| Pages: 1 2 [3] 4 5 6 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Grimpak
|
Posted - 2005.03.24 11:05:00 -
[61]
Originally by: Letifer Deus
Originally by: Zanthiuse i'm willing to bet that even with the grid bonus they will only be able to fit 2 or so cruise launchers, so it won't matter. Gallante will have 2 cruise and guns, caldari 2 cruise and light missles. Of course i havn't actually done the math...
Manticore with lvl 3 covert ops and 2 micro aux can fit a T2 MWD and 3 cruise launchers. 
*points out the stupidly high mass of the ship*
...they might be placeholders thou... -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
|

Nafri
|
Posted - 2005.03.24 11:08:00 -
[62]
lol, a cruise launchers does the same damage as a heavy launchers, and less damage then a neutron blaster on taranis , a lot less damage 
looks like CCP wants to get cruise launchers used Wanna fly with me?
|

Grimpak
|
Posted - 2005.03.24 11:10:00 -
[63]
Originally by: Nafri lol, a cruise launchers does the same damage as a heavy launchers, and less damage then a neutron blaster on taranis , a lot less damage 
looks like CCP wants to get cruise launchers used
indeed... it looks like just another useless ship, unless the ships get a RoF bonus aswell... -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
|

Nafri
|
Posted - 2005.03.24 11:12:00 -
[64]
Originally by: Grimpak
Originally by: Nafri lol, a cruise launchers does the same damage as a heavy launchers, and less damage then a neutron blaster on taranis , a lot less damage 
looks like CCP wants to get cruise launchers used
indeed... it looks like just another useless ship, unless the ships get a RoF bonus aswell...
only good thing thy could do is killing frigates that are stupid enough to get hit by missles without speed bonus  Wanna fly with me?
|

DB Preacher
|
Posted - 2005.03.24 11:56:00 -
[65]
I can't wait to try these out :D
dbp
Current RKK Ranking: (CAL4) Soldier
Drop by and say hi in Reikoku Forums.
|

dethanor
|
Posted - 2005.03.24 11:58:00 -
[66]
Originally by: DB Preacher I can't wait to try these out :D
dbp
you and me both 
There is no art more beautiful nor diverse than the art of death!!!
Oberon Tech II Sales. |

Turiya Flesharrower
|
Posted - 2005.03.24 12:45:00 -
[67]
1) You can be that these ships will end up with the ability to use covert ops cloaks. Without that ability no-one would want them since a Raven with an improved cloak could do a better job and would (probably) be cheaper too since you'd at least get plenty of moolah from insurance when you die.
2) Stop looking at them as a general-use ship; they're not for use in general combat, that's why they're called covert ops craft. Anyone with some imagination could think up a million uses for a ship like thise; its potential for surgical strikes on enemy industrial operations alone gives it a great use.
3) Stop interpreting the SiSi stats as if they were the be-all and end-all; they'll almost certainly change before they hit TQ.
|

Discorporation
|
Posted - 2005.03.24 13:13:00 -
[68]
hoo boy, cloaked in your Stealth bomber, waiting for stupid indies/frigs to pass you and blasting them with a missile volley as they fly past, whee.
[Heterocephalus glaber]
|

Jim Steele
|
Posted - 2005.03.24 14:42:00 -
[69]
Hmm shame you wont be able to use a covert ops cloak but i guess the quick lock would defeat the point of these beasts, im sure an improved cloak would give a ok velocity cloaked when all the bonuses are factored in, in fact it might be worth trying a dread cloak on them.
Im sure they will cost about 10-20mil once prices stabalise which aint bad and they will be used primarily to take out indys i think, might see a rush for t2 industrials tbh will certanaly make piracy a bit more fun if you can actually fight in one, but i would like to be able to warp while cloaked but i think this would mabye make them too powerfull.
Death to the Galante |

Vigilant
|
Posted - 2005.03.24 14:51:00 -
[70]
I am just happy that the Kestrel and Breacher will finally be T2.... I have been waiting for this day... Both great ships to fly 
|

SLIM
|
Posted - 2005.03.24 18:14:00 -
[71]
Originally by: Nafri lol, a cruise launchers does the same damage as a heavy launchers, and less damage then a neutron blaster on taranis , a lot less damage 
looks like CCP wants to get cruise launchers used
There's something to be said for a huge burst of damage, though. Else, why would people use tachs? ---------------------------
|

