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R Dan
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Posted - 2005.04.07 15:46:00 -
[1]
I've look through a few pages but I cant see a thread for moomins, or a link too one. Am I being a muppet? or is there not one?
Anyways! I'm after setups both PvE and PvP (especially PvP) Do i just fit it like a monster Rupture?
and is it any good?
I've got a few HACs now to toy with and this is my latest, I'm hopeing its as fun to fly as my Deimos is.  
so any thoughts? Dan.
Bite me....for i taste good :)
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Snodgey2004
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Posted - 2005.04.07 16:13:00 -
[2]
I too couldn't find much on the Muninn , basically i use mine in small gangs or fleet battles as i think the Vagabond is the ship for solo pVp , not used it for NPC yet this is what i use , might not be the best setup but works good enough for me...
5 x 720mm II's 2 x Standard Launchers 1 x Large Shield Booster II 2 x Shield Hardeners ( i personally use Kin and Thermal ) 2 x RCU II's 3 x Gyro II's
Not to good at explaining why i use this seup just that it works for me , not sure of the RoF on the 720's but i get a damage mod of 16 , optimal range of 20km using emp ammo . Suppose u could swap one of the stnd. launchers for rocket with defenders to kill of some incoming missiles . As i said its early days yet not experimented too much with this if something looks wrong anyone else care to post setups would help me too :)
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ByBy Baby
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Posted - 2005.04.08 08:11:00 -
[3]
Originally by: Snodgey2004 I too couldn't find much on the Muninn , basically i use mine in small gangs or fleet battles as i think the Vagabond is the ship for solo pVp , not used it for NPC yet this is what i use , might not be the best setup but works good enough for me...
5 x 720mm II's 2 x Standard Launchers 1 x Large Shield Booster II 2 x Shield Hardeners ( i personally use Kin and Thermal ) 2 x RCU II's 3 x Gyro II's
Not to good at explaining why i use this seup just that it works for me , not sure of the RoF on the 720's but i get a damage mod of 16 , optimal range of 20km using emp ammo . Suppose u could swap one of the stnd. launchers for rocket with defenders to kill of some incoming missiles . As i said its early days yet not experimented too much with this if something looks wrong anyone else care to post setups would help me too :)
Can you really fit a Large shield booster II? (Or is it med Shield booster II) 
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Vicarrah
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Posted - 2005.04.08 08:30:00 -
[4]
The Moomin is an awesome ship, designed for maximum firepower... use it like that and you'll do well.
personally I use :- 4x 650mm t2 3x heavy launcher 10mn afb2 med shield booster either tracking computer 2, or shield boost amp depending on rat damage output 4x gyro t2, tracking enhancer t2
this is my normal level 3 agent / 4/10 complex setup, and usually kicks the living carp out of things before they can do enough damage to hurt me. believe me, I outdamage my phoon with this setup. your own mileage may vary of course, I'm pretty much specialized as a minny HAC character.
Vicarrah Tahiri Protector |

Altaireus
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Posted - 2005.04.08 09:43:00 -
[5]
Edited by: Altaireus on 08/04/2005 09:43:35 my lvl4 mission setup: 3x heavy launchers, 4x 650mm II 10mn AB II, 2x cap recharger II medium armor rep II, 2x hardeners, Gyro II, RCU
i work for Thukker so most mission are against Amarr, so i use 2 thermal hardeners, easy enough. When doing the Informant, Damsel or rogue drone missions i usually swap the Gyro II for another hardener. If i cant break the tank on something (supreme drone parasites) i swap the 650mm II's for 425mm II's and add another Gyro II instead of RCU.
Tahiri forever ;)
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Snodgey2004
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Posted - 2005.04.08 14:38:00 -
[6]
Originally by: ByBy Baby
Originally by: Snodgey2004 I too couldn't find much on the Muninn , basically i use mine in small gangs or fleet battles as i think the Vagabond is the ship for solo pVp , not used it for NPC yet this is what i use , might not be the best setup but works good enough for me...
5 x 720mm II's 2 x Standard Launchers 1 x Large Shield Booster II 2 x Shield Hardeners ( i personally use Kin and Thermal ) 2 x RCU II's 3 x Gyro II's
Not to good at explaining why i use this seup just that it works for me , not sure of the RoF on the 720's but i get a damage mod of 16 , optimal range of 20km using emp ammo . Suppose u could swap one of the stnd. launchers for rocket with defenders to kill of some incoming missiles . As i said its early days yet not experimented too much with this if something looks wrong anyone else care to post setups would help me too :)
Can you really fit a Large shield booster II? (Or is it med Shield booster II) 
Yes !! this is my exact setup , well i haven't got the launchers fitted yet as i don't have any in station but looking at what i have left grid and cpu wise standard launchers and smaller are all i have room for ., but yes a L shield booster II fits fine.
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Epofhis
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Posted - 2005.04.08 15:43:00 -
[7]
Originally by: Vicarrah The Moomin is an awesome ship, designed for maximum firepower... use it like that and you'll do well.
personally I use :- 4x 650mm t2 3x heavy launcher 10mn afb2 med shield booster either tracking computer 2, or shield boost amp depending on rat damage output 4x gyro t2, tracking enhancer t2
this is my normal level 3 agent / 4/10 complex setup, and usually kicks the living carp out of things before they can do enough damage to hurt me. believe me, I outdamage my phoon with this setup. your own mileage may vary of course, I'm pretty much specialized as a minny HAC character.
this is just so wrong on sooo many lvl's
/me for the HAC that dont see pvp combat
there are you happy now, my sig fits every rule. Now, no delete me pls, I promise to be good!!!11010101!! |

