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Minuz1
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Posted - 2005.04.04 02:51:00 -
[1]
I'm betting on 140M per ship
-Win if you can, lose if you must, but always cheat!!!!! |

1man army
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Posted - 2005.04.04 02:59:00 -
[2]
i hope not much of an increase, it is already WAY over priced as is. this t2 market is borked all to hell anyways -----------------
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VossKarr
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Posted - 2005.04.04 03:07:00 -
[3]
I'm getting the feeling that the prices for T2 ships and modules are going to rise significantly due to a shortage in the T2 comp supply and and their high prices.... So, I guess, now we can count on not only the T2 BPO owners but also on the POS owners and T2 comp manufacturers to get in line to rip us all off. GG CCP! 
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Luther Devos
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Posted - 2005.04.04 03:10:00 -
[4]
why would prices be going up????   -_- |

VossKarr
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Posted - 2005.04.04 03:11:00 -
[5]
...and to think that the player-manufactured T2 comps were originally supposed to lower the prices of T2 modules and ships, not to increase them which is what we're going to see after the patch...
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Minuz1
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Posted - 2005.04.04 03:18:00 -
[6]
Originally by: Luther Devos why would prices be going up????  
"Hybrid Turrets have gotten a slight decrease in Capacitor usage and some Hybrid Turrets now use slightly less Powergrid"
I'm thinking this will effect some of the guns that deimos's use.
-Win if you can, lose if you must, but always cheat!!!!! |

VossKarr
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Posted - 2005.04.04 03:47:00 -
[7]
Originally by: Minuz1
Originally by: Luther Devos why would prices be going up????  
"Hybrid Turrets have gotten a slight decrease in Capacitor usage and some Hybrid Turrets now use slightly less Powergrid"
I'm thinking this will effect some of the guns that deimos's use.
Not really. From what I saw on SiSi, medium hybrids grid usage remains unchanged...
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Letifer Deus
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Posted - 2005.04.04 03:56:00 -
[8]
Edited by: Letifer Deus on 04/04/2005 20:02:03 heavy blasters get a small cap decrease, whoopie. 
I am the OG PIIIIIMP |

VossKarr
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Posted - 2005.04.04 03:57:00 -
[9]
Btw, the MegaT on SiSi can now easily fit 7 T1 neutrons and a siege launcher/ heavy nos (with the help of a faction power diag) in highs, depending on you mids and lows (mine has an NPC setup: lows: power diag/cap relay, 1 cap relay, 1 mag stab, 3 hardeners, 1 LAR; mids:100Mn burner, Web, 2 Cap Rechargers). It's going to be a lovely ship to fly after the patch. 
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Rexthor Hammerfists
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Posted - 2005.04.04 08:16:00 -
[10]
using an power diag that is like 60-80m on a t1 ship isnt the best decision ;)
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Sheraad
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Posted - 2005.04.04 08:24:00 -
[11]
Edited by: Sheraad on 04/04/2005 08:24:51 This will just serve to remind a few people that T2 manufacturing is still broken, but if they're buying a deimos they probably already realise this.
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Jernau Gurgeh
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Posted - 2005.04.04 10:12:00 -
[12]
Originally by: VossKarr I'm getting the feeling that the prices for T2 ships and modules are going to rise significantly due to a shortage in the T2 comp supply and and their high prices.... So, I guess, now we can count on not only the T2 BPO owners but also on the POS owners and T2 comp manufacturers to get in line to rip us all off. GG CCP! 
If you read the patch notes, you'll see that component rewards from agents are being phased out, not completely removed from day one.
So prices will rise, but hopefully not by much.
There are 10 sorts of people in the world - those who understand binary, and those who do not. |

