|
Author |
Thread Statistics | Show CCP posts - 72 post(s) |
Bubanni
ElitistOps Pandemic Legion
466
|
Posted - 2012.10.11 15:57:00 -
[1] - Quote
I see 2 problems
1: "This allows anyone in the vicinity of the suspect to engage him legally." As in when someone buys the kill right... this is way too effective, it should only work for the person buying the kill right
2: when anyone can buy the kill right, what stops the guy with the kill right on from using an alt to kill himself while he is in a rookieship?
I like everything else :) but there should probably be a very close look at how people get these kill rights... because with this change you effectively nerfed suicide ganking into the ground :) (mainly because of ability to activate suspect flag on the spot) Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Bubanni
ElitistOps Pandemic Legion
466
|
Posted - 2012.10.11 16:19:00 -
[2] - Quote
I have a great idea!!!
Kill rights should be changed completely to last a month, be tradeable/sellable, only work for 1 person (not everyone nearby), and most importantly which is what makes my idea so awesome! It should stay active even after you kill the target!
This would make kill rights into personal WarDecs that last for a month [:8)] Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Bubanni
ElitistOps Pandemic Legion
466
|
Posted - 2012.10.11 16:52:00 -
[3] - Quote
another idea, just like the one I suggested a few mins ago
(killrights being = personal wardec vs the pilot who "unrightfully" ganked you, lasting for 2-4 weeks, that could be sold/traded, either taking or giving isk for it, instead of something that can make him killable by everyone in high sec for 15 mins, and only working until he dies in a ship... this would work for the 2-4 weeks regardless of him dieing)
My other idea was that... aww crap I forgot what my other idea was now because I was doing the dishes... bah! but it was brilliant I tell you! Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Bubanni
ElitistOps Pandemic Legion
469
|
Posted - 2012.10.11 19:04:00 -
[4] - Quote
CCP Tallest wrote:Salpad wrote:Oh, and a second question: Will he be able to know who put the bounty on him? I very much doubt he remembers me. For him, it was just another Tuesday in low-sec.
Wait, third question: I lent a small amount of ISK to a player about 3 years ago. He never paid back; I think he stopped playing. If I dump a bounty on him of, say, 10 times the amont I lent him, and he resumes playing again, and he contacts me and begs for mercy, is there any way I can retract my bounty on him? Like if he agrees to pay the ISK back to me?
second question: We are still discussing this internally. At the moment, it's a no, but we are definitely considering having this information available. third question: You will not be able to retract bounties. Bubanni wrote:1: "This allows anyone in the vicinity of the suspect to engage him legally." As in when someone buys the kill right... this is way too effective, it should only work for the person buying the kill right
2: when anyone can buy the kill right, what stops the guy with the kill right on from using an alt to kill himself while he is in a rookieship? 1: We are using the suspect flag for 2 reasons: One is to allow your fleet to help you with your revenge. Two is that we are trying to move away from single player to single player aggression flags, as you can see with the new crimewatch mechanics. 2: The owner of the kill right sets the price. If your "friend" (alt) is willing to pay that price, then your old victim just got some money back to compensate him for being the target of your undoubtedly heinous criminal act.
But if it's on the jita undock or somewhere like that :3, what if it was just "everyone in my fleet"... that would make more sense
Also I remembered what I thought about earlier... What if the killright included information about the targets location (if in high sec at least) so lvl agents for finding people aren't that required?
Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Bubanni
ElitistOps Pandemic Legion
469
|
Posted - 2012.10.11 19:56:00 -
[5] - Quote
I really think the way you want "suspect flag" and killrights to go hand in hand is a bad idea!!! it really shouldn't be everyone in who comes by who should be allowed to shoot the person... why not just make it only the fleet you are in that can shoot the target?
you will end up with people with killrights on their head being completly unable to go anywhere near systems with high trafic/population
thus forcing people with killrights to stay away from places like Jita?... instead of having it be something that can encourage pvp (not that it wont be used) Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Bubanni
ElitistOps Pandemic Legion
471
|
Posted - 2012.10.11 23:48:00 -
[6] - Quote
How many agree that this "activate killright, receive bacon" is a bad idea as it is suggested, please give feedback...