Icarus Thorne
|
Posted - 2005.03.25 00:48:00 -
[72]
Bit and pieces have been posted about the (placeholder?) stats, so I'll extrapolate them into a round guess here:
Amarr Purifier (estimate): 4 high slots (2 missile, 1 turret) 2 mid slots 4 low slots
30 grid, 195 cpu
Caldari Manticore (estimate): 5 high slots (3 missile, 1 turret) 5 mid slots 1 low slots
30 grid, 250 cpu
Gallente Nemesis (as posted): 5 high slots (2 missile, 2 turret) 4 mid slots 2 low slots
35 grid, 230 cpu
Minmater Dagger (estimate): 5 high slots (2 missile, 2 turret) 3 mid slots 3 low slots
30 grid, 215 cpu
Some observations:
The single-volley power punchers here are obviously the Manticore with its three missile launchers (up to 1406 kinetic) and the Dagger (two missile launchers plus potentially two howitzers = 937 explosive plus ~260 mixed).
It will therefore take three or four to menace a cruiser. A BS will take a hit but not be overly concerned by bombers on their own.
It's not certain they'd get a second volley, especially if interceptors are around.
A Minmatar destroyer with 7 howitzers would rival the Dagger's firepower (and be fully insurable).
The bombers are flying bricks. 1 MN AB's will be semi-useless and they'll have the agility of cruisers.
|

Saerid
|
Posted - 2005.03.25 00:54:00 -
[73]
Originally by: Discorporation hoo boy, cloaked in your Stealth bomber, waiting for stupid indies/frigs to pass you and blasting them with a missile volley as they fly past, whee.
Sarcasm aside, the decloaking and sensor recalibration means the targets are going to be two systems away by the time you can lock them Good for killing AFK miners,maybe?
|

Sadist
|
Posted - 2005.03.25 01:58:00 -
[74]
Edited by: Sadist on 25/03/2005 02:01:23 *sniff-sniff* Do I smell another useless class of ships, like covert ops? At least theese ones arent as requiring skill-wise. The people at CCP really need to watch something like Babylon-5 series or Star-trek to understand what people want from covert ops. _______________________________________________
|

Leshrac Shepherd
|
Posted - 2005.03.25 02:14:00 -
[75]
Originally by: SLIM
Originally by: Nafri lol, a cruise launchers does the same damage as a heavy launchers, and less damage then a neutron blaster on taranis , a lot less damage 
looks like CCP wants to get cruise launchers used
There's something to be said for a huge burst of damage, though. Else, why would people use tachs?
Range.
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Vicker Lahn'se
|
Posted - 2005.03.25 04:04:00 -
[76]
I think the stealth bomber oughta be able to lock right after uncloaking. Otherwise there's really no point to this ship.
|

Pottsey
|
Posted - 2005.03.25 08:41:00 -
[77]
ôSarcasm aside, the decloaking and sensor recalibration means the targets are going to be two systems away by the time you can lock them ö
With the right skills and modules you can get a lock in 5 to 10 seconds. I use a Auto lock module so its 10 seconds for me but you should be able to get faster then 10 seconds. Most people donÆt watch the scanner none stop all it takes is for them to look away for a few seconds IE moving ore to a tin then a few more before they spot you on the scanner. More then enough time to get a lock. _________________________________________________ Gallente defensive innovation comes from unexpected source. |

Farjung
|
Posted - 2005.03.25 09:17:00 -
[78]
Originally by: Sadist Edited by: Sadist on 25/03/2005 02:01:23 *sniff-sniff* Do I smell another useless class of ships, like covert ops? At least theese ones arent as requiring skill-wise. The people at CCP really need to watch something like Babylon-5 series or Star-trek to understand what people want from covert ops.
Covert ops ships are far from useless ;)
The skill requirements for the ships are the same; if you can fly a Helios you can fly a Nemesis and vice-versa. Only difference is that the bombers (at least for now) don't seem to be able to mount a covert ops cloak, which makes them more a camping tool than an attacking tool imo :(.
Someone really needs to keep me away from the Taranis |

Pottsey
|
Posted - 2005.03.25 09:28:00 -
[79]
Pretty sure they can use covert cloak as they are meant to be faster cloaked then uncloaked. With the normal cloak module that wouldnÆt be the case. It could be like a Mining Barge with a hidden ûxxx% to cpu. Also it seems strange that a covet op ship cannot use a covert op module. _________________________________________________ Gallente defensive innovation comes from unexpected source. |

Elve Sorrow
|
Posted - 2005.03.25 09:48:00 -
[80]
Well, who says theyre Covert Ops. They're Stealth Bombers. The reason they'll go faster cloaked then uncloaked it because they get 25% speed per level.
They sound utterly useless to me. DpS lies around 40, which aint that good atall. They're heavy as ****, have barely any armor, and seem to be unable to warp cloaked. Their only use will be to wait for people at a gate. And even then you'll need alot of luck, as even Interceptors can barely catch someone with instas.
Oh and one other thing, about people not watching scanner. I don't know where you live, but down where i come from people safespot once they see someone in local, let alone see him on their scanner.
I'm not convinced.
/Elve
New Video out! Watch me!
|

