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Wacktopia
Noir. Noir. Mercenary Group
268
|
Posted - 2012.10.24 21:14:00 -
[31] - Quote
Jack Miton wrote:ASB made ALL other forms of tank obsolete for solo. It definitely needs a nerf.
This.
And the fact that you can throw an ASB on all sorts of ship without really thinking and have it work is indicative of an over engineered module. The bottom line is that now I have one of those annoying signatures. |

Lord Calus
Fractured Core Fatal Ascension
25
|
Posted - 2012.10.24 21:20:00 -
[32] - Quote
Still waiting for the armour equivalent to the ASB. The reactive armour hardner is a joke. |

Wacktopia
Noir. Noir. Mercenary Group
268
|
Posted - 2012.10.25 00:40:00 -
[33] - Quote
Lord Calus wrote:Still waiting for the armour equivalent to the ASB. The reactive armour hardner is a joke.
Heh yeah it's a bit like they said "here you go, shield tankers, have one of the greatest tanking modules we've created" and then turned to armor and said "here, have a boiled sweet".
Sure it's quick to train for shields if you don't have em but AAB would be interesting too :) The bottom line is that now I have one of those annoying signatures. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
257
|
Posted - 2012.10.25 02:25:00 -
[34] - Quote
Wacktopia wrote:Lord Calus wrote:Still waiting for the armour equivalent to the ASB. The reactive armour hardner is a joke. Heh yeah it's a bit like they said "here you go, shield tankers, have one of the greatest tanking modules we've created" and then turned to armor and said "here, have a boiled sweet". Sure it's quick to train for shields if you don't have em but AAB would be interesting too :)
To be fair the reactive armour one is fanastic for any lengthy PvP activity. By the time everything has switched you get like +30% resists to both the type of damage that the NPCs are doing, plus the % from the DCU plus any hardeners/EANM you have.
Problems are:
1) Very cap intensive 2) Skilling up the related skill makes it more unuseable 3) No good for PvP as fights are over way too fast. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

SmilingVagrant
GoonWaffe Goonswarm Federation
716
|
Posted - 2012.10.25 03:03:00 -
[35] - Quote
Silk daShocka wrote:So I guess having an ASB on your solo ship made it better than your opponent who had an ASB on his ship?
Seems the logic is missing on this one.
It made you more likely to survive multiple engagements on one outing. I was actually blown away the first time I saw one in action (Literally). Then we dropped a hot drop gang on him to find out what he was fitting. |

Silk daShocka
Greasy Hair Club
50
|
Posted - 2012.10.25 03:06:00 -
[36] - Quote
Inquisitor Kitchner wrote:Wacktopia wrote:Lord Calus wrote:Still waiting for the armour equivalent to the ASB. The reactive armour hardner is a joke. Heh yeah it's a bit like they said "here you go, shield tankers, have one of the greatest tanking modules we've created" and then turned to armor and said "here, have a boiled sweet". Sure it's quick to train for shields if you don't have em but AAB would be interesting too :) To be fair the reactive armour one is fanastic for any lengthy PvP activity. By the time everything has switched you get like +30% resists to both the type of damage that the NPCs are doing, plus the % from the DCU plus any hardeners/EANM you have. Problems are: 1) Very cap intensive 2) Skilling up the related skill makes it more unuseable 3) No good for PvP as fights are over way too fast.
So a bit off topic here, but does the reactive hardener stack with EANM without penalty? |

The Fatha
Dreddit Test Alliance Please Ignore
0
|
Posted - 2012.10.25 03:06:00 -
[37] - Quote
Sage this **** |

SmilingVagrant
GoonWaffe Goonswarm Federation
716
|
Posted - 2012.10.25 03:07:00 -
[38] - Quote
Silk daShocka wrote: So a bit off topic here, but does the reactive hardener stack with EANM without penalty?
It just flat out sucks is what it does. |

