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BH Mephysto
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Posted - 2005.04.12 08:56:00 -
[1]
Edited by: BH Mephysto on 12/04/2005 19:52:03 Hi,
Please post bug reports of any bugs you encounter in the new patch. We will also be updating this thread with confirmed bugs and any workarounds we discover.
Thanks,
------- Mephysto BH Lead |

Forgo
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Posted - 2005.04.12 21:59:00 -
[2]
just happend to notice while in game briefly, that the new player chat room was still on and was not closable, where as before patch it was....other than that nothing noted.
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Jason Thorn
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Posted - 2005.04.12 23:11:00 -
[3]
Not a real problem, but i noticed caldari and gallente propulsion strength icons under ship attribs are inverted: i mean, shouldn't gallente have the green one (like magnetometric sensor) and caldari the gray one? ATM it's the contrary. maybe also propulsion types are inverted, shouldn't gallente have magpulse? but i could be wrong on this one.
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Ortu Konsinni
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Posted - 2005.04.12 23:11:00 -
[4]
Not really a "bug" per se but I feel compelled to report it: There's a contradiction between the description of the "Propulsion Jamming" skill and its attributes: description says "5% Bonus to warp scrambler and statis web duration"; attributes say: "capacitor need bonus -5%".
I imagine what's in "attributes" is what's correct?
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CmdrRat
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Posted - 2005.04.12 23:16:00 -
[5]
Originally by: Ortu Konsinni Not really a "bug" per se but I feel compelled to report it: There's a contradiction between the description of the "Propulsion Jamming" skill and its attributes: description says "5% Bonus to warp scrambler and statis web duration"; attributes say: "capacitor need bonus -5%".
I imagine what's in "attributes" is what's correct?
That was a change in today's patch, looks like someone forgot to update the info.
________________________________________________ Except for Ending Slavery, Fascism and communism, War Has Never Solved Anything |

Nadec Ascand
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Posted - 2005.04.12 23:57:00 -
[6]
I have a hudge bug....
90% of my hangar corp disapear....
Yeah im caldari... and yeah im flying a megatron...
Why coz maybe now only caldary are tough enough to fly those and evryone use caldari ship...
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KrogothZero
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Posted - 2005.04.13 00:01:00 -
[7]
Target painter I module and BP missing from the market (patch notes said market would have both).
Skills are there fine.
Signature focusing gives 500% bonus per level instead of 5% per level.
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Weirda
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Posted - 2005.04.13 00:50:00 -
[8]
Originally by: KrogothZero Target painter I module and BP missing from the market (patch notes said market would have both)
They are in - Weirda have both...  -- Thread Killer
<END TRANSMISSION> |

