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Author |
Thread Statistics | Show CCP posts - 28 post(s) |
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CCP Falcon
541
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Posted - 2012.11.06 14:48:00 -
[1] - Quote
EVE Online: Retribution is just around the corner and with it will come a whole heap of ship balancing.
But what happens beyond Retribution?
CCP Ytterbium is here to talk about more potential changes to your internet spaceships in the future to make them even more awesome.
You can read all about it in his latest devblog!
Please use this thread for all your constructive feedback. CCP Falcon -á-á||-á-áEVE Community Team -á|| -á-áEVE Illuminati -á-á||-á-á@CCP_Falcon
-á-- Disciple Of The Delicious Tea -- |
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CCP Fozzie
C C P C C P Alliance
2148
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Posted - 2012.11.06 15:34:00 -
[2] - Quote
Want to make this clear to everyone, the stuff in this blog is not coming on the 4th with Retribution. This blog covers some of what we are going to be working on in the beginning of next year. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
2156
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Posted - 2012.11.06 15:48:00 -
[3] - Quote
HydroSan wrote: Basically Gallente sucks because the game mechanics suck. Can we just get fixes to active tanking and drones? Drone UI needs to be completely redone.
Those are going to be a different dev blog Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
2159
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Posted - 2012.11.06 15:58:00 -
[4] - Quote
Intaki Kauyon wrote:CCP: Would like a more clear representation of the BC/Destroyer skill changes. Quote:Reimbursement details: GÇóLet us repeat again: if you could fly it before, you will be able to do so after the change. Technically it means if you are able to fly an Oracle by having Amarr Cruisers 3 and Battlecruisers 3, we will remove the Battlecruisers skill from your character and give you Amarr Battlecruisers at 3. If you had Battlecruisers at 3 and Caldari Cruisers 3 instead, you would not receive Amarr Battlecruisers but the Caldari Battlecruisers skill at 3 instead. The same principle work with the Destroyers skill. GÇó With the way nested skill requirements work in EVE, it also means that you will still be able to fly an Apocalypse even if you donGÇÖt have the Amarr Battlecruiser skill trained at 4 after the change. It wonGÇÖt matter as long as you have the Amarr Battleship skill at the proper level.
With this in mind, it becomes quite obvious to focus on training the Destroyers and Battlecruisers skills before the change to get the maximum return effect. We highly recommend you start doing so now.
That's all fine and well. But while you are warning us on what to train now, please help us understand the change. You talk about BC skills translating based on the race you own via Cruiser or Frigates, but you don't say how that translates based on reverse. For instance: If I have currently: BC to V Gall Cruiser to V but Caldari Cruiser to IV Do I get each one of the 4 BC new skills to V just becuase of current BC is V, or do I get: Gall BC to V but Caldari BC to IV ? In that case you would get both racial battlecruiser skills to V. You'll get exactly the same level of bonus to your ships after the skill change as you did before it, and since you only need the cruiser skills to 3 to fly those BCs and getting cruiser higher doesn't give bonuses to the BCs, any cruiser skill levels beyond 3 don't matter.
Antoine Jordan wrote:So if I have Battlecruisers V and Amarr Cruiser III, after the patch I'll have Amarr Battlecruiser V, right? So that I can fly them to the same effectiveness I could before the patch. This is correct. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
2159
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Posted - 2012.11.06 16:00:00 -
[5] - Quote
Iris Bravemount wrote:Very good news overall, but it sounds like you guys don't want to tiericide the larger hulls. The devblog doesn't mention giving all 'combat' Battleships and all 'attack' Battleships the same amount of slots and roughly the same fitting stats.
The same tiericide principles apply all the way to BS, the blog was talking about roles primarily. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
2158
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Posted - 2012.11.06 16:04:00 -
[6] - Quote
corestwo wrote:Fozzie: Care to comment on the implications that this devblog makes that you guys will be adding four entirely new battleships (3 disruption and an attack?)
Maybe someday, but we have much more pressing balance issues to deal with so we're not going to commit to anything in that regard. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
2163
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Posted - 2012.11.06 16:06:00 -
[7] - Quote
Iniquita wrote:I think its worth remember that there is a fifth leadership type in eve. Have you taken into consideration how a nerf to off grid boosting would affect mining in eve?
Yup it's something we're putting a lot of thought into. Moving links ongrid has significant technical blockers at the moment so it's not coming anytime soon, and between now and that bright sunny someday we'll spend a lot of time consulting with miners to make sure gameplay stays interesting and useful. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
2163
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Posted - 2012.11.06 16:11:00 -
[8] - Quote
Tsubutai wrote:Interesting ideas. When you rebalance CS and leadership mechanics/offgrid boosting, will you be adjusting the way mindlinks interact with leadership skills? As it stands, mindlinks more or less double the strength of the corresponding ganglinks, making it much more important to have the mindlink plugged in than it is to max out the Command Ships skill or the appropriate T3 subsystem. Are there any plans to shift the emphasis such that mindlinks become less of a must-have for pilots with leadership skills?
