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Anna Liebert
Thunders Claw Fleet Pangu Coalition
0
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Posted - 2012.11.10 16:27:00 -
[1] - Quote
At first, I want to say that my national langue is not English and this is my first topic. So, you'll find many errors in my writing. You can point it straight. I'll glad to see it because it's good for my English.
Let's review a part of history.
"Wormhole" is a creative version. It provides a group of new ships called Strategic Cruiser. These ships need a new way to produce. The production need new material and the material only can be acquired from a new place - Wormhole.
If these things are the all, it's means nothing. Tech 2 is a reinforced Tech 1. It is reasonable. However, it obviously can't be accepted if Tech 3 is only a reinforcement of Tech 2. Tech 3 must have some new elements.
Now, we know what the new elements are. Strategic Cruiser can be a reinfored Heavy Assault Ship; Strategic Cruiser can be a Recon Ship with lower disruption skill but more HP and DPS; Strategic Cruiser can be a Field Command Ship also. Of course, if you want to explore, Strategic Cruiser can live in NPC sovereignty alone. I feel the last thing is the developer's main purpose because of the GÇ£Interdiction NullifierGÇ¥ subsystem.
Well, The question is appeared. Do we need a reinfored Heavy Assault Ship? I think I needn't. It's no help to EVE system. Do we need a Recon Ship or a Command Ship like that? Maybe need, but why not create a new Recon Ship or Command Ship? It's easier. So,I feel the last function is the main reason for creating such a ship. Hmm, I don't know what I should say.
I really want to know CCP's opinion about Tech 3. Regretful or proud? At last, thanks for CCP provide such a good game. I'm looking forward to retribution and ship balancing's furture.
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Hathrul
DEEP-SPACE CO-OP LTD Exhale.
131
|
Posted - 2012.11.10 16:35:00 -
[2] - Quote
tech 3 do all off the above, at 3 times the price of any of them. you pay for it if you loose them (sp loss....:( )
im not sure how much they are really used. the cost is very high and im not sure it warrants the increase in price over effectiveness in most areas of space.
i like em :) |

Rico Minali
Sons Of 0din Dark Therapy
1074
|
Posted - 2012.11.10 17:27:00 -
[3] - Quote
They need to be lowered so that they arnt better than a specialised ship that is designed entirely with that role in mind.
They are nice, and teh fact you can go out and do great things in them is superb, tehy are expensive and rightly so, but they shouldnt boost better than a CS, they shoudlnt recon better than a recon, they shouldnt tank better than a battleship with teh sig of a cruiser.. They need changing so that they stay great and worth teh price, BUT dont make other ships irrelevant. The swiss army knife after all can do a great many things, but it doesnt do them better than tools designed exactly for that role. Trust me, I almost know what I'm doing. |

XxRTEKxX
Fenrir's Dogs of War Union 0f Revolution
20
|
Posted - 2012.11.10 17:30:00 -
[4] - Quote
Tech 3 is not a mistake. |

Tarvos Telesto
Blood Fanatics
44
|
Posted - 2012.11.10 17:59:00 -
[5] - Quote
Anna Liebert wrote: Well, The question is appeared. Do we need a reinfored Heavy Assault Ship? I think I needn't. It's no help to EVE system. Do we need a Recon Ship or a Command Ship like that? Maybe need, but why not create a new Recon Ship or Command
https://forums.eveonline.com/default.aspx?g=posts&m=2162946#post2162946
Look at my post #14... Also i agree with you. T3 boost ships unification.
Cheers |

Demolishar
United Aggression
402
|
Posted - 2012.11.10 19:00:00 -
[6] - Quote
Hathrul wrote:tech 3 do all off the above, at 3 times the price of any of them. you pay for it if you loose them (sp loss....:( )
im not sure how much they are really used. the cost is very high and im not sure it warrants the increase in price over effectiveness in most areas of space.
i like em :)
Have you SEEN nullsec fleet compositions? They fly swarms of faction fit Tengus like they were tech 1 frigates.
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baltec1
Bat Country
2763
|
Posted - 2012.11.10 19:07:00 -
[7] - Quote
Hopefully when they get teircided they will be more in line with cruisers rather than doing everything elses job short of capitals. |

TheBreadMuncher
Boxxed Up Industries EPIC Alliance
386
|
Posted - 2012.11.10 19:28:00 -
[8] - Quote
Rico Minali wrote:They need to be lowered so that they arnt better than a specialised ship that is designed entirely with that role in mind.
They are nice, and teh fact you can go out and do great things in them is superb, tehy are expensive and rightly so, but they shouldnt boost better than a CS, they shoudlnt recon better than a recon, they shouldnt tank better than a battleship with teh sig of a cruiser.. They need changing so that they stay great and worth teh price, BUT dont make other ships irrelevant. The swiss army knife after all can do a great many things, but it doesnt do them better than tools designed exactly for that role.
Let's be honest here - for 3x the price of a specialised ship they can bloody well do what they want. Tech 3s freshened up PVP by bringing power in a tiny package! Even a battleship will think twice before going mono a mono with a tech 3. Why shouldn't they be better than their T2 counterparts? "Oh specialisation > Generalisation" but, let's face it, apart from maybe swapping to a dictor-nullified fit occasionally, my proteus doesn't change. It'd still be cheaper to buy multiple specialised ships than have one generalised one and have subsystems and fits for all roles, and the fact that rigs can't be swapped out also adds to this. T3 should be > T2, much as T2 already is > T1. "We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming. |

Mars Theran
Tribal Liberation Force Minmatar Republic
391
|
Posted - 2012.11.10 21:23:00 -
[9] - Quote
I do have to wonder if the reason a lot of players have a problem with Tech 3 is because they are made out of a Wormhole, rather than because they fill a specialized role a little better at 3-5 times the price.
Tech 2 > Tech 1 Tech 3 > Tech 2
Seems a pretty standard formula to me, and it worked for Tech 2s, although I wasn't around for the introduction and it may have involved an equal amount of complaints.
It costs more, it's more effective, and the risk and potential loss involved is greater. Null Fleets might have 'swarms' of them, but they also have swarms of Supercaps that they fly around like they're Cruisers too. People say Nullsec is unprofitable, yet that 10% of EVE has more ISK than twice the remaining 90% combined. Probably more than that, but they've mostly been playing longer too.
Point being, the loss is minor for them and they have plenty of ability to protect those fleets too.
So back to my original thought: Is it really just because Wormholes--those solitary and lonely dominions--are the only means of producing them? zubzubzubzubzubzubzubzub |
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CCP Falcon
634

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Posted - 2012.11.10 21:48:00 -
[10] - Quote
Tech 3 is awesome 
CCP Falcon -á-á||-á-áEVE Community Team -á|| -á-áEVE Illuminati -á || -á-á@CCP_Falcon -á || -á-á@EVE_LiveEvents
-á-- Disciple Of The Delicious Tea -- |
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Hathrul
DEEP-SPACE CO-OP LTD Exhale.
132
|
Posted - 2012.11.10 21:53:00 -
[11] - Quote
CCP Falcon wrote:Tech 3 is awesome 
QFT! |

Higgs Foton
4S Corporation RAZOR Alliance
3
|
Posted - 2012.11.10 21:56:00 -
[12] - Quote
CCP Falcon wrote:Tech 3 is awesome 
We need tech 4 ships
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Harvey James
Deep Core Mining Inc. Caldari State
109
|
Posted - 2012.11.10 21:57:00 -
[13] - Quote
CCP Falcon wrote:Tech 3 is awesome 
too awesome to the detriment of every other ship which is unfortunate because they have great potential to add something unique to the game of being a true multi-purpose ship. Hopefully the re-balance will do this they should be a support ship at its heart not some uber battleship in a cruiser disguise.
However i feel in order for this to happen and still remain viable the cost of the ship must be brought in line with T2 cruisers or thereabout. |
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CCP Falcon
634

|
Posted - 2012.11.10 22:05:00 -
[14] - Quote
Harvey James wrote:CCP Falcon wrote:Tech 3 is awesome  too awesome to the detriment of every other ship which is unfortunate because they have great potential to add something unique to the game of being a true multi-purpose ship. Hopefully the re-balance will do this they should be a support ship at its heart not some uber battleship in a cruiser disguise. However i feel in order for this to happen and still remain viable the cost of the ship must be brought in line with T2 cruisers or thereabout.
Tech 3 ships are just as vulnerable to attack and destruction as any other class of hull in the game.
Sure, they have an edge as they're far more versatile in terms of customization, but in the same respect you take far more risk flying them due to their cost and the fact you lose skill points when you get asploded.
CCP Falcon -á-á||-á-áEVE Community Team -á|| -á-áEVE Illuminati -á || -á-á@CCP_Falcon -á || -á-á@EVE_LiveEvents
-á-- Disciple Of The Delicious Tea -- |
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James Amril-Kesh
RAZOR Alliance
1201
|
Posted - 2012.11.10 22:13:00 -
[15] - Quote
Demolishar wrote:Hathrul wrote:tech 3 do all off the above, at 3 times the price of any of them. you pay for it if you loose them (sp loss....:( )
im not sure how much they are really used. the cost is very high and im not sure it warrants the increase in price over effectiveness in most areas of space.
i like em :) Have you SEEN nullsec fleet compositions? They fly swarms of faction fit Tengus like they were tech 1 frigates. Faction fitting fleet Tengus is an option most of us opt not to take. Standard T2 fit works just fine for what we do. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Harvey James
Deep Core Mining Inc. Caldari State
109
|
Posted - 2012.11.10 22:23:00 -
[16] - Quote
CCP Falcon wrote:Harvey James wrote:CCP Falcon wrote:Tech 3 is awesome  too awesome to the detriment of every other ship which is unfortunate because they have great potential to add something unique to the game of being a true multi-purpose ship. Hopefully the re-balance will do this they should be a support ship at its heart not some uber battleship in a cruiser disguise. However i feel in order for this to happen and still remain viable the cost of the ship must be brought in line with T2 cruisers or thereabout. Tech 3 ships are just as vulnerable to attack and destruction as any other class of hull in the game. Sure, they have an edge as they're far more versatile in terms of customization, but in the same respect you take far more risk flying them due to their cost and the fact you lose skill points when you get asploded.
wow considering your CCP and CCP say balancing ships isn't based on cost.... |

fukier
Flatline.
124
|
Posted - 2012.11.10 22:28:00 -
[17] - Quote
CCP Falcon wrote:Tech 3 is awesome 
Tech III needs the New York Yankees...
Because it is going to take an entire team to nerf-bat them into balance... At the end of the game both the pawn and the Queen go in the same box. |
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CCP Falcon
636

|
Posted - 2012.11.10 22:49:00 -
[18] - Quote
Harvey James wrote:wow considering your CCP and CCP say balancing ships isn't based on cost....
My job isn't to balance ships, so that's my personal opinion after having been a PvPer for best part of 10 years 
CCP Falcon -á-á||-á-áEVE Community Team -á|| -á-áEVE Illuminati -á || -á-á@CCP_Falcon -á || -á-á@EVE_LiveEvents
-á-- Disciple Of The Delicious Tea -- |
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Fix Lag
389
|
Posted - 2012.11.10 22:59:00 -
[19] - Quote
The only mistake here is your posting. |

Fix Lag
389
|
Posted - 2012.11.10 23:01:00 -
[20] - Quote
CCP Falcon wrote:My job isn't to balance ships, so that's my personal opinion after having been a PvPer for best part of 10 years 
As soon as you log in to Eve Online, you engage in the mythical "Pee Vee Pee" that everyone so desperately seeks, so calling yourself a "PvPer" is entirely redundant and inherently a part of being a player in this game. |
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Harvey James
Deep Core Mining Inc. Caldari State
109
|
Posted - 2012.11.10 23:02:00 -
[21] - Quote
CCP Falcon wrote:Harvey James wrote:wow considering your CCP and CCP say balancing ships isn't based on cost.... My job isn't to balance ships, so that's my personal opinion after having been a PvPer for best part of 10 years 
Then its lucky for me it isn't your job  but you do accept T3's are OP in nearly every way especially its amazing resists that only belong on CS? |

Nicolo da'Vicenza
Air The Unthinkables
2167
|
Posted - 2012.11.10 23:05:00 -
[22] - Quote
ccp fozzie seems to have concluded that it's heavy missiles that are overpowered. |

Harvey James
Deep Core Mining Inc. Caldari State
109
|
Posted - 2012.11.10 23:07:00 -
[23] - Quote
Nicolo da'Vicenza wrote:ccp fozzie seems to have concluded that it's heavy missiles that are overpowered.
now that's a seperate argument which he is correct also |

Jack Miton
Aperture Harmonics K162
777
|
Posted - 2012.11.10 23:25:00 -
[24] - Quote
T3s are awesome. Generally people who complain about them come in 2 varieties:
1. people who have no clue how to fit them 2. people who can't afford them
it comes down to a similar argument as 'titans are overpowered, theyre so much better than dreads!!' |

Harvey James
Deep Core Mining Inc. Caldari State
110
|
Posted - 2012.11.10 23:31:00 -
[25] - Quote
Jack Miton wrote:T3s are awesome. Generally people who complain about them come in 2 varieties:
1. people who have no clue how to fit them 2. people who can't afford them
it comes down to a similar argument as 'titans are overpowered, they're so much better than dreads!!'
ofc they are it couldn't possibly be because they are correct ... god forbid you're in denial about there overpowerdness....
|

Pohbis
Neo T.E.C.H.
73
|
Posted - 2012.11.11 00:04:00 -
[26] - Quote
Harvey James wrote:
wow considering your CCP and CCP say balancing ships isn't based on cost....
They do, but that is a scaling thing coupled with diminishing returns. The higher you go up the power ladder, the less power additional ISK buys you.
It's not a no-questions-asked-design-religion, or every ship in EVE would cost the same and they could just throw out faction ships, since they are all about raw power increase at extra cost.
Anyway, you are hinting at things they mostly talk about when we discuss multi-billion ISK supercaps. When we are talking sub-caps, risk vs. reward is just as significant. |

Harvey James
Deep Core Mining Inc. Caldari State
110
|
Posted - 2012.11.11 00:07:00 -
[27] - Quote
Pohbis wrote:Harvey James wrote:
wow considering your CCP and CCP say balancing ships isn't based on cost....
They do, but that is a scaling thing coupled with diminishing returns. The higher you go up the power ladder, the less power additional ISK buys you. It's not a no-questions-asked-design-religion, or every ship in EVE would cost the same and they could just throw out faction ships, since they are all about raw power increase at extra cost. Anyway, you are hinting at things they mostly talk about when we discuss multi-billion ISK supercaps. When we are talking sub-caps, risk vs. reward is just as significant.
no i'm not talking about caps at all CCP have said that ship balancing isn't based on isk at all |

Lin-Young Borovskova
Science and Trade Institute Caldari State
902
|
Posted - 2012.11.11 00:18:00 -
[28] - Quote
Harvey James wrote:CCP Falcon wrote:Tech 3 is awesome  too awesome to the detriment of every other ship which is unfortunate because they have great potential to add something unique to the game of being a true multi-purpose ship. Hopefully the re-balance will do this they should be a support ship at its heart not some uber battleship in a cruiser disguise. However i feel in order for this to happen and still remain viable the cost of the ship must be brought in line with T2 cruisers or thereabout.
Versatility, let me repeat it to you: VERSATILITY
Negative points: Command sub ->quite ridiculous this sub does not limit fittings and slots so they are not better than Command ships and still profit from some ridiculous sign radius still making them IMPROBABLE when you put the money for.
From expensive to extremely expensive if you want to get the best out of those
SP loss
Extra SP training
For the last part "uber battleship in a cruiser desguise" you clearly haven't flown battleships these days. Show me the T2 fitted Tengu with over 1K dps hands down and please explain me the mechanics and sign radius influence on applied dps.
You have about 1h and I want at least 10 pages. If you're good you'll get cookies. 
brb |

Harvey James
Deep Core Mining Inc. Caldari State
110
|
Posted - 2012.11.11 00:27:00 -
[29] - Quote
Lin-Young Borovskova wrote:Harvey James wrote:CCP Falcon wrote:Tech 3 is awesome  too awesome to the detriment of every other ship which is unfortunate because they have great potential to add something unique to the game of being a true multi-purpose ship. Hopefully the re-balance will do this they should be a support ship at its heart not some uber battleship in a cruiser disguise. However i feel in order for this to happen and still remain viable the cost of the ship must be brought in line with T2 cruisers or thereabout. Versatility, let me repeat it to you: VERSATILITY Negative points: Command sub ->quite ridiculous this sub does not limit fittings and slots so they are not better than Command ships and still profit from some ridiculous sign radius still making them IMPROBABLE when you put the money for. From expensive to extremely expensive if you want to get the best out of those SP loss Extra SP training For the last part "uber battleship in a cruiser desguise" you clearly haven't flown battleships these days. Show me the T2 fitted Tengu with over 1K dps hands down and please explain me the mechanics and sign radius influence on applied dps. You have about 1h and I want at least 10 pages. If you're good you'll get cookies. 
lol, i was referring more to its tank than its dps although there dps application is always better than a battleship and people can throw extra training and lots of isk at me all you want although besides the cruiser lv5 training subs is ridiculously easy and isk cost is because they are so OP to begin with and maybe raw cost is too high aswell.
|

