Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
m3talc0re X
Mercs of Vengeance
103
|
Posted - 2012.11.07 04:47:00 -
[1] - Quote
Whoever had the bright idea of putting 4 jamming battleships into Dread Pirate Scarlet needs to brought out back and shot. I have been jammed straight for nearly 15 minutes now. This is ridiculous and unacceptable.
Before any of you chime in with "use eccm" or the like, get informed. The **** does nothing to stop it. So far the best strategy I've had against it is a Backup Sensor in the lows and a Sebo with scan res in the mids to hopefully lock up fast enough between a jam and get a volley or two off before I'm jammed again.
This **** needs fixed. |
Reaver Glitterstim
Dromedaworks inc
222
|
Posted - 2012.11.07 05:02:00 -
[2] - Quote
The problem seems clear to me: weak NPC rats have full strength EWAR effects. They should have weakened EWAR effects if there are going to be so many of them.
It wouldn't be a problem for a small fleet of pilots, like I suspect level 4 missions were intended to be completed by, but the non-EWAR NPCs are easy enough to be soloed and the pay is similar to other solo work in highsec. This needs balance!! Please take a look at missions when you're done with the ship balancing and tiericide!! -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |
m3talc0re X
Mercs of Vengeance
103
|
Posted - 2012.11.07 05:36:00 -
[3] - Quote
I just lost my Vargur. Last room of Dread Pirate, All the dps caught up to me and I couldn't get it off me. My drones wouldn't engage the scam on their own. I couldn't do anything but watch. This is the first time I've ever had so much trouble with this mission. The first room was Angels, then all the rooms after were Guristas. I'm so pissed right now. |
Cheif Prophet
ISK International.Inc
0
|
Posted - 2012.11.07 06:46:00 -
[4] - Quote
I also noticed that the jamming is really bad with the guristas. I was in a DRAKE doing a LV2 mission "Recon" and the grista cruisers were jamming me nonstop. I never had trouble with lv2 until this happened. It wouldnGÇÖt be so bad if the shields didnGÇÖt almost completely regenerate after the jamming stops. i can kill the dessys and frigs easily but the cruisers are pissing me off no matter what IGÇÖm driving. Now IGÇÖm forced to fit a MWD on my drake just to get out of there range. Not everyone can just out range rats. A lot of people like to use med and close range combat, making that mission exceedingly difficult...did i mention itGÇÖs only a lv2 mission? |
Angeal MacNova
LankTech Adult Entertainment Alliance
21
|
Posted - 2012.11.07 06:48:00 -
[5] - Quote
If it wasn't for the fact I would find it extremely boring, it's tempting to mine to earn isk. It seems to offer more isk with less risk. The scram/dampening combo is everkill for a high sec mission.
I haven't come across belt rats that can scram and come in great enough numbers to pop any miner that happens to be there mining... |
Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
117
|
Posted - 2012.11.07 12:11:00 -
[6] - Quote
I think the main problem is that you already need to fit a massive omnitank in Dread Scarlet, which leaves you with no space for ECCM. Bringing friends could be a solution, if that wouldn't trigger even more rats with scram and ECM. Why active tank bonuses are bad for you |
Alexander Gorbachov
Gorbachov Holding Corp
0
|
Posted - 2012.12.10 11:23:00 -
[7] - Quote
CCP please remove the jammers / disruptors from level 4's. They are literally impossible now. I lost a paladin within 2 hours of logging in for the first time in a year. I bought a replacement paladin and with more caution was able to stay alive easily but could not HIT anything. Before you tell me that i need drones I can tell you that my t2 drones are not doing enough damage to overcome the NPC tank. THIS NEEDS TO BE NERFED |
ITTigerClawIK
Galactic Rangers Intrepid Crossing
155
|
Posted - 2012.12.10 11:52:00 -
[8] - Quote
move to amarr space?- |
Seranova Farreach
DEEP-SPACE CO-OP LTD Exhale.
