|
Author |
Thread Statistics | Show CCP posts - 57 post(s) |

Teinyhr
A Club for Reputable Gentlemen
141
|
Posted - 2013.04.04 17:07:00 -
[1] - Quote
If anyone from CCP is still monitoring these threads; Could you at least release some new clothes. And I mean new, not just recolors of what we already have. There was that some sort of S/M catsuit on the test server that never resurfaced. And plenty of other ones. I think I heard a claim there were well over a hundred of clothing items out there, what is the point of keeping them locked away if you already made them.
And yeah if you're listening please keep working on WIS content in general. If just one day in a month you could devote yourself to it. A lot of people still want to open that door. |

Teinyhr
A Club for Reputable Gentlemen
143
|
Posted - 2013.04.04 18:42:00 -
[2] - Quote
Doc Fury wrote: There were just 2 more posts in a row asking CCP to deliver more dress-up items.
....That already exist as art assets but have not been released for whatever unfathomable reason. Kind of a key difference there. Also, other people can see them from the full body avatar button in the game, if we want to get technical here - other people certainly can see them too.
Anyway, I'll ignore the rest of your very tired trolling. |

Teinyhr
A Club for Reputable Gentlemen
156
|
Posted - 2013.04.30 10:12:00 -
[3] - Quote
Nathanien Indoril wrote: Next: Kick the Nex out of the game. Really. Aurum belongs to Dust not to Eve. Stop trying to 'scam' extra money via Aurum. What to do with the current clothing? Blueprints, reimbursement, whatever... don't care... not my job. The Nex - Store needs to go. No matter how.
If I want to buy 1000 dollar virtual jeans then that is my business, not yours. Not that I would pay more than maybe an euro or half an euro for any virtual item, but still, what do you care what I would spend my money on? |

Teinyhr
A Club for Reputable Gentlemen
157
|
Posted - 2013.04.30 15:34:00 -
[4] - Quote
Jame Jarl Retief, I could kiss you. You make a dreadful amount of sense in your post. |

Teinyhr
A Club for Reputable Gentlemen
157
|
Posted - 2013.04.30 19:08:00 -
[5] - Quote
Varius, since I think I made a fairly convincing argument in another thread, let me quote myself.
Teinyhr wrote:CCP Atlanta is and always was working on WoD, CCP Shanghai is working on DUST and CCP Reykjavik is working on EVE Online. Anyway I'm pretty freaking tired of this reasoning against WiS: "Oooh they'll have to drop everything to make Incarna worthwile, I'm against it because of this." No, they don't have to drop everything. CCP Demoed Ambulation (what Incarna was called back then) during 2008 fanfest (I think it was 2008, but could be 2009?), they had a mostly working prototype with establishments and minigames you could play with other capsuleers for ISK, they also demoed bots - in this case, bartenders - and mentioned they could be further developed in a way to allow player created missions; ...... Don't believe me? Watch the video. This fairly impressive prototype was by the way done during Eve's "golden years", expansions such as Trinity, Empyrean Age, Quantum Rise - Apocrypha, which, unless I remember terribly wrong, is generally hailed as one of the best (or at least most feature rich) EVE expansions to date. Go check for yourself all the things CCP got out, while working on that prototype for Incarna.But frankly, I'm amazed how many people seem think CCP can't do anything these days without completely ignoring everything else than the one thing they are working on. CCP - I believe in you.
Also, I'm pretty sure all people who would like to see walking in stations become more than what it is right now, would agree that ANY kind of iteration on it would be good. Being able to invite a limited number of people to captain's quarters for example is one of the most requested little things in Incarna related threads. |

Teinyhr
A Club for Reputable Gentlemen
162
|
Posted - 2013.05.01 07:27:00 -
[6] - Quote
Lors Dornick wrote:WiS/CQ might still have a place, and a glorious comeback.
But not until CCP can come up with a real solid reason to invest a huge amount dev resources.
There are no cheap wins to be made with WiS, and to invest the resources needed there has to be a serious payback in the form of gameplay.
Did you read my post from the last page? They CAN invest in BOTH WiS and FiS, they've shown they could before, with a smaller team even. Why can't they do it now? Tell me, how is it impossible now? |