Vicarrah
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Posted - 2005.04.08 19:05:00 -
[8]
Edited by: Vicarrah on 08/04/2005 19:04:52 Epofhis, kindly leave your opinions out of this, the guy wanted moomin setups, I gave him mine, which just happened to be a PvE setup.
I've no idea whether you're a good PvPer or not, just as you've no idea whether I am. and I most certainly would not use that setup in a PvP battle, unless it was for specific reasons. Just in case you were wondering, I've been there, done PvP for a 18 months or so, now I'm doing something else, soemthing quieter, so kindly leave this thread alone unless you've got anything intelligent to add.
Vicarrah Tahiri Protector |

Krulla
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Posted - 2005.04.08 19:12:00 -
[9]
Originally by: Epofhis
Originally by: Vicarrah The Moomin is an awesome ship, designed for maximum firepower... use it like that and you'll do well.
personally I use :- 4x 650mm t2 3x heavy launcher 10mn afb2 med shield booster either tracking computer 2, or shield boost amp depending on rat damage output 4x gyro t2, tracking enhancer t2
this is my normal level 3 agent / 4/10 complex setup, and usually kicks the living carp out of things before they can do enough damage to hurt me. believe me, I outdamage my phoon with this setup. your own mileage may vary of course, I'm pretty much specialized as a minny HAC character.
this is just so wrong on sooo many lvl's
/me for the HAC that dont see pvp combat
Why oh why should a HAC not be used for PvE? Why oh why must you enforce your opinion on others, who really dont give a rats ass about the fact that you like to PvP a lot and would probably use your muninn for PvP? He wants to use his muninn for PvE, he uses his damn muninn for PvE. If those ships were intended to be PvP only, why are they perfectly acceptable, very good even, at PvE?
Why oh why is it neccesary for hardcore PvPers to flame PvErs at every possible oppurtunity?
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R Dan
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Posted - 2005.04.09 11:00:00 -
[10]
Originally by: Epofhis
this is just so wrong on sooo many lvl's
/me for the HAC that dont see pvp combat
ok then, whats your setup? I'm sure my HAC will see both PvE and PvP
Bite me....for i taste good :)
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benwallace
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Posted - 2005.04.09 12:35:00 -
[11]
5x t2 75mm 2x std luncher keep them empty
3 passive amps
full it with heat sink II --------------------------
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Obidios
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Posted - 2005.04.09 14:30:00 -
[12]
Get a Vagabond, I think it's a better ship than the Munin.. Munin just doesnt have the powergrid to work IMO. I can take out dual 1 million BS spawns with a Vagabond in 0.0 (providing there isn't many frigates in spawn) -----------------
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Alberta
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Posted - 2005.04.09 15:19:00 -
[13]
Originally by: Obidios Get a Vagabond, I think it's a better ship than the Munin.. Munin just doesnt have the powergrid to work IMO. I can take out dual 1 million BS spawns with a Vagabond in 0.0 (providing there isn't many frigates in spawn)
I miss the days when I used to do that in my Crusader. 
My Thoughts on Game Balance |

DrunkenOne
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Posted - 2005.04.09 16:30:00 -
[14]
Originally by: Vicarrah Edited by: Vicarrah on 08/04/2005 19:04:52 Epofhis, kindly leave your opinions out of this, the guy wanted moomin setups, I gave him mine, which just happened to be a PvE setup.
I've no idea whether you're a good PvPer or not, just as you've no idea whether I am. and I most certainly would not use that setup in a PvP battle, unless it was for specific reasons. Just in case you were wondering, I've been there, done PvP for a 18 months or so, now I'm doing something else, soemthing quieter, so kindly leave this thread alone unless you've got anything intelligent to add.
Ur using a HAC for 3/10 and 4/10 complexes ffs. I do those in a ******* assault frig.
Overkill up the ass
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Espen
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Posted - 2005.04.09 16:56:00 -
[15]
Originally by: benwallace 5x t2 75mm 2x std luncher keep them empty
3 passive amps
full it with heat sink II
el oh el 
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Espen
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Posted - 2005.04.09 16:56:00 -
[16]
Edited by: Espen on 09/04/2005 16:56:30 "ñ#ñ%(&
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Camar
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Posted - 2005.04.11 00:09:00 -
[17]
for pvp I'd use:
5x 425mm II's 2x Heavy launchers
Mwd -2 scrambler Webber
Medium Armor rep II Kinetic & explo hardners Cap-relay Gyro
(If needing to tank more, use another hardner instead of gyro...)
...and with the light all life vanished... |