28
|
Posted - 2012.12.10 13:15:00 -
[9] - Quote
all you need is sensor compensation skills to 4 and dont pop the trigger befor your ready |
Aptenodytes
Reckless Abandon
13
|
Posted - 2012.12.10 14:41:00 -
[10] - Quote
ITTigerClawIK wrote:move to amarr space?- +1, move region. I did it a while ago and my earnings have gone up by about 30% due to not being jammed (and better LP stores). My chill has also gone up 50%.
|
|
Commander Ted
Dookie on the flowah
117
|
Posted - 2012.12.10 16:31:00 -
[11] - Quote
Whose idea was it to give the NPCs an ability that is uncounterable and its only effect is making you unable to do anything for 20 seconds? That does not sound fun. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
Albert Wittmann
6
|
Posted - 2012.12.10 16:35:00 -
[12] - Quote
Tested it with an Ibis ... was permajammed :D
+++ [Ibis, Ibis] Ballistic Control System II Gravimetric Backup Array II
1MN Afterburner II Small Shield Booster II
Experimental TE-2100 Light Missile Launcher, Scourge Light Missile Experimental TE-2100 Light Missile Launcher, Scourge Light Missile
Hobgoblin II x1
+++
Sensorstrength was at 8,9 with this fit and my skills (All at 5 make 10,7), one Tech2 Gravimetric ECM on Griffin got a strength of ~7,9 as playership (Griffin) and all at 5 ...
Tried it for 15 Minutes, but i havent really a chance to lock on Guristas Despoiler (Griffin) ... this Despoiler are really good in their job, only every fifth jamcycle was a fail ... |
Commander Ted
Dookie on the flowah
117
|
Posted - 2012.12.10 18:54:00 -
[13] - Quote
It wouldnt be so bad if it were say... a every 30 seconds a chance for a 5 second jam cycle. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
Zee87
Black Lancers Ressurection
0
|
Posted - 2012.12.10 19:25:00 -
[14] - Quote
m3talc0re X wrote:I just lost my Vargur. Last room of Dread Pirate, All the dps caught up to me and I couldn't get it off me. My drones wouldn't engage the scam on their own. I couldn't do anything but watch. This is the first time I've ever had so much trouble with this mission. The first room was Angels, then all the rooms after were Guristas. I'm so pissed right now.
Ouch... I hope they'll reimburse it.
If I lost my Vargur, I'd probably quit EVE for a long time. You can't even insure it enough, that's something else they seriously need to fix.
btw were you using a med cap booster on the Varg? People kept recommending to me to use one, but I have flown the Varg enough, and I do not think a med cap booster is enough for an X-Large shield booster. Some of the tougher missions, I found myself warping out constantly, because I had run out of cap and my med booster hadn't reloaded yet. So I squeezed in a heavy booster on mine. Still using 800mm T2 arties and an afterburner on it too, 60km falloff (99km with barrage). Does 1000 dps, and tanks 1000 dps omni.
and yeah, I too think they need to nerf the jamming guristas in that mission. |
Kahega Amielden
Rifterlings Damu'Khonde
525
|
Posted - 2012.12.10 19:40:00 -
[15] - Quote
Quote:If I lost my Vargur, I'd probably quit EVE for a long time.
Looks like someone values their internet spaceships way too much
Quote: You can't even insure it enough, that's something else they seriously need to fix.
One of the downsides of flying a t2 ship is that you are not able to insure it for its full value. Working as intended.
Quote:Before any of you chime in with "use eccm" or the like, get informed. The **** does nothing to stop it.
...Yes. You're completely right. ECCM does nothing to stop it, but another, weaker module that does the same thing but worse (Sensor backup array) does. All those people who think that sensor strength and jam probability need to get informed. |
Buzzy Warstl
The Strontium Asylum
214
|
Posted - 2012.12.10 19:47:00 -
[16] - Quote
Cheif Prophet wrote:I also noticed that the jamming is really bad with the guristas. I was in a DRAKE doing a LV2 mission "Recon" and the grista cruisers were jamming me nonstop. I never had trouble with lv2 until this happened. It wouldnGÇÖt be so bad if the shields didnGÇÖt almost completely regenerate after the jamming stops. i can kill the dessys and frigs easily but the cruisers are pissing me off no matter what IGÇÖm driving. Now IGÇÖm forced to fit a MWD on my drake just to get out of there range. Not everyone can just out range rats. A lot of people like to use med and close range combat, making that mission exceedingly difficult...did i mention itGÇÖs only a lv2 mission? If you try to clear Recon L2 it's harder than most L4 missions, fortunately it isn't the mission or I'd have never made it past L2 missions. |
Dave stark
Black Nova Corp. R O G U E
790
|
Posted - 2012.12.10 20:30:00 -
[17] - Quote
Angeal MacNova wrote:If it wasn't for the fact I would find it extremely boring, it's tempting to mine to earn isk. It seems to offer more isk with less risk. The scram/dampening combo is overkill for a high sec mission.
