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Suddenly Forums ForumKings
Republic University Minmatar Republic
340
|
Posted - 2012.10.24 15:33:00 -
[1] - Quote
As usual solo pvp isn't considered important by CCP so they are nerfing the biggest solo pvp buff in the history of EVE: The ASB. It will now have half clip capacity so you can't use two of them for a good solo tank.
https://forums.eveonline.com/default.aspx?g=posts&t=155474
I know that shield tankers, solo players, and the caldari aren't allowed to have good stuff CCP but seriously? Just remove the option for solo pvp. |

Alice Saki
14760
|
Posted - 2012.10.24 15:35:00 -
[2] - Quote
Erm.... ASB made it worst. Scottish Interweb Spaceshippy Person, Very Easily Confused. I like to show my Love by Smashing people in the face with a big Hammer.
|

Zimmy Zeta
Paramount Commerce
2208
|
Posted - 2012.10.24 15:38:00 -
[3] - Quote
Instead of writing an elaborate post about shield tanking vs. armor tanking and balancing issues with the ASB, I'll provide you the movie quote of the day:
"No tears, please- it's a waste of good suffering." Pinhead- Hellraiser For best results and enhanced forum experience, please read my posts in Snooki's voice |

Jim Era
5732
|
Posted - 2012.10.24 15:38:00 -
[4] - Quote
asb's are bad mmkay and you are worse |

Iam a Spy2
solo and loveing it
5
|
Posted - 2012.10.24 15:39:00 -
[5] - Quote
No ASB were way over powered and i should know i used them on my Sleipnir. There was no matching them in any shape or form.
Get over it they out did all other forms of tanking i have seen kill mails were a sleipnir with dual larger ABS held off 4 to 5 other cruisers/battlecruisers and won the fight with dual ASB setup.
So dont tell me fititng them were not over power. be happy you can still fit two asb when most are calling for beening able to fit just one. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
252
|
Posted - 2012.10.24 15:46:00 -
[6] - Quote
I shall translate OP's post for you:
"CCP is killing solo PvP that involved double ASB mods. You know? The type of solo PvP that was the only one that worked because if you didn't fit dual ASBs you couldn't fight other solo PvPers who did".
"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Jonah Gravenstein
Mahatma Cote Temporal Research
1685
|
Posted - 2012.10.24 15:52:00 -
[7] - Quote
ASBs are OP at the moment, CCP know it & most of the people who use them know it, which is why they use them. Homo sapiens non urinat in ventum -á-á-á ---CCP can't patch stupid--- |

Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
182
|
Posted - 2012.10.24 15:58:00 -
[8] - Quote
I had plenty of fun in single ASB setups. If anything, this nerf simply makes dual asbs a requisite rather than a safer alternative to single, singles wont last anywhere near long enough.
GFGFGFGFGFGFGFGFGF |

James Amril-Kesh
4S Corporation RAZOR Alliance
1049
|
Posted - 2012.10.24 16:03:00 -
[9] - Quote
I'll still be using my dual ASB Phantasm for solo PVP. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Silk daShocka
Greasy Hair Club
50
|
Posted - 2012.10.24 16:04:00 -
[10] - Quote
So I guess having an ASB on your solo ship made it better than your opponent who had an ASB on his ship?
Seems the logic is missing on this one. |

MadMuppet
A Better Corp Name
577
|
Posted - 2012.10.24 16:04:00 -
[11] - Quote
Dear OP, the ASB was OP, now you are POed. If I tried to make a type of coffee that made all of you happy, and you rated it, the group score for it would be about 60 out of 100. Break into 3 or 4 coffee clusters, and made coffee just for each cluster, the scores would go from 60 to 78. The difference between coffee at 60 and coffee at 78 is a difference between coffee that makes you wince or makes you happy. |

