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Denrace
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Posted - 2005.04.11 16:55:00 -
[1]
Hey all!
I am starting this post in order to gather all armor tanking information here. Please post your armor tanking SETUPS, IDEAS, THOUGHTS or anything else centered around armor tanking here. 
This can include ship setups too, here is an example.
>> Apocalypse Battleship <<
HIGH: 6x Megapulse Lasers, 2x Siege Launchers
MED: 4x Cap Rechargers (tech II are preferable)
LOW: 1x Large Armor Repairer, 2x Hardeners, 2x 1600mm Rolled Tungsten Plates 2x Cap Relays
Enjoy and happy posting!  _______________________________________________
Custom sigs made on demand, convo me in-game.
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Ralph Turnik
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Posted - 2005.04.11 16:58:00 -
[2]
dont fly a apoc.. but flewn one once..
8 x mega pulses
4 x cap recharger II
2 x Large accomodation 3 x hardneers thermal/kinitec/explosive 2 x cap relay
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Stephra Parle
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Posted - 2005.04.11 17:03:00 -
[3]
Denrace, When you mention 2 x Armour Hardeners, do you refer to the active units, like the Armor Explosive Hardener, or the passive ones like Energized Reactive Membrane?
I'm very new to armour tanking and looking to save capacitor.
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Niki Silver
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Posted - 2005.04.11 17:24:00 -
[4]
Originally by: Stephra Parle I'm very new to armour tanking and looking to save capacitor.
Unfortunately tankage and saving cap don't fit in the same sentence =p
"Hardener's" are the active modules that are cpu hogs and use cap, and offer the most resist gains. "Energized" use a bit of cpu but no cap, and offer less resist gain. "Normal" stuff uses very little cpu and no cap, and offers nominal resist gains.
So yeah, when he says 2x Armor Hardeners, he's refering to the active ones.
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wappy
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Posted - 2005.04.11 17:43:00 -
[5]
Typhoon: hi 4*800mm 4*siege or 4*1200mm 4*cruise meds 1sensor booster fill up with cap rechargers low 3med T2 armor reps 3hardners 1cap power relay
3med t2 repair as much as 1L 1med t2 for less cap and you have more control over your cap with this setup you should be able to run 2med t2 forever with decent skills and use the third one when needed dont forget that L guns use cap and so does the sensor booster so if you get low on cap switch em of and keep pounding with torps/cruise
hope this helps |

Zeromancer
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Posted - 2005.04.11 18:00:00 -
[6]
Edited by: Zeromancer on 11/04/2005 18:07:57 Megathron.
High: 6 x Dread Guristas 350mm rails, 2 ZW-4100 siege. Mid: 4 x Caprecharger 2 Low: 2 x Shadow serpentis Large repairers, 3 x Shadow serp active hardeners and 2 caprelay 1.
As an example i get 83% kinetic and 70.75 thermal resistance on armour and i repair 1600 armour every 10.91 sec. If i choose to tank for Lasers i get 82% both on thermal and em.
This is with all mechanical skills at lvl 5 and +3% implant
I use the dread rails because i can fit 6 of them due to the lower powerrequirements, and they have Optimal range close to a 425 railgun. whith this setup i run 1 repairer 23/7 and i have enough cap to run 2 for a long time.
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Denrace
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Posted - 2005.04.11 18:01:00 -
[7]
Yes Stephra, Active armor hardeners. Passive ones use MUCH less CPU, grid etc..and have hardly any cap usage, but they don't stop nearly as much damage getting through to your armor as Active hardeners use.
When you armor tank your ship you need to consider a few things:
1. Have as much CAPACITOR CAPACITY as possible, and a FAST recharge time, this allows you to run your armor repairers (indefinately in some cases).
2 Stop AS MUCH DAMAGE GETTING THROUGH as you can, this means using some ACTIVE armor hardeners. These will significantly increase the amount of punishment you can take.
3. Consider using ARMOUR PLATING to boost your armor Hitpoints. Many people neglect Armour plating, but I believe they are much better than people believe. A single 1600mm Armor plate (Rolled Tungsten is the best to use) can give you an extra 2240 Armour Points.