MachZERO
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Posted - 2005.04.11 06:57:00 -
[18]
Edited by: MachZERO on 11/04/2005 07:01:05
Originally by: Espen
Originally by: benwallace 5x t2 75mm 2x std luncher keep them empty
3 passive amps
full it with heat sink II
el oh el 
I agree... LOL 
The best laugh I've had all day... /chuckle
--------------------------------------------- "Rang Rang" Something no one wants in eve. Pray that it never comes. They are locusts... You've been warned... ------------------------------------ |

Black 1
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Posted - 2005.04.11 10:48:00 -
[19]
Edited by: Black 1 on 11/04/2005 10:49:39
Originally by: benwallace 5x t2 75mm 2x std luncher keep them empty
3 passive amps
full it with heat sink II
rofl... this is a joke right     
Edit: Also if i could be arsed to train for it i would uise 450 t2 ACs with ab, warp scram web and a armour tank... i don't know the actualy slot layout tho -----------
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Nine Lives
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Posted - 2005.04.11 18:16:00 -
[20]
Edited by: Nine Lives on 11/04/2005 18:17:33 A nice pvp setup is:
5 x 425 IIs 2 x arb heavys
1 x web 1 x disruptor 1 x 10mn ab II
1 x med rep II 1 x energised nano II 3 x gyro II
does some savage damage up close with emp. make sure you stick 5 med drones in ur bay just in case you need the extra power, but once webbed the 425s will pound anything to dust in no time.
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Nick Parker
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Posted - 2005.04.15 09:28:00 -
[21]
I'm new to the whole HAC scene, and I do a lot of PVE (GO ahead call me a carebear). Are 425's Useless in PVE? SHould I go with a Howitzer Based setup instead?
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Altaireus
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Posted - 2005.04.15 09:42:00 -
[22]
Edited by: Altaireus on 15/04/2005 09:44:23 Edited by: Altaireus on 15/04/2005 09:43:29
Originally by: Nick Parker I'm new to the whole HAC scene, and I do a lot of PVE (GO ahead call me a carebear). Are 425's Useless in PVE? SHould I go with a Howitzer Based setup instead?
You wont be able to kill everything with howitzers.
i usually use 650mm II's on my PVE setup, but swap to 425mm II's whenever i encounter npcs such as Mordus Mammoth, Supreme Drone Parasites etc.
But if you're not planning to do lvl4 missions or high level complexes in your Muninn, i guess howitzers is more than enough for everything you will encounter.
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Obidios
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Posted - 2005.04.15 12:44:00 -
[23]
WTF is a moomin? It's a cool ship get it's name right! -----------------
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Shimatu
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Posted - 2005.04.15 17:33:00 -
[24]
Originally by: Obidios WTF is a moomin? It's a cool ship get it's name right!
moomins are cool too. so it seems perfectly reasonable to me.
3-I's T2 sales can be found HERE
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Epofhis
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Posted - 2005.04.15 19:09:00 -
[25]
Originally by: Nine Lives Edited by: Nine Lives on 11/04/2005 18:17:33 A nice pvp setup is:
5 x 425 IIs 2 x arb heavys
1 x web 1 x disruptor 1 x 10mn ab II
1 x med rep II 1 x energised nano II 3 x gyro II
does some savage damage up close with emp. make sure you stick 5 med drones in ur bay just in case you need the extra power, but once webbed the 425s will pound anything to dust in no time.
this isnt a bad setup,
and to the other guys, ill post my opinion wherever i like, my $15 a mo insures that i can post here, and I didnt say all that bad of a thing, is it really that hard to comprehend that t2 ships where designed w/ pvp in mind? Why would they be disgned for pve? When u can just sit in ur raven and npc farm all day? Not that, thats a valid point mind u, but when u can insure a ship for alomst the equivalent of your losses versus a ship that ur lucky to get 15% of the isk recovered, I just dont see its relevance to the pve field.
as for sharing my setups, no thx, I only have pvp setups (unless for a poc that does lvl 4's) and i dont share those, ill give what i consider advice and nothing more, I found most of my setups I liked w/ some experimenting, u could do the same, it might even be enjoyable for u to actualy put some work into it, it might be more rewarding to u then
there are you happy now, my sig fits every rule. Now, no delete me pls, I promise to be good!!!11010101!! |

