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Alavaria Fera
GoonWaffe Goonswarm Federation
1605
|
Posted - 2012.10.20 01:59:00 -
[31] - Quote
Andski wrote:i wonder why hisec pubbies are so obsessed with removing local from nullsec
why don't we remove concord from hisec and remove mass restrictions from wormholes, allowing supers in? Supers in wormholes eh. I'd sign up for titanswarm just to shoot their towers. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Herzog Wolfhammer
Sigma Special Tactics Group
1826
|
Posted - 2012.10.20 02:55:00 -
[32] - Quote
Andski wrote:King Rothgar wrote:1) Put local chat into delayed mode like in w-space.
2) Delete cyno jammers from the game.
3) Delete jump bridges from the game.
4) Redo D-scanner to be more like radar and less like 1990's spreadsheet.
5) Delete the ability to create blue standings.
6) Restrict alliances to no more than 1000 members regardless of the number of corps present.
7) Make it impossible to generate 3-4 mineral types without mining in null sec (exception being low sec grav sites).
8) Tie all npc bounties to system sec with the best null sec non-faction/officer BS's paying 5-6M isk each, yes, this includes mission rats. NPC's that drop tags would have tag quantity bonuses instead. Obviously officer/faction spawns would be adjusted to remain inline.
9) All null sec NPC stations and player outposts get a base of 1000 research and manufacturing slots each.
10) Have all types of sov upgrades reduce alliance POS fuel usage.
11) Allow corporations to claim sov, not just alliances.
12) Delete moon mining via POS's, replace with "ring mining" idea that's been tossed around.
13) Lots more grav sites, you shouldn't ever feel compelled to actually mine in a static belt.
14) Give jump drives/portals a 30s spool up prior to jumping. Cov ops jump drive and portal are excluded from this change.
15) Supers lose EW immunity.
16) SC's are returned to their original role of bigger better carriers instead of dread replacements. Obviously they'll need their triage module back.
17) Buff titans and SC's as needed to adjust for other changes listed here (ie 250 sensor strength, 500km lock range, +20 warp core strength and so on as some thoughts). this is why CCP shouldn't listen to hiseccers about anything concerning nullsec
You calling King Rothgar a highseccer just about confirms that I was correct in knowing you were full of crap every time I read one of your posts. Rothgar used to post some very interesting D-Scan/Probe Fu tips for hunting out other players that pretty much saved my ships, and I had a few scrapes with some of his old crew in the Parts system. He's no highseccer.
|

Andski
GoonWaffe Goonswarm Federation
5236
|
Posted - 2012.10.20 03:03:00 -
[33] - Quote
Herzog Wolfhammer wrote:You calling King Rothgar a highseccer just about confirms that I was correct in knowing you were full of crap every time I read one of your posts. Rothgar used to post some very interesting D-Scan/Probe Fu tips for hunting out other players that pretty much saved my ships, and I had a few scrapes with some of his old crew in the Parts system. He's no highseccer.
if only killboard stats made his ideas valid :( This post was crafted by a member of the Goonswarm Federation posting cabal, the foremost authority on Eve: Online posting.
fofofofofo |

Andski
GoonWaffe Goonswarm Federation
5236
|
Posted - 2012.10.20 03:06:00 -
[34] - Quote
like seriously guys let's remove everything that could possibly give you a defensive advantage in nullsec because it's too hard to get ratter killmails :( This post was crafted by a member of the Goonswarm Federation posting cabal, the foremost authority on Eve: Online posting.
fofofofofo |

Alavaria Fera
GoonWaffe Goonswarm Federation
1605
|
Posted - 2012.10.20 03:10:00 -
[35] - Quote
Andski wrote:Herzog Wolfhammer wrote:You calling King Rothgar a highseccer just about confirms that I was correct in knowing you were full of crap every time I read one of your posts. Rothgar used to post some very interesting D-Scan/Probe Fu tips for hunting out other players that pretty much saved my ships, and I had a few scrapes with some of his old crew in the Parts system. He's no highseccer. if only killboard stats made his ideas valid :( His killboard is very green, right? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Herzog Wolfhammer
Sigma Special Tactics Group
1826
|
Posted - 2012.10.20 03:19:00 -
[36] - Quote
Andski wrote:Herzog Wolfhammer wrote:You calling King Rothgar a highseccer just about confirms that I was correct in knowing you were full of crap every time I read one of your posts. Rothgar used to post some very interesting D-Scan/Probe Fu tips for hunting out other players that pretty much saved my ships, and I had a few scrapes with some of his old crew in the Parts system. He's no highseccer. if only killboard stats made his ideas valid :(
Look if you disagree with somebody just say so and say why. This whole "highseccers", "pubbies" and "carebears" business is dumb because we are all playing a frikkin game and outsiders probably look at us as a bunch of rumbletards on a short bus all headed for the same place.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1605
|
Posted - 2012.10.20 03:26:00 -
[37] - Quote
Herzog Wolfhammer wrote:Look if you disagree with somebody just say so and say why. This whole "highseccers", "pubbies" and "carebears" business is dumb because we are all playing a frikkin game and outsiders probably look at us as a bunch of rumbletards on a short bus all headed for the same place. We are. All hail CONCORD our loving protectors. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Andski
GoonWaffe Goonswarm Federation
5236
|
Posted - 2012.10.20 03:34:00 -
[38] - Quote
Herzog Wolfhammer wrote:Andski wrote:Herzog Wolfhammer wrote:You calling King Rothgar a highseccer just about confirms that I was correct in knowing you were full of crap every time I read one of your posts. Rothgar used to post some very interesting D-Scan/Probe Fu tips for hunting out other players that pretty much saved my ships, and I had a few scrapes with some of his old crew in the Parts system. He's no highseccer. if only killboard stats made his ideas valid :( Look if you disagree with somebody just say so and say why. This whole "highseccers", "pubbies" and "carebears" business is dumb because we are all playing a frikkin game and outsiders probably look at us as a bunch of rumbletards on a short bus all headed for the same place.
Okay, I've basically refuted basically every one of those ideas a million times in the past, but I'll do it again.
1) Local chat is necessary outside of wormholes because if somebody wants to travel to a given nullsec system, they just enter the name of the system in the map and set a destination. They don't have to probe you out to find you unless you're in a safespot and, without local, fast-locking bombers with points would basically be the new FOTM.
2) Cynojammers give the defender an advantage if they have the advantage in defending it.
3) Traveling through jump bridges still requires you to take gates.
4) Whatever
5) Hurr napfests are ruining my eve :(
6) Hurr big alliances are ruining my eve why can't my 20-man corp rule everything :(
7) Basically the only thing I agree with
8) Bounties are fine, hisec rewards are what's broken.
9) 1000 research and manufacturing slots in every nullsec station is just excessive.
10) No real point to that other than making it hilariously cheap to run a tower in the days that towers really don't matter.
11) If you can't afford the 1b fee to create an alliance, sovereignty is probably the least of your worries.
12) Removing moon mining requires the ability to actually tax mining, not just adding more ways of mining things.
13) Simply allowing systems to spawn more grav sites doesn't solve anything.
14-17) Yeah, let's just make supercaps even more useless
Good enough? This post was crafted by a member of the Goonswarm Federation posting cabal, the foremost authority on Eve: Online posting.
fofofofofo |