Azrin Stella Oerndotte
The Nommo
19
|
Posted - 2012.11.11 00:27:00 -
[30] - Quote
Lin-Young Borovskova wrote:Harvey James wrote:CCP Falcon wrote:Tech 3 is awesome  too awesome to the detriment of every other ship which is unfortunate because they have great potential to add something unique to the game of being a true multi-purpose ship. Hopefully the re-balance will do this they should be a support ship at its heart not some uber battleship in a cruiser disguise. However i feel in order for this to happen and still remain viable the cost of the ship must be brought in line with T2 cruisers or thereabout. Versatility, let me repeat it to you: VERSATILITY Negative points: Command sub ->quite ridiculous this sub does not limit fittings and slots so they are not better than Command ships and still profit from some ridiculous sign radius still making them IMPROBABLE when you put the money for. From expensive to extremely expensive if you want to get the best out of those SP loss Extra SP training For the last part "uber battleship in a cruiser desguise" you clearly haven't flown battleships these days. Show me the T2 fitted Tengu with over 1K dps hands down and please explain me the mechanics and sign radius influence on applied dps. You have about 1h and I want at least 10 pages. If you're good you'll get cookies.  Because a battleship can totally apply full "1000" DPS on almost any ship and zip around at a couple of km/s with a tiny sig and a +80km range.
Most complaints I have seen about tech 3's is that killing them is bloody hard and that one of the best ways to kill another tech 3 is by using another tech 3. |
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Harvey James
Deep Core Mining Inc. Caldari State
110
|
Posted - 2012.11.11 00:32:00 -
[31] - Quote
It's amazing people will nitpick to the tiniest of details instead of taking the sentiment from a post as its intended.... |

Lin-Young Borovskova
Science and Trade Institute Caldari State
902
|
Posted - 2012.11.11 00:45:00 -
[32] - Quote
Azrin Stella Oerndotte wrote:Lin-Young Borovskova wrote:Harvey James wrote:CCP Falcon wrote:Tech 3 is awesome  too awesome to the detriment of every other ship which is unfortunate because they have great potential to add something unique to the game of being a true multi-purpose ship. Hopefully the re-balance will do this they should be a support ship at its heart not some uber battleship in a cruiser disguise. However i feel in order for this to happen and still remain viable the cost of the ship must be brought in line with T2 cruisers or thereabout. Versatility, let me repeat it to you: VERSATILITY Negative points: Command sub ->quite ridiculous this sub does not limit fittings and slots so they are not better than Command ships and still profit from some ridiculous sign radius still making them IMPROBABLE when you put the money for. From expensive to extremely expensive if you want to get the best out of those SP loss Extra SP training For the last part "uber battleship in a cruiser desguise" you clearly haven't flown battleships these days. Show me the T2 fitted Tengu with over 1K dps hands down and please explain me the mechanics and sign radius influence on applied dps. You have about 1h and I want at least 10 pages. If you're good you'll get cookies.  Because a battleship can totally apply full "1000" DPS on almost any ship and zip around at a couple of km/s with a tiny sig and a +80km range. Most complaints I have seen about tech 3's is that killing them is bloody hard and that one of the best ways to kill another tech 3 is by using another tech 3.
No they are not hard to kill. As long as you understand strong and weak point of each they're not. Eatch and every one of them is extremely fragile to neuts, they loose all their tank or dps/both, mobility, and have thin skins. Now for sure if we're talking about the carebear faction/officer fit BS that got caught at that random sanctum with a passive shield tank, no neuts no webs and no ecm drones...

Neuts.
Drones
Dead T3
And if you keep trying to stay on grid with some T3 shooting at you from 80km then I'm sorry to tell you it's and idiots idea to do so. You can also shoot a battleship from 140K with a battlecruiser (+ if you fit it specifically for) Why would you run away from some T3 at the gate if you fit at least one heavy neut, and have decent skills?-the only reason I see to do so is if he lights a cyno. Again, it's just an opinion. brb |

Pinky Denmark
The Cursed Navy
250
|
Posted - 2012.11.11 00:47:00 -
[33] - Quote
I'm glad Falcon isn't going to balance T3 ships because that statement doesn't seem to reflect 10 years of experience with pvp... |

Altrue
Exploration Frontier inc
47
|
Posted - 2012.11.11 00:51:00 -
[34] - Quote
The problem of some people here is a misunderstanding of a basic metaphysical concept : There is always something that is above everything. And when you make it dissapear, the second becomes the first... You can continue like this until you've entierly wiped the concept of existence.
T3 is balanced, as said by CCP Falcon. Because they are expensive you know what you risk when you fly one. The fact that big alliances are flying fleets of them shouldn't surprise you... After all, they are big alliances, rather than having another titan they decided to buy a T3 fleet. What's the matter ? If T3 were suddenly deleted they would simply faction-fit something else. So, outside of this little exception (because huge faction-fitted T3 fleet fights ARE an exception), T3 is working the way it was supposed to be, with enough money involved to make it's abilities "fair". Eventually, versatility is somehow disturbed in wormhole because you can't switch subsystems, that's the only thing I could complain about.
So, back to my first statement, I prefer to see at the top something that was designed to be slightly better than the rest, rather than some unexpected popular ship with a balancing issue.. As said : T1 I guess the reason for so much agressive tears (that are not including everyone in this topic) is more a lack of skills than a lack of balance in EvE... *Yelling "Manticooore !" on teamspeak* |

Lin-Young Borovskova
Science and Trade Institute Caldari State
902
|
Posted - 2012.11.11 00:58:00 -
[35] - Quote
Pinky Denmark wrote:I'm glad Falcon isn't going to balance T3 ships because that statement doesn't seem to reflect 10 years of experience with pvp...
Not sure what to understand, T3's 10 years ago?  Or so many changes after 10 years that T3's with OGB and billions in fit makes them a little bit OP? Sorry I stil do not see the problem with T3's, but a serious one with OGB. But then I have to think about double XL-ASB/750DPS sleipnir or eventually, really eventually, ASB Vagabons, ASB Cyclones, ASB Talos, ASB Cynabals that are well known for being underpowered etc.
Whatever, this thread is going places  brb |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
391
|
Posted - 2012.11.11 01:22:00 -
[36] - Quote
Fix Lag wrote:CCP Falcon wrote:My job isn't to balance ships, so that's my personal opinion after having been a PvPer for best part of 10 years  As soon as you log in to Eve Online, you engage in the mythical "Pee Vee Pee" that everyone so desperately seeks, so calling yourself a "PvPer" is entirely redundant and inherently a part of being a player in this game.
What a ridiculous notion.
You're not automatically a "PvPer" if you undock. Likewise you can easily be in the game without being a "PvP" player. Not being a PvP player does not = unable to have players kill you.
In real life I'm not a mugger, but someone can still mug me (orami?) "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Lin-Young Borovskova
Science and Trade Institute Caldari State
903
|
Posted - 2012.11.11 01:25:00 -
[37] - Quote
Inquisitor Kitchner wrote:Fix Lag wrote:CCP Falcon wrote:My job isn't to balance ships, so that's my personal opinion after having been a PvPer for best part of 10 years  As soon as you log in to Eve Online, you engage in the mythical "Pee Vee Pee" that everyone so desperately seeks, so calling yourself a "PvPer" is entirely redundant and inherently a part of being a player in this game. What a ridiculous notion. You're not automatically a "PvPer" if you undock. Likewise you can easily be in the game without being a "PvP" player. Not being a PvP player does not = unable to have players kill you. In real life I'm not a mugger, but someone can still mug me (orami?)
Incorrect.
you're automatically a "PVPer" the moment you log in in eve, because everything in eve is about competition between players, therefore every single activity in game is PVP, be it at the undock or while you're trading in your CQ's.
brb |

James Amril-Kesh
RAZOR Alliance
1201
|
Posted - 2012.11.11 01:45:00 -
[38] - Quote
Azrin Stella Oerndotte wrote:Because a battleship can totally apply full "1000" DPS on almost any ship and zip around at a couple of km/s with a tiny sig and a +80km range.
Most complaints I have seen about tech 3's is that killing them is bloody hard and that one of the best ways to kill another tech 3 is by using another tech 3. I'm sure you would think so if you actually believed the numbers you're posting. However they're way, way off the mark, as is your assessment. Try again with some actual figures this time. http://themittani.com/features/local-problem A simple fix to the local intel problem |

Pohbis
Neo T.E.C.H.
73
|
Posted - 2012.11.11 01:51:00 -
[39] - Quote
Harvey James wrote:Pohbis wrote:Harvey James wrote:
wow considering your CCP and CCP say balancing ships isn't based on cost....
They do, but that is a scaling thing coupled with diminishing returns. The higher you go up the power ladder, the less power additional ISK buys you. It's not a no-questions-asked-design-religion, or every ship in EVE would cost the same and they could just throw out faction ships, since they are all about raw power increase at extra cost. Anyway, you are hinting at things they mostly talk about when we discuss multi-billion ISK supercaps. When we are talking sub-caps, risk vs. reward is just as significant. no i'm not talking about caps at all CCP have said that ship balancing isn't based on isk at all Not on ISK alone. It factors in tho.
Please feel free to dig up the CCP quotes that state that ISK plays no role what so ever in balancing GÇô they don't exist.
The closest you get is that ISK shouldn't be able to buy you more and more power. Should be quite evident looking at building costs for ships, that CCP is indeed fine with power vs ISK. As long as it is kept on a reasonable level.
T3 is far from unreasonable. |

Herzog Wolfhammer
Sigma Special Tactics Group
1878
|
Posted - 2012.11.11 02:47:00 -
[40] - Quote
CCP Falcon wrote:Tech 3 is awesome 
OK there you have it. Now somewhere there are drinks to consume.... |
|

Name Family Name
Imperial Academy Amarr Empire
81
|
Posted - 2012.11.11 02:58:00 -
[41] - Quote
CCP Falcon wrote:Tech 3 is awesome 
CCP Ytterbium wrote:Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house.
Interesting. |

Arsedestroyer
Republic Military School Minmatar Republic
56
|
Posted - 2012.11.11 03:03:00 -
[42] - Quote
CCP Falcon wrote:
My job isn't to balance ships.
Thank God! |

Obsidian Hawk
Aliastra Gallente Federation
851
|
Posted - 2012.11.11 03:04:00 -
[43] - Quote
FIrst on the CCP Ytterbium - sauce please .
Second CCP loves to troll CCP
And third - if you have a problem with t3 and killing them let me help you with that. First step one Get Falcon and friends. Step 2 ????? step 3 profit.
Also there is nothing wrong with them. Tech 3 is tech 3 for a reason and you get what you pay for, ship that can do a lot and make you rage quit after losing 5 days worth of skill points for getting blown up. |

Anna Liebert
Thunders Claw Fleet Pangu Coalition
3
|
Posted - 2012.11.11 03:18:00 -
[44] - Quote
The mistake does not mean these ships influence the balancing, but it causes other troubles. Tech 1s and Tech 2s is enough after the ship balancing. And now, many Tech 2s still haven't been built, it includes 4 frigates, 4 destoryers, 8 battle cruisers and 4 battle ships at lest. If it finished, do you feel the ship's number is too large? EVE's future can't be built on more and more new ships. Tech 3s add the game's complication and can't improve EVE system's integrity. It's the problem. |

Flurk Hellbron
Science and Trade Institute Caldari State
157
|
Posted - 2012.11.11 03:19:00 -
[45] - Quote
Meh, T III cruisers...... I want T IV Frigates........... |
|

CCP Falcon
644

|
Posted - 2012.11.11 03:55:00 -
[46] - Quote
Tbh there's some good discussion going on here, and some valid points raised.
(Including the fact it would be a bad idea for me to balance ships, because the Megathron would be horridly overpowered, able to fit 600 neutron blaster cannons, and to hell with everything else  )
The fact of the matter is that you can argue the point that a lot of hulls are overpowered in EVE. Sometimes you just find that sweet spot, with an awesome fitting and it makes a hull feel imbalanced.
For example, for a long time back in the day the Domi was overpowered as hell, but it wasn't due to the ship, it was due to the combination of NOS + ECM, then more recently we've had a FOTM (more like FOTY) with the Hurricane, because it's very versatile, and now the Tornado, because of the same fundamental benefits to the hull.
I think the main problem right now lies not with the T3 hulls or subsystems themselves, but what people can fit to them and the way some modules work. I suppose the interaction of certain subsystems with eachother could be looked into as well too.
T3 itself doesn't seem to bad to me personally, but when you combine that with, just for example, gang links that work off grid and a covert ops subsystem, plus the ability to make it nigh on unprobeable by screwing with sensor strength, it makes for a really off balance fitting, not due to the hull itself, but due to what can be fitted to the hull with a certain arrangement of subsystems.
Personally I'm all for T3, and I'm all for more T3 in various classes of ships, not just cruisers. I'd love to see frigates, battleships and battle cruisers too, but they'd need to fill a useful niche that isn't already catered for.
I'd also love to see Tech 3 industrials with modular cargo holds too, so you could choose what size hauler you wanted by adding compartments, and could even have unscannable smuggling compartments, and specific compartments for hauling assembled ships.
There are so many potential options for T3, and so many things we could do with them, but then again, this whole post is just my personal opinion and in no way a reflection of what might be in the pipeline, just to be clear.

CCP Falcon -á-á||-á-áEVE Community Team -á|| -á-áEVE Illuminati -á || -á-á@CCP_Falcon -á || -á-á@EVE_LiveEvents
-á-- Disciple Of The Delicious Tea -- |
|

Herzog Wolfhammer
Sigma Special Tactics Group
1880
|
Posted - 2012.11.11 04:41:00 -
[47] - Quote
CCP Falcon wrote:Personally I'm all for T3, and I'm all for more T3 in various classes of ships, not just cruisers. I'd love to see frigates, battleships and battle cruisers too, but they'd need to fill a useful niche that isn't already catered for.
I'd also love to see Tech 3 industrials with modular cargo holds too, so you could choose what size hauler you wanted by adding compartments, and could even have unscannable smuggling compartments, and specific compartments for hauling assembled ships.
Can of worms in 3...2....1
This thread is now about what kind new NEW T3 ships we want.
I seriously think it's time for T3 frigates at least, and T3 RIGS - yes, T3 rigs for T1 and T2 ships. Oh the humanity!!!!1!!!! |

BinaryData
Kleinrock Heavy Industries Kleinrock Group
6
|
Posted - 2012.11.11 04:46:00 -
[48] - Quote
I would like to point out that , T3 Boosting ships + Racial boost from a titan, is overpowered out the yahoo..
Let's take an Armor Fleet for instance...
Erebus as Fleet command with Level 5 skills, including Titan 5. Thats 7.5% more armor per level of Gallente Titan. So in total, the titan gives out 37.5% More armor. Throw in T3 6 Link Tech 3 booster, and oh my god, you're stats go up the yingyang. I've seen Abaddons, Zealots get up to 200k eHP or higher, and thats with gank/buffer fits.
I think Tech 3 ships should have a more defined role.
Also, tech 3's have a disadvantage to them: You can't put subsystems on in a POS Hangar, I believe you can swap them out, but fitting a new Tech 3 HAS to be done in a station. Also the loss of a Level 5 skill sucks, trust me, I've lost my fair share of tengus. Warped into a C5 Anomaly, and my cloak was deactivated by accident. That's a 3 - 6 day skill train if you lose one. It isn't fun.
I believe there are many things that need to be balanced, and I wish CCP would balance them altogether.
So in retrospect, Tech 3's do have their place, and as EVE evolves, so should the mechanics, roles, and what not. I believe CCP should balance all the Frigates at once.
They should balance T1/T2 at the same time, ignore Faction ships until a later date, after T1/T2 + capitals have been balanced.
But to sum this up; Tech 3's have their advantages, and disadvantages. I don't agree with some, i.e. lasers having an instant reload time, while the other 3 races have to have reload times. I don't agree with the nerfing of Heavy Missiles. The Tengu is fairly well balanced, you can get some mean dps (My WH Fit gives me 600 dps with a 2.1k dps tank, but its worth a bit of isk). I don't agree with Tech 3's having interdiction nullifiers. I don't agree with any Covert Ops ship having their cloaking device active 24/7. There should be probes, module, pos module or station module that decloaks you for 2 minutes. There is a lot to be done, and expanded upon, and CCP knows this. Not to mention, EVE is a sandbox game. CCP only steps in when a bug is found, or something is broken. Though, they do have a nasty tendency to nerf the f*** out of something till it is useless. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
29
|
Posted - 2012.11.11 05:26:00 -
[49] - Quote
I think T3s are nice. They are expensive as hell, and cost SP on death. T3 might perform a ton of roles, but a well-fitted T3 costs more than a fitted HAC and Recon cruiser put together. The Legion seems pretty underpowered when compared to other Tech 3, especially the Tengu. |

