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Chowdown
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Posted - 2005.03.30 08:13:00 -
[1]
Edited by: Chowdown on 01/04/2005 10:46:33 Surely one of the most overpowered modules in game at the moment must be the Warp Core Stabilizer. These modules allow for some of the most cowardly risk free combat in the game.
The emergence of TechII warp core stabilizers threaten to make worsening problem unbearable. When previous modules which have brought about dubious tactics, such as the dual MWD BS, the module has been rebalanced. I would like to suggest that the WCS is looked at in some depth. Potential fixes I see for this module include:
1. Making it class specific, i.e. BS need to use BS class WCS, cruisers use cruiser class etc. Surely it is only realistic that a larger vessel would require a more powerful stabilizer, which of course would have much higher fitting requirements.
2. Move the WCS back to being a med slot item, it was also a module you had to activate. This would negate the tactic where by people sit at 200km with 4 WCS on there BS effectively making there combat risk free.
3. My personal preference, both of the above measures.
New Shinra Kill system, please be patient were still ironing out the finer points!! |

Chowdown
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Posted - 2005.03.30 08:50:00 -
[2]
Originally by: Gissa
Originally by: Elve Sorrow WCS -> Highslot. Gotta make a choice between offense and chicken tactics then.
What load of crap.
IŠll prefer to have 4 WCS i the lows rather being ganked 4-5 pilots.
If your trying to avoid being ganked, what does it matter which slot there in?
New Shinra Kill system, please be patient were still ironing out the finer points!! |

Chowdown
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Posted - 2005.03.30 09:04:00 -
[3]
Originally by: Discorporation In the rare case you get scrambled to hell, it's nice to be able to take out a few defenders.
Fair point, mid slots then 
New Shinra Kill system, please be patient were still ironing out the finer points!! |

Chowdown
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Posted - 2005.03.30 09:41:00 -
[4]
Edited by: Chowdown on 30/03/2005 09:41:27 Edited by: Chowdown on 30/03/2005 09:40:53
Originally by: Selena 001 Carebear - Leave them alone PvP (gankers) - Nerf them
Seems fairly pointless. They work fine now, they do their job, and running shouldn't require you to sacrifice a good defence. Just cause u cant scramble the first Indy, or BS you come across, try fitting more Scramblers . Carebears fit multiple WCS', so you should fit multiple Scramblers to compensate... seems only logical.
Who was it that said "Adapt to survive"?
Well this post was predictable, the tactic which I draw issue with is the pilots which warp in at 200km with mental tracking, are of course aligned (which all good pilots are) and have loads of WCS. Any fool can gank a travelling BS/indy the tackling strength is not the problem, this is not the scenario where WCS are overpowered.
New Shinra Kill system, please be patient were still ironing out the finer points!! |

Chowdown
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Posted - 2005.03.30 09:57:00 -
[5]
Originally by: Valentine Keen Fine, make them midslot and we'll all just play the 'Caldari 4tw' merry-go-round again. 
It's bad enough that only 1 of the 2 'shield tanking' races can actually shield tank and that only 1 race can currently use EW at all, altering WCS would simply make EVE even more Caldari oriented.
How many Amarr or Minmatar ships are going to escape with their 3 or so midslots, compared to the Caldari scorpion breezing through with 8?
It really wouldn't change the problem, only the class of vessels that get to escape - at least low slot allocations are more equally balanced across the races.
WCS do not make you 4tw in combat, especially with ships that need to fight at relatively close range such as .......... missile ships! I agree with your point tho that it would be overly harsh on Amarr. So the answer must be having different classes of WCS depnding on ship size, and harsher penalties for fitting these modules.
New Shinra Kill system, please be patient were still ironing out the finer points!! |

Chowdown
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Posted - 2005.03.30 11:16:00 -
[6]
Originally by: Khal Dominicus I don't understand how you would publicly admit to having targets just 'warp away' from you.
Suck it up, and find a counter measure for the problem you're having instead of getting people to change the game for the way you like to play.
The thoughts of a kestrel pilot
New Shinra Kill system, please be patient were still ironing out the finer points!! |

Chowdown
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Posted - 2005.03.30 11:18:00 -
[7]
Originally by: Fuse There is such a thing called a warp bubble. I wish the smaller ones had a bigger radius and were cheaper to make since I sell them. Well they only run about 7 million on the market. It seems to me youÆre perfectly fine with ganking and running away when it suits YOU. Throw down the bubbles and stop them you might loose them you may not but you will definitely stop the indies from getting away.
Once again, warp bubbles are a good counter measure for travelling. This is not the problem.
New Shinra Kill system, please be patient were still ironing out the finer points!! |

Chowdown
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Posted - 2005.03.30 11:24:00 -
[8]
Originally by: capt Edited by: capt on 30/03/2005 11:21:57 WAAA WAAA WAAA I can't get my kill WAAA WAAA WAAA People run away while I'm trying to kill them.......
Uhm DUH???
Why not just ak for the devs to change the game so that your target becomes immobilized (can't move, warp, log off) when you have established a lock on them and that your target can't use his weapons, can't selfestruct etc. and basicly just sits there waiting for you to do something.
Hmm while were at it maybe ask for a right-mouse click on target option saying "POP", after which the target in question just blows up.
Easy enough for you guys?
Ohh my a cowardly alt attack ........ I wonder what he has fitted on his low slots ......
New Shinra Kill system, please be patient were still ironing out the finer points!! |

Chowdown
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Posted - 2005.03.30 11:29:00 -
[9]
Edited by: Chowdown on 30/03/2005 11:41:35 Edited by: Chowdown on 30/03/2005 11:40:59
Originally by: capt It just bugs me that you guys keep on whining that your targets aren't easy enough to kill...... that's just the whole point isn't it? The game would soon lose all intrest if you just had to lock and say "pop" and then the target of your choice would be no more..... The other party involved should have a fair chance of escaping unscathed, and it's up to you to find a way to reduce that chance to you can get your kill, but asking for the devs to change this or that is not the way......
My point is that it is currently an unfair chance of them escaping unscathed, minimal risk pvp= teh ghey. How can this game move forward if the community do not bring up obvious flaws in game design.
New Shinra Kill system, please be patient were still ironing out the finer points!! |

Chowdown
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Posted - 2005.03.30 13:11:00 -
[10]
Originally by: Dionysus Davinci
Originally by: Chowdown
Originally by: Gissa
Originally by: Elve Sorrow WCS -> Highslot. Gotta make a choice between offense and chicken tactics then.
What load of crap.
IŠll prefer to have 4 WCS i the lows rather being ganked 4-5 pilots.
If your trying to avoid being ganked, what does it matter which slot there in?
Because an Iteron has only on Hi-Slot? Maybe what you really want is the devs to install a beam weapon that will cut out their engines and cause a popup box that say "LOL OWNED"
Stop crying because a target got away and either use more tacklers or stop camping the same gate and try to get unexpecting haulers.
I am not of the nature to cry about much, other than the inanly stupid, indies by there very nature should be slow, unmanuverable and die alot without escourt.
New Shinra Kill system, please be patient were still ironing out the finer points!! |

Chowdown
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Posted - 2005.03.30 15:23:00 -
[11]
For those which whinge
Please check the second most destroyed item on low slots. Now if we could have less, "ohh you just want to chane eve to suit you threads", and a bit more constructive critism, that would be great.
New Shinra Kill system, please be patient were still ironing out the finer points!! |

Chowdown
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Posted - 2005.03.31 17:27:00 -
[12]
Originally by: nahtoh yeah well how about over a certian amont of damage mods your weapons use more cap...of apply your other WCS "fixes" to weapon mods...
OR since you are infact "supercharging" your weapon systems a chance for a catasropic failure?

And before anybody screams "carebear" in the middle of a corp war and loving it...no I don't use Instas and yes avoid 0.0 at the present (can't afford the ship loses that getting to know how it goes can intail)...
Personally I would not give a toss, just nerf the cowards mod of choice.
New Shinra Kill system, please be patient were still ironing out the finer points!! |
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