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Thread Statistics | Show CCP posts - 1 post(s) |

BH Mephysto
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Posted - 2005.04.12 08:56:00 -
[1]
Edited by: BH Mephysto on 12/04/2005 19:52:03 Hi,
Please post bug reports of any bugs you encounter in the new patch. We will also be updating this thread with confirmed bugs and any workarounds we discover.
Thanks,
------- Mephysto BH Lead |

Forgo
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Posted - 2005.04.12 21:59:00 -
[2]
just happend to notice while in game briefly, that the new player chat room was still on and was not closable, where as before patch it was....other than that nothing noted.
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Jason Thorn
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Posted - 2005.04.12 23:11:00 -
[3]
Not a real problem, but i noticed caldari and gallente propulsion strength icons under ship attribs are inverted: i mean, shouldn't gallente have the green one (like magnetometric sensor) and caldari the gray one? ATM it's the contrary. maybe also propulsion types are inverted, shouldn't gallente have magpulse? but i could be wrong on this one.
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Ortu Konsinni
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Posted - 2005.04.12 23:11:00 -
[4]
Not really a "bug" per se but I feel compelled to report it: There's a contradiction between the description of the "Propulsion Jamming" skill and its attributes: description says "5% Bonus to warp scrambler and statis web duration"; attributes say: "capacitor need bonus -5%".
I imagine what's in "attributes" is what's correct?
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CmdrRat
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Posted - 2005.04.12 23:16:00 -
[5]
Originally by: Ortu Konsinni Not really a "bug" per se but I feel compelled to report it: There's a contradiction between the description of the "Propulsion Jamming" skill and its attributes: description says "5% Bonus to warp scrambler and statis web duration"; attributes say: "capacitor need bonus -5%".
I imagine what's in "attributes" is what's correct?
That was a change in today's patch, looks like someone forgot to update the info.
________________________________________________ Except for Ending Slavery, Fascism and communism, War Has Never Solved Anything |

Nadec Ascand
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Posted - 2005.04.12 23:57:00 -
[6]
I have a hudge bug....
90% of my hangar corp disapear....
Yeah im caldari... and yeah im flying a megatron...
Why coz maybe now only caldary are tough enough to fly those and evryone use caldari ship...
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KrogothZero
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Posted - 2005.04.13 00:01:00 -
[7]
Target painter I module and BP missing from the market (patch notes said market would have both).
Skills are there fine.
Signature focusing gives 500% bonus per level instead of 5% per level.
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Weirda
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Posted - 2005.04.13 00:50:00 -
[8]
Originally by: KrogothZero Target painter I module and BP missing from the market (patch notes said market would have both)
They are in - Weirda have both...  -- Thread Killer
<END TRANSMISSION> |

Ortu Konsinni
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Posted - 2005.04.13 00:52:00 -
[9]
Edited by: Ortu Konsinni on 13/04/2005 00:52:28
Originally by: KrogothZero Target painter I module and BP missing from the market (patch notes said market would have both).
I hear the target painters are being distributed only in certain regions.
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Niki Silver
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Posted - 2005.04.13 04:45:00 -
[10]
Originally by: KrogothZero Target painter I module and BP missing from the market (patch notes said market would have both).
Skills are there fine.
Signature focusing gives 500% bonus per level instead of 5% per level.
Got a painter BPO in Minmatar space, from Republic Fleet, pretty cheap was only about 230k. Minimal materials, looks like a very cheap module.
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Niki Silver
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Posted - 2005.04.13 04:47:00 -
[11]
Small bug. I like how the "warp drive active" text stays on screen now, and how it shows the destination and distance to go. However, when you are in a system and issue a dock command the destination does not appear, just the distance.
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Sadist
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Posted - 2005.04.13 06:20:00 -
[12]
If you minimize the local chat in a particular system, it sometimes says "<system name> chat channel" instead of just "local". Maybe its just lag, though. _______________________________________________
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Tallon Kurde
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Posted - 2005.04.13 06:36:00 -
[13]
while repairing dammage on my L barge in a station, i saw the module list had 6 stripminers on it , 20 or so heavy scout drones, 3 overdrives, and a ton of other stuff that will never fit at the same time
regards,
Tallon
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Ortu Konsinni
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Posted - 2005.04.13 09:44:00 -
[14]
There's something strange about warp scrambling. Maybe I've missed something crucial in yesterday's patch but I don't think so? Anyway, here's what happened.
I killed an enemy Scorp just 20 minutes ago. I was in a Scorpion myself. After the kill he asked me how many warp scramblers I had -- I said two. Those are standard 20km scramblers ("Warp Disruptor I"). Then he said he had 3 warp core stabilizers on. He tried warping out before dying but couldn't because he was scrambled.
So after we spoke about this, he came back with a Kestrel with 2 WCS. If I remember well, 2 WCS are enough to counter 2 20-kilometer warp scramblers, right? So I turned on my scramblers and he couldn't warp out. Then I turned off one of my scramblers, and he STILL couldn't warp out. His warp strength = 2, my scrambling strength = 1 -- is it me or is this not normal?
Here's the killmail just in case...:
Quote: 2005.04.13 09:18:00
Victim: Clarky Corporation: Cujo Private Space Army Destroyed Type: Scorpion Solar System: Kamih System Security Level: 0.2
Involved parties:
Name: Ortu Konsinni (laid the final blow) Security Status: 0.9 Corporation: Fury Corporation Ship Type: Scorpion Weapon Type: Inferno Torpedo I
Destroyed items:
Type: Hunter F.O.F. Cruise Missile I (Cargo) Quantity: 8
Type: Obliterator F.O.F. Cruise Missile I (Cargo) Quantity: 8
Type: 500W Infectious Power System Malfunction (Fitted - High slot)
Type: Siege Missile Launcher I (Fitted - High slot)
Type: Siege Missile Launcher I (Fitted - High slot)
Type: 'Accord' I Core Compensation (Fitted - Low slot)
Type: Fleeting Warp Scrambler I (Fitted - Medium slot)
Type: Siege Missile Launcher I (Fitted - High slot)
Type: 'Stoic' Core Equalizer I (Fitted - Low slot)
Type: Mjolnir Torpedo I (Cargo) Quantity: 172
Type: F-89 Synchronized Signal Amplifier (Fitted - Low slot)
Type: X5 Prototype I Engine Enervator (Fitted - Medium slot)
Type: Devastator Cruise Missile I (Cargo) Quantity: 148
Type: Paradise Cruise Missile I (Cargo) Quantity: 28
Type: Paradise Cruise Missile I (Cargo) Quantity: 28
Type: Devastator Cruise Missile I (Cargo) Quantity: 28
Type: Devastator Cruise Missile I (Cargo) Quantity: 28
Type: Ogre I (Drone Bay)
Two of his warp core stabilizers were destroyed and I looted one (another 'Accord'). Sorry for the long-winded post but this puzzles me and if I'm right in thinking this isn't normal then this is the right topic, I guess. :)
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Zenst
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Posted - 2005.04.13 10:10:00 -
[15]
Edited by: Zenst on 13/04/2005 13:12:32
Originally by: Ortu Konsinni There's something strange about warp scrambling. Maybe I've missed something crucial in yesterday's patch but I don't think so? Anyway, here's what happened.
I killed an enemy Scorp just 20 minutes ago. I was in a Scorpion myself. After the kill he asked me how many warp scramblers I had -- I said two. Those are standard 20km scramblers ("Warp Disruptor I"). Then he said he had 3 warp core stabilizers on. He tried warping out before dying but couldn't because he was scrambled.
So after we spoke about this, he came back with a Kestrel with 2 WCS. If I remember well, 2 WCS are enough to counter 2 20-kilometer warp scramblers, right? So I turned on my scramblers and he couldn't warp out. Then I turned off one of my scramblers, and he STILL couldn't warp out. His warp strength = 2, my scrambling strength = 1 -- is it me or is this not normal?
Here's the killmail just in case...:
Quote: 2005.04.13 09:18:00
Victim: Clarky Corporation: Cujo Private Space Army Destroyed Type: Scorpion <SNIP - he had 2 stabs on>
Two of his warp core stabilizers were destroyed and I looted one (another 'Accord'). Sorry for the long-winded post but this puzzles me and if I'm right in thinking this isn't normal then this is the right topic, I guess. :)
I had same on test server, either a foo up or undocumented feature, your basic ecm scorp with 2 backup arrays and 2 stabs is useless it would seem now.
Backup arrays (even T2) are like such a waste of space given the minimal boost they give and stabs being nay on useless then certainly some form of clarification is needed. Smelles like a half patch on warp scrambleling when indeed they didn't mean to add any changes too it. ALong with duration changes it kinda seems daft as mentioned before that support frigs are goona get fried to Ravens/missiles well within the cycle times as well.
This issue with stabs and jamming needs to be clarified ASAP as can see ALOT of petitions from people and also if it is the case then peeps can bung in something useful instead of a what is effectivly the new dmg control -1 mod of the game.
EDIT: Ok just done test, seems to be ok now, but certianly was/is/possibly something amis
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Ortu Konsinni
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Posted - 2005.04.13 10:34:00 -
[16]
Edited by: Ortu Konsinni on 13/04/2005 10:35:27 Another issue I just noticed: When you right click on your ship and do show info, you usually ("usually" = "before yesterday's patch") get up-to-date stats, including possible bonuses given by active modules. Apparently this isn't updating properly now. So you can no longer easily compare
Explanation: I'm in a Scorp. My base targeting range is 90km, + Long Range Targeting IV, 108km targeting range. ~172 with a Sensor Booster II. Even when the Sensor Booster II is NOT active, my ship stats say I can lock at 172, which isn't the case. I haven't tried locking something at that range when the module is not active, so I don't know if the bug is even worse than it appears to be right now.
<5 minutes later> After further testing, and as far as I can see, it seems like it's only affecting targeting range in the info window. Scanning resolution is updating properly, as well as shield resistances with shield hardeners on or off.
Some numbers: I just fitted 4 sensor boosters on the Scorp. 1x Sensor Booster II, and 3x F-90 Positional Sensor Subroutines (same stats as T2, just less duration).
No boosters on: locking range = 108 in info window. 4 boosters on, locking range = 249 km in new info window. 3 boosters on (after disabling one), locking range = still 249 km in yet another info window.
Something wrong here again? There's the fact that it's not updating stats right in the info window (in space obviously), and also the fact that the stacking penalty appears to be REALLY nasty. 4 sensor boosters = 707 km max range with no stacking penalty -- I shouldn't be getting something as low as 249, should I? Especially when scanning resolution is calculated right... Base resolution = 86.25 -- 86.25 * 1.6 * 1.6 * 1.6 * 1.6 = 565.something, which is what my stats say in space...
Sorry if my post is a bit messy but I hope I got the meaning across.
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Fto Cruise
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Posted - 2005.04.13 11:13:00 -
[17]
The log is reporting "you arent performing any research" after turning down a research mission. I pray this is only a visual bug!!
Manufacturers of the 425mm Railgun II |

Selim
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Posted - 2005.04.13 11:40:00 -
[18]
Edited by: Selim on 13/04/2005 11:40:40 Yeah, I have some issues... like all the stealth nerfs. Increased fitting requirements make me very displeased. More so when they arent even announced... and ccp just springs it on us.
Me: Ahh finally got on the server... now to buy some target painters Me: err WTF? They increased fitting on small shield booster II? ... and lots of other things CCP: SURPISE!!!! Hey Selim! **** you! We purposely increased the CPU usage on all the modules you use just so you cant fit anything cool anymore, because we hate you! Me: gewrhiohuiopshiuyhew!!!!!111189weytoifgl@@11
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pardux
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Posted - 2005.04.13 11:43:00 -
[19]
Originally by: Ortu Konsinni something about max targeting range
check at the bottom Fluffy carebear (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Ortu Konsinni
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Posted - 2005.04.13 11:45:00 -
[20]
Originally by: pardux
Originally by: Ortu Konsinni something about max targeting range
check at the bottom
Oh... Alright then. I never knew that. Is it new?
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Psssdoff
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Posted - 2005.04.13 13:02:00 -
[21]
couple of things.
i was only able to play for a little bit yesterday, so was unable to check a lot of things out but, it would seem that there is a display bug (or at least i hope it is) when viewing your implants info.
i'm pretty sure i have a hardwire implant(+3% damage to small hybrid) and i believe a speed implant (not 100% about that......guess i need a memory implant ) but when checking the implant tab in my info, it says no boosters or implants.
the other thing i noticed is that shieldhardners now have a stacking penalty? i wasn't aware of that before the patch, maybe i just never noticed, but i slapped 2 em hardners on my scorp yesterday and instead of the expected 75% em resistance, i ended up with ~68%. ------------------------------------------------
.,i,,
Gesundheit is now recruiting. check out our Forums |

Jan Javaar
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Posted - 2005.04.13 13:55:00 -
[22]
Alliance escrow does not work, you can SET the escrow and CLAIM, but you do not PAY for it and GET it.
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Golden nugget
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Posted - 2005.04.13 15:00:00 -
[23]
If you repackage a ship without stripping it first, and it had missles in standard lauchers, the laucher go to hangers but missles all go poof!
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Karnivore
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Posted - 2005.04.13 15:27:00 -
[24]
New Mission Problem: LVL 2 Missions, "The Hidden Stash, & Head Hunter"
Agent: Ancia Sere Corp: Gallente Federal Navy Region:Sinq Laison System: Ation Station: Ation IX - Moon 4 - Federation Navy Logistic Support
After completing both of these missions and warping back to the station I am unable to dock, in fact the ship just sits there and won't move. I have to warp to a roid belt or to a planet then warp back to the staion to get in. These are the only two new missions I have done so far so I don't know if I will have problems with the rest.
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Albus
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Posted - 2005.04.13 15:43:00 -
[25]
If you try to "unload ammo to cargo hold", and you do not have any space in your hold, then the ammo simply vanishes into the ether.
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Parallax Error
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Posted - 2005.04.13 16:21:00 -
[26]
Laser Frequency Crystals.
The following crystals have inconsistancies between Small Medium and Large size:
Radio: Small does 4 EM and 1 thermal with a range mod of +60% Medium does 10 EM with a range mod of 62.5% Large does 20 EM with a raneg mod of 62.5%
Microwave: Small has a range mod of +40% Medium and Large has a range mod of +50%
Infrared: Small has a range mod of +20% Medium and Large has a raneg mod of +12.5%
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Righteous Fury
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Posted - 2005.04.13 18:00:00 -
[27]
Unannounced ammo changes for various weapons, examples are medium hybrid ammo (plutonium specifically) and multifrequency crystals have had their damage distributed between EM and thermal differently. T2 armor repairs had their cpu usage boosted.
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Face Lifter
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Posted - 2005.04.13 18:07:00 -
[28]
Just to let some people know: the ammo changes weren't supposed to be in this patch. CCP Hammer is gonna try remove them soon. Shield hardeners always had stacking penalty
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Parallax Error
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Posted - 2005.04.13 19:17:00 -
[29]
Originally by: Face Lifter Just to let some people know: the ammo changes weren't supposed to be in this patch. CCP Hammer is gonna try remove them soon. Shield hardeners always had stacking penalty
I know the ammo changes weren't supposed to be in, just quoting which of the crystals are off 
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Weirda
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Posted - 2005.04.13 20:21:00 -
[30]
Originally by: Face Lifter Just to let some people know: the ammo changes weren't supposed to be in this patch. CCP Hammer is gonna try remove them soon.
None of them?
Was certain that the projectile ones were supposed to be... Oh well - was enjoying sabot and uranium for once with a long range setup...  -- Thread Killer
<END TRANSMISSION> |
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