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Thread Statistics | Show CCP posts - 57 post(s) |

Lipbite
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Posted - 2013.04.24 15:58:00 -
[1] - Quote
CCP Bayesian wrote:Indahmawar Fazmarai wrote:Well, if i could go to Iceland and talk to you, i would point that turning WiS into a matter of getting the mother of all Jesus features or nothing, rather than take a "small teps" approach, has essentially costed us all avatar content for 2013 and 2014. Taking a small steps approach isn't appropriate, as I've explained previously there is a large amount of work to do on the existing tech base to put us in a position to successfully add meaningful gameplay. If we were in the position to do things in small steps I think it would be a no brainer to continue development of Avatar gameplay.
Overcomplicated goals. I'll be more than happy to be able to just walk in common station halls along with other players, see through station windows (ships and battles outside) and interact with basic station services. And I'd pay for such expansion. |

Lipbite
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Posted - 2013.08.29 21:51:00 -
[2] - Quote
Meanwhile Star Citizen is launching prototype of their "WiS" module today. Unfortunately there is no avatar customization and no common halls yet - otherwise I could add $30-60 to their existing $16mil pre-order pool. |

Lipbite
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Posted - 2013.08.30 00:58:00 -
[3] - Quote
So a bit of $$$ statistic about WiS prototype published in SC today:
- amount of pledges per day raised from $71k to $124k (+70%) - amount of pledges per hour raised from $4900 to $18100 (+250%) when it was published, $17.5k next hour
Roberts is making money on functionality rejected by CCP - $50k in a single day. And that's just a prototype published few hours ago without customization, female toons, common halls. |

Lipbite
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Posted - 2013.09.13 03:38:00 -
[4] - Quote
It's nice I don't have to worry about EVE WiS anymore - too busy running around my ship in Star Citizen hangar. Funny how $40 pledge may quickly turn into $65 and then $110 when you can sit and walk inside ships... |

Lipbite
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Posted - 2013.09.14 21:40:00 -
[5] - Quote
Rhes wrote:Eve is constantly expanding.
Yeah, we are getting whole 0 new star systems every year for 3 (5?) years in a row! |

Lipbite
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Posted - 2013.09.17 12:59:00 -
[6] - Quote
Meanwhile Star Citizen devs promised (today) avatar-based exploration: you'll have to search derelict ships and stations for loot instead of just opening container and grabbing content. It seems you'll have to shoot locals (PvE) and other explorers (PvP) in the process.
Sounds familiar - isn't it? It seems someone is making money on CCP's ideas - while CCP is trapped inside their "free content-less expansions" concept. |

Lipbite
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Posted - 2013.09.24 02:49:00 -
[7] - Quote
100th page of the thread! We can celebrate its birthday in 16 days (Oct, 9). Quite an achievement for a thread about content which nobody want (as devs obviously think).
To compare: longest thread I see in Dust forum is 3-page "long" conversation about boycotting Dust. |

Lipbite
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Posted - 2013.09.26 22:13:00 -
[8] - Quote
"Expansion" announce went exactly as I expected: handful of new features (mostly for low/null-sec) just to keep pretending devs still work on the game.
Meanwhile Star Citizen devs announced collectible fish for aquarium in hangars (remember Mass Effect 2 ?), windows and firing range (also lounge, armory, paint-able walls, racing hall as possible future upgrades). Now I feel like I have to give them more money. |

Lipbite
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Posted - 2013.09.26 22:42:00 -
[9] - Quote
Rhes wrote:Lipbite wrote:Meanwhile Star Citizen devs announced collectible fish for aquarium Nothing says sci-fi like tropical fish.
I'm not even sure what liquid will be used for the aquarium because fish will come from different planets. |

Lipbite
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Posted - 2013.09.27 01:25:00 -
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Trii Seo wrote:I mean, that's the main selling point of EVE - not a flashy hangar bay you can walk around in. Only because that bay sucks in EVE and nobody in healthy mind would pay money for 4 locked jail cells without any customization options. However hangar (housing) with racing circuit, shooting range, collectible ship models-fish-paintings, manufacturing equipment, ability to invite people and (probably) shoot them (fish have to eat something!) - all of this may add a lot to sandbox and may become a selling point.
And it works in SC already: I gave them money right after hangar implementation when I've seen videos of toons walking around and inside their ships - and I didn't even expect to see aquariums, lounge, windows, racing tracks, posters, furniture, ship enhancement equipment and god knows what else they are going to implement there (and probably many items will be craft-able). |
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Lipbite
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Posted - 2013.09.27 22:28:00 -
[11] - Quote
Rhes wrote:Job Valador wrote:And to Rhes, i dont like your methods of furries and barbies but im on your side now of spaceships over avatars And that's why I keep posting despite the organized resistance from furry and RP cartels.
I thought you are posting to turn this thread into ad hominem garbage instead of actual conversation about WiS because CCP and Goonswarm collaborate to keep status quo, pacify public and persuade people it's normal for the last non-dying subscription-based game not to have meaningful gameplay expansions during 3 years (since Incursion) while shareholders feast on the money instead of investing them back into the game. |

Lipbite
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Posted - 2013.09.28 09:41:00 -
[12] - Quote
Few hours ago GIC routinely - as an answer to questions on forums - announced they'll add functionality to use additional character slots to create customized NPCs to use them as crew members on multi-sit ships in Star Citizen. People says they will re-create Firefly, Star Trek, Babylon, Matrix teams. Devs didn't even trumped that as an innovative feature - they just stated it will help them to gather money to support network infrastructure after release (additional characters aren't free in most games - in EVE it's ~200$ per year per active character).
Low/null-sec oriented Rubicon features looks a bit depressive compared to that. Considering half of SC's gameplay will be ready in December-April and the rest in August-November - it seems CCP lost its last chance to hold RP fans. |

Lipbite
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Posted - 2013.09.30 14:42:00 -
[13] - Quote
EVE was unique innovative game and few years ago WiS component was optional, but after other "internet spaceships" games will introduce similar sandbox functionality in persistent universe + avatar gameplay - then EVE will be perceived as crippled dinosaur which cost a lot more than its competitors while offering less content (which is often half-finished - like bounties system - or is extremely boring time sink - like scanning mini-game).
Being the most expensive game (~$200 per year per character) among competitors will require from EVE to be better than others in every single feature - including WiS. Otherwise "expensive dinosaur" stigma will drive old and (especially) new players away from EVE into hands of its competitors - like it happened with WoW which lost 1/3 of subscribers during 6 months when a lot of similar F2P/B2P titles appeared on the market.
WiS won't be optional when there will be competition among space sandboxes and considering "speed" of CCP's development it should have been reanimated yesterday. |

Lipbite
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Posted - 2013.10.01 10:11:00 -
[14] - Quote
> CCP research and development expense 2012: (16,513,666)
If these numbers are correct then CCP has extremely inefficient dev team: 16 millions is 80% of StarCitizen's budget ($21mil) and this sum in development should bring a bit more than just a couple mini-games and handful of new modules per year. Roberts is able to create whole new game with comparable sum - not to mention total cost of development of Dark Age of Camelot was just $2.5mil.
P.S. Thread is heated up and got like 10+ pages during a week. I see interest to WiS raised - or discontent with CCP and EVE updates. |

Lipbite
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Posted - 2013.10.01 13:39:00 -
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Syds Sinclair wrote:..I've read some of the Star Citizen devblogs. I gather that they have procured approximately 20m dollars for their game development.
Things are not looking good.
Prediction: SC will fall on its face. 6 months in - become Freemium. 1.5 years in - close the servers and pocket some cash.
Then where will all you Dancing Space Wizzards go?
1) almost all "sandboxy" space games during last decade gathered ~85% "very interesting" ratings (EVE has 84%) including X-series, Space Rangers, people still play Freelancer (by Chris Roberts / SC author) 10 years after its release - it's impossible to create boring space sandbox game;
2) there will be 4 more sandbox releases - Elite Dangerous, Repopulation, Everquest Next, Camelot Unchained - 3 of them are being created by very reputable devs, so this is the last year when EVE doesn't have any interesting sandbox competitors and in a year there won't be any problems to find alternative sandbox game for any taste and all of them will have avatar gameplay. Unlike EVE. |

Lipbite
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Posted - 2013.10.11 11:56:00 -
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Trii Seo wrote:EVE in its core - ruthless, cold sandbox universe
If you check polls in SC - most (2/3) players want exploration, not PvP. Casuals provide most money for games and they don't care if game is for hardcore PvPers or not - they'll go to the game where they'll feel more comfortable. There are 5 sandbox games in development, with its "no content for you, go PvP" development doctrine EVE will lose subscribers - the only questions are how many and how to minimize losses? Obvious answer - better WiS functionality surely won't hurt because besides gameplay it will provide much more socialization opportunities than local chat from 90s. |

Lipbite
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Posted - 2013.10.13 10:17:00 -
[17] - Quote
Got aquarium in SC today + buggy-jumping track + some ugly "space cowboy" leather suit. Purchased +1 limited ship, now my toon can "sleep" in hangar: unlike previous (fighter) ship this one has working couch... By the way - I can see all my ships in hangar at once.
Result? SC gathered almost $1mil in 2 days having only half-functioning hangar module while CCP is experimenting with Dust and Valkyrie. |

Lipbite
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Posted - 2013.10.16 18:42:00 -
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ISD Ezwal wrote:19. All posts must be related to EVE Online.
Posts regarding other companies and products or services are prohibited and any content of this nature will be removed. Posts regarding other games are however permitted on the Out of Pod Experience forum for the purposes of discussion only.
Maybe just move this thread to "Out of Pod" section? OoP looks alive while GD is half-dead with all those locked and moved topics + lately it's nearly impossible to discuss WiS without comparing EVE to other game(s). |

Lipbite
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Posted - 2013.10.19 16:41:00 -
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Considering amount of WiS cosmetics in collector's edition (cyber arm, new monocle, 8 tattoos) including two completely new types of items - I suspect CCP is making advances into WiS. And they still have time to make 2 expansions before *the other* game will be released + now CCP can borrow ideas from hangar in *the other* game (instead of trying risky experiments). |

Lipbite
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Posted - 2013.10.20 20:20:00 -
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Lipbite wrote:Considering amount of WiS cosmetics in collector's edition (cyber arm, new monocle, 8 tattoos) including two completely new types of items - I suspect CCP is making advances into WiS. And they still have time to make 2 expansions before *the other* game will be released + now CCP can borrow ideas from hangar in *the other* game (instead of trying risky experiments). After news from Vegas about modifications of NeX store it seems CCP is abandoning idea of microtransactions in EVE and most likely new "WiS" assets in the game are simply relics of "$1000 designer jeans" stash. I.e. they were developed 2+ years ago as more expensive tiers of cosmetics but since idea to sell them is abandoned we see them released into the game semi-free and nobody works on Incarna update. |
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Lipbite
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Posted - 2013.10.21 18:51:00 -
[21] - Quote
No golden pods for you either, Incarna lovers. |

Lipbite
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Posted - 2013.10.30 11:58:00 -
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Lina Theist wrote:Most mmorpgs are f2p nowadays, and we all know what happened when CCP tried that. Problem is CCP successfully pushed EVE into P2W F2P mode: instead of developing subscription-worthy sci-fi game with rich "themepark-y" content they are developing worthless "player interactions" (World of Tanks / Star Conflict / War Thunder / LoL / etc. = F2P games) - to sell more GTC* to players who want to compensate their losses from "player interactions" (yesterday I've seen a person purchased deadspace-equipped NM for GTCs after he was scammed). So content which does not promote PvP and GTC sales directly - it has zero chance to appear in EVE (WiS, hi-sec PvE).
* that's why CCP praised SOMER - because losses in casinos are forcing players to buy more GTC |

Lipbite
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Posted - 2013.11.27 01:40:00 -
[23] - Quote
Ishtanchuk Fazmarai wrote:"Working on Avatar gameplay is very costly in terms of resources and time", he says. Translation: you have to enjoy ships because they are cheap.
Naomi Tichim wrote:EVE Online's player base has been slowly growing for ten years. Correction: for 7 years. |

Lipbite
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Posted - 2013.11.28 01:55:00 -
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Even $3.5 millions worth Elite: Dangerous is going to implement avatar gameplay at some point yet for CCP it's "costly" with their $66mil/year budget ($12-16 millions on R&D alone). Greed is good! |