Teinyhr
A Club for Reputable Gentlemen
182
|
Posted - 2013.08.28 05:06:00 -
[7] - Quote
Stitcher wrote:CCP felt compelled to abort Incarna and go into tweak-and-polish mode for a few years. Recall, at the Fanfests after it the mere mention of WiS was enough to inspire booing. Any mention of it on the forums was met with similar negativity.
Oh? I'm pretty sure people cheered quite hard last fanfest when Hilmar asked "if they want to see the door open." And harder when he asked it again. Then stating nonchalantly "maybe next year." And I don't remember fanfest attendees ever booing at WiS related stuff, not even immediately after the fiasco. |

Teinyhr
A Club for Reputable Gentlemen
183
|
Posted - 2013.08.30 17:39:00 -
[8] - Quote
Rhes wrote: I guess you don't realize how damaging roleplayers can be.
Damaging? Maybe.
Still, considering that roleplayers tend to be the most loyal customers of MMO devs, it's amazing how most MMO's today largely ignore them. Whereas passionate pvp'ers and pve'rs will often ragequit if their precius game balance is disturbed (even if it's to genuinely balance it), roleplayers tend to stay as long as they enjoy the setting. Of course you can upset roleplayers too, like with the Mists of Pandaria expansion for WoW that generally was considered jumping the shark by Blizzard's story team, and of course roleplaying isn't an exclusive activity, so pve and pvp changes can make them mad as well, but to them changes to the latest dungeon or battleground generally isn't the be all end all of the game. |

Teinyhr
A Club for Reputable Gentlemen
184
|
Posted - 2013.08.31 07:45:00 -
[9] - Quote
Rhes wrote:Yes, two years where real Eve gameplay was ignored.
Can we stop perpetuating this bullshit? Not giving candy to 0.0 candyasses every expansion (that was basically focus of every expansion up until Tyrannis) is not "ignoring real eve gameplay", but focusing on other areas of the game.
Patch notes for Incarna: http://community.eveonline.com/news/patch-notes/patch-notes-for-incarna-1-1 Patch notes for Incursion: http://community.eveonline.com/news/patch-notes/patch-notes-for-incursion-1 Patch notes for Tyrannis: http://community.eveonline.com/news/patch-notes/patch-notes-for-tyrannis-1
To me looks like there's been plenty of stuff done and new gameplay was added each new expansion. Now you can argue that yeah, not all of them were feature-complete upon release, and iteration on them was largely ignored after their expansion cycle was done, which is fair criticism. However, they did not ignore eve gameplay, as you can clearly see in the numerous balances, fixes, features added in each expansion, many still pertaining to issues involving 0.0 and low. |

Teinyhr
A Club for Reputable Gentlemen
200
|
Posted - 2013.09.08 06:56:00 -
[10] - Quote
Dersen Lowery wrote:Try as you might, you can't make huge pink phalluses rain from the sky on someone else's event in EVE.
But you should. CCP, make it happen. |
|

Teinyhr
A Club for Reputable Gentlemen
203
|
Posted - 2013.09.09 16:40:00 -
[11] - Quote
handbanana wrote:Except when they don't provide lots of money. Case in point: Incarna
Except I believe there were hundreds of monocles sold in the first month alone (which, in RL money was worth about 80 dollars apiece), and someone has to buy clothes from NeX or I wouldn't be able to buy them off the market. So yeah, yes it does make money. Not sure if lots, but not nothing at all either. |