Ortu Konsinni
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Posted - 2005.04.13 00:52:00 -
[9]
Edited by: Ortu Konsinni on 13/04/2005 00:52:28
Originally by: KrogothZero Target painter I module and BP missing from the market (patch notes said market would have both).
I hear the target painters are being distributed only in certain regions.
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Niki Silver
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Posted - 2005.04.13 04:45:00 -
[10]
Originally by: KrogothZero Target painter I module and BP missing from the market (patch notes said market would have both).
Skills are there fine.
Signature focusing gives 500% bonus per level instead of 5% per level.
Got a painter BPO in Minmatar space, from Republic Fleet, pretty cheap was only about 230k. Minimal materials, looks like a very cheap module.
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Niki Silver
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Posted - 2005.04.13 04:47:00 -
[11]
Small bug. I like how the "warp drive active" text stays on screen now, and how it shows the destination and distance to go. However, when you are in a system and issue a dock command the destination does not appear, just the distance.
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Sadist
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Posted - 2005.04.13 06:20:00 -
[12]
If you minimize the local chat in a particular system, it sometimes says "<system name> chat channel" instead of just "local". Maybe its just lag, though. _______________________________________________
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Tallon Kurde
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Posted - 2005.04.13 06:36:00 -
[13]
while repairing dammage on my L barge in a station, i saw the module list had 6 stripminers on it , 20 or so heavy scout drones, 3 overdrives, and a ton of other stuff that will never fit at the same time
regards,
Tallon
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Ortu Konsinni
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Posted - 2005.04.13 09:44:00 -
[14]
There's something strange about warp scrambling. Maybe I've missed something crucial in yesterday's patch but I don't think so? Anyway, here's what happened.
I killed an enemy Scorp just 20 minutes ago. I was in a Scorpion myself. After the kill he asked me how many warp scramblers I had -- I said two. Those are standard 20km scramblers ("Warp Disruptor I"). Then he said he had 3 warp core stabilizers on. He tried warping out before dying but couldn't because he was scrambled.
So after we spoke about this, he came back with a Kestrel with 2 WCS. If I remember well, 2 WCS are enough to counter 2 20-kilometer warp scramblers, right? So I turned on my scramblers and he couldn't warp out. Then I turned off one of my scramblers, and he STILL couldn't warp out. His warp strength = 2, my scrambling strength = 1 -- is it me or is this not normal?
Here's the killmail just in case...:
Quote: 2005.04.13 09:18:00
Victim: Clarky Corporation: Cujo Private Space Army Destroyed Type: Scorpion Solar System: Kamih System Security Level: 0.2
Involved parties:
Name: Ortu Konsinni (laid the final blow) Security Status: 0.9 Corporation: Fury Corporation Ship Type: Scorpion Weapon Type: Inferno Torpedo I
Destroyed items:
Type: Hunter F.O.F. Cruise Missile I (Cargo) Quantity: 8
Type: Obliterator F.O.F. Cruise Missile I (Cargo) Quantity: 8
Type: 500W Infectious Power System Malfunction (Fitted - High slot)
Type: Siege Missile Launcher I (Fitted - High slot)
Type: Siege Missile Launcher I (Fitted - High slot)
Type: 'Accord' I Core Compensation (Fitted - Low slot)
Type: Fleeting Warp Scrambler I (Fitted - Medium slot)
Type: Siege Missile Launcher I (Fitted - High slot)
Type: 'Stoic' Core Equalizer I (Fitted - Low slot)
Type: Mjolnir Torpedo I (Cargo) Quantity: 172
Type: F-89 Synchronized Signal Amplifier (Fitted - Low slot)
Type: X5 Prototype I Engine Enervator (Fitted - Medium slot)
Type: Devastator Cruise Missile I (Cargo) Quantity: 148
Type: Paradise Cruise Missile I (Cargo) Quantity: 28
Type: Paradise Cruise Missile I (Cargo) Quantity: 28
Type: Devastator Cruise Missile I (Cargo) Quantity: 28
Type: Devastator Cruise Missile I (Cargo) Quantity: 28
Type: Ogre I (Drone Bay)
Two of his warp core stabilizers were destroyed and I looted one (another 'Accord'). Sorry for the long-winded post but this puzzles me and if I'm right in thinking this isn't normal then this is the right topic, I guess. :)
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Zenst
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Posted - 2005.04.13 10:10:00 -
[15]
Edited by: Zenst on 13/04/2005 13:12:32
Originally by: Ortu Konsinni There's something strange about warp scrambling. Maybe I've missed something crucial in yesterday's patch but I don't think so? Anyway, here's what happened.
I killed an enemy Scorp just 20 minutes ago. I was in a Scorpion myself. After the kill he asked me how many warp scramblers I had -- I said two. Those are standard 20km scramblers ("Warp Disruptor I"). Then he said he had 3 warp core stabilizers on. He tried warping out before dying but couldn't because he was scrambled.
So after we spoke about this, he came back with a Kestrel with 2 WCS. If I remember well, 2 WCS are enough to counter 2 20-kilometer warp scramblers, right? So I turned on my scramblers and he couldn't warp out. Then I turned off one of my scramblers, and he STILL couldn't warp out. His warp strength = 2, my scrambling strength = 1 -- is it me or is this not normal?
Here's the killmail just in case...:
Quote: 2005.04.13 09:18:00
Victim: Clarky Corporation: Cujo Private Space Army Destroyed Type: Scorpion <SNIP - he had 2 stabs on>
Two of his warp core stabilizers were destroyed and I looted one (another 'Accord'). Sorry for the long-winded post but this puzzles me and if I'm right in thinking this isn't normal then this is the right topic, I guess. :)
I had same on test server, either a foo up or undocumented feature, your basic ecm scorp with 2 backup arrays and 2 stabs is useless it would seem now.
Backup arrays (even T2) are like such a waste of space given the minimal boost they give and stabs being nay on useless then certainly some form of clarification is needed. Smelles like a half patch on warp scrambleling when indeed they didn't mean to add any changes too it. ALong with duration changes it kinda seems daft as mentioned before that support frigs are goona get fried to Ravens/missiles well within the cycle times as well.
This issue with stabs and jamming needs to be clarified ASAP as can see ALOT of petitions from people and also if it is the case then peeps can bung in something useful instead of a what is effectivly the new dmg control -1 mod of the game.
EDIT: Ok just done test, seems to be ok now, but certianly was/is/possibly something amis
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Ortu Konsinni
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Posted - 2005.04.13 10:34:00 -
[16]
Edited by: Ortu Konsinni on 13/04/2005 10:35:27 Another issue I just noticed: When you right click on your ship and do show info, you usually ("usually" = "before yesterday's patch") get up-to-date stats, including possible bonuses given by active modules. Apparently this isn't updating properly now. So you can no longer easily compare
Explanation: I'm in a Scorp. My base targeting range is 90km, + Long Range Targeting IV, 108km targeting range. ~172 with a Sensor Booster II. Even when the Sensor Booster II is NOT active, my ship stats say I can lock at 172, which isn't the case. I haven't tried locking something at that range when the module is not active, so I don't know if the bug is even worse than it appears to be right now.
<5 minutes later> After further testing, and as far as I can see, it seems like it's only affecting targeting range in the info window. Scanning resolution is updating properly, as well as shield resistances with shield hardeners on or off.
Some numbers: I just fitted 4 sensor boosters on the Scorp. 1x Sensor Booster II, and 3x F-90 Positional Sensor Subroutines (same stats as T2, just less duration).
No boosters on: locking range = 108 in info window. 4 boosters on, locking range = 249 km in new info window. 3 boosters on (after disabling one), locking range = still 249 km in yet another info window.
Something wrong here again? There's the fact that it's not updating stats right in the info window (in space obviously), and also the fact that the stacking penalty appears to be REALLY nasty. 4 sensor boosters = 707 km max range with no stacking penalty -- I shouldn't be getting something as low as 249, should I? Especially when scanning resolution is calculated right... Base resolution = 86.25 -- 86.25 * 1.6 * 1.6 * 1.6 * 1.6 = 565.something, which is what my stats say in space...
Sorry if my post is a bit messy but I hope I got the meaning across.
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Fto Cruise
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Posted - 2005.04.13 11:13:00 -
[17]
The log is reporting "you arent performing any research" after turning down a research mission. I pray this is only a visual bug!!
Manufacturers of the 425mm Railgun II |