I strongly believe it shouldn't just give suspect flag so every single pilot in eve can attack the person, I think it should be limited to only the fleet the person activating the killright
I don't suggest this because I am a high sec ganker (at least not much anymore) I suggest this because it would give richer gameplay, otherwise the guy with the kill right can simply follow their target around and constantly activating it, without having to engage themselves until someone else kills him... the way I suggest you actually have to either sell it, do it yourself or have a fleet as backup...
CCP you said it yourself that the reason for the suspect flag was so friends could help... them why not just make it so the fleet can help LE... don't simplify crimewatch too much... all or nothing is too much Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Bubanni
ElitistOps Pandemic Legion
485
|
Posted - 2012.10.13 22:11:00 -
[7] - Quote
Karl Hobb wrote:DaReaper wrote:did you read the blog?
"This immediately puts a Suspect Flag on the target, thus allowing you and others in your vicinity to attack the target. If the target player is killed while under a Suspect flag, then the kill right is GÇÿspentGÇÖ. If the target manages to escape and the Suspect flag timer (15 minutes) lapses, the kill right is still available to be purchased (activated) later on."
as you can see if the person you got the kill right for evades death, then the kill right can be reclaimed again, untill it either expires or the bugger is dead Think. Suspect escapes, ships to shuttle, gets killed by friends or alt within ~15 minutes, killright expended. Also, if the killright is cheap enough just ship to shuttle, activate with alt, blow self up. The mechanic is terrible and very easily gamed.
I personly think it a killright should become a 2-3 week "war dec" vs the single person or persons who "ganked" you and then this could in turn be traded with someone else, either someone could pay you for them or you could pay them to take it...
this would allow them to hunt the target for the entire duration of the 2-3 weeks even if they kill him... I suggest this because I dislike the suspect idea very very much... if you really wanted something like what you suggested, simply make it "everyone in fleet with the person who activates the killright, can attack the target (LE)" Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Bubanni
ElitistOps Pandemic Legion
510
|
Posted - 2012.10.17 11:27:00 -
[8] - Quote
CCP SoniClover wrote:Destiny Corrupted wrote:Ranger 1 wrote:For the record, I also approve of the new system... although I feel it may need a little adjustment here and there.
However I don't like it because I feel it makes high sec safer. I like it because it gives the high sec citizen (especially those that have more money than combat prowess) options he did not have before. Then why not make a small change to one aspect of the system that will turn it from utter crap, into one of CCP's crown achievements? All they have to do is make kill rights result in a Limited Engagement between the owner of the kill rights (can be player OR corporation) and the target. That's it. If they were to do that, then every single ******* person would get on board with these changes. It would be the best thing ever. Literally. We looked closely at this solution in our design process and discarded it. It doesn't work because it doesn't scale - it doesn't support a group of people hunting someone and it creates the problem of someone hogging the kill right for whatever reason.
...!!!!!!
Just make a limited engagement where everyone in fleet with the person who activates it can attack the target.... it is super stupid that you allow everyone in the area to shoot the target
We suggested it multiple times, its what you said you want also... so why don't you do it like that?!
Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Bubanni
ElitistOps Pandemic Legion
510
|
Posted - 2012.10.17 11:34:00 -
[9] - Quote
CCP SoniClover wrote:Destiny Corrupted wrote: As we said multiple times, you can make kill rights corp-assignable. How would that not be group hunting?
If you're concerned with people hoarding kill rights, then make the owner able to buy them back. The owner sells his kill right to a bounty hunter corporation. The bounty hunter corporation doesn't deliver within the time frame the seller finds acceptable? The seller rescinds the offer, gets the kill right back for a refund, and can go sell it to another bounty hunter corporation. Market forces at work.