Unsuccessful At Everything
The Troll Bridge
260
|
Posted - 2012.10.24 16:49:00 -
[12] - Quote
Oh noes! This module being nerfed will kill the game! What ever will people do without OP ASB? How did people survive this harsh an unforgiving universe without it, and how will they survive with a slightly less effective version? Oh god the humanity! Think of the children! Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Cazador 64
Nightmare Logistics
12
|
Posted - 2012.10.24 17:06:00 -
[13] - Quote
It's very easy for people who don't use these set ups to agree with the nerfs. I on the other hand being Caldari while I do not PVP can not understand CCPs beef with the caldari. Just feels like we are always at the center focus for nerfs HML ? caldari pilots have very few advantages as it is and they just keep taking more and more away. Yet I see nothing to counteract these nerfs . this is what you get when you allow the devs to play the game IMO. And don't tell me they do not do things to fit their agenda less I remind you on a little issue there was with bpos |

Budrick3
Douchingtons
5
|
Posted - 2012.10.24 17:22:00 -
[14] - Quote
ASBs are just fine if limited to only one module per ship. Two on a single ship is very over powered (Speaking from experience) |

War Kitten
Panda McLegion
1402
|
Posted - 2012.10.24 19:17:00 -
[15] - Quote
Just posting to confirm the math behind this rant.
7 is indeed half of 10.
Carry on.
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Lord Calus
Fractured Core Fatal Ascension
24
|
Posted - 2012.10.24 19:18:00 -
[16] - Quote
I too abuse game mechanics until they are fixed then claim CCP hates my play style.
1/10 only because you got me to reply to scoff at you. |

Nicolo da'Vicenza
Air The Unthinkables
2025
|
Posted - 2012.10.24 19:21:00 -
[17] - Quote
so how does the ASB buff 'solo PVP' exactly?
does having two ASBs fitted prevent the enemy from attacking you with two dual-ASB fit ships or something? |

Chandaris
Immortalis Inc. Shadow Cartel
101
|
Posted - 2012.10.24 19:34:00 -
[18] - Quote
Apparently OP can't read
"Again, we're still in the process of figuring out the best way to adjust the ASBs, so don't take the current stats as the final word on what will happen in the winter expansion. Hopefully this is just the first test of many with you guys."
get on test, try it out and provide feedback in the appropriate forum. |

Jack Miton
Aperture Harmonics K162
711
|
Posted - 2012.10.24 19:34:00 -
[19] - Quote
ASB made ALL other forms of tank obsolete for solo. It definitely needs a nerf. |

baltec1
Bat Country
2546
|
Posted - 2012.10.24 19:40:00 -
[20] - Quote
About time. |

Marlona Sky
D00M. Northern Coalition.
1587
|
Posted - 2012.10.24 19:43:00 -
[21] - Quote
ASB was gods gift to bait tanks. Before you had a chance to kill the bait and escape before the blob landed on you. Now with dual ASB bait ships there is no chance.
Remove local, structure mails and revamp the directional scanner! |

Silk daShocka
Greasy Hair Club
50
|
Posted - 2012.10.24 19:45:00 -
[22] - Quote
Cazador 64 wrote:It's very easy for people who don't use these set ups to agree with the nerfs. I on the other hand being Caldari while I do not PVP can not understand CCPs beef with the caldari. Just feels like we are always at the center focus for nerfs HML ? caldari pilots have very few advantages as it is and they just keep taking more and more away. Yet I see nothing to counteract these nerfs . this is what you get when you allow the devs to play the game IMO. And don't tell me they do not do things to fit their agenda less I remind you on a little issue there was with bpos
I guess you never realized that ASB's were being put on basically every ship in the game.
Clearly the nerf won't affect asb fits on lets say, sleipnir, vargur, maelstrom, cyclone, jaguar.
Damn CCP and their anti-caldari agenda. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
862
|
Posted - 2012.10.24 19:47:00 -
[23] - Quote
What tha...?
You're say'in I can't take any more on 10+arty cynabals shooting me on optimal without ever being able to kill my Sleipnir???
This is ridiculous !! 
(it's about time even "smart" people figure out this crap needs to go away) brb |