Teinyhr
A Club for Reputable Gentlemen
203
|
Posted - 2013.09.09 17:30:00 -
[12] - Quote
handbanana wrote:When you balance the cost to build the cash shop, the products, and the avatars to wear the goods vs. the revenue generated to date, I would guess CCP did not recoup 1% of its expenditures. Otherwise, we'd probably be seeing regular additions and iteration to the shop and WIS if either was so lucrative and contributed anything statistically relevant to CCPs bottom line.
There is nothing coming because WiS team doesn't exist anymore. They are terrified of players throwing a hissyfit again - it took them very careful consideration just to add a couple of clothing items to the FW LP stores, and even then people back then were flipping their **** - not realizing that stuff was already made a year ago and therefore did not take any dev time other than to add it to the store.
The biggest problem with NeX's profitability is that most clothes are utterly bland, dulled colors and generally very boring to look at. Nevertheless some people are buying stuff from there, otherwise there would be no stock in the apparel market.
And if you think avatar vanity items don't sell, you're dead wrong. Sleeve tattoos? Worth billions of ISK. Nefantar Thrasher? A few hundred million at best. Genolution implants? Half a billion, or a bit more. That tells you something how players value their avatar stuff even though they can't even parade them around anywhere but in character portraits. Well, those prices are in my corner of the galaxy at least, and checking the Jita market the tats are still valued way over the other stuff.
I'm guessing the virtual swag offer CCP has up now (that includes the CE pre-order bonuses) is selling mainly because people want sleeve tattoos. They're never going to fly the thrasher anyway and the Genolution implants are for the moment too costly to use in anything but the most carebearest of characters.
Basically, many people are very, very fond of their avatars and many seem to be quite happily playing "space barbie", even if they have to play it alone for the time being. |

Teinyhr
A Club for Reputable Gentlemen
206
|
Posted - 2013.09.10 11:32:00 -
[13] - Quote
Maximilian Akora wrote:...ONCE YOU GOT SOV AND POS WORKED OUT ...
This will never be "done" or "worked out", because some people will never be satisfied. Therefore it should not be held as a brake for WiS development, instead they could be worked on at the same time. You know, that should be possible, because WiS is largely needing graphic assets (and optimization and a handful of fixes) that Sov and Pos should not require as much if at all, as far as I've understood it POS/Sov people want redesigned mechanics. But I'm not sure because I don't own either. |

Teinyhr
A Club for Reputable Gentlemen
207
|
Posted - 2013.09.10 18:58:00 -
[14] - Quote
Rhes wrote:So you have no idea what you're talking about but that's not going to stop you from advocating that CCP ignore broken game mechanics to add more emotes and space pants. Thanks for the useless input I guess.
You're welcome. Also what Gaia Ma'chello said. |

Teinyhr
A Club for Reputable Gentlemen
208
|
Posted - 2013.09.12 06:14:00 -
[15] - Quote
Indeed there is such a feature as "hide posts" in this forum, which is nice. |

Teinyhr
A Club for Reputable Gentlemen
212
|
Posted - 2013.09.12 21:08:00 -
[16] - Quote
Silent Rambo wrote:This post might be a year old, but they had a working prototype then so I assume they aren't going to waste assets and trash all the ideas they have built up...
They had a working prototype of Incarna back in 2008, station promenades, establishments and everything, and they apparently threw it away after the fanfest. Though this isn't exactly unheard of in gaming industry, the most infamous example being Duke Nukem Forever that went through something like probably 7 development phases before another studio took it over. And Blizzard has trashed their mystery MMO (codenamed Titan) at least twice. |

Teinyhr
A Club for Reputable Gentlemen
212
|
Posted - 2013.09.12 21:40:00 -
[17] - Quote
Well, if they had the assets still, don't you think they would have released more than just one QC at the start? That, reportedly also got shrunk, as it was originally supposed to have a separate "disembarkment room" for the pod.
Just deductive reasoning, no trusted sources this time. |

Teinyhr
A Club for Reputable Gentlemen
213
|
Posted - 2013.09.18 05:12:00 -
[18] - Quote
I have given MWO about a years subscription worth of money thus far, for vanity items and "p2w" (not really p2w because hero mechs generally actually suck), this money could have been yours CCP if you just gave me something worthwhile to spend it on. |

Teinyhr
A Club for Reputable Gentlemen
219
|
Posted - 2013.09.21 08:13:00 -
[19] - Quote
Cade Windstalker wrote:Can you stop addressing tiny little pieces of my post and actually address the main argument that refutes your points? Thanks.
A helpful reminder:
"Arguing with a Goon on the topic of WiS is rather like trying to play chess with a pigeon; it knocks the pieces over, craps on the board, and flies back to its flock to claim victory." -adapted from a well known quote by Scott D. Weitzenhoffer . |