I haven't come across belt rats that can scram and come in great enough numbers to pop any miner that happens to be there mining...
if you're mining, and you already have your drones out, as soon as a rat tries to scram you, sucessful or unsuccessful, your drones go and pop them anyway. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
Bump Truck
Pator Tech School Minmatar Republic
19
|
Posted - 2012.12.10 20:34:00 -
[18] - Quote
m3talc0re X wrote:I just lost my Vargur. Last room of Dread Pirate, All the dps caught up to me and I couldn't get it off me. My drones wouldn't engage the scam on their own. I couldn't do anything but watch. This is the first time I've ever had so much trouble with this mission. The first room was Angels, then all the rooms after were Guristas. I'm so pissed right now.
Delicious.
One question? Are you sure you're supposed to be able to solo this mission? Jams are much less effective the more targets they're applied to. |
Zan Shiro
Alternative Enterprises
42
|
Posted - 2012.12.10 21:38:00 -
[19] - Quote
Commander Ted wrote:Whose idea was it to give the NPCs an ability that is uncounterable and its only effect is making you unable to do anything for 20 seconds? That does not sound fun.
It is counterable.
Been slumming in caldari space forever. Talons, eccm, sensor backup array and tengu (sensor sub'd). This will unless RNG hates you get maybe 1 jam the whole mission. HG talons optional actually....I have another alt trained for tengu no talons that goes mostly jam free. Either way I just roll through these missions. This was before the new skill hit the server, have not tested after release yet.
PVE is kind of like PVP. Sometimes you need more than 1 ship to have the the right tool for the job. Marauders are not the right tool for the job against gurista (weak base sensor, even my talon'ed clone had issues with ecm in a golem). Loki sub'd to boost sensor strength would be in op's case most likely fair much better. With a speed tank to laugh off missile damage to ride out the storm whiile jammed.
Don't want more than 1 ship, really have a a hankering for a maruader to hit rats with....then turn down gurista missions. To offset this being a pita, leave caldari space. Their mission distribution rates drop off when you do this. Or hell stay in caldari space. Of late I have been getting spammed by sansha, drones and merc missions. When RNG gets in a groove I don't see gurista very often. |
Joe Risalo
State War Academy Caldari State
308
|
Posted - 2012.12.10 21:58:00 -
[20] - Quote
I had an Idea around this a LONG time ago.
That idea is similar to what missiles have, only modified for turrets.
Basically, it would be an attachable/detachable module.
It would attach to turrets, thus allowing them to be computer controlled and no longer require targetting.
I.E. :
FoF module.
The negative to attaching one of these modules is that it would cut down your optimal range. It would not effect tracking however.
There would be a t1 and t2 module.
t2 would have a smaller penalty.
To add to this, for close range missiles, I would like to see them able to field fof as well.
Perhaps they don't need the addition of new missiles, but instead allow them to use the fof of a related class.
I.E. rockets could use fof lights hams could use fof heavies torps could use fof cruise
This not only would cut back issues with missions, but would also give soft counters to player based ewar.
If you balanced them properly, you could possibly make them immune to TDs as well as SDs and ecm.
Also, in order to attach or remove this module from your turret would require 10 seconds on or off.
Edit, or, you can fit range and a MJD and out range them before they can jam you....(this is currently possible in game) |
|
tankus2
The Peace Keepers
73
|
Posted - 2012.12.11 03:09:00 -
[21] - Quote
um, I think the issue here is that you are trying to fight a mission that is supposed to be unfightable. Especially if it's Recon 1/3 at any level. Same can be said about 2/3 (same mission), though I don't know how many people want to fight mercs.
