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Author |
Thread Statistics | Show CCP posts - 88 post(s) |

Sinooko
Gespenster Kompanie
38
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Posted - 2012.10.11 06:43:00 -
[1] - Quote
I would like to see UI enhancements kinda like what is shown,
Here at 1:07
I would also really like to take advantage of my second screen so I could use my main screen for all the juicy graphics that I barely see behind my many, many windows.
Example 1
Example 2 Long Live Eve Online! |

Sinooko
Gespenster Kompanie
38
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Posted - 2012.10.11 06:58:00 -
[2] - Quote
CCP karkur wrote:Resilan Bearcat wrote:I like the concept shown for the additional information shown on the brackets. The dev blog shows a targeting icon based on targeting range. This is mostly useless information for me. I live and fight in wormholes where most encounters occur at very close range. What I care about is the weapon range for my weapons and selected ammo. From a personal perspective, I would prefer to see the targeting icon when a target is inside my optimal + falloff instead of the targeting range of my ship. We are actually working on something like that... but we haven't started implementing it so I can't comment much more than that we are looking into that 
How about 'chance to hit' indicators.
Blue, "You could hit this with 1400's at 5m" Green "Pretty good chance of hitting, you will likely do decent damage" Yellow "This will be a challenge but it's doable." Red "You would have an easier time shooting off a squirrel's nut with a BAR with no scope at one KM." Long Live Eve Online! |

Sinooko
Gespenster Kompanie
38
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Posted - 2012.10.11 07:48:00 -
[3] - Quote
Nyla Skin wrote:Sinooko wrote: How about 'chance to hit' indicators.
Blue, "You could hit this with 1400's at 5m" Green "Pretty good chance of hitting, you will likely do decent damage" Yellow "This will be a challenge but it's doable." Red "You would have an easier time shooting off a squirrel's nut with a BAR with no scope at one KM."
While that looks like a good idea at first glance, it would propably cause lot of stress to the servers which would have to do all those calculations for hundreds of players on grid in real time..
The data is all available in the client. Guage together optimal range, transversal, and tracking Info. I do it in my head all the time. This little bit of help will more easily convince new players that the battleship is not the end all solution to combat, and will allow me to take transversal off my overview freeing up a little space on my screen. Long Live Eve Online! |
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