Teinyhr
A Club for Reputable Gentlemen
229
|
Posted - 2013.09.26 21:06:00 -
[20] - Quote
Maybe, just maybe we will have our own mess halls and corporate headquarters somewhere out there and... Yeah who am I kidding.
Basically there was almost zero things announced that would interest a casual player, maybe the "auto-looting-tractor-beamer", but even that's a stretch. Rest was (again) mostly aimed at 0.0 / WH gameplay and I don't do neither. |
|

Teinyhr
A Club for Reputable Gentlemen
232
|
Posted - 2013.09.28 10:22:00 -
[21] - Quote
Lipbite wrote:it seems CCP lost its last chance to hold RP fans.
I wouldn't be this drastic. People RP in EVE because they love the backstory and backdrop, not because they can prance around space stations. Ushra'khan has been around since almost the beginning when EvE was frankly very basic and lacked almost everything we consider essential to the game today and nobody had even thought of WiS.
However to many new players humanoid avatars are an important way to anchor their RP, they're used to it from most other online games they've played. |

Teinyhr
A Club for Reputable Gentlemen
236
|
Posted - 2013.09.29 14:24:00 -
[22] - Quote
Ishtanchuk Fazmarai wrote: (bunch of awesome concept art)
Damn.
Those Jin-Mei robes. Those beautiful robes. Why aren't these a reality? |

Teinyhr
A Club for Reputable Gentlemen
236
|
Posted - 2013.09.29 15:00:00 -
[23] - Quote
I would relinquish all of my spaceships except one for this robe and it's accessories. Well, probably wouldn't need the sword. |

Teinyhr
A Club for Reputable Gentlemen
238
|
Posted - 2013.09.30 07:33:00 -
[24] - Quote
Rhes wrote:Unlike some people in this thread I spoke with my wallet. The only hypocrisy I see are people who say they can't enjoy this game without bathrobes and dance emotes but continue to pay (for multiple subs even!).
Let me try to explain this to you so that you understand. This is absolutely the last time I'll reply to your posts and will hide them after your reply if you keep blabbing your tired old troll answers.
First, I'm pretty sure we keep paying for the game because we love it. We love the story, we love the spaceships, we love the pew pew or we love the space rocks and space production lines or space markets. That's why I keep paying my sub. I love this game. But, second, I would love this game to expand beyond spaceships and space industry. I would love to meet you on some station so I can punch your character right in the kisser and then offer you my hand and a drink, hell, maybe even some work. Sure i could do that right now, but to me it would add some depth to the experience with actual humanoid avatars. I think it's just a human thing. And I would love to look stylish doing all that. I really don't think that would be too much to ask.
I've refuted many points before in this thread, among them that focusing on spaceships should not take anything away from WiS and vice versa. They had a fully working prototype of incarna the same time they made expansions Trinity-Empyrean Age-Quantum Rise. All of these expansions took a lot of work, especially Trinity which overhauled the graphics engine at the time, Empyrean Age brought with it the Factional Warfare system. The ambulation demo was largely feature complete. Now, pray tell, how can they not work on WiS and FiS at the same time if they could do so with a smaller team years ago? Really, tell me, how? Only reason I can think of that they're dead set on focusing on one thing at a time because apparently they no longer have no people working there that can effectively distribute workloads, and are happy to call regular larger patches "expansions."
If you ask me, there has not really been anything worthy of the title of an expansion since Tyrannis, since that is the last time we got an actual meaningful gameplay addition to the game, that actually expanded the game, and was not just rebalancing or reworking the old features. Would say Incarna too, in theory, but as we all know it has no meaningful gameplay features attached to it. I'm not saying it's not important that they work on improving the older content, but they should not be titled expansions.
Flame away. |