M1k3y Koontz
Blackened Skies Nulli Secunda
53
|
Posted - 2012.10.24 19:54:00 -
[24] - Quote
ASB broke solo the same way it buffed it.
It meant that a solo person couldnt kill anyone wiht an ASB until the ASB ran out of charges. On the other hand, it let the solo'er tank a blob and try to kill someone before they die.
Suddenly Forums ForumKings wrote:shield tankers, . . . aren't allowed to have good stuff
Do you even play eve? When was the last time you saw someone roaming in an armor ship? Some people these days... 
How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Blackened Skies Nulli Secunda
53
|
Posted - 2012.10.24 19:56:00 -
[25] - Quote
Soi Mala wrote:I had plenty of fun in single ASB setups. If anything, this nerf simply makes dual asbs a requisite rather than a safer alternative to single, singles wont last anywhere near long enough.
GFGFGFGFGFGFGFGFGF
It more limits dual ASB fits since the time where both modules are reloading is lengthened from the lower capacity. Also nerfs single ASB fits, but not quite as significantly
(Still think the ASBs should get 10 navy charges rather than 9, just for the sake of having a nice round number...)
How much herp could a herp derp derp if a herp derp could herp derp. |

Suitonia
Corp 54 Curatores Veritatis Alliance
122
|
Posted - 2012.10.24 19:57:00 -
[26] - Quote
ASBs hurt solo so bad since it gave everyone godlike active tanks. ECM drones combined with ASBS meant that you would definately get jams during the fight so could leave at any point, and its much easier for them to bring in their friends since you have to sit shooting a guy for 5 minutes until his ASB charges run out
thank god it's going to be more reasonable. |

Val'Dore
PlanetCorp InterStellar
67
|
Posted - 2012.10.24 19:59:00 -
[27] - Quote
Iam a Spy2 wrote:No ASB were way over powered and i should know i used them on my Sleipnir. There was no matching them in any shape or form.
Get over it they out did all other forms of tanking i have seen kill mails were a sleipnir with dual larger ABS held off 4 to 5 other cruisers/battlecruisers and won the fight with dual ASB setup.
So dont tell me fititng them were not over power. be happy you can still fit two asb when most are calling for beening able to fit just one.
A Sleipnir could have won that fight without ASBs. |

Gibbo5771
RAM Legion DOT Reloaded DOT
25
|
Posted - 2012.10.24 20:04:00 -
[28] - Quote
Alice Saki wrote:Erm.... ASB made it worst.
This.
How the hell did this module make anything in solo easier? Trying to engage frig gangs with an arty wolf, everyone has an ASB. Engaging Vaga's with anything, ASB. Every shield BS, neuts useless, ASB. Every BC with enough fitting, ASB.
It got to the point that yeah, it was a great boost when it first came out for the solo players. Then it got to the point everyone was fitting them and the regular solo ships we love, couldnt break the tank of anything. |

usrevenge
Enlightened Industries Test Alliance Please Ignore
3
|
Posted - 2012.10.24 21:01:00 -
[29] - Quote
the nerf doesn't even see so bad... |

Gizznitt Malikite
Agony Unleashed Agony Empire
692
|
Posted - 2012.10.24 21:05:00 -
[30] - Quote
ASB changes were needed! |

Wacktopia
Noir. Noir. Mercenary Group
268
|
Posted - 2012.10.24 21:14:00 -
[31] - Quote
Jack Miton wrote:ASB made ALL other forms of tank obsolete for solo. It definitely needs a nerf.
This.
And the fact that you can throw an ASB on all sorts of ship without really thinking and have it work is indicative of an over engineered module. The bottom line is that now I have one of those annoying signatures. |

Lord Calus
Fractured Core Fatal Ascension
25
|
Posted - 2012.10.24 21:20:00 -
[32] - Quote
Still waiting for the armour equivalent to the ASB. The reactive armour hardner is a joke. |

Wacktopia
Noir. Noir. Mercenary Group
268
|
Posted - 2012.10.25 00:40:00 -
[33] - Quote
Lord Calus wrote:Still waiting for the armour equivalent to the ASB. The reactive armour hardner is a joke.
Heh yeah it's a bit like they said "here you go, shield tankers, have one of the greatest tanking modules we've created" and then turned to armor and said "here, have a boiled sweet".
Sure it's quick to train for shields if you don't have em but AAB would be interesting too :) The bottom line is that now I have one of those annoying signatures. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
257
|
Posted - 2012.10.25 02:25:00 -
[34] - Quote
Wacktopia wrote:Lord Calus wrote:Still waiting for the armour equivalent to the ASB. The reactive armour hardner is a joke. Heh yeah it's a bit like they said "here you go, shield tankers, have one of the greatest tanking modules we've created" and then turned to armor and said "here, have a boiled sweet". Sure it's quick to train for shields if you don't have em but AAB would be interesting too :)
To be fair the reactive armour one is fanastic for any lengthy PvP activity. By the time everything has switched you get like +30% resists to both the type of damage that the NPCs are doing, plus the % from the DCU plus any hardeners/EANM you have.
Problems are:
1) Very cap intensive 2) Skilling up the related skill makes it more unuseable 3) No good for PvP as fights are over way too fast. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