Selim
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Posted - 2005.04.13 11:40:00 -
[18]
Edited by: Selim on 13/04/2005 11:40:40 Yeah, I have some issues... like all the stealth nerfs. Increased fitting requirements make me very displeased. More so when they arent even announced... and ccp just springs it on us.
Me: Ahh finally got on the server... now to buy some target painters Me: err WTF? They increased fitting on small shield booster II? ... and lots of other things CCP: SURPISE!!!! Hey Selim! **** you! We purposely increased the CPU usage on all the modules you use just so you cant fit anything cool anymore, because we hate you! Me: gewrhiohuiopshiuyhew!!!!!111189weytoifgl@@11
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pardux
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Posted - 2005.04.13 11:43:00 -
[19]
Originally by: Ortu Konsinni something about max targeting range
check at the bottom Fluffy carebear (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Ortu Konsinni
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Posted - 2005.04.13 11:45:00 -
[20]
Originally by: pardux
Originally by: Ortu Konsinni something about max targeting range
check at the bottom
Oh... Alright then. I never knew that. Is it new?
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Psssdoff
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Posted - 2005.04.13 13:02:00 -
[21]
couple of things.
i was only able to play for a little bit yesterday, so was unable to check a lot of things out but, it would seem that there is a display bug (or at least i hope it is) when viewing your implants info.
i'm pretty sure i have a hardwire implant(+3% damage to small hybrid) and i believe a speed implant (not 100% about that......guess i need a memory implant ) but when checking the implant tab in my info, it says no boosters or implants.
the other thing i noticed is that shieldhardners now have a stacking penalty? i wasn't aware of that before the patch, maybe i just never noticed, but i slapped 2 em hardners on my scorp yesterday and instead of the expected 75% em resistance, i ended up with ~68%. ------------------------------------------------
.,i,,
Gesundheit is now recruiting. check out our Forums |

Jan Javaar
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Posted - 2005.04.13 13:55:00 -
[22]
Alliance escrow does not work, you can SET the escrow and CLAIM, but you do not PAY for it and GET it.
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Golden nugget
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Posted - 2005.04.13 15:00:00 -
[23]
If you repackage a ship without stripping it first, and it had missles in standard lauchers, the laucher go to hangers but missles all go poof!
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Karnivore
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Posted - 2005.04.13 15:27:00 -
[24]
New Mission Problem: LVL 2 Missions, "The Hidden Stash, & Head Hunter"
Agent: Ancia Sere Corp: Gallente Federal Navy Region:Sinq Laison System: Ation Station: Ation IX - Moon 4 - Federation Navy Logistic Support
After completing both of these missions and warping back to the station I am unable to dock, in fact the ship just sits there and won't move. I have to warp to a roid belt or to a planet then warp back to the staion to get in. These are the only two new missions I have done so far so I don't know if I will have problems with the rest.
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Albus
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Posted - 2005.04.13 15:43:00 -
[25]
If you try to "unload ammo to cargo hold", and you do not have any space in your hold, then the ammo simply vanishes into the ether.
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Parallax Error
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Posted - 2005.04.13 16:21:00 -
[26]
Laser Frequency Crystals.
The following crystals have inconsistancies between Small Medium and Large size:
Radio: Small does 4 EM and 1 thermal with a range mod of +60% Medium does 10 EM with a range mod of 62.5% Large does 20 EM with a raneg mod of 62.5%
Microwave: Small has a range mod of +40% Medium and Large has a range mod of +50%
Infrared: Small has a range mod of +20% Medium and Large has a raneg mod of +12.5%
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Righteous Fury
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Posted - 2005.04.13 18:00:00 -
[27]
Unannounced ammo changes for various weapons, examples are medium hybrid ammo (plutonium specifically) and multifrequency crystals have had their damage distributed between EM and thermal differently. T2 armor repairs had their cpu usage boosted.
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Face Lifter
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Posted - 2005.04.13 18:07:00 -
[28]
Just to let some people know: the ammo changes weren't supposed to be in this patch. CCP Hammer is gonna try remove them soon. Shield hardeners always had stacking penalty
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Parallax Error
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Posted - 2005.04.13 19:17:00 -
[29]
Originally by: Face Lifter Just to let some people know: the ammo changes weren't supposed to be in this patch. CCP Hammer is gonna try remove them soon. Shield hardeners always had stacking penalty
I know the ammo changes weren't supposed to be in, just quoting which of the crystals are off 
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Weirda
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Posted - 2005.04.13 20:21:00 -
[30]
Originally by: Face Lifter Just to let some people know: the ammo changes weren't supposed to be in this patch. CCP Hammer is gonna try remove them soon.
None of them?
Was certain that the projectile ones were supposed to be... Oh well - was enjoying sabot and uranium for once with a long range setup...  -- Thread Killer
<END TRANSMISSION> |

