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Morkt Drakt
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Posted - 2003.07.07 00:52:00 -
[31]
yes.
YES
YES
FIX IT!
Now!
pls.
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KrapYl
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Posted - 2003.07.07 02:02:00 -
[32]
oh to hell with it... BUMPZ0RRRRRR
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Shadowspawn
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Posted - 2003.07.07 02:33:00 -
[33]
Any DEV out there care to comment on this or say the simple words "We will fix that next patch" so that we can kill this topic :)
till then
***** BUMP ******
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Arondos
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Posted - 2003.07.07 08:07:00 -
[34]
**********BUMP**********
Life isn't fair and neither is Eve. Get over it. |

Lola
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Posted - 2003.07.07 09:22:00 -
[35]
I will add my vote to fix this one next. put it on code red and don't let the developers drink beer until it's fixed. ----------------------------------------- Sig rented by Drethen Nerevitas. |

Athule Snanm
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Posted - 2003.07.07 09:48:00 -
[36]
I agree, it's rather embarrassing to see the miners you're protecting bite the dust because you've been thumping an asteroid with modded heavy beamers for the last 5 minutes.
_______________________________
Doomheim - EVE's only hygiene! |

Shadevildmanden
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Posted - 2003.07.07 10:55:00 -
[37]
Well My problems are the same but deadlier :) I was at a stargate taking out pirates with missiles when the auto target switched to the STARGATE!!!!! so as my missile hit the gate 2 sentry guns hit me and destroyed my ship!!, twice this has happened. Before the patch my missiles would wander round aimlessly until they exploded with no target to hit.
Please Please fix this bug, it has cost me no end of hardship. Two ships and two lots of gear!
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lickspittle
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Posted - 2003.07.07 11:20:00 -
[38]
The problem with finding out why this is happening is that the descriptions I have read from the various topics on it here do not describe the cases where the active target is switched by the code.
These are the three cases where the code changes the active target: 1. When the player locked onto a new target. The new target would become the new active target. (includes when your client has "auto target back" configured and automatically started the lock on) 2. When the player lost the active target. The first entry in the list of remaining targets would be made the active target. 3. When the player selected a specific target in order to make it the active target.
None of the descriptions refer to gaining a new target or losing the old active one when the unwanted switch happens.
I've changed the code to remove cases 1. and 2. so that its up to you to manually change the active target when you lose the old one or gain a new one - with the one exception being when you gain your first target.
Anyway, I am still looking into this. If you have any insight you would like to add, please do. -- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |

Kelly
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Posted - 2003.07.07 11:25:00 -
[39]
Agree.. the switching is too annoying for words now... Instead I just make a gutteral sound ... it scares my cats.
Stop making me scare my cats... please. One has started to chew the fur off her front paw from nerves..
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NeoMorph
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Posted - 2003.07.07 11:43:00 -
[40]
Lickspittle it's as if it picks what it thinks is the toughest ship out there... dunno if it's just coincidence...
It's not a new target, it's not loss of an old target... it just changes the active target of the ones you have got locked. Drives us nutty.
Does a logserver show you anything of what's happening as it happens that often you are bound to have some logserver logs? -------------------------------------------
<Stavros> the first motor bike i ever rode <Stavros> was a honda gold wing <Ak-Gara> hah <Stavros> |

Latta
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Posted - 2003.07.07 12:09:00 -
[41]
Lickspittle the following happened to a corp member:
Was in a belt, shooting some pirates, PC player warps in, locks target, auto jump to PC player instead of staying on current locked target.
I think just set it to auto activate first target then we manually select which to fire at.
*AN IDEA* for those that play with mouse - like when no target is selected you get the crosshair. Even if a target is selected give the crosshair and click on the target you want to fire at.
Makes it difficult when you use the F-keys to fire though - unless you can make F-keys fire at active target and mouse click on gun click on target.
My two ISK...
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Shadowspawn
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Posted - 2003.07.07 12:11:00 -
[42]
Here is a case that it happened in (and this occurs all the time)
I have 5 ships targeted. I am not about to loose a target nor am I gaining another target. I press f1-f5 to activate my guns on one of the targets. By the time I get to f3 it will switch the target I had selected to another target so that the 4-5 lasers will start hitting that target. The switch as far as I can tell is random. Since I now have my lasers split I have to stop the lasers that are split and then try and put them on the target again... sometimes i can do it without a problem.. other times it switches again to a different target. Repeat process for all 4 ships (4 not five as there is no problem with target switching when there is only one ship obviously)
hopes this sheds some light on the subject.. and yes it happens to any object / pirate or whatever you have targeted so if you lock a can to make sure you know where it is and start firing at a rat and it switches you start shooting that can (or a corpmate.. or whatever)
Thanks again for repling dev's!!!! much appreciated!!!
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MitchKambers
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Posted - 2003.07.07 12:32:00 -
[43]
I have a suggestion, its not definate, but seems to have stopped this happening for days now.
Set auto return target lock to zero, because I think the most frequent cause of this might be ships, NPC or PC, moving out of range, or re-acquiring your ship as a target, to cause your ship-computer to change target focus to that ship as if it was a new lock (but only at their end, you still had lock)
Like I said, it may not be definate, but I no longer have this problem. :) ----
~] "You can spend life making plans, but life is what happens while you wait for plans to work." [~ |

Athule Snanm
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Posted - 2003.07.07 12:34:00 -
[44]
>> It's not a new target, it's not loss of an old target... it just changes the active target of the ones you have got locked. Drives us nutty. >>
Agreed, I don't do that much combat so I'm not totally sure but it seems to like swapping to the target on the left of the locked list across the top of the screen.
Edit: on the relocking/range thing suggestion, that doesn't really explain why the locking swaps onto gang/corp mates and asteroids (if you have one tragetted for mining) from time to time.
Edited by: Athule Snanm on 07/07/2003 12:36:24 _______________________________
Doomheim - EVE's only hygiene! |