Teinyhr
A Club for Reputable Gentlemen
242
|
Posted - 2013.09.30 14:32:00 -
[25] - Quote
I really don't know what was up with Incarna's resource hogging. CCP at least used to be known for making sure EVE could be played with fairly low end hardware, I remember playing EVE on computer with a 166Mhz Pentium MMX -CPU that had an integrated graphics card and 32Mb of RAM. This was back in 2005 or somewhere abouts, when far more powerful computers were available. CCP's insistence on low resource usage is one of the main reasons we don't have DX11 support yet, that, and that supposedly a whole lot of players even still run Windows XP. Mind you the community IIRC flipped their **** when CCP dropped the support for Windows 98 and ME.
Anyway, the lack of optimization for Incarna really surprised me because of that. |

Teinyhr
A Club for Reputable Gentlemen
244
|
Posted - 2013.09.30 15:29:00 -
[26] - Quote
Solstice Project wrote: Thers was no lack of optimization.
Think abouf it. A badly coded program runs slow and doesn't really challenge the hardware, which is easily noteable by lack of noise and heat. The CQ though stressed hardware so much, it was literally burning out gfx cards.
That's no lack of optimization, they simply used up too much ressources in an efficient enough way to kill off (probably overclocked) hardware.
Granted I don't know a whole lot about game graphics design, but there has gotta be some reason why CQ graphics make GPU's run hot even though the graphics are on the lower upper end of current game graphics. I run about the same heat on Witcher 2 on high with shadow's off and CQ is no Witcher 2. Again, I don't know how graphics engines manage resource usage, but one would think somekind of optimization to the graphics engine does the trick.
Also, now that I think about it, didn't Incarna for some reason set on other computers the presentation interval to "immediate" whereas it's normally interval 1 or 2? So far I have no idea what that setting is supposed to do but make graphics cards belt black smoke when set to immediate, even in normal space environment. |

Teinyhr
A Club for Reputable Gentlemen
246
|
Posted - 2013.10.01 08:54:00 -
[27] - Quote
Guys. Click on the character name, select "Hide posts." Easier for everyone's sanity. |

Teinyhr
A Club for Reputable Gentlemen
248
|
Posted - 2013.10.01 14:41:00 -
[28] - Quote
Varius Xeral wrote: This game isn't for you, and it never will be. Other games aren't for me, and never will be, but I don't hang around the forums suggesting they should completely alter the fundamentals of the game.
Do humor me by telling how adding avatar gameplay would alter fundamentals of EVE gameplay in any way? Provided it is entirely optional to engage in, and I seriously doubt that after Incarna it would be ever forced on people again. |

Teinyhr
A Club for Reputable Gentlemen
259
|
Posted - 2013.10.20 10:12:00 -
[29] - Quote
Quote: What happened to the great sandbox mmo-rpg called Ultima Online, the developers created a safe haven in the game for carebears, with this change the cycle was broken, no more "Destruction" so their was no need for "Manufacturing" and obvious, no need for "Gathering" either. The game died, just like that.
It's still one of the oldest MMO's out there, alive and well. Last I heard still has over 100 000 players. |

Teinyhr
A Club for Reputable Gentlemen
259
|
Posted - 2013.10.21 09:48:00 -
[30] - Quote
Lipbite wrote: After news from Vegas about modifications of NeX store it seems CCP is abandoning idea of microtransactions in EVE and most likely new "WiS" assets in the game are simply relics of "$1000 designer jeans" stash. I.e. they were developed 2+ years ago as more expensive tiers of cosmetics but since idea to sell them is abandoned we see them released into the game semi-free and nobody works on Incarna update.
I really hope this is not the case, but then again this makes a frightening amount of sense. |
|

Teinyhr
A Club for Reputable Gentlemen
260
|
Posted - 2013.10.23 13:14:00 -
[31] - Quote
404 on the "luxury" on those luxury t-shirts. I named it "Three Opux Moon", except there's no moon. |

Teinyhr
A Club for Reputable Gentlemen
263
|
Posted - 2013.10.24 16:24:00 -
[32] - Quote
Not sure what to make of it, but the into the second decade book from the CE was in my opinion, at least slightly encouraging and stating some points we have made in this thread time and time again, among them that DUST assets could perhaps be uplifted to EVE, and that they are interested in making EVE "whole" eventually, but that it is as always in hands of the players and the CSM.
At least what little browse through I did gave me this impression. |

Teinyhr
A Club for Reputable Gentlemen
264
|
Posted - 2013.10.25 20:39:00 -
[33] - Quote
Vincent Athena wrote:At one of the Eve Vegas roundtables it was mentioned that one Dev wants to salvage corpses for implants. I suggested they do that via an avatar based mini-game.
I have uncovered the prototype. |

Teinyhr
A Club for Reputable Gentlemen
267
|
Posted - 2013.11.02 14:19:00 -
[34] - Quote
If they really try to someday push avatar gameplay as a separate game to EVE, then that is the day I quit this game for good. The mere thought alone is nothing short of moronic.
We have avatars in the game, they should be utilized in the game itself. At this point I don't really care if they rebuild the whole WiS part of the game from basic code up, as long as they just do it sometime (preferably sooner than later - not 2020) and don't **** it up i.e. make it able to render multiple avatars and large areas without computers blowing up. |

Teinyhr
A Club for Reputable Gentlemen
267
|
Posted - 2013.11.02 14:40:00 -
[35] - Quote
fuer0n wrote: they have 1 universe you think they will give that up?
TBH sometimes it feels they give less than a **** about their precious baby of a game. Many players seem to be a lot more passionate about the game than the people who birthed it. |

Teinyhr
A Club for Reputable Gentlemen
269
|
Posted - 2013.11.02 16:04:00 -
[36] - Quote
Yes, but hopefully WoD will take place on a different universe than EVE. |

Teinyhr
A Club for Reputable Gentlemen
271
|
Posted - 2013.11.02 17:53:00 -
[37] - Quote
Arduemont wrote:Of course it will take place in a different universe. It's going to take place in the World of Darkness franchise universe.
I know that, but :CCP: |

Teinyhr
A Club for Reputable Gentlemen
277
|
Posted - 2013.11.12 18:08:00 -
[38] - Quote
Flamespar wrote:Amazing how a thread about a feature that 'no-one wants' is still alive over a year later.
Well done all.
Almost all WiS related threads are instantly catapulted in to tens of pages, and the "Rate the avatar above you" and "what would you say to the avatar above you" in OOPE are some of the longest threads still active in the forums, pagecounts combined around one and half thousand pages. And that's just the avatar threads on the first page. Overall there's probably thousands upon thousands of pages written about them on this forum from Features and ideas to GD to OOPE.
It's pretty amazing for a feature nobody supposedly wants. |

Teinyhr
A Club for Reputable Gentlemen
282
|
Posted - 2013.11.14 22:59:00 -
[39] - Quote
The simple explanation is that being submerged in goo in a fetal position with tubes and electrical wiring jammed up your expansion slots just isn't trailer sexy, glorified cockpit is.
But have to agree it's stupid how much they push the avatars in the trailers and then say "nope, no avatar content for you in the foreseeable future." |

Teinyhr
A Club for Reputable Gentlemen
292
|
Posted - 2013.11.26 17:41:00 -
[40] - Quote
From the Reddit IamA:
CCP RIse wrote:Basically, Incarna taught us two things as far as I can tell. 1. EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay, and 2. Working on Avatar gameplay is very costly in terms of resources and time.
As a result, for the time being we are extremely focused on the in-space gameplay. We have years worth of work we can do in space but who knows, maybe someday we will get a chance to go back to it.
I guess that is the final nail in the coffin for me personally. It will never come, one CCP promise more never to be delivered. Well, at least it was fun to dream what it could've been. No you cant have my stuff, since I'm not quitting. Incarna never was a deal breaker for me, but I'm still sad to see it never mature. |
|

Teinyhr
A Club for Reputable Gentlemen
293
|
Posted - 2013.11.28 22:11:00 -
[41] - Quote
Dersen Lowery wrote:Now, consider adding avatar gameplay to a game designed around 1 second ticks, while that game is running,
RTFT already. The CQ does not work on 1 second tics, it is an instance of sorts inside the server, meaning it does not work straight through Tranquility which is why having a realtime vista to the station undock is hard if not impossible to implement at this time. This has been explained before. A lot of stuff that people who say WiS is too hard to implement and too time consuming has been refuted time and over again in this thread, usually at maximum ten pages back. This thread just keeps going in circles and it is tiresome. |