So, assuming a standard large armor repairer taks 15 seconds to repair your ship (at 600 HP per cycle), that extra plate gives you almost a minute of extra Repairing time beofre you need to activate your repper. By this, i mean it is like being repped 4 times before you even go into battle.
 _______________________________________________
Custom sigs made on demand, convo me in-game.
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LUKEC
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Posted - 2005.04.11 18:06:00 -
[8]
Originally by: Ralph Turnik dont fly a apoc.. but flewn one once..
8 x mega pulses
4 x cap recharger II
2 x Large accomodation 3 x hardneers thermal/kinitec/explosive 2 x cap relay
this fit on imperial apoc only :)
Try this: 4x t2 adaptive nano membranes, 2x lar, cap relay 3x t2 cap rechargers + something 6x mega pulseII + 2x siege(named)
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Princess Beefcurtains
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Posted - 2005.04.11 18:31:00 -
[9]
For lvl 4 missioning in a phoon, use:
4 x dual 650 4 x siege
4 x cap IIs
6 x hardeners (change type depending on npc) 1 x lrge accom
10 x med and 10 x heavy drones in bay
If you have lots and lots of isk then this is ultimate (and will be up for auction soon):
2 x domination dual 650 2 x 800 scout 4 x dread guristas siege
1 x brokara's modified cap recharger (if you can afford it get a full set of officer rechargers) 3 x cap IIs
6 x faction armour hardeners (officer if you can get them) 1 x lrg dark blood armour repairer
then ofc 10 heavy and 10 med drones
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HeLlRaIzA666
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Posted - 2005.04.11 18:40:00 -
[10]
Originally by: LUKEC
Originally by: Ralph Turnik dont fly a apoc.. but flewn one once..
8 x mega pulses
4 x cap recharger II
2 x Large accomodation 3 x hardneers thermal/kinitec/explosive 2 x cap relay
this fit on imperial apoc only :)
Try this: 4x t2 adaptive nano membranes, 2x lar, cap relay 3x t2 cap rechargers + something 6x mega pulseII + 2x siege(named)
sorry lukec but ur way way way wrong =/ that 2 large reps 3 hardeners 2 relays.. 4 rechargers 8 mega pulse fits fine.. i had it on in 0.0.... so either u know nothing, or your smoking something   --------------------------------------------
In War There Are No Runners Up...
Image by Denrace |
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Stephra Parle
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Posted - 2005.04.11 19:14:00 -
[11]
So, just to double check, if you do use armour tanking, do you not bother with shield boosters/extenders...?
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Arimas Talasko
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Posted - 2005.04.11 20:05:00 -
[12]
Originally by: Stephra Parle So, just to double check, if you do use armour tanking, do you not bother with shield boosters/extenders...?
Of course you do not; in fact, if you have fewer midslots than low slots, you *usually* should not bother with anything that has "shield" in the name. No shield modules. Supremacy Keepin it Real |

ALPHA12125
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Posted - 2005.04.11 20:06:00 -
[13]
Originally by: Stephra Parle So, just to double check, if you do use armour tanking, do you not bother with shield boosters/extenders...?
No,
basically it goes like this : shield = no armor, armor = no shield. you need the mid slots anyway for chap rechargers to lower your cap time
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aeti
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Posted - 2005.04.11 20:40:00 -
[14]
Originally by: HeLlRaIzA666
Originally by: LUKEC
Originally by: Ralph Turnik dont fly a apoc.. but flewn one once..
8 x mega pulses
4 x cap recharger II
2 x Large accomodation 3 x hardneers thermal/kinitec/explosive 2 x cap relay
this fit on imperial apoc only :)
Try this: 4x t2 adaptive nano membranes, 2x lar, cap relay 3x t2 cap rechargers + something 6x mega pulseII + 2x siege(named)
sorry lukec but ur way way way wrong =/ that 2 large reps 3 hardeners 2 relays.. 4 rechargers 8 mega pulse fits fine.. i had it on in 0.0.... so either u know nothing, or your smoking something  
this man speaks the truth
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Darkwolf
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Posted - 2005.04.11 22:35:00 -
[15]
What on earth would you want to preserve your cap for? Running your christmas lights?
The purpose of tanking is to put almost all your capacitor into staying alive, and only leave enough spare to do some damage. For that, the typical 8xmegapulse, 4xcap recharger 2, 2xlarge rep, 3xhardener, 2xpower relay works wonders.