Drommy
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Posted - 2005.04.13 21:49:00 -
[31]
Edited by: Drommy on 13/04/2005 21:51:49
Originally by: Ortu Konsinni There's something strange about warp scrambling. Maybe I've missed something crucial in yesterday's patch but I don't think so? Anyway, here's what happened.
I killed an enemy Scorp just 20 minutes ago. I was in a Scorpion myself. After the kill he asked me how many warp scramblers I had -- I said two. Those are standard 20km scramblers ("Warp Disruptor I"). Then he said he had 3 warp core stabilizers on. He tried warping out before dying but couldn't because he was scrambled.
So after we spoke about this, he came back with a Kestrel with 2 WCS. If I remember well, 2 WCS are enough to counter 2 20-kilometer warp scramblers, right? So I turned on my scramblers and he couldn't warp out. Then I turned off one of my scramblers, and he STILL couldn't warp out. His warp strength = 2, my scrambling strength = 1 -- is it me or is this not normal?
Here's the killmail just in case...:
Quote: 2005.04.13 09:18:00
Victim: Clarky Corporation: Cujo Private Space Army Destroyed Type: Scorpion Solar System: Kamih System Security Level: 0.2
Involved parties:
Name: Ortu Konsinni (laid the final blow) Security Status: 0.9 Corporation: Fury Corporation Ship Type: Scorpion Weapon Type: Inferno Torpedo I
Destroyed items:
Type: Hunter F.O.F. Cruise Missile I (Cargo) Quantity: 8
Type: Obliterator F.O.F. Cruise Missile I (Cargo) Quantity: 8
Type: 500W Infectious Power System Malfunction (Fitted - High slot)
Type: Siege Missile Launcher I (Fitted - High slot)
Type: Siege Missile Launcher I (Fitted - High slot)
Type: 'Accord' I Core Compensation (Fitted - Low slot)
Type: Fleeting Warp Scrambler I (Fitted - Medium slot)
Type: Siege Missile Launcher I (Fitted - High slot)
Type: 'Stoic' Core Equalizer I (Fitted - Low slot)
Type: Mjolnir Torpedo I (Cargo) Quantity: 172
Type: F-89 Synchronized Signal Amplifier (Fitted - Low slot)
Type: X5 Prototype I Engine Enervator (Fitted - Medium slot)
Type: Devastator Cruise Missile I (Cargo) Quantity: 148
Type: Paradise Cruise Missile I (Cargo) Quantity: 28
Type: Paradise Cruise Missile I (Cargo) Quantity: 28
Type: Devastator Cruise Missile I (Cargo) Quantity: 28
Type: Devastator Cruise Missile I (Cargo) Quantity: 28
Type: Ogre I (Drone Bay)
Two of his warp core stabilizers were destroyed and I looted one (another 'Accord'). Sorry for the long-winded post but this puzzles me and if I'm right in thinking this isn't normal then this is the right topic, I guess. :)
i think the same happened to me, 2 wcs. id i doubt my assailent had 2 -2 scramblers
edit. just checked my logs, am talkin BS, he had 2 scramblers
_______________________________________________
A good leader takes their people where they want to go A great leader takes their people not where they necessarily want to go, but ought too. |

keepiru
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Posted - 2005.04.13 22:38:00 -
[32]
Quote: If Turrets are failing to reload properly, try staggering their activation so that they have time to split and grab the ammo
was using my geddon as wingman for npc'ing.
trying to switch 7 crystals now takes something like 15-30 seconds.
and i dont mean 20-30 hybrid switching seconds, where you tell the guns to change ammo and then sit there.
20-30 seconds where id switch crystals for the guns, choosing a different crystal in the list for each gun (even before the patch you could choose the same crystal twice by error, and have to manually reload a gun ), only to find 4-5 of my dual heavies would go empty...
then id set them to reload, wait till one had started to load a crystal, then set another to reload - losing yet more time - to find that theyre fighting for the crystal, and one comes up empty again!
this rapidly turns changing range into a sick & twisted parody of those games you buy toddlers where they have to slap down on some animal which pops out of a random hole.
except without the fun factor.
at one point switching from multifrequency to ultraviolets took me a full minute. so i packed up and went home.
"we messed it up, so take a few minutes out every time you switch ammo, yea especally you, recently "adjusted" laser users who have to switch ammo every 2kilometres" is simply not acceptable.
*********
btw: "it was lag" doesent help. in the 2.5 months ive been playing i cant think of a single time ive played without visible lag, unless im alone in unsafe space (where losing a few secs wont really matter that much) or on sisi.
try to tell me i wont be lagged when there's a few bs duking it out, and I'll have the dubious pleasure of laughing in your face -------------
Originally by: Gnauton It was purely accidental. We really don't have a sense of humour at all.
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COUGAR ONE
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Posted - 2005.04.14 01:33:00 -
[33]
The System 9CG6-H when you undock from the station now you are slammed up against one of the stations arms making it impossible to get away from the station. Can you make it were when you undock you shoot off away from the station.
Thanks
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Niki Silver
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Posted - 2005.04.14 01:46:00 -
[34]
Originally by: Ortu Konsinni Edited by: Ortu Konsinni on 13/04/2005 10:35:27 Another issue I just noticed: When you right click on your ship and do show info, you usually ("usually" = "before yesterday's patch") get up-to-date stats, including possible bonuses given by active modules. Apparently this isn't updating properly now. So you can no longer easily compare
Explanation: I'm in a Scorp. My base targeting range is 90km, + Long Range Targeting IV, 108km targeting range. ~172 with a Sensor Booster II. Even when the Sensor Booster II is NOT active, my ship stats say I can lock at 172, which isn't the case. I haven't tried locking something at that range when the module is not active, so I don't know if the bug is even worse than it appears to be right now.
<5 minutes later> After further testing, and as far as I can see, it seems like it's only affecting targeting range in the info window. Scanning resolution is updating properly, as well as shield resistances with shield hardeners on or off.
Some numbers: I just fitted 4 sensor boosters on the Scorp. 1x Sensor Booster II, and 3x F-90 Positional Sensor Subroutines (same stats as T2, just less duration).
No boosters on: locking range = 108 in info window. 4 boosters on, locking range = 249 km in new info window. 3 boosters on (after disabling one), locking range = still 249 km in yet another info window.
Something wrong here again? There's the fact that it's not updating stats right in the info window (in space obviously), and also the fact that the stacking penalty appears to be REALLY nasty. 4 sensor boosters = 707 km max range with no stacking penalty -- I shouldn't be getting something as low as 249, should I? Especially when scanning resolution is calculated right... Base resolution = 86.25 -- 86.25 * 1.6 * 1.6 * 1.6 * 1.6 = 565.something, which is what my stats say in space...
Sorry if my post is a bit messy but I hope I got the meaning across.
Same thing happens with max speed stat and AB / MWD
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Cobalt Wyvern
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Posted - 2005.04.14 03:49:00 -
[35]
You've Got Mail Bug
Minor Bug . . . my eve-mail box indicates I have new mail when I log on even if I dont have any new mail. (\_/) (O.o) (> <) This is Ebil Bunny. Copy Ebil Bunny into your signature to help him on his way to world domination. |

Zster
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Posted - 2005.04.14 05:25:00 -
[36]
I was in my Scorp 4/12 fighting an assault frigate that came to fight me in a .4 system while I was testing ECM jammers against NPCs. I then focused on the assault frigate with 3 multispecs. All went well the first round, AF was sensor jammed (with a 1.3 to .1 counter appearing below the AF icon on targetted icon). Few seconds later it was locking me again and I turned my multis on again to no avail. I learned that if you waited for the AF to target first, then maybe the multis would work. Forget leaving them on automatic, the AF kept constant lock on me while they stayed on auto. After playing with the lil AF for 5 min I had 50% shields left lol. I really feel sensor jammers have some sort of bug atm, making them less effective.
I miss my shield tanking Scorp =(. --------------------------------------------------- (\_/) Is this bunny or Picachu? (O.o) Beware the bunny w/BIG sharp teeth (< >) Zster's kills |

