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Ken 1138
Enslave. Persona Non Gratis
1
|
Posted - 2012.10.12 21:46:00 -
[1] - Quote
While looking into various battleship fits it occurred to me on how ridiculously under powered the current selection of standard battleships in eve online are.
To anyone that has done any kind of low and null sec pvp they will know that a single battleship coming on to grid again isn't anything to sweat over. In fact to most it's a chance for an easy kill. Battleships as a combat ship are pretty much last step in subcaps until you step into a carrier or dreadnought.
With that said a current battleship even in a T2 fit is out classed in every aspect like DPS and defense even unique bonuses. Battleships aren't known for their speed but that is to be expected of ship over 1KM in length. The issue is that most anyone can get cruiser to out DPS a battleship and as for defense well a frigate with enough ammo and a scram can kill a passive tanked battleship. In 40-50+ fleets with logi yes it can be capable but on it's own it's a soon to be dead ship. And no one is going to bring pirate or faction battleships that cost well over 1 bil to a fight unless they have money to burn or hate their own respective killboards. Putting 1 bil of mods into one may have it last longer in a fight maybe even take a few down along with it. In the end it's scrap metal.
What i'm suggesting is massively boosting battleships in both standard defense and DPS. Have it be able to hold it's own in a fight. This could be done by either making a new type of battleship, an expensive assault battleship a ship that can be a fair fight with a T3 cruiser or battlecruiser for example.
Either that of make a new ship type to bridge the gap between Battleships and combat capable capitals. High sec and combat capable capitals anyone? |

Moondancer Starweaver
The Drones Club Shoot 2 Thrill
4
|
Posted - 2012.10.12 22:03:00 -
[2] - Quote
Isn't that one of the next steps in rebalancing, I mean i assume they would continue next year with Battle Cruisers and Battleships to round out all of the tech one rebalancing. |

Riot Girl
RADIO RAMPAGE Initiative Mercenaries
150
|
Posted - 2012.10.12 22:08:00 -
[3] - Quote
I don't think Battleships are supposed to be able to hold their own in a fight. If you look at how battleships were used in history, they were expensive ships that needed an escort of smaller ships to protect them. They were particularly vulnerable to crappy torpedo boats.
In history, battleships were mostly just a way for a nation to show off how powerful they were. The battleships themselves were actually pretty pointless and crap. |

Ken 1138
Enslave. Persona Non Gratis
1
|
Posted - 2012.10.12 22:36:00 -
[4] - Quote
Riot Girl wrote:I don't think Battleships are supposed to be able to hold their own in a fight. If you look at how battleships were used in history, they were expensive ships that needed an escort of smaller ships to protect them. They were particularly vulnerable to crappy torpedo boats.
In history, battleships were mostly just a way for a nation to show off how powerful they were. The battleships themselves were actually pretty pointless and crap.
I see your point but you can't compare eve online ships to anything in real live for one. If you look at eve ships by size and damage it goes up and up until you hit battleships then it takes a dive. If you had something basic like a level 4 mission and had a choice between any type of Battlecruiser, battleship or T3 cruiser each worth the same. I can guess what most would pick.
Plus battleships are predominantly shown in eve online videos and in-game as a capable ship. But what i'm pointing out is that it's not that at all, in fact it's pretty low tier for what it can do. |

Dread Pirate Pete
Tribal Core Defiant Legacy
70
|
Posted - 2012.10.12 22:47:00 -
[5] - Quote
Battleships are EHP bricks with guns attached. They sit statically and shoot. They are for fleet engagements and need support craft or they will be outmanoeuvred. You're not supposed to run around with one unsupported, no matter what lvl4s have taught you. ;) |

Klymer
Hedion University Amarr Empire
46
|
Posted - 2012.10.12 23:20:00 -
[6] - Quote
Riot Girl wrote:
In history, battleships were mostly just a way for a nation to show off how powerful they were. The battleships themselves were actually pretty pointless and crap.
I'm sure you would feel differently had you been on the receiving end of the 16" guns on the Iowa class. |

Alara IonStorm
3268
|
Posted - 2012.10.13 00:16:00 -
[7] - Quote
Riot Girl wrote: In history, battleships were mostly just a way for a nation to show off how powerful they were. The battleships themselves were actually pretty pointless and crap.
Actually the greatest weakness of Battleships have always been reluctance to use them for fear of them sinking. Even in WW2 they could be incredibly dangerous and very difficult to sink. Tactical mistakes are mostly responsible for their poor showing.
In the few battles they were pressed into in both World Wars they were a deadly force. The idea that they were weak came from the Japanese who hoarded them expecting an American Battleship offensive against the home island instead of western sea control to focus on Europe and an island hopping campaign. This meant that in the small skirmishes they lost their pilots and ships that would cover BS from air and sub attack.
The result of an American faulty torpedo design kept American Submarines from being a real threat so the Japanese never invested in modern Sonar Technology or dedicated ASW Ships. Technology moved faster then you could believe in the war, blink and you miss it sort of thing. When the Torpedo problem was fixed and the states suddenly had a 100+ Sub Fleet out of nowhere and the Japanese had to use their Destroyers as dedicated ASW platforms lacking real options. They built a fleet of tiny Escorts but without Frigate sized AA Armament like the American Tacoma's had or proper Sonar combined with their best pilots becoming self inflicted paint stains on the side of US Ships those escorts were wholly wrecked by US Air Power and the Subs they were meant to be hunting and unsuitable for fleet protection.
This left the Japanese Navy in a bind. America could launch mass attacks from the Air with hundreds to thousands of Aircraft and thanks to the failed Kamikaze tactic there was no air cover. Their Cruisers and Anti Sub Force was whittled down to nothing. This all combined to create one thing, the Japanese Battleships were completely vulnerable to US Submarines which was responsible for sinking the majority of them and to a lesser extent air power. Basically they were heavily outnumbered.
The Germans in WW1 benched all their Battleships after Jutland not needing control of the sea as they were not relying on foreign trade the same way Briton was. They were also outnumbered 2-1, so after Jutland they switched to a strategy of commerce raiding with Cruisers and Subs avoiding the British fleet wherever possible. By the time the war was ending and it was all or nothing the Germans mutinied and their fleet became unusable. The final battle never fought the war ended soon after. They never rebuilt their Capital Fleet for WW2 and despite the 2 Bismark Ships they were outnumbered 5-1 in Battleships. The Italians used their Battleships to good extent in WW2 but they were out of date, under supplied and out numbered as well.
Ironically the most dangerous Battleships the Japanese unleashed on the US was the 4 ships of the Kongo Class which were relatively light. They fought in every major battle because they were not priority and therefor were not hoarded by naval command. When the mighty 2 Yamato Battleships finally fought all the planes and support had been exhausted and they were slaughtered with ease, the primary reason being they were not used early when Japan had a chance and wasn't outnumbered 8 to 1.
What really killed Battleships? Well besides reluctance, Missiles. Missiles could penetrate the toughest Armor in ways Torpedo's and Cannons could not and ended most Armored Warfare at sea. Ships today are not heavily armored relying on countermeasures instead, Guns currently are not a big deal most ships armed with one light Duel Purpose Gun. Anti-Ship Missiles killed Battleships in the modern age, reluctance to use them killed them in the past age. |

Alara IonStorm
3268
|
Posted - 2012.10.13 00:17:00 -
[8] - Quote
Honestly I think the best thing CCP could do for Battleships is take a peak at their MWD's. Cap Booster is pretty much mandatory unless you are sitting still. Just letting them run for the time frame of a BC's MWD would be a big buff. Probably could take a second quick peak at sensor strength as well, bring it somewhere in between BC and current, 140-160ish average max skill.
After that it is all about Tier Work and flushing out the slots and bonuses in the rebalance.
|

Schalac
Apocalypse Reign
91
|
Posted - 2012.10.13 03:08:00 -
[9] - Quote
90% web nerf killed the BS. |

Paikis
Lycosa Syndicate Surely You're Joking
205
|
Posted - 2012.10.13 04:17:00 -
[10] - Quote
There needs to be a good reason to use a battleship, and currently there just isn't one. A battleship at current is just a really expensive, really slow battlecruiser that does a tiny bit more damage.
I'd personally like to see a straight up 50% damage bonus to all battleship sized guns/launchers. Battleships simply do not do enough damage to be worth the cost and lack of speed. Not sure how you would modify the T3 Battlecruisers and Stealth Bombers to compensate though. Maybe give Battleships a 50% role bonus to all large weapons (and sentry/heavy drones)? |
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Tamiya Sarossa
Resistance is Character Forming
211
|
Posted - 2012.10.13 04:34:00 -
[11] - Quote
Heavy neuts are pretty much the sexiest things ever. All battleships need is a reduction in 100mn MWD cap use and I'd strongly consider flying nothing else. |

Maeltstome
Caldari Deep Space Ventures Tribal Band
100
|
Posted - 2012.10.13 10:42:00 -
[12] - Quote
Lot's of good point in this thread. The main factors i think that effect BS's poor performance are:
Web nerf: You CANNOT HIT anything with an afterbuner even at close to 20km. Even battleships can mess each others tracking up. Active armor tanking: LAR II's are a joke, so you need to plate your BS... which means you're a brick. ASB's have helped Shield tanking, not to mention shield tanking is generally better than armor tanking. Weapon Range: of T1 BS, only Amarr have good weapon ranges that operate in optimal without stepping up to artillery. Either tracking on BS weapons needs to go up, or optimal needs to go up. They need to be on top of ships to do their damage, which tracking kills. The varguur's tracking bonus is amazing and makes it worth using - perhaps this should be investigated for other BS ships in terms of a weapon buff.
I must say though that battleships are relatively cheap (except Tier3's) given they are insurable. The price of modules is the only real downside. You get a lot of DPS and Tank out of something for the cost of 2xBC's - but in terms of general usefulness i think they are lacking.
The current climate (and the climate from now on... this will NEVER CHANGE because people are intelligent and have worked this out) is the use of ships who are relatively fast and can stay out of tackle range, deal damage then disengage when they take damage. Battleships cant do this (cept the mach) and therefor once committed to a battle are generally in it until the fight is over. So peoples choice is a 20-30% increase in damage and tank, 100-300% increase in cost to fly a BS in PVP versus getting a BC and having the option of bailing out if the s**t hits the fan. |

Exploited Engineer
Creatively Applied Violence Inc.
90
|
Posted - 2012.10.13 12:14:00 -
[13] - Quote
EVE battleships are too vulnerable to frigate- (and some extent cruiser-) sized weapons.
If you plan on killing battleships with your frigate or cruiser, you should have to bring appropriately-sized weapons (making your ship very vulnerable to attack by ships of the same size class).
Stealth bombers and T3 BCs kind of work by this philosophy. It should be extended to more ships. |

Exploited Engineer
Creatively Applied Violence Inc.
90
|
Posted - 2012.10.13 12:19:00 -
[14] - Quote
Paikis wrote:There needs to be a good reason to use a battleship, and currently there just isn't one. A battleship at current is just a really expensive, really slow battlecruiser that does a tiny bit more damage.
Err ...
The Naga outdamages the Rokh. By a whopping 25%! The Tornado has the same paper DPS as the Maelstrom plus a significantly improved damage projection (+25% falloff) The Oracle has the same paper DPS as the Abaddon, plus better damage projection. The Talos has the same paper DPS as the Hyperion, plus better damage projection.
The only thing the actual battleships are better at is not breaking when someone sneezes at them. But they're only slightly better there. |

Schalac
Apocalypse Reign
91
|
Posted - 2012.10.13 16:54:00 -
[15] - Quote
Yes, the fact that a raven has an effective EHP of 45-50k while a drake has almost the same EHP and far better damage projection coupled by the fact that the drake costs 1/3 the price of the raven is just plain sad. A 50% role bonus to BS weapons wouldn't even come close to fixing that and with the talked about changes to the drake it will gain an even bigger advantage in real DPS compared to the raven. I said this years ago before the whole drake bandwagon and people just laughed. Now we are seeing an upcoming drake buff and unless CCP does something to fix BS torps and cruise you might as well just delete the raven from the database and start over. |

Ken 1138
Enslave. Persona Non Gratis
3
|
Posted - 2012.10.13 18:00:00 -
[16] - Quote
Schalac wrote:Yes, the fact that a raven has an effective EHP of 45-50k while a drake has almost the same EHP and far better damage projection coupled by the fact that the drake costs 1/3 the price of the raven is just plain sad. A 50% role bonus to BS weapons wouldn't even come close to fixing that and with the talked about changes to the drake it will gain an even bigger advantage in real DPS compared to the raven. I said this years ago before the whole drake bandwagon and people just laughed. Now we are seeing an upcoming drake buff and unless CCP does something to fix BS torps and cruise you might as well just delete the raven from the database and start over.
Pretty much this. I can tank a battleship better than a drake for example but then the drake will out DPS (with T2 guns no less) my battleship which is just ridiculous for 4 times the value. Logically it should be a real threat for the drake having more DPS and Tank.
It shouldn't plow into fleets like some people have said in this thread but not be the sitting duck it is. |

Doddy
Excidium. Executive Outcomes
290
|
Posted - 2012.10.13 18:07:00 -
[17] - Quote
Tbh you guys don't have a clue,
most succesful fleet doctrines in eve since people actually started using doctrine;
Bs orientated - Sniper bs (now defunct) -> RR BS -> Welppests -> Hellcats -> Alpha Maelstroms -> Rokhs ->Napocs.
Succesful doctrines that were not bs orientated -> sniper hacs (now defunct) -> ahacs ->drakes -> Thunderbirds -> armour t3s -> Tier 3 snipers.
Basically the only downsides to bs are the web nerf and the introduction of bombs. Bombs are only an issue in null while the web nerf is countered just by having support. Tier 3s are basically a just a mobile version of the old sniper bs. So really the only non bs doctrines are either hml (getting nerfed) or ahac (created to kill bs) or expensive (t3s).
People who think bs with no support should just wtfpwn smaller ships just don't understand eve and probably thought tracking titans were legit. |

illirdor
The Grey Eagle Society
23
|
Posted - 2012.10.13 18:38:00 -
[18] - Quote
Exploited Engineer wrote:Paikis wrote:There needs to be a good reason to use a battleship, and currently there just isn't one. A battleship at current is just a really expensive, really slow battlecruiser that does a tiny bit more damage. Err ... The Naga outdamages the Rokh. By a whopping 25%! The Tornado has the same paper DPS as the Maelstrom plus a significantly improved damage projection (+25% falloff) The Oracle has the same paper DPS as the Abaddon, plus better damage projection. The Talos has the same paper DPS as the Hyperion, plus better damage projection. The only thing the actual battleships are better at is not breaking when someone sneezes at them. But they're only slightly better there.
lol and you think that a t3 BC would woop a BS,s ass right ??
Come to Amamake... The universal answer to everything... |

Nalha Saldana
Eternity INC. Goonswarm Federation
327
|
Posted - 2012.10.13 18:58:00 -
[19] - Quote
If they just nerf the Drake and Tech 3 ships back to where they should be BSs will be fine. |

Khoul Ay'd
Khoul's Space Dogs
12
|
Posted - 2012.10.13 19:08:00 -
[20] - Quote
I agree with the OP in principle, as a noob I'd worry when a BS unexpectedly warped in on top of me. Then I started flying them and learned how under-awesome they really are.
Look at BSs and their equivalents throughout history; arrays of different sized guns to deal with different sized threats. And most important, awe-inspiring when they'd roll onto the field of battle. Why should EVE be so different?
I know that this isn't F&I forum, but why can't we have 1-2-4 fitting scheme on these ships? 1 large=2 medium=4 small weapons mounted. Yeah, you leave the BS with the large weapon bonus, but allow it to fit an array of weapon sizes that feels/looks/acts like a 'real' BS. But do it in a way that down't turn it into a gimped fail-fit.
For example: a classic Megathron with 7x 425mm + 1 utility could instead fit 5x 425mm, 2x 250mm and 4x 125mm. It gives up some ranged gank in exchange for some close in defense weapons.
To prevent overkill limit it to two high slots downgraded, so at maximum you could fit 8 smalls, 4 mediums, or 4 smalls and 2 mediums.
How do CCP implement it, skills, rigs, modules? I don't know the right answer, but it seems plausible. |
|

