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Thread Statistics | Show CCP posts - 88 post(s) |

MeBiatch
Republic University Minmatar Republic
614
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Posted - 2012.10.13 13:29:00 -
[1] - Quote
A hard concept for newer players to figure out is transversal... And even after you get a basic understanding of it you still have to manipulate your overview settings and stare at numbers to make sure you get max dps...
how about you have some sort of graphic for a target that when thier transversal is low it then displays graphic A (being the max dps graphic) which would be an easy intuitive way to know that you should start shooting. Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
615
|
Posted - 2012.10.13 14:24:00 -
[2] - Quote
Soden Rah wrote:Oberine Noriepa wrote:MeBiatch wrote:A hard concept for newer players to figure out is transversal... And even after you get a basic understanding of it you still have to manipulate your overview settings and stare at numbers to make sure you get max dps...
how about you have some sort of graphic for a target that when thier transversal is low it then displays graphic A (being the max dps graphic) which would be an easy intuitive way to know that you should start shooting. During the Q&A part of the art presentation at Fanfest, someone suggested the implementation of a line tracing from your ship's turrets to your target that could change color to indicate ideal transversal velocities. Perhaps a line isn't the best mechanism to use here. Regardless, I think it would be great if the HUD used something that looks nice and is easy to read for such information. Less reliance on the overview menu is a good thing here. However a very quick and simple update to the overview would be to colour angualr velocity readouts based on the percent damage reduction due to tracking. So a target with an angular velocity which results in less than 10% reduction in damage would be green. A target with an angualr velocity which results in more than 90% reduction in damage would be deep red. Inbetween it would go from green to red (via yellow and orange) and objects with 0 tracking penulty they would be blue. This requires no extra server load as it already tells the client the angualr velocity and your tracking speed. You could do something similar with range for reductions due to falloff, and even sig radius. Then you could imediately tell from the overview which ships are best to shoot at based on tracking speeds and range.
while i do like the idea of a colour coded image... i am not sure having it in the overview would be optimal as CCP stated they want to move away from EVE Spreadsheets... so for me anything to get away from having the bulk of the screen being numbers...
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
615
|
Posted - 2012.10.13 14:51:00 -
[3] - Quote
Soden Rah wrote: True, but this is a minor tweak of a current feature that would be relatively quick and cheep to implement. Wheras removing the overview for something better would be a massive undertaking that they are not about to do.
This wasn't supposed to be an ultimate best solution to the problem but a quick fix that would make what we currently have better.
not sure if i had said get rid of the overview...
i was mearly suggesting an alternative to having to expand the overview to include angluar velocity...
Hell i would do both... make it a colour coded thing for the overview and also make it a graphic for targeted ships...
also i would make both options be be toggled so if you like you can disable them...
example they showed a WIP of three images where you target then optimal range then actual fire on target... i would like to see a 4th where its a max dps potential image...
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
616
|
Posted - 2012.10.13 15:31:00 -
[4] - Quote
Luka Datitties wrote:MeBiatch wrote:Soden Rah wrote: True, but this is a minor tweak of a current feature that would be relatively quick and cheep to implement. Wheras removing the overview for something better would be a massive undertaking that they are not about to do.
This wasn't supposed to be an ultimate best solution to the problem but a quick fix that would make what we currently have better.
not sure if i had said get rid of the overview... i was mearly suggesting an alternative to having to expand the overview to include angluar velocity... Hell i would do both... make it a colour coded thing for the overview and also make it a graphic for targeted ships... also i would make both options be be toggled so if you like you can disable them... example they showed a WIP of three images where you target then optimal range then actual fire on target... i would like to see a 4th where its a max dps potential image... The overview already has Velocity, Radial Velocity, Transversal Velocity and Angular Velocity. You just have to enable them. I think what he's saying is that new players don't know what those changing numbers mean right away, so if for example transversal velocity of half your targets was so high that your tracking would be compromised, change the color of the number in that column red. If it is stationary, make it blue. For all other numbers in between combine those colors in respect to how much of a damage penalty your guns will take due to target transversal/angular/whatever velocity. This will be all client side calculations and you can totally disable it already. It is something that could be done right away with little effort (compared to many things anyway) and could be iterated on later with better visual feedback like icons and such.
ok i am convinced... now go do it CCP! Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
617
|
Posted - 2012.10.13 16:34:00 -
[5] - Quote
Trebor Daehdoow wrote:CCP Sisyphus wrote:But on the plus side, there are some real gold nuggets of feedback here! Which makes me feel like coming to you more often at the concept stage :) I think it would be wonderful if more and more devs felt this way. Hopefully the feedback from this thread, and its general tone, will encourage more such efforts in the future. After all, you can catch more devs with honey than with vinegar.
that true i love 99% of the devs...
they are awesome hard working peeps who really care about this game... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

MeBiatch
Republic University Minmatar Republic
618
|
Posted - 2012.10.13 18:58:00 -
[6] - Quote
Shemmy wrote:Several people are saying that transversal / angular velocity / speed need to be visible on the target graphics. Maybe CCP can add a feature where your ship automatically approaches optimal in the most effective way WRT transversal, and maybe then they could turn the guns on automatically too. Oh and they could autopilot your alt's hulk into a belt and mine some veld for you while you're at it. Sheesh. 
hey troll...
it would be a usefull tip for new players who dont fully understand the concept of transversal ffs... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
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