Tar Magen
|
Posted - 2005.03.25 10:29:00 -
[81]
Edited by: Tar Magen on 25/03/2005 10:29:51
Originally by: Elve Sorrow Well, who says theyre Covert Ops. They're Stealth Bombers. The reason they'll go faster cloaked then uncloaked it because they get 25% speed per level.
Pottsey has a point. They're Covert Ops because they're under that tab on SISI. It would be odd if they couldn't fit the covert ops cloaking module. And they would not be faster while cloaked if only using an improved cloak II. (base speed x 0.25 x 2.25 = base speed x 0.5626, which is slower rather than faster).
The idea seems to be that they can sneak in and deliver a sudden blast, rather than sustain a high DoT. However, even the Manticore doesn't deliver enough to be a threat to more than a frigate or destroyer, so it's not clear how useful these bombers will be.
Aut viam inveniam aut faciam. |

MOOstradamus
|
Posted - 2005.03.25 10:32:00 -
[82]
/me rams into Disco at full speed in his Impel
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
|

Elve Sorrow
|
Posted - 2005.03.25 10:34:00 -
[83]
Edited by: Elve Sorrow on 25/03/2005 10:34:35 Rather, they would be even more useless if they can't fit them. Considering they all get a utility highslot, they'll be able to fit some kind of Cloaking Device i guess.
As for the speed calcs, thats what i would expect. Knowing CCP, its mostlikely something like, every level of Covert Ops skill removes 25% of the Cloaking Device speed penalty. So at lvl2 Covert ops, youd only get a 0.75 (0.25 + (2 * 0.25)) speed penalty, and at level5 you're 25% faster.
EDIT: Spelling.
/Elve
New Video out! Watch me!
|

Meridius
|
Posted - 2005.03.25 10:38:00 -
[84]
Does this mean i can use my cruise armed frigs legally now ________________________________________________________
|

Legomyeggo
|
Posted - 2005.03.25 10:51:00 -
[85]
Edited by: Legomyeggo on 25/03/2005 10:54:29 Here's the stats for the ships off the test server (other than gallente which was already posted:
Purifier
Dagger
Manticore
ENJOY! 
|

Nero Scuro
|
Posted - 2005.03.25 11:00:00 -
[86]
Just a random thought, but would letting them fire Torps instead of Cruise make them seem more appealing to people (because as it stands, they seem pretty useless...)? Or would that make them overpowered? ---------------- Haha, stupid monkey! Now I'VE got the Oscar! Enjoy your worthless gun! |

Elve Sorrow
|
Posted - 2005.03.25 11:18:00 -
[87]
Edited by: Elve Sorrow on 25/03/2005 11:18:45 I just realised something rather disturbing.
If the maths work like i posted in my last post, these Bombers will be faster then Covert Ops ships. If they can, in addition, use Covert Ops Cloaks, why would anyone use a Covert Ops ship?
All that matters in a Covert Ops is speed, agility and the Cloaking Device. (Waits for Pottsey to claim Helios' are a good shieldtank) However, the rest of this universe uses them to gather intell on enemy ships and fleets, and to get warpin positions. Admitted, they're used to deploy Scan Probes too, but hey, you need to decloak for that. (Which should be changed.)
/Elve
New Video out! Watch me!
|

DARTHxFREE
|
Posted - 2005.03.25 11:31:00 -
[88]
OMG a t2 tristan, i have bean wanting this creation since i was born to eve,
a shame its not an assult frig, but stealth bomber will do
they are tech2 right? >:-E3 !!!rrraY I'm an anti pirate,...life's the wrong way round. |

Elve Sorrow
|
Posted - 2005.03.25 11:33:00 -
[89]
They are, although their resistances are messed up as far as i can see. They all get modified Thermal resistance, but to some odd number...34.75% or something.
/Elve
New Video out! Watch me!
|

Kaboom22
|
Posted - 2005.03.25 12:03:00 -
[90]
Id like to see them in a more Anti-Captial role, how cool would it be doing strafeing runs against a dreadnaught as a squad of these?
I realy think they should use bombs rather than cruise missiles.
The bombs should be high damage (about 750 ish) and be completely dumb fire (in other words, you have to aim your ship at the target, and the bombs will travel in a straigt line forwards of your ship) and have a velocity of about +10% of whatever velocity your ship is going at release. the bombs should also have and explosion radius, meaning release timing and getting out of range will be crucial.
Even though the bombs are dumb fire, they should still require a lock (for dynamic detination of the bomb to maxiise dmaage or some other RP reason). locking times should be about the same as your average run of the mill Tech 1 frig.
Each ship should have about 3 launchers, with a reload time of about 60 secs. the launchers should only be fitable on these ships.
As for the cloak, i think a covert ops would make them overpowered, but what i would like to see is a bonus that alows a cloak to break a lock after a pierod of time after activation (reduceable with skills). This will allow hit and run cloaking tactics, whilst still making them vulnerable on warp in and whilst their on a attack run.
The ships should have poor agility and fairly slow speed (about assault frig levels). the armour should be fairly large, but resists should be poor (for a T2 ship). Sheild should be utter crap.
Bombers as they are at the momnent look only usefull for indy ganking, and even then id rather use a inty. ---
|
| |
|
| Pages: 1 2 [3] 4 5 6 :: one page |
| First page | Previous page | Next page | Last page |