Anna Liebert
Thunders Claw Fleet Pangu Coalition
5
|
Posted - 2012.11.11 05:33:00 -
[50] - Quote
In EVE, now you can produce 240+ types of ship. The number does not including present and award ships. If the number continuously increases, I feel terrible. It's too complicated. |
|

Xpaulusx
Naari LLC
94
|
Posted - 2012.11.11 08:35:00 -
[51] - Quote
Posting in a steath " Knife to a gunfight' argument thread  |

Ghazu
269
|
Posted - 2012.11.11 08:37:00 -
[52] - Quote
Anna Liebert wrote:In EVE, now you can produce 240+ types of ship. The number does not including present and award ships. If the number continuously increases, I feel terrible. It's too complicated. You just need to make decisions. http://www.minerbumping.com/ |

Isbariya
The Dancer. Initiative Mercenaries
17
|
Posted - 2012.11.11 09:55:00 -
[53] - Quote
TheBreadMuncher wrote:Rico Minali wrote:They need to be lowered so that they arnt better than a specialised ship that is designed entirely with that role in mind.
They are nice, and teh fact you can go out and do great things in them is superb, tehy are expensive and rightly so, but they shouldnt boost better than a CS, they shoudlnt recon better than a recon, they shouldnt tank better than a battleship with teh sig of a cruiser.. They need changing so that they stay great and worth teh price, BUT dont make other ships irrelevant. The swiss army knife after all can do a great many things, but it doesnt do them better than tools designed exactly for that role. Let's be honest here - for 3x the price of a specialised ship they can bloody well do what they want. Tech 3s freshened up PVP by bringing power in a tiny package! Even a battleship will think twice before going mono a mono with a tech 3. Why shouldn't they be better than their T2 counterparts? "Oh specialisation > Generalisation" but, let's face it, apart from maybe swapping to a dictor-nullified fit occasionally, my proteus doesn't change. It'd still be cheaper to buy multiple specialised ships than have one generalised one and have subsystems and fits for all roles, and the fact that rigs can't be swapped out also adds to this. T3 should be > T2, much as T2 already is > T1.
So because I spent about 30 billion isk for my supercarrier it should rightfully be more powerful then anything else except a titan ? sounds good to me, maybe it should be able to dock and have a larger drone bay like it should as well as the ability to field all kind of drones as it's a carrier, it should be able to.
But it doesn't work that way, just because something is more expensive it doesn't and in most cases should not mean that it's more powerful then something else that costs less (generally speaking). That would lead to a game where everyone would just fly the most expensive ship available and we all would not have the fun we are experiencing right now.
But while we have some dev responding in this thread, I might as well take this opportunity to write down my wishes for Christmas ;-P
How about granting ships with a jump drive/ jump portal generator the ability to jump on their own. This could work like the micro jump drive , they would have to power up a module for a fixed amount of time ( maybe in relation to how far the destination is away, like 5 secs per LJ) and then would land in the targeted destination at a random place, maybe even unable to cloak for a reasonable amount of time. This would make traveling easier as well as stealthed operations and would open up a hole new play stile.
another thing, any idea of an eta for the V3-ing of capitals ?
|

Vilnius Zar
Ordo Ardish
218
|
Posted - 2012.11.11 10:30:00 -
[54] - Quote
CCP Falcon wrote:Tech 3 is awesome 
If they would be you'd have balanced them decently by now instead of waiting 2 years (and counting). Amat victoria curam. |

Borascus
Red Core Paradigm Shift Alliance
95
|
Posted - 2012.11.11 11:11:00 -
[55] - Quote
Tech 3 SC's are the right move for CCP, except ofc for that role reversal when 50+ Tech 3's fly round.
A bait ball where each of the fish on the outside can take down a shark is the new predator at the top of the pile, and 50+ T3 are exactly that, plus you never know which is logi, unless you scan them all before starting.
|

Katran Luftschreck
Royal Ammatar Engineering Corps
108
|
Posted - 2012.11.11 11:15:00 -
[56] - Quote
T3 is what happened when a CCP developer started playing Battletech and said "Omnimechs... we should have these in EvE!" EvE Forum Bingo |

Rek Seven
Probe Patrol Project Wildfire
468
|
Posted - 2012.11.11 11:18:00 -
[57] - Quote
Harvey James wrote:CCP Falcon wrote:Harvey James wrote:wow considering your CCP and CCP say balancing ships isn't based on cost.... My job isn't to balance ships, so that's my personal opinion after having been a PvPer for best part of 10 years  Then its lucky for me it isn't your job  but you do accept T3's are OP in nearly every way especially its amazing resists that only belong on CS?
OP compared to what? All ships have a counter in eve.
Do you honestly think T3 ships shouldn't have the edge, in some way, over t1 and t2 but still cost around a billion? They see me trolling, they hating... |

Destination SkillQueue
Are We There Yet
2908
|
Posted - 2012.11.11 11:24:00 -
[58] - Quote
Rek Seven wrote:Harvey James wrote:CCP Falcon wrote:Harvey James wrote:wow considering your CCP and CCP say balancing ships isn't based on cost.... My job isn't to balance ships, so that's my personal opinion after having been a PvPer for best part of 10 years  Then its lucky for me it isn't your job  but you do accept T3's are OP in nearly every way especially its amazing resists that only belong on CS? OP compared to what? All ships have a counter in eve. Do you honestly think T3 ships shouldn't have the edge, in some way, over t1 and t2 but still cost around a billion?
Just highlighting those parts, since your reading comprehension seems to be slightly malfunctioning and it made you think he said something completely different to what he actually said.
You're welcome.  |

Rek Seven
Probe Patrol Project Wildfire
468
|
Posted - 2012.11.11 11:25:00 -
[59] - Quote
Azrin Stella Oerndotte wrote: Most complaints I have seen about tech 3's is that killing them is bloody hard and that one of the best ways to kill another tech 3 is by using another tech 3.
Stop listening to the complaints of fools then. They see me trolling, they hating... |

Rek Seven
Probe Patrol Project Wildfire
468
|
Posted - 2012.11.11 11:35:00 -
[60] - Quote
Destination SkillQueue wrote:Just highlighting those parts, since your reading comprehension seems to be slightly malfunctioning and it made you think he said something completely different to what he actually said. You're welcome. 
wow that's one heck of a convoluted insult. 7/10 for trying to make your self sound intelligent 
But i suggestive you read what was said again as you appear to have misunderstood. Basically, i was asking if t3 isn't better than t2, what's the point?
T3's are just as easy to kill as any other ship providing you use the right tool for the job. They see me trolling, they hating... |
|

Rek Seven
Probe Patrol Project Wildfire
468
|
Posted - 2012.11.11 11:41:00 -
[61] - Quote
CCP Falcon wrote: I'd also love to see Tech 3 industrials with modular cargo holds too, so you could choose what size hauler you wanted by adding compartments, and could even have unscannable smuggling compartments, and specific compartments for hauling assembled ships.
That sounds awesome... Could this be something currently in development?? 
They see me trolling, they hating... |

Vilnius Zar
Ordo Ardish
218
|
Posted - 2012.11.11 12:57:00 -
[62] - Quote
Rek Seven wrote:CCP Falcon wrote: I'd also love to see Tech 3 industrials with modular cargo holds too, so you could choose what size hauler you wanted by adding compartments, and could even have unscannable smuggling compartments, and specific compartments for hauling assembled ships.
That sounds awesome... Could this be something currently in development?? 
The problem is that "awesome" and "wouldn't it be cool if" ideas tend to end up in stuff that's severely unbalanced and almost impossible to keep from being either OP or useless. See titans, supercaps, jump bridges, incursion income, FW income etc etc etc etc etc.
Until CCP shows me they can actually make T3 cruisers balanced (as in they're all viable in their own way while not stomping T2s into the ground) I'm very much against any new type of T3s. Amat victoria curam. |

Rek Seven
Probe Patrol Project Wildfire
468
|
Posted - 2012.11.11 13:21:00 -
[63] - Quote
Vilnius Zar wrote:[quote=Rek Seven][quote=CCP Falcon] Until CCP shows me they can actually make T3 cruisers balanced (as in they're all viable in their own way while not stomping T2s into the ground) I'm very much against any new type of T3s.
They are all viable in their own way. A pilgrim can solo a proteus for God sake. Prefect balance doesn't make for fun game play. They see me trolling, they hating... |

Lord Okinaba
34
|
Posted - 2012.11.11 13:53:00 -
[64] - Quote
Tech 3's are too good at too many things, they make T2 cruisers almost pointless.
Tech 3 should be jack of all trades, but master of none.
Tech 2 should be specialized into specific roles and be the best at performing those roles.
To me, arguing about the cost of T3 and T2 in the current state and using that as a reason for gap is pointless, as the current price of the ships reflects the ships current performance. If you were to boost Tech 2 the market would soon start to reflect those changes and the prices of those ships would go up. |

Harvey James
Deep Core Mining Inc. Caldari State
110
|
Posted - 2012.11.11 13:57:00 -
[65] - Quote
Lord Okinaba wrote:Tech 3's are too good at too many things, they make T2 cruisers almost pointless.
Tech 3 should be jack of all trades, but master of none.
Tech 2 should be specialized into specific roles and be the best at performing those roles.
To me, arguing about the cost of T3 and T2 in the current state and using that as a reason for gap is pointless, as the current price of the ships reflects the ships current performance. If you were to boost Tech 2 the market would soon start to reflect those changes and the prices of those ships would go up.
christ i hope not 200mil is already quite expensive this is why people use bc's and T1 e-war cruisers.... when they get around too fixing tech moons maybe they will drop in price instead... fingers crossed. |

Rek Seven
Probe Patrol Project Wildfire
468
|
Posted - 2012.11.11 14:30:00 -
[66] - Quote
Lord Okinaba wrote:Tech 3's are too good at too many things, they make T2 cruisers almost pointless.
Do you even own a T3? T2 ships, like the Arazu or the falcon, do their jobs better than T3's.
Lord Okinaba wrote:
Tech 3 should be jack of all trades, but master of none.
That is how they are now. They can't do everything at once and it's down to the pilot to choose what he wants the ship to specialise in.
They see me trolling, they hating... |

Hathrul
DEEP-SPACE CO-OP LTD Exhale.
134
|
Posted - 2012.11.11 15:17:00 -
[67] - Quote
CCP Falcon wrote:Tbh there's some good discussion going on here, and some valid points raised. (Including the fact it would be a bad idea for me to balance ships, because the Megathron would be horridly overpowered, able to fit 600 neutron blaster cannons, and to hell with everything else   ) The fact of the matter is that you can argue the point that a lot of hulls are overpowered in EVE. Sometimes you just find that sweet spot, with an awesome fitting and it makes a hull feel imbalanced. For example, for a long time back in the day the Domi was overpowered as hell, but it wasn't due to the ship, it was due to the combination of NOS + ECM, then more recently we've had a FOTM (more like FOTY) with the Hurricane, because it's very versatile, and now the Tornado, because of the same fundamental benefits to the hull. I think the main problem right now lies not with the T3 hulls or subsystems themselves, but what people can fit to them and the way some modules work. I suppose the interaction of certain subsystems with eachother could be looked into as well too. T3 itself doesn't seem to bad to me personally, but when you combine that with, just for example, gang links that work off grid and a covert ops subsystem, plus the ability to make it nigh on unprobeable by screwing with sensor strength, it makes for a really off balance fitting, not due to the hull itself, but due to what can be fitted to the hull with a certain arrangement of subsystems. Personally I'm all for T3, and I'm all for more T3 in various classes of ships, not just cruisers. I'd love to see frigates, battleships and battle cruisers too, but they'd need to fill a useful niche that isn't already catered for. I'd also love to see Tech 3 industrials with modular cargo holds too, so you could choose what size hauler you wanted by adding compartments, and could even have unscannable smuggling compartments, and specific compartments for hauling assembled ships. There are so many potential options for T3, and so many things we could do with them, but then again, this whole post is just my personal opinion and in no way a reflection of what might be in the pipeline, just to be clear. 
where do we vote to make you master of all?
moar T3!!!! \o/
|
|

CCP Falcon
659

|
Posted - 2012.11.11 17:08:00 -
[68] - Quote
Rek Seven wrote:CCP Falcon wrote: I'd also love to see Tech 3 industrials with modular cargo holds too, so you could choose what size hauler you wanted by adding compartments, and could even have unscannable smuggling compartments, and specific compartments for hauling assembled ships.
That sounds awesome... Could this be something currently in development?? 
Nope, as I said, that's just my personal opinion 
CCP Falcon -á-á||-á-áEVE Community Team -á|| -á-áEVE Illuminati -á || -á-á@CCP_Falcon -á || -á-á@EVE_LiveEvents
-á-- Disciple Of The Delicious Tea -- |
|

Lin-Young Borovskova
Science and Trade Institute Caldari State
907
|
Posted - 2012.11.11 17:16:00 -
[69] - Quote
Lord Okinaba wrote:Tech 3's are too good at too many things, they make T2 cruisers almost pointless.
Tech 3 should be jack of all trades, but master of none.
Tech 2 should be specialized into specific roles and be the best at performing those roles.
To me, arguing about the cost of T3 and T2 in the current state and using that as a reason for gap is pointless, as the current price of the ships reflects the ships current performance. If you were to boost Tech 2 the market would soon start to reflect those changes and the prices of those ships would go up.
Then don't mix oranges with apples.
Tech 3 ships Tech 2 fitted ARE not better, and when they do once again you will be making judgement mistakes. Currently there are more problems with modules/weapon systems and game mechanics than with those ships. Do those need some tweaks? -sure, but I'm not sure you are going to like the buffs they will get once some modules, armor tanking, game mechanics and T2 ships get balanced. brb |

Dinsdale Pirannha
Pirannha Corp
396
|
Posted - 2012.11.11 17:31:00 -
[70] - Quote
CCP Falcon wrote:Harvey James wrote:wow considering your CCP and CCP say balancing ships isn't based on cost.... My job isn't to balance ships, so that's my personal opinion after having been a PvPer for best part of 10 years 
How about this. If you have a "personal opinion" you want to express, you do it with one of your chars that does not start with "CCP". Posting in so many threads with your CCP Falcon char is wrong.
At best, it is annoying to jump to a dev comment only to find some throwaway one line comment by you. At worst, it can be extremely misleading since many people who read a post by anyone with a CCP moniker believe that CCP employee is expressing an official CCP response, not "their personal opinion".
So stop doing it, and use one of your regular chars when you want to comment in a thread, unless you are stating a sanctioned CCP response on an issue. |
|

turmajin
The Scope Gallente Federation
0
|
Posted - 2012.11.11 17:41:00 -
[71] - Quote
My take on tech 3 crisuiers is you are paying for a ship that offers versatility,and the ability to do different jobs /roles well.I do agree though that they shouldnt do the job better than a specialist T2 ship for the job/ role though .They should do the job/role better than a T1 but less than a T2.To compensate for them not being better than T2s and balance them all that really needs to be done is to nerf the SP loss if/when you lose one ,as you will lose one or two along the way LOL.That way they will still be expensive ships ,because of their versatality,and because they are nearly as good as a T2 You would also be encoraging the use of the T2 ships in game ,which is a stated goal i believe of CCPs ,to get players using the ships available ,rather than just plumping for a SC T3 ,as seems to be hapening atm. |

Keno Skir
Vectis Covert Solutions
263
|
Posted - 2012.11.11 18:06:00 -
[72] - Quote
If what you say is true everybody would fly one. Since the vast majority of people i see are not in a T3 cruiser, your point is invalid. If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if i'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |

Rek Seven
Probe Patrol Project Wildfire
469
|
Posted - 2012.11.11 18:42:00 -
[73] - Quote
Dinsdale Pirannha wrote:CCP Falcon wrote:Harvey James wrote:wow considering your CCP and CCP say balancing ships isn't based on cost.... My job isn't to balance ships, so that's my personal opinion after having been a PvPer for best part of 10 years  How about this. If you have a "personal opinion" you want to express, you do it with one of your chars that does not start with "CCP". Posting in so many threads with your CCP Falcon char is wrong. At best, it is annoying to jump to a dev comment only to find some throwaway one line comment by you. At worst, it can be extremely misleading since many people who read a post by anyone with a CCP moniker believe that CCP employee is expressing an official CCP response, not "their personal opinion". So stop doing it, and use one of your regular chars when you want to comment in a thread, unless you are stating a sanctioned CCP response on an issue.
Developers are normal people with different opinions, you cretin. Don't tell CCP staff not to get involved with the community, as it's the one things many of us love about CCP. They see me trolling, they hating... |
|

CCP Falcon
661

|
Posted - 2012.11.11 19:26:00 -
[74] - Quote
Dinsdale Pirannha wrote:CCP Falcon wrote:Harvey James wrote:wow considering your CCP and CCP say balancing ships isn't based on cost.... My job isn't to balance ships, so that's my personal opinion after having been a PvPer for best part of 10 years  How about this. If you have a "personal opinion" you want to express, you do it with one of your chars that does not start with "CCP". Posting in so many threads with your CCP Falcon char is wrong. At best, it is annoying to jump to a dev comment only to find some throwaway one line comment by you. At worst, it can be extremely misleading since many people who read a post by anyone with a CCP moniker believe that CCP employee is expressing an official CCP response, not "their personal opinion". So stop doing it, and use one of your regular chars when you want to comment in a thread, unless you are stating a sanctioned CCP response on an issue.
How about this. I do my job as a Community developer and get involved with discussions, expressing my personal opinions on matters that arise and that are common hot topics among EVE players.
Speaking on the forums with a blue tag is always two sides of a coin. On one side, if we restrain ourselves from posting, then we get players who complain that we never interact with the Community and stonewall them. On the flip side, if we try to get involved in discussion then we also get people who complain that we're expressing our opinions.
Really, we're going to get burned by people who think they know better either way. The fact of the matter is that myself and the rest of the Community team are here for this exact reason, to interact with the community and join in discussion, and bring popular topics of discussion to the attention of developers who're working on the features being discussed.
CCP Falcon -á-á||-á-áEVE Community Team -á|| -á-áEVE Illuminati -á || -á-á@CCP_Falcon -á || -á-á@EVE_LiveEvents
-á-- Disciple Of The Delicious Tea -- |
|

Nathalie LaPorte
Republic University Minmatar Republic
20
|
Posted - 2012.11.11 19:32:00 -
[75] - Quote
CCP Falcon wrote:CCP Falcon says things that are right and proper rebutting dinsdale pirahna.
Sorry Dinsdale, I think you forgot that Falcons in the wild are Pirahnas' natural counter. #natureatwork #becauseoffalcon |

Mars Theran
Tribal Liberation Force Minmatar Republic
393
|
Posted - 2012.11.11 19:42:00 -
[76] - Quote
Nathalie LaPorte wrote:CCP Falcon wrote:CCP Falcon says things that are right and proper rebutting dinsdale pirahna.
Sorry Dinsdale, I think you forgot that Falcons in the wild are Pirahnas' natural counter. #natureatwork #becauseoffalcon
I tend to agree. I'm not sure where it is going, but CCP Falcon can interject or offer his opinion as much as he wants. He has clearly stated that it is his opinion when he offers it, and we can generally assume that it is his opinion regardless.
As for Dinsdale and his opinions, I'm not really sure they are, or if he is making it up as he goes. zubzubzubzubzubzubzubzub |

Norm Tempesta
The Konvergent League Sev3rance
10
|
Posted - 2012.11.11 19:43:00 -
[77] - Quote
I don't get the reasoning behind most of this nerf T3s sentiment. T3s cost more, people who own them are more inclined to put better mods on them. Just the fact that it is T3 means > T2. You are risking more too, iskwise, plus the desire of other people to get that shiny ship on their killboard.
If this line of reasoning is pursued then everyone will be flying T1s because now that T3s have been nerfed to be similiar to T2s we still have a problem, T2s are too much better than T1s............and so on
|

Harvey James
Deep Core Mining Inc. Caldari State
110
|
Posted - 2012.11.11 20:41:00 -
[78] - Quote
Norm Tempesta wrote:I don't get the reasoning behind most of this nerf T3s sentiment. T3s cost more, people who own them are more inclined to put better mods on them. Just the fact that it is T3 means > T2. You are risking more too, iskwise, plus the desire of other people to get that shiny ship on their killboard.
If this line of reasoning is pursued then everyone will be flying T1s because now that T3s have been nerfed to be similiar to T2s we still have a problem, T2s are too much better than T1s............and so on
There may be some balancing issues with them. I am not sure that they were meant to fit BS afterburners but overall I think they are working as intended.
ok remove isk from the equation .. do you think that T3's stomp on the majority of T2 ships in the game? |

Norm Tempesta
The Konvergent League Sev3rance
10
|
Posted - 2012.11.11 23:25:00 -
[79] - Quote
Harvey James wrote:Norm Tempesta wrote:I don't get the reasoning behind most of this nerf T3s sentiment. T3s cost more, people who own them are more inclined to put better mods on them. Just the fact that it is T3 means > T2. You are risking more too, iskwise, plus the desire of other people to get that shiny ship on their killboard.
If this line of reasoning is pursued then everyone will be flying T1s because now that T3s have been nerfed to be similiar to T2s we still have a problem, T2s are too much better than T1s............and so on
There may be some balancing issues with them. I am not sure that they were meant to fit BS afterburners but overall I think they are working as intended. ok remove isk from the equation .. do you think that T3's stomp on the majority of T2 ships in the game?
Yes, they do stomp on most of the T2s they go up against, there are counters for them.....but.......they are T3s which is better than T2 intentionally. There are some T1 ships which can give a T3 grief. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
395
|
Posted - 2012.11.12 00:28:00 -
[80] - Quote
Lin-Young Borovskova wrote:Inquisitor Kitchner wrote: What a ridiculous notion.
You're not automatically a "PvPer" if you undock. Likewise you can easily be in the game without being a "PvP" player. Not being a PvP player does not = unable to have players kill you.
In real life I'm not a mugger, but someone can still mug me (orami?)
Incorrect. you're automatically a "PVPer" the moment you log in in eve, because everything in eve is about competition between players, therefore every single activity in game is PVP, be it at the undock or while you're trading in your CQ's.
Also ridiculous.
The be "PvPing" I'd have to be actively competing with others.
If I go out, run missions, mine or whatever and go back and just sell to the buy order I'm not competing with anyone. Other people are competing to have the best sell order so I sell my goods to them, but unless I choose to put them on the market myself as a sell order I'm not actually competing with anyone.
Not everyone in EVE actually competes with other players, this isn't to say they can't be effected by other players actions, but they aren't competing with them. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |
|

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
395
|
Posted - 2012.11.12 00:30:00 -
[81] - Quote
Dinsdale Pirannha wrote:CCP Falcon wrote:Harvey James wrote:wow considering your CCP and CCP say balancing ships isn't based on cost.... My job isn't to balance ships, so that's my personal opinion after having been a PvPer for best part of 10 years  How about this. If you have a "personal opinion" you want to express, you do it with one of your chars that does not start with "CCP". Posting in so many threads with your CCP Falcon char is wrong. At best, it is annoying to jump to a dev comment only to find some throwaway one line comment by you. At worst, it can be extremely misleading since many people who read a post by anyone with a CCP moniker believe that CCP employee is expressing an official CCP response, not "their personal opinion". So stop doing it, and use one of your regular chars when you want to comment in a thread, unless you are stating a sanctioned CCP response on an issue.
Hey Dinsdale: December is nearly here.
The clock is ticking until you face Retribution for your terrible, terrible posting in the form of a bounty.
Are you looking forward to looking over your shoulder all the time? "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Orzo Torasson
PonyWaffe Test Alliance Please Ignore
80
|
Posted - 2012.11.12 00:42:00 -
[82] - Quote
I love it when people are like "Please excuse my bad English, it's not my native language" and then they go and post better than 99% of the people who visit these forums.
I think a bit of balance tweaking is needed (especially where the Loki is concerned), but all in all the T3's are awesome. |

James Amril-Kesh
RAZOR Alliance
1206
|
Posted - 2012.11.12 00:59:00 -
[83] - Quote
Orzo Torasson wrote:I love it when people are like "Please excuse my bad English, it's not my native language" and then they go and post better than 99% of the people who visit these forums.
I think a bit of balance tweaking is needed (especially where the Loki is concerned), but all in all the T3's are awesome. The Loki and Legion both need a bit of love. The Loki seems somewhat underpowered for most roles except fleet boosting and the Legion is underutilized except in very niche cases like incursions and wormhole PVP. The Proteus is of course an exceptional PVP ship with some PVE utility and the Tengu sees extensive use in both PVP and PVE. http://themittani.com/features/local-problem A simple fix to the local intel problem |

Dinsdale Pirannha
Pirannha Corp
396
|
Posted - 2012.11.12 01:09:00 -
[84] - Quote
Inquisitor Kitchner wrote:Dinsdale Pirannha wrote:CCP Falcon wrote:Harvey James wrote:wow considering your CCP and CCP say balancing ships isn't based on cost.... My job isn't to balance ships, so that's my personal opinion after having been a PvPer for best part of 10 years  How about this. If you have a "personal opinion" you want to express, you do it with one of your chars that does not start with "CCP". Posting in so many threads with your CCP Falcon char is wrong. At best, it is annoying to jump to a dev comment only to find some throwaway one line comment by you. At worst, it can be extremely misleading since many people who read a post by anyone with a CCP moniker believe that CCP employee is expressing an official CCP response, not "their personal opinion". So stop doing it, and use one of your regular chars when you want to comment in a thread, unless you are stating a sanctioned CCP response on an issue. Hey Dinsdale: December is nearly here. The clock is ticking until you face Retribution for your terrible, terrible posting in the form of a bounty. Are you looking forward to looking over your shoulder all the time?
Yup. You take the coward's way out.
You don't have the guts, or maybe the skills, to go after me now, so you need to enlist every griefer in the game on Dec 4th. I am looking foward to undocking in a Proteus with a half mill in buffer and then gathering the griefer tears in a bucket. |

Name Family Name
Imperial Academy Amarr Empire
81
|
Posted - 2012.11.12 01:12:00 -
[85] - Quote
BinaryData wrote: Erebus as Fleet command with Level 5 skills, including Titan 5. Thats 7.5% more armor per level of Gallente Titan. So in total, the titan gives out 37.5% More armor. Throw in T3 6 Link Tech 3 booster, and oh my god, you're stats go up the yingyang. I've seen Abaddons, Zealots get up to 200k eHP or higher, and thats with gank/buffer fits.
Hmm? My standard alliance 'hellcat' Abaddon has 214 k EHP without any implants or fleet boosters in a simple T2 fit, whereas I'd most likely have to stretch it to a faction/officer fitted all-tank Zealot with HG slaves and the boosters you mentioned to get close to that.
Anyway - there are some examples of where T3s work fine - exploration ships with a cloak, probe launcher, salvager, codebreaker and analyzer are a near perfect example (well - they offer the option to probe too well due to being able to fit three probing rigs instead of two).
However, there are far too many configurations that allow a T3 doing the same thing as an existing T2 ship, just with more EHP, DPS or whatever. A Legion should never be better than a Zealot at being an AHAC, a tengu should never be the better Cerberus etc...
As a matter of fact there are only very few instances where this works properly, like a Drone-Proteus vs.Ishtar.
|

Mars Theran
Tribal Liberation Force Minmatar Republic
395
|
Posted - 2012.11.12 01:13:00 -
[86] - Quote
Dinsdale Pirannha wrote:Inquisitor Kitchner wrote:Dinsdale Pirannha wrote:CCP Falcon wrote:Harvey James wrote:wow considering your CCP and CCP say balancing ships isn't based on cost.... My job isn't to balance ships, so that's my personal opinion after having been a PvPer for best part of 10 years  How about this. If you have a "personal opinion" you want to express, you do it with one of your chars that does not start with "CCP". Posting in so many threads with your CCP Falcon char is wrong. At best, it is annoying to jump to a dev comment only to find some throwaway one line comment by you. At worst, it can be extremely misleading since many people who read a post by anyone with a CCP moniker believe that CCP employee is expressing an official CCP response, not "their personal opinion". So stop doing it, and use one of your regular chars when you want to comment in a thread, unless you are stating a sanctioned CCP response on an issue. Hey Dinsdale: December is nearly here. The clock is ticking until you face Retribution for your terrible, terrible posting in the form of a bounty. Are you looking forward to looking over your shoulder all the time? Yup. You take the coward's way out. You don't have the guts, or maybe the skills, to go after me now, so you need to enlist every griefer in the game on Dec 4th. I am looking foward to undocking in a Proteus with a half mill in buffer and then gathering the griefer tears in a bucket.
So, you're going to option for Station game without aggression then? Let me know how that works out for you. zubzubzubzubzubzubzubzub |

James Amril-Kesh
RAZOR Alliance
1206
|
Posted - 2012.11.12 01:17:00 -
[87] - Quote
Dinsdale Pirannha wrote:Inquisitor Kitchner wrote:Dinsdale Pirannha wrote:CCP Falcon wrote:Harvey James wrote:wow considering your CCP and CCP say balancing ships isn't based on cost.... My job isn't to balance ships, so that's my personal opinion after having been a PvPer for best part of 10 years  How about this. If you have a "personal opinion" you want to express, you do it with one of your chars that does not start with "CCP". Posting in so many threads with your CCP Falcon char is wrong. At best, it is annoying to jump to a dev comment only to find some throwaway one line comment by you. At worst, it can be extremely misleading since many people who read a post by anyone with a CCP moniker believe that CCP employee is expressing an official CCP response, not "their personal opinion". So stop doing it, and use one of your regular chars when you want to comment in a thread, unless you are stating a sanctioned CCP response on an issue. Hey Dinsdale: December is nearly here. The clock is ticking until you face Retribution for your terrible, terrible posting in the form of a bounty. Are you looking forward to looking over your shoulder all the time? Yup. You take the coward's way out. You don't have the guts, or maybe the skills, to go after me now, so you need to enlist every griefer in the game on Dec 4th. I am looking foward to undocking in a Proteus with a half mill in buffer and then gathering the griefer tears in a bucket. I think you're missing the point. It's the difference between ganking you because you pissed him off, and making your life hell because you deserve it. http://themittani.com/features/local-problem A simple fix to the local intel problem |

Dinsdale Pirannha
Pirannha Corp
396
|
Posted - 2012.11.12 01:20:00 -
[88] - Quote
Mars Theran wrote:Dinsdale Pirannha wrote:Inquisitor Kitchner wrote:
Hey Dinsdale: December is nearly here.
The clock is ticking until you face Retribution for your terrible, terrible posting in the form of a bounty.
Are you looking forward to looking over your shoulder all the time?
Yup. You take the coward's way out. You don't have the guts, or maybe the skills, to go after me now, so you need to enlist every griefer in the game on Dec 4th. I am looking foward to undocking in a Proteus with a half mill in buffer and then gathering the griefer tears in a bucket. So, you're going to option for Station game without aggression then? Let me know how that works out for you.
Should work out pretty well. I don't have to shoot anything, and when someone shoots me Concord takes care of them, and I get a kill right. The griefers/cowards are going to love the new bounty system, but the mechanic where I can dock up if I don't aggress is unchanged. |

James Amril-Kesh
RAZOR Alliance
1209
|
Posted - 2012.11.12 01:49:00 -
[89] - Quote
Dinsdale Pirannha wrote:Should work out pretty well. I don't have to shoot anything, and when someone shoots me Concord takes care of them, and I get a kill right. The griefers/cowards are going to love the new bounty system, but the mechanic where I can dock up if I don't aggress is unchanged. So if they're shooting at you, thus opening themselves up to attack since you can always defend yourself, and they won't be able to dock, eject, or jump for a minute after shooting you, how does that make them the cowards?
Have fun not being able to do anything BUT undock in heavily tanked ships only to redock at any sign of danger. http://themittani.com/features/local-problem A simple fix to the local intel problem |