Aldelphius
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Posted - 2005.04.04 10:23:00 -
[13]
Originally by: VossKarr I'm getting the feeling that the prices for T2 ships and modules are going to rise significantly due to a shortage in the T2 comp supply and and their high prices.... So, I guess, now we can count on not only the T2 BPO owners but also on the POS owners and T2 comp manufacturers to get in line to rip us all off. GG CCP! 
yea we will be screwed for some time, though once POS are in empire space, they will be much eaasier to maintain. If prices are that high for t2 comps, then more people will build POS to produce the comps.
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Krashtest
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Posted - 2005.04.04 11:30:00 -
[14]
Components are being phased out ,but the agents will be giving the materials used to build them in place of components themselves.
"Agents Tech Level 2 Componenent rewards will gradually be exchanged with Intermediate and Final materials, the ingredients for the Tech Level 2 Components."
So it is not as bad as some may think. Some of us tech 2 builders are already buying the materials instead of the components , which is cheaper in most cases.
Your Mega Afocal Pulse Maser I perfectly strikes Asteroid (Veldspar) [R0ME], wrecking for 798.3 damage.
Your 425mm Railgun I perfectly strikes Guardian Captain, wrecking for 685.9 damage.
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Raem Civrie
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Posted - 2005.04.04 11:46:00 -
[15]
It's like the stockmarket. People are panicking, prices will rise just before and just after the patch. Then the manufacturers will pick up the load and prices will stabilize again, maybe even get a lil' bit lower.
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LUKEC
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Posted - 2005.04.04 12:59:00 -
[16]
hehe i have 4 of them stashed somewhere...
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theRaptor
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Posted - 2005.04.04 14:16:00 -
[17]
Originally by: VossKarr I'm getting the feeling that the prices for T2 ships and modules are going to rise significantly due to a shortage in the T2 comp supply and and their high prices....
Except those prices are way over what the manufacturing price is. People will only raise prices if they want to keep the same profit margin, how ever if they get much more expensive they will be cost ineffective for combat.
My corp manufactures most of the good T2 ships so I get em at cost price  --------------------------------------------------
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Waagaa Ktlehr
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Posted - 2005.04.04 15:01:00 -
[18]
Contrary to public belief, the price of HACs is much more influenced by the time it takes to build one than it is by the component price. We produce 4 types of HACs and the biggest problem is churning out enough to meet demand, hence the high price :) ------------------------------------------ I am a love machine, feeding my fantasy, give me a kiss or three, have fun!
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Selim
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Posted - 2005.04.04 17:20:00 -
[19]
hopefully really high
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Maya Rkell
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Posted - 2005.04.04 18:30:00 -
[20]
Originally by: Raem Civrie It's like the stockmarket. People are panicking, prices will rise just before and just after the patch. Then the manufacturers will pick up the load and prices will stabilize again, maybe even get a lil' bit lower.
Nice thought, but you know that dosn't happen (IRL or in Eve). There are charges they slap on for each step along the way. I'm figuring on major price increases for good. Might be pesimistic, but I'd rather spent 10 mil on the T2 I use now rather than 20+ later.
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

Arimas Talasko
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Posted - 2005.04.04 18:33:00 -
[21]
Originally by: Selim hopefully really high
Yes I agree I have never agreed with Selim before but I do now. Hopefully price will be at least double. Supremacy Keepin it Real |

RollinDutchMasters
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Posted - 2005.04.04 18:35:00 -
[22]
Somewhat irrelevant to this topic, but I would like to see CCP start releasing more BPOs for the tech2 items which have been out for nearly a year now.
If I'm not mistaken, there were supposed to be multiple release waves for BPs to eventually turn all of the tech2 markets into somewhat competitive ones.
Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
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Nyxus
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Posted - 2005.04.04 18:46:00 -
[23]
I agree completely Rollin. The dearth of bpo's makes them stupidly high and keeps the prices artificially inflated. Cap recharger II's anyone?
If they wont release more bpo's then how about LOTS more bpc's via low sec agents? Easier to tweak, will increase production, limited runs so they are temporary, and still gives the BPO owners the advantage as they are in for the "long haul" with unlimited production.
Something needs to be done to make the t2 market more competitive. They are already too high, and with components shortages in the near future, they are only going to rise.
Nyxus
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Lorth
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Posted - 2005.04.04 18:48:00 -
[24]
I would like to see the BPO's be released through somthing other then agents. IMO to much high end content is reserved for those who do the agent grind.
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Exarch
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Posted - 2005.04.04 19:58:00 -
[25]
The Cap Recharger 2's are a poor example of the T2 market, very few T2 bpos are anywhere near that profitable. Most T2 bpos are pretty much junk. My personal opinion is that cap charger 2s are in line for a nerf, they are way overpowered.
And the runners and miners whining about t2 prices are getting annoying, you gladly sell your mission loot and minerals for every penny you can get for it when it's in demand and the t2 producers will do no differant.
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Face Lifter
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Posted - 2005.04.04 20:05:00 -
[26]
if Cap Power Relay has -10% shield boost penality, it's only fair that Cap Recharger would have -10% armor repairer efficiency
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Letifer Deus
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Posted - 2005.04.04 20:05:00 -
[27]
Originally by: Exarch . My personal opinion is that cap charger 2s are in line for a nerf, they are way overpowered.
How is 20% better cap recharge "way overpowered?" 
I am the OG PIIIIIMP |

