| Pages: 1 2 [3] 4 5 6 7 8 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Lin-Young Borovskova
Science and Trade Institute Caldari State
850
|
Posted - 2012.10.20 11:28:00 -
[61] - Quote
Hans Zwaardhandler wrote:Essentialy what the opening title of the thread says; how would you change nullsec for the better? I hear often how nullsec should be rebalanced and changed a bit to better support people, so what would you do to change stuff in nullsec?
How would you change industry? Sov mechanics and such things? Ratting and plexes? Infrastructure hubs and the sov grind? Station mechanics and settlement of areas, etc. etc. etc.? I really am curious to hear the ideas that everyone has here, and would love to understand what it is people from all around null would like to change and adjust.
Simple: make it so industry is really interesting to be done over there. This means major game core changes/coding to all player owned structures. When building stuff is more profitable to do in null sec than high sec then all those alt corporations and alts will be taking a one way ticket home and leave high sec for those who will not move no matter the changes you bring. This doesn't mean high sec needs to be nerf from what it is right now, just make it so null sec industry becomes a heaven for industrials with huge buffs to manufacturing/invention/research/refining/timers and things will change by them self over time.
The day it gets more expensive to haul to high sec->build->haul back to null the whole economy as you know it right now will change. This will have repercussions on every aspect of the game.
About remove local crap argument: you have to realise if this ever happens to null it would be clearly impossible to whoever to get in and those making it rabble even more about blobs. You guys have clearly no idea what it means for every single player in whatever region if at some point local is removed, you guys clearly don't understand the repercussions on YOURSELF.
Ask yourself this simple question and then try to answer it with reasonable arguments: why in a player driven content, is economical cheaper and interesting to build in high sec and haul to null. Change industry first, then leave at least one year to collect proper data about all in game activities changes, directly or indirectly related. Then adjust accordingly. brb |

psycho freak
Snuff Box
18
|
Posted - 2012.10.20 11:35:00 -
[62] - Quote
make all 0.0 npc space |

Cameron Cahill
Dissonance Corp Unclaimed.
112
|
Posted - 2012.10.20 11:44:00 -
[63] - Quote
psycho freak wrote:make all 0.0 npc space
Because npc null is just perfect and hugely overpopulated? Oh wait...... |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
101
|
Posted - 2012.10.20 12:06:00 -
[64] - Quote
Add Concord
Maybe then ppl will fight there too. |

Akirei Scytale
Test Alliance Please Ignore
2496
|
Posted - 2012.10.20 12:07:00 -
[65] - Quote
Kitty Bear wrote:Add Concord
Maybe then ppl will fight there too.
wat. TEST Alliance BEST Alliance |

Tom Schofield
Inner Visions Of Sound Mind
5
|
Posted - 2012.10.20 12:14:00 -
[66] - Quote
Selinate wrote:I don't know what needs changing in null sec. I'm sure that sovereignty has it's problems, along with the logistics of managing large alliances.
However, as far as for the solo player, null sec as it is is fairly optimal IMO. At least it's fun for me to explore null whenever I get in the mood. It's also fairly sparsely populated in some regions, and this alone makes it very penetrable for the solo player who wants to make isk out there. The biggest thing that I can think of to make null sec more penetrable for the solo player is, as I've mentioned numerous, numerous time, would be a ship somewhat like an orca that can serve as a mobile platform for a player or two. Simply set up the ship like a station in a system that has limited capabilities for manufacturing, clones, etc., and also make it so that it consumes fuel at a rate that requires it to be refueled every few days, and require that it be refueled at a full station and boom, we have a pretty cool new ship that lets the solo player live out in null sec for a low investment for limited periods of time.
As far as PvP goes, I'm not sure what could be done there. People complain about blobs in null all the time, and this is simply going to be the reality of null sec so long as we have large alliances which live in null and have incredible reserves of materials and isk. I'm not saying that there can't be improvements to null to make small gang PvP also a worthwhile form of PvP, but I am saying that you're not likely going to get rid of blobs. One idea would be to move away from POS's and stations (or at least provide options for smaller groups of players) in null where the industrial strength or an alliance needs to be fairly centralized in a given system at a POS or station, where both are pretty difficult to attack with a small gang of sub-cap ships, which would encourage alliances to spread out military forces more in order to defend targets that are more spread out.
I think this too. Carriers should be a moving base of operations for actual players, instead of a boat that holds slightly larger and meaner drones than non-cap ships. It would be cool to have a carrier to move out to an empty null system, with fitting, repair, clone and storage facilites.
|