Teinyhr
A Club for Reputable Gentlemen
299
|
Posted - 2013.12.02 16:23:00 -
[42] - Quote
Trii Seo wrote:As I said - yeah, maybe the idea of walking around in a station may attract a few people. But then you need them to stay and progress through the game, enjoy it (...and start alts, possibly, what's EVE without alts) then take part in the stories that make it popular. If the game has literally no content besides running around doing nothing, it'll be a short trip for them - especially when it comes to a lengthy game like this one.
Pray tell how do you progress throught the game, when this game has no set goals, aside from those you set for yourself? Also now more or less actively playing for a bit over seven years, in my experience, this game literally has no content unless you are willing to join alliances - or very very large corporations, or small corporations with really really big balls. Not necessarily even nullsec ones, I also mean FW alliances, highsec alliances. To be a solo player (and truly solo - no alts) is just to be bullied around by everyone and everything. "Oh, but it's an MMMO! You're supposed to play with others!" True enough, but what about the sandbox? Cant I socialize on my own terms?
Now, this is, like, a crazy idea, but maybe, just maybe EVE could do with content that doesn't revolve around extremely large groups of players and that has PVP - at least in the form of beating the snot out of fellow plyer avatars - forbidden. Could have more immersive PvE - just like outlined in the first post in this thread. I'm more convinced than ever that EVE needs WiS - properly implemented, with something to do, but no absolute requirement to do it. |

Teinyhr
A Club for Reputable Gentlemen
304
|
Posted - 2013.12.07 02:03:00 -
[43] - Quote
Lors Dornick wrote: - EvE has survived for 10 years thanks to it's "cult" niche.
- Attracting new players with a false perception of EvE is bad marketing.
-Surviving is not thriving, especially when EVE pays for 3 other games.
-Tell that to the people that keep making avatars important parts of the expansion trailers as of late even though avatars are still mostly just portraits and nothing more
Couple of things I had to point out, I'm sure others will pick this post clean. |

Teinyhr
A Club for Reputable Gentlemen
305
|
Posted - 2013.12.10 10:31:00 -
[44] - Quote
I would think most people, even the highsec "carebears" enjoy EVE's sense of danger, that you are not 100% safe anywhere, ever. I know I do, that is part of my fascination with the game. What I bet they don't enjoy however is people trying to push them forcibly in to 0.0 (NERF HIGHSEC), where they cannot go for various reasons or just because they generally don't want to. |

Teinyhr
A Club for Reputable Gentlemen
306
|
Posted - 2013.12.11 00:58:00 -
[45] - Quote
Nadia Barsrallah wrote:Why do people think WiS should have no pvp?
Well, I know this isn't even a point worthy of consideration for most people, but unless you want to bin 10 years of backstory, it's because we die outside of our pods for real. We cannot use the DUST implants, the technology is inherently incompatible with capsuleer implants. CCP's story team has stated this numerous times on the fiction forum.
If you want more danger, just undock more often.
Again, I'm just full of crazy ideas here, but just maybe, EVE needs at least one safe haven, instead of one haven less. Preferably with something to do while waiting, be it minigames, "some stupid boardroom" where to plan travel routes or follow what other corpmates or even corporations are doing. Hell - finding drugs or other things to smuggle. One of the original plans for WIS I faintly recall hearing was to give smuggling and other crime as a profession a new life - stuff you "needed to do off the radar." |

Teinyhr
A Club for Reputable Gentlemen
306
|
Posted - 2013.12.11 10:42:00 -
[46] - Quote
Ishtanchuk Fazmarai wrote:...and anyway we could always resort to proxy PvP, either with " drone clones" or VR environments. Obviously VR would be risk-free, so the idea of drone clones would be better suit to EVE. VR, on the other hand, would open massive opportunities for alternate gameplay, but CCP are not the right guys to dare to do that.
The thought did cross my mind while making that post, but I thought that would defeat the point of non-consensual pvp (because, you would have to queue up for a pvp arena in order it to make storywise any sense), and, as silly as it sounds, I'd wager killing fake ... uh, even faker, fake avatars would be less thrilling than killing the "real" one. Human mind is just silly like that. |

Teinyhr
A Club for Reputable Gentlemen
306
|
Posted - 2013.12.11 13:04:00 -
[47] - Quote
Davon Mandra'thin wrote:Your obviously not that au fait with Eve lore or back story. The Broker would disagree.
I have not read the novels, I've understood he plays a large part in one, but still one single chracter that happened to somehow cheat death due to "lol jove magic" (as far as I've been told) is not really a reason enough to claim that capsuleers are immortal outside of their pods. Because they're not. Here, a whole thread about the issue. And now that I think about I think The Broker now exists as a digital entity, altough even that's a bit much, he's supposedly more like the data ghosts in Dr. Who than anything you could deem actually living.
I've never once claimed I know the background fluff like the back of my hands, but this is one area in the lore I believe I do know enough. |

Teinyhr
A Club for Reputable Gentlemen
306
|
Posted - 2013.12.11 15:53:00 -
[48] - Quote
Ishtanchuk Fazmarai wrote:PvP...
Yeah, whatever. I still think, if WIS comes before 2023, it should be extremely limited in terms of PvP. It could obviously be a part of it, but characters should not be killed while in station, because reasons already stated. I would rather see something else, entirely new content for WiS than just the same old "hurr durr must kill everyone and everything that disagrees with me." Like the aforementioned smuggling/crime professions could be developed further and made actual professions.
This is just my opinion, but EVE has well enough PvP. Restating my last advice; If you feel you're not in enough danger while playing EVE, undock more, **** off more people, you'll get your danger. |

Teinyhr
A Club for Reputable Gentlemen
311
|
Posted - 2013.12.12 13:47:00 -
[49] - Quote
People kept buggering CCP for avatar gameplay likely from the day EVE was released, I remember seeing posts about it somewhere around 2004-2005 already. And people will keep buggering CCP about it until they do it right. |

Teinyhr
A Club for Reputable Gentlemen
348
|
Posted - 2014.01.06 13:00:00 -
[50] - Quote
Colour me very positively surprised if either of the projects turns out to be Avatar related, but after years of disappointment on this end I'm not really holding my breath. |
|

Teinyhr
A Club for Reputable Gentlemen
352
|
Posted - 2014.01.07 16:16:00 -
[51] - Quote
Trii Seo wrote:With CSM remaining rather focused on the matters that actually matter, I guess one of the NDA features could be a long-term sov revamp or changes to POSes. Which is, pretty much, the next thing we need.
Aside from the jesus feature thing someone before me just mentioned, your ramblings against WiS kind of lose some wind with that robotic arm and "torch" eye-implant of yours. I mean just saying if you don't care about avatar gameplay why do you bother dressing yours up? |

Teinyhr
A Club for Reputable Gentlemen
352
|
Posted - 2014.01.07 18:15:00 -
[52] - Quote
A "Jesus Feature" is any feature that promises to change the game forever as we know it. The "build your own stargates, dream with me!" is also a jesus feature just like Incarna, Tyrannis, or the Dominion were supposed to be. |

Teinyhr
Venlith Taal
371
|
Posted - 2014.02.14 17:35:00 -
[53] - Quote
Crasniya wrote:But the interesting notion is that EVE players as well, really should view their clones are just tools.
The human body in general is "just a tool", irregardless if you are a Dust merc, Pod pilot or a baseliner, if you want to get all technical about it. I don't see capsuleer clones as mere tools, but I'm not saying that other pilots aren't allowed to view theirs as such. |

Teinyhr
Venlith Taal
392
|
Posted - 2014.04.14 17:21:00 -
[54] - Quote
Tarpedo wrote:Perhaps we have a chance to see actual EVE expansion couple years later - maybe even WiS expansion (some of WoD devs will continue to work for CCP)
There once this guy right, he said he had a dream right... Well, just saying I consider this very unlikely. CCP's pretty clearly shown they don't give a **** about WiS (except for marketing purposes) and won't iterate on it in the next 5 years at least. |
|
|
|