SmilingVagrant
GoonWaffe Goonswarm Federation
716
|
Posted - 2012.10.25 03:03:00 -
[35] - Quote
Silk daShocka wrote:So I guess having an ASB on your solo ship made it better than your opponent who had an ASB on his ship?
Seems the logic is missing on this one.
It made you more likely to survive multiple engagements on one outing. I was actually blown away the first time I saw one in action (Literally). Then we dropped a hot drop gang on him to find out what he was fitting. |

Silk daShocka
Greasy Hair Club
50
|
Posted - 2012.10.25 03:06:00 -
[36] - Quote
Inquisitor Kitchner wrote:Wacktopia wrote:Lord Calus wrote:Still waiting for the armour equivalent to the ASB. The reactive armour hardner is a joke. Heh yeah it's a bit like they said "here you go, shield tankers, have one of the greatest tanking modules we've created" and then turned to armor and said "here, have a boiled sweet". Sure it's quick to train for shields if you don't have em but AAB would be interesting too :) To be fair the reactive armour one is fanastic for any lengthy PvP activity. By the time everything has switched you get like +30% resists to both the type of damage that the NPCs are doing, plus the % from the DCU plus any hardeners/EANM you have. Problems are: 1) Very cap intensive 2) Skilling up the related skill makes it more unuseable 3) No good for PvP as fights are over way too fast.
So a bit off topic here, but does the reactive hardener stack with EANM without penalty? |

The Fatha
Dreddit Test Alliance Please Ignore
0
|
Posted - 2012.10.25 03:06:00 -
[37] - Quote
Sage this **** |

SmilingVagrant
GoonWaffe Goonswarm Federation
716
|
Posted - 2012.10.25 03:07:00 -
[38] - Quote
Silk daShocka wrote: So a bit off topic here, but does the reactive hardener stack with EANM without penalty?
It just flat out sucks is what it does. |

Wacktopia
Noir. Noir. Mercenary Group
269
|
Posted - 2012.10.25 09:16:00 -
[39] - Quote
Inquisitor Kitchner wrote: To be fair the reactive armour one is fanastic for any lengthy PvP activity. By the time everything has switched you get like +30% resists to both the type of damage that the NPCs are doing, plus the % from the DCU plus any hardeners/EANM you have.
Problems are:
1) Very cap intensive 2) Skilling up the related skill makes it more unuseable 3) No good for PvP as fights are over way too fast.
I have never been in a lengthy solo PvP engagement, which is the focus on topic, so I'm not sure that logic applies.
Really, even in fleet if you get called primary there are about 10-15 seconds in which you will either escape or be repped up... or die. I've just not experienced an engagement where incoming damage is focused on you alone for such a long period that the reactive module would make a difference.
I'd prefer to setup with strong resits across the board in the first place than risk the module adjusting in time to suit incoming damage.
In my opinion it's a great PVE module but lacks the speed of reaction for most PvP situations, The bottom line is that now I have one of those annoying signatures. |

TAHKEP
TAHKEP Inc.
2
|
Posted - 2012.10.25 10:22:00 -
[40] - Quote
Suddenly Forums ForumKings wrote:As usual solo pvp isn't considered important by CCP so they are nerfing the biggest solo pvp buff in the history of EVE: The ASB. It will now have half clip capacity so you can't use two of them for a good solo tank. https://forums.eveonline.com/default.aspx?g=posts&t=155474I know that shield tankers, solo players, and the caldari aren't allowed to have good stuff CCP but seriously? Just remove the option for solo pvp.
Its losing 4 clips which means someone cant perma tank through reload. |