Teiresias
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Posted - 2005.04.14 06:35:00 -
[37]
When fighting rats in missions, graphics, and sound of turrets firing stops, but damage logs continue. Graphical only.
I'm using Megapulse with various crystals. |

Kuolematon
|
Posted - 2005.04.14 09:33:00 -
[38]
Bug: Drones attacking deadspace stuctures causes massive lag to persons on that mission.
Checked this couple of times yesterday. I was with my friend in Kakakela system doing lvl4 missions in ravens. Drones attacking caused lag. Thats what I found this far.  _______________________________________________ My opinions aren't my corporations opinions.
(\_/) (x.x) This is what's left of Bunny, the rest tasted delicious. |

rexsum
|
Posted - 2005.04.14 11:58:00 -
[39]
Edited by: rexsum on 14/04/2005 11:59:44 Edited by: rexsum on 14/04/2005 11:58:36 BUG: basing people at a station is now broken, it wont remember the station and just go back to the old value.
also t2 insurance seemed to be in during reboots, but dissapeared again.
and the ammo doesnt match, fusion ammo says 37% range etc, thought we all hda 50/100/150% ammo now?
grmbl, alts
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Justice Bringer
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Posted - 2005.04.14 12:24:00 -
[40]
A problem I'm experiencing, apart from the serious lag, is the fact that i cannot see my implants on my character screen. Some people can but i certainly can't.
Anyone else have this problem?
Shame about the ammo change, then revert. I was enjoying them more, guess i'll wait for the next lovely patch 
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OzaLoni
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Posted - 2005.04.14 13:25:00 -
[41]
I seem to see my shield drop a little from fully charged whenever I jump between systems... Using a shield tank....
With a tech II booster on the shield would go up 1,2,3 then revert back to 1 and not recharge - this doesn't happen all the time, just noticed it last night The Great Oz... |

Cummilla
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Posted - 2005.04.14 17:32:00 -
[42]
Originally by: COUGAR ONE The System 9CG6-H when you undock from the station now you are slammed up against one of the stations arms making it impossible to get away from the station. Can you make it were when you undock you shoot off away from the station.
Thanks
Yes the sheep herd gets caught passing through in that manner. Please fix, pardon the pun. /me snickers
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WiseMan Ari
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Posted - 2005.04.14 19:35:00 -
[43]
when you sort by type missile launchers stray all over the place in hangar, though in groups siege in one place cruise another etc. _______________________________________________
Your Mega Pulse Laser I perfectly strikes Alex Therion [.PRI.], wrecking for 854.0 damage. |

Drac Ula
|
Posted - 2005.04.14 22:28:00 -
[44]
Originally by: Cobalt Wyvern You've Got Mail Bug
Minor Bug . . . my eve-mail box indicates I have new mail when I log on even if I dont have any new mail.
Same here ---
Those who fear me have something to hide, and only those with something to hide need fear me. Afraid? |

Gan Ning
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Posted - 2005.04.14 22:51:00 -
[45]
All medium hybrid ammo appears to have been reduced in range.
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Karnivore
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Posted - 2005.04.15 08:27:00 -
[46]
Implants are not listing in the character window only seems to happen for a few corp members and myself. The character manager (OUTSTANDING PROGRAM) says they are there and it wouldn't bother me except for the Hardwires that I don't know which 1's are in and which slot they are in.
For those of you who don't have character manager can get it here.
Character manager
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Kiyirari
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Posted - 2005.04.15 12:39:00 -
[47]
Graphic defect on character sheet...
Viewing skills page would show No skills trianing and No skill points. Very bad as i could not trian new skill  Also when viewing argumentations (cybernetic implants) it would also not display implants...

Also noticed some strange NPC rat activity in pashania around the astriod fields. Rats approaching you and then turning the other way flying to a distance of 150km and repeating sequence. Also rats warping away from you when approaching for combat 
Do ya spit or do ya swallow ? |

Soros
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Posted - 2005.04.15 16:04:00 -
[48]
Not sure if its posted allready- I did look tho
When you try to switch crystals too fast it does not load some and you are left with a lasers and no crystals . . .
sorry if its allready here, as i said, I checked
-= Soros =-
= Firmux Ixion =
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Niki Silver
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Posted - 2005.04.15 16:45:00 -
[49]
Repair shop is pretty borked. Click repair all it buzzes like an error, click ok when confirm window comes up, it buzzes again. Then it takes several seconds for the repair to complete, at wich time the module list has like 3 of everything in it.
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Nadec Ascand
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Posted - 2005.04.15 17:10:00 -
[50]
Im really starting being hangry....
My ISP is bad ok i have many connection loose well nopb with that but 1/4 i have this connection lost i cant log during a log period im stuck it happen to me 4 5 time a day and can be stuck for like 30min its unbearable !
Yeah im caldari... and yeah im flying a megatron...
Why coz maybe now only caldary are tough enough to fly those and evryone use caldari ship...
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Unoshima Tamu
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Posted - 2005.04.15 17:38:00 -
[51]
The in the item description for the Minmitar Control towers (small and medium) the last section of text for the 5% bonus to Rate of Fire (I believe) is missing most of the text. Only "5% bo" is visible.
Thanks!

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agentsmitty
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Posted - 2005.04.16 02:57:00 -
[52]
I had just killed a a few NPCs and i was calling my drones back to my armageddon, i accidently hit attack on one of my ogres, i got a 'cannot attack target as its not locked' message or something, then 5 of my drones disappeared, they didnt fire on each other, they all just disappeared at the same time.
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ArchenTheGreat
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Posted - 2005.04.17 00:13:00 -
[53]
I cannot open some containers even if I am in range (1500m). Must try several times.
My corpmate got old (and fixed) bug. When undocking and warping got message: warp drive requires 150 amount of capacity and you have only 150 capacity.
Rats running away are not a bug I think. It's rather improved AI. Disapearing implants are display bug - reloging helps.
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Mortuus
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Posted - 2005.04.17 00:37:00 -
[54]
Jaguar hardpoints not showing guns properly.
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Latia
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Posted - 2005.04.17 17:54:00 -
[55]
Originally by: Soros Not sure if its posted allready- I did look tho
When you try to switch crystals too fast it does not load some and you are left with a lasers and no crystals . . .
sorry if its allready here, as i said, I checked
I have to second this observation. It is VERY annoying to load a crystal only to have it unloaded from the previously loaded gun. Also, It seems i can't hit anything with my Mega Pulse Lasers anymore. Is it just the range change? Now that the targets are on top of you so fast in order for you to hit them you no longer can track them.
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Wired
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Posted - 2005.04.17 17:56:00 -
[56]
Edited by: Wired on 17/04/2005 18:08:12 *edit I was being a noob.
=============================================
If you cant have sex with the monkey Make friends with the organ grinder.... |

Sarqindi
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Posted - 2005.04.18 11:44:00 -
[57]
Quad Light Beam Lasers seem to have got the pulse laser optimal range decrease.
Very annoying since I just before the patch spent 100+ jumps to get 6 modulated ones... |

Demogard
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Posted - 2005.04.18 12:35:00 -
[58]
NPC spawns seem to despawn alot more frequently. It is not uncommon to warp into a belt and the npcs dissapear.
Since fixing where you come back to when you get dropped and log back in quickly, I cannot log back in after getting dropped in a timely fashion, often have to wait several minutes
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Erika Hulme
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Posted - 2005.04.18 13:42:00 -
[59]
The "unload to cargo" option for the ammo will cause the ammo to disappear in some cases (unloading before docking to a station comes to mind).
The research points will disappear from journal after talking with the r&d agent and accepting the daily research mission.
OLD BUG: The Agent Mission folder in People&Places (when there is an active mission) will be displayed multiple times over other bookmark folders and it wont be right-clickable (fixed by closing/reopening the whole windows a few times).
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nikek notlad
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Posted - 2005.04.18 16:51:00 -
[60]
Painting mod skills says 500% sig penalty - think this should say 5%
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Lidza
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Posted - 2005.04.18 17:54:00 -
[61]
Edited by: Lidza on 18/04/2005 17:56:42 Edited by: Lidza on 18/04/2005 17:55:20 CCP this is a BUG that requires your attention
During a mission "L4 Vengeance"
Cruisers were getting hitted in optimal range of Mega Pulse Lasers I with Xray crystals + Bane Torpedos + Drones (Ogres) and not either their shields, armor and structure got a tiny damage.
During those long minutes nothing seem to destroy them, instead lasers and missiles could be seen from me to them and them to me and causing damage to my Apoc but nothing to them.
I end up warping out, dock and re-log since it was impossible to know what was going on during the fight since simple cruisers received no impacts what so ever during those long minutes. Spite on the screen appeared damage reports of shots and torps. But none pop, either their status changed.
I did fell no LAG at all, just npc cruisers and BS seam to have 100% resistance to everything. As I said the lasers and torps from both parts flow normally.
Just a note. After Re-loging and going back to continue the mission same group cruisers+BS were finally receiving damage and till got destroyed.
Devs, please look at L4 Vengeance mission to see if this repeats. Because is not nice, not nice at all! Thanks
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Flash Landsraad
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Posted - 2005.04.19 10:55:00 -
[62]
3 bugs I have found:
1. Everytime I open start EVE my evemail icon flashes when I don't have any mail - its bloody iritating to say the least.
2. Everytime I open a private chat window - I have to manually change the format to just people's names instead of pictures since it doesn't remember what format you left it at. All the other windows (Corp, Local, Alliance, etc...) are fine.
3. Major bug this one. Every now and then all my skills and implants will dissapear from my charactersheet. This means that I can't fly any of my ships or use any items because according to EVE i have no skills?
This is all so far. ________________________________________________ Stop Whining!!!
Level Superiority |

theblaze
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Posted - 2005.04.19 13:24:00 -
[63]
Originally by: Flash Landsraad
3. Major bug this one. Every now and then all my skills and implants will dissapear from my charactersheet. This means that I can't fly any of my ships or use any items because according to EVE i have no skills?
that one for now can be easily countered by simply logging off and closing the Eve client and then logging back in
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Nemain
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Posted - 2005.04.19 16:29:00 -
[64]
The crystal switch bug happens to me if I do not stack the crystals. It seems the way ammo is reloaded has been changed. I can now reload all 6 siege on my raven one after the other without the short pause I had to make before, to make sure the stack was available. I would guess that the crystal bug is due to regardless of which crystal u choose (if they are seperated), the first one is always picked. Just keep everything stacked and u should have no problems, or at least this works for me.
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Verizana
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Posted - 2005.04.19 17:36:00 -
[65]
often get this bug that shows that i have no skill in training and shows 0 skills and 0 skill points. ----------
"I never give them hell, I just tell the truth and they think it's hell." -Harry Truman
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M0rr1gan
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Posted - 2005.04.19 21:34:00 -
[66]
The slicer is missing turret graphics (like the old malediction) tho i can't say if it was like that pre patch as well
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Fusebl0wn
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Posted - 2005.04.20 02:22:00 -
[67]
Edited by: Fusebl0wn on 20/04/2005 02:26:18 Large Shield Booster II's also got a cpu and powegrid increase (seems like they all did)-- +15 cpu and +15 more powergrid on the larges if I remember.
I know I'm prolly repeating...
- mail icon flashing - research info in journal rarely shows up (only seems to right after I login.. not long after or closing and reopening the journal makes it disappear for me) - Gallente Towers don't seem to give the 100% silo capacity bonus... Silo capacity by default is 20,000m3 (when 'Show Info' from the market), when connected to any of the Gallente Towers, it's still 20,000m3.. this may not be a new patch thing or I misunderstand, shrug.
And for the big one... some times I'll get "stuck" when docking or undocking and am forced to relog in order to see the dock or see myself in space. Had this problem on an alt character and after 6-8 times of having to relog while moving items around between a dock and a POS it stopped loading and I haven't been able to get that character in-game for 3 straight days now.
I've done cache clearing, setting changing, driver updating, had GM's move me in-game with stuck petitions several times and I've been waiting for almost 3 days due to "extreme load" on Customer Support. Downtimes haven't fixed this, even had corpmates try to log on the account as well and it's the same problem. Will show a black screen with the "Entering Station" loading box.. can let it sit there for hours and it'll never load. The wait on support is driving me insane. 
Dunno if that last one is a new issue or what... seems like it made the problem I've had before (that would fix itself with downtime) got a whole lot worse. |

ArchenTheGreat
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Posted - 2005.04.21 08:17:00 -
[68]
When I am loging in some user interface colors are changed. Must set it up again. Situation repeats during next loging.
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Ortu Konsinni
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Posted - 2005.04.22 10:22:00 -
[69]
Originally by: Fusebl0wn Large Shield Booster II's also got a cpu and powegrid increase (seems like they all did)-- +15 cpu and +15 more powergrid on the larges if I remember.
Yeah, yay for stealth changes. Now my Ferox fitting is screwed.
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BOldMan
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Posted - 2006.03.28 20:05:00 -
[70]
249 km max range targeting. a very stupid bug. no matter what was the reason behind, the limitations of targeting is a very low decision. ...warping... |

Zephyrlin
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Posted - 2006.03.28 20:56:00 -
[71]
Originally by: BOldMan 249 km max range targeting. a very stupid bug. no matter what was the reason behind, the limitations of targeting is a very low decision.
Omg. Forum necro!
This thread was 2 years old. Wtf were you doing to dig this one up?
 ----------
And God said... "Let there be lasers, and let them go... PEW! PEW! ...." |

Pesadel0
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Posted - 2006.03.28 21:20:00 -
[72]
Originally by: BOldMan 249 km max range targeting. a very stupid bug. no matter what was the reason behind, the limitations of targeting is a very low decision.
Necro warrior ,you may lay down
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madaluap
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Posted - 2006.03.28 22:50:00 -
[73]
Edited by: madaluap on 28/03/2006 22:50:37
Originally by: BOldMan 249 km max range targeting. a very stupid bug. no matter what was the reason behind, the limitations of targeting is a very low decision.
damned wtf
corpchat:
madaluap > btw what has changed in the patch? madaluap > ammo changes too? Sven Jaeger > patch? madaluap > lol omfg thread necromancie madaluap > damned im reading an old topic madaluap > who bumped that ****
YOU DID... YOOOOOOO  _________________________________________________
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