted - 2013.09.11 15:50:00 -
[2] - Quote
Lets get this thread back on subject please.
All gamers that I have talked to about Eve Online at some of the game conventions I have attended as well as Friday night gatherings of the dads (those of us with kids) all agree that the space game is the main focus of Eve, however- avatars are a viable conduit to expand our experience in the Eve Universe. Since 2011 we have seen the avatar for Eve boxed up and kept in a CQ which is a mistake. The entire protest that spawned this debate had to do with the cash shop. Lets get back to focusing on the future of Eve after the repair of Eve has been completed. One of the main complaints I have read over the years is how new content is added, revised, then never touched again such as Planetary Interaction. Now the CQ's fall under this as well. We all can agree that we love our ships but we also saw through the ploy of a cash shop with avatars. At the root of this is resources for developers, artist, etc. Lets look at the WOD tech and see how it can be applied to Eve Online. If we resist letting CCP grow Eve then we risk alienation and separation from the future of the 50 year plan. I am sure a well balanced development and deployment schedule can be set.
Personally, Dust 514 is not the solution for avatars in New Eden. We are. .:=[ObscuriLateris.com--áMining Corp]=:. .:=[ObscuriSoft.com- Soft Development]=:. |

Lateris
34
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Posted - 2013.09.11 18:29:00 -
[3] - Quote
Rhes wrote:Lateris wrote:Personally, Dust 514 is not the solution for avatars in New Eden. At least you got this part right. Dust was always going to be a failure and people thinking that it can be used as a way to cram non-spaceship content into Eve are delusional. Again, resources that are currently being wasted on Dust should be refocused on Eve. WoD is just vaporware at this point so I'm not worried about it at all.
I think a fine line has to be drawn between Eve and Dust 514 in terms of content and talent, but make note I do support the deployment of Dust 514 and the integration into Eve as well as WiS. I don't support the cash shop for Eve, I feel the players should craft all clothing items which again requires resources and lots of time. I do feel Dust 514 has more potential after playing with the UDK development tools for the UT III Engine. And we can see MMO after MMO from South Korea with the same engine making rather large worlds to explore and play in. And I promise I do not imply to copy the wow formula (me hates wow). A FPS lobby is not essentially the sole solution for New Eden since it is so large. The strength behind Dust 514 is Eve and the technology that integrates both games, it is pioneering. The Dev's report from the beginning of this thread is how many pilots would appreciate a more Eve-sh approach to game play for an Eve avatar. Although the original plans for WiS in terms of content are still acceptable like Sec Wars.
After 2011 I doubt we will see any WiS for quite some time. I hope I am wrong. Maybe there is hope with colonization but I doubt it. Avatars just might be dead in this game due to the community and the cash shop. It might be dead as flying over the surface of a moon in Eve. time will tell-
Fly eradicate!!
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Lateris
34
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Posted - 2013.09.11 18:39:00 -
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Rhes wrote:Lateris wrote:After 2011 I doubt we will see any WiS for quite some time You're welcome.
Dude your too funny- I need to stop replying to your threads and get back to work lol/ Laters. .:=[ObscuriLateris.com--áMining Corp]=:. .:=[ObscuriSoft.com- Soft Development]=:. |

Lateris
40
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Posted - 2013.09.30 02:30:00 -
[5] - Quote
MY only feedback for an Eve MMO-RPG with "avatars" is to make a separate game that ties into Eve Online. A full fedged MMO_RPG for Eve Avatars only separate from this client\game. Same system, same engine, but heavily scripted for avatars and the lifespan of a avatar. A sandbox made for the societies of Eve Online amongdt the politicians, the working class, the scientist, and even other ends of New Edens ecceltic sociies.
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Lateris
40
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Posted - 2013.10.01 05:25:00 -
[6] - Quote
We have all our answers and solutions in the lore. /end .:=[ObscuriLateris.com--áMining Corp]=:. .:=[ObscuriSoft.com- Soft Development]=:. |

Lateris
41
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Posted - 2013.10.01 19:42:00 -
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Syds Sinclair wrote:..I've read some of the Star Citizen devblogs. I gather that they have procured approximately 20m dollars for their game development.
Things are not looking good.
Prediction: SC will fall on its face. 6 months in - become Freemium. 1.5 years in - close the servers and pocket some cash.
Then where will all you Dancing Space Wizzards go?
The beauty of SC is that you can host your own servers. You can mod your own version of the game and host it. Exactly like Freelancer...
As far as avatar content goes or even Dust 514 on the PC, its all vapor ware. I really do appreciate this gaming community over all and some of the most amazing concepts have occurred in this community. Good luck you lovely new eden pilots. I am off to build my own world. .:=[ObscuriLateris.com--áMining Corp]=:. .:=[ObscuriSoft.com- Soft Development]=:. |

Lateris
42
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Posted - 2013.10.04 16:32:00 -
[8] - Quote
Crasniya wrote:Arduemont wrote:Valkyrie started production in Unity, which is an incredible development engine. The smart thing to do would be to stick with Unity. Dust runs on the Unreal Engine (which is what WiS was initially planned to run on). Carbon was a massive waste of CCP's time. It was prototyped in Unity. Now Valkyrie is actually getting developed for real, and almost certainly being rewritten from scratch. Notes we've been given on Valkyrie's original version that was demo'd was that it's horrible code that could never be released. Also, behold that most of the new UI that's particularly nice on EVE is due to Carbon. Ship skinning... Carbon. A lot of the new overhauled game mechanics from the last three or four expansions are Carbon. The new RESTful API that won't suck as much as what we currently use... Carbon. The way DUST and EVE communicate... yeah, that's Carbon. Carbon is so much more than WiS.
I thought they were rewriting Valkyrie in Unity? So if it is rewritten in carbon that leads to the O-R- being used in Eve?
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