Keen Fallsword
Skyway Patrol
82
|
Posted - 2012.11.12 02:14:00 -
[90] - Quote
Rek Seven wrote:Vilnius Zar wrote: Until CCP shows me they can actually make T3 cruisers balanced (as in they're all viable in their own way while not stomping T2s into the ground) I'm very much against any new type of T3s.
They are all viable in their own way. A pilgrim can solo a proteus for God sake. Prefect balance doesn't make for fun game play.
Not true it does. Check the new raising star of MMO gaming star method = Wargaming known from World of Tanks. Their balancing its just awesome. If the one tank is better then others (they are checking statistics of every tank) they are nerfing it to make it equal with others in win/loss ratio. Its awesome way because they are making tanks fun to play for everyone. CCP wasn't balancing game for YEARS !!! I remeber two ships Drake and Hurricane (you can "win" the game with those two ships :) ) . Where are others in the same class ? And please dont tell me that brutix is awesome in small gangs bla bla bla. Ive heard that a lot in the last 7 yrs.. And yes if you can kick someone's ass in 1:1 duel scenario - because ships are equal and only player skill counts, game is good. for me at last. |
|

Dinsdale Pirannha
Pirannha Corp
396
|
Posted - 2012.11.12 02:27:00 -
[91] - Quote
James Amril-Kesh wrote:Dinsdale Pirannha wrote:Should work out pretty well. I don't have to shoot anything, and when someone shoots me Concord takes care of them, and I get a kill right. The griefers/cowards are going to love the new bounty system, but the mechanic where I can dock up if I don't aggress is unchanged. So if they're shooting at you, thus opening themselves up to attack since you can always defend yourself, and they won't be able to dock, eject, or jump for a minute after shooting you, how does that make them the cowards? Have fun not being able to do anything BUT undock in heavily tanked ships only to redock at any sign of danger.
1. I am not the one being the coward using the new bounty mechanic to try to grief players out of the game. 2. Somehow suggesting suicide ganking someone for a bounty rings rather hollow when talking about cowards and honour.
You know James, sometimes I agree with you on stuff. But in this case you are way, way out of line.
|

James Amril-Kesh
RAZOR Alliance
1209
|
Posted - 2012.11.12 02:35:00 -
[92] - Quote
Dinsdale Pirannha wrote:James Amril-Kesh wrote:Dinsdale Pirannha wrote:Should work out pretty well. I don't have to shoot anything, and when someone shoots me Concord takes care of them, and I get a kill right. The griefers/cowards are going to love the new bounty system, but the mechanic where I can dock up if I don't aggress is unchanged. So if they're shooting at you, thus opening themselves up to attack since you can always defend yourself, and they won't be able to dock, eject, or jump for a minute after shooting you, how does that make them the cowards? Have fun not being able to do anything BUT undock in heavily tanked ships only to redock at any sign of danger. 1. I am not the one being the coward using the new bounty mechanic to try to grief players out of the game. 2. Somehow suggesting suicide ganking someone for a bounty rings rather hollow when talking about cowards and honour. You know James, sometimes I agree with you on stuff. But in this case you are way, way out of line. 1. I don't think that's what he was suggesting, at all. 2. I don't think that's what he was suggesting, at all. http://themittani.com/features/local-problem A simple fix to the local intel problem |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
396
|
Posted - 2012.11.12 02:42:00 -
[93] - Quote
James Amril-Kesh wrote:Dinsdale Pirannha wrote: So if they're shooting at you, thus opening themselves up to attack since you can always defend yourself, and they won't be able to dock, eject, or jump for a minute after shooting you, how does that make them the cowards?
Have fun not being able to do anything BUT undock in heavily tanked ships only to redock at any sign of danger.
1. I am not the one being the coward using the new bounty mechanic to try to grief players out of the game. 2. Somehow suggesting suicide ganking someone for a bounty rings rather hollow when talking about cowards and honour. You know James, sometimes I agree with you on stuff. But in this case you are way, way out of line.
1. I don't think that's what he was suggesting, at all. 2. I don't think that's what he was suggesting, at all.[/quote]
1. If he left the game because I placed a bounty on him, that is a bonus side effect. You cant make someone quit.
2. I don't care about honour.
Dinsdale: I would like you to learn that your posting and your arguments are terrible, and people take exception to that and there are consequences for your actions. I don't intend to actually sped my time hunting you down personally because you haven't offended me personally. Hunting someone down for forum posts not even aimed at you, however terrible they may be, is a lot of pointless effort.
If I place a massive bounty on you (everyone else feel free to contribute) and you stop spouting inane rubbish on the forums in such a way that is actually quite offensive to some and not at all what the rest of the community wants to see, it achieves its goal. If you decide to quit the game because of said bounty, then the goal has also been achieved. I'm happy for you to start posting like a rational, decent and polite human being with no desire for you to quit the game in particular. However from experience if either of these happens it'll be the latter before the former.
I don't care how it happens, I'd just like to think you'll learn that spouting off this sort of inane rubbish has consequences. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Orzo Torasson
PonyWaffe Test Alliance Please Ignore
80
|
Posted - 2012.11.12 03:18:00 -
[94] - Quote
James Amril-Kesh wrote:Orzo Torasson wrote:I love it when people are like "Please excuse my bad English, it's not my native language" and then they go and post better than 99% of the people who visit these forums.
I think a bit of balance tweaking is needed (especially where the Loki is concerned), but all in all the T3's are awesome. The Loki and Legion both need a bit of love. The Loki seems somewhat underpowered for most roles except fleet boosting and the Legion is underutilized except in very niche cases like incursions and wormhole PVP. The Proteus is of course an exceptional PVP ship with some PVE utility and the Tengu sees extensive use in both PVP and PVE.
I agree with you in that the Legion could use a bit of a buff too, but I was actually thinking about the other way for the Loki- it's the only T3 that can fit either an armor or shield tank and do both equally well while dealing decent (albeit short to medium range) DPS. |

Mars Theran
Tribal Liberation Force Minmatar Republic
395
|
Posted - 2012.11.12 03:35:00 -
[95] - Quote
Orzo Torasson wrote:James Amril-Kesh wrote:Orzo Torasson wrote:I love it when people are like "Please excuse my bad English, it's not my native language" and then they go and post better than 99% of the people who visit these forums.
I think a bit of balance tweaking is needed (especially where the Loki is concerned), but all in all the T3's are awesome. The Loki and Legion both need a bit of love. The Loki seems somewhat underpowered for most roles except fleet boosting and the Legion is underutilized except in very niche cases like incursions and wormhole PVP. The Proteus is of course an exceptional PVP ship with some PVE utility and the Tengu sees extensive use in both PVP and PVE. I agree with you in that the Legion could use a bit of a buff too, but I was actually thinking about the other way for the Loki- it's the only T3 that can fit either an armor or shield tank and do both equally well while dealing decent (albeit short to medium range) DPS.
Loki is Minmatar; that pretty much goes without saying. All Minmatar can swap tanks, and in fact, the Loki has alternative Subs for Armor and Shields. I don't see an issue with that. I have noticed however, that even with all the right Subs, the Loki seems to me to be Sub-standard on DPS. zubzubzubzubzubzubzubzub |

Dinsdale Pirannha
Pirannha Corp
396
|
Posted - 2012.11.12 04:17:00 -
[96] - Quote
Inquisitor Kitchner wrote:Dinsdale Pirannha wrote:
1. I am not the one being the coward using the new bounty mechanic to try to grief players out of the game. 2. Somehow suggesting suicide ganking someone for a bounty rings rather hollow when talking about cowards and honour.
1. If you left the game because I placed a bounty on you, that is a bonus side effect. You cant make someone quit. 2. I don't care about honour. Dinsdale: I would like you to learn that your posting and your arguments are terrible, and people take exception to that and there are consequences for your actions. I don't intend to actually spend my time hunting you down personally because you haven't offended me personally. Hunting someone down for forum posts not even aimed at you, however terrible they may be, is a lot of pointless effort. If I place a massive bounty on you (everyone else feel free to contribute) and you stop spouting inane rubbish on the forums in such a way that is actually quite offensive to some and not at all what the rest of the community wants to see, it achieves its goal. If you decide to quit the game because of said bounty, then the goal has also been achieved. I'm happy for you to start posting like a rational, decent and polite human being with no desire for you to quit the game in particular. However from experience if either of these happens it'll be the latter before the former. I don't care how it happens, I'd just like to think you'll learn that spouting off this sort of inane rubbish has consequences.
Spoken like a griefer and a coward.
What I post may be offensive to you, but you are not the arbiter of what is said on these forums. CCP has its own censorship team for that. As for you teaching me some kind of lesson, think again. I have dealt with your kind in game and in RL for a long time.
You try, quite badly at that, to hide your cowardice and bullying behind words, like "emergent gameplay", and "bad posting". But simply put, you are a griefer. As for me quitting the game, you just may revitalize my interest in the game, because I may actually have to shoot asshats like you, when I start acquiring killrights. I say asshats LIKE you, because I am quite confident you will never look me up personally. Cowards like you never do.
Oh, and I am sitting on quite decent stack of coin, that will buy quite a few plexes and ships. If I DO choose to leave the game at some point(I closed down all my other accounts this past summer due to Soundwave's actions), it will because of my dis-satisfaction with CCP's product, not because of some person like you. |

Ghazu
272
|
Posted - 2012.11.12 04:19:00 -
[97] - Quote
Dinsdale Pirannha wrote:Inquisitor Kitchner wrote:Dinsdale Pirannha wrote:
1. I am not the one being the coward using the new bounty mechanic to try to grief players out of the game. 2. Somehow suggesting suicide ganking someone for a bounty rings rather hollow when talking about cowards and honour.
1. If you left the game because I placed a bounty on you, that is a bonus side effect. You cant make someone quit. 2. I don't care about honour. Dinsdale: I would like you to learn that your posting and your arguments are terrible, and people take exception to that and there are consequences for your actions. I don't intend to actually spend my time hunting you down personally because you haven't offended me personally. Hunting someone down for forum posts not even aimed at you, however terrible they may be, is a lot of pointless effort. If I place a massive bounty on you (everyone else feel free to contribute) and you stop spouting inane rubbish on the forums in such a way that is actually quite offensive to some and not at all what the rest of the community wants to see, it achieves its goal. If you decide to quit the game because of said bounty, then the goal has also been achieved. I'm happy for you to start posting like a rational, decent and polite human being with no desire for you to quit the game in particular. However from experience if either of these happens it'll be the latter before the former. I don't care how it happens, I'd just like to think you'll learn that spouting off this sort of inane rubbish has consequences. Spoken like a griefer and a coward. What I post may be offensive to you, but you are not the arbiter of what is said on these forums. CCP has its own censorship team for that. As for you teaching me some kind of lesson, think again. I have dealt with your kind in game and in RL for a long time. You try, quite badly at that, to hide your cowardice and bullying behind words, like "emergent gameplay", and "bad posting". But simply put, you are a griefer. As for me quitting the game, you just may revitalize my interest in the game, because I may actually have to shoot asshats like you, when I start acquiring killrights. I say asshats LIKE you, because I am quite confident you will never look me up personally. Cowards like you never do. Oh, and I am sitting on quite decent stack of coin, that will buy quite a few plexes and ships. If I DO choose to leave the game at some point(I closed down all my other accounts this past summer due to Soundwave's actions), it will because of my dis-satisfaction with CCP's product, not because of some person like you.
"i am not coming back until eve-survival gets updated so i know how to farm. "
http://www.minerbumping.com/ |

CaptainFalcon07
Caucasian Culture Club Transmission Lost
35
|
Posted - 2012.11.12 04:36:00 -
[98] - Quote
I like how these people with their dumb sayings like how Tech 3 is better than Tech 2 ships. How so?
-Tech 3 are rather poor logistic ships compared to Tech 2 and now the Tech 1 variants coming.
-There is no Tech 3 Hictor.
-Tech 2 Recons have superior Ewar/Neut Power compared to their Tech 3 Variants.
-Tech 2 HAC's have advantages that Tech 3 doesn't like mobility and speed, smaller sig radius, and LR advantages.
-Tech 3 Leadership boosting is already being fixed with the upcoming changes.
|

I'm Down
Macabre Votum Against ALL Authorities
133
|
Posted - 2012.11.12 04:51:00 -
[99] - Quote
CCP Falcon wrote:Harvey James wrote:CCP Falcon wrote:Tech 3 is awesome  too awesome to the detriment of every other ship which is unfortunate because they have great potential to add something unique to the game of being a true multi-purpose ship. Hopefully the re-balance will do this they should be a support ship at its heart not some uber battleship in a cruiser disguise. However i feel in order for this to happen and still remain viable the cost of the ship must be brought in line with T2 cruisers or thereabout. Tech 3 ships are just as vulnerable to attack and destruction as any other class of hull in the game. Sure, they have an edge as they're far more versatile in terms of customization, but in the same respect you take far more risk flying them due to their cost and the fact you lose skill points when you get asploded.
This is why your company is dieing. You fail to understand the point he's making at all b/c you literally don't connect to your players or understand design flaws when the players get op toys they don't want you to remove.
There is no such thing as more risk when you counter that risk with massive amounts more tank, speed, and defensive measures as well as offensive measures in game. Players actions avert risk as well depending on ship type/cost. So saying you're taking more risk as a de facto point is just down right stupid to say. The fact is, the tech 3's are just about better in every single regard in game, and only poor players, or people knowing when they simply shouldn't be stupid enough to risk it will every fly lower ships.
And FYI, most players flat out refuse to trade t3 for t2 simply b/c the cost difference is small and most of us are at an end for skill training. We almost always trade t3 for t1 when cost or risk is a concern.
No go back to your dev hole before you make more ******** comments that make players understand why the game is dieing. |

Dinsdale Pirannha
Pirannha Corp
396
|
Posted - 2012.11.12 04:56:00 -
[100] - Quote
CaptainFalcon07 wrote:I like how these people with their dumb sayings like how Tech 3 is better than Tech 2 ships. How so?
-Tech 3 are rather poor logistic ships compared to Tech 2 and now the Tech 1 variants coming.
-There is no Tech 3 Hictor.
-Tech 2 Recons have superior Ewar/Neut Power compared to their Tech 3 Variants.
-Tech 2 HAC's have advantages that Tech 3 doesn't like mobility and speed, smaller sig radius, and LR advantages.
-Tech 3 Leadership boosting is already being fixed with the upcoming changes.
There are few T3 niche fits that are far superior to their T2 counterparts, but they are few and far between. Example: I fly both an Ishtar and a Proteus for mission running. The Ishtar is far superior when it comes to tanking Angels, but the Proteus is superior against Serps, Guristas, and in many cases, em/therm NPC's.
Further, the Proteus, Tengu, and Loki are superb PvP boats. (poor, poor Legion, stick with Incursions) There is a reason that certain null alliances will fill a fleet with 250 Tengus. They can perform a role that no T2 can.
But ultimately, a T2 specialist boat (Recon, HIC, Logi) are better than a T3.
Bottom line, with a T3, you get what you pay for. There is a reason that a hull and 5 subs is still costing north of 400M. |
|

I'm Down
Macabre Votum Against ALL Authorities
133
|
Posted - 2012.11.12 05:05:00 -
[101] - Quote
CaptainFalcon07 wrote:I like how these people with their dumb sayings like how Tech 3 is better than Tech 2 ships. How so?
-Tech 3 are rather poor logistic ships compared to Tech 2 and now the Tech 1 variants coming.
-There is no Tech 3 Hictor.
-Tech 2 Recons have superior Ewar/Neut Power compared to their Tech 3 Variants.
-Tech 2 HAC's have advantages that Tech 3 doesn't like mobility and speed, smaller sig radius, and LR advantages.
-Tech 3 Leadership boosting is already being fixed with the upcoming changes.
It's not about being better at a specific role. That's what you're missing.
Recons do ewar better, but at the huge tradeoff of speed and tank. Their survivability is **** compared to t3s... which is why players fly t3s in place of them pretty exclusively. The only real exception to that is the rapier.
Hictors have massive tank... and a very unique role.. sounds more like the types of concepts tech 3's should have been.
HAC's downright suck and anyone with half a brain would trade up to t3 fleets in an instant. You're pretty ignorant if you think hacs are faster or defensively better. Long range... barely to a certain extent on a few ships. Again, range can't make up for the 500,000 to million HP tech 3's with more dps and more speed, easier fittings, better cap, etc.
Commands are being fixed... big whoop. Only t3's that ever filled the role of commands were alt pilots that sat in towers or rolling safes. And there's no promise or history hat commands are being fix properly.... just empty promises so far |