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
101
|
Posted - 2012.10.20 12:26:00 -
[67] - Quote
Akirei Scytale wrote:Kitty Bear wrote:Add Concord
Maybe then ppl will fight there too. wat.
Ship Kills
|

Akirei Scytale
Test Alliance Please Ignore
2496
|
Posted - 2012.10.20 12:33:00 -
[68] - Quote
Kitty Bear wrote:Akirei Scytale wrote:Kitty Bear wrote:Add Concord
Maybe then ppl will fight there too. wat. Ship Kills
Just another day in null.
In 0.0, the fights have consequences, the enemies have brains, and the ship kills are juicy. The highsec numbers are also skewed by the legions of noobs losing ships to NPCs.
You should actually visit null and get into a few fights before you come to a conclusion like that.  TEST Alliance BEST Alliance |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
101
|
Posted - 2012.10.20 12:50:00 -
[69] - Quote
Akirei Scytale wrote:Kitty Bear wrote:Akirei Scytale wrote:Kitty Bear wrote:Add Concord
Maybe then ppl will fight there too. wat. Ship Kills Just another day in null. In 0.0, the fights have consequences, the enemies have brains, and the ship kills are juicy. The highsec numbers are also skewed by the legions of noobs losing ships to NPCs. Pod kills per day is a more accurate representation of PvP. You should actually visit null and get into a few fights before you come to a conclusion like that. 
NPC's dont kill pods
Again .. highest total concentration is in hisec ... |

Akirei Scytale
Test Alliance Please Ignore
2496
|
Posted - 2012.10.20 12:52:00 -
[70] - Quote
I already linked that, and I'm sure you noticed that bar Jita and its campers, Null has the hotspots. Lets also not forget that the overall population in 0.0 is less dense, and it is pretty damn obvious where the PvPers are hunting.
Highsec doesn't have much real PvP, the majority of it is mind-numbing waits for mentally deficient targets. TEST Alliance BEST Alliance |

Andski
GoonWaffe Goonswarm Federation
5243
|
Posted - 2012.10.20 13:26:00 -
[71] - Quote
Kitty Bear wrote:NPC's dont kill podsAgain .. highest total concentration is in hisec ...
More pods die in hisec because those are usually the ones flying around on autopilot, just waiting to be popped by some bored Thrasher pilot. Hope this helps. This post was crafted by a member of the Goonswarm Federation posting cabal, the foremost authority on Eve: Online posting.
fofofofofo |

Praxis Ginimic
Dark Knight Legion Usurper.
60
|
Posted - 2012.10.20 15:35:00 -
[72] - Quote
Giant rainbows shooting out of all the gates that we could ride to the belts like slides |

EvEa Deva
State War Academy Caldari State
106
|
Posted - 2012.10.20 15:59:00 -
[73] - Quote
ion cannons that can lock a stealth ship after 15 mins and destroy them |

VooDooPimp
Macabre Votum Against ALL Authorities
12
|
Posted - 2012.10.20 16:04:00 -
[74] - Quote
1) CCP need to buy back EVERY mothership and Titan.
2) delete motherships, return fighter bomber and PECM skill points.
3) Make Titans x4 the current cost.
|

Mortimer Civeri
Aliastra Gallente Federation
209
|
Posted - 2012.10.20 16:37:00 -
[75] - Quote
My God, I haven't see so many bad ideas since I visited F&I. "I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin
|