Tippia
Sunshine and Lollipops
10092
|
Posted - 2012.10.25 10:26:00 -
[41] - Quote
Too bad it's not losing the one thing that makes it broken (although it's still something that can be done), but rather some less relevant stats. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Tahna Rouspel
Big Johnson's
87
|
Posted - 2012.10.25 10:36:00 -
[42] - Quote
So a bit off topic here, but does the reactive hardener stack with EANM without penalty?[/quote]
Reactive hardener does stack without penalty. You can only fit 1 per ship and it will adapt its hardener to the damage type you're receiving up to 60%. It's actually quite good to fit after the dcu and 2 enams. Great for wormholes small gangs. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1428
|
Posted - 2012.10.25 10:43:00 -
[43] - Quote
The cycle time increase on the X-L version was so obvious that anyone who didn't see it coming is living in la-la land.
Not sure whether clip reduction is a good strategy here, though I have to admit it is the first logical thing to try. Making the module a "one per ship" type of deal would only solve half of the problems (dual ASB setups) without touching on the setups that only use one, like the Vagabond.
One X-L ASB is worth three T2 large shield extenders with max skills and two shield extender rigs. It's really a no-brainer to adapt setups to use them on almost every shield-capable ship out there. These things definitely needed a nerf, and I'm saying that as someone who really, really likes the modules.
The one thing I don't like about the capacity nerf is how it's going to affect the smaller sizes more than the larger ones. They should equalize the cycle times on all of them, and adjust boost amounts to compensate. (USER WAS BANNED FOR THIS POST) |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
126
|
Posted - 2012.10.25 10:49:00 -
[44] - Quote
So... iz solo pvp dying? Again? I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Alara IonStorm
3335
|
Posted - 2012.10.25 10:57:00 -
[45] - Quote
Destiny Corrupted wrote:The cycle time increase on the X-L version was so obvious that anyone who didn't see it coming is living in la-la land.
Not sure whether clip reduction is a good strategy here, though I have to admit it is the first logical thing to try. Making the module a "one per ship" type of deal would only solve half of the problems (dual ASB setups) without touching on the setups that only use one, like the Vagabond.
One X-L ASB is worth three T2 large shield extenders with max skills and two shield extender rigs. It's really a no-brainer to adapt setups to use them on almost every shield-capable ship out there. These things definitely needed a nerf, and I'm saying that as someone who really, really likes the modules.
The one thing I don't like about the capacity nerf is how it's going to affect the smaller sizes more than the larger ones. They should equalize the cycle times on all of them, and adjust boost amounts to compensate. I don;t like how they are going about the nerf either. I am a fan of the one per idea but I want to see a bigger issue solved. Sizes.
The Large Shield Booster and 800mm Plate are well, crap for the most part.
I would like to see them made good on Cruiser / Battlecruisers and have fitting restrictions for 1600mm's and XL-SB / ASB's be placed firmly for Battleships like the L Armor Repair is.
With all the Rigs, Fittings and HP Buffs they really need to do some weeding with the current fitting and tanking stats of some of these modules. 50/100mm plates, small SB and extenders. I think it was a mistake to start the rebalance before addressing clearer modules fitting sizes and stat adjustments. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1429
|
Posted - 2012.10.25 11:09:00 -
[46] - Quote
Yeah it's kind of funny how half the tank mods in the game are entirely useless, and how if you don't fit one class above the theoretical limit your setups become uncompetitive trash (not including battleships).
If they really wanted a complex but efficient rebalancing of the ASBs, they would make them use both cap charges and ship capacitor for power, albeit independently of each other so that you could still get shields even without cap (let's say 70% comes from the batteries, and the rest from ship capacitor). That would be an interesting design, since it would bring back cap injectors and neutralizers into fitting considerations without fully nerfing the capless boosting concept. (USER WAS BANNED FOR THIS POST) |

svenska flicka
Science and Trade Institute Caldari State
9
|
Posted - 2012.10.25 11:16:00 -
[47] - Quote
If they make it so you wont be able to tank fully through a reload then I support it, 2 asb's cycled was OP. So to me this change seems nice, not OP anymore but still a great module and choice for fitting. |