Onictus
Silver Snake Enterprise Against ALL Authorities
228
|
Posted - 2012.10.13 19:09:00 -
[21] - Quote
Exploited Engineer wrote:Paikis wrote:There needs to be a good reason to use a battleship, and currently there just isn't one. A battleship at current is just a really expensive, really slow battlecruiser that does a tiny bit more damage. Err ... The Naga outdamages the Rokh. By a whopping 25%! The Tornado has the same paper DPS as the Maelstrom plus a significantly improved damage projection (+25% falloff) The Oracle has the same paper DPS as the Abaddon, plus better damage projection. The Talos has the same paper DPS as the Hyperion, plus better damage projection. The only thing the actual battleships are better at is not breaking when someone sneezes at them. But they're only slightly better there.
Slighly?
Rokh and Abaddon have about 3 times to the buffer of a their tier 3 counter parts.
Talos can't mount a plate and Neutrons, and if you want to compare shield fits a nano-hype is nothing to sneeze at with 1200 DPS and a 85k eHP with links running ands with dual nanos you can run down a Drake with it.
Tornado, what can you say, a Maelstrom ****** a fleet stabber, that is a beautiful thing. However, with ACs nano-phoons and and pests are fast enough and have neuts, and a heavy neut is no laughing matter.
|

Syrias Bizniz
Carnivore Company To be Announced.
13
|
Posted - 2012.10.13 19:40:00 -
[22] - Quote
Just because a shipclass mostly designed for fleet-pvp that suffers from tiericide isn't able to solo-kill a Tech3 cruiser and some Tier2 battlecruisers are able to chew through a battleship doesn't mean you should buff them above all else and make them solowtfpwnmobiles. It's an indicator for the following things:
a) Your battleship setup sucks and you should overthink it. b) You ****** up and used a battleship for a situation where you shouldn't have chosen a battleship. c) Someone brought the exactly right ship to kill you. d) Maybe some ship(classe)s are overpowered and one should consider nerfing them. e) You haven't seen a Hyperion yet.
Well, to make EVE work there was this (GREAT!) idea of... different weapon sizes where bigger doesn't mean better but suits another task. If Battleships were able to track everything they engage, then there would be noone flying frigs ever again. Cause would you look at that, battleships everywhere, how should you tackle one when you know exactly it will f*ck you up way too fast before your backup lands on grid? People would only bring battleships to fight battleships to fight battleships to fight battleships - and maybe some blap dreads and stealthbombers.
Fortunately, they aren't able to track everything. They have a pattern of prey they can engage very well. Just as frigates have such a pattern, just like supercarriers have one, cruisers have one, and yeah, maybe battlecruisers and T3 cruisers have a bigger pattern. But come on, you wouldn't bring a frig to kill a Navy Caracal. You just KNOW that you are screwed if you do so. But i don't hear you screaming to buff frigates so it can be on par with a Navy Caracal or Stabber Fleet Issue. A frigate can engage a battleship and keep a point long enough for a) backup to arrive or b) wear down all the drones and maybe something in between like ignore drones and chew through buffer tank because 'LOL i'll just buffer my BS for solo! 1v1 to be honored!'.
EVE is like Rock Paper Scissors - but on crack. Get over it and wait until the balancetrain hits battleship tiericide. |

bloodknight2
Talledega Knights
23
|
Posted - 2012.10.13 20:41:00 -
[23] - Quote
To me, the greatest problem with BS is their scan resolution. A BS is a state-of-the-art ship and yet, they have one of the worst scan resolution of every subcap ship in this game. The abaddon has 85 scan res VS 75 for the orca. A BS should have the best computer, not a Pentium 2 taking 45sec for targetting a frig.
|

Stegas Tyrano
GLU CANU Open Space Consultancy
11
|
Posted - 2012.10.13 21:38:00 -
[24] - Quote
How about a role bonus? Maybe 30% bonus to smartbomb range per level.  |

Arazel Chainfire
Sons Of 0din Dark Therapy
132
|
Posted - 2012.10.13 22:43:00 -
[25] - Quote
I read this, and I wonder if you have ever flown a battleship before. Hell, if you have ever engaged in actual PvP before.
Battleships excel at a number of things. Please, go tell Rooks and Kings that their battleship fleets are obsolete, and they should go scrap them, because they are useless. Go tell the CFC that their alpha fleet is useless, and they should go re-process them all (ok, so they aren't getting used much atm, but that is because they don't do great against tengu's). Go tell the HBC that their foxcats are worthless, and that their rohkfleet is a waste of minerals. Go tell the WH's that their vindicators, mach's, abaddons, megathrons, etc. are all useless.
What is not mentioned here - skirmishing, small scale engagements, faction warfare. What does this tell you?
Battleships are doing what they are designed to do - engage in large scale warfare, usually to back up capital fleets. They engage in situations where mobility isn't paramount, as it is in small scale engagements. Now, are they the only thing on that stage? No, drakefleet competes with them, as does tengufleet. And AHAC's compete on the smaller scale (say, 30-70, though their ability to actually win is greatly reduced the larger the fleet gets - they do significantly better against drakefleet though). Teir 3's can skirmish with them, but they can't effectively engage except against small battleship fleets.
Are all battleships balanced? No. You will rarely see a domi anymore. The phoon is a rarity (probably due to the necessary skills to make it work). The raven is straight up lol-tastic, but that is really more attributable to the state of large missiles. The hyperion suffers from the active tanking bonus, and the megathron has kind of lost its niche (I have however seen signs that it may soon be re-discovered as a fleet ship), though it is still used in WH PvP. But you do see all the amarr ships in fleets. The scorpion and the rohk both have places. The maelstrom and the pest both have places.
They are no longer the mega super-destruction ships they were in the past. And I do miss my solo megathron. But aside from the few examples above, they all see use. And, here is the most important part - they don't make every single other ship obsolete... like they used to.
-Arazel |

Onictus
Silver Snake Enterprise Against ALL Authorities
228
|
Posted - 2012.10.13 22:49:00 -
[26] - Quote
Arazel Chainfire wrote:I read this, and I wonder if you have ever flown a battleship before. Hell, if you have ever engaged in actual PvP before.
Battleships excel at a number of things. Please, go tell Rooks and Kings that their battleship fleets are obsolete, and they should go scrap them, because they are useless. Go tell the CFC that their alpha fleet is useless, and they should go re-process them all (ok, so they aren't getting used much atm, but that is because they don't do great against tengu's). Go tell the HBC that their foxcats are worthless, and that their rohkfleet is a waste of minerals. Go tell the WH's that their vindicators, mach's, abaddons, megathrons, etc. are all useless.
What is not mentioned here - skirmishing, small scale engagements, faction warfare. What does this tell you?
Battleships are doing what they are designed to do - engage in large scale warfare, usually to back up capital fleets. They engage in situations where mobility isn't paramount, as it is in small scale engagements. Now, are they the only thing on that stage? No, drakefleet competes with them, as does tengufleet. And AHAC's compete on the smaller scale (say, 30-70, though their ability to actually win is greatly reduced the larger the fleet gets - they do significantly better against drakefleet though). Teir 3's can skirmish with them, but they can't effectively engage except against small battleship fleets.
Are all battleships balanced? No. You will rarely see a domi anymore. The phoon is a rarity (probably due to the necessary skills to make it work). The raven is straight up lol-tastic, but that is really more attributable to the state of large missiles. The hyperion suffers from the active tanking bonus, and the megathron has kind of lost its niche (I have however seen signs that it may soon be re-discovered as a fleet ship), though it is still used in WH PvP. But you do see all the amarr ships in fleets. The scorpion and the rohk both have places. The maelstrom and the pest both have places.
They are no longer the mega super-destruction ships they were in the past. And I do miss my solo megathron. But aside from the few examples above, they all see use. And, here is the most important part - they don't make every single other ship obsolete... like they used to.
-Arazel
Foxcats aren't that scary when there aren't a pack of carriers repping them.
|

Red Teufel
Blackened Skies Nulli Secunda
79
|
Posted - 2012.10.13 23:43:00 -
[27] - Quote
the only thing bothering the battleships...is the drake. |

Arazel Chainfire
Sons Of 0din Dark Therapy
132
|
Posted - 2012.10.14 05:00:00 -
[28] - Quote
Onictus wrote:Arazel Chainfire wrote:I read this, and I wonder if you have ever flown a battleship before. Hell, if you have ever engaged in actual PvP before.
Battleships excel at a number of things. Please, go tell Rooks and Kings that their battleship fleets are obsolete, and they should go scrap them, because they are useless. Go tell the CFC that their alpha fleet is useless, and they should go re-process them all (ok, so they aren't getting used much atm, but that is because they don't do great against tengu's). Go tell the HBC that their foxcats are worthless, and that their rohkfleet is a waste of minerals. Go tell the WH's that their vindicators, mach's, abaddons, megathrons, etc. are all useless.
What is not mentioned here - skirmishing, small scale engagements, faction warfare. What does this tell you?
Battleships are doing what they are designed to do - engage in large scale warfare, usually to back up capital fleets. They engage in situations where mobility isn't paramount, as it is in small scale engagements. Now, are they the only thing on that stage? No, drakefleet competes with them, as does tengufleet. And AHAC's compete on the smaller scale (say, 30-70, though their ability to actually win is greatly reduced the larger the fleet gets - they do significantly better against drakefleet though). Teir 3's can skirmish with them, but they can't effectively engage except against small battleship fleets.
Are all battleships balanced? No. You will rarely see a domi anymore. The phoon is a rarity (probably due to the necessary skills to make it work). The raven is straight up lol-tastic, but that is really more attributable to the state of large missiles. The hyperion suffers from the active tanking bonus, and the megathron has kind of lost its niche (I have however seen signs that it may soon be re-discovered as a fleet ship), though it is still used in WH PvP. But you do see all the amarr ships in fleets. The scorpion and the rohk both have places. The maelstrom and the pest both have places.
They are no longer the mega super-destruction ships they were in the past. And I do miss my solo megathron. But aside from the few examples above, they all see use. And, here is the most important part - they don't make every single other ship obsolete... like they used to.
-Arazel Foxcats aren't that scary when there aren't a pack of carriers repping them.
Well, thank you for proving my point. Battleships excel when there are capitals on the field, with either battleships backing up the capitals, or the capitals backing up the battleships. Drakes... not so much.
I was going to say something snarky and ask why you keep running away from foxcats... then I decided to stop beating that dead horse. Moving on now.
-Arazel |

Onictus
Silver Snake Enterprise Against ALL Authorities
229
|
Posted - 2012.10.14 06:21:00 -
[29] - Quote
Arazel Chainfire wrote: Well, thank you for proving my point. Battleships excel when there are capitals on the field, with either battleships backing up the capitals, or the capitals backing up the battleships. Drakes... not so much.
I was going to say something snarky and ask why you keep running away from foxcats... then I decided to stop beating that dead horse. Moving on now.
-Arazel
Except your point is wrong. Battleships aren't that good with caps on the field. We use Tengus for that specific reason, GTFO factor.
..and your snarky is on EvE24 right now read the 4-0/49- battle report.
The Foxcats were getting wrecked under a cyno jammper with logis we lost maybe 2 ships to something like 20 before they bailed back for 49- where they hid under ECM busting supers and had their usual cap support.
But feel free to take on foxcats when you are outnumbered in sub cap capital and supers and feel free to stay on the field and get farmed. |

Barrak
Wormhole Engineers Greater Realms
66
|
Posted - 2012.10.14 09:22:00 -
[30] - Quote
Ken 1138 wrote:I see your point but you can't compare eve online ships to anything in real live for one. If you look at eve ships by size and damage it goes up and up until you hit battleships then it takes a dive. If you had something basic like a level 4 mission and had a choice between any type of Battlecruiser, battleship or T3 cruiser each worth the same. I can guess what most would pick
Like someone else pointed out, to which you replied with the above, Battleships are not really meant to solo!
They are a fleet ship that requires support. Whilst it is a little silly to compare internet space ships to the current world sea fairing vessels, one thing that generally does remain correct is the CLASS of ship.
EvE Generally sticks to the correct classes and when you apply the same method to EvE you end up with a nice fleet. It sounds to me as though you are generally referring to playing solo, particularly with your reference to L4 missions.
Also... in relation to that (L4 Missions), I'm not sure where you get your info from because all three of those classes are flown a lot in L4's.
BC's are the starter ship and are often used by poorer or lower skilled pilots, then it's a toss up between BS and T3's. All you need do is look at this very forum to see the number of threads about L4 fits.
T3's, Tengu in particular, might be used slightly less after the Winter Change, but that is due to an AMMO change not a ship change. Another thing to also bear in mind is that fighting against Rats/Sleepers is entirely different to fighting players. Rats are generally low skilled, therefore varying combinations; Kiting, speed tanking etc are very effective (Kiting=BS, Speed Tanking=T3).
Sounds to me as though you either do not have the skills to correctly fly a BS or that you are trying to make it do something it can't.
Regards |
|

Mishra Ninghor
The Scarlet Storm
7
|
Posted - 2012.10.14 10:10:00 -
[31] - Quote
Better battleships have already been built. They're called Naga, Oracle, Tornado and Talos. Not slow as ****, not booring as **** and they bring the cowbell you need. |

Syrias Bizniz
Carnivore Company To be Announced.
14
|
Posted - 2012.10.14 12:43:00 -
[32] - Quote
The newer and better battleships you mentioned are so good, where you had to use 30-40 Maelstroms earlier to alpha a battleship, now you would need 15-20 Rokhs to alpha your Tier 3 battlecruisers! |

Verity Sovereign
Pator Tech School Minmatar Republic
236
|
Posted - 2012.10.14 15:37:00 -
[33] - Quote
biggest issue I have is that going up one size in guns results in a mere 33% increase in DPS... for massive penalties in tracking and sig res (and cap use for hybrids/lasers).
What I'd really like to see, is the loss of size specific bonuses.
That armageddon of yours... imagine if you could fit medium size lasers, and still get the ROF bonus.... you'll only do 75% the max DPS of a Armageddon with large guns, and you'll have reduced range... but much better ability to hit small targets...
Imagine the surprise when a frigate lands on top of a mega, and finds the mega sporting 7 Light Neutron Blasters with +7.5% tracking & +5% damage per level...
Then Imagine what happens to that mega when another mega lands at 10km, and starts pounding it with mega neutron blasters -> 77% more DPS, 10km falloff, 7.2 km optimal vs 2.5km falloff, 1.5km optimal - 4x better falloff, 4.8x better optimal - that mega fit with small guns gets blown out of the water.
Its balanced, and makes battleships more versatile |

Bernard 2007
The Scope Gallente Federation
0
|
Posted - 2012.10.14 15:46:00 -
[34] - Quote
Verity Sovereign wrote:biggest issue I have is that going up one size in guns results in a mere 33% increase in DPS... for massive penalties in tracking and sig res (and cap use for hybrids/lasers).
What I'd really like to see, is the loss of size specific bonuses.
That armageddon of yours... imagine if you could fit medium size lasers, and still get the ROF bonus.... you'll only do 75% the max DPS of a Armageddon with large guns, and you'll have reduced range... but much better ability to hit small targets...
Imagine the surprise when a frigate lands on top of a mega, and finds the mega sporting 7 Light Neutron Blasters with +7.5% tracking & +5% damage per level...
Then Imagine what happens to that mega when another mega lands at 10km, and starts pounding it with mega neutron blasters -> 77% more DPS, 10km falloff, 7.2 km optimal vs 2.5km falloff, 1.5km optimal - 4x better falloff, 4.8x better optimal - that mega fit with small guns gets blown out of the water.
Its balanced, and makes battleships more versatile
No it's not ;) It makes battleships solowtfpwnmachines with medium and small weapons because they're tank is scaled so that they are unkillable by smaller crafts. Right now battleships are in general very very well balanced. You have guns to fight slow ships, powergrid enough to fit large neuts (especially if you downsize guns a bit), and drones to handle smaller targets. |