Gilbaron
Free-Space-Ranger Ev0ke
379
|
Posted - 2012.10.20 03:41:00 -
[39] - Quote
loads of ideas from me:
1. Nerf Highsec - at least 5% trade tax on everything in the market - higher repair costs - higher line costs for production - expensive or bad refining (NPCs will refine your stuff but keep one kind of the minerals for compensation) - refining takes time and refining slots based on volume and lots of pilote skills, someone with a BPO for 425mm rails should be able to refine them better) - higher research costs - remove large towers - remove faction towers - make it unable to keep a tower online without relevant standings - do not allow pirate modules or ships in relevant space (guristas ships in caldari space) - do not allow jumpfreighters to jump out of highsec - nerf mineral compression - nerf the mackinaw (and not just a bit)
2. Intel gathering in 00 - all intel gathering is based on actual structures (jumps, kills, pilots in system, cynos) - these structures exist in many different qualities, from a spai probe to a super advanced intelligence gathering network with satellites, antenna fields, deep space communication relays ... - information also exists in different qualities, from "something is happening somewhere" to "these 3 guys with 2 abbadons and a guardian just jumped from X to Y) - make sure that the amount of available information is based on trust level an alliance has towards a single member, corp leaders might get everything, whereas the common grunt does only get "something happened" - it should also be possible to turn them off for short amounts of time or to send false information to catch a spai - information from these networks can be forwarded to other networks (SPAIS EVERYWHERE !)
3. ressource gathering in 00 - better salvaging, not just rig parts, but also minerals, broken items, broken ship hulls, from NPCs and Players that can be collected, (compressed) and refined. it should be a really good idea to come back to a battlefield in a noctis fleet - fewer but better rats (see point above). give these guys more than one weapon per ship please ! - PVP fits required for ratting (scrams, webs, ...) - more escalations - different kinds of escalations (to a refinery, a hidden belt, gas clouds ...) - group content, it should be absolutely impossible to run a maze with less than 10 guys in fleet (increase rewards accordingly) - solo ratting as a way to get escalations that are then done in small to medium sized groups - increase availability of base minerals and increase new ways to gather them (capital exhumers for veldspar only) - remove static hidden belts and anomalies - rogue drones everywhere instead of magically respawing guristas, they are humans, it makes no sense to jump into a meatgrinder, drones are machines ... - it should be possible to steal from hostile inustrial installations
4. production in 00 - obviously flawed industry system, see CSM minutes for good ideas - massively increase the ability to produce and research, both in quantity and quality
5. sov - remove the current implication - don't add a new one - yes, i am serious - whoever has control of a system "owns" it. - control is not based on a weird ingame variable, but on the fact that players are able to put down and maintain the structures required to run their empire - the current mechanics for towers are not that bad (timers based on fuel) - the current mechanics for stations and ihubs are bad because no mistakes in timing can be made - a TCU is just another structure that allows you to put your name on the system.
|

Cyprus Black
No Flux Given
371
|
Posted - 2012.10.20 03:47:00 -
[40] - Quote
The vast majority of nullsec is empty yet about 80% of EvEs population lives in highsec? Something is definitely wrong with nullsec.
I don't know how to go about doing it, but make it so smaller alliances can move into nullsec without getting OMGWTFSUPABLOBBED within hours of moving in. If CCP was serious about getting players out to nullsec, they need to open the metaphorical door so they can get in.
As it is now, mega alliances are so bored they stomp out anyone and everyone that tries to move into nullsec on their own. This is wrong and is the root of most complaints about nullsec. Too busy playing The Secret World. EvE has gone stale and boring. |

Gorn Arming
Merch Industrial Goonswarm Federation
88
|
Posted - 2012.10.20 03:59:00 -
[41] - Quote
Cyprus Black wrote:The vast majority of nullsec is empty yet about 80% of EvEs population lives in highsec? Something is definitely wrong with nullsec.
I don't know how to go about doing it, but make it so smaller alliances can move into nullsec without getting OMGWTFSUPABLOBBED within hours of moving in. If CCP was serious about getting players out to nullsec, they need to open the metaphorical door so they can get in.
As it is now, mega alliances are so bored they stomp out anyone and everyone that tries to move into nullsec on their own. This is wrong and is the root of most complaints about nullsec. You'd have to make nullsec worth owning first. |

Mortimer Civeri
Aliastra Gallente Federation
209
|
Posted - 2012.10.20 06:03:00 -
[42] - Quote
Cyprus Black wrote:The vast majority of nullsec is empty yet about 80% of EvEs population lives in highsec? Something is definitely wrong with nullsec.
Not 80%, try 67%
Cyprus Black wrote:I don't know how to go about doing it, but make it so smaller alliances can move into nullsec without getting OMGWTFSUPABLOBBED within hours of moving in. If CCP was serious about getting players out to nullsec, they need to open the metaphorical door so they can get in.
Be a good neighbor, make friends with your neighbors. Friends open doors for their friends.
Cyprus Black wrote:As it is now, mega alliances are so bored they stomp out anyone and everyone that tries to move into nullsec on their own. This is wrong and is the root of most complaints about nullsec.
So play the game, the meta game. EVE has progressed beyond the charismatic leader carving out his own little empire with pluck, blood, sweat, and tears. A rousing game of political twister, that would make Machiavelli look like a simpleton, and shady back room deals are the norm for 0.0 now. Master that game, and you got an "I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin
|