pussnheels
The Fiction Factory
658
|
Posted - 2012.10.20 16:47:00 -
[76] - Quote
in my opinion null sec is fine , sure it could do with some tweaks here and there , but overal it is fine, main problem is that smaller corporations can have a hard time getting into null sec because of large alliances policies of Defending what they got first before developing their space and becoming a selfsufficient powerhouse
and since there are always new enemies around , they are sometimes very reluctant to take in new corporations that only provide a few new pvp pilots to their fleets , which is understandable
so a bit of a viscous circle high sec corp really wants to try out null sec but doesn't have the pvp experience needed , null sec alliance refusing them because they don't have the PVP experience
THis is probably the biggest issue with null sec i think
well my opinion so flame away I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Lord Zim
1808
|
Posted - 2012.10.20 17:03:00 -
[77] - Quote
Kitty Bear wrote:Akirei Scytale wrote:Kitty Bear wrote:Add Concord
Maybe then ppl will fight there too. wat. Ship Kills Ship losses by security status
High Sec
PVP: 1,974,022 PVE: 6,317,926 Total: 8,291,948
Null Sec
PVP: 7,061,988 PVE: 568,353 Total: 7,630,341
Source: http://community.eveonline.com/devblog.asp?a=blog&nbid=3235 Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Lord Zim
1808
|
Posted - 2012.10.20 17:05:00 -
[78] - Quote
VooDooPimp wrote:3) Make Titans x4 the current cost. hurr let's balance by cost it'll be awesome guys guys? guys?! Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Shobon Welp
Band of Brothers
50
|
Posted - 2012.10.20 19:59:00 -
[79] - Quote
Lord Zim wrote:VooDooPimp wrote:3) Make Titans x4 the current cost. hurr let's balance by cost it'll be awesome guys guys? guys?! Confirming that if I fit 100bn in officer mods to my Rifter it should be as good as a Titan. |

Touval Lysander
Sebiestor Tribe Minmatar Republic
437
|
Posted - 2012.10.20 21:35:00 -
[80] - Quote
Allow invulnerable non-production POS's so ANYONE can setup in 0.0 and ****/pillage/murder without needing sov.
Make moon goo deplete and moons improve to randomize where tech etc. is.
Remove standings. You're either in corp/alliance or you're neutral.
Remove all stations in 0.0, turn them into NPC and give them exclusive Level 10 missions.
Force Lord Zim and his forum croonies to try and take space with less than 10,000 members.
Make nullbears pay an entry fee to highsec commensurate to value of their ganks.
Remove 3 x alts on each char account. You get 1 per account. Make it count or pay.
And just for Zim - make moon POS's vulnerable to 1 shot. Nullbears playing carebears have to stay home to prevent it.
Really. Who cares. Give 'em ANYTHING they want. Just get 'em the **** outta highsec so the REST of us can enjoy Eve (and the forums).
"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

Karrl Tian
Star-Trackers
11
|
Posted - 2012.10.20 21:47:00 -
[81] - Quote
Make it a completely separate shard with no ability for isk/assets to be sent there. No more pvp'ers cheating the system with highsec alts and highsec PvE. They would actually have to live and PvE in all that wonderful empty space they own. |

Nicolo da'Vicenza
Air The Unthinkables
1998
|
Posted - 2012.10.20 21:48:00 -
[82] - Quote
Karrl Tian wrote:Make it a completely separate shard that couldn't have ISK sent to characters there. No more pvp'ers cheating the system with highsec alts and highsec PvE, they would actually have live and PvE in all that wonderful empty space they own. just fix industry and I'm right there with you bud |

Hans Zwaardhandler
Borealis Mining Concern
22
|
Posted - 2012.10.20 21:54:00 -
[83] - Quote
Alright, this thread exploded pretty quickly. I'm interested in the replies, but why is it everyone wants local to be removed in null? |

Karrl Tian
Star-Trackers
11
|
Posted - 2012.10.20 21:55:00 -
[84] - Quote
Hans Zwaardhandler wrote:Alright, this thread exploded pretty quickly. I'm interested in the replies, but why is it everyone wants local to be removed in null?
They don't understand how it works, otherwise they'd be clamoring for CCP to remove DOTLAN instead. There's plenty of sneakiness to be had in null even with local but you can't hide where you've been ratting for the last hour. |

Lord Zim
1808
|
Posted - 2012.10.20 21:56:00 -
[85] - Quote
Hans Zwaardhandler wrote:Alright, this thread exploded pretty quickly. I'm interested in the replies, but why is it everyone wants local to be removed in null? Not everybody, just people who either hate null for some reason and want null to suffer, or people who thinks removing local from null will make ganking so much easier, when the only thing which'd happen is that null would depopulate even further than it is right now. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Touval Lysander
Sebiestor Tribe Minmatar Republic
438
|
Posted - 2012.10.20 21:58:00 -
[86] - Quote
Nicolo da'Vicenza wrote:Karrl Tian wrote:Make it a completely separate shard that couldn't have ISK sent to characters there. No more pvp'ers cheating the system with highsec alts and highsec PvE, they would actually have live and PvE in all that wonderful empty space they own. just fix industry and I'm right there with you bud I'm still buzzed on this.
So we need to divert CCP to improve indy because you're what..... too lazy?
It's like, what, 10 seconds to log out and log back in on your highsec indy alt and build/research away in complete safety at a HS POS. Not like you have to actually TRAVEL....
1) Maybe you could try building MORE stations in your space. 2) Do your production/research in POS's like a huge chunk of us "carebears" already do and have done for years. 3) Get your alliances to stop charging so much fn refining tax so nullbears aren't forced to jump it out. 4) Get your corps/alliances to actually DEFEND the miners so they can drag in low/mid and high minerals/ice.
Been there, did it - the biggest setbacks to indy in 0.0 are at ALLIANCE level. "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