Schalac
Apocalypse Reign
91
|
Posted - 2012.10.14 15:51:00 -
[35] - Quote
Verity Sovereign wrote:biggest issue I have is that going up one size in guns results in a mere 33% increase in DPS... for massive penalties in tracking and sig res (and cap use for hybrids/lasers).
What I'd really like to see, is the loss of size specific bonuses.
That armageddon of yours... imagine if you could fit medium size lasers, and still get the ROF bonus.... you'll only do 75% the max DPS of a Armageddon with large guns, and you'll have reduced range... but much better ability to hit small targets...
Imagine the surprise when a frigate lands on top of a mega, and finds the mega sporting 7 Light Neutron Blasters with +7.5% tracking & +5% damage per level...
Then Imagine what happens to that mega when another mega lands at 10km, and starts pounding it with mega neutron blasters -> 77% more DPS, 10km falloff, 7.2 km optimal vs 2.5km falloff, 1.5km optimal - 4x better falloff, 4.8x better optimal - that mega fit with small guns gets blown out of the water.
Its balanced, and makes battleships more versatile This or, we need more modules like the assault launchers. Where they are cruiser sized weapons that fire frig sized ammo. Imagine a blaster setup that is a BS weapon but fires cruiser size ammo and has almost cruiser class blaster tracking. With long range weapons this isn't so much a big deal because with enough range tracking becomes less of an issue, but with up close weapons I think it would be a great addition to the game. |

Verity Sovereign
Pator Tech School Minmatar Republic
237
|
Posted - 2012.10.14 16:07:00 -
[36] - Quote
Bernard 2007 wrote:Verity Sovereign wrote: Its balanced, and makes battleships more versatile
No it's not ;) It makes battleships solowtfpwnmachines with medium and small weapons because they're tank is scaled so that they are unkillable by smaller crafts. Right now battleships are in general very very well balanced. You have guns to fight slow ships, powergrid enough to fit large neuts (especially if you downsize guns a bit), and drones to handle smaller targets.
They'd only be "solowtfpwnmachines with medium and small weapons" against cruiser sized craft and smaller- and those smaller ships would still easily be able to disengage, and the BS's fitted with undersize weapons would get wtfpwned by tier 3 BCs and BS's fitting large guns.
ie, if they fit to kill small ships, they can, but then they lose to big ships. If they fit to stand their ground with BS's, then the smaller ships will easily kill them (as now).
There is still no fit that can beat or equal every other sub cap, they still can't chase smaller size targets and keep them tackled, but they can take more punishment to compensate (and one risks a whole lot more resources when using them) |

MHayes
Vanishing Point. The Initiative.
0
|
Posted - 2012.10.14 18:56:00 -
[37] - Quote
All battleships need a buff. |

Tornii
SkREW CREW Local Down
2
|
Posted - 2012.10.15 08:33:00 -
[38] - Quote
I think battleships do need to be buffed a bit in terms of mobility. Not to be more viable for solo, but for small/medium gangs. Small gang PVP would benefit from another ship class participating in it. "If the essence of life is information carried in DNA, then society and civilization are just colossal memory systems." |

Malcanis
Vanishing Point. The Initiative.
4908
|
Posted - 2012.10.15 10:22:00 -
[39] - Quote
Riot Girl wrote:I don't think Battleships are supposed to be able to hold their own in a fight. If you look at how battleships were used in history, they were expensive ships that needed an escort of smaller ships to protect them. They were particularly vulnerable to crappy torpedo boats.
In history, battleships were mostly just a way for a nation to show off how powerful they were. The battleships themselves were actually pretty pointless and crap.
By WW II this was the case. Prior to the introduction of the aircraft carrier, Battleships were pretty much an I-win button.
They shouldn't be an I-win button in EVE, because I-win buttons break the game. Battleships have their niche and they're heavily used within it. Soloing around and pwnsaucing is not that niche. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Jerick Ludhowe
The Nyan Cat Pirates Nyanpire
174
|
Posted - 2012.10.15 15:33:00 -
[40] - Quote
Alara IonStorm wrote:
What really killed Battleships? Well besides reluctance, Missiles. Missiles could penetrate the toughest Armor in ways Torpedo's and Cannons could not, out ranged guns 2-5 times and ended most Armored Warfare at sea. Ships today are not heavily armored relying on missile countermeasures instead, Guns currently are not a big deal most ships are armed with one light Duel Purpose Gun. Anti-Ship Missiles killed Battleships in the modern age, reluctance to use them killed them in the past age.
While the analysis of range of missiles vs guns is more or less correct the assumption that an anti ship missile is more effective against a large warship compared to high caliber guns is incorrect. An armor piercing 16 inch shell fired from an iowa weighed more than 2600 lbs and impacted at velocities that only soviet and few other nations anti ship cruiser missiles come close to. To put it simply, a 2600lb + anti ship round is more powerful than a 2000lb guided bomb which is significantly more powerful than a harpoon or other comparable missiles.
Furthermore, the development and proliferation of extremely effective anti missiles systems present in large numbers on the worlds leading warships is pushing nations such as the US and others to develop large caliber EM guns to counter these type of defenses. While the "stopping power" of these EM guns may not be comparable to a harpoon or 16 inch shell, the range and more importantly flight time will more than make up for this. These guns also have the added benefit of not requiring explosive propellant significantly improving survivability compared to large gun warship of the past. The day of gun based nuclear powered war ships may very well be upon us. |
|

Alara IonStorm
3289
|
Posted - 2012.10.15 15:57:00 -
[41] - Quote
Jerick Ludhowe wrote: While the analysis of range of missiles vs guns is more or less correct the assumption that an anti ship missile is more effective against a large warship compared to high caliber guns is incorrect. An armor piercing 16 inch shell fired from an iowa weighed more than 2600 lbs and impacted at velocities that only soviet and few other nations anti ship cruiser missiles come close to. To put it simply, a 2600lb + anti ship round is more powerful than a 2000lb guided bomb which is significantly more powerful than a harpoon or other comparable missiles. Furthermore, the development and proliferation of extremely effective anti missiles systems present in large numbers on the worlds leading warships is pushing nations such as the US and others to develop large caliber EM guns to counter these type of defenses.
While a round would do more damage it will have trouble hitting a small moving warship even if that warship is even in range while missiles cover 3-6 times the distance and are launchable from a hull 1/40th the weight and very difficult to hit.
It has been a while since I looked at this stuff and you are right about 16" Shells power but it is very obsolete in both range and accuracy while requiring a much larger hull and more expensive hull to fire from, while a tiny 30m long craft can fire a half dozen missiles for 1/100th the price tag.
Even with missile defenses like the ones that worked so well in a Falklands the cost of building an maintaning a fat battle platform like a single Iowa sized ship would cost more then an entire fleet of small Missile Ships that would be much more effective. That is why Navies have switched to these smaller Missile Hulls that can put out most of the firepower at a 1/40th the weight.
Jerick Ludhowe wrote: While the "stopping power" of these EM guns may not be comparable to a harpoon or 16 inch shell, the range and more importantly flight time will more than make up for this. These guns also have the added benefit of not requiring explosive propellant significantly improving survivability compared to large gun warship of the past. The day of gun based nuclear powered war ships may very well be upon us.
That is a ways off to a reusable coil platform but I have been keeping up with Coil Gun Technology and it does look promising. The Zumwalt seems to be being designed around incorporating this future warfare philosophy with its 155mm Guns.
A big part of the Zumwalt is on the USMC request though. Losing the Iowa's meant they lost real beach cover with the navy using small scale artillery. Planes and Missiles have trouble laying down the kind of general fire support they need especially since launching an attack on a specific target costs half a mil to a million dollars a shot compared to 9 big guns leveling everything in front of you whether you know where the mortars are coming from or not.
They were a big part of getting these new Destroyers to have big guns. |

Bugsy VanHalen
Society of lost Souls
194
|
Posted - 2012.10.15 16:41:00 -
[42] - Quote
I like flying battleships as they are, but they do need some love. The problem is where to put that love.
-Better tracking would be nice, but then they become overpowered against smaller ships. this would not be balanced.
- A 50% damage boost would also be nice, but again they would become the only ships worth flying. It would still be hard to hit smaller ships but when you do connect they are gone in one shot. I really can't see this being balanced.
- more mobility would be nice but really would not change much. And would not be fitting for what the class was meant to be.
The big fix I would think would make battleships much more viable for PVP without making them overpowered against other ships is more a targeting sensor buff. More sensor strength. Battleships should be almost impossible to jam. smaller ships already have an advantage by being harder to track and hit, and when hit only take partial damage due to there small sig radius. There is no reason for a battleship to be so easy to jam.
When battleships were the primary null sec PVP ships the most popular counter was ECM drones. Why? Because battleships are so easy to jam. Why do you never see Marauders in PVP? It is not the cost as T3 cruisers are about the same and are popular. It is because they are even easier to jam than their T1 counterparts. A massive buff the sensor strength at least 3-4 times what they currently have, will go a long way to making battleships more viable in smaller scale PVP.
Add a small boost to base targeting range, faster lock times, and maybe a small boost to capacitor, power grid, and CPU and they will be much better ships, without adding anything to make them more powerful, or harder to kill. It will just give them the means to apply their damage more effectively, and consistently.
These changes may be small but I really do not think battleships need much to gain more PVP viability. In a lot of ways they are very balanced. For a buff to sensor strength to make a difference it will have to be huge. They need to be almost impossible to jam. They would be a great counter to the so popular heavy ECM that drove battleships out of much null sec PVP over the past few years. They used to be much more widely used, but they dropped off once ECM drones became a must have in null sec PVP. I do not want to see ECM get nerfed, it certainly has its place, but at least give this one class a sensor strength buff that will make ECM ineffective.
This would at the same time remove the one thing that makes Marauders useless in PVP. It does not matter what damage they can do if they can not target or hit anything. They do enough extra damage over T1 battleships to make them worth the extra money. Just not when their computers are so weak they can not apply that damage in a PVP situation. It is time to bring the ECM age to an end.
|

Zimmy Zeta
Paramount Commerce
1225
|
Posted - 2012.10.15 16:56:00 -
[43] - Quote
Verity Sovereign wrote:biggest issue I have is that going up one size in guns results in a mere 33% increase in DPS... for massive penalties in tracking and sig res (and cap use for hybrids/lasers).
What I'd really like to see, is the loss of size specific bonuses.
That armageddon of yours... imagine if you could fit medium size lasers, and still get the ROF bonus.... you'll only do 75% the max DPS of a Armageddon with large guns, and you'll have reduced range... but much better ability to hit small targets...
Imagine the surprise when a frigate lands on top of a mega, and finds the mega sporting 7 Light Neutron Blasters with +7.5% tracking & +5% damage per level...
Then Imagine what happens to that mega when another mega lands at 10km, and starts pounding it with mega neutron blasters -> 77% more DPS, 10km falloff, 7.2 km optimal vs 2.5km falloff, 1.5km optimal - 4x better falloff, 4.8x better optimal - that mega fit with small guns gets blown out of the water.
Its balanced, and makes battleships more versatile
Why not simply let some of the already exising weapons live up to their name? Make those dual lasers for example have the same range and tracking as their medium-sized counterparts, just with dps and cap-use adjusted. So a geddon with 7 Dual heavy lasers would effecvtively be carrying 14 medium lasers...
On second thought, this would be vastly OP.
On third thought, it still would be friggin awesome. -.- |

Jerick Ludhowe
The Nyan Cat Pirates Nyanpire
174
|
Posted - 2012.10.15 20:15:00 -
[44] - Quote
Alara IonStorm wrote:
Even with missile defenses like the ones that worked so well in a Falklands the cost of building an maintaning a fat battle platform like a single Iowa sized ship would cost more then an entire fleet of small Missile Ships that would be much more effective. That is why Navies have switched to these smaller Missile Hulls that can put out most of the firepower at a 1/40th the weight.
That is a ways off to a reusable coil platform but I have been keeping up with Coil Gun Technology and it does look promising. The Zumwalt seems to be being designed around incorporating this future warfare philosophy with its 155mm Guns.
A big part of the Zumwalt is on the USMC request though. Losing the Iowa's meant they lost real beach cover with the navy now only using small scale artillery. Planes and Missiles have trouble laying down the kind of general fire support they need especially since launching an attack on a specific target costs half a mil to a million dollars a shot compared to 9 big guns leveling everything in front of you whether you know where the mortars are coming from or not.
They were a big part of getting these new Destroyers to have big guns.
Coils guns are most probably not going to be the first generation and the damage to the "rails" on the latest iterations of the tech is significantly less than earlier models. There is also a smaller scale railgun system more or less ready for deployment that is capable of being fit onto many nations destroyers. These smaller scale railguns are designed to intercept incoming missiles by releasing a cloud of debris the instant before impact. With muzzle velocities close to mach 7, this new generation of railgun will be even more effective than the top notch cwis systems of the past.
As for the fawlklands disaster, the level of missile defense on the limited number of warships that saw action are no where near what modern navies have. The Goalkeeper (gau-8) which is arguably the mot advanced close in weapon system in the world is almost exclusively fit to British ships and I'm going to assume this significant improvement in missile defense was a result of transport ships being hit during the falklands war. As computers and radars get better the chance at identifying and destroying incoming missiles is becoming significantly larger. The end result is either to make missiles faster and more stealthy (lots more cash) or to start looking at new avenues of defeating these defenses, enter the railgun.
The railgun, once fully realized will be able to hit warships at similar ranges as modern over the horizon missiles (100 to 200 miles) like the harpoon however the per shot cost will be significantly smaller while also reducing travel time by close to a favor of 5. The main issue i see is how destructive these rounds will actually be considering that most warships are a honeycomb of water tight compartment meaning that 1 or 2 perforations at the waterline will probably not be lethal to the ship as a whole.
Anyway, back on topic... I think that battleships could use a small ehp boost across the board. This can either be achieved by a modest increase to resistances or a raw hp buff. The lack of t2 resistances ontop of large sig and slow speed means that they are significantly less survivable than t3s or t2s in larger logi supported fleets.
|

Exploited Engineer
Creatively Applied Violence Inc.
91
|
Posted - 2012.10.15 20:22:00 -
[45] - Quote
Bugsy VanHalen wrote:-Better tracking would be nice, but then they become overpowered against smaller ships. this would not be balanced.
Simple: Increase the weight of the targets signature vs. the turrets signature resolution.
In fact, making a modifier of its own instead of just a factor in the tracking formula would be my suggestion. Fewer frigate instapops at 80km.
|

Ginger Barbarella
State War Academy Caldari State
174
|
Posted - 2012.10.15 20:53:00 -
[46] - Quote
Dread Pirate Pete wrote:Battleships are EHP bricks with guns attached. They sit statically and shoot. They are for fleet engagements and need support craft or they will be outmanoeuvred. You're not supposed to run around with one unsupported, no matter what lvl4s have taught you. ;)
Ahhh... :) I wish POS bashing would come back into vogue... :) |

Fon Revedhort
Monks of War DarkSide.
784
|
Posted - 2012.10.15 23:54:00 -
[47] - Quote
There's hardly anything wrong with battleships (as a whole) that cannot be fixed by simply nerfing some overpowered stuff introduced over last years. On the other hand, starting another power creep coil is never a good solution. 14 |

Jerick Ludhowe
The Nyan Cat Pirates Nyanpire
176
|
Posted - 2012.10.16 14:22:00 -
[48] - Quote
Fon Revedhort wrote:There's hardly anything wrong with battleships (as a whole) that cannot be fixed by simply nerfing some overpowered stuff introduced over last years. On the other hand, starting another power creep coil is never a good solution.
It's already been started Ditching the power creep half way only fucks things up further than following through and trying to make the best of it.
|

pyr8t
S0 L337 1T HURTS
21
|
Posted - 2012.10.16 14:36:00 -
[49] - Quote
Battleships are broken.
It's a problem when there's virtually few reasons to select a battleship over a battle-cruiser. When a single frig, cruiser, or T3 can solo you--while all you can do is sit and watch--things are not balanced. It's completely non-nonsensical. If anything, such 1v1 engagements should be a draw.
Battleships desperately need a total re-balance and re-think with the current state of the game. I'd personally like to see drastically higher tank and resists on these ships. |