Oh, and with good cap skills, you can run everything full-time, and still regenerate cap...
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Moridan
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Posted - 2005.04.12 00:47:00 -
[16]
Originally by: wappy Typhoon:
So i see someone else has done the math. :) The excess of cap is very nice.
I tried three, but i favor having a ballistic control in there to really kill mobs faster, oh, and a afterburner instead of a sensor booster. "Speak quietly and carry a big torpedo."
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Taco Perez
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Posted - 2005.04.12 02:10:00 -
[17]
Dominix for level 4 kill missions:
hi: 4 m neutron blasters, 2 L nosferatu med: web, 4 cap rechargers low: cap relay, 1600mm rolled tungsten, 3 hardeners to suit rat damage type, 2 l armor reps
can tank quite well even vs 3 or 4 bs. Drones are my primary armament...
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DayVV4lkEr
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Posted - 2005.04.12 08:09:00 -
[18]
Originally by: aeti
Originally by: HeLlRaIzA666
Originally by: LUKEC
Originally by: Ralph Turnik dont fly a apoc.. but flewn one once..
8 x mega pulses
4 x cap recharger II
2 x Large accomodation 3 x hardneers thermal/kinitec/explosive 2 x cap relay
this fit on imperial apoc only :)
Try this: 4x t2 adaptive nano membranes, 2x lar, cap relay 3x t2 cap rechargers + something 6x mega pulseII + 2x siege(named)
sorry lukec but ur way way way wrong =/ that 2 large reps 3 hardeners 2 relays.. 4 rechargers 8 mega pulse fits fine.. i had it on in 0.0.... so either u know nothing, or your smoking something  
this man speaks the truth
Did u ever get scrambled by Frigs and couldn't hit them ? Doesn't look that way. I would say Have fun with a Domination Spawn or a Seraphim Spawn something like that.
I guess that is what he meant.
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Matthew
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Posted - 2005.04.12 08:34:00 -
[19]
My general rule on designing a good tank is to remember that a balance is usually better than an extreme of any one element. These elements are:
Repariers Hardeners Capacitor
Repairers give huge chunks of armor, but eat up cap. Hardeners can act as a multiplier for your repairing. The upside is much lower cap use than reppers. The downside is a lower armor yield than reppers. Capactior modules are needed to let you run more hardeners and reppers.
The first thing to decide is how many slots and what fitting you want to devote to your tank. The next stage is (obviously) to add reppers. Generally, go for the largest ones you can fit, and fit enough to eat all your cap regen. Next, fit out all the rest of your slots with hardeners. This gives you a base setup to compare with. Progressively replace hardeners with cap modules, and comare the results. Somewhere in the middle, you'll hit the optimal setup.
In the case of the apoc, there is a reason why 2 reppers 3 hardeners and 2 relays are so popular 
Of course, this assumes you want a tank that is vaguely sustainable - if you know you only have to last X seconds, you can fine-tune it with more reppers and hardeners.
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Raem Civrie
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Posted - 2005.04.13 00:16:00 -
[20]
Two large armor reppers, 3 hardeners, 2 cap relays.
Everything else the same.
Your tank will run indefinitely, even when firing with multifrequency crystals on the pulses. Note that you need good cap skills though.
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SirSpectre
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Posted - 2005.04.13 00:35:00 -
[21]
I have 2 for an apoc 7x megapulse 1x siege launcher 4x Cap IIs 2x L accomadation repairers 3x Hardeners 2x Cap relay With this setup I can run everything forever.
setup 2 7x megapulse 1x siege launcher 4 Cap Recharger IIs (or better) 1 L accomadation repairer 1 M accomadation repairer 5 hardeners Note: this setup requires very high Cap skills but is accually better than the first setup.
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Sassi
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Posted - 2005.04.13 15:01:00 -
[22]
Tempest - Against Sanshas
H: 4x 1400 Howitzers & 4x Siege Launchers
M: Filled with Cap rechargers. The T1 did a fine job, can barely imagine how the T2 would perform ;)
L: 1x Large armor repairer, 4x hardeners (2x EM, 2x thermal, active ones ofcourse). Last slot can be used for Reactor control unit if you cant fit it all or a cap relay, or even the 5 th hardener. Dont think about fitting the second armor repairer tho, it just wont fit, even tho with the RCU I think.