Touval Lysander
Sebiestor Tribe Minmatar Republic
438
|
Posted - 2012.10.20 21:59:00 -
[87] - Quote
Lord Zim wrote:Hans Zwaardhandler wrote:Alright, this thread exploded pretty quickly. I'm interested in the replies, but why is it everyone wants local to be removed in null? Not everybody, just people who either hate null for some reason and want null to suffer, or people who thinks removing local from null will make ganking so much easier, when the only thing which'd happen is that null would depopulate even further than it is right now. I totally agree with this. Could be because I want 0.0 to improve so all the null whiners **** off back home. "I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."
|

Andski
GoonWaffe Goonswarm Federation
5250
|
Posted - 2012.10.20 22:03:00 -
[88] - Quote
Touval Lysander wrote:Maybe you could try building MORE stations in your space.
we could fill an entire region with upgraded outposts and we'd still have less slots than some hisec systems
thank you for your valuable npc alt insights on 0.0 logistics This post was crafted by a member of the Goonswarm Federation posting cabal, the foremost authority on Eve: Online posting.
fofofofofo |

Karl Hobb
Stellar Ore Refinery and Crematorium
832
|
Posted - 2012.10.20 22:09:00 -
[89] - Quote
OP, here's how I would change null-sec:
Fix sov timers or something. There has got to be a better game mechanic.
Give null-sec alliances more to fight over than just "space".
Fix null-sec manufacturing and make it better than high-sec can ever do.
Other than those points, I don't live in sov null so I can't answer with authority on the subject.
The rest involves nerfing high-sec into the ******* dirt (manufacturing, incursions, missions, etc...) and converting a large number of high-sec systems into low-sec so that holding sov null gives a competitive advantage on all fronts, and low-sec becomes pretty much what high-sec is now; a place for the small groups to play and make money.
Yes, there should be some empire space for newbies to play and learn and such, and high-sec should be contiguous so that relatively safe trade-routes and hubs can form, but high-sec as it stands today is too big and too easy. Nothing Found |

Lord Zim
1808
|
Posted - 2012.10.20 22:09:00 -
[90] - Quote
Touval Lysander wrote:So we need to divert CCP to improve indy because you're what..... too lazy?
It's like, what, 10 seconds to log out and log back in on your highsec indy alt and build/research away in complete safety at a HS POS. Not like you have to actually TRAVEL....
1) Maybe you could try building MORE stations in your space. 2) Do your production/research in POS's like a huge chunk of us "carebears" already do and have done for years. 3) Get your alliances to stop charging so much fn refining tax so nullbears aren't forced to jump it out. 4) Get your corps/alliances to actually DEFEND the miners so they can drag in low/mid and high minerals/ice.
Been there, did it - the biggest setbacks to indy in 0.0 are at ALLIANCE level. 1) Deklein has less manufacturing capacity than a fair bit of hisec systems. 2) Carebears who, in hisec, do their manufacturing in a POS, are by and large dumb. The only benefit of doing manufacturing in a POS is time, at the expense of effort. 3) The instant the refining tax goes beyond 0.5% or thereabouts, it becomes profitable to compress and export the ore. 4) There's absolutely no point. It's cheaper, more efficient and quicker to just buy in hisec and ship in, instead.
Touval Lysander wrote:Been there, did it - the biggest setbacks to indy in 0.0 are at ALLIANCE level. I don't think you have. Cyno's lit, bridge is up, but one pilot won't be jumping home. |
| |
|
| Pages: 1 2 [3] 4 5 6 7 8 :: one page |
| First page | Previous page | Next page | Last page |