Ilia Volyova
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Posted - 2003.07.07 19:30:00 -
[45]
Same situation as Shadowspawn here.
Sometimes the targets change frequently, sometimes I have no problem. I don't think it has something to do with the range of weapons, since it often switches to a target farer away.
I sometimes have the feeling that it switches to targets which were just fireing, but it is switching to cans occassionally, too, so that doesn't seems to be the case.
(Everything above for already aquired targets, not new targets and no loss of other targets during that time)
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Kalir
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Posted - 2003.07.07 21:45:00 -
[46]
It appears to me that it switches the active target whenever someone damages you, or maybe even just fires at you. So when you are in the midst of 3 or 4 guys it just ping-pongs backs and forth as they each take shots at you. Of course I could be wrong, but that is what it seems like.
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Myrmex
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Posted - 2003.07.08 01:29:00 -
[47]
no just tried it , it still change target even tough i am not being shot at , what i thikn it does is , once you acquire first target , it put targeter on , if you lock another one as soon as you hit seconth weapon to shoot at with it will auto change back to the last target you had.
happen even when i am mining with 3 miner and 2 guns , when i lock the pirate , as soon as i hit f4 (my first gun) it will auto change it back to the asteroids i am mining at with the 3 other miner.
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Crownan
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Posted - 2003.07.08 03:23:00 -
[48]
The most annoying instance of this is when I am mining. I'll have a couple of rocks targeted, with mining beams on them. When a pirate spawns, I target them. Once I have lock, when I either try to send my drones after the pirate or fire on him with an equipped weapon, the "active" target invariably switches to one of the asteroids I have targeted.
From this point on it's a game of trying to make the pirate active long enough for me to attack him instead of the asteroid.
What kind of mechanism would make the active target switch from a hostile pirate shooting at me to an asteroid?
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Ivanova
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Posted - 2003.07.08 09:12:00 -
[49]
lickspittle, thankyou for taking the time to reply.
I wanted to note that you forgot: 4) Target changes suddenly and for no apparent reason.
While I doubt there is intentional code to do this, unfortunatly I cannot give any specific conditions in which this occurs because there don't seem to be any. I can have exactly four targets, press...F1...F2...F3...F4 in fairly rapid succession, and there is a decent chance that at least one of those will fire on a different target than the others. I haven't been able to pinpoint why this is. Of course, removing #1 and #1 would be *great*, and I am sure most of us would greatly appreciate it. -- "Never use a sledgehammer to drive a thumb tack." |

lickspittle
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Posted - 2003.07.08 09:35:00 -
[50]
Hippey posted in another thread that he had tried reproducing the target switch on the test server after my changes and was unable to make it happen.
I'm pretty sure this is fixed :) If you are not so sure, I'd be interested to hear if you reproduced it on the test server. -- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |

Athan
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Posted - 2003.07.09 01:57:00 -
[51]
The only problem with the 'fix' is that, correct me if I'm wrong, this will make shooting down missiles (at least more than one) impossible.
Not that I actually shoot missiles down much these days so I'd probably prefer this to the auto target switching.
I'll just add (and I did BR this about a month ago) my own experience. Target 2 or more things, watch the current target, if it doesn't switch all by itself to the 'other' one within 3 minutes switch it yourself and start watching again. 9/10 times it'll auto switch for me.
-Ath *click*Fkey*click**click*Fkey*click**click**click*Fkey*click**click**click*Fkey, *swears as it managed to switch between click and Fkey ANYWAY* --
http://big.wayland.dk/Lottery.asp - The BIG Lottery |

Damon Vile
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Posted - 2003.07.09 04:35:00 -
[52]
Any time a pirate launches a missile at me my target jumps to him. It jumps as the pirate launches not when the missile hits.
Has this or does this happen to anyone else?
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NeoMorph
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Posted - 2003.07.10 03:58:00 -
[53]
I've also noticed it happen when a pirate who is chasing you gets fed up and turns away... and my active target locks him up...
Could it be the pirate removing you from his target list that triggers the bug? -------------------------------------------
<Stavros> the first motor bike i ever rode <Stavros> was a honda gold wing <Ak-Gara> hah <Stavros> |

Shadevildmanden
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Posted - 2003.07.10 11:44:00 -
[54]
Lickspittle
My problem and how it happens and can be re produced.
I was at Dour Stargate, one pirate appears, locked onto him and then selected missile. It flies towards pirate and then i open up with my railguns. Pirate was a bit tougher than I thought so i let go another missile.
Before the second missle can strike Pirate is dead through a few more shots from railguns. Missile now locks onto the stargate.!
Hits stargate without any lock on appearing, nothing to show I or the missile had targeted the gate. Missile hits gate does little damage and then Sentry guns open up on me, destroyed in 4 secs.
Lost two Merlins with load outs on them on two different occasions but in same circumstances.
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Shadowspawn
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Posted - 2003.07.10 17:48:00 -
[55]
I am ecstatic to report that this was fixed with the new patch! The system can work folks... imagine.. this post had no trolling, flaming, whining or anything! Good work to everyone and BIG THANKS TO CCP!!!!! WOOT!!!!
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NeoMorph
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Posted - 2003.07.11 07:35:00 -
[56]
Yeah... combat works perfect now...
9.5/10 for this patch (didnt like the online/offline being removed... the rest was great) -------------------------------------------
<Stavros> the first motor bike i ever rode <Stavros> was a honda gold wing <Ak-Gara> hah <Stavros> |
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