Recon was designed for the player to show up, race for the gate, jump through, then warp back to station when prompted in local. For all three of them. Even though there are things to shoot at in the first two. Now, if you do lv 4 Recon 3/3 you could bring a skiff along to mine out the last area of ores; some of which can't be found in the local belts! Where the science gets done |
Zan Shiro
Alternative Enterprises
42
|
Posted - 2012.12.11 04:02:00 -
[22] - Quote
that first mission is decent money. LV 4 is anyway And hate to say it but.....tengu runs it nice. right click orbit a structure and plink away (with a jam resistant fit ofc).
2nd mission not so great....If I got the spare time I hit it. Most times I blitz it tbh.
3rd mission a case in point for what I said about more than 1 ship. I speed fit a tanky shield ship jsut to haul ass and eat up the ambient damage waves in the room. |
Joe Risalo
State War Academy Caldari State
309
|
Posted - 2012.12.11 04:36:00 -
[23] - Quote
Zan Shiro wrote:that first mission is decent money. LV 4 is anyway And hate to say it but.....tengu runs it nice. right click orbit a structure and plink away (with a jam resistant fit ofc).
2nd mission not so great....If I got the spare time I hit it. Most times I blitz it tbh.
3rd mission a case in point for what I said about more than 1 ship. I speed fit a tanky shield ship jsut to haul ass and eat up the ambient damage waves in the room.
I never really had an issue doing either mission in a tengu.
mwd, and a tank for the gas cloud...tengu burn through it pretty quick. |
m3talc0re X
Mercs of Vengeance
108
|
Posted - 2012.12.14 00:25:00 -
[24] - Quote
First off, stupid, uniformed people, yes I'm talking to you, please keep your ill informed opinions out of my thread, thanks. Also, I've been running lvl 4's for... oh, I dunno, 4 years or so now? I've got various ships, some spec'd for specific missions. As for Guristas not jamming your ships, you can't generalize every Guristas mission as the same. Intercept The Saboteurs ( think that's it) for example has almost no jamming. I can roll in there with a Golem or Kronos without anything helping my sensors and I'll maybe get jammed once, if that. Now try the next to last room in Dread Pirate when it's Guristas. There are 4 Guristas battleships that will keep you jammed and there is nothing you can do about it if your main dps is guns or missiles. Drones take foreeeever to kill them. |
TehCloud
Carnivore Company
11
|
Posted - 2012.12.14 01:20:00 -
[25] - Quote
I can't understand all those people saying L4s should be flown in a fleet. It's fun in a fleet but you're just rushing through them so fast.
The Dread Pirate Scarlet mission really is a tougher one, if only Serpentis or Guristas would spawn you could fix that by having kin/therm resists but with Angel also in the pool and the last pocket also featuring lasers it's a bit stupid.
But losing a Vargur in the last pocket? I don't even go there. I always kill scarlet at the first opportunity and then just clear the room if it's not to painful (Guristas).
I'm not saying that you deserve to lose it though. But you always have to keep in mind that a Marauder and his terrible sensorstrength probably isn't the best choice for a Mission against Guristas. Especially after an NPC buff. Or at least fit ECCM.
My Condor costs less than that module! |
Crimeo Khamsi
AirHogs Zulu People
62
|
Posted - 2012.12.14 01:22:00 -
[26] - Quote
m3talc0re X wrote:First off, stupid, uniformed people, yes I'm talking to you, please keep your ill informed opinions out of my thread, thanks. Also, I've been running lvl 4's for... oh, I dunno, 4 years or so now? I've got various ships, some spec'd for specific missions. As for Guristas not jamming your ships, you can't generalize every Guristas mission as the same. Intercept The Saboteurs ( think that's it) for example has almost no jamming. I can roll in there with a Golem or Kronos without anything helping my sensors and I'll maybe get jammed once, if that. Now try the next to last room in Dread Pirate when it's Guristas. There are 4 Guristas battleships that will keep you jammed and there is nothing you can do about it if your main dps is guns or missiles. Drones take foreeeever to kill them.
For whoever asked, the follow fit is what I used all the time in Merc and Drone missions or ones that want an omnitank. I've also run Dread Pirate with it numerous times, without fail. This was the first.