Taranius De Consolville
Curse Of The Chosen
269
|
Posted - 2012.10.25 11:17:00 -
[48] - Quote
Suddenly Forums ForumKings wrote:As usual solo pvp isn't considered important by CCP so they are nerfing the biggest solo pvp buff in the history of EVE: The ASB. It will now have half clip capacity so you can't use two of them for a good solo tank. https://forums.eveonline.com/default.aspx?g=posts&t=155474I know that shield tankers, solo players, and the caldari aren't allowed to have good stuff CCP but seriously? Just remove the option for solo pvp.
ofc they are
solo pvp is dead, they know that, they want peopl to join blobs to kick start null sec again
i think no |

svenska flicka
Science and Trade Institute Caldari State
9
|
Posted - 2012.10.25 11:24:00 -
[49] - Quote
Solo pvp is still alive, those crying it is not must not be playing the game right. Only difference between now and let's say... 2005 is that... **** nothing really. |

Keno Skir
Vectis Covert Solutions
248
|
Posted - 2012.10.25 11:34:00 -
[50] - Quote
ASB is way overpowered in my oppinion. Deserves a nerf to save solo pcp. If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if i'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1431
|
Posted - 2012.10.25 11:48:00 -
[51] - Quote
Keno Skir wrote:solo pcp. You should never do that stuff alone. Might need someone to hold you down with a stick in your mouth so you don't bite off your tongue. (USER WAS BANNED FOR THIS POST) |

svenska flicka
Science and Trade Institute Caldari State
10
|
Posted - 2012.10.25 11:49:00 -
[52] - Quote
Destiny Corrupted wrote:Keno Skir wrote:solo pcp. You should never do that stuff alone. Might need someone to hold you down with a stick in your mouth so you don't bite off your tongue.
Oh and, limit access to rooftops. |

Alara IonStorm
3335
|
Posted - 2012.10.25 11:58:00 -
[53] - Quote
Destiny Corrupted wrote:Keno Skir wrote:solo pcp. You should never do that stuff alone. Might need someone to hold you down with a stick in your mouth so you don't bite off your tongue. A good fleet mate will rep the damage done, a great one will ECM that junk out of your hands before you even take it.
|

MOOXE
the united Negative Ten.
1
|
Posted - 2012.10.25 13:01:00 -
[54] - Quote
Theres so much complaining about modules being overpowered. Do any of the complainers think they should change tactics?
I have gone up against dual ASB fits and they were incredible. My first thoughts were how are we going to kill these ships without dieing. It never crossed my mind to beg CCP to change them.
I suppose the train of thought for the complainers is this. CCP didn't intend for you to lose your ship. They made a mistake making a module overpowered and is now responsible to fix the game in order for you to stand up against a foe that a) you should'nt of engaged, b) should of been engaged with different tactics, and c) you should of fled from.
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1436
|
Posted - 2012.10.25 13:10:00 -
[55] - Quote
It's really not about being unable to deal with an enemy, but about ASBs being so good that they made all other types of tanks nearly obsolete.
Imagine that CCP roled out a T1 cruiser with T3 battleship (imaginary, I know) stats. Would it be beatable? Of course. Would it make sense to fly anything else? Not at all. Game becomes more homogenized and boring. (USER WAS BANNED FOR THIS POST) |

James Amril-Kesh
RAZOR Alliance
1071
|
Posted - 2012.10.25 13:11:00 -
[56] - Quote
What's sad is that there's been a lot of feedback in the ASB thread and the developers haven't posted there for a while. There's been quite a few decent suggestions there for proper fixes. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Fon Revedhort
Monks of War DarkSide.
790
|
Posted - 2012.10.25 13:21:00 -
[57] - Quote
ASB introduction was one of the biggest nerfs to solo and small-scale PvP. The thing solo needs has never been tank, it's damage. ASB rendered damage even less potent. Nowadays everyone has to chew through craploads of HP - how exactly this crap helps to solo?
If find it utterly sad how idiots aren't ashamed to openly express their delusions that they should be able to tank the entire enemy DPS by their OP mods alone rather than by their skills, tactics and maneuvering.
14 |

Xiode
Royal Amarr Institute Amarr Empire
29
|
Posted - 2012.10.25 15:10:00 -
[58] - Quote
James Amril-Kesh wrote:What's sad is that there's been a lot of feedback in the ASB thread and the developers haven't posted there for a while. There's been quite a few decent suggestions there for proper fixes.
This. |

Arya Greywolf
Deep Core Mining Inc. Caldari State
27
|
Posted - 2012.10.25 15:39:00 -
[59] - Quote
Fon Revedhort wrote:ASB introduction was one of the biggest nerfs to solo and small-scale PvP. The thing solo needs has never been tank, it's damage. ASB rendered damage even less potent. Nowadays everyone has to chew through craploads of HP - how exactly this crap helps to solo?
I find it utterly sad how idiots aren't ashamed to openly express their delusions that they should be able to tank the entire enemy DPS by their OP mods alone rather than by their skills, tactics and maneuvering.
Newcomers of EVE, please listen to this man, he speaks the truth from actual experience.
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svenska flicka
Science and Trade Institute Caldari State
54
|
Posted - 2012.10.25 15:44:00 -
[60] - Quote
Arya Greywolf wrote:Fon Revedhort wrote:ASB introduction was one of the biggest nerfs to solo and small-scale PvP. The thing solo needs has never been tank, it's damage. ASB rendered damage even less potent. Nowadays everyone has to chew through craploads of HP - how exactly this crap helps to solo?
I find it utterly sad how idiots aren't ashamed to openly express their delusions that they should be able to tank the entire enemy DPS by their OP mods alone rather than by their skills, tactics and maneuvering. Newcomers of EVE, please listen to this man, he speaks the truth from actual experience.
fleet with more dps vs solo with more dps=???
fleet with asb's=!!!
solo with asb=%%%
wtf...
fleets do not use asb's, only solo and small gang.
fleet with logi vs solo with dps, derp!
fleet with asb's vs solo with asb, same result as before.
fleet with logi and obviously more dps vs solo with asb=buff for solo
It needs nerf, it was OP, nerf planned seems good.
But the argument that ASB's hurt solo pvp? really??
so what if 1vs1 both with asb fight? it will take longer than before perhaps but one of them will die.
I agree on OP and needs balancing, but to say it does the opposite of what it did, nah. |

Fon Revedhort
Monks of War DarkSide.
793
|
Posted - 2012.10.25 16:16:00 -
[61] - Quote
svenska flicka wrote: But the argument that ASB's hurt solo pvp? really??
so what if 1vs1 both with asb fight? it will take longer than before perhaps but one of them will die.
I agree on OP and needs balancing, but to say it does the opposite of what it did, nah.
One-wee-ones mostly happen at frigate level, but in general it's a pretty small part of solo, while actually it's mostly 1 vs many , but even frigates often utilize some tactics to separate gangs and gain a certain timeframe to do the job. This timeframe depends on how quickly the target can be brought down and how fast the reinforcements can land (either by warping in or by MWDing). There's literally no way to slow them down, so your only bet is killing things fast enough. ASB prevents your from doing that, more so for heavier ships cause DPS doesn't scale with EHP and tank when progressing from frigs to battleships. 14 |

svenska flicka
Science and Trade Institute Caldari State
57
|
Posted - 2012.10.25 16:26:00 -
[62] - Quote
Fon Revedhort wrote:svenska flicka wrote: But the argument that ASB's hurt solo pvp? really??
so what if 1vs1 both with asb fight? it will take longer than before perhaps but one of them will die.
I agree on OP and needs balancing, but to say it does the opposite of what it did, nah.
One-wee-ones mostly happen at frigate level, but in general it's a pretty small part of solo, while actually it's mostly 1 vs many , but even frigates often utilize some tactics to separate gangs and gain a certain timeframe to do the job. This timeframe depends on how quickly the target can be brought down and how fast the reinforcements can land (either by warping in or by MWDing). There's literally no way to slow them down, so your only bet is killing things fast enough. ASB prevents your from doing that, more so for heavier ships cause DPS doesn't scale with EHP and tank when progressing from frigs to battleships.
So it hurts a fleet taking down a fast moving soloship?! Again, not disagreeing with your main point, just your argument.
I both been on receiving end and using it myself, overall from what I have seen it buffed solo/small gang vs fleet.
PS: Best is of course a dominix with drone dps, neuts and 2 asb's  |

HVAC Repairman
GoonWaffe Goonswarm Federation
240
|
Posted - 2012.10.25 16:50:00 -
[63] - Quote
i came to this thread expecting ccp had stabbed solo drakban
way to let me down, OP Follow me on twitter |

Suitonia
Corp 54 Curatores Veritatis Alliance
123
|
Posted - 2012.10.26 16:37:00 -
[64] - Quote
svenska flicka wrote:Fon Revedhort wrote:svenska flicka wrote: But the argument that ASB's hurt solo pvp? really??
so what if 1vs1 both with asb fight? it will take longer than before perhaps but one of them will die.
I agree on OP and needs balancing, but to say it does the opposite of what it did, nah.
One-wee-ones mostly happen at frigate level, but in general it's a pretty small part of solo, while actually it's mostly 1 vs many , but even frigates often utilize some tactics to separate gangs and gain a certain timeframe to do the job. This timeframe depends on how quickly the target can be brought down and how fast the reinforcements can land (either by warping in or by MWDing). There's literally no way to slow them down, so your only bet is killing things fast enough. ASB prevents your from doing that, more so for heavier ships cause DPS doesn't scale with EHP and tank when progressing from frigs to battleships. So it hurts a fleet taking down a fast moving soloship?! Again, not disagreeing with your main point, just your argument. I both been on receiving end and using it myself, overall from what I have seen it buffed solo/small gang vs fleet. PS: Best is of course a dominix with drone dps, neuts and 2 asb's 
It hurts the solo player because it's much harder for a solo player to "assassinate" one of the ships from a fleet since they all have super big active tanks. It also makes 'dying but killing a dude or two as you go down" much more unlikely.
A group of dudes using overpowered mechanic can beat a larger group of dudes not using the overpowered mechanic is not balanced. It's the same justification people used to try and defend nano-ships and 200km optimal range Falcons. |

Colorless Void
Science and Trade Institute Caldari State
0
|
Posted - 2013.01.05 03:41:00 -
[65] - Quote
Suitonia wrote:svenska flicka wrote:Fon Revedhort wrote:svenska flicka wrote: But the argument that ASB's hurt solo pvp? really??
so what if 1vs1 both with asb fight? it will take longer than before perhaps but one of them will die.
I agree on OP and needs balancing, but to say it does the opposite of what it did, nah.
One-wee-ones mostly happen at frigate level, but in general it's a pretty small part of solo, while actually it's mostly 1 vs many , but even frigates often utilize some tactics to separate gangs and gain a certain timeframe to do the job. This timeframe depends on how quickly the target can be brought down and how fast the reinforcements can land (either by warping in or by MWDing). There's literally no way to slow them down, so your only bet is killing things fast enough. ASB prevents your from doing that, more so for heavier ships cause DPS doesn't scale with EHP and tank when progressing from frigs to battleships. So it hurts a fleet taking down a fast moving soloship?! Again, not disagreeing with your main point, just your argument. I both been on receiving end and using it myself, overall from what I have seen it buffed solo/small gang vs fleet. PS: Best is of course a dominix with drone dps, neuts and 2 asb's  It hurts the solo player because it's much harder for a solo player to "assassinate" one of the ships from a fleet since they all have super big active tanks. It also makes 'dying but killing a dude or two as you go down" much more unlikely. A group of dudes using overpowered mechanic can beat a larger group of dudes not using the overpowered mechanic is not balanced. It's the same justification people used to try and defend nano-ships and 200km optimal range Falcons.
- Dude nano fleets didn't beat "larger fleet's"... they just were able to get away from them because those fleets didn't utilize neuts and webs or ships of speed themselves. Those pilots had sacrificed damage mods for speed mods, as well as passing up damage implants for speed implants. The only things they generally solo'd were pve fit ships. Now people use those same ships they "nano'd" and add damage mods in place of those overdrive injectors. They actually do more dps now than they would've then..
interceptors were actually a requirement back then instead of just being the paperweight they are today. just sayin. |
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