Onictus
Silver Snake Enterprise Against ALL Authorities
232
|
Posted - 2012.10.16 14:37:00 -
[50] - Quote
pyr8t wrote:Battleships are broken.
It's a problem when there's virtually few reasons to select a battleship over a battle-cruiser. When a single frig, cruiser, or T3 can solo you--while all you can do is sit and watch--things are not balanced. It's completely non-nonsensical. If anything, such 1v1 engagements should be a draw.
Battleships desperately need a total re-balance and re-think with the current state of the game.
There are plenty of reasons to use a battleship, assuming you have the support available. |
|

pyr8t
S0 L337 1T HURTS
21
|
Posted - 2012.10.16 14:41:00 -
[51] - Quote
Onictus wrote:There are plenty of reasons to use a battleship, assuming you have the support available.
You can say that about any ship in the game. What's your point? You can also fly a shuttle, assuming you have the support available.
Wow. Thank you for that insight.
|

Onictus
Silver Snake Enterprise Against ALL Authorities
232
|
Posted - 2012.10.16 14:42:00 -
[52] - Quote
pyr8t wrote:Onictus wrote:There are plenty of reasons to use a battleship, assuming you have the support available. You can say that about any ship in the game. What's your point? You can also fly a shuttle, assuming you have the support available. Wow. Thank you for that insight.
Ok send BCs against battleships with equal numbers see who wins.
|

Alara IonStorm
3295
|
Posted - 2012.10.16 14:50:00 -
[53] - Quote
Onictus wrote:pyr8t wrote:Onictus wrote:There are plenty of reasons to use a battleship, assuming you have the support available. You can say that about any ship in the game. What's your point? You can also fly a shuttle, assuming you have the support available. Wow. Thank you for that insight. Ok send BCs against battleships with equal numbers see who wins. Shuttles apparently.  |

Ken 1138
Enslave. Persona Non Gratis
4
|
Posted - 2012.10.16 16:16:00 -
[54] - Quote
[/quote]
Ok send BCs against battleships with equal numbers see who wins. [/quote]
With everything i've read so far, my orginal post still stands and i'm glad to see many agree.
But with that comment logic would dictate larger, stronger ships should have a good chance to win that battle to the point that being scrammed shouldn't be much of a worry. Following what you've said previously even you're aware that's not the case.
I never intended to have battleships with the DPS and tanks of a dread like some seem to think. Considering the base cost of a battleship hull and how much gets put into modules. 4 times the price doesn't mean 4 times the effectiveness with battleships. A T3 cruiser can be mad expensive but being the (highly qualified) space jack of all trades that it is, it certainly earns it's keep for example.
The Micro Jump Drive to be added from what i gathered is a "bail-out!" button for big ships but that's not much of an improvement and i'm sure it will take up a valuable mid or low slot. |

Ken 1138
Enslave. Persona Non Gratis
4
|
Posted - 2012.10.17 01:53:00 -
[55] - Quote
pyr8t wrote:Battleships are broken.
It's a problem when there's virtually few reasons to select a battleship over a battle-cruiser. When a single frig, cruiser, or T3 can solo you--while all you can do is sit and watch--things are not balanced. It's completely non-nonsensical. If anything, such 1v1 engagements should be a draw.
Battleships desperately need a total re-balance and re-think with the current state of the game. I'd personally like to see drastically higher tank and resists on these ships.
Thank you! Glad to see someone else that sees this oversight on this class of ship. Next question is will CCP make any attempt to fix this? New frigs and destroyers are nice and all. Because i can't remember when a new or drastically changed battleship has added to eve online and i've been playing for years.
|

Veryez
Pator Tech School Minmatar Republic
40
|
Posted - 2012.10.17 06:49:00 -
[56] - Quote
Verity Sovereign wrote:biggest issue I have is that going up one size in guns results in a mere 33% increase in DPS... for massive penalties in tracking and sig res (and cap use for hybrids/lasers).
What I'd really like to see, is the loss of size specific bonuses.
That armageddon of yours... imagine if you could fit medium size lasers, and still get the ROF bonus.... you'll only do 75% the max DPS of a Armageddon with large guns, and you'll have reduced range... but much better ability to hit small targets...
Imagine the surprise when a frigate lands on top of a mega, and finds the mega sporting 7 Light Neutron Blasters with +7.5% tracking & +5% damage per level...
Then Imagine what happens to that mega when another mega lands at 10km, and starts pounding it with mega neutron blasters -> 77% more DPS, 10km falloff, 7.2 km optimal vs 2.5km falloff, 1.5km optimal - 4x better falloff, 4.8x better optimal - that mega fit with small guns gets blown out of the water.
Its balanced, and makes battleships more versatile
I have long supported this idea, it's balanced because it makes BS better against small ships at the loss of value against other battleships. Though I would extend it to allow cruisers to do the same w/frigate guns.
The two classic complaints against this are: Everybody will fly battleships (not really as the small guns don't make them more agile or faster) small ships have the GTFO factor working in their favor.
The other complaint is that it allows senior players to dominate newer players, which they always can anyway, but what's the use of sticking with eve and training ships that take long to master anyway?
This simple change wouldn't make battleships overpowered, as you are trading off quite a bit for effectiveness against smaller ships, but would add in some nasty fitting options and make the typical AF/Intercepter pilot worry about more than "I wonder how many heavy neuts he has?" Imagine the shock of tackling a ratting raven in an AF and discovering he's got 6 bonused Assault Launchers.  |

Mike Whiite
Keystone Industrial
75
|
Posted - 2012.10.17 09:13:00 -
[57] - Quote
I don't think you need to change that much.
Biggest problem is it bulk. there is almost no way to escape a gatecamp unless you're with more than the attacker, sure there is a roll as a large fleet ship, it should be the battle ships doing orbital bombarments in dust.
But since we're taking examples from maritime history, it took a lot of effort and ships to bring the Bismark down. EVE battlesship can be tackled to easy.
Personaly I'd rather see a size diference in tackling devices or a warp strenght bonus on larger ships, somehow it matters what mass you have for speed and agillity, but it doesn't matter of you want to block or jam it. It would be good news i you needed a cruiser size web and disrupter to tackle a Battlesship or just do way less effect in a frigate.
Real physics could help as well, in that situation you should have the ability to just ram a ship while you burn to the gate an damaging it if a Battleship hits something smaller, I know it will be hard to hit a frigate but if it should occur you should ravage it, bubbles is an entirly other problem.
When you look at Eve usuage of ships, solo and in small groups largely depends on survivability, frigates, destroyrs and Cruisers are agile and fast (they can pass al the smaller and less profecional Gatecamps, Most Battlecruisers get nano's and are made more agile and faster. Capitals have jumpdrives and are more or less E-war proof.
Without a low,nil, wh survival mechanism they will only be used in large fleet battles, structure ramming and PvE Highsec. In that way they are like deep space transports, an other ship class that hoplessly fails it's purpose, since the smaller Cargobay Blokade runners and the Jump feighters have far greater survivability.
Fix Jumpgate survivability and give them a change (not free ticket out) survive a gank and it will be used more often |

Tippia
Sunshine and Lollipops
9957
|
Posted - 2012.10.17 09:55:00 -
[58] - Quote
Khoul Ay'd wrote:Look at BSs and their equivalents throughout history; arrays of different sized guns to deal with different sized threats. And most important, awe-inspiring when they'd roll onto the field of battle. Why should EVE be so different? Because EVE is a game where game balance and good gameplay design takes precedence over capabilities and realism. Battleships in EVE work differently because it's good design; because it leaves them vulnerable to a wide array of ships; because it ensures that they are not be-all, end-all of ships; and because paper-scissors-rock balancing demands it. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Verity Sovereign
Pator Tech School Minmatar Republic
239
|
Posted - 2012.10.17 14:04:00 -
[59] - Quote
Veryez wrote:Verity Sovereign wrote:What I'd really like to see, is the loss of size specific bonuses.
That armageddon of yours... imagine if you could fit medium size lasers, and still get the ROF bonus.... you'll only do 75% the max DPS of a Armageddon with large guns, and you'll have reduced range... but much better ability to hit small targets...
Imagine the surprise when a frigate lands on top of a mega, and finds the mega sporting 7 Light Neutron Blasters with +7.5% tracking & +5% damage per level...
Then Imagine what happens to that mega when another mega lands at 10km, and starts pounding it with mega neutron blasters -> 77% more DPS, 10km falloff, 7.2 km optimal vs 2.5km falloff, 1.5km optimal - 4x better falloff, 4.8x better optimal - that mega fit with small guns gets blown out of the water.
Its balanced, and makes battleships more versatile I have long supported this idea, it's balanced because it makes BS better against small ships at the loss of value against other battleships. Though I would extend it to allow cruisers to do the same w/frigate guns. The two classic complaints against this are: Everybody will fly battleships (not really as the small guns don't make them more agile or faster) small ships have the GTFO factor working in their favor. The other complaint is that it allows senior players to dominate newer players, which they always can anyway, but what's the use of sticking with eve and training ships that take long to master anyway? This simple change wouldn't make battleships overpowered, as you are trading off quite a bit for effectiveness against smaller ships, but would add in some nasty fitting options and make the typical AF/Intercepter pilot worry about more than "I wonder how many heavy neuts he has?" Imagine the shock of tackling a ratting raven in an AF and discovering he's got 6 bonused Assault Launchers. 
Yes, I agree, I'd do the same with cruisers/BCs - I didn't mean to imply this would only apply to BS bonuses... I would make all bonuses, on all ship types, ignore weapon size. It wouldn't just apply to fitting "undersize" guns on a hull... If you can manage to tweak your PG enough to allow you to fit an oversize weapon... then that oversize weapon gets a bonus as well - although this would gimp fitting so much that I can't imagine any situation where it would actually be useful (whereas undersize fittings could be very useful - and should allow for better tank due to more pg being available, and less cap use for weapons that use cap) - unlike oversize prop mods. |

Maeltstome
the unified Negative Ten.
102
|
Posted - 2012.10.17 21:50:00 -
[60] - Quote
I think something that was said to me recently sums it up:
"Why fly a battleship when you can get the same EHP from a T3 and have a tiny sig? And if you're worried about money BC's are much better value"
BS's do need a serious balance. I think one major improvement would be to change neuts to cycle more often but for equally less energy neuted. i've had single NOS frigs be fully active against my twin heavy NEUT tempest (even with staggered cycle). Webs dont counter frigs anymore and neither do heavy neuts. Drones die to easily and smartbombs are pretty much designed to troll... but not good for a straight up fight. |
|

Val'Dore
PlanetCorp InterStellar
263
|
Posted - 2012.10.18 04:39:00 -
[61] - Quote
Battleships aren't weak, they just rely too much on gimmicky tactics to remain viable. Heavy Neuts are a big one... and they don't even have the desired effect much of the time since most ships that are dangerous to a BS are already either neut proof or just dance outside neut range. Battleship close range weapons should be able to reasonably hit smaller ships.
This is why the BC is superior to the BS in every way (except pure EHP and long range damage projection) right now, medium weapons are far more effective against frigates and always 100% effective (on paper) against anything large enough to be a threat to the BC.
That said, I'm not sure how to fix BSes except maybe to give them more options in dealing with smaller ships, such as larger drone bays, more than 8 hi slots... *shrug*
One old idea I had was sort of like the Marauder idea (half the weapons with 100% weapon damage bonus):
Weapon slots have class categories:
Light, Medium, and Heavy
A Tempest would be changed sort of like this:
It would have 3 turrets and 2 launchers that could be Heavy (BS) weapons. The 3 turrets would have a 100% dmg bonus. The other 3 turret and 2 launcher slots would become Medium (BC/Cruiser) locked with 50% dmg bonus. It would lose 30% of its powergrid.
So at the end of the day you could have a Tempest like this:
3x 800mm II (x2 dmg), 3x 425mm II (x1.5 dmg), and either 2 Torps/Cruise (x2 dmg)or 2 Heavy/HAssault (x1.5 dmg)or a combination of the two.
The secondary system bonuses could (and maybe should) be less than the primary system:
Torps/Cruise get 50% Dmg and HM/HAM get 25% dmg.
Anyway, it is a rambling idea, but I've thought all ships should work that way really (two tiers of weapons), even to the point of Dreads and Titans using BS weapons for point defense.
|

Ken 1138
Enslave. Persona Non Gratis
5
|
Posted - 2012.10.20 07:59:00 -
[62] - Quote
Maeltstome wrote:I think something that was said to me recently sums it up:
"Why fly a battleship when you can get the same EHP from a T3 and have a tiny sig? And if you're worried about money BC's are much better value"
BS's do need a serious balance. I think one major improvement would be to change neuts to cycle more often but for equally less energy neuted. i've had single NOS frigs be fully active against my twin heavy NEUT tempest (even with staggered cycle). Webs dont counter frigs anymore and neither do heavy neuts. Drones die to easily and smartbombs are pretty much designed to troll... but not good for a straight up fight.
Exactly. |

Arazel Chainfire
Sons Of 0din Dark Therapy
138
|
Posted - 2012.10.21 05:00:00 -
[63] - Quote
Ken 1138 wrote:Maeltstome wrote:I think something that was said to me recently sums it up:
"Why fly a battleship when you can get the same EHP from a T3 and have a tiny sig? And if you're worried about money BC's are much better value"
BS's do need a serious balance. I think one major improvement would be to change neuts to cycle more often but for equally less energy neuted. i've had single NOS frigs be fully active against my twin heavy NEUT tempest (even with staggered cycle). Webs dont counter frigs anymore and neither do heavy neuts. Drones die to easily and smartbombs are pretty much designed to troll... but not good for a straight up fight. Exactly.
Because no matter how hard you try, your BC/T3 can't actually match the DPS AND EHP of a battleship. Yes, you can have your T3 with a godawful brick of a tank. And it has minimal DPS. Any attempt to bring the DPS up to battleship numbers drastically reduces your tank. BC's have no hope of having the same EHP as BS's - the best is the drake, and that maxes out around 70-80k EHP. All non-failfit PvP BS's have more than 100k EHP. And a BC is a perfectly valid target for a BS - its fat enough that BS weapons will hit for close to full damage all the time, and none of the BC's really have the agility to get in under a BS's guns, unless said BS is longrange fit (in which case, another BS could do the same thing). Now, BC's have the advantage in mobility, and in hitting cruiser sized and smaller targets - which means that BC's don't need to commit as much as BS's do. But once one side commits BS's, then its all over for someone, and pilot skill and fittings determine whether it was the BS's that finished it. Unless vastly outnumbered, it usually is.
Now, can you take 1 BS against 1 BC or 1 T3 and expect to win? No, they would either get in under the guns and kill it, or gtfo in which case the BS is left holding the field. Put 10 people on each side? This really comes down to piloting, target calling, and who has more logi's, but generally the BS's will win, or at least drive off the smaller ships. Can the BS's give chase? Not really - which is as it should be. But when it is important that you hold the field, and there are similar numbers, battleships are going to be what hold the field for you. And as the numbers in fleet go up, the abilities of the battleship to hold the field go up as well. And no, teir 3 BC's didn't replace BS's, because they are too squishy to hold the field.
So when is holding the field important? Pos Bashing. Sov Grinding. Cap/supercap rescuing. And assuming that both sides brought equal or near equal numbers, guess which side is going to hold the field? The battleships. When is holding the field NOT important? Skirmishing. Small gang work. "solo PvP". And guess what... battleships don't work well here. Is this a problem? NO. Battleships have their role, and they do it just fine.
Would I object to them rebalancing battleships? No. But I would object to making them actually able to chase down smaller vessels. Battleships are designed for, and should be used for fleet warfare. Stick with smaller ships for roaming - thats what those are designed for.
-Arazel |