Wacktopia
Noir. Noir. Mercenary Group
269
|
Posted - 2012.10.25 09:16:00 -
[39] - Quote
Inquisitor Kitchner wrote: To be fair the reactive armour one is fanastic for any lengthy PvP activity. By the time everything has switched you get like +30% resists to both the type of damage that the NPCs are doing, plus the % from the DCU plus any hardeners/EANM you have.
Problems are:
1) Very cap intensive 2) Skilling up the related skill makes it more unuseable 3) No good for PvP as fights are over way too fast.
I have never been in a lengthy solo PvP engagement, which is the focus on topic, so I'm not sure that logic applies.
Really, even in fleet if you get called primary there are about 10-15 seconds in which you will either escape or be repped up... or die. I've just not experienced an engagement where incoming damage is focused on you alone for such a long period that the reactive module would make a difference.
I'd prefer to setup with strong resits across the board in the first place than risk the module adjusting in time to suit incoming damage.
In my opinion it's a great PVE module but lacks the speed of reaction for most PvP situations, The bottom line is that now I have one of those annoying signatures. |

TAHKEP
TAHKEP Inc.
2
|
Posted - 2012.10.25 10:22:00 -
[40] - Quote
Suddenly Forums ForumKings wrote:As usual solo pvp isn't considered important by CCP so they are nerfing the biggest solo pvp buff in the history of EVE: The ASB. It will now have half clip capacity so you can't use two of them for a good solo tank. https://forums.eveonline.com/default.aspx?g=posts&t=155474I know that shield tankers, solo players, and the caldari aren't allowed to have good stuff CCP but seriously? Just remove the option for solo pvp.
Its losing 4 clips which means someone cant perma tank through reload. |

Tippia
Sunshine and Lollipops
10092
|
Posted - 2012.10.25 10:26:00 -
[41] - Quote
Too bad it's not losing the one thing that makes it broken (although it's still something that can be done), but rather some less relevant stats. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Tahna Rouspel
Big Johnson's
87
|
Posted - 2012.10.25 10:36:00 -
[42] - Quote
So a bit off topic here, but does the reactive hardener stack with EANM without penalty?[/quote]
Reactive hardener does stack without penalty. You can only fit 1 per ship and it will adapt its hardener to the damage type you're receiving up to 60%. It's actually quite good to fit after the dcu and 2 enams. Great for wormholes small gangs. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1428
|
Posted - 2012.10.25 10:43:00 -
[43] - Quote
The cycle time increase on the X-L version was so obvious that anyone who didn't see it coming is living in la-la land.
Not sure whether clip reduction is a good strategy here, though I have to admit it is the first logical thing to try. Making the module a "one per ship" type of deal would only solve half of the problems (dual ASB setups) without touching on the setups that only use one, like the Vagabond.
One X-L ASB is worth three T2 large shield extenders with max skills and two shield extender rigs. It's really a no-brainer to adapt setups to use them on almost every shield-capable ship out there. These things definitely needed a nerf, and I'm saying that as someone who really, really likes the modules.
The one thing I don't like about the capacity nerf is how it's going to affect the smaller sizes more than the larger ones. They should equalize the cycle times on all of them, and adjust boost amounts to compensate. (USER WAS BANNED FOR THIS POST) |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
126
|
Posted - 2012.10.25 10:49:00 -
[44] - Quote
So... iz solo pvp dying? Again? I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Alara IonStorm
3335
|
Posted - 2012.10.25 10:57:00 -
[45] - Quote
Destiny Corrupted wrote:The cycle time increase on the X-L version was so obvious that anyone who didn't see it coming is living in la-la land.
Not sure whether clip reduction is a good strategy here, though I have to admit it is the first logical thing to try. Making the module a "one per ship" type of deal would only solve half of the problems (dual ASB setups) without touching on the setups that only use one, like the Vagabond.
One X-L ASB is worth three T2 large shield extenders with max skills and two shield extender rigs. It's really a no-brainer to adapt setups to use them on almost every shield-capable ship out there. These things definitely needed a nerf, and I'm saying that as someone who really, really likes the modules.
The one thing I don't like about the capacity nerf is how it's going to affect the smaller sizes more than the larger ones. They should equalize the cycle times on all of them, and adjust boost amounts to compensate. I don;t like how they are going about the nerf either. I am a fan of the one per idea but I want to see a bigger issue solved. Sizes.
The Large Shield Booster and 800mm Plate are well, crap for the most part.
I would like to see them made good on Cruiser / Battlecruisers and have fitting restrictions for 1600mm's and XL-SB / ASB's be placed firmly for Battleships like the L Armor Repair is.
With all the Rigs, Fittings and HP Buffs they really need to do some weeding with the current fitting and tanking stats of some of these modules. 50/100mm plates, small SB and extenders. I think it was a mistake to start the rebalance before addressing clearer modules fitting sizes and stat adjustments. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1429
|
Posted - 2012.10.25 11:09:00 -
[46] - Quote
Yeah it's kind of funny how half the tank mods in the game are entirely useless, and how if you don't fit one class above the theoretical limit your setups become uncompetitive trash (not including battleships).
If they really wanted a complex but efficient rebalancing of the ASBs, they would make them use both cap charges and ship capacitor for power, albeit independently of each other so that you could still get shields even without cap (let's say 70% comes from the batteries, and the rest from ship capacitor). That would be an interesting design, since it would bring back cap injectors and neutralizers into fitting considerations without fully nerfing the capless boosting concept. (USER WAS BANNED FOR THIS POST) |

svenska flicka
Science and Trade Institute Caldari State
9
|
Posted - 2012.10.25 11:16:00 -
[47] - Quote
If they make it so you wont be able to tank fully through a reload then I support it, 2 asb's cycled was OP. So to me this change seems nice, not OP anymore but still a great module and choice for fitting. |

Taranius De Consolville
Curse Of The Chosen
269
|
Posted - 2012.10.25 11:17:00 -
[48] - Quote
Suddenly Forums ForumKings wrote:As usual solo pvp isn't considered important by CCP so they are nerfing the biggest solo pvp buff in the history of EVE: The ASB. It will now have half clip capacity so you can't use two of them for a good solo tank. https://forums.eveonline.com/default.aspx?g=posts&t=155474I know that shield tankers, solo players, and the caldari aren't allowed to have good stuff CCP but seriously? Just remove the option for solo pvp.
ofc they are
solo pvp is dead, they know that, they want peopl to join blobs to kick start null sec again
i think no |

svenska flicka
Science and Trade Institute Caldari State
9
|
Posted - 2012.10.25 11:24:00 -
[49] - Quote
Solo pvp is still alive, those crying it is not must not be playing the game right. Only difference between now and let's say... 2005 is that... **** nothing really. |

Keno Skir
Vectis Covert Solutions
248
|
Posted - 2012.10.25 11:34:00 -
[50] - Quote
ASB is way overpowered in my oppinion. Deserves a nerf to save solo pcp. If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if i'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1431
|
Posted - 2012.10.25 11:48:00 -
[51] - Quote
Keno Skir wrote:solo pcp. You should never do that stuff alone. Might need someone to hold you down with a stick in your mouth so you don't bite off your tongue. (USER WAS BANNED FOR THIS POST) |

svenska flicka
Science and Trade Institute Caldari State
10
|
Posted - 2012.10.25 11:49:00 -
[52] - Quote
Destiny Corrupted wrote:Keno Skir wrote:solo pcp. You should never do that stuff alone. Might need someone to hold you down with a stick in your mouth so you don't bite off your tongue.
Oh and, limit access to rooftops. |

Alara IonStorm
3335
|
Posted - 2012.10.25 11:58:00 -
[53] - Quote
Destiny Corrupted wrote:Keno Skir wrote:solo pcp. You should never do that stuff alone. Might need someone to hold you down with a stick in your mouth so you don't bite off your tongue. A good fleet mate will rep the damage done, a great one will ECM that junk out of your hands before you even take it.
|

MOOXE
the united Negative Ten.
1
|
Posted - 2012.10.25 13:01:00 -
[54] - Quote
Theres so much complaining about modules being overpowered. Do any of the complainers think they should change tactics?
I have gone up against dual ASB fits and they were incredible. My first thoughts were how are we going to kill these ships without dieing. It never crossed my mind to beg CCP to change them.
I suppose the train of thought for the complainers is this. CCP didn't intend for you to lose your ship. They made a mistake making a module overpowered and is now responsible to fix the game in order for you to stand up against a foe that a) you should'nt of engaged, b) should of been engaged with different tactics, and c) you should of fled from.
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1436
|
Posted - 2012.10.25 13:10:00 -
[55] - Quote
It's really not about being unable to deal with an enemy, but about ASBs being so good that they made all other types of tanks nearly obsolete.
Imagine that CCP roled out a T1 cruiser with T3 battleship (imaginary, I know) stats. Would it be beatable? Of course. Would it make sense to fly anything else? Not at all. Game becomes more homogenized and boring. (USER WAS BANNED FOR THIS POST) |

James Amril-Kesh
RAZOR Alliance
1071
|
Posted - 2012.10.25 13:11:00 -
[56] - Quote
What's sad is that there's been a lot of feedback in the ASB thread and the developers haven't posted there for a while. There's been quite a few decent suggestions there for proper fixes. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Fon Revedhort
Monks of War DarkSide.
790
|
Posted - 2012.10.25 13:21:00 -
[57] - Quote
ASB introduction was one of the biggest nerfs to solo and small-scale PvP. The thing solo needs has never been tank, it's damage. ASB rendered damage even less potent. Nowadays everyone has to chew through craploads of HP - how exactly this crap helps to solo?
If find it utterly sad how idiots aren't ashamed to openly express their delusions that they should be able to tank the entire enemy DPS by their OP mods alone rather than by their skills, tactics and maneuvering.
14 |

Xiode
Royal Amarr Institute Amarr Empire
29
|
Posted - 2012.10.25 15:10:00 -
[58] - Quote
James Amril-Kesh wrote:What's sad is that there's been a lot of feedback in the ASB thread and the developers haven't posted there for a while. There's been quite a few decent suggestions there for proper fixes.
This. |

Arya Greywolf
Deep Core Mining Inc. Caldari State
27
|
Posted - 2012.10.25 15:39:00 -
[59] - Quote
Fon Revedhort wrote:ASB introduction was one of the biggest nerfs to solo and small-scale PvP. The thing solo needs has never been tank, it's damage. ASB rendered damage even less potent. Nowadays everyone has to chew through craploads of HP - how exactly this crap helps to solo?
I find it utterly sad how idiots aren't ashamed to openly express their delusions that they should be able to tank the entire enemy DPS by their OP mods alone rather than by their skills, tactics and maneuvering.
Newcomers of EVE, please listen to this man, he speaks the truth from actual experience.
|

svenska flicka
Science and Trade Institute Caldari State
54
|
Posted - 2012.10.25 15:44:00 -
[60] - Quote
Arya Greywolf wrote:Fon Revedhort wrote:ASB introduction was one of the biggest nerfs to solo and small-scale PvP. The thing solo needs has never been tank, it's damage. ASB rendered damage even less potent. Nowadays everyone has to chew through craploads of HP - how exactly this crap helps to solo?
I find it utterly sad how idiots aren't ashamed to openly express their delusions that they should be able to tank the entire enemy DPS by their OP mods alone rather than by their skills, tactics and maneuvering. Newcomers of EVE, please listen to this man, he speaks the truth from actual experience.
fleet with more dps vs solo with more dps=???
fleet with asb's=!!!
solo with asb=%%%
wtf...
fleets do not use asb's, only solo and small gang.
fleet with logi vs solo with dps, derp!
fleet with asb's vs solo with asb, same result as before.
fleet with logi and obviously more dps vs solo with asb=buff for solo
It needs nerf, it was OP, nerf planned seems good.
But the argument that ASB's hurt solo pvp? really??
so what if 1vs1 both with asb fight? it will take longer than before perhaps but one of them will die.
I agree on OP and needs balancing, but to say it does the opposite of what it did, nah. |
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