Also, will T1 BCs retain the ability to fit gang links, or will fleet boosting become a CS/T3-only affair?
Shifting parts of the bonuses from the ganglinks to the other skills and bonuses is an option we have been considering but we have not made a decision there yet. It's likely that the gang link stuff will not all show up in one patch.
And we have no plans to remove the gang link cpu reduction bonus from the Combat Battlecruisers (formerly known as tier 1 and 2). Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
2163
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Posted - 2012.11.06 16:15:00 -
[9] - Quote
Dinta Zembo wrote:So if I have battlecruisers 5 and each racial cruiser at lvl 3, does that mean I'll get every racial battlecruiser skill to 5? You're saying 'if you can fly it now you'll still be able to fly it', but I'd like to know on what level.
To the same level. So yes in that case you'd get all four skills to level 5. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
2166
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Posted - 2012.11.06 16:16:00 -
[10] - Quote
DeltaPhalanx wrote:Will the changes to Gang Link bonuses be made "Role Bonues" or will the second gang link bonus supplant the existing second bonus for the Command Ships skill? Ie, would the Vulture's second Hybrid Optimal Range bonus become the 3% to Info War link bonus?
To clarify, each command ship has four bonuses based on Command Ships skill level; will the bonuses to links become native to the hull, plus having four bonuses, or will we have two bonuses and two gang link bonuses?
Very likely they will become role bonuses. Once we're done we intend all 8 command ships to be useful for blowing stuff up and all 8 command ships to be useful for gang boosting. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
2169
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Posted - 2012.11.06 16:25:00 -
[11] - Quote
Wanted to quickly address two of the more common points raised so far here:
- Skirmish links and the Amarr/Gallente command ships
We recognize that the skirmish links do fit especially well with Gallente blasterboats and the Gallente scram range bonuses. The initial plan here gives Skirmish to the Proteus for that reason, but it may prove a good idea to give skirmish bonuses to the Eos and Astarte as well. We are not going to rule out the possibility of making the Amarr command ships Armor/Info bonused and the Gallente command ships Armor/Skirm bonused. This would cause a significant disruption for the 7 of you that have the Eos trained specifically for Info links, but that may be a sacrifice worth making. Not going to make any promises now but it's on the table.
- The Ferox and sniper/brawler role
Our ideal goal for the Ferox is a ship that can be used as either a sniper or brawler (as long as it takes advantage of the optimal bonus with blasters), but that leans a bit towards sniper. We recognize that this is going to be a very difficult like to walk considering how much competition the Attack BCs (formerly known as Tier 3) give in the sniping department. Giving it a niche may mean giving it optimal/tracking bonuses and an extra turret, it may mean a damage bonus, or it may prove impossible. Consider "Big Moa" to be a fallback if the design doesn't shape up once we start playtesting. Getting this ship to work will likely also require a closer look at medium railguns as a weapon system.
Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
2169
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Posted - 2012.11.06 16:32:00 -
[12] - Quote
ReK42 wrote: It's still a nerf to the boost itself and, in the context of everyone talking about removing off-grid boosting, it should not be taken lightly. Please don't CCP this and nerf a very important mechanic from both ends.
So I want to make clear that we don't have a timeline for when pushing links ongrid will be possible. It won't be happening at the same time as these other listed changes.
Harvey James wrote: An AOE range would be the way too go and make all CS brawlers
However, let's throw a brainstorming concept out here just for fun: What if gang links worked a lot like warp disruption spheres? Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
2178
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Posted - 2012.11.06 16:36:00 -
[13] - Quote
ReK42 wrote:Fozzie could you comment on the boost amount issue? Why did you bring it down to 2%/3% rather than keep it 3%/5%? Are you open to considering reversing that and giving the one on-race bonus 5% on command ships?
My official position on this issue is as follows:
5% link bonuses are broken powerful, and I'm going to stab them in their metaphorical eye and then wiggle the knife. In game. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
2188
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Posted - 2012.11.06 16:56:00 -
[14] - Quote
Irregessa wrote:Quote:With the way nested skill requirements work in EVE, it also means that you will still be able to fly an Apocalypse even if you donGÇÖt have the Amarr Battlecruiser skill trained at 4 after the change. It wonGÇÖt matter as long as you have the Amarr Battleship skill at the proper level. Um, isn't one of the facets of tiericide is that you just need level 1 of the appropriate skill to fly that category of ships (i.e. Amarr Battleship I for all the Amarr battleships)? If so, the bolded sentence makes no sense, unless the appropriate level is I.