Meridius
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Posted - 2005.04.04 20:25:00 -
[28]
Originally by: Face Lifter if Cap Power Relay has -10% shield boost penality, it's only fair that Cap Recharger would have -10% armor repairer efficiency
WTB: Midslot PDU II's
 ________________________________________________________
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Face Lifter
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Posted - 2005.04.04 20:31:00 -
[29]
Originally by: Meridius
Originally by: Face Lifter if Cap Power Relay has -10% shield boost penality, it's only fair that Cap Recharger would have -10% armor repairer efficiency
WTB: Midslot PDU II's

WTB: Lowslot scrambler and web

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Meridius
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Posted - 2005.04.04 20:36:00 -
[30]
Originally by: Face Lifter
Originally by: Meridius
Originally by: Face Lifter if Cap Power Relay has -10% shield boost penality, it's only fair that Cap Recharger would have -10% armor repairer efficiency
WTB: Midslot PDU II's

WTB: Lowslot scrambler and web

You you want to nerf midslot cap rechargers while armor tankers have no other means of enhancing cap via med slots.
Shield tankers can still use pdu's which help both your cap recharge and increase capactitor capacity.
Maybe you learn a little more about the game before you start posting bull****. ________________________________________________________
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Face Lifter
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Posted - 2005.04.04 21:23:00 -
[31]
maybe you need to compare armor repairers with shield boosters. Then you'd know that shield boosters need more cap to generate same amount of hp as armor reps.
Armor tanking is superior in all ways, anyone who argues that needs to learn the game first.
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Minuz1
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Posted - 2005.04.05 04:34:00 -
[32]
Originally by: Face Lifter maybe you need to compare armor repairers with shield boosters. Then you'd know that shield boosters need more cap to generate same amount of hp as armor reps.
Armor tanking is superior in all ways, anyone who argues that needs to learn the game first.
con's a) You have a smaller buffer for failure with the armor repairers b) The armor is repaired after the cycle completes c) The cycle takes longer so there is alittle guess how much damage you'll receive in the next 10 seconds d) No Armor shield amp
pro's a) Generate more hp/sec b) default armor resistance are higher then shields c) allows the use of cap power relays d) have a easter egg graphics effect (that not many notice and will be cut in the next patch)
-Win if you can, lose if you must, but always cheat!!!!! |

Messerschmitt facility
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Posted - 2005.04.05 04:50:00 -
[33]
Originally by: Minuz1
Originally by: Face Lifter maybe you need to compare armor repairers with shield boosters. Then you'd know that shield boosters need more cap to generate same amount of hp as armor reps.
Armor tanking is superior in all ways, anyone who argues that needs to learn the game first.
con's a) You have a smaller buffer for failure with the armor repairers b) The armor is repaired after the cycle completes c) The cycle takes longer so there is alittle guess how much damage you'll receive in the next 10 seconds d) No Armor shield amp
pro's a) Generate more hp/sec b) default armor resistance are higher then shields c) allows the use of cap power relays d) have a easter egg graphics effect (that not many notice and will be cut in the next patch)
No seriosly do they have ANY efect at all? I tried in any way to look after it. but nothing... _________________________________
A conclusion is the place where you got tired of thinking...
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1man army
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Posted - 2005.04.05 04:53:00 -
[34]
lets try to keep on topic please. i agree that older tech2 bpo's should be released on the market, i can under the "new" bpo's coming to be exclusive for a period of time. but i dont see how it is fair to let a few corps monopolise the market forever. there needs to be a change soon. -----------------
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slip66
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Posted - 2005.04.05 05:00:00 -
[35]
I agree with Rollin there its abit nuts that we havent seen more of the original t2 bpos come out. as for the cap recharger bpo how can they not be making profit? There arent to many of the bpos that are used by ALL races that are actually used on a daily basis.
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RollinDutchMasters
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Posted - 2005.04.05 05:01:00 -
[36]
Originally by: slip66 I agree with Rollin there its abit nuts that we havent seen more of the original t2 bpos come out. as for the cap recharger bpo how can they not be making profit? There arent to many of the bpos that are used by ALL races that are actually used on a daily basis.
Cap Recharger II BPO = ~400m in profit.
Daily.
Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
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Lorth
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Posted - 2005.04.05 05:20:00 -
[37]
To the orginal poster.
I would expect the price in all HAC's to go up, because of the likely increse in tech two components. Also, the deimos may suffer the biggest rise in cost as a result of the small increese to hybrid weapons.
Though at the same time, the market is limited by the small number of people who fly these ships. So you may not see such a drastic rise in price as would be expected, simply due to the low demand.
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