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Thread Statistics | Show CCP posts - 88 post(s) |

DeBingJos
Avalon Project Shadow Rock Alliance
408
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Posted - 2012.10.11 09:13:00 -
[1] - Quote
I hope this makes it into the winter expansion!
CCP Karkur > CCP Puncturis ( never thougt I would say that ) Ungi ma+¦urinn ++ekkir reglurnar, en gamli ma+¦urinn ++ekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions. |

DeBingJos
Avalon Project Shadow Rock Alliance
408
|
Posted - 2012.10.11 10:23:00 -
[2] - Quote
CCP karkur wrote: ... I don't know if people would rather press 8 buttons just to try to fly under the radar.
Yes, they would  Ungi ma+¦urinn ++ekkir reglurnar, en gamli ma+¦urinn ++ekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions. |

DeBingJos
Avalon Project Shadow Rock Alliance
408
|
Posted - 2012.10.11 14:11:00 -
[3] - Quote
Tippia wrote:GeeShizzle MacCloud wrote:well also allow me to help re-rail the discussion by offering an idea with a few mock up pictures.... http://i.imgur.com/8h0e9.jpg - red http://i.imgur.com/CoehQ.jpg - orange http://i.imgur.com/oTOEx.gif - green Introduce a traffic light system for giving pilots indications of gun/ missile range and tracking. How it would work is as follows:
- Red: out of falloff range and/or out of tracking speed
- Orange: In falloff range and/or within +/- 10% of tracking speed
- Green: In optimal range and/or within tracking speed
This traffic light system would only appear on the selected object and only when either a pilot has moused over a weapon group or has a weapon group activated on a target. Nice. The colours might need some tweaking for all the usual accessibility and stand-out-against-the-Amarr-nebula reasons, but it's simple and direct. As you point out, though, the actual GÇ£correctGÇ¥ combination might vary with the weapon system so it's important to teach what you want for different weapons GÇö being within optimal with ACs is often, ironically enough, suboptimal.  Perhaps some of that could be solved by having two of them GÇö one for range and one for tracking GÇö but ugh, clutter. It would certainly be much neater if it could be done like you showed it.
The range is fixed for the weapons and ammo you use. you should know that before you undock. Displaying this would indeed clutter up the hud imo.
Now tracking, that is an interesting stat to display for the selected target. +1 For this.
Ungi ma+¦urinn ++ekkir reglurnar, en gamli ma+¦urinn ++ekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions. |

DeBingJos
Avalon Project Shadow Rock Alliance
416
|
Posted - 2012.10.19 06:43:00 -
[4] - Quote
Camera Drone wrote:Evelgrivion wrote:I don't like the circle indicators; the current ordered list of Shield Armor Hull is very good at conveying at a glance information; the rounded bars condenses it, but at the cost of at a glance clarity; not a worthy tradeoff, IMO.
I do like the idea of conveying targeting range and providing a visual indicator on the HUD of who is hitting you. Overall, I think the ol' box is the best way to go, rather than circles. what about something like this: http://www.eveshits.com/example-newui-targetlock.png
+1 Ungi ma+¦urinn ++ekkir reglurnar, en gamli ma+¦urinn ++ekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions. |
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