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Thread Statistics | Show CCP posts - 1 post(s) |

Drommy
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Posted - 2005.04.13 21:49:00 -
[31]
Edited by: Drommy on 13/04/2005 21:51:49
Originally by: Ortu Konsinni There's something strange about warp scrambling. Maybe I've missed something crucial in yesterday's patch but I don't think so? Anyway, here's what happened.
I killed an enemy Scorp just 20 minutes ago. I was in a Scorpion myself. After the kill he asked me how many warp scramblers I had -- I said two. Those are standard 20km scramblers ("Warp Disruptor I"). Then he said he had 3 warp core stabilizers on. He tried warping out before dying but couldn't because he was scrambled.
So after we spoke about this, he came back with a Kestrel with 2 WCS. If I remember well, 2 WCS are enough to counter 2 20-kilometer warp scramblers, right? So I turned on my scramblers and he couldn't warp out. Then I turned off one of my scramblers, and he STILL couldn't warp out. His warp strength = 2, my scrambling strength = 1 -- is it me or is this not normal?
Here's the killmail just in case...:
Quote: 2005.04.13 09:18:00
Victim: Clarky Corporation: Cujo Private Space Army Destroyed Type: Scorpion Solar System: Kamih System Security Level: 0.2
Involved parties:
Name: Ortu Konsinni (laid the final blow) Security Status: 0.9 Corporation: Fury Corporation Ship Type: Scorpion Weapon Type: Inferno Torpedo I
Destroyed items:
Type: Hunter F.O.F. Cruise Missile I (Cargo) Quantity: 8
Type: Obliterator F.O.F. Cruise Missile I (Cargo) Quantity: 8
Type: 500W Infectious Power System Malfunction (Fitted - High slot)
Type: Siege Missile Launcher I (Fitted - High slot)
Type: Siege Missile Launcher I (Fitted - High slot)
Type: 'Accord' I Core Compensation (Fitted - Low slot)
Type: Fleeting Warp Scrambler I (Fitted - Medium slot)
Type: Siege Missile Launcher I (Fitted - High slot)
Type: 'Stoic' Core Equalizer I (Fitted - Low slot)
Type: Mjolnir Torpedo I (Cargo) Quantity: 172
Type: F-89 Synchronized Signal Amplifier (Fitted - Low slot)
Type: X5 Prototype I Engine Enervator (Fitted - Medium slot)
Type: Devastator Cruise Missile I (Cargo) Quantity: 148
Type: Paradise Cruise Missile I (Cargo) Quantity: 28
Type: Paradise Cruise Missile I (Cargo) Quantity: 28
Type: Devastator Cruise Missile I (Cargo) Quantity: 28
Type: Devastator Cruise Missile I (Cargo) Quantity: 28
Type: Ogre I (Drone Bay)
Two of his warp core stabilizers were destroyed and I looted one (another 'Accord'). Sorry for the long-winded post but this puzzles me and if I'm right in thinking this isn't normal then this is the right topic, I guess. :)
i think the same happened to me, 2 wcs. id i doubt my assailent had 2 -2 scramblers
edit. just checked my logs, am talkin BS, he had 2 scramblers
_______________________________________________
A good leader takes their people where they want to go A great leader takes their people not where they necessarily want to go, but ought too. |

keepiru
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Posted - 2005.04.13 22:38:00 -
[32]
Quote: If Turrets are failing to reload properly, try staggering their activation so that they have time to split and grab the ammo
was using my geddon as wingman for npc'ing.
trying to switch 7 crystals now takes something like 15-30 seconds.
and i dont mean 20-30 hybrid switching seconds, where you tell the guns to change ammo and then sit there.
20-30 seconds where id switch crystals for the guns, choosing a different crystal in the list for each gun (even before the patch you could choose the same crystal twice by error, and have to manually reload a gun ), only to find 4-5 of my dual heavies would go empty...
then id set them to reload, wait till one had started to load a crystal, then set another to reload - losing yet more time - to find that theyre fighting for the crystal, and one comes up empty again!
this rapidly turns changing range into a sick & twisted parody of those games you buy toddlers where they have to slap down on some animal which pops out of a random hole.
except without the fun factor.
at one point switching from multifrequency to ultraviolets took me a full minute. so i packed up and went home.
"we messed it up, so take a few minutes out every time you switch ammo, yea especally you, recently "adjusted" laser users who have to switch ammo every 2kilometres" is simply not acceptable.
*********
btw: "it was lag" doesent help. in the 2.5 months ive been playing i cant think of a single time ive played without visible lag, unless im alone in unsafe space (where losing a few secs wont really matter that much) or on sisi.
try to tell me i wont be lagged when there's a few bs duking it out, and I'll have the dubious pleasure of laughing in your face -------------
Originally by: Gnauton It was purely accidental. We really don't have a sense of humour at all.
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COUGAR ONE
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Posted - 2005.04.14 01:33:00 -
[33]
The System 9CG6-H when you undock from the station now you are slammed up against one of the stations arms making it impossible to get away from the station. Can you make it were when you undock you shoot off away from the station.
Thanks
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Niki Silver
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Posted - 2005.04.14 01:46:00 -
[34]
Originally by: Ortu Konsinni Edited by: Ortu Konsinni on 13/04/2005 10:35:27 Another issue I just noticed: When you right click on your ship and do show info, you usually ("usually" = "before yesterday's patch") get up-to-date stats, including possible bonuses given by active modules. Apparently this isn't updating properly now. So you can no longer easily compare
Explanation: I'm in a Scorp. My base targeting range is 90km, + Long Range Targeting IV, 108km targeting range. ~172 with a Sensor Booster II. Even when the Sensor Booster II is NOT active, my ship stats say I can lock at 172, which isn't the case. I haven't tried locking something at that range when the module is not active, so I don't know if the bug is even worse than it appears to be right now.
<5 minutes later> After further testing, and as far as I can see, it seems like it's only affecting targeting range in the info window. Scanning resolution is updating properly, as well as shield resistances with shield hardeners on or off.
Some numbers: I just fitted 4 sensor boosters on the Scorp. 1x Sensor Booster II, and 3x F-90 Positional Sensor Subroutines (same stats as T2, just less duration).
No boosters on: locking range = 108 in info window. 4 boosters on, locking range = 249 km in new info window. 3 boosters on (after disabling one), locking range = still 249 km in yet another info window.
Something wrong here again? There's the fact that it's not updating stats right in the info window (in space obviously), and also the fact that the stacking penalty appears to be REALLY nasty. 4 sensor boosters = 707 km max range with no stacking penalty -- I shouldn't be getting something as low as 249, should I? Especially when scanning resolution is calculated right... Base resolution = 86.25 -- 86.25 * 1.6 * 1.6 * 1.6 * 1.6 = 565.something, which is what my stats say in space...
Sorry if my post is a bit messy but I hope I got the meaning across.
Same thing happens with max speed stat and AB / MWD
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Cobalt Wyvern
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Posted - 2005.04.14 03:49:00 -
[35]
You've Got Mail Bug
Minor Bug . . . my eve-mail box indicates I have new mail when I log on even if I dont have any new mail. (\_/) (O.o) (> <) This is Ebil Bunny. Copy Ebil Bunny into your signature to help him on his way to world domination. |

Zster
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Posted - 2005.04.14 05:25:00 -
[36]
I was in my Scorp 4/12 fighting an assault frigate that came to fight me in a .4 system while I was testing ECM jammers against NPCs. I then focused on the assault frigate with 3 multispecs. All went well the first round, AF was sensor jammed (with a 1.3 to .1 counter appearing below the AF icon on targetted icon). Few seconds later it was locking me again and I turned my multis on again to no avail. I learned that if you waited for the AF to target first, then maybe the multis would work. Forget leaving them on automatic, the AF kept constant lock on me while they stayed on auto. After playing with the lil AF for 5 min I had 50% shields left lol. I really feel sensor jammers have some sort of bug atm, making them less effective.
I miss my shield tanking Scorp =(. --------------------------------------------------- (\_/) Is this bunny or Picachu? (O.o) Beware the bunny w/BIG sharp teeth (< >) Zster's kills |

Teiresias
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Posted - 2005.04.14 06:35:00 -
[37]
When fighting rats in missions, graphics, and sound of turrets firing stops, but damage logs continue. Graphical only.
I'm using Megapulse with various crystals. |

Kuolematon
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Posted - 2005.04.14 09:33:00 -
[38]
Bug: Drones attacking deadspace stuctures causes massive lag to persons on that mission.
Checked this couple of times yesterday. I was with my friend in Kakakela system doing lvl4 missions in ravens. Drones attacking caused lag. Thats what I found this far.  _______________________________________________ My opinions aren't my corporations opinions.
(\_/) (x.x) This is what's left of Bunny, the rest tasted delicious. |

rexsum
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Posted - 2005.04.14 11:58:00 -
[39]
Edited by: rexsum on 14/04/2005 11:59:44 Edited by: rexsum on 14/04/2005 11:58:36 BUG: basing people at a station is now broken, it wont remember the station and just go back to the old value.
also t2 insurance seemed to be in during reboots, but dissapeared again.
and the ammo doesnt match, fusion ammo says 37% range etc, thought we all hda 50/100/150% ammo now?
grmbl, alts
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Justice Bringer
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Posted - 2005.04.14 12:24:00 -
[40]
A problem I'm experiencing, apart from the serious lag, is the fact that i cannot see my implants on my character screen. Some people can but i certainly can't.
Anyone else have this problem?
Shame about the ammo change, then revert. I was enjoying them more, guess i'll wait for the next lovely patch 
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OzaLoni
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Posted - 2005.04.14 13:25:00 -
[41]
I seem to see my shield drop a little from fully charged whenever I jump between systems... Using a shield tank....
With a tech II booster on the shield would go up 1,2,3 then revert back to 1 and not recharge - this doesn't happen all the time, just noticed it last night The Great Oz... |

Cummilla
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Posted - 2005.04.14 17:32:00 -
[42]
Originally by: COUGAR ONE The System 9CG6-H when you undock from the station now you are slammed up against one of the stations arms making it impossible to get away from the station. Can you make it were when you undock you shoot off away from the station.
Thanks
Yes the sheep herd gets caught passing through in that manner. Please fix, pardon the pun. /me snickers
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WiseMan Ari
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Posted - 2005.04.14 19:35:00 -
[43]
when you sort by type missile launchers stray all over the place in hangar, though in groups siege in one place cruise another etc. _______________________________________________
Your Mega Pulse Laser I perfectly strikes Alex Therion [.PRI.], wrecking for 854.0 damage. |

Drac Ula
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Posted - 2005.04.14 22:28:00 -
[44]
Originally by: Cobalt Wyvern You've Got Mail Bug
Minor Bug . . . my eve-mail box indicates I have new mail when I log on even if I dont have any new mail.
Same here ---
Those who fear me have something to hide, and only those with something to hide need fear me. Afraid? |

Gan Ning
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Posted - 2005.04.14 22:51:00 -
[45]
All medium hybrid ammo appears to have been reduced in range.
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Karnivore
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Posted - 2005.04.15 08:27:00 -
[46]
Implants are not listing in the character window only seems to happen for a few corp members and myself. The character manager (OUTSTANDING PROGRAM) says they are there and it wouldn't bother me except for the Hardwires that I don't know which 1's are in and which slot they are in.
For those of you who don't have character manager can get it here.
Character manager
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Kiyirari
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Posted - 2005.04.15 12:39:00 -
[47]
Graphic defect on character sheet...
Viewing skills page would show No skills trianing and No skill points. Very bad as i could not trian new skill  Also when viewing argumentations (cybernetic implants) it would also not display implants...

Also noticed some strange NPC rat activity in pashania around the astriod fields. Rats approaching you and then turning the other way flying to a distance of 150km and repeating sequence. Also rats warping away from you when approaching for combat 
Do ya spit or do ya swallow ? |

Soros
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Posted - 2005.04.15 16:04:00 -
[48]
Not sure if its posted allready- I did look tho
When you try to switch crystals too fast it does not load some and you are left with a lasers and no crystals . . .
sorry if its allready here, as i said, I checked
-= Soros =-
= Firmux Ixion =
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Niki Silver
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Posted - 2005.04.15 16:45:00 -
[49]
Repair shop is pretty borked. Click repair all it buzzes like an error, click ok when confirm window comes up, it buzzes again. Then it takes several seconds for the repair to complete, at wich time the module list has like 3 of everything in it.
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Nadec Ascand
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Posted - 2005.04.15 17:10:00 -
[50]
Im really starting being hangry....
My ISP is bad ok i have many connection loose well nopb with that but 1/4 i have this connection lost i cant log during a log period im stuck it happen to me 4 5 time a day and can be stuck for like 30min its unbearable !
Yeah im caldari... and yeah im flying a megatron...
Why coz maybe now only caldary are tough enough to fly those and evryone use caldari ship...
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Unoshima Tamu
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Posted - 2005.04.15 17:38:00 -
[51]
The in the item description for the Minmitar Control towers (small and medium) the last section of text for the 5% bonus to Rate of Fire (I believe) is missing most of the text. Only "5% bo" is visible.
Thanks!

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agentsmitty
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Posted - 2005.04.16 02:57:00 -
[52]
I had just killed a a few NPCs and i was calling my drones back to my armageddon, i accidently hit attack on one of my ogres, i got a 'cannot attack target as its not locked' message or something, then 5 of my drones disappeared, they didnt fire on each other, they all just disappeared at the same time.
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ArchenTheGreat
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Posted - 2005.04.17 00:13:00 -
[53]
I cannot open some containers even if I am in range (1500m). Must try several times.
My corpmate got old (and fixed) bug. When undocking and warping got message: warp drive requires 150 amount of capacity and you have only 150 capacity.
Rats running away are not a bug I think. It's rather improved AI. Disapearing implants are display bug - reloging helps.
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Mortuus
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Posted - 2005.04.17 00:37:00 -
[54]
Jaguar hardpoints not showing guns properly.
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Latia
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Posted - 2005.04.17 17:54:00 -
[55]
Originally by: Soros Not sure if its posted allready- I did look tho
When you try to switch crystals too fast it does not load some and you are left with a lasers and no crystals . . .
sorry if its allready here, as i said, I checked
I have to second this observation. It is VERY annoying to load a crystal only to have it unloaded from the previously loaded gun. Also, It seems i can't hit anything with my Mega Pulse Lasers anymore. Is it just the range change? Now that the targets are on top of you so fast in order for you to hit them you no longer can track them.
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Wired
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Posted - 2005.04.17 17:56:00 -
[56]
Edited by: Wired on 17/04/2005 18:08:12 *edit I was being a noob.
=============================================
If you cant have sex with the monkey Make friends with the organ grinder.... |

Sarqindi
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Posted - 2005.04.18 11:44:00 -
[57]
Quad Light Beam Lasers seem to have got the pulse laser optimal range decrease.
Very annoying since I just before the patch spent 100+ jumps to get 6 modulated ones... |

Demogard
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Posted - 2005.04.18 12:35:00 -
[58]
NPC spawns seem to despawn alot more frequently. It is not uncommon to warp into a belt and the npcs dissapear.
Since fixing where you come back to when you get dropped and log back in quickly, I cannot log back in after getting dropped in a timely fashion, often have to wait several minutes
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Erika Hulme
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Posted - 2005.04.18 13:42:00 -
[59]
The "unload to cargo" option for the ammo will cause the ammo to disappear in some cases (unloading before docking to a station comes to mind).
The research points will disappear from journal after talking with the r&d agent and accepting the daily research mission.
OLD BUG: The Agent Mission folder in People&Places (when there is an active mission) will be displayed multiple times over other bookmark folders and it wont be right-clickable (fixed by closing/reopening the whole windows a few times).
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nikek notlad
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Posted - 2005.04.18 16:51:00 -
[60]
Painting mod skills says 500% sig penalty - think this should say 5%
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