With this setup you should be able to tank a Sanshas Overlord (1 mill NPC) for a fairly good amount of time and tank all the dmg and kill those mofos :>
Tempest isnt the best tanker around and you have to try 5x harder to try to stay alive rat hunting, but that just increases the fun :)
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MacDuncan
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Posted - 2005.04.13 15:32:00 -
[23]
Oh plz....don't underestimate the npc-tanking ability of the Tempest: 4*650er duallies, 4* sieges webber, sensorbooster, 3x eutectic cap recharger Large Acco, med T2 Repper, 2x aktive named hardener, 2x passive named hardener
This fitt is able to tank a 3 BS (1*1,5, 2*750k) serpentis spawn for enough time to kill them and that should be enough....
Sensorbooster, webber, Hardeners and med. T2 Repper can run nearly 24/7, using the Acco. for "heavyier bombardment"! --
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Rex Martell
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Posted - 2005.04.13 15:48:00 -
[24]
You can even Armour tank a Raven at the cost damage if you are in to that sort of thing.
6 x Cruise Luanchers 2 x what ever fits -- 6 x Caprecharger II's -- 2 x Large Armour repairer 3 x Hardners
Disgusting I know but it works is only really effective against Amarr rats 'cause of natural resistances and such. "The object of war is not to die for your corp, but to make the other b@##@#d die for his" |

Sajuukar
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Posted - 2006.04.21 11:57:00 -
[25]
for decent tank try this:
7 mega pulse T2
heavy cap injector 2X cap recharger tracking comp T2
2X large acco rep 3 hardeners T2 (kin,expo,therm) 2X adaptive nano T2 (haveing good compensation skills for armour resistances helps the adaptive nanos alot)
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Gronsak
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Posted - 2006.04.21 11:59:00 -
[26]
Originally by: Sajuukar for decent tank try this:
7 mega pulse T2
heavy cap injector 2X cap recharger tracking comp T2
2X large acco rep 3 hardeners T2 (kin,expo,therm) 2X adaptive nano T2 (haveing good compensation skills for armour resistances helps the adaptive nanos alot)
you do know that apart from your post this thred is more than a year old when things where different, stop going to page 573 and bumping dead threds!
-------------------Sig-----------------------
Decrease blaster CPU useage Decrease Hybrid cap useage Balance all weapon systems DO IT SOON |

Sinister Morzal
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Posted - 2006.04.21 12:01:00 -
[27]
1 small repper, cap relay, small cap battery on my probe
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Astrum Ludus
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Posted - 2006.04.21 13:25:00 -
[28]
Originally by: Raem Civrie Two large armor reppers, 3 hardeners, 2 cap relays.
Everything else the same.
Your tank will run indefinitely, even when firing with multifrequency crystals on the pulses. Note that you need good cap skills though.
What are 'good' cap skills?
I've seen a lot of dual LAR setups and I have to say I'd be nowhere near running them 23/7. I have 4.5m skill points.
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Lauriers
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Posted - 2006.04.21 13:35:00 -
[29]
lvl4 domi
highs 5x250TII 1 drone link mids 100MN ABII 3 cap charger IIs 1 heavy electromech booster (800s) lows 1 kin hardender II 1 thermal hardener II 1 expl hardener II (another thermal for guristas) 1 en adaptive nano II (another kinetic for guristas) 1 cap power relay (sometimes another hardener for less damage) 2 LAR II
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Brother Tycho
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Posted - 2006.04.21 13:41:00 -
[30]
i use a cheap Geddon setup for hunting in 0.0 works fine if u wanna go hardcore swap out for t2 parts ive tested this iwith tech 2 stuff works even better but costs a hell of alot and is a struggle to fit the last hvy nos with no adv wep upgrades.
For guristas i use this
7 mega pulse any type u wanna fit 1 hvy Nos
1 AB 2 Eutewhatsit cap chargers
2 large acom 2 kin and 1 therm hardner 3 cap relays
with med kin drones works fine for triple 1.85mill spawns when you find them just ab into Multi range and F1 - F8 easy.
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åå Spreading the good word since beta åå |
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