Cyprus Black
No Flux Given
372
|
Posted - 2012.10.20 06:24:00 -
[43] - Quote
Mortimer Civeri wrote:Cyprus Black wrote:The vast majority of nullsec is empty yet about 80% of EvEs population lives in highsec? Something is definitely wrong with nullsec. Not 80%, try 67% Actually yes, around 80% as per the dev presentation at the last fanfest. Too busy playing The Secret World. EvE has gone stale and boring. |

Xen Solarus
Inner 5phere
186
|
Posted - 2012.10.20 07:17:00 -
[44] - Quote
Remove local, and add depletion of moon goo, and random regeneration of moon goo at different locations.
That would shake things up a bit!  |

Andski
GoonWaffe Goonswarm Federation
5237
|
Posted - 2012.10.20 07:23:00 -
[45] - Quote
Xen Solarus wrote:Remove local, and add depletion of moon goo, and random regeneration of moon goo at different locations. That would shake things up a bit! 
Yeah, also allow supers, titans and thousand-strong fleets to jump into wormholes
You know, to shake things up      This post was crafted by a member of the Goonswarm Federation posting cabal, the foremost authority on Eve: Online posting.
fofofofofo |

baltec1
Bat Country
2497
|
Posted - 2012.10.20 07:24:00 -
[46] - Quote
Ring mining and the POS changes sound great. |

Andski
GoonWaffe Goonswarm Federation
5237
|
Posted - 2012.10.20 07:26:00 -
[47] - Quote
Cyprus Black wrote:Mortimer Civeri wrote:Cyprus Black wrote:The vast majority of nullsec is empty yet about 80% of EvEs population lives in highsec? Something is definitely wrong with nullsec. Not 80%, try 67% Actually yes, around 80% as per the dev presentation at the last fanfest.
these statistics would be relevant if nobody in eve had more than one character
sadly they do and any "well n percent of characters live in x" statement is just useless This post was crafted by a member of the Goonswarm Federation posting cabal, the foremost authority on Eve: Online posting.
fofofofofo |

Doddy
Excidium. Executive Outcomes
314
|
Posted - 2012.10.20 08:08:00 -
[48] - Quote
I consider myself a 0.0 player but currently only 1 of my 12 chars is in null sec. Same goes for alot of people in null.
Anyway this should be in features and ideas, not in GD. |

Irya Boone
Escadron leader
56
|
Posted - 2012.10.20 08:13:00 -
[49] - Quote
Remove bubble. Remove local. More bounties and loots on Npcs. New insurance firm in null sec ( repay Ship+ modules) if your ship get boomed in null sec.
And the 2 most important for me Rename all the solar systems With Current Real Worl Solar system Names
And make it live : every 6 months a system will collapse explosion of star, collision With celestials etc etc . Improve C2 class WH More anos more signs ...RENAME null sec system With the name Of REAL Universe Stellar Name like KOI-730 etc etc It xill be awesome-á |

Piugattuk
CLOROFLORFILAPLANKTONPLATES
75
|
Posted - 2012.10.20 08:37:00 -
[50] - Quote
Haven't seen much ideals here mostly trolling or nonsense OP puts up something that I see all the time null sec needs, null sec needs, needs what, ideals, give the dev's ideals, you can nerf hi sec into oblivion isn't gonna fix your dull sec then you would just be back to square 1, can't get nothing done, sure many systems are empty, why, put up a POS blob comes pos is gone, the roids are the biggest and best type, Capitol exhumers....really, and hi end minerals will drop even more then null will blame hi sec for falling price, one thing that could be done is make refining structures in null give 100% refine no delay on refine...ok what else, manufacturing well all of that can be done with pos structures that do give manufacturing bonus already, ok what else, rats are already valuable, I don't know, listen I know this is going to go over well but since null sec'ers hate the city folks living in hi sec and want wal-mart in their hic towns with a Starbucks on every corner fine, get rid of SOV entirely and put up NPC stations in systems just like hi sec no cost of SOV but keep all the riches of dull then it could be like low sec where strong man holds sway over system howbout that? or is it scary to give up sov and go with NPC systems, missions would pay better blah, blah, blah, this way you get all the convenience of hi sec but have the riches of dull sec. |

