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Malcanis
Vanishing Point. The Initiative.
372
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Posted - 2011.10.03 13:31:00 -
[1] - Quote
xxxTRUSTxxx wrote:it's a good idea, but would it not be a better idea to buy more hardware to allow the servers to deal with the load ? oh hang on that would drive the running costs up,, nope i guess not, how silly of me. 
For the thousandth time, this is AS WELL AS the ongoing project to reduce lag, not INSTEAD OF.
Project A: increase the number of players who can fight before lag effects occur
Project B: reduce the gameplay effects of lag when it inevitably does occur because players always bring more. <-- this is TiDi
Let me know if you still don't understand this and I'll try and think of a way to explain it in even simpler terms. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Malcanis
Vanishing Point. The Initiative.
373
|
Posted - 2011.10.03 13:41:00 -
[2] - Quote
Juddas Priest wrote:How may players will really be effected by lag during 1000 ship fleet battles?
About 1000 or so, in the most direct sense.
But the old "what happens in nullsec has nothing to do with me" fallacy is still alive and well and as fallacious as ever.
Who do you think buys all those low-end minerals that new miners sell?
Who do you think consumes all that faction ammo and all those implants that hi-sec mission runners sell?
Where do you think the Technetium for your fancy new Marauder comes from?
And so on. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Malcanis
Vanishing Point. The Initiative.
377
|
Posted - 2011.10.03 16:22:00 -
[3] - Quote
Ammzi wrote:Hroya wrote:This looks like one hell of a great feature. It might requere some time to get used to but if it works as intended you will no longer see one sided fights where the attacker jumps into a crowded system and just gets blackscreened. A question on about that feature though. I might have missed it but does it only effects the system or the node ? If it's the node, would that also slow down time in other systems attached to that node ? Would create some funny moments i bet  Only people on-grid.
Wrong. It affects the node.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Malcanis
Vanishing Point. The Initiative.
377
|
Posted - 2011.10.03 16:23:00 -
[4] - Quote
xxxTRUSTxxx wrote:Malcanis wrote:xxxTRUSTxxx wrote:it's a good idea, but would it not be a better idea to buy more hardware to allow the servers to deal with the load ? oh hang on that would drive the running costs up,, nope i guess not, how silly of me.  For the thousandth time, this is AS WELL AS the ongoing project to reduce lag, not INSTEAD OF. Project A: increase the number of players who can fight before lag effects occur Project B: reduce the gameplay effects of lag when it inevitably does occur because players always bring more. <-- this is TiDi Let me know if you still don't understand this and I'll try and think of a way to explain it in even simpler terms. i said it was a good idea, let me know when you understand what you've read. i'm sorry i can't say it any simpler than i did.
Lag is a software problem, let me know when you've understood that. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
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