Onictus
Silver Snake Enterprise Against ALL Authorities
237
|
Posted - 2012.10.21 05:25:00 -
[64] - Quote
Holy ****.
This thread bought a clue. Good post. |

Ken 1138
Enslave.
9
|
Posted - 2012.12.09 14:49:00 -
[65] - Quote
bump |

Maeltstome
The Burning Red
141
|
Posted - 2012.12.10 10:08:00 -
[66] - Quote
Arazel Chainfire wrote:Ken 1138 wrote:Maeltstome wrote:I think something that was said to me recently sums it up:
"Why fly a battleship when you can get the same EHP from a T3 and have a tiny sig? And if you're worried about money BC's are much better value"
BS's do need a serious balance. I think one major improvement would be to change neuts to cycle more often but for equally less energy neuted. i've had single NOS frigs be fully active against my twin heavy NEUT tempest (even with staggered cycle). Webs dont counter frigs anymore and neither do heavy neuts. Drones die to easily and smartbombs are pretty much designed to troll... but not good for a straight up fight. Exactly. Lots of stuff
A T3 WILL beat a battleship simple because it can get under it's guns and turn the BS's damage into a fraction of what it could be. T3's do enough damage to overpower any non super-faction active BS tank and have enough mitigation and EHP to survive until the BS is dead.
You seriously underestimate the power of having a tiny sig radius, all the damage equations mean that anything sub 250 sig takes tiny damage from a BS size weapon if they are moving at any speed.
The only Thing that counters it is 90% webs, which is basically a vindicator/Vigilant/Daredevil |

Ezra Tair
Murientor Tribe Defiant Legacy
97
|
Posted - 2012.12.10 17:42:00 -
[67] - Quote
A major reason is that BS take damage every bit was easy from frigate weapons as BS weapons. As previous posters have already stated, if you want to effectively engage a BS, you should have to engage with BS sized weapons.
250DPS from a frig sized weapons is the same as 250 DPS from a BS sized weapons.
An example is this is a free to play game called World of Tanks. If that game worked like eve, the biggest best armored ships in the game would fear the smallest light tanks.
If eve worked like world of tanks, BS would not be able to easly deal with smaller threats, but they could effectively ignore them as well. |

Denuo Secus
70
|
Posted - 2012.12.10 17:59:00 -
[68] - Quote
Ezra Tair wrote:....If eve worked like world of tanks, BS would not be able to easly deal with smaller threats, but they could effectively ignore them as well.
Works in magical 1v1 land only. In EVE as well, a frig cannot harm a BS (damage wise). But it can disrupt a BS's ability to fight equally sized targets. Getting rid of (hard) tackle and ewar frigs is important. |

Verity Sovereign
Pator Tech School Minmatar Republic
250
|
Posted - 2012.12.10 18:03:00 -
[69] - Quote
Riot Girl wrote:I don't think Battleships are supposed to be able to hold their own in a fight. If you look at how battleships were used in history, they were expensive ships that needed an escort of smaller ships to protect them. They were particularly vulnerable to crappy torpedo boats.
In history, battleships were mostly just a way for a nation to show off how powerful they were. The battleships themselves were actually pretty pointless and crap.
Umm, no, prior to the introduction of Aircraft carriers, battleships were rightfully feared. No single surface vessel could stand against one. Smaller cruisers and destroyers would be blown out of the water before they got in range. Their escorts were needed to give them eyes and ears, basically as armed scouts, to determine where the BS could be brought to greatest effect (not to mention, what they can do to shore defenses, and the number of marines they could carry).
Torpedo boats, en masse, could overwhelm a BS, but only under certain conditions, such as at night, or if a BS was in an archipelago area, close to shore, where the torpedo boats could appear already very close to the BS. Out on the open ocean, a fleet of torpedo boats would get destroyed by a BS.
The problem was... almost no Naval battles have ever been fought in the open ocean - fleets would encounter each other near strategic locations like island naval bases, and then you have those damn subs and aircraft... the BS was obsolete... Then on top of that, you had the development of guided missiles, where even a cruiser (tiny in comparison), could launch anti ship missiles over the horizon that packed a big enough warhead to disable or destroy the BS...
Prior to, and during WWI, the BS was king of the open ocean, and very dangerous to coastal areas. It did need screening forces when near the coast to protect from torpedo boats... but it could handle a mere handful of them.
The problem is in EVE, just 1 cruiser, or even 1 frigate, is enough to do in a lone battleship. It doesn't even take a several frigates or a few cruisers. 1v1 BSs just lose (except perhaps certain passive tanks that a frig can't get through, or maybe a drone boat like the domi with enough drone upgrades to allow them to kill frigs - i think a rattler could survive many 1v1s, but the enemy will just escape) |

Stegas Tyrano
GLU CANU Open Space Consultancy
60
|
Posted - 2012.12.10 18:27:00 -
[70] - Quote
Instead of boosting the BS so it becomes better solo, why not give it a fleet bonus to smaller ships classes. Thereby encouraging players to take on escorts, as it should be. |
|

Malcanis
Vanishing Point. The Initiative.
5442
|
Posted - 2012.12.10 19:05:00 -
[71] - Quote
Riot Girl wrote:I don't think Battleships are supposed to be able to hold their own in a fight. If you look at how battleships were used in history, they were expensive ships that needed an escort of smaller ships to protect them. They were particularly vulnerable to crappy torpedo boats.
In history, battleships were mostly just a way for a nation to show off how powerful they were. The battleships themselves were actually pretty pointless and crap.
By the middle of WW II yes, but for about a hundred years prior to that, Battleships were the pre-nerf Titans of the seas. If you had the most and the biggest then you were the top dog because they could shoot further and hit harder than anything else. As soon as carriers were able to hit harder and further than that, battleships became obselete.
Battleships in EVE aren't really the equivalent of naval battleship; Dreadnaughts or maybe even Titans are. EVE battleships more closely fill the role of cruisers. But because EVE ships don't really have layered weapon systems, any comparison is inexact at best.
They're not solopwnmobiles, and a damb good thing two. What they are good at is being relatively mobile, whilst having more EHP x DPS x range than anything else that can move about the grind. Obviously they need some weak points otherwise no one would use anything else.
If the OP thinks battleships are obselete for fleet combat, then he is simply wrong. There was a ~15 month interval when first AHACs and then Drake Army doctrines were superior to BS doctrines, but post-Titan nerf, the Hellcat-fitted Abaddon convincingly destroys Drakes, and the Foxcat-fitted (Na)Apoc convincingly destroys Tengus.
battlships are still powerful and relevent.
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Nylith Empyreal
Crowbar Industries. Rebel Alliance of New Eden
187
|
Posted - 2012.12.11 00:23:00 -
[72] - Quote
I wish that ships were given 'lesser' highslots in particular for the battleship, in junction with it's current high slots to add more guns / different launchers leave the bonuses off said guns launchers and yeah. Be the giant gunboat I always imagined to be and like such ships in war destroyed by that one bomber or balls to the wall fighter.
But honestly until we get more modular methods of destroying ships I wouldn't support such a change, and think a less cap intensive ship would be a good start to those ships. But looking about everything I can only see them increasing their stats anyway given this past revamp. "Oh, you can't help that," said the troll: "we're all mad here. I'm mad. You're mad." "How do you know I'm mad?" -ásaid the forumwarrior. "You must be," said the troll, "or you wouldn't have come here." |

YuuKnow
Inner 5phere
480
|
Posted - 2012.12.11 01:52:00 -
[73] - Quote
Comparing Eve to real life naval combat is fail. Eve in a lot of ways behaves more like air-combat priniciples than naval prinicipals in terms of speed, range, maneuverability, and escapability.
There are three factors that limit Bships in solo combat. One is slowness. Survivability in Solo combat hinges on maneverability many times and if your not fast, your dead. The other is tankability... yes the armor hitpoints are high, but the resist are very low compared to the T2 Bships, cruisers they will face. All the extra slots will go into trying to achieve the same tank that the T2 cruisers and T2 BCs get inherently. The third is accuracy. Large guns have such vunerability to close orbiting targets that when coupled with their slow maneuverability makes them easy to defeat.
|

Reaver Glitterstim
Dromedaworks inc Tribal Band
247
|
Posted - 2012.12.11 10:53:00 -
[74] - Quote
I think the problem is that battleships don't have enough tank. Battleship tank modules are frequently fit onto battlecruisers (except for the large armor repairer which sucks anyway). Here's my proposal, which comes with zero changes to current battleships:
X-Large Shield Extender 3200mm Armor Plate 6400mm Armor Plate
and fix the X-Large Shield Booster and Large Armor Repairer such that the LAR repairs at a good rate and the X-L SB isn't as easy to fit to a battlecruiser. (the second one is less of a problem) -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Maeltstome
The Burning Red
142
|
Posted - 2012.12.11 11:33:00 -
[75] - Quote
Reaver Glitterstim wrote:I think the problem is that battleships don't have enough tank. Battleship tank modules are frequently fit onto battlecruisers (except for the large armor repairer which sucks anyway). Here's my proposal, which comes with zero changes to current battleships:
X-Large Shield Extender 3200mm Armor Plate 6400mm Armor Plate
and fix the X-Large Shield Booster and Large Armor Repairer such that the LAR repairs at a good rate and the X-L SB isn't as easy to fit to a battlecruiser. (the second one is less of a problem)
So now they just take longer to die.
The issue is that the web nerf effectively turned battleships into pointless ships - the megathron is the only one who can hit small targets due to its huge tracking bonus.
The whole binary thing of being webbed or not being webbed, imo, was a stupid reason to change webs. A frigate with an afterburner could still sit under a battleships guns even when webbed - so i don't see where the issue was. I do agree that battleship active tanking needs a buff, but they still lack in other area's. |

Reaver Glitterstim
Dromedaworks inc Tribal Band
247
|
Posted - 2012.12.11 11:39:00 -
[76] - Quote
Maeltstome wrote:The issue is that the web nerf effectively turned battleships into pointless ships - the megathron is the only one who can hit small targets due to its huge tracking bonus.
The whole binary thing of being webbed or not being webbed, imo, was a stupid reason to change webs. A frigate with an afterburner could still sit under a battleships guns even when webbed - so i don't see where the issue was. I do agree that battleship active tanking needs a buff, but they still lack in other area's. That's a ship size issue. Aside from drones, destroyers don't do a lot less damage than battlecruisers, while battlecruisers don't do a lot less damage than battleships. But battleships still have the best DPS. You use them on easy-to-hit targets. I think it could be said that battlecruisers hit frigates too well and that is perhaps where the real problem lies.
Dunno if any of you know this, but every day, large nullsec fleets of battleships blast each other to bits, shoot at POSes, and harrass sov owners. Battleships just aren't popular in small gangs. And why should they be? -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Malcanis
Vanishing Point. The Initiative.
5450
|
Posted - 2012.12.11 11:42:00 -
[77] - Quote
Ken 1138 wrote:Schalac wrote:Yes, the fact that a raven has an effective EHP of 45-50k while a drake has almost the same EHP and far better damage projection coupled by the fact that the drake costs 1/3 the price of the raven is just plain sad. A 50% role bonus to BS weapons wouldn't even come close to fixing that and with the talked about changes to the drake it will gain an even bigger advantage in real DPS compared to the raven. I said this years ago before the whole drake bandwagon and people just laughed. Now we are seeing an upcoming drake buff and unless CCP does something to fix BS torps and cruise you might as well just delete the raven from the database and start over. Pretty much this. I can tank a battleship better than a drake for example but then the drake will out DPS (with T2 guns no less) my battleship which is just ridiculous for 4 times the value. Logically it should be a real threat for the drake having more DPS and Tank. It shouldn't plow into fleets like some people have said in this thread but not be the sitting duck it is.
It's pretty easy to make a BS that both outdamages and out-EHPs a Drake.
Start with an Abaddon with 8x Megapulse II, a 1600mm plate, a DCU II and 2 heatsinks
for funsies, you can make one that out-DPSs, out EHPs and is faster too. (Hint: Typhoon) MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Malcanis
Vanishing Point. The Initiative.
5450
|
Posted - 2012.12.11 11:46:00 -
[78] - Quote
Nylith Empyreal wrote:I wish that ships were given 'lesser' highslots in particular for the battleship, in junction with it's current high slots to add more guns / different launchers leave the bonuses off said guns launchers and yeah. Be the giant gunboat I always imagined to be and like such ships in war destroyed by that one bomber or balls to the wall fighter.
But honestly until we get more modular methods of destroying ships I wouldn't support such a change, and think a less cap intensive ship would be a good start to those ships. But looking about everything I can only see them increasing their stats anyway given this past revamp.
A simpler way of doing this would be to make turrets like the Dual 250mm Railgun actually more like a pair of 250mm railguns instead of a very substandard single 350mm, and to introduce short-range varients, so Battleships could fit "Dual Heavy Neutron Blasters".
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Alara IonStorm
3808
|
Posted - 2012.12.11 11:56:00 -
[79] - Quote
Eh, I am not so big on them needing more tank or accuracy. Heavy Neuts and Drones should be enough, besides those defenses everything else should be handled or helped by a support fleet. Tank is already strong along with range and DPS.
I think an XL Shield Extender is in order but it should just be called Large. Small = Unseless > Medium = Frigate / Dessie, Large = Cruiser and up.
I would prefer they changed all the Large to Medium / All the Medium to Small along with buffing the Current small. and introduce a new Large.
Small T2 = 900 HP, 10 Grid / 25 CPU +7 Sig Medium T2 = 2700 HP, 165 Grid / 46 CPU +30 Sig Large T2 = 3900 HP, 1250 Grid / 95 CPU +125 Sig
Then do the same for Plates.
400mm = 1000 HP, 12 Grid / 17 CPU Mass of a Meta 4 200mm =137500 800mm = 3000 HP, 230 Grid / 28 CPU Mass of a Meta 4 800mm =1375000 1600mm = 4800 HP, 1500 Grid / 35 CPU Mass of a T2 1600mm = 3750000
This kind of thing for XL-Shield Boosters and 100MN's as well.
That is beside the point though, what I think is the absolute main thing that will do the most good for Battleships is simple. Their MWD's. Lessen the Cap Drain so they can run somewhere between a Cruiser and a Battlecruiser and get the Heavy Cap Booster off as a near necessary module. Most of them can even pull an extra web / painter / TC out of that too. It helps active tanks like the Hyperion be less in a bind for Cap and Mobility.
Finally the last thing they should do is boost up the Scan Res to slightly below Battlecruiser. 160-200 Max Skill. Not a fast lock time on Frigates and Destroyers but a solid lock time on Cruisers and manageable on Frigates.
The finishing touch would be about 3000 new Grid to each one to accommodate Battleship Sized Fitting to mods that were ambiguous.
|

Malcanis
Vanishing Point. The Initiative.
5452
|
Posted - 2012.12.11 12:27:00 -
[80] - Quote
The trouble with your plate/extender HP values is that they give far too little consideration to the benefit of passive regeneration.
Perhaps we could consider giving extenders a shield regeneration rate penalty to reduce the effect on passive tanks. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
|

Reaver Glitterstim
Dromedaworks inc Tribal Band
247
|
Posted - 2012.12.11 12:40:00 -
[81] - Quote
I'd rather reduce battlecruiser scan resolution than increase that of battleships. Battlecruisers are some of the largest sub-caps out there, they shouldn't be able to so easily lock frigates in less time than the frigate can align to warp. That should be a feat reserved for sensor-boosted tier 1 battlecruisers at minimum. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Alara IonStorm
3809
|
Posted - 2012.12.11 12:48:00 -
[82] - Quote
Reaver Glitterstim wrote:I'd rather reduce battlecruiser scan resolution than increase that of battleships. Battlecruisers are some of the largest sub-caps out there, they shouldn't be able to so easily lock frigates in less time than the frigate can align to warp. That should be a feat reserved for sensor-boosted tier 1 battlecruisers at minimum. They already can not lock a Frigate in less time then it takes to warp. It takes a Tier 2 Battlecruiser on average about 7 Seconds to get a lock on a Shield Frigate not running their MWD, takes a Frigate between 2.5-4 Seconds to Warp. They will probably bring the Tier 3's in line with the Tier 2's for Scan Res anyway. Battlecruiser Scan Res is fine for Tier 1 / 2
Lowering Battlecruiser Scan Res doesn't help Battleships with 90-120 Scan res one bit. It isn't about catching things it is about getting lock in time to do anything at all.
Malcanis wrote:The trouble with your plate/extender HP values is that they give far too little consideration to the benefit of passive regeneration.
Perhaps we could consider giving extenders a shield regeneration rate penalty to reduce the effect on passive tanks. Well regen would mostly stay the same on current Medium / Small Hulls, a targeted nerf to some Battleships base Recharge would an ample solution and maybe to a couple of the smaller hulls. Don't want to destroy Passive tanking entirely, but reign it in sure for ships like the Rattler which would use the new Extenders. |

Marcus Henik
Rules of Acquisition Acquisition Of Empire
6
|
Posted - 2012.12.12 03:54:00 -
[83] - Quote
Hold off judgement till after teiricide. That being said, I would like to see races other than caldari get ew battle ships. It would be nice to see a Amar bs that uses bonuses drones and neuts or disrupters, a gal bs that gets a bonus to point range and damps, and a Minnie ship that rocks a web/painter bonus. |

Salpad
Carebears with Attitude
148
|
Posted - 2012.12.12 05:00:00 -
[84] - Quote
Moondancer Starweaver wrote:Isn't that one of the next steps in rebalancing, I mean i assume they would continue next year with Battle Cruisers and Battleships to round out all of the tech one rebalancing.
Sure. But CCP's stance seems to be that there was a lot wrong with smaller hulls that needed fixing, and not a lot wrong with large (subcap) hulls such as BC and BS, so they are unlikely to change much.
|

Skippermonkey
Tactical Knightmare
1652
|
Posted - 2012.12.14 12:42:00 -
[85] - Quote
Give us a new 'tier-3 BC' style battleship that sports over sized guns
capital guns on a sub-cap ship hells yeah! COME AT ME BRO
I'LL JUST BE DOCKED IN THIS STATION |

Kiteo Hatto
Equanimity Order
388
|
Posted - 2012.12.14 12:47:00 -
[86] - Quote
Skippermonkey wrote:Give us a new 'tier-3 BC' style battleship that sports over sized guns
capital guns on a sub-cap ship hells yeah!
Yes lets make highsec ganking possible with 1 ship. I mean what could POSSIBLY go wrong. "That's okay it annoys me when people pile on new definitions to the word sandbox every time CCP does something they don't like." - Alara IonStorm GD is where 60% of threads make you dumber and 10% which provide you with entertainment, the remaining 30% is a mix of both. |

Pinky Denmark
The Cursed Navy
265
|
Posted - 2012.12.14 12:53:00 -
[87] - Quote
If and when battlecruisers gets toned down a little and CCP will have a look into making all battleships equal in strength with unique roles I am sure battleships will see a better use. Currently you can make battlecruisers with about the same dps and EHP with better mobility.
Currently the real only advantage of battleships are heavy neuts and Large Gun range... |

Renier Gaden
Marvin the Martian's Militia Anarchy.
44
|
Posted - 2012.12.14 19:28:00 -
[88] - Quote
Alara IonStorm wrote:Honestly I think the best thing CCP could do for Battleships is take a peak at their MWD's. Cap Booster is pretty much mandatory unless you are sitting still. Just letting them run for the time frame of a BC's MWD would be a big buff. Probably could take a second quick peak at sensor strength as well, bring it somewhere in between BC and current, 140-160ish average max skill.
After that it is all about Tier Work and flushing out the slots and bonuses in the rebalance.
Ancillary Micro Warp Drives? It would free up that cap booster slot. |

Fehnrail
The Day Watch
0
|
Posted - 2012.12.15 19:28:00 -
[89] - Quote
Skippermonkey wrote:Give us a new 'tier-3 BC' style battleship that sports over sized guns
capital guns on a sub-cap ship hells yeah!
No, but going in exactly the opposite direction might be a good start.
Tier 3 style battleships with 50% role damage bonus to medium weapons and high sensor resolution, paying for it with speed (50-70 m/s top). That way they aren't the ultimate ganker's wet dream that outclasses everything, but rather a pretty stationary anti-cruiser platform (that is really damn good at it) with a lot of toughness. |

Maeltstome
The Burning Red
143
|
Posted - 2012.12.15 19:47:00 -
[90] - Quote
Fehnrail wrote:Skippermonkey wrote:Give us a new 'tier-3 BC' style battleship that sports over sized guns
capital guns on a sub-cap ship hells yeah! No, but going in exactly the opposite direction might be a good start. Tier 3 style battleships with 50% role damage bonus to medium weapons and high sensor resolution, paying for it with speed (50-70 m/s top). That way they aren't the ultimate ganker's wet dream that outclasses everything, but rather a pretty stationary anti-cruiser platform (that is really damn good at it) with a lot of toughness.
People seem to think that under-sized weapons are the best idea for battleships. This is hideously wrong.
battleships can hit other BS and BC's perfectly, and cruisers with tackle on them. The issue is that battleships cant tank. DPS in this game has been going up and up for a long time - and people are fitting more damage mods than ever. battleships die so quickly that's its barely worth brigning them into a fight - avoiding damage is much more preferable right now.
I am the last person who wants to see this game turn into slug-fest online, i love mobility. But i's also like to see battleships be really worthwhile flying. I think it lies with battleship active tank and fixing the cycle time of large neuts. |
|

Jasmine Shepard
Relentless Destruction Suddenly Spaceships.
1
|
Posted - 2012.12.15 20:12:00 -
[91] - Quote
Battleships are by no means bad ships and imo are the most fun ship class to fly. If you look at the stats they get about 800-1200 dps with buffers of ~120k or active tanks of at least 1200dps. This outclasses bc's by quite a lot and the average bs I'd say = 3 bc's.
The biggest issue with going with bs's is the amount of people that fly nano. Due to the way eve works, being able to engage without actually commiting is very attractive since every other person is bait for another gang, has falcon/logi, or can just straight up kill you if you get within its' weapon range. Tier 3 bc's really hurt bs's viability because you can now get bs dps with cruiser speed. The last place where bs's shine then would be brawling, however they're no longer the biggest kids on the block. Strategic cruisers can easily out buffer your average bs + provide more utility and the speed of cruisers with decent dps.
It's not that bs's are bad, it's just that there are better options out there. |

Valea Silpha
Sebiestor Tribe Minmatar Republic
72
|
Posted - 2012.12.15 21:53:00 -
[92] - Quote
The problem is not that battleships as a whole is bad. What he said was that the vanilla tech 1 battleships suck. And they do. That's a real issue.
You can put together a reasonably successful fleet in vanilla BS, but you still need the 90% webs of the vindi, and the neuting power of the bhaalgorn somewhere in the fleet. Also, Apocs are pretty much your only obvious choice. When your enemy can engage from whatever range they want against you, you have to be able to match them either with high dps at close range or at least doing something at long and only apocs really give you that. And Napocs do it better still, so why wouldn't you?
All the other tech 1 bs were designed for a different age. They do need rebalancing in light of tier 3 BCs and tech 3 cruisers. Battleships should never be simple to win with, but at the very least each race needs something to give them a chance in a fight against smaller ships. |

Maeltstome
The Burning Red
144
|
Posted - 2012.12.16 18:17:00 -
[93] - Quote
Jasmine Shepard wrote:Battleships are by no means bad ships and imo are the most fun ship class to fly. If you look at the stats they get about 800-1200 dps with buffers of ~120k or active tanks of at least 1200dps. This outclasses bc's by quite a lot and the average bs I'd say = 3 bc's.
The biggest issue with going with bs's is the amount of people that fly nano. Due to the way eve works, being able to engage without actually commiting is very attractive since every other person is bait for another gang, has falcon/logi, or can just straight up kill you if you get within its' weapon range. Tier 3 bc's really hurt bs's viability because you can now get bs dps with cruiser speed. The last place where bs's shine then would be brawling, however they're no longer the biggest kids on the block. Strategic cruisers can easily out buffer your average bs + provide more utility and the speed of cruisers with decent dps.
It's not that bs's are bad, it's just that there are better options out there.
You will only get 800+ dps out of a non-drone battleship if you go 3x damage mods, or have blasters. 120k ehp is fully brick-tanked (2x plates, 3x trimarks) or a rokh (but the rokh has other issues - it's a brick even without plates).
No non-faction fit battleship can active tank 1200 dps. In fact a standard 5 slot tank with dual armor repairers will only tank 650'ish dps with maxed out skills and 3 rigs. This can be improved if the ship has a tanking bonus, but still - it's nowhere near this 1200 number you have pulled out of thin air. If it was 1200 i'd be flying a battleship permanently.
Please don't defend battleships with broken logic just because you like them. I like battleships, i want to fly them more - but the problem is they don't offer much that battlecruisers or T3's can offer. |

Maeltstome
The Burning Red
144
|
Posted - 2012.12.16 18:18:00 -
[94] - Quote
Valea Silpha wrote:The problem is not that battleships as a whole is bad. What he said was that the vanilla tech 1 battleships suck. And they do. That's a real issue.
You can put together a reasonably successful fleet in vanilla BS, but you still need the 90% webs of the vindi, and the neuting power of the bhaalgorn somewhere in the fleet. Also, Apocs are pretty much your only obvious choice. When your enemy can engage from whatever range they want against you, you have to be able to match them either with high dps at close range or at least doing something at long and only apocs really give you that. And Napocs do it better still, so why wouldn't you?
All the other tech 1 bs were designed for a different age. They do need rebalancing in light of tier 3 BCs and tech 3 cruisers. Battleships should never be simple to win with, but at the very least each race needs something to give them a chance in a fight against smaller ships.
ACtually blasterthrons and tempest are decent. I hardly see any apoc's. Ever. They have no damage bonus. |

Sobaan Tali
Caldari Quick Reaction Force
99
|
Posted - 2012.12.16 19:25:00 -
[95] - Quote
Klymer wrote:Riot Girl wrote:
In history, battleships were mostly just a way for a nation to show off how powerful they were. The battleships themselves were actually pretty pointless and crap.
I'm sure you would feel differently had you been on the receiving end of the 16" guns on the Iowa class.
Say that to any of today's guided missile frigs/cruisers with RGM-84 Harpoons... |

Robert Tables
Pator Tech School Minmatar Republic
2
|
Posted - 2012.12.16 20:54:00 -
[96] - Quote
Sobaan Tali wrote:Klymer wrote:Riot Girl wrote:
In history, battleships were mostly just a way for a nation to show off how powerful they were. The battleships themselves were actually pretty pointless and crap.
I'm sure you would feel differently had you been on the receiving end of the 16" guns on the Iowa class. Say that to any of today's guided missile frigs/cruisers with RGM-84 Harpoons...  The Phalanx and SeaRAM would like a word with your Harpoon. :) |

Alara IonStorm
3866
|
Posted - 2012.12.16 21:14:00 -
[97] - Quote
If they do manage to stop a heavy barrage of Missiles it doesn't help guns be more useful since the ships that launch them will surely be far out of range with current non rail technology.
It's missiles here in out until someone develops and deploys something better. |

Red Teufel
Blackened Skies
113
|
Posted - 2012.12.16 21:59:00 -
[98] - Quote
only thing i like about battleships is the ehp for fights. but that's about it. and their looks. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
205
|
Posted - 2012.12.16 22:34:00 -
[99] - Quote
Riot Girl wrote:I don't think Battleships are supposed to be able to hold their own in a fight. If you look at how battleships were used in history, they were expensive ships that needed an escort of smaller ships to protect them. They were particularly vulnerable to crappy torpedo boats.
In history, battleships were mostly just a way for a nation to show off how powerful they were. The battleships themselves were actually pretty pointless and crap. I dunno .. a dozen or so 15-18" shells fired over the horizon is a lot of firepower .. especially if your where that firepower is being aimed at. they were just superceded by a submarine/carrier combo
The battleship era was incredibly short, it was almost over before it began  They went from Dreadnaught style to Battleship style somewhere around 1900-1910 Aircraft carriers came in around 1920-30, and certainly by 1935 the age of the carrier was already firmly entrenched in several major naval doctrines.
the dreadnaughts were the final development of the "ships of the line" ... a mostly unchanged 'broadside' dependant layout unchanged from the middleages.
|

Robert Tables
Pator Tech School Minmatar Republic
2
|
Posted - 2012.12.17 00:41:00 -
[100] - Quote
Alara IonStorm wrote:If they do manage to stop a heavy barrage of Missiles it doesn't help guns be more useful since the ships that launch them will surely be far out of range with current non rail technology. It's missiles here in out until someone develops and deploys something better. You're absolutely right about that, although I'd like to point out that an Iowa-class battleship could keep pace with most modern warships (closing to gun range still presents a problem though).
On the EVE front, folks like Malcanis are right; you can't apply the real-life common sense or military approach to designing these ships or else they would obsolete everything smaller than them. You end up with a system like in flight games (think Ace Combat) where the F-22 or Su-37 obsoletes all of the aircraft before them (except maybe the A-10). As a fan of EVE's battleships, what I dislike is the idea that a frigate or two can happen across a battleship, engage it and expect to win with impunity on their own. The battleship shouldn't be able to own the frigate(s), but the frigates should have a major challenge trying to apply enough damage on their own to finish the battleship. The battleship should find it only marginally less difficult to deal with the frigates, with even that requiring some kind of mistake on the frigate's part (I've seen an interceptor one-shotted by a T3 BC because he bumbled into station and the BC fired at just the right time). |
|

Iyacia Cyric'ai
Red Federation RvB - RED Federation
8
|
Posted - 2012.12.17 04:06:00 -
[101] - Quote
Why are so many people asking for a slow and overtanked ship that can use medium weapons? Like that wouldn't be easy to kite if it was trying to solo (slow boat with guns packing medium range... lol recipe for failfit). If you give them more speed then you essentially just end up with a Macharial. With a few exceptions, battleships are meant to be flown with support. Seriously this thread to me is like saying "why can't I use dreadnaughts to kill tackler frigs". A battleship is for fleet and needs support. In this role their substantially larger buffer makes them far better than T3 BCs since those can get alphaed very easily and it's often rather clutch to fly them.
The only thing Battleships need is for all the tiers to be balanced in terms of slots/hitpoints/pg/cpu, larger drone bays, higher scan res and for cruise and torps to be fixed. Perhaps enhance the tracking of those Dual "insert name of medium weapon" guns as well although I imagine their shorter range will still probably limit them to a small selection of fast hulls like the tempest/phoon to be viable, otherwise again, you're just asking to get kited.
Battleships (or the majority of them) should be about EHP, Damage and Damage Projection. Everything else should be left for smaller ships to support them. |

Shanara As
Psy Corp Ltd.
558
|
Posted - 2012.12.17 16:00:00 -
[102] - Quote
Iyacia Cyric'ai wrote:Why are so many people asking for a slow and overtanked ship that can use medium weapons? Like that wouldn't be easy to kite if it was trying to solo (slow boat with guns packing medium range... lol recipe for failfit). If you give them more speed then you essentially just end up with a Macharial. With a few exceptions, battleships are meant to be flown with support. Seriously this thread to me is like saying "why can't I use dreadnaughts to kill tackler frigs". A battleship is for fleet and needs support. In this role their substantially larger buffer makes them far better than T3 BCs since those can get alphaed very easily and it's often rather clutch to fly them.
The only thing Battleships need is for all the tiers to be balanced in terms of slots/hitpoints/pg/cpu, larger drone bays, higher scan res and for cruise and torps to be fixed. Perhaps enhance the tracking of those Dual "insert name of medium weapon" guns as well although I imagine their shorter range will still probably limit them to a small selection of fast hulls like the tempest/phoon to be viable, otherwise again, you're just asking to get kited.
Battleships (or the majority of them) should be about EHP, Damage and Damage Projection. Everything else should be left for smaller ships to support them.
this. high dps, high ehp , low mobility. but, like many others said: small ships and even gangs of several ships should hava a real real hard time to break the tank of a BS. maybe something like a damage multiplier that takes into account the size of the one shooting and the size of target he-¦s shooting at ? of course you have that in total ehp but still: the logic goes like this: how many mosquito-¦s do you need to kill an elephant ? frigs = mosquitos their damage output should be ignorable by larger ships. maybe the BS as the largest subcap should be able to get killed by them, but a reasonable force should be needed. an elephant, the other way round, is guaranteed to kill a mosquito , if he ever stands a chance to hit it...
the multiplier equals out if the aggressor and target size is equal.
done. "Gotta spend money to make money" "A fool talks, a wise man listens" "He who doesn-¦t wanna listen, talks the most"
|

Shanara As
Psy Corp Ltd.
558
|
Posted - 2012.12.17 16:03:00 -
[103] - Quote
oh and while you are at it: why is it that gallente is the drone race but every other race uses drones as well ? give them drones a real meaning in fleet and small gang pvp, especially sentries and large drones.
a drone boat BS should be abe to put out as much dps as other BS-¦s do. and be of use. "Gotta spend money to make money" "A fool talks, a wise man listens" "He who doesn-¦t wanna listen, talks the most"
|

Ken 1138
Enslave.
10
|
Posted - 2012.12.18 19:17:00 -
[104] - Quote
Iyacia Cyric'ai wrote:Why are so many people asking for a slow and overtanked ship that can use medium weapons? Like that wouldn't be easy to kite if it was trying to solo (slow boat with guns packing medium range... lol recipe for failfit). If you give them more speed then you essentially just end up with a Macharial. With a few exceptions, battleships are meant to be flown with support. Seriously this thread to me is like saying "why can't I use dreadnaughts to kill tackler frigs". A battleship is for fleet and needs support. In this role their substantially larger buffer makes them far better than T3 BCs since those can get alphaed very easily and it's often rather clutch to fly them.
The only thing Battleships need is for all the tiers to be balanced in terms of slots/hitpoints/pg/cpu, larger drone bays, higher scan res and for cruise and torps to be fixed. Perhaps enhance the tracking of those Dual "insert name of medium weapon" guns as well although I imagine their shorter range will still probably limit them to a small selection of fast hulls like the tempest/phoon to be viable, otherwise again, you're just asking to get kited.
Battleships (or the majority of them) should be about EHP, Damage and Damage Projection. Everything else should be left for smaller ships to support them.
You make a great point with upping all the stats and weapons of the battleships. However you from what you've said, you go right back to square one. The issue has been brought up by myself and many others in this thread, the class needs to be reworked not just upped in stats. Of all ship types in eve that NEED support at all times dread, carriers, supercarriers are among them, but that is expected by design (which works).
It's been settled that many of us don't want a Dread level battleship. Despite being slow, bringing a Battleship to say a T3 gang shouldn't be laughed at. It should be considered bringing your a-game to the gang and have your battleship crack out 1500+ dps without breaking a sweat. I payed close attention how the class was used in the last alliance tournament and often after "first blood" they became 100000 ton dead weights which is a shame.
I would like to know if any Devs have looked over it this thread, you guys are always looking for proper input in about the game. I'm curious of what you guys think of what has been said so far. (yes even if you think it's crap)  |

Qolde
An Eye For An Eye AN EYE F0R AN EYE
73
|
Posted - 2012.12.19 06:47:00 -
[105] - Quote
As an avid fan of flying battleships, I have to say that there aren't many things wrong with battleships in the current incarnation of the game. The biggest problem will be fixed, with tiericide. The phoon, geddon, apoc, thron, just need another midslot. The domi needs another hislot, and the rest of the tier 1 and 2's need lowslots. They'll need cpu/pg to match their new slots, and they'll definitely need their bonuses looked at. Besides that, the only thing that could really be done is more of an abundance of faction/deadspace mods. You can get some crazy **** in EFT with high meta mods, they just can't be fielded economically. For instance, the officer scrams and webs. Those should be regular BS mods, their pg and cpu usage seems balanced.
I started with the phoon, and i thought it was slow as ****. Then i flew an apoc. I don't know how people deal with those align times. That would be a nice change imo. Also, i wonder what it would be like if they were interdiction nullified by default, they have enough problems with being maneuverability.  If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them. |

Kusum Fawn
State War Academy Caldari State
233
|
Posted - 2012.12.19 06:58:00 -
[106] - Quote
Qolde, once upon a time, Tech two mods were expensive and rare, most ships were fit with meta modules. there were posts like yours about how certain modules needed to be more abundant. they became more abundant. now you sell them for 20k isk without even thinking about it. this is called power creep.
You wouldnt think that your eft numbers were so great when you had everyone and their alts in ships like that. really jsut lok at your t2 fit ships, once those were crazy numbers too. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Makavi Astro
Zima Corp Darkspawn.
5
|
Posted - 2012.12.19 09:16:00 -
[107] - Quote
Here, let's thing about it logically: Battleships have 2-6 meter thick armor. Frigates have 0.4-0.8 meter thick armor Thus, small frigate guns should have lowered penetratability towards thicker armor, and battleships should have a lot of damage on frigates but since they have low tracking, it compensates everything. That way frigates will be effective against frigates, battleships against battleships, and so on. Bombers should stay though, they are amazing :D
Summary: I suggest adding armor thickness into the "damage received" formula
Smaller the gun, lesser effectiveness against thicker armor. Right now in EVE it is little different, you can go through battleship's armor if you have enough small rocks (<--- bad!) |

Maeltstome
The Burning Red
151
|
Posted - 2012.12.19 13:27:00 -
[108] - Quote
Makavi Astro wrote:Here, let's thing about it logically: Battleships have 2-6 meter thick armor. Frigates have 0.4-0.8 meter thick armor Thus, small frigate guns should have lowered penetratability towards thicker armor, and battleships should have a lot of damage on frigates but since they have low tracking, it compensates everything. That way frigates will be effective against frigates, battleships against battleships, and so on. Bombers should stay though, they are amazing :D
Summary: I suggest adding armor thickness into the "damage received" formula
Smaller the gun, lesser effectiveness against thicker armor. Right now in EVE it is little different, you can go through battleship's armor if you have enough small rocks (<--- bad!)
What are you basing that on?
And your are talkign about introducing mitigation through an armor stat (like every MMO has). It's not really in the vein of eve... |

turmajin
The Scope Gallente Federation
2
|
Posted - 2012.12.19 17:19:00 -
[109] - Quote
Really the only thing thats needed for BSs,is a scaling up of their EHP.To reflect the fact they would have thicker armour,and are ment to brawl in fleets,If the EHP was increased across the board by 50%.Historically that would be about right.Speed doesnt need to change,but tracking should be better but not by a big margin say 10-12%,so they at least have a chance of hitting a frigate/destroyer,and maybe a tad extra drone bay,Drones should be a BSs primary defence against frigates/destoyers. |

Jerick Ludhowe
The Nyan Cat Pirates Nyanpire
249
|
Posted - 2012.12.19 19:23:00 -
[110] - Quote
turmajin wrote:Really the only thing thats needed for BSs,is a scaling up of their EHP.To reflect the fact they would have thicker armour,and are ment to brawl in fleets,If the EHP was increased across the board by 50%.Historically that would be about right.Speed doesnt need to change,but tracking should be better but not by a big margin say 10-12%,so they at least have a chance of hitting a frigate/destroyer,and maybe a tad extra drone bay,Drones should be a BSs primary defence against frigates/destoyers.
Going to expand upon this...
As you've stated what's needed for BS is a scaling of their ehp. As you also stated this is to reflect the fact that they are intended to brawl in fleets. Currently to brawl effectively in fleets you're going to need logi, and currently BS are some of the worst recipients of logi in the game. They have standard t1 resistances (not counting abaddon) and have a huge sig. Hacs that combine significantly better resistances, faster speeds, and smaller sigs tank much better in these fleet situations. I'd suggest that ALL BS, of all Types receive an increase to their shield and armor resistances by 10-15% across the board, simply adding more hit points will not address the issue with these ships in stagnated fleet fights.
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Qolde
An Eye For An Eye AN EYE F0R AN EYE
73
|
Posted - 2012.12.19 21:43:00 -
[111] - Quote
Kusum Fawn wrote:Qolde, once upon a time, Tech two mods were expensive and rare, most ships were fit with meta modules. there were posts like yours about how certain modules needed to be more abundant. they became more abundant. now you sell them for 20k isk without even thinking about it. this is called power creep.
You wouldnt think that your eft numbers were so great when you had everyone and their alts in ships like that. really jsut lok at your t2 fit ships, once those were crazy numbers too.
Fair enough. I feel the power already crept with T3 cruisers, and tier3 BC's. The high meta mods wouldn't really change things too much, I've already run into Garmon flying a deadspace fit vindi, and fought a tribal tempest with tobias guns on the test server. One thing that bugs me is the domination shield hardeners. they're only good for cap usage, but with less resists than t2 makes that worthless in real world situations. There's more a problem with dumb mods than there are with dumb ships. They stealth nerfed syndicate plates when they made federation navy plates. The target spectrum breaker comes prenerfed. The MJD was prenerfed. Black ops, and marauders, still one trick ponies. No point in using officer guns on 3/4 races because you can't use t2 ammo with them. There's power creep, but since every new ship is so perfectly designed to fit what we want to do, you have to unobsoletize (yeah, i made that word up) the old stuff eventually. If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them. |

Arronicus
Vintas Industries Mistakes Were Made.
7
|
Posted - 2012.12.19 21:52:00 -
[112] - Quote
Not only is this post in the wrong section of the forums (should be in suggestions and ideas), but it is completely ignorant of dev blogs less than a month old (Dev Blog mentioning battleship rebalancing coming up) which specifically state that battleships are in line for a rebalance which is projected to happen ~winter 2013
You're welcome. Now let's all stop posting in an ignorance thread. |

Qolde
An Eye For An Eye AN EYE F0R AN EYE
74
|
Posted - 2012.12.20 01:36:00 -
[113] - Quote
I'm pretty sure it's ok to brainstorm on an idea before clogging up F&I with yet another thread with one half baked suggestion. We know the rebalance is coming. We're in the ships and modules subsection of the forums, talking about the ships and modules.
I feel that battleships in their current incarnation haven't even reached their true potential, due to the unavailability and inaccessibility of certain mods. What's the point of having a battleship mod be so rare that it's isk value makes it virtually unusable. The ships you fit them on are too weak to trust the mod to it. You could trade the mods for 2 dreads, and you want me to put it on a brick that will be hotdropped and primaried no matter what else is in the gang? There's no deadspace equivalent for some of these mods, so there's no way to compete with the few people who live where officer's spawn most. If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them. |

Jeyson Vicious
The Scope Gallente Federation
31
|
Posted - 2012.12.20 04:23:00 -
[114] - Quote
Amen brotha....
Just read initial post but the soft spot in my EVE Heart is my pet Hyperion that have spent gawd awful amounts of ISK on to equip with the best of the best of the best. Even still it wouldn't hold up to much of anything and has issues with simple sites I scan down.
EVE is a strategic cruiser world. |

Jeyson Vicious
The Scope Gallente Federation
31
|
Posted - 2012.12.20 04:26:00 -
[115] - Quote
Shanara As wrote:Iyacia Cyric'ai wrote:Why are so many people asking for a slow and overtanked ship that can use medium weapons? Like that wouldn't be easy to kite if it was trying to solo (slow boat with guns packing medium range... lol recipe for failfit). If you give them more speed then you essentially just end up with a Macharial. With a few exceptions, battleships are meant to be flown with support. Seriously this thread to me is like saying "why can't I use dreadnaughts to kill tackler frigs". A battleship is for fleet and needs support. In this role their substantially larger buffer makes them far better than T3 BCs since those can get alphaed very easily and it's often rather clutch to fly them.
The only thing Battleships need is for all the tiers to be balanced in terms of slots/hitpoints/pg/cpu, larger drone bays, higher scan res and for cruise and torps to be fixed. Perhaps enhance the tracking of those Dual "insert name of medium weapon" guns as well although I imagine their shorter range will still probably limit them to a small selection of fast hulls like the tempest/phoon to be viable, otherwise again, you're just asking to get kited.
Battleships (or the majority of them) should be about EHP, Damage and Damage Projection. Everything else should be left for smaller ships to support them. this. high dps, high ehp , low mobility. but, like many others said: small ships and even gangs of several ships should hava a real real hard time to break the tank of a BS. maybe something like a damage multiplier that takes into account the size of the one shooting and the size of target he-¦s shooting at ? of course you have that in total ehp but still: the logic goes like this: how many mosquito-¦s do you need to kill an elephant ? frigs = mosquitos their damage output should be ignorable by larger ships. maybe the BS as the largest subcap should be able to get killed by them, but a reasonable force should be needed. an elephant, the other way round, is guaranteed to kill a mosquito , if he ever stands a chance to hit it... the multiplier equals out if the aggressor and target size is equal. done.
Reading further, not a week ago I got caught at a gate camp by three people in my travel fit Hyperion (x3 armor repairers and 4 small hybrid turrets, plus drones, for CQB. I got tore up before I could hardly get going). |

Kusum Fawn
State War Academy Caldari State
234
|
Posted - 2012.12.20 09:50:00 -
[116] - Quote
what the hell are you doing with small turrets on a hyperion?
Is that so you can fit two heavy cap boosters? cause three large armor reps will cap you out pretty quick by themselves.
I dont think that a fail fitting like that qualifies as a reason that battleships need to be rebalanced. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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Jeyson Vicious
The Scope Gallente Federation
31
|
Posted - 2012.12.20 15:35:00 -
[117] - Quote
If I am traveling then I put on some small hybrids so that I can engage a target that's usually 12 - 18km away. |

Noisrevbus
321
|
Posted - 2012.12.20 16:19:00 -
[118] - Quote
Paikis wrote:There needs to be a good reason to use a battleship, and currently there just isn't one. A battleship at current is just a really expensive, really slow battlecruiser that does a tiny bit more damage.
... and yet they have been the mainstay of most higher echelon fleets at various scales and levels for years.
Perplexing, isn't it? .
Pulsebaddons (Hellcats) Alphamaels Railrokhs Sentrydomis/navdomis (das Boot)
Blapvindis Neutbhaals Pulsenavpocs (Foxcats) Nanopocs Nanopests Neut or RR Domis
Activehypes Activemaels Nanomachs Alphamachs (MacHacs)
Those are just the ones at the top off my head, that i have seen, flown myself and remember on a whim.
|

Tara Read
The Generic Pirate Corporation Fusion.
198
|
Posted - 2012.12.21 09:29:00 -
[119] - Quote
Jeyson Vicious wrote:Amen brotha....
Just read initial post but the soft spot in my EVE Heart is my pet Hyperion that have spent gawd awful amounts of ISK on to equip with the best of the best of the best. Even still it wouldn't hold up to much of anything and has issues with simple sites I scan down.
EVE is a strategic cruiser world.
Never could you be so wrong. The Hyperion is a beast of a vessel and can dps as much as a Vindicator if you only cook it's guns for a little while. It's the perfect ship for putting on serious amounts of hurt and with the hybrid rebalance should make anyone who squares off against one think twice.
Heavy power
8x Neutron Blaster Cannon II
Medium power 2x Adaptive Invulnerability Field II 1x 100MN Microwarpdrive II 1x Large Shield Extender II 1x Heavy Capacitor Booster II
Low power 1x Damage Control II 3x Magnetic Field Stabilizer II 2x Tracking Enhancer II
Rig Slot 3x Large Core Defense Field Extender I
Drones
4x Ogre II
EHP: 102,626
DPS: 1376 DPS [1122.1 Guns 253.4 Drones] Volley: 4865. This is with CDA. For lulz overloaded 1544 DPS.
Speed: 1041 M/S [Overloaded]: 1490 M/S
Capacitor Lasts: 9 Minutes with Cap Booster 800 charges.
|