The appropriate level is 1 :) Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
2189
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Posted - 2012.11.06 17:06:00 -
[15] - Quote
Marlona Sky wrote:CCP Fozzie, Is there any plans to completely change information links to something more useful? Currently shield, armor and speed links help every ship. 99% of the time players will choose one of those three over information bonuses every day of the week and twice on Sunday. The current fleet hierarchy only sees real use of bonuses in the fleet and wing command spots. Which is tank and skirmish. Would changing the info bonuses to be bonuses to drones, which 90% of all ships in the game have, be an option? Also I am one of the 7 with max information bonuses on T3 and command ships.
I trained max information warfare skills specifically for one Info Claymore fit for the AT. And then joined CCP before ever actually flying that ship on TQ.
Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
2189
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Posted - 2012.11.06 17:10:00 -
[16] - Quote
Ming Tso wrote:CCP Fozzie wrote:Intaki Kauyon wrote:CCP: Would like a more clear representation of the BC/Destroyer skill changes. Quote:Reimbursement details: GÇóLet us repeat again: if you could fly it before, you will be able to do so after the change. Technically it means if you are able to fly an Oracle by having Amarr Cruisers 3 and Battlecruisers 3, we will remove the Battlecruisers skill from your character and give you Amarr Battlecruisers at 3. If you had Battlecruisers at 3 and Caldari Cruisers 3 instead, you would not receive Amarr Battlecruisers but the Caldari Battlecruisers skill at 3 instead. The same principle work with the Destroyers skill. GÇó With the way nested skill requirements work in EVE, it also means that you will still be able to fly an Apocalypse even if you donGÇÖt have the Amarr Battlecruiser skill trained at 4 after the change. It wonGÇÖt matter as long as you have the Amarr Battleship skill at the proper level.
With this in mind, it becomes quite obvious to focus on training the Destroyers and Battlecruisers skills before the change to get the maximum return effect. We highly recommend you start doing so now.
That's all fine and well. But while you are warning us on what to train now, please help us understand the change. You talk about BC skills translating based on the race you own via Cruiser or Frigates, but you don't say how that translates based on reverse. For instance: If I have currently: BC to V Gall Cruiser to V but Caldari Cruiser to IV Do I get each one of the 4 BC new skills to V just becuase of current BC is V, or do I get: Gall BC to V but Caldari BC to IV ? In that case you would get both racial battlecruiser skills to V. You'll get exactly the same level of bonus to your ships after the skill change as you did before it, and since you only need the cruiser skills to 3 to fly those BCs and getting cruiser higher doesn't give bonuses to the BCs, any cruiser skill levels beyond 3 don't matter. Antoine Jordan wrote:So if I have Battlecruisers V and Amarr Cruiser III, after the patch I'll have Amarr Battlecruiser V, right? So that I can fly them to the same effectiveness I could before the patch. This is correct. Sorry to rehash something already answered, but I'm missing something. What happens if I DON'T have Racial Cruiser to III before the change, but I have Battlecruiser V. Let's say I have the following skills: Battlecruiser V Caldari Cruiser IV Minmatar Cruiser III Gallente Cruiser II Amarr Cruiser 0 What do I get then?
Caldari Battlecruiser V, and Minmatar Battlecruiser V Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Soundwave
C C P C C P Alliance
2112
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Posted - 2012.11.06 17:43:00 -
[17] - Quote
Harvey James wrote:Lors Dornick wrote:Jennifer A wrote:Would be cool if you fixed the HORRIBLE drone UI before you made half of the ships DRONEboats. You're sure that you want the game designers monitoring this thread getting involved in a long outstanding UI issue? There are better targets for that (5 y celebrating Karkur, Puncturis and "don't touch that button" Tuxford seems likely) and they appear to be well aware of it. Let's focus our balancing wrath on Ytterbium and his game designer minions ;) designer minions lol
Technically they're my minions |
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CCP Fozzie
C C P C C P Alliance
2223
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Posted - 2012.11.06 18:42:00 -
[18] - Quote
Reticle wrote:Quote:With this in mind, it becomes quite obvious to focus on training the Destroyers and Battlecruisers skills before the change to get the maximum return effect. We highly recommend you start doing so now. Translation: this change will be made on Dec 4th
I'll come right out and say the skill changes will not come on December 4th with Retribution but that you should still seriously consider taking them into account when you pick your next skills. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
2233
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Posted - 2012.11.06 19:38:00 -
[19] - Quote
Ethan Revenant wrote: Is it just that no one loves the Eos, but one day, its prince will come? Let me answer your question with one of my favorite old-school pvp videos.