Elzon1
Shadow Boys Corp Legion of xXDEATHXx
95
|
Posted - 2012.10.20 08:50:00 -
[51] - Quote
How would you change industry?
The new POS rework seems to contain what I had in mind about nullsec industry. It allows for as much industrial capacity as you need. You can locally produce things instead of shipping them from highsec.
Sov mechanics and such things?
Sov needs to change from being structure based to activity based. First, there should be a minimum amount of activity to prevent the local pirate gang from taking over. So, this will all be basically ratting... you know USING your space and mining should be added too. Next, you have to make sure your ratting exceeds the level of enemy ratting. The defender may choose to disable their own upgrades to prevent the defender and the offender from using the upgrades to rat. Then, the only ratting left to do in the system would be the belts. This may cause the belts to once again become a center of combat. This changes the focus of battles from large centralized fights to smaller decentralized skirmishes. Good fights can be had.
Ratting and plexes?
1. The security value of a system should change with the amount of ratting done within it. The more ratting being done, the lower quality the rats will become. The higher quality rats will leave for greener pastures (safer, less active space).
2. As more capsuleers enter an anomaly/site the more reinforcement rats warp in to counter the increase in firepower. This will include capital class reinforcement rats when capsuleers decide to bring in heavy firepower. Make sure that Titan is fitted with it's doomsday device, it's going to need it... So yeah, this means the rats can have dreads, carriers, super-carriers, and probably their own Titans. Of course, CCP would probably have to make new faction capitals, but hey... it's a good excuse to make them.
Note: Rat reinforcements should be balanced so that they present a decently close match to the previous payout rate. We don't want capsuleer pilots jumping in capital ships and some how gaming the system to increase their pay rate. This is to allow greater groups of people to live in smaller spaces.
Station mechanics and settlement of areas, etc. etc. etc.?
Remove stations from the sov capture system and make them a separate entity. When taking over a station the owner may decide what is to happen to the contents, therefore owning them. Any assets that don't meet the owner's specifications (ally/enemy) then the owner can remove the items from the previous owners hangars and bays. If a station owner wants to deconstruct a station the owner must first remove all items from the station. Next, the owner must disable and remove any add-on from the station. Lastly, the owner may then decommission the station to once again become an egg to be laid somewhere else or to be reprocessed. |

Tobiaz
Spacerats
700
|
Posted - 2012.10.20 08:52:00 -
[52] - Quote
King Rothgar wrote:1) Put local chat into delayed mode like in w-space.
2) Delete cyno jammers from the game.
3) Delete jump bridges from the game. Just make them consume a lot more fuel
4) Redo D-scanner to be more like radar and less like 1990's spreadsheet.
5) Delete the ability to create blue standings.
6) Restrict alliances to no more than 1000 members regardless of the number of corps present.
7) Make it impossible to generate 3-4 mineral types without mining in null sec (exception being low sec grav sites). Just move ALL mining to grav sites
8) Tie all npc bounties to system sec with the best null sec non-faction/officer BS's paying 5-6M isk each, yes, this includes mission rats. NPC's that drop tags would have tag quantity bonuses instead. Obviously officer/faction spawns would be adjusted to remain inline.
9) All null sec NPC stations and player outposts get a base of 1000 research and manufacturing slots each.
10) Have all types of sov upgrades reduce alliance POS fuel usage.
11) Allow corporations to claim sov, not just alliances.
12) Delete moon mining via POS's, replace with "ring mining" idea that's been tossed around.
13) Lots more grav sites, you shouldn't ever feel compelled to actually mine in a static belt.
14) Give jump drives/portals a 30s spool up prior to jumping. Cov ops jump drive and portal are excluded from this change.
15) Supers lose EW immunity.
16) SC's are returned to their original role of bigger better carriers instead of dread replacements. Obviously they'll need their triage module back.
17) Buff titans and SC's as needed to adjust for other changes listed here (ie 250 sensor strength, 500km lock range, +20 warp core strength and so on as some thoughts).
Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt
Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