Lipbite
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Posted - 2013.11.29 10:27:00 -
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Everything is invented long time ago: building floors (i.e. instances) with 50-200 toons limit and ability to switch between them (example: SWTOR). Don't like word "instances"? Make them permanent (Jita = 30 floors x 100 toons, "provincial" stations - 10 floors). Just CCP prefers not to do anything having zero competition on sci-fi sandbox MMO games market. |

Lipbite
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Posted - 2013.11.30 06:15:00 -
[26] - Quote
Personally (as programmer) I think "WiS is costly" idea is (to put it mildly) not entirely true since CCP already has developed framework / engine - it's like 80% of all investments needed. Unlike in FiS CCP doesn't have to be careful with implementation of player interactions in WiS i.e. putting new ships into the game require tons of research to predict meta changes while WiS meta doesn't exist and can be almost anything.
P.S. There is high chance 2 new space sandbox games will have WiS in 2014. Can't wait. |

Lipbite
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Posted - 2013.12.02 11:06:00 -
[27] - Quote
Couple days ago on Reddit someone posted thread "what would you want in EVE 2?" Most upvoted answer was "doors that works".
It's interesting how community finally settled with idea how WiS is not only interesting but a must have feature for a sci-fi game (despite devs' attempts to persuade community how EVE is "cheap spaceships PvP only"). |

Lipbite
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Posted - 2013.12.04 17:52:00 -
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Apparently "EVE Boardroom" image is the most upvoted link in EVE sub-reddit today. Image of a feature which does not exist is twice more popular than devs post about SoE battleship.
Imagine - how interesting it could be if it actually worked? |

Lipbite
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Posted - 2013.12.05 10:17:00 -
[29] - Quote
Tomiko Kawase wrote:Lipbite wrote:Apparently "EVE Boardroom" image is the most upvoted link in EVE sub-reddit today. Image of a feature which does not exist is twice more popular than devs post about SoE battleship. Imagine - how interesting it could be if it actually worked? I'm trying to imagine any use for a "boardroom" and I'm drawing a blank. What purpose would something like this serve? It's kind of a cool image, but I just don't see any use for it. Purpose of development and progress is quality of life (and gameplay). EVE stuck in 90s with its chat as "social" interface a-la Diablo 1 / Battlenet chat. |

Lipbite
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Posted - 2013.12.08 09:58:00 -
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So I've discovered Star Trek Online in Thursday. It has avatar gameplay, now I can't force myself to return to EVE...
P.S. STO simply copied "Pirates of Burning Sea" gameplay - I like it. |
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Lipbite
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Posted - 2014.01.07 05:50:00 -
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So I've found a game which is 0) non-instanced giant 1) sandbox 2) with PvP, theft, hilarious player courts (!), territory control, craft, vessels, alliances, housing, multi-person mounts, etc. 3) and it has native support for DX11 graphics and avatars are comparable to EVE's toons - it's using CryEngine 3 - while animations are much better and 4) it's free (PvP&PvE is free, craft and thievery require modest payments). The only downside - it's fantasy - but I can live with that as long as there is a lot of action (so far there was a lot).
Good luck to CCP competing with new generation of sandbox games like that with EVE's uncomfortable core gameplay from 2003 without expanding it with new/additional core (avatars). |

Lipbite
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Posted - 2014.02.14 17:27:00 -
[32] - Quote
WoD development is being re-animated. There is hope to see WiS before 2030 \o/ Maybe even before 2020 - but that would be too much to wish... |

Lipbite
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Posted - 2014.02.22 03:57:00 -
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Baby ChuChu wrote: I was just sorta thinking of a bigger CQ It took almost 6 months for CCP to add +3 CQs after initial Minmatar room was introduced. Biggers CQs will require restoration of "Team Avatar" and maybe a year of work. Just to create bigger jail cells. When CCP will be able to add anything actually interesting there will be 2 more competing space sandbox games available - with avatars and procedural planets (i.e. endless exploration). Not to mention there is already spaceship game available with decent avatar gameplay. |

Lipbite
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Posted - 2014.03.27 20:56:00 -
[34] - Quote
Flamespar wrote:Maybe CCP will announce something at fanfest Doesn't matter. Fanfest announcements take like 5-GêP years to appear unless it's something simple - like gate jumping animation or couple new ships. |
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