Shanara As
Psy Corp Ltd.
559
|
Posted - 2012.12.21 09:56:00 -
[120] - Quote
too bad that these kind of threads turn into "show me yours i show you mine"-fitting evaluations.
its not the fitting that is the problem. it-¦s the fact that shows in almost every game where damage and defense are measured against each other.
take the classic roleplaing game for example: D&D (basic, way bach then).
lets say a giant has 20Hitpoints
a goblin has 2.
lets imagine the goblin attacks the giant (he-¦s hungry and desperate..)
i mean its a game and all but lets be honest: no way that a single goblin could ever stand a chance to kill a giant on his own. (mosquito-elephant-scenario).
this is something that is just totally lacking in eve.
just increasing / decreasing dps/ehp will not help because it still does not take into effect the actual "effect" the weapons of small ships will ever have on way larger ships.
or to transport the scenario into more modern pictures: a guy with an AK47 can unload all the shots he want on a tank, he will never stand even a remote chance to damage , nevertheless destroy the tank.
how shall a frigate ever stand a chance to destroy a battleship ? tackle it ? oh sure. web it ? of course damp, TD, ecm hell yeah. but seriously damage or destroy it ? c-¦mon. thats what you need bigger guns for.
if, of course you could fit larger calibres in smaller ships , that would e a totally different scenario....
"Gotta spend money to make money" "A fool talks, a wise man listens" "He who doesn-¦t wanna listen, talks the most"
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Qolde
An Eye For An Eye AN EYE F0R AN EYE
74
|
Posted - 2012.12.21 21:22:00 -
[121] - Quote
Shanara As wrote:too bad that these kind of threads turn into "show me yours i show you mine"-fitting evaluations.
its not the fitting that is the problem. it-¦s the fact that shows in almost every game where damage and defense are measured against each other.
take the classic roleplaing game for example: D&D (basic, way bach then).
lets say a giant has 20Hitpoints
a goblin has 2.
lets imagine the goblin attacks the giant (he-¦s hungry and desperate..)
i mean its a game and all but lets be honest: no way that a single goblin could ever stand a chance to kill a giant on his own. (mosquito-elephant-scenario).
this is something that is just totally lacking in eve.
just increasing / decreasing dps/ehp will not help because it still does not take into effect the actual "effect" the weapons of small ships will ever have on way larger ships.
or to transport the scenario into more modern pictures: a guy with an AK47 can unload all the shots he want on a tank, he will never stand even a remote chance to damage , nevertheless destroy the tank.
how shall a frigate ever stand a chance to destroy a battleship ? tackle it ? oh sure. web it ? of course damp, TD, ecm hell yeah. but seriously damage or destroy it ? c-¦mon. thats what you need bigger guns for.
if, of course you could fit larger calibres in smaller ships , that would e a totally different scenario.... There are ways to fit battleships so that NO other single subcap can kill it. It wont have tackle, and it's guns may not stay on forever. It can get expensive quick, and 3 normal battleships can definitely kill it fast. Hint, passive shield tanked battleships with high meta invulns cannot be killed by a single subcap. If someone craps in your sandbox: 1. Light it on fire 2. Grab your shovel 3. Throw it back at them. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
47
|
Posted - 2012.12.22 01:57:00 -
[122] - Quote
Tara Read wrote:Jeyson Vicious wrote:Amen brotha....
Just read initial post but the soft spot in my EVE Heart is my pet Hyperion that have spent gawd awful amounts of ISK on to equip with the best of the best of the best. Even still it wouldn't hold up to much of anything and has issues with simple sites I scan down.
EVE is a strategic cruiser world. Never could you be so wrong. The Hyperion is a beast of a vessel and can dps as much as a Vindicator if you only cook it's guns for a little while. It's the perfect ship for putting on serious amounts of hurt and with the hybrid rebalance should make anyone who squares off against one think twice. Heavy power 8x Neutron Blaster Cannon II Medium power 2x Adaptive Invulnerability Field II 1x 100MN Microwarpdrive II 1x Large Shield Extender II 1x Heavy Capacitor Booster II Low power 1x Damage Control II 3x Magnetic Field Stabilizer II 2x Tracking Enhancer II Rig Slot 3x Large Core Defense Field Extender I Drones 4x Ogre II EHP: 102,626 DPS: 1376 DPS [1122.1 Guns 253.4 Drones] Volley: 4865. This is with CDA. For lulz overloaded 1544 DPS. Speed: 1041 M/S [Overloaded]: 1490 M/S Capacitor Lasts: 9 Minutes with Cap Booster 800 charges. I find it interesting that this ship become 'beast' or 'amazing' when not using it's active armor-tanking bonus. Same thing about the brutix. I wear my sunglasses at night. |

Elrich Kouvo
Science and Trade Institute Caldari State
67
|
Posted - 2012.12.24 05:54:00 -
[123] - Quote
Onictus wrote:pyr8t wrote:Onictus wrote:There are plenty of reasons to use a battleship, assuming you have the support available. You can say that about any ship in the game. What's your point? You can also fly a shuttle, assuming you have the support available. Wow. Thank you for that insight. Ok send BCs against battleships with equal numbers see who wins. Seeing as how most BCs can fit way more EWAR/Speed Tank than your usual Battleship and still be viable.... I might go with the BCs. A fleet of T1 cruisers can take out battleships fleets with support. |

Jeyson Vicious
The Scope Gallente Federation
31
|
Posted - 2012.12.24 06:33:00 -
[124] - Quote
Perihelion Olenard wrote:Tara Read wrote:Jeyson Vicious wrote:Amen brotha....
Just read initial post but the soft spot in my EVE Heart is my pet Hyperion that have spent gawd awful amounts of ISK on to equip with the best of the best of the best. Even still it wouldn't hold up to much of anything and has issues with simple sites I scan down.
EVE is a strategic cruiser world. Never could you be so wrong. The Hyperion is a beast of a vessel and can dps as much as a Vindicator if you only cook it's guns for a little while. It's the perfect ship for putting on serious amounts of hurt and with the hybrid rebalance should make anyone who squares off against one think twice. Heavy power 8x Neutron Blaster Cannon II Medium power 2x Adaptive Invulnerability Field II 1x 100MN Microwarpdrive II 1x Large Shield Extender II 1x Heavy Capacitor Booster II Low power 1x Damage Control II 3x Magnetic Field Stabilizer II 2x Tracking Enhancer II Rig Slot 3x Large Core Defense Field Extender I Drones 4x Ogre II EHP: 102,626 DPS: 1376 DPS [1122.1 Guns 253.4 Drones] Volley: 4865. This is with CDA. For lulz overloaded 1544 DPS. Speed: 1041 M/S [Overloaded]: 1490 M/S Capacitor Lasts: 9 Minutes with Cap Booster 800 charges. I find it interesting that this ship become 'beast' or 'amazing' when not using it's active armor-tanking bonus. Same thing about the brutix. Almost like armor holds the ships back.
I've joked before that the "imma' banana" song plays in my head as "I'm armor repp'ing" in my Hyp. Not in front of comp right now but I armor rep, go hybrid (10 days away from starting large rail gun specialization), target track, lock disrupt and paint and it just does not hold up on simple sites I scan. I drain and run (All with either faction or officer mods). But, my Rokh, with exception of needing occasional warp away and re-supply can get through them. No matter... I'm about to run my Kronos though the car wash and the take her deep space and sees what I can sees. |

4runner
The Multitudes Standing United.
0
|
Posted - 2012.12.24 11:39:00 -
[125] - Quote
What would fix the BS for me, would be a slighty more tank, and nerf Web and scram for frigs> BS
how can a frig the size of the warp core in a Bs be able to scramble it 100% with a tiiiiiiny warp scram module or slow down this huge mass of a ship with its tiny web module its just silly.
Not saying it should be taken off but nerfed, scram cycles have a % chance of failing and webs on frigs and dessies will almost not slow BS anything down, you would need a cruiser sized Web or a scram to have some real effect on a BS
just my 2 cent |

DerArt1st
DEFCON. The Initiative.
10
|
Posted - 2012.12.24 12:20:00 -
[126] - Quote
Tara Read wrote:Jeyson Vicious wrote:Amen brotha....
Just read initial post but the soft spot in my EVE Heart is my pet Hyperion that have spent gawd awful amounts of ISK on to equip with the best of the best of the best. Even still it wouldn't hold up to much of anything and has issues with simple sites I scan down.
EVE is a strategic cruiser world. Never could you be so wrong. The Hyperion is a beast of a vessel and can dps as much as a Vindicator if you only cook it's guns for a little while. It's the perfect ship for putting on serious amounts of hurt and with the hybrid rebalance should make anyone who squares off against one think twice. Heavy power 8x Neutron Blaster Cannon II Medium power 2x Adaptive Invulnerability Field II 1x 100MN Microwarpdrive II 1x Large Shield Extender II 1x Heavy Capacitor Booster II Low power 1x Damage Control II 3x Magnetic Field Stabilizer II 2x Tracking Enhancer II Rig Slot 3x Large Core Defense Field Extender I Drones 4x Ogre II EHP: 102,626 DPS: 1376 DPS [1122.1 Guns 253.4 Drones] Volley: 4865. This is with CDA. For lulz overloaded 1544 DPS. Speed: 1041 M/S [Overloaded]: 1490 M/S Capacitor Lasts: 9 Minutes with Cap Booster 800 charges.
Whats so special about that?
[Typhoon, New Setup 2] Ballistic Control System II Ballistic Control System II Ballistic Control System II Internal Force Field Array I Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Large F-S9 Regolith Shield Induction X5 Prototype Engine Enervator Phased Weapon Navigation Array Generation Extron J5b Phased Prototype Warp Scrambler I
Torpedo Launcher II, Mjolnir Rage Torpedo Torpedo Launcher II, Mjolnir Rage Torpedo Torpedo Launcher II, Mjolnir Rage Torpedo Torpedo Launcher II, Mjolnir Rage Torpedo Torpedo Launcher II, Mjolnir Rage Torpedo 800mm Repeating Artillery II, Hail L 800mm Repeating Artillery II, Hail L 800mm Repeating Artillery II, Hail L
Large Core Defense Field Extender I Large Core Defense Field Extender I Large Core Defense Field Extender I
Ogre II x5
1878 dps for less money and u can also choose less dps with an actual tank + tackle + mwd. |

Makavi Astro
Zima Corp Darkspawn.
15
|
Posted - 2012.12.26 08:15:00 -
[127] - Quote
Shanara As wrote:too bad that these kind of threads turn into "show me yours i show you mine"-fitting evaluations.
its not the fitting that is the problem. it-¦s the fact that shows in almost every game where damage and defense are measured against each other.
take the classic roleplaing game for example: D&D (basic, way bach then).
lets say a giant has 20Hitpoints
a goblin has 2.
lets imagine the goblin attacks the giant (he-¦s hungry and desperate..)
i mean its a game and all but lets be honest: no way that a single goblin could ever stand a chance to kill a giant on his own. (mosquito-elephant-scenario).
this is something that is just totally lacking in eve.
just increasing / decreasing dps/ehp will not help because it still does not take into effect the actual "effect" the weapons of small ships will ever have on way larger ships.
or to transport the scenario into more modern pictures: a guy with an AK47 can unload all the shots he want on a tank, he will never stand even a remote chance to damage , nevertheless destroy the tank.
how shall a frigate ever stand a chance to destroy a battleship ? tackle it ? oh sure. web it ? of course damp, TD, ecm hell yeah. but seriously damage or destroy it ? c-¦mon. thats what you need bigger guns for.
if, of course you could fit larger calibres in smaller ships , that would e a totally different scenario....
That is exactly what I meant in my post!! Good thinking sir, that is what EVE needs. Right now (as I have said) we can go through battleship's armor if we have enough rocks, which should not be possible. |

Washichu May
Psilocybin Research
16
|
Posted - 2012.12.26 09:36:00 -
[128] - Quote
SImple. Introduce tackle class vs ship class scale.
If a frigate webs battleship, its 10% (or something). If a battleship webs a frigate, its 90%. It takes 3 frigates, 2 cruisers/bc, and 1 battleship to warp-disrupt a battleship.
The original problem comes from the fact that back in the day, before signature radius shenanigans, battleships could just instapop bejesus out of everything smaller then a battleship. The days of 3 sensor booster megathrons instapopping interceptors. So they introduced the whole signature radius thing.
Well, just continue the thought, and apply it to every offensive module, not just weapons. How come frig can jam a battleship? There should be wolfpack of frigs required for the task, not 1.
If you have an assault frigate able to repair drone damage, you can hold a battleship indefinitely. Try holding down a ship on sea with a dinghy? |

Ken 1138
Semper Fidelis Tyrannosaurus DRACONIAN COVENANT
21
|
Posted - 2012.12.26 17:34:00 -
[129] - Quote
Washichu May wrote:SImple. Introduce tackle class vs ship class scale.
If a frigate webs battleship, its 10% (or something). If a battleship webs a frigate, its 90%. It takes 3 frigates, 2 cruisers/bc, and 1 battleship to warp-disrupt a battleship.
The original problem comes from the fact that back in the day, before signature radius shenanigans, battleships could just instapop bejesus out of everything smaller then a battleship. The days of 3 sensor booster megathrons instapopping interceptors. So they introduced the whole signature radius thing.
Well, just continue the thought, and apply it to every offensive module, not just weapons. How come frig can jam a battleship? There should be wolfpack of frigs required for the task, not 1.
If you have an assault frigate able to repair drone damage, you can hold a battleship indefinitely. Try holding down a ship on sea with a dinghy?
Well this is one of the best and most interesting suggestions i've seen in this whole thread.
And to those posting battleship fits, it's already been settled. Even if you put 10 bil into a battleship, it's still not gonna be that much better. |

Songbird
63
|
Posted - 2012.12.26 18:30:00 -
[130] - Quote
first of all a BS that can be scary to a frig? Not sure if somebody posted the domi , 6 medium neuts, 2 cap boosters, 2 reppers, 2 webs....
As for the suggestion that is should take 2 cruisers to tackle a bs and 2 frigs to tackle a cruiser and so on.... That would be a ginourmous change to the fundamental game mechanic. It is still a very good idea and something similar to what I suggest.
And what I suggest is: A bs sized web: t1 has 65% and 13 km range, t2 has 75% and maybe 14km range. It will have BS sized fitting requirements - don't have EFT here but something similar to some of the officer webs. Maybe some 500 grid or something similar - something big enough so it's really restrictive to put on a cruiser/bc sized hull. 2 t2s should be pretty close to what a vindi can do ... And vindi is scary to a lot of smaller ship. |
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Washichu May
Psilocybin Research
16
|
Posted - 2012.12.26 18:43:00 -
[131] - Quote
Songbird wrote:first of all a BS that can be scary to a frig? Not sure if somebody posted the domi , 6 medium neuts, 2 cap boosters, 2 reppers, 2 webs....
That's all fine and dandy in theory, but if you undock in that dominix, and get jumped by anything else then a frigate pilot who is stupid enough to sit in medium neut range, you're toast. As for how often you would get such pilot that you could actually kill in a ship like that, my guess would be 1 in 200. And that pilot will probably be a newb, so it hardly matters.
So you suggest that losing several domis until you encounter an idiot in a frig is OK? |

Afuran
Native Freshfood Minmatar Republic
13
|
Posted - 2012.12.27 21:32:00 -
[132] - Quote
Interesting topic with a good array of ideas. And whats more they are correct- A Battleship class ship should be feared on the field.
It should be an intermediate ship somewhere between a battle cruiser and a dreadnaught.
I don't think that they should be changed to hit smaller ships easily- that's where their fleet support ships come in.
I do like the idea of buffing them across the board so they have more tank, better scan res, etc but still keep them vulnerable to smaller ships so they don't become the only ship that people will fly.
I also like the idea of having a BS class ship that can support a range of different sized guns but this concept needs to be a kind of jack-of-all trades, master-of-none so that it is like a support ship rather than a pure combat vessel.
I'm hoping CCP are using the same concepts they have with the cruiser re-balancing http://cdn1.eveonline.com/www/newssystem/media/63522/1/2013shipbalancing.jpg
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