[Vargur, PVE - 800mm AC] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Tracking Enhancer II
Gist C-Type X-Large Shield Booster Adaptive Invulnerability Field II Adaptive Invulnerability Field II Tracking Computer II, Optimal Range Script 100MN Afterburner II Cap Recharger II
800mm Repeating Artillery II, Barrage L 800mm Repeating Artillery II, Barrage L 800mm Repeating Artillery II, Barrage L 800mm Repeating Artillery II, Barrage L Small Tractor Beam II Salvager II Salvager II
Large Capacitor Control Circuit II Large Capacitor Control Circuit I So by "There's nothing you can do about it" what you actually mean is "I didn't actually do ANYTHING about it, and then proceeded to get jammed?"
There's not a single sensor backup array or ECCM on that boat... You're asking for a mission design change to fix a problem that there are already two kinds of modules for, implants for, AND a ship with native boosts for, none of which you seem to be using. |
m3talc0re X
Mercs of Vengeance
108
|
Posted - 2012.12.14 02:02:00 -
[27] - Quote
Crimeo, you are a complete moron and I've got all of your posts hidden now. Please shut up and keep your opinions to yourself when you're too stupid to even comprehend a topic.
That's the thing though TehCloud, a) Marauders are supposed to be the ship to use in missions. They're kinda broken in this regard. and b) I've run the mission 100 times and it was never like this before. I've never even had Guristas in the last pocket at all before this one. What makes it even better, is the fact that in the kill mail, it says I was killed by a Blood Raider battleship that never was even in the pocket. |
Galphii
Clandestine Vector THE SPACE P0LICE
95
|
Posted - 2012.12.14 05:21:00 -
[28] - Quote
Missions are ancient and need a total revamp, and this is pretty much CCP's policy on elements of eve that need fixing - they won't just fix a couple of minor things, they get stuck right in and do the job properly. The downside to this is it'll take a while for them to get around to doing missions methinks.
Until the, try doing minmatar missions - their ewar is target painting (lawl). Enjoy epic fantasty adventure? Check out my free ebook at www.aielundsaga.com/novels.html-á |
nikon56
UnSkilleD Inc. Reverberation Project
15
|
Posted - 2012.12.14 14:36:00 -
[29] - Quote
honnestly, while i can see why OP is having an issue with the dread (or most generally some guristas involving mission), i don't unerstand ppl having issues with recons or other missions.
i've done a lot of PVE, using megathron / Machariel / Loki / Maelstrom / tempest, and while some are pretty tricky with the T1 BS, only one was an issue with the Mach: world collide, loki as no issue soloing any LVL5
even in lowsec (0.2) the tuffest one can be soloed in a machariel with a not that expansive fitt (I.e hull + fit is around 1.3/1.5B)
but maybe some need to learn how to draw pocket aggro (irrelevant in a loki or tengu, full sage aggro is a cakewalk in ANY lvl4).....
the only mission that are a bit painfull are the guristas one, because you get jammed really often, and even fitting any ECCM is of no effect, but it has never been a threat, i mean, pop the frigs and worst case senario, you'll have to W/O.
and you have enought time to pop em whatever happen.
if not, then your fit and / or skill need to be revised
i mean almost most pve boat can bring 5 light drones to take care of the frigs..or fit launcher with FOF.
ANY LVL4 is doable solo in a less than 1.5B ship, even in lowsec |
Seranova Farreach
DEEP-SPACE CO-OP LTD Exhale.
38
|
Posted - 2012.12.14 15:11:00 -
[30] - Quote
m3talc0re X wrote:I just lost my Vargur. Last room of Dread Pirate, All the dps caught up to me and I couldn't get it off me. My drones wouldn't engage the scam on their own. I couldn't do anything but watch. This is the first time I've ever had so much trouble with this mission. The first room was Angels, then all the rooms after were Guristas. I'm so pissed right now.
thats a tough break.. i love my HAMgu can tank anything 950+ dps cold 700ms speed its my preshous wikkle baby.
were you active tanking with medum / large booster? i prefered my shield tanked maurauder (golem) to be a capboosted badass XL boat. not tried XL ancills yet but vargur can get like 10k+ defence with dual ancil.
and maybe swap cap recharger for booster. and the rigs for damage/falloff or just more cap amount or the rig to lower shield booster energy use (meanign less cap injections over time) |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |