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Thread Statistics | Show CCP posts - 88 post(s) |

Ugleb
Masuat'aa Matari Ushra'Khan
237
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Posted - 2012.10.10 21:18:00 -
[1] - Quote
I like the damage notification stuff, it should be a much better way of providing visual feedback. Good stuff. 
But my first glance at the targetting UI changes resulted in a "URGH!" response. :(
Many moons ago, before we had the three status bars, of shield/armor/structure we had a circular targetting UI more like this one. It was horrible because it was not clear if you were hitting shield armor or structure at a quick glance. I think this new look display has a similar problem - which third is which without mousing over?
It does look more 'sci-fi' and cool but it is lacking clarity. And goes in what I think is a counter intuitive order. I would expect the shield to be top left, going to armor top right then finally structure on the bottom. As it is I'm not sure if structure is the bottom or on the top left bar...
Possible solutions:
1) Stick with the current 3 rectangles. (visually boring maybe but they do the job) 2) Colour code it. 3) Add small icons next to the bars denoting which is which. 4) Think carefully about the order they go in! http://uglebsjournal.wordpress.com/
To contact [-MM-] or [UNITY]: http://www.masuataa.co.uk/defaul1t.asp - channel "Masuat'aa Public" http://www.ushrakhan.com/ - channel "Voices U'K" |

Ugleb
Masuat'aa Matari Ushra'Khan
237
|
Posted - 2012.10.10 21:35:00 -
[2] - Quote
A thought; does this replace the current text damage notifications or will we still see those in addition to this new stuff?
I don't know if I just want just the one or both types of notification tbh. http://uglebsjournal.wordpress.com/
To contact [-MM-] or [UNITY]: http://www.masuataa.co.uk/defaul1t.asp - channel "Masuat'aa Public" http://www.ushrakhan.com/ - channel "Voices U'K" |

Ugleb
Masuat'aa Matari Ushra'Khan
237
|
Posted - 2012.10.10 21:39:00 -
[3] - Quote
CCP karkur wrote:Many of you are worried that you will not know which bar is which. I personally think that people will just know once the they start playing with it, and I look forward to seeing how you feel about it when you have tested it yourself. We are going to be looking into what we can do to make it clearer, especially if we find out that people just don't get it. That being said, we are still so deep in development of this that it might completely change, who knows :P
People will get used to it after awhile, but it looks to be initially confusing. Unless the 'fix' turns out to be worse than the issue, I'd suggest that EVE needs to be made less initially confusing, not more! ;) http://uglebsjournal.wordpress.com/
To contact [-MM-] or [UNITY]: http://www.masuataa.co.uk/defaul1t.asp - channel "Masuat'aa Public" http://www.ushrakhan.com/ - channel "Voices U'K" |

Ugleb
Masuat'aa Matari Ushra'Khan
237
|
Posted - 2012.10.10 21:53:00 -
[4] - Quote
PinkKnife wrote:CCP karkur wrote:Many of you are worried that you will not know which bar is which. I personally think that people will just know once the they start playing with it, and I look forward to seeing how you feel about it when you have tested it yourself. We are going to be looking into what we can do to make it clearer, especially if we find out that people just don't get it. That being said, we are still so deep in development of this that it might completely change, who knows :P QFT Just keep in mind change is scary and people are resistant to it. The three bar things isn't intuitive, it is just what people know, A brand new player has no indication that shield is on top anymore than they do that structure is on bottom. People need to stop confusing intuition with familiarity. Just because YOU know top is shields, doesnGÇÖt mean it is intuitive.
The order of the three bars is consistent with the HUD, whereas the circular display is not. The two don't match up, you should be able to visually compare your own ship's status to your target.
They can ofc fix this by redesigning the HUD to match the targeting UI, but I'm not sure I want to see that atm. ;) http://uglebsjournal.wordpress.com/
To contact [-MM-] or [UNITY]: http://www.masuataa.co.uk/defaul1t.asp - channel "Masuat'aa Public" http://www.ushrakhan.com/ - channel "Voices U'K" |

Ugleb
Masuat'aa Matari Ushra'Khan
238
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Posted - 2012.10.10 21:58:00 -
[5] - Quote
CCP Masheen wrote:- The length of the bar that indicates time-to-lock is approximately three times longer than before because it now wraps completely around the targeting bracket. This makes it easier to discern the speed at which your locking attempt is progressing.
I would prefer it if there was still a numerical countdown to go with the 'locking' bar I think.
Can we still see this with a tooltip? http://uglebsjournal.wordpress.com/
To contact [-MM-] or [UNITY]: http://www.masuataa.co.uk/defaul1t.asp - channel "Masuat'aa Public" http://www.ushrakhan.com/ - channel "Voices U'K" |

Ugleb
Masuat'aa Matari Ushra'Khan
241
|
Posted - 2012.10.10 22:16:00 -
[6] - Quote
Andski wrote:Brackets should flash distinctly when the other ship is using an assistance module on you. This would be pretty useful in situations i.e. cap chaining where the only indications that they're transferring capacitor to you are the effect (which is usually turned off) and the fact that your capacitor is increasing.
Maybe something similar to the 'hit icon sequence' pulsing animation but in green or blue? It could become more intense as you receive a larger rep amount per cycle. http://uglebsjournal.wordpress.com/
To contact [-MM-] or [UNITY]: http://www.masuataa.co.uk/defaul1t.asp - channel "Masuat'aa Public" http://www.ushrakhan.com/ - channel "Voices U'K" |
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