Genius, huh?
So many possibilities, and yet you guys keep finding these nonsensical excuses to not make the system work the way it should. If that's not indicative of an agenda, I don't know what is.
Making them corp-assignable is not a viable option - we want people to group together, but not necessarily force them to be in corps together (as groups can form and disband much more quickly and freely than corporation membership). The open market kill right option you mention is also something we discarded for the public kill rights as we want them to be as asynchronious as possible. Once players can tailor more who can buy their kill rights, then that part can move more in the direction you're talking about. But not the public system. The fact that you keep coming up with these ideas framing them like they're the best things like sliced bread without seeing the limitations in them tells me you're just throwing out ideas on the fly without really thinking about them. That's not genius, that's just lame.
Seriously, his idea is much better than yours, mine is fine too if you ask me... but it makes of very annoyed that you guys seem so rock set on the target becoming suspect... so everyone can shoot him... there are so many better solutions, why won't you even listen to player suggestions about it... Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Bubanni
ElitistOps Pandemic Legion
510
|
Posted - 2012.10.17 11:52:00 -
[10] - Quote
CCP SoniClover wrote:Bubanni wrote:[
...!!!!!!
Just make a limited engagement where everyone in fleet with the person who activates it can attack the target.... it is super stupid that you allow everyone in the area to shoot the target
We suggested it multiple times, its what you said you want also... so why don't you do it like that?!
As I said above, there are some technical hurdles for making this happen. If that can be solved, it would be a better solution. Note that this being a better solution doesn't make the Suspect flag option a bad solution, just not as good.
The suspect flag is a very very bad solution... either you try to make the fleet thing work, or you make it only Limited Engagement between the target and the pilot who activates the kill right...
The solution with this suspect flag would lead to bad gameplay
Do note I live in 0.0 so I am only saying all this because I am concerned you lead the game in the wrong direction Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
|
Bubanni
ElitistOps Pandemic Legion
511
|
Posted - 2012.10.17 13:15:00 -
[11] - Quote
CCP SoniClover wrote:Bubanni wrote: The solution with this suspect flag would lead to bad gameplay
Could you elaborate on this, please? We've run through several scenarios on how this will play out and so far as far as we can tell this will not result in horrible gameplay experience for anyone involved (one the whole, there will be exceptions of course). Bubanni wrote: Do note I live in 0.0 so I am only saying all this because I am concerned you lead the game in the wrong direction
I think we can all agree that making EVE a better game is what all of us is after. We might not always see eye to eye on what's the best way to accomplish this, but that's just to be expected Another thing I think we can all agree to is that EVE has a solid core and should be improved in incremental, evolutionary steps.
My reasoning for it leading to bad gameplay is a few 1: the player activating the killright might not want others to interfere 2: the player activating it can sit back and look as others kill The target for him
3: the player with a kill right on his head will have to stay away from high populated areas because suddenly he could become killable by everyone, instead of encourgaing a fight, you want to encourgage a gank...
Imagine on jita undock
I'm sure others can come with more arguments... Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Bubanni
ElitistOps Pandemic Legion
511
|
Posted - 2012.10.17 13:27:00 -
[12] - Quote
Your main reason for wanting the suspect flag was so people could get help with killing someone with a killright on, yes? Mainly from friends correct?
And reason why you can't limit it to only fleet members is because crimewatch isn't designed for that kind of limited Engagement...
So my final suggestion is to only make it limited Engagement... 1v1 until you find a way to make a fleet help... not everyone nearby Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Bubanni
ElitistOps Pandemic Legion
517
|
Posted - 2012.10.17 19:09:00 -
[13] - Quote
I think if you should really make the kill rights interesting, you could make it a 1 sided war dec that lasted for 2-3 weeks, where the owner could sell this kill right and kill The target as many times as he can during that time... with some adjustments ofc.
But I hope you get the idea, they would be much more valuable to sell to others then, instead of this single gank you currently plan to do Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
|
|
|