CaptainFalcon07
Caucasian Culture Club Transmission Lost
35
|
Posted - 2012.11.12 05:09:00 -
[102] - Quote
I'm Down wrote:CaptainFalcon07 wrote:I like how these people with their dumb sayings like how Tech 3 is better than Tech 2 ships. How so?
-Tech 3 are rather poor logistic ships compared to Tech 2 and now the Tech 1 variants coming.
-There is no Tech 3 Hictor.
-Tech 2 Recons have superior Ewar/Neut Power compared to their Tech 3 Variants.
-Tech 2 HAC's have advantages that Tech 3 doesn't like mobility and speed, smaller sig radius, and LR advantages.
-Tech 3 Leadership boosting is already being fixed with the upcoming changes.
It's not about being better at a specific role. That's what you're missing. Recons do ewar better, but at the huge tradeoff of speed and tank. Their survivability is **** compared to t3s... which is why players fly t3s in place of them pretty exclusively. The only real exception to that is the rapier. Hictors have massive tank... and a very unique role.. sounds more like the types of concepts tech 3's should have been. HAC's downright suck and anyone with half a brain would trade up to t3 fleets in an instant. You're pretty ignorant if you think hacs are faster or defensively better. Long range... barely to a certain extent on a few ships. Again, range can't make up for the 500,000 to million HP tech 3's with more dps and more speed, easier fittings, better cap, etc. Commands are being fixed... big whoop. Only t3's that ever filled the role of commands were alt pilots that sat in towers or rolling safes. And there's no promise or history hat commands are being fix properly.... just empty promises so far
I don't see any ECM Tengus, Do you see any? A rapier has not only a superior webbing bonus but also a target painting bonus that goes well with it. You don't ever see Legions replacing Curses. Its a fair trade off for their superior electronic capability they have a fragile tank.
The Vagabond is a superior nanoship to the Loki. The ishtar is a superior nano-drone boat than the Proteus. The Cerberus can reach other to ridiculous distance with HM. |

I'm Down
Macabre Votum Against ALL Authorities
133
|
Posted - 2012.11.12 08:12:00 -
[103] - Quote
CaptainFalcon07 wrote:I'm Down wrote:CaptainFalcon07 wrote:I like how these people with their dumb sayings like how Tech 3 is better than Tech 2 ships. How so?
-Tech 3 are rather poor logistic ships compared to Tech 2 and now the Tech 1 variants coming.
-There is no Tech 3 Hictor.
-Tech 2 Recons have superior Ewar/Neut Power compared to their Tech 3 Variants.
-Tech 2 HAC's have advantages that Tech 3 doesn't like mobility and speed, smaller sig radius, and LR advantages.
-Tech 3 Leadership boosting is already being fixed with the upcoming changes.
It's not about being better at a specific role. That's what you're missing. Recons do ewar better, but at the huge tradeoff of speed and tank. Their survivability is **** compared to t3s... which is why players fly t3s in place of them pretty exclusively. The only real exception to that is the rapier. Hictors have massive tank... and a very unique role.. sounds more like the types of concepts tech 3's should have been. HAC's downright suck and anyone with half a brain would trade up to t3 fleets in an instant. You're pretty ignorant if you think hacs are faster or defensively better. Long range... barely to a certain extent on a few ships. Again, range can't make up for the 500,000 to million HP tech 3's with more dps and more speed, easier fittings, better cap, etc. Commands are being fixed... big whoop. Only t3's that ever filled the role of commands were alt pilots that sat in towers or rolling safes. And there's no promise or history hat commands are being fix properly.... just empty promises so far I don't see any ECM Tengus, Do you see any? A rapier has not only a superior webbing bonus but also a target painting bonus that goes well with it. You don't ever see Legions replacing Curses. Its a fair trade off for their superior electronic capability they have a fragile tank. The Vagabond is a superior nanoship to the Loki. The ishtar is a superior nano-drone boat than the Proteus. The Cerberus can reach other to ridiculous distance with HM.
Vaga, much weaker tank, and not faster/better in any way. You don't apparently know what you can do with a loki.
ishtar, 1 extra drone, tough to fit, average tank vs proteus, 1 less drone, better slot options, multiple speed benefits, better bonus combinations
cerb... range on missiles...lol... lets wait 5 years to hit something and pray it doesn't warp.... oh yeah, speed, tank, capacitor, those don't matter at all for that 60km extra range tradeoff and much much lower damage output.
Curse only advantage over a Legion is that range bonus... pilgrim gets trumped easy. However, it's more comparable to an armor hac with a massive nos/neut bonus since you can get a lot of dps while maintaining that neut bonus. So not even really comparable in most regards.
I see a lot of people fly EW tengus... but it's not a common ship b/c there's not much point to using a tengu to fill that role 99% of the time. It has much more to do with the function of that particular warfare. Come play in large Tengu fleets and you will see them.
Both PL and AAA have at times used them in mass for the offensive + defensive advantages.
|
|

CCP Falcon
671

|
Posted - 2012.11.12 09:21:00 -
[104] - Quote
Alright, some of the posts in here are getting pretty close to the line.
Think before you post, and keep it civil.
CCP Falcon -á-á||-á-áEVE Community Team -á|| -á-áEVE Illuminati -á || -á-á@CCP_Falcon -á || -á-á@EVE_LiveEvents
-á-- Disciple Of The Delicious Tea -- |
|

Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
974
|
Posted - 2012.11.12 09:54:00 -
[105] - Quote
CCP Falcon wrote:Tech 3 is awesome 
Yes it is! No toucha my T3 preese!! Because of Falcon  Personnel Division Director --áBene Gesserit Chapterhouse
"The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another." - STILGAR, From the Sietch to the Stars. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
396
|
Posted - 2012.11.12 10:25:00 -
[106] - Quote
Dinsdale Pirannha wrote:
Spoken like a griefer and a coward.
What I post may be offensive to you, but you are not the arbiter of what is said on these forums. CCP has its own censorship team for that. As for you teaching me some kind of lesson, think again. I have dealt with your kind in game and in RL for a long time.
You try, quite badly at that, to hide your cowardice and bullying behind words, like "emergent gameplay", and "bad posting". But simply put, you are a griefer. As for me quitting the game, you just may revitalize my interest in the game, because I may actually have to shoot asshats like you, when I start acquiring killrights. I say asshats LIKE you, because I am quite confident you will never look me up personally. Cowards like you never do.
Oh, and I am sitting on quite decent stack of coin, that will buy quite a few plexes and ships. If I DO choose to leave the game at some point(I closed down all my other accounts this past summer due to Soundwave's actions), it will because of my dis-satisfaction with CCP's product, not because of some person like you.
OK
EDIT: Only 22 days to go. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

blake fallout
Center for Advanced Studies Gallente Federation
3
|
Posted - 2012.11.12 13:40:00 -
[107] - Quote
The Only way i see T3 battleShips being usefull (or comming out) is For Some new region to Open up, and you need That Kind of FirePower to take out whats Living in thier,
with a New weapons system desinged for that region ~ (say) Ion, Plasma based weaponry that only Works on the (insert enemy here) (Becouse we invented it we have High resistence to it so it Dosent effect the lower class ships)
and can go off to the new region Blasting away with new weponry and T3 BS (without effecting the rest of the game) |

Pinky Denmark
The Cursed Navy
250
|
Posted - 2012.11.12 14:59:00 -
[108] - Quote
There are a few good indicators of wether a ship might be too much for balance :
- Does this ship cost a lot and yet people still pvp with it all the time?
- Will people pimp this ship with expensive modules even for pvp?
- Are people on the forums claiming balance is fine because it cost a lot?
- Are people training alts/characters specifically for this ship?
- Are players normally forced to bring the same ship or more numbers to win against this ship?
For the sake of Eve T3 cruisers has to be balanced. At the same time I think CCP have a huge task actually making the strategic cruisers more versatile and fun for people. Having more than 3.000 configs available on a ship and only seing 5-6 of them used by experienced gamers is such a shame. Especially when most of those configs are obsoleting other ships... But it's tricky to make ships versatile when the ultimate versatility require a player to carry around 25 submods, 2-3 weapon types and possible 2 types of tanks and rigs cannot be changed...
I think I would merge all the submods into 1 unit and enable people to config it in the fitting screen while docked or near a fitting possibility in space... As an alternative I would create a special submod hangar in the ship only for these and cut production price to 20%, however I think people won't buy the modules in the first place.
I would make the ship skill a bit more important not only having a bonus for overheating but also a bonus to the effectivity of the submod(s) themself.... Cut submod bonus in half and let each skill level on the shipskill give a 20% bonus. Also I would have the slot layout almost fixed to the hull, but allow some submod options to add slots. Then just give each submodule 1 bonus, 1 slot and maybe a bonus to some stats...
EG a LOKI:
The hull itself would have a fixed 5/4/4 slot layout 5 turrets/0 launchers
Then weapons submod could have 5 options:
- Autocannons: 2,5% RoF pr. submod level (remember hull bonus doubles this at lv 5)
- Artillery: 2,0% damage pr. lv, +1 hi-slot (w/ turret slot)
- Missile launchers: 2,0% damage pr. lv, +1 hi-slot (-5 turrets, +6 launchers)
- Extra Firepower: +1 lowslot, half reload time
- Drones: +25 drone bandwith and +25 drone bay
...and the sensor submod could have these 5 options:
- Tracking: 5,0% projectile tracking pr lv. / better explosion velocity for missiles
- Range: 2,5% falloff pr lv / better flight time for missiles
- Explorer: Probing bonus and +1 hi-slot (maybe +1 medslot)
- Eccm: 5% better sensor strength pr lv.
- Commander: Warfare Link bonus
...and the engineering submod could have these 5 options:
- Cloaking: +1 hi-slot and ability to warp cloaked, cpu reduction pr level to proper cloak
- Interdiction Nullifier (someone will HAVE to make a choice now)
- Enlarged capacitor: 2,5% bigger capacitor pr lv.
- Extra cooling: extra bonus to overheating
- Extra power: bonus to powergrid, but I'd make the hull have a rather limited base to avoid oversized mods
etc etc etc with defensive and propulsion submods as well as other ships
Something to play with.... |

Vilnius Zar
Ordo Ardish
219
|
Posted - 2012.11.12 15:12:00 -
[109] - Quote
Inquisitor Kitchner wrote:Dinsdale Pirannha wrote:
1. I am not the one being the coward using the new bounty mechanic to try to grief players out of the game. 2. Somehow suggesting suicide ganking someone for a bounty rings rather hollow when talking about cowards and honour.
1. If you left the game because I placed a bounty on you, that is a bonus side effect. You cant make someone quit. 2. I don't care about honour. Dinsdale: I would like you to learn that your posting and your arguments are terrible, and people take exception to that and there are consequences for your actions. I don't intend to actually spend my time hunting you down personally because you haven't offended me personally. Hunting someone down for forum posts not even aimed at you, however terrible they may be, is a lot of pointless effort. If I place a massive bounty on you (everyone else feel free to contribute) and you stop spouting inane rubbish on the forums in such a way that is actually quite offensive to some and not at all what the rest of the community wants to see, it achieves its goal. If you decide to quit the game because of said bounty, then the goal has also been achieved. I'm happy for you to start posting like a rational, decent and polite human being with no desire for you to quit the game in particular. However from experience if either of these happens it'll be the latter before the former. I don't care how it happens, I'd just like to think you'll learn that spouting off this sort of inane rubbish has consequences.
Not at all coming to the defense of Dinsdale here but for someone with such a big mouth on the forums, you sure have some horrible lossfits and a terrible KB. Amat victoria curam. |

Dar Manic
Republic University Minmatar Republic
47
|
Posted - 2012.11.12 15:16:00 -
[110] - Quote
Demolishar wrote:Hathrul wrote:tech 3 do all off the above, at 3 times the price of any of them. you pay for it if you loose them (sp loss....:( )
im not sure how much they are really used. the cost is very high and im not sure it warrants the increase in price over effectiveness in most areas of space.
i like em :) Have you SEEN nullsec fleet compositions? They fly swarms of faction fit Tengus like they were tech 1 frigates.
Good thing nullsec corps have all their alts in hi-sec where the big isk is made. ;) I just don't understand null sec players.
Please note: Anytime I use the phrase PvP in a post, I'm talking about shooting/combat/killing things/blowing things up.-á Thank you. |
|

Jenn aSide
Smokin Aces.
396
|
Posted - 2012.11.12 15:19:00 -
[111] - Quote
Dar Manic wrote:Demolishar wrote:Hathrul wrote:tech 3 do all off the above, at 3 times the price of any of them. you pay for it if you loose them (sp loss....:( )
im not sure how much they are really used. the cost is very high and im not sure it warrants the increase in price over effectiveness in most areas of space.
i like em :) Have you SEEN nullsec fleet compositions? They fly swarms of faction fit Tengus like they were tech 1 frigates. Good thing nullsec corps have all their alts in hi-sec where the big isk is made. ;)
So, are you going to make a snippy passive-aggressive remark every time someone mentions null sec?
That's a mighty big chip you got on your shoulder.
Benny Ohu: No, your rights end in optimal+2*falloff
Clystan: Eve is the game of chess in a universe of checkers. |

Dar Manic
Republic University Minmatar Republic
47
|
Posted - 2012.11.12 15:24:00 -
[112] - Quote
Jenn aSide wrote:Dar Manic wrote:Demolishar wrote:Hathrul wrote:tech 3 do all off the above, at 3 times the price of any of them. you pay for it if you loose them (sp loss....:( )
im not sure how much they are really used. the cost is very high and im not sure it warrants the increase in price over effectiveness in most areas of space.
i like em :) Have you SEEN nullsec fleet compositions? They fly swarms of faction fit Tengus like they were tech 1 frigates. Good thing nullsec corps have all their alts in hi-sec where the big isk is made. ;) So, are you going to make a snippy passive-aggressive remark every time someone mentions null sec? That's a mighty big chip you got on your shoulder.
I can always depend on you jenn. I got my chip by learning from the best. :) I just don't understand null sec players.
Please note: Anytime I use the phrase PvP in a post, I'm talking about shooting/combat/killing things/blowing things up.-á Thank you. |

Jenn aSide
Smokin Aces.
396
|
Posted - 2012.11.12 15:28:00 -
[113] - Quote
Inquisitor Kitchner wrote:Dinsdale Pirannha wrote:
Spoken like a griefer and a coward.
What I post may be offensive to you, but you are not the arbiter of what is said on these forums. CCP has its own censorship team for that. As for you teaching me some kind of lesson, think again. I have dealt with your kind in game and in RL for a long time.
You try, quite badly at that, to hide your cowardice and bullying behind words, like "emergent gameplay", and "bad posting". But simply put, you are a griefer. As for me quitting the game, you just may revitalize my interest in the game, because I may actually have to shoot asshats like you, when I start acquiring killrights. I say asshats LIKE you, because I am quite confident you will never look me up personally. Cowards like you never do.
Oh, and I am sitting on quite decent stack of coin, that will buy quite a few plexes and ships. If I DO choose to leave the game at some point(I closed down all my other accounts this past summer due to Soundwave's actions), it will because of my dis-satisfaction with CCP's product, not because of some person like you.
OK EDIT: Only 22 days to go.
Dinsdale never learned a very simple life lesson, the idea that HOW you say something is every bit as important as WHAT you say. Couple that with his persecution complex and paranoia (just look at ANY NPC AI change thread and you will see what I mean, like the change is some kind of massive Null Sec conspiracy lol) and you get a poster who just rubs people the wrong way.
Like Dinsdale, I'm one of the people who thinks the NPC AI stuff is being badly mishandled, but not a day goes by that I don't wish that Dinsdale was on someone Else's side lol
Benny Ohu: No, your rights end in optimal+2*falloff
Clystan: Eve is the game of chess in a universe of checkers. |

