|
Author |
Thread Statistics | Show CCP posts - 12 post(s) |

Quintessen
Nakamori Ventures
6
|
Posted - 2013.02.06 18:09:00 -
[1] - Quote
Check mark next to completed missions in the Missions Info Panel |

Quintessen
Nakamori Ventures
6
|
Posted - 2013.02.06 18:11:00 -
[2] - Quote
More attractive in mission messages. Also ones that don't get lost in local. Imagine showing an icon or image frame along with the message in question. |

Quintessen
Nakamori Ventures
6
|
Posted - 2013.02.06 18:12:00 -
[3] - Quote
Please highlight messages from my squad commander, wing commander, fleet commander, and boss in fleet chat (and fleet chat only). They should be different colors of highlights. |

Quintessen
Nakamori Ventures
6
|
Posted - 2013.02.06 18:13:00 -
[4] - Quote
With the new info panel design please revamp the chat windows so they use less vertical real estate. Also consider moving the chat tabs from the top row to a row on the far left. That would give more space for names (and counts). |

Quintessen
Nakamori Ventures
5
|
Posted - 2013.02.06 18:18:00 -
[5] - Quote
Please create a new D-scan info panel. It should be allowed to update every about once a minute automatically and be left up. Manual runs can be done to make it better, but please give us less efficient, but automatic scanning methods akin to how autopilot is automatic, but slower than manually flying. |

Quintessen
Nakamori Ventures
5
|
Posted - 2013.02.06 18:22:00 -
[6] - Quote
In the orders screen please list the amount we are being undercut buy for orders originating in the same station. So if I have a Rifter for sale for 480k and someone else is selling it for 497k the order screen would show that I was being undercut by 1k. For people with large quantities of sale orders this would be beneficial. However there should be a delay (say 1H, up to 24H) to prevent making 0.01 price wars even worse. |

Quintessen
Nakamori Ventures
5
|
Posted - 2013.02.06 18:23:00 -
[7] - Quote
Please add the ability to set destination on someone in Fleet chat. |

Quintessen
Nakamori Ventures
6
|
Posted - 2013.02.06 18:37:00 -
[8] - Quote
Please add a shortcut key for dock/jump/warp to the next location in the autopilot route. |

Quintessen
Nakamori Ventures
6
|
Posted - 2013.02.06 18:39:00 -
[9] - Quote
Please make columns, and especially sort order independent in each overview tab. E.g. I like my warp to to be alphabetical, my loot overview to be by distance and my mining to be by type and distance. |

Quintessen
Nakamori Ventures
6
|
Posted - 2013.02.06 18:42:00 -
[10] - Quote
I love the default sort for items in icon view (Category, Type; e.g. Modules, Afterburners), but you can't do multi-column layouts in the two list views. Please find a way to give me back my icon view sorting in the list views. |
|

Quintessen
Nakamori Ventures
6
|
Posted - 2013.02.07 15:01:00 -
[11] - Quote
The case for ammo bays:
1) Ammo bays make a lot more sense from a realism perspective. Who keep missiles with militants or cows?
2) Additional tool to balance ship holds.
3) Once the things you want to keep are outside of the main hold, the main hold effectively becomes the loot hold and you can add buttons for Sell All and/or Move All to Station and/or Jettison All. Right now I have to fight the UI each time I want to move things and it's a few more steps every single time.
4) It's much less likely that in my T2 ammo'd ship that I want to switch to the small quantity of T1 ammo that I just looted than the other way around. But it will show up in my list of loadable ammo, polluting the list.
5) Mining Barges/Exhumers could be given larger ammo/charge holds for all the crystals they have to carry.
6) Scripts and other consumable items could be stored in the same hold, simplifying the holds to:
harvesting (ore hold) ship maintenance ship consumables (ammo, charges, scripts, etc). general storage fleet/corp general storage fuel bay
7) If desired, ship consumable bays could be limited to management inside a fleet maintenance array or station.
8) Dropping equipable consumables onto a weapon or such would load the guns and then deposit the remainder into the consumables bay, notifying us of how many could not be loaded into the consumables bay if the total was larger than the guns
P.S. While I understand one could go crazy with adding specialized bays, I think this one is one that's benefit outweighs its costs. Essentially the remakes the "equipped" consumables model from other games -- board, MMO or otherwise and I think it will be a well understood. |

Quintessen
Nakamori Ventures
7
|
Posted - 2013.02.08 14:25:00 -
[12] - Quote
Tastykle wrote:redo drone interface please it can be something like this, at least some way to launch drones and send to attack in the form of modules, liek guns >> linky to picture: drones and stuffiespleaseeeee pleaseeeeeeeee
Frankly if they're going to redo drone stuff, I want the groups defined in the items UI where I drop the drones themselves. Then I get drag/drop behavior. The drone bay should also show if a drone is damaged (would like to get that as a module as well). The damage could simply be an overlay. Though I'd also like to get drones auto-repairing in the hold over time (something slow, could be done with module). Their in game health bars could be shown in the same approximate area.
Certainly they could come up with much better UI than they have now. I really think it deserves not a little change, but a lot of change. |

Quintessen
Nakamori Ventures
15
|
Posted - 2013.02.13 16:33:00 -
[13] - Quote
decaneos wrote:Id like to see the ability to add items to your exsisting market orders, so say you have 34 trit bars up and you collect another 22 more you can then add that to your current sell order for a total of 56 instead of having 2 different orders up at the same time.
This breaks the oldest order at the same X price wins mechanic. Though perhaps if it reset your order's age to when you made the change it wouldn't break it. |
|
|
|