And before anyone asks no we are not bringing back superNOS. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
2258
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Posted - 2012.11.06 23:15:00 -
[20] - Quote
Sizeof Void wrote:Perhaps this has been asked and answered already (in which case, I apologize to everyone):
Looking even further in the future, is it likely - or even just possible - that T2 ships will be given the same racial skill treatment? Ie. are we going to have to train Gallente Assault Ships, Minmatar Recon Ships, Caldari Logistics, Amarr Marauder, etc.?
Nope Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
2263
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Posted - 2012.11.07 00:42:00 -
[21] - Quote
NightmareX wrote:NightmareX wrote:I have a question about the Megathron.
Since it was said that the Megathron should be more mobile / agile. Will the Vindicator then get the aditional boost in agility (like it have now over the current Megathron) over the new Megathron stats then?
Will the Vindicator be even more agile then?
Or will this only affect the normal battleships? Quoting myself so i can get an answer on this.
We're going to get the T1 hulls done first then work on making sure all the faction ships are good to go. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
2293
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Posted - 2012.11.07 11:06:00 -
[22] - Quote
nikon56 wrote:i was asking myself a question about the BC / destro skills.
i understood that, since i have all cruiser 4 and BC 5, i will have all BC skills granted.
BUT, i couldn't find if they will be granted at level 5, allowing me to still fly naga, myrmidon and hurricane the same way i do today, with the same bonuses.
if no, then don't even bother bring this on TQ CCP
I can understand the confusion so I'll repeat on this page so as many people see it as possible:
You'll be able to use the ships you could use before, at the same skill levels you could use them at before. So if you can fly Hurricanes with BC V, you'll get Minmatar BC V Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
2293
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Posted - 2012.11.07 11:39:00 -
[23] - Quote
Rational Integers only Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Eterne
C C P C C P Alliance
253
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Posted - 2012.11.07 14:55:00 -
[24] - Quote
Deleted a post for inappropriate racist language. CCP Eterne | Community Representative
@CCP_Eterne |
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CCP Fozzie
C C P C C P Alliance
2329
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Posted - 2012.11.08 11:30:00 -
[25] - Quote
So about mindlinks..
- The fact that they are such a huge portion of the effectiveness of a booster isn't something we like
- The fact that people are forced to use multiple jump clones or pop a new expensive implant every time they want to switch link types isn't something we like
- The fact that they make the use of multiple gang link types at once so much worse isn't something we like
- The exact way to deal with these problems isn't something we have hammered out yet, but we'll keep you updated
And since questions keep coming up I'll clarify some skill stuff again:
Assuming you have the (insert race here) Cruiser skill to 3, the level of (insert race here) Battlecruiser you get after the change will be the same as your Battlecruiser level before the change, not your Cruiser level.
And we don't have a date to give you on the skill changes but here's what I can say:
- It won't happen in Retribution
- It won't happen until we release the BC and BS changes
- We can't commit to exactly when those changes will release yet
- But I have an internal estimate about when we'll get it done, and that estimate makes me smug out
- So if you're choosing between training those skills either sooner or later, choose sooner
Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
2332
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Posted - 2012.11.08 12:22:00 -
[26] - Quote
Sinzor Aumer wrote:CCP Fozzie wrote:The fact that people are forced to use multiple jump clones or pop a new expensive implant every time they want to switch link types isn't something we like The fact that they make the use of multiple gang link types at once so much worse isn't something we like Why?
Normal implants give a small enough bonus that you may be incentivized to use the right clone with the right ship but you're not crippled if you don't. We don't want committing to a jumpclone to lock you out of 3/4 of your role options for the duration.
So mindlinks providing a modest bonus would be fine, but the bonus is too big a part of the overal picture at the moment, we'd like to move some of that bonus elsewhere. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
2354
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Posted - 2012.11.08 19:50:00 -
[27] - Quote
Sexy Cakes wrote:Tippia wrote:Sexy Cakes wrote:Are the racial destroyer skills getting put in on Dec. 4th or with the battlecruiser stuff? When everything is done. Right caught that part but my question was aimed at the destroyer skills getting split into racial skills and whether or not they are coming with the Dec. 4th patch.
We'll do the destroyer and battlecruiser skills in one batch, after the BC and BS rebalance is done. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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ISD Suvetar
ISD Community Communications Liaisons
941
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Posted - 2012.11.12 00:56:00 -
[28] - Quote
Cleaned up an off-topic real-world politics outbreak.
Please leave it out of here in the future, thanks!. ISD Suvetar,-áCaptain Community Communication Liaisons (CCLs) Interstellar Services Department We are hiring! |
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