Roime
Shiva Furnace Dead On Arrival Alliance
1355
|
Posted - 2012.10.20 09:13:00 -
[53] - Quote
- delay local until the ship breaks gate cloak
- make cyno and covert ops cloak unfittable on same ship - increase cyno fitting requirements astronomically - give a select few ships a bonus to said cyno fitting requirements - make Cynosural Field Theory an 8x skill
- add all lower level exploration content to null (DED 1-6 sites and related unrated sites, 1-3 DEDs to low and 4/10s away from high while you're at it)
Gallente - the choice of the interstellar gentleman |

Vera Algaert
Republic University Minmatar Republic
390
|
Posted - 2012.10.20 10:42:00 -
[54] - Quote
(1) Destroyable stations. (2) Fewer timers for station systems. (3) more NPC stations/pockets.
I'm a NPC corp alt, any argument I make is invalid. |

Rico Minali
Sons Of 0din Dark Therapy
1064
|
Posted - 2012.10.20 10:44:00 -
[55] - Quote
Get rid of hisec incursions and nerf FW income. Trust me, I almost know what I'm doing. |

King Rothgar
CONTRATTO Equinox Rising
326
|
Posted - 2012.10.20 10:47:00 -
[56] - Quote
Andski wrote:King Rothgar wrote:1) Put local chat into delayed mode like in w-space.
2) Delete cyno jammers from the game.
3) Delete jump bridges from the game.
4) Redo D-scanner to be more like radar and less like 1990's spreadsheet.
5) Delete the ability to create blue standings.
6) Restrict alliances to no more than 1000 members regardless of the number of corps present.
7) Make it impossible to generate 3-4 mineral types without mining in null sec (exception being low sec grav sites).
8) Tie all npc bounties to system sec with the best null sec non-faction/officer BS's paying 5-6M isk each, yes, this includes mission rats. NPC's that drop tags would have tag quantity bonuses instead. Obviously officer/faction spawns would be adjusted to remain inline.
9) All null sec NPC stations and player outposts get a base of 1000 research and manufacturing slots each.
10) Have all types of sov upgrades reduce alliance POS fuel usage.
11) Allow corporations to claim sov, not just alliances.
12) Delete moon mining via POS's, replace with "ring mining" idea that's been tossed around.
13) Lots more grav sites, you shouldn't ever feel compelled to actually mine in a static belt.
14) Give jump drives/portals a 30s spool up prior to jumping. Cov ops jump drive and portal are excluded from this change.
15) Supers lose EW immunity.
16) SC's are returned to their original role of bigger better carriers instead of dread replacements. Obviously they'll need their triage module back.
17) Buff titans and SC's as needed to adjust for other changes listed here (ie 250 sensor strength, 500km lock range, +20 warp core strength and so on as some thoughts). this is why CCP shouldn't listen to hiseccers about anything concerning nullsec
Confirming I'm a hiseccer. Never ventured out of it either. The Troll is trolling. |

Freakdevil
Aliastra Gallente Federation
1
|
Posted - 2012.10.20 10:47:00 -
[57] - Quote
A deliciously interesting concept is make players pay for access to local. Impose a system fee for .9 - .5 sec.
Tax the rich, feed the poor. You know save the game? |

Arduemont
Lords 0f Justice Fidelas Constans
472
|
Posted - 2012.10.20 11:14:00 -
[58] - Quote
I would make it so that nullsec could be more self sufficient. Nul alliances having to get all their stuff from highsec seems a bit daft.
Easier belts to mine, asteroid belts should have minerals that better resemble what you need for manufacture. More manufacturing slots so that everything that's needed out there can be made there rather than brought in from highsec.
Edit: Also, there are some terrible terrible ideas in here. |

Vargan Armer
The Hatchery Team Liquid
7
|
Posted - 2012.10.20 11:19:00 -
[59] - Quote
Remove ECM. Forever. |

Andski
GoonWaffe Goonswarm Federation
5240
|
Posted - 2012.10.20 11:22:00 -
[60] - Quote
Vargan Armer wrote:Remove ECM. Forever.
yeah i'm just stoked about the falcon being made more useless than even the pilgrim This post was crafted by a member of the Goonswarm Federation posting cabal, the foremost authority on Eve: Online posting.
fofofofofo |
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