Jenn aSide
Smokin Aces.
396
|
Posted - 2012.11.12 15:30:00 -
[114] - Quote
Dar Manic wrote:Jenn aSide wrote:Dar Manic wrote:Demolishar wrote:Hathrul wrote:tech 3 do all off the above, at 3 times the price of any of them. you pay for it if you loose them (sp loss....:( )
im not sure how much they are really used. the cost is very high and im not sure it warrants the increase in price over effectiveness in most areas of space.
i like em :) Have you SEEN nullsec fleet compositions? They fly swarms of faction fit Tengus like they were tech 1 frigates. Good thing nullsec corps have all their alts in hi-sec where the big isk is made. ;) So, are you going to make a snippy passive-aggressive remark every time someone mentions null sec? That's a mighty big chip you got on your shoulder. I can always depend on you jenn. I got my chip by learning from the best. :)
I don't see how you cold learn from me, I don't mention high sec in EVERY post (just the important ones where some high sec "solo player in an MMO" tells CCP that EVE would get so many more subs if they'd just make it a more solo game......)
lol Benny Ohu: No, your rights end in optimal+2*falloff
Clystan: Eve is the game of chess in a universe of checkers. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
400
|
Posted - 2012.11.12 15:36:00 -
[115] - Quote
Vilnius Zar wrote:
Not at all coming to the defense of Dinsdale here but for someone with such a big mouth on the forums, you sure have some horrible lossfits and a terrible KB.
I actually hate anyone using killboards to measure pretty much anything, they are totally pointless and easily manipulated. For example the last 3 fleets I FC'd resulted in kills, but I didn't get on the KM's. Therefore I'm a bad EVE player (I am a bad EVE player but that isn't why).
For anyone not sure what he's on about, over 3 months in null my KB stats are: 117 ships killed, 24 ships lost with a 98% efficiency. Of those 24 losses 10 of those are frigates, 1 is a BS i got killed stupidly when I first went to Null and the rest are drakes.
In terms of terribad fits he's probably on about these:
http://www.executive-outcomes.net/edk/index.php/kill_detail/298728/ (Frist ship in null, was given to me by a friend as he had it laying around)
http://www.executive-outcomes.net/edk/index.php/kill_detail/306850/ (kestrel i bought in the middle of a sloshop frig fleet I was leading as a blue bombed me, I didnt care what the ship was or what was on it).
If you look on EVE kill there are probably a few times (3 iirc) where I wasn't paying attention and died to rats because Drake vOv
Of course if you look up the guy posting this he doesn't have a KB at all, probably because he's posting under an alt to make snide comments about other people's killboard stats in a discussion where they aren't relevant without even revealing his own.
I'd guess you're probably in -A-, they love their KB stats when they don't matter too. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Alundil
Seniors Clan Get Off My Lawn
177
|
Posted - 2012.11.12 16:09:00 -
[116] - Quote
Azrin Stella Oerndotte wrote: Because a battleship can totally apply full "1000" DPS on almost any ship and zip around at a couple of km/s with a tiny sig and a +80km range.
You're not going to get all 3 of those things on a T3 Strat Cruiser either so holding that up as the "Pi+¿ce de r+¬sistance" is faulty at best.
I don't think I've ever seen a T3 Cruiser with 1000 DPS with +80km range (applied dps otherwise it doesn't matter at all).
It's a trade off to fit these for 1000 DPS. To do so you lose some of the mobility (there goes the + km/s) and a LOT of the range you speak of. At that point you have to be very specific about how you engage in them otherwise you can't apply much of that paper DPS.
You can brick tank them like a mofo (600k EHP proteus comes to mind) but you're relegated to brick tackle or bait tackle (or some other non-DPS and non-mobile role as you're fat and slow at that point).
You can make them cloaky and scanny - but in order to do that you, again, lose some of the tank and gank. 1 v1 in that scenario against some unlucky PVE fit ship will go in the T3 favor. But cloaky/scanny T3 against a comparably piloted PVP setup won't fair so well.
Point being that T3 is not the "Easy Butan" that people make them out to be. One of the huge benefits of the platform is the ability to customize and in that customization lies it's strengths. But that customization doesn't make the ship unbeatable or even the best choice for all engagements.
Add in the bonuses from gang links etc etc and that changes the argument(s) fairly significantly but then that's a separate topic. |

Vilnius Zar
Ordo Ardish
220
|
Posted - 2012.11.12 17:03:00 -
[117] - Quote
Inquisitor Kitchner wrote:Vilnius Zar wrote:
Not at all coming to the defense of Dinsdale here but for someone with such a big mouth on the forums, you sure have some horrible lossfits and a terrible KB.
I actually hate anyone using killboards to measure pretty much anything, they are totally pointless and easily manipulated. For example the last 3 fleets I FC'd resulted in kills, but I didn't get on the KM's. Therefore I'm a bad EVE player (I am a bad EVE player but that isn't why). For anyone not sure what he's on about, over 3 months in null my KB stats are: 117 ships killed, 24 ships lost with a 98% efficiency. Of those 24 losses 10 of those are frigates, 1 is a BS i got killed stupidly when I first went to Null and the rest are drakes. In terms of terribad fits he's probably on about these: http://www.executive-outcomes.net/edk/index.php/kill_detail/298728/ (Frist ship in null, was given to me by a friend as he had it laying around) http://www.executive-outcomes.net/edk/index.php/kill_detail/306850/ (kestrel i bought in the middle of a sloshop frig fleet I was leading as a blue bombed me, I didnt care what the ship was or what was on it). If you look on EVE kill there are probably a few times (3 iirc) where I wasn't paying attention and died to rats because Drake vOv Of course if you look up the guy posting this he doesn't have a KB at all, probably because he's posting under an alt to make snide comments about other people's killboard stats in a discussion where they aren't relevant without even revealing his own. I'd guess you're probably in -A-, they love their KB stats when they don't matter too.
KB can give a good indication of a player's actual prowess, ofcourse a lack of a KB means nothing at all (as in my case atm) but on the upside it doesn't have any terrible losses either. See, I don't look at superficial numbers like most people, I actually look a bit deeper and all I see on your kb is kills in bigger fleets leeching onto the km (thus pretty much worth nothing at all) and crap fitted losses (CPR on a drake wtf?), almost all your latest losses are flawed showing a lack of actual understanding.
I like your passive/aggressive defence with the "lol must be AAA", sadly for you you're very much wrong but keep trying. The thing is you berate Dinsdale about his "posting manners" but if we take a better look at your posts then all we can say is "lol". Amat victoria curam. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
401
|
Posted - 2012.11.12 17:22:00 -
[118] - Quote
Vilnius Zar wrote:
KB can give a good indication of a player's actual prowess, ofcourse a lack of a KB means nothing at all (as in my case atm) but on the upside it doesn't have any terrible losses either. See, I don't look at superficial numbers like most people, I actually look a bit deeper and all I see on your kb is kills in bigger fleets leeching onto the km (thus pretty much worth nothing at all) and crap fitted losses (CPR on a drake wtf?), almost all your latest losses are flawed showing a lack of actual understanding.
I like your passive/aggressive defence with the "lol must be AAA", sadly for you you're very much wrong but keep trying. The thing is you berate Dinsdale about his "posting manners" but if we take a better look at your posts then all we can say is "lol".
No they don't, killboards show nothing. I could have an alt which I use for l33t PvP solo, or I could be like Snot Shot and hang around cloaked and launch bombs onto people when they are fighting each other. There's a whole host of reasons why killboard stats are rubbish.
Yes my kills have been in bigger fleets, but so what? When I fly in roams I prefer to FC rather then fly along, and when I FC I don't care about getting on killmails, I care about my fleet going out and killing people.
The CPR is necessary because I am flying in a doctrine of my coalition and I wasn't able to fit all the modules on as required. I believe I've dropped a Ballistic Control mod for it meaning I lose DPS but not tank, when you have 256 drakes in a fleet you don't need to be so concerned about dropping some DPS. Then again of course you'd know this talking from a knowledgeable position of a blank killboard in some corp no-one has ever heard of?
Considering my losses are either drakes that I didn't pay attention to when ratting, drakes I lost as a part of a big fleet or frigates that I've taken out on drunken roams or not cared about, I would love to hear how my latest losses show a lack of understanding.
Trying to palm off my comment as a "passive/agressive defence" is a poor show. The comment is correct, -A- are notorious for failing to do anything strategic or meaningful and going "But hey, the killboards are green amirite?".
Anyone who has at least 2 ounces of grey matter and is actually involved in anything in a proper nullsec alliance knows that killboards prove nothing whatsoever. You think solo kills are pro? OK, what about the guy in my alliance who has built himself a cyno trap? Nearly everything that jumps into it gets killed with like no effort from his part, but hey they are all solo right? Or how about that 6 man gang that have all ganged up on one person? Does the killmail show how they perfectly executed a bubble in front of him mid warp, then someone scanned him down and warped in on him?
No, killboards and killmails are pointless chest beating. If you'd like to tell me why you think any of my losses unequivocally prove a lack of understanding I'd be grateful. If you're correct I'd have learn a valuable lesson to percent future losses. I suspect you wont be though, which means I get to laugh at your straw man arguments again.
If it was for the fact that I reckon you're probably not even being ironic with your posts I'd say you were a good troll. Sadly i actually think you believe what you type. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Vilnius Zar
Ordo Ardish
220
|
Posted - 2012.11.12 17:24:00 -
[119] - Quote
Alundil wrote:Azrin Stella Oerndotte wrote: Because a battleship can totally apply full "1000" DPS on almost any ship and zip around at a couple of km/s with a tiny sig and a +80km range.
You're not going to get all 3 of those things on a T3 Strat Cruiser either so holding that up as the "Pi+¿ce de r+¬sistance" is faulty at best. I don't think I've ever seen a T3 Cruiser with 1000 DPS with +80km range (applied dps otherwise it doesn't matter at all). It's a trade off to fit these for 1000 DPS. To do so you lose some of the mobility (there goes the + km/s) and a LOT of the range you speak of. At that point you have to be very specific about how you engage in them otherwise you can't apply much of that paper DPS. You can brick tank them like a mofo (600k EHP proteus comes to mind) but you're relegated to brick tackle or bait tackle (or some other non-DPS and non-mobile role as you're fat and slow at that point). You can make them cloaky and scanny - but in order to do that you, again, lose some of the tank and gank. 1 v1 in that scenario against some unlucky PVE fit ship will go in the T3 favor. But cloaky/scanny T3 against a comparably piloted PVP setup won't fair so well. Point being that T3 is not the "Easy Butan" that people make them out to be. One of the huge benefits of the platform is the ability to customize and in that customization lies it's strengths. But that customization doesn't make the ship unbeatable or even the best choice for all engagements. Add in the bonuses from gang links etc etc and that changes the argument(s) fairly significantly but then that's a separate topic.
Good post, still as it stands T3 are "too good" (at least some of them, in many situations). They do need balancing and iteration, if only to make all the sub systems (and T3s themselves) viable and on par with the others and overall they do need to be toned down a tad in most cases. I'd rather have a lot more ship diversity due to everything being viable than having a small selection of "must have" ships making it all rather dull and boring. Amat victoria curam. |

Vilnius Zar
Ordo Ardish
220
|
Posted - 2012.11.12 17:29:00 -
[120] - Quote
Inquisitor Kitchner wrote:Vilnius Zar wrote:
KB can give a good indication of a player's actual prowess, ofcourse a lack of a KB means nothing at all (as in my case atm) but on the upside it doesn't have any terrible losses either. See, I don't look at superficial numbers like most people, I actually look a bit deeper and all I see on your kb is kills in bigger fleets leeching onto the km (thus pretty much worth nothing at all) and crap fitted losses (CPR on a drake wtf?), almost all your latest losses are flawed showing a lack of actual understanding.
I like your passive/aggressive defence with the "lol must be AAA", sadly for you you're very much wrong but keep trying. The thing is you berate Dinsdale about his "posting manners" but if we take a better look at your posts then all we can say is "lol".
No they don't, killboards show nothing. I could have an alt which I use for l33t PvP solo, or I could be like Snot Shot and hang around cloaked and launch bombs onto people when they are fighting each other. There's a whole host of reasons why killboard stats are rubbish. Yes my kills have been in bigger fleets, but so what? When I fly in roams I prefer to FC rather then fly along, and when I FC I don't care about getting on killmails, I care about my fleet going out and killing people. The CPR is necessary because I am flying in a doctrine of my coalition and I wasn't able to fit all the modules on as required. I believe I've dropped a Ballistic Control mod for it meaning I lose DPS but not tank, when you have 256 drakes in a fleet you don't need to be so concerned about dropping some DPS. Then again of course you'd know this talking from a knowledgeable position of a blank killboard in some corp no-one has ever heard of? Considering my losses are either drakes that I didn't pay attention to when ratting, drakes I lost as a part of a big fleet or frigates that I've taken out on drunken roams or not cared about, I would love to hear how my latest losses show a lack of understanding. Trying to palm off my comment as a "passive/agressive defence" is a poor show. The comment is correct, -A- are notorious for failing to do anything strategic or meaningful and going "But hey, the killboards are green amirite?". Anyone who has at least 2 ounces of grey matter and is actually involved in anything in a proper nullsec alliance knows that killboards prove nothing whatsoever. You think solo kills are pro? OK, what about the guy in my alliance who has built himself a cyno trap? Nearly everything that jumps into it gets killed with like no effort from his part, but hey they are all solo right? Or how about that 6 man gang that have all ganged up on one person? Does the killmail show how they perfectly executed a bubble in front of him mid warp, then someone scanned him down and warped in on him? No, killboards and killmails are pointless chest beating. If you'd like to tell me why you think any of my losses unequivocally prove a lack of understanding I'd be grateful. If you're correct I'd have learn a valuable lesson to percent future losses. I suspect you wont be though, which means I get to laugh at your straw man arguments again. If it was for the fact that I reckon you're probably not even being ironic with your posts I'd say you were a good troll. Sadly i actually think you believe what you type.
That's a lot of words trying to say "nuh uh". Still if you really feel that checking a person's fitting choices (through losses on his KB in this case) doesn't give some sort of indication on his actual knowledge&experience (even more if you can't even get fleet fits right or worse yet, tell others that they should use it as a fleet fit) then uhm... yeah. I guess that would explain a lot.
Amat victoria curam. |
|

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
401
|
Posted - 2012.11.12 17:35:00 -
[121] - Quote
Vilnius Zar wrote: That's a lot of words trying to say "nuh uh". Still if you really feel that checking a person's fitting choices (through losses on his KB in this case) doesn't give some sort of indication on his actual knowledge&experience (even more if you can't even get fleet fits right or worse yet, tell others that they should use it as a fleet fit) then uhm... yeah. I guess that would explain a lot.
You're not even trying now. I asked you what apart from the ONE fit you pointed out (which I have explained) showed any indication that I had totally no clue what I was doing. You haven't done so.
If you do actually have anything to back yourself up feel free to put it forward, it would only help me if you were right, and you will look stupid if you are wrong.
Or I suppose you could continue to dodge my point and just say "lol KBs are the most important thing in EVE".
"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Vilnius Zar
Ordo Ardish
220
|
Posted - 2012.11.12 18:10:00 -
[122] - Quote
Inquisitor Kitchner wrote:Vilnius Zar wrote: That's a lot of words trying to say "nuh uh". Still if you really feel that checking a person's fitting choices (through losses on his KB in this case) doesn't give some sort of indication on his actual knowledge&experience (even more if you can't even get fleet fits right or worse yet, tell others that they should use it as a fleet fit) then uhm... yeah. I guess that would explain a lot.
You're not even trying now. I asked you what apart from the ONE fit you pointed out (which I have explained) showed any indication that I had totally no clue what I was doing. You haven't done so. If you do actually have anything to back yourself up feel free to put it forward, it would only help me if you were right, and you will look stupid if you are wrong. Or I suppose you could continue to dodge my point and just say "lol KBs are the most important thing in EVE".
Sure, if you really want to look like a clown, here we go:
No DC and no damage mods, just piled on speedmods because uhm... err.... I dunno. 2 nanofibers and 3 polys means hilarious stacking penalties, but don't let that stop you
Drake with a CPR, there's no logic in the world where that makes sense, no matter how much you try
Kestrel with 2 launchers and a cap flux coil, not even going to try and figure out if that makes any sort of sense (hit: it doesn't)
No fit at all on this executioner, I guess it's cheaper to lose them this way
No DC, or any sort of tank, on this rifter, just piled on the speedmods again but at least you didn't get 3 polys on it. (hint: if you want to user a tackler there's better ships for it in the minmatar line). You lost 3 of those so I guess in your mind they make sense, ok
This drake is just bad
Mind you, these are not cherry picked losses instead they're all on your first (and only) loss page and all from this year. There not one loss on that page that makes sense fitting wise, so you can boast about how much you FC and all that but I'm seeing just words... nothing more. What does that teach us about you? That you don't really know wth you're doing (or someone else who has no real clue is telling you the wrong stuff).
Bah, that was a lot of effort, something that shouldn't be needed because anyone who DOES have a clue has just to glance at your fits and come to the same conclusion in a second, but I guess you need to have it spelt out for you. And again, it's not about stats, it's about having a clue. If you look at Kil2's stats for instance they don't look brilliant at first glance. Thing is, that's not because he's clueless but because does solo/small group without using training wheels, which inevitably means he'll lose a ton of ships making him "look bad" on the KB, but not really. Amat victoria curam. |

Rek Seven
Probe Patrol Project Wildfire
472
|
Posted - 2012.11.12 18:18:00 -
[123] - Quote
Must be cool to be a fittings expert... Congratulations.
Should we get back on topic?
They see me trolling, they hating... |

Lin-Young Borovskova
Science and Trade Institute Caldari State
913
|
Posted - 2012.11.12 18:59:00 -
[124] - Quote
Rek Seven wrote:Must be cool to be a fittings expert... Congratulations.
Should we get back on topic?
Me too would like to have some expert fittings available on this thread. Clearly, I'd have the feeling I'm good for once  brb |

Lin-Young Borovskova
Science and Trade Institute Caldari State
913
|
Posted - 2012.11.12 19:13:00 -
[125] - Quote
Alundil wrote:Azrin Stella Oerndotte wrote: Because a battleship can totally apply full "1000" DPS on almost any ship and zip around at a couple of km/s with a tiny sig and a +80km range.
You're not going to get all 3 of those things on a T3 Strat Cruiser either so holding that up as the "Pi+¿ce de r+¬sistance" is faulty at best. I don't think I've ever seen a T3 Cruiser with 1000 DPS with +80km range (applied dps otherwise it doesn't matter at all). It's a trade off to fit these for 1000 DPS. To do so you lose some of the mobility (there goes the + km/s) and a LOT of the range you speak of. At that point you have to be very specific about how you engage in them otherwise you can't apply much of that paper DPS. You can brick tank them like a mofo (600k EHP proteus comes to mind) but you're relegated to brick tackle or bait tackle (or some other non-DPS and non-mobile role as you're fat and slow at that point). You can make them cloaky and scanny - but in order to do that you, again, lose some of the tank and gank. 1 v1 in that scenario against some unlucky PVE fit ship will go in the T3 favor. But cloaky/scanny T3 against a comparably piloted PVP setup won't fair so well. Point being that T3 is not the "Easy Butan" that people make them out to be. One of the huge benefits of the platform is the ability to customize and in that customization lies it's strengths. But that customization doesn't make the ship unbeatable or even the best choice for all engagements. Add in the bonuses from gang links etc etc and that changes the argument(s) fairly significantly but then that's a separate topic.
Jesus!! -happy someone else here understands and flies T3's too.
o7
brb |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
401
|
Posted - 2012.11.12 19:21:00 -
[126] - Quote
Vilnius Zar wrote:Sure, if you really want to look like a clown, here we go: No DC and no damage mods, just piled on speedmods because uhm... err.... I dunno. 2 nanofibers and 3 polys means hilarious stacking penalties, but don't let that stop youDrake with a CPR, there's no logic in the world where that makes sense, no matter how much you tryKestrel with 2 launchers and a cap flux coil, not even going to try and figure out if that makes any sort of sense (hit: it doesn't) No fit at all on this executioner, I guess it's cheaper to lose them this way No fit at all on this executioner, I guess it's cheaper to lose them this wayNo DC, or any sort of tank, on this rifter, just piled on the speedmods again but at least you didn't get 3 polys on it. (hint: if you want to user a tackler there's better ships for it in the minmatar line). You lost 3 of those so I guess in your mind they make sense, okThis drake is just bad
That's cool, that frigate goes 4km/s. It's a poor man's interceptor that I don't mind welping.
Unless you know, you need to be cap stable in a fleet because it's a MWD drake fleet and you don't have the skills yet. Of course it effects your shield boosting but I don't have shield boosters fitted and when you're in massive fleet fights buffer is > then recharge rate on shields.
As already explained, I was leading a fleet, got blown up and bought whatever was in the station I could fit on it.
Was moving the ship from one station to another and accidentally got caught by a roaming group with dictors.
Rifters are cheap, i had one sitting around, I made it go fast. I'm terrible at EVE.
You haven't even offered an explanation there. However that is the EXE doctrine Drake fit, considering the rest of your totally nonesensical sperging I'll trust the guys in EXE's over your opinion everyday.
If you want a TL;DR response to your post:
lol "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Jassmin Joy
Mind Games. Suddenly Spaceships.
16
|
Posted - 2012.11.12 19:46:00 -
[127] - Quote
CCP Falcon wrote:Harvey James wrote:wow considering your CCP and CCP say balancing ships isn't based on cost.... My job isn't to balance ships, so that's my personal opinion after having been a PvPer for best part of 10 years  I commend you for actually saying it, too many people these days are of the opinion everyone should be equal, despite time invested into skills or isk invested into ships/modules, it's sickening. |

Mars Theran
Tribal Liberation Force Minmatar Republic
399
|
Posted - 2012.11.12 20:09:00 -
[128] - Quote
Pinky Denmark wrote:There are a few good indicators of wether a ship might be too much for balance : - Does this ship cost a lot and yet people still pvp with it all the time?
- Will people pimp this ship with expensive modules even for pvp?
- Are people on the forums claiming balance is fine because it cost a lot?
- Are people training alts/characters specifically for this ship?
- Are players normally forced to bring the same ship or more numbers to win against this ship?
For the sake of Eve T3 cruisers has to be balanced. At the same time I think CCP have a huge task actually making the strategic cruisers more versatile and fun for people. Having more than 3.000 configs available on a ship and only seing 5-6 of them used by experienced gamers is such a shame. Especially when most of those configs are obsoleting other ships... But it's tricky to make ships versatile when the ultimate versatility require a player to carry around 25 submods, 2-3 weapon types and possible 2 types of tanks and rigs cannot be changed... I think I would merge all the submods into 1 unit and enable people to config it in the fitting screen while docked or near a fitting possibility in space... As an alternative I would create a special submod hangar in the ship only for these and cut production price to 20%, however I think people won't buy the modules in the first place. I would make the ship skill a bit more important not only having a bonus for overheating but also a bonus to the effectivity of the submod(s) themself.... Cut submod bonus in half and let each skill level on the shipskill give a 20% bonus. Also I would have the slot layout almost fixed to the hull, but allow some submod options to add slots. Then just give each submodule 1 bonus, 1 slot and maybe a bonus to some stats... EG a LOKI: The hull itself would have a fixed 5/4/4 slot layout 5 turrets/0 launchers Then weapons submod could have 5 options: - Autocannons: 2,5% RoF pr. submod level (remember hull bonus doubles this at lv 5)
- Artillery: 2,0% damage pr. lv, +1 hi-slot (w/ turret slot)
- Missile launchers: 2,0% damage pr. lv, +1 hi-slot (-5 turrets, +6 launchers)
- Extra Firepower: +1 lowslot, half reload time
- Drones: +25 drone bandwith and +25 drone bay
...and the sensor submod could have these 5 options: - Tracking: 5,0% projectile tracking pr lv. / better explosion velocity for missiles
- Range: 2,5% falloff pr lv / better flight time for missiles
- Explorer: Probing bonus and +1 hi-slot (maybe +1 medslot)
- Eccm: 5% better sensor strength pr lv.
- Commander: Warfare Link bonus
...and the engineering submod could have these 5 options: - Cloaking: +1 hi-slot and ability to warp cloaked, cpu reduction pr level to proper cloak
- Interdiction Nullifier (someone will HAVE to make a choice now)
- Enlarged capacitor: 2,5% bigger capacitor pr lv.
- Extra cooling: extra bonus to overheating
- Extra power: bonus to powergrid, but I'd make the hull have a rather limited base to avoid oversized mods
etc etc etc with defensive and propulsion submods as well as other ships Something to play with....
Do people train Alts for Transports, Jump Freighters, Cyno ships? Must be too powerful then. I've never trained an Alt specifically for a T3. Most of my training on this character has also been coincidental where it moves towards T3. I've got Gallente Cruiser 4, and that's as close as I am to flying a Proteus still.
My Alt has Battle Cruisers and Destroyers V yet not even close to flying a T3 with 7 million in Gunnery. Why is that?
If I had to guess, I'd say it's because as much as I like them, I can't afford to fly them and lose them. People fly and pimp T3 for PvP if they generally expect not to lose them. Either they are PvP fit doing PvE because of where they are and the risk they are taking, or they are so secure in their position that they worry not a shred. zubzubzubzubzubzubzubzub |

Jenn aSide
Smokin Aces.
398
|
Posted - 2012.11.12 20:09:00 -
[129] - Quote
Jassmin Joy wrote:CCP Falcon wrote:Harvey James wrote:wow considering your CCP and CCP say balancing ships isn't based on cost.... My job isn't to balance ships, so that's my personal opinion after having been a PvPer for best part of 10 years  I commend you for actually saying it, too many people these days are of the opinion everyone should be equal, despite time invested into skills or isk invested into ships/modules, it's sickening.
Well Said
As in real life, the only people who talk about "equality" as if everyone were equal are people with inferiority complexes.
Benny Ohu: No, your rights end in optimal+2*falloff
Clystan: Eve is the game of chess in a universe of checkers. |

James Amril-Kesh
RAZOR Alliance
1218
|
Posted - 2012.11.12 20:09:00 -
[130] - Quote
I'm Down wrote:Vaga, much weaker tank, and not faster/better in any way. You don't apparently know what you can do with a loki. Please, do tell me about this Loki that doesn't gimp its fit or use ridiculously expensive mods to match the Vagabond for speed. http://themittani.com/features/local-problem
A simple fix to the local intel problem |
|

Jenn aSide
Smokin Aces.
398
|
Posted - 2012.11.12 20:11:00 -
[131] - Quote
Mars Theran wrote: Do people train Alts for Transports, Jump Freighters, Cyno ships? Must be too powerful then. .
How dare you shoot down the posters book lenght post with one sentence demonstrating the fatal flaw in his logic? That's just mean!
(And by mean I mean "awesome")
Benny Ohu: No, your rights end in optimal+2*falloff
Clystan: Eve is the game of chess in a universe of checkers. |

James Amril-Kesh
RAZOR Alliance
1218
|
Posted - 2012.11.12 20:14:00 -
[132] - Quote
I trained an alt for PI. Nerf PI. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Lin-Young Borovskova
Science and Trade Institute Caldari State
916
|
Posted - 2012.11.12 20:32:00 -
[133] - Quote
James Amril-Kesh wrote:I trained an alt for PI. Nerf PI.
I've got an alt trained for....wait he didn't trained a single Sp
Nerf alts, nerf forum, nerf everything, NERF NERF NERF !!
Nao ! brb |

I'm Down
Macabre Votum Against ALL Authorities
133
|
Posted - 2012.11.13 20:51:00 -
[134] - Quote
I'm Down wrote:Trolling is bad for your forum posting health - CCP Falcon
Good work homes, keep up the good publicity by removing anything that questions the behaviors you want subscribers to pay for.
Best way to fix the game, ignore the players and remove concerns. |

Pinky Denmark
The Cursed Navy
252
|
Posted - 2012.11.15 11:56:00 -
[135] - Quote
Mars Theran wrote:Pinky Denmark wrote:There are a few good indicators of wether a ship might be too much for balance : Do people train Alts for Transports, Jump Freighters, Cyno ships? Must be too powerful then. I've never trained an Alt specifically for a T3. Most of my training on this character has also been coincidental where it moves towards T3. I've got Gallente Cruiser 4, and that's as close as I am to flying a Proteus still. My Alt has Battle Cruisers and Destroyers V yet not even close to flying a T3 with 7 million in Gunnery. Why is that? If I had to guess, I'd say it's because as much as I like them, I can't afford to fly them and lose them. People fly and pimp T3 for PvP if they generally expect not to lose them. Either they are PvP fit doing PvE because of where they are and the risk they are taking, or they are so secure in their position that they worry not a shred. edit: ..you also realize there isn't a ship in the game that has bonuses that low?
Transportation ships are different because they perform a role pretty much unique to these ships with little actual competition between the ships (It's rare to see haulers engaging other haulers in combat and as). But if CCP introduced T3 haulers making T1 and T2 obsolete I would call it a bad decission for Eve.
About you not using T3 ships: You cannot expect ALL players to be the same and what 1 player does cannot be regarded as a rule for the majority. I don't want to fly T3 a lot either, however you have to look into statistics and many people ONLY fly T3 because even if they cost a fortune they are pretty sure never to lose the ship as long they play somewhat safe and have their neutral logistic logged in... I see a lot of T3 users using these ships not because they are versatile, but because they are better at specializing. The effectual oposite of CCPs intentions...
Last: The T3 cruisers potentially have 1-2 bonus pr submod + 1 bonus on the hull itself giving it more bonus than other shiptypes. This is why I don't necesarily mind some bonus to be lower than other ships. Having more than double the qamount of bonuses than other ships makes it versatile and means the bonuses doesn't necesarily have to be as strong. You can see CCP are already changing the command link bonus to smaller than the bonus any other ship has.
Pinky |

Zhao-luojao Shou
Industrial Dragon Tycoons
0
|
Posted - 2012.11.15 13:58:00 -
[136] - Quote
Fix Lag wrote:CCP Falcon wrote:My job isn't to balance ships, so that's my personal opinion after having been a PvPer for best part of 10 years  As soon as you log in to Eve Online, you engage in the mythical "Pee Vee Pee" that everyone so desperately seeks, so calling yourself a "PvPer" is entirely redundant and inherently a part of being a player in this game.
I have been reading a lot of post as of late due to mining being so boring and i have seen ppl say that this is only a pvp game. so mining is pvp?? what about scanning sites?? or hey if i make a hulk or a mining laser thats gotta be pvp.
as i have said before, let the flaming begin. |

Vera Algaert
Republic University Minmatar Republic
430
|
Posted - 2012.11.15 15:38:00 -
[137] - Quote
Inquisitor Kitchner wrote:You haven't even offered an explanation there. However that is the EXE doctrine Drake fit, considering the rest of your totally nonesensical sperging I'll trust the guys in EXE's over your opinion everyday. there are only so many ways to fit a perma-MWD Drake...
Let's compare your fitting to the CFC fitting I saved half a year ago:
Drake, EXE wrote:[Drake, Fittings.] Capacitor Power Relay II Ballistic Control System II Damage Control II Ballistic Control System II
EM Ward Field II Large Shield Extender II Adaptive Invulnerability Field II Thermic Dissipation Amplifier II Kinetic Deflection Amplifier II Experimental 10MN MicroWarpdrive I
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile [empty high slot] Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I Medium Core Defense Field Extender I
Hornet EC-300 x5
Drake, CFC wrote:[Drake, Perma-MWD Drake T2] Damage Control II Ballistic Control System II Ballistic Control System II Capacitor Power Relay II
Experimental 10MN MicroWarpdrive I Large Shield Extender II EM Ward Amplifier II Adaptive Invulnerability Field II Large F-S9 Regolith Shield Induction Adaptive Invulnerability Field II
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile [empty high slot] Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I Medium Core Defense Field Extender I
Hornet EC-300 x5
.EXE Drake: Resistances (overheated): 84.7%, 80.8%, 85.6%, 79% EHP (overheated): 90,658 Capacitor: Stable at 54%
CFC Drake: Resistances (overheated): 81%, 76.9%, 82.7%, 85.6% EHP (overheated): 101,237 Capacitor: Stable at 50%
I like your fitting better: As long as reps catch in time resistances are preferable to buffer.
My only point of criticism would be that the .EXE fitting allows you to replace the CPR with a PDS (stable at 44%, 1% over CPU) while still leaving enough of a safety margin to allow for non-perfect skills (stable at 37% with High Speed Maneuvering IV, 27min with High Speed Maneuvering IV and Energy Management IV). The older CFC fitting would be barely cap stable using a PDS (at 34%) with much less room for non-perfect skills (18min with High Speed Maneuvering IV, 11min with High Speed Maneuvering IV and Energy Management IV). I think you should make use of your increased cap stability compared to the reference fitting by using the PDS (especially if you use T1 launchers - you won't even need a cpu implant in that case).
As to your lossmail: The mid slots are arranged nicely but you are wasting some of the heatsink potential of your utility high by having it at the end of the rack.
I guess Vilnius just hates the concept of perma-MWD Drakes, not your particular fitting. I'm a NPC corp alt, any argument I make is invalid. |

Alundil
Seniors Clan Get Off My Lawn
179
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Posted - 2012.11.16 20:06:00 -
[138] - Quote
Lin-Young Borovskova wrote:
Jesus!! -happy someone else here understands and flies T3's too.
o7
hehe thanks |

Karrl Tian
Yarrbusters
40
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Posted - 2012.11.16 20:15:00 -
[139] - Quote
CCP Falcon wrote:Harvey James wrote:wow considering your CCP and CCP say balancing ships isn't based on cost.... My job isn't to balance ships, so that's my personal opinion after having been a PvPer for best part of 10 years 
Is that why your name is "Falcon." Now I know who everyone keeps blaming all their losses on. |

James Amril-Kesh
RAZOR Alliance
1251
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Posted - 2012.11.16 20:36:00 -
[140] - Quote
Karrl Tian wrote:CCP Falcon wrote:Harvey James wrote:wow considering your CCP and CCP say balancing ships isn't based on cost.... