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Chowdown
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Posted - 2005.03.30 08:13:00 -
[1]
Edited by: Chowdown on 01/04/2005 10:46:33 Surely one of the most overpowered modules in game at the moment must be the Warp Core Stabilizer. These modules allow for some of the most cowardly risk free combat in the game.
The emergence of TechII warp core stabilizers threaten to make worsening problem unbearable. When previous modules which have brought about dubious tactics, such as the dual MWD BS, the module has been rebalanced. I would like to suggest that the WCS is looked at in some depth. Potential fixes I see for this module include:
1. Making it class specific, i.e. BS need to use BS class WCS, cruisers use cruiser class etc. Surely it is only realistic that a larger vessel would require a more powerful stabilizer, which of course would have much higher fitting requirements.
2. Move the WCS back to being a med slot item, it was also a module you had to activate. This would negate the tactic where by people sit at 200km with 4 WCS on there BS effectively making there combat risk free.
3. My personal preference, both of the above measures.
New Shinra Kill system, please be patient were still ironing out the finer points!! |

ollobrains
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Posted - 2005.03.30 08:15:00 -
[2]
I think being fixed in the next patch - one would think next tuesday it come in with the EW changes
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Elve Sorrow
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Posted - 2005.03.30 08:17:00 -
[3]
WCS -> Highslot. Gotta make a choice between offense and chicken tactics then.
/Elve
New Video out! Watch me!
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Kyle Caldrel
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Posted - 2005.03.30 08:18:00 -
[4]
New EW makes WCS even more powerfull, because within optimal range scrambled dosent always = scrambled
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Antoinette Civari
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Posted - 2005.03.30 08:20:00 -
[5]
Edited by: Antoinette Civari on 30/03/2005 08:23:34 Make wcs a highslot item. Problem solved. No more haulers running through 0.0 with 5 stabs and no more battleships waiting for a cheap gank while still beeing able to run all the time.
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Jaydom
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Posted - 2005.03.30 08:20:00 -
[6]
WCS's in high slots..sounds interesting. I do not use them on combat ships so it would be fine by me!
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ollobrains
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Posted - 2005.03.30 08:41:00 -
[7]
heres another idea make the named and tech 2 ones high slot - make regulard +2 ones medium slot and make the +1 WCS low slot
Adds a strategic element to the use ie the higher level ones requie a weapons slot etc.
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w0rmy
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Posted - 2005.03.30 08:47:00 -
[8]
Originally by: ollobrains heres another idea make the named and tech 2 ones high slot - make regulard +2 ones medium slot and make the +1 WCS low slot
Adds a strategic element to the use ie the higher level ones requie a weapons slot etc.
What an absolutely brilliant idea 
You havent thought this idea through have you?
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Gissa
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Posted - 2005.03.30 08:49:00 -
[9]
Originally by: Elve Sorrow WCS -> Highslot. Gotta make a choice between offense and chicken tactics then.
What load of crap.
IŠll prefer to have 4 WCS i the lows rather being ganked 4-5 pilots.
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Chowdown
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Posted - 2005.03.30 08:50:00 -
[10]
Originally by: Gissa
Originally by: Elve Sorrow WCS -> Highslot. Gotta make a choice between offense and chicken tactics then.
What load of crap.
IŠll prefer to have 4 WCS i the lows rather being ganked 4-5 pilots.
If your trying to avoid being ganked, what does it matter which slot there in?
New Shinra Kill system, please be patient were still ironing out the finer points!! |

Discorporation
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Posted - 2005.03.30 08:51:00 -
[11]
In the rare case you get scrambled to hell, it's nice to be able to take out a few defenders.
[Heterocephalus glaber]
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Antoinette Civari
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Posted - 2005.03.30 08:52:00 -
[12]
Originally by: ollobrains heres another idea make the named and tech 2 ones high slot - make regulard +2 ones medium slot and make the +1 WCS low slot
Adds a strategic element to the use ie the higher level ones requie a weapons slot etc.
Not without a stacking penalty. All races have different mid/low slot layout, only highslots seem quite balanced. Plus fitting a whole rack of wcs in your highs would gimp your offence resulting in more combat orientated fittings rather than full offence + running away setups.
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ollobrains
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Posted - 2005.03.30 08:54:00 -
[13]
in hindsight that bit of thinking outside the box was a miss - gotta try it though perhaps boosting capactor use for WCS ? or raising power grid or CPU usage
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darth solo
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Posted - 2005.03.30 08:56:00 -
[14]
Originally by: w0rmy
Originally by: ollobrains heres another idea make the named and tech 2 ones high slot - make regulard +2 ones medium slot and make the +1 WCS low slot
Adds a strategic element to the use ie the higher level ones requie a weapons slot etc.
What an absolutely brilliant idea 
You havent thought this idea through have you?
hahaha, a dont think he has:)..
as for stabs, yar, they need to be seriously looked at.
d solo.
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Chowdown
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Posted - 2005.03.30 09:04:00 -
[15]
Originally by: Discorporation In the rare case you get scrambled to hell, it's nice to be able to take out a few defenders.
Fair point, mid slots then 
New Shinra Kill system, please be patient were still ironing out the finer points!! |

ollobrains
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Posted - 2005.03.30 09:07:00 -
[16]
another random idea - for each +1 of warp stab you lose 5% of shield, armour and structure ? this might encourage moderation of their use
Stacking penalties well a 2% reduction in speed or even 2% reduction in CPU output culd be put into place for each additional one
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Tobiaz
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Posted - 2005.03.30 09:08:00 -
[17]
Edited by: Tobiaz on 30/03/2005 09:09:13 Lets first see what the patch will brings.
Yes scrambling will no longer be a 100%, but beating a scrambler with all stabs for 100% will also be no longer the case.
Only thing is that if you have a large ship and stabbed it, big chance you can survive untill one of the cycles fail and you can warp out.
EDIT:
Also when stabs will influence chances, it becomes a lot easier to release the stacking penalty on these as well.
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Estios
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Posted - 2005.03.30 09:09:00 -
[18]
Midslot or High Fitting reqs is the way ahead
So HMV consider Andy Williams and Dean Martin to be "easy listening" do they? Tell that to my mate Dave, he's been deaf for 20 years.
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Qayos
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Posted - 2005.03.30 09:15:00 -
[19]
Originally by: Kyle Caldrel New EW makes WCS even more powerfull, because within optimal range scrambled dosent always = scrambled
I dont see how you can make that assertion from an informed standpoint. We dont know the numbers on things yet, so dont know how effective they will be. All we know is nothing will be certain anymore. It could be a 98% chance WarpScram works and WCS subtracts 10% off that with a heavy stacking penalty for extras (I doubt WCS will take this hard a hit, but my point is we dont know).
I say wait for the changes, and analyze them when we know the numbers and the workings. At that point, if WCS is overpowered, we can lower their effect (since it wont be integer effect anymore as I understand), and if they are underpowered their number can be increased or stacking penalty lightened....
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ollobrains
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Posted - 2005.03.30 09:17:00 -
[20]
the chances of escape - or raising the success of youre warp scramblers (based upon my experience on the testing server) is that it will be heavily skill based ie 10 new EW skill subsets with 5 levels of each (that are new skill basis into the game) - that aspect is going to create a bit of positive discussion
Suggestion jump on the test server and have a look
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Feta Solamnia
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Posted - 2005.03.30 09:18:00 -
[21]
mmmm, stiletto's...
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Von Drussen
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Posted - 2005.03.30 09:19:00 -
[22]
Anyway you look at it needs fixing. The current state is adding to pvp boredom. Look at corps like BE and others. There is really no penalty to using these. Any solution is better than current. But, I think class sized req's is definitly a starting point. Highslot would also be nice.
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Von Drussen
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Posted - 2005.03.30 09:20:00 -
[23]
Originally by: Feta Solamnia mmmm, stiletto's...
Good luck tackling a raven.
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ollobrains
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Posted - 2005.03.30 09:22:00 -
[24]
Warp scramblers and warp stabs being class specific as well is also a component that might work
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Piscis
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Posted - 2005.03.30 09:23:00 -
[25]
Before anyone flame me for this, I'm just going to play devils advocate
Lets look at this. In terms of a one bs gank, WCS are kinda redundant. A properly setup ganking BS should be able to obliterate any hauler coming through. No EW required. Same goes for fleet setup.
What about a lone inty ganking a hauler? Is that really fair? an inty locks and warp scrambles you, and takes like a whole minute to kill you. Nothing you can do to return fire... Yes, I know you can setup indies for anti frig. But, with that setup they become pretty crap for popping frigs.
It's all well and good saying that indies should not be able to run around in 0.0 scott free just cos they've got a low slot of WCS, but, don't forget they sacrifice a HELL of a lot of cargo space. I'd lose approx 3/4 of my cargo space when I'm hauling my ammo and loot about in my mammoth, using speed mods or whatever. it's not exactly scott free... Have you ever tried hauling a decent amount of stuff about with only 5-6kmŠ?? It takes long enough to haul the stuff like Trit as it is, let alone with 1/4 of the cargo space...
Anyway, like I said. There is a lot of unbalanced stuff in this game. Wait and see how the up can comming EW changes affect the usage of WCS and scramblers/ disruptors...
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Raem Civrie
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Posted - 2005.03.30 09:23:00 -
[26]
They really should get changed to medslots again, imho. But I guess that would only encourage Raven pilots even more.
Some sort of a tradeoff would probably be the best way to go, much like the shield boosting reduction on cap relays. This could be made manifest in either lower shield, which makes little or no sense, and would do nothing to deter apoc/arma gankers. A better solution would probably be to reduce top speed on WCS-fitted ships, or some sort of a mobility-related nerf.
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Selena 001
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Posted - 2005.03.30 09:35:00 -
[27]
Carebear - Leave them alone PvP (gankers) - Nerf them
Seems fairly pointless. They work fine now, they do their job, and running shouldn't require you to sacrifice a good defence. Just cause u cant scramble the first Indy, or BS you come across, try fitting more Scramblers . Carebears fit multiple WCS', so you should fit multiple Scramblers to compensate... seems only logical.
Who was it that said "Adapt to survive"?
___________
*I only have 5 months left of 'knowing at all'... I had better put it to good use* |

ollobrains
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Posted - 2005.03.30 09:36:00 -
[28]
A ship that can destroy ravens could be a good idea ?
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Chowdown
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Posted - 2005.03.30 09:41:00 -
[29]
Edited by: Chowdown on 30/03/2005 09:41:27 Edited by: Chowdown on 30/03/2005 09:40:53
Originally by: Selena 001 Carebear - Leave them alone PvP (gankers) - Nerf them
Seems fairly pointless. They work fine now, they do their job, and running shouldn't require you to sacrifice a good defence. Just cause u cant scramble the first Indy, or BS you come across, try fitting more Scramblers . Carebears fit multiple WCS', so you should fit multiple Scramblers to compensate... seems only logical.
Who was it that said "Adapt to survive"?
Well this post was predictable, the tactic which I draw issue with is the pilots which warp in at 200km with mental tracking, are of course aligned (which all good pilots are) and have loads of WCS. Any fool can gank a travelling BS/indy the tackling strength is not the problem, this is not the scenario where WCS are overpowered.
New Shinra Kill system, please be patient were still ironing out the finer points!! |

Malken
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Posted - 2005.03.30 09:42:00 -
[30]
the new tech2 stabs should be high slots and the tech1 should be moved to midslots
Originally by: Graelyn
"We're at war with you, and you FIRED on us! I am so telling CONCORD!"
Quote: [18:46:36] Weebear > WTS Electric Golf Cart, 1 careful owner. Phone Rome 555 6567
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