Stradivarious
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Posted - 2005.04.17 04:31:00 -
[26]
Haven't used this config for a few months as I've mainly been in my Vagabond, but I used it successfully in several fleet fights and in guerilla ops with a covert ops warp in...
5x 720 IIs Named heavy Launcher with defenders Cloak II 2 Medium shield booster IIs Sensor Booster II(swappable with hardner if you like) 5 Power diag IIs in the lows
Again I have not tested it since the lastest patch, but it easily outdamaged my tempest with tech 1 1400s on it :p My tech 2 howies on the other hand, not a chance in hell :) This ship tanked fire from several BS at once for over a minute during a fleet fight, eventually as more of the fleet started hitting me when they realized what I was in(This back when HACs were scarce) I did indeed have to warp out, and came right back in, cap recharge is good and the boosters refill your shield very fast... And the shield HP bonus from the diags doesn't hurt either :p

I like to think of myself as the chlorine in the gene pool. |

Draconis
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Posted - 2005.05.23 17:21:00 -
[27]
Edited by: Draconis on 23/05/2005 17:32:58 If you don't like people posting their opinions, don't read the forums. Forums were designed so online communities can express their opinions with eachother, no matter how insanely stupid or completely valid they are. If you don't like someone's opinion, ignore it and it will eventually go away. By letting it get to you, and then posting an even more idiotic return, you only then spread it and make the problem spread. You become the problem instead of the solution.
As for the use of a HAC for PvE, it's just a ship choice really. I like my apoc so I use my apoc, but if I had a cruiser I really liked I'd probably use it as much as possible, and if I could have my favourite cruiser beefed so I could use it more often like doing missions, then by all means I would.
Same reason people do L3 missions in Crows.. it's faster in a caracal but they like their crows so much they use them till the bitter end.
Personally I see the HAC having more of a solid PvP role. Due to the fact that Cruisers have been pretty much made useless in PvP (once again). The HAC have revived the usefullness of smaller faster ships in the common fleet engagement.
I don't fly many minmatar ships anymore, so I can't really comment on the setups being used, but personally I'd be using howitzers on my munin if I had one. The Howitzers are very capable of hitting faster moving ships and have alot longer range. In the use of PvE I would fully recommend their use, especially if you are doing L4 missions where the larger ships have a tendancy of moving out of range. For Drone missions I'd probably recommend the use of 425's, so in the end it's a personal preference. I have all of my gunnery skills at L5 so I generally get good hits on most ships.
To the person who posted the use of Heavy Launchers with Defenders, I see it as a viable idea, but not with a heavy launcher. The Assault launcher has a more settled role as the best defender launcher, and it uses less powergrid and CPU than the heavy launcher. Would free up some space for tweaking your setup if you wanted to.
Jakob Remierat Oblivion Amalgamated Public Relations Nightmare
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SpaceCleaver
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Posted - 2005.05.29 11:10:00 -
[28]
moomin???? whats wrong with the original name. c'mon people. M-U-N-I-N-N. let me hear you say it. Muninn
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Severa Crest
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Posted - 2005.07.08 12:30:00 -
[29]
I run a similar setup to 1 i saw earlier on in the thread...
Highs - 6 x 720 II's
Med - Lrg shield boost II, Web, Tracking comp II
Lows - 3 x Gyrostb II, 3 x RCU II
with EM ammo - good damage out to 40km
with Depleted Uranium - OK damage out to 60km
Also hoping that once i get the new adv weapon upgrades skill high enough, i can swap a RCU for a PDU or something - not sure yet havent done the math.
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Will Fireblade
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Posted - 2005.07.08 13:05:00 -
[30]
Edited by: Will Fireblade on 08/07/2005 13:07:11
Originally by: Severa Crest I run a similar setup to 1 i saw earlier on in the thread...
Highs - 6 x 720 II's
Med - Lrg shield boost II, Web, Tracking comp II
Lows - 3 x Gyrostb II, 3 x RCU II
with EM ammo - good damage out to 40km
with Depleted Uranium - OK damage out to 60km
Also hoping that once i get the new adv weapon upgrades skill high enough, i can swap a RCU for a PDU or something - not sure yet havent done the math.
Hey, if you can fit 6 x 720's (not that it would have the grid) and 6 lows mods i would like to give me the name of your supplier because i need to buy a dozen of these Oo
P.S. oh and my advice on the munin.. I never fly minimtar for tank or for nothing else. These ships came from hell they deserve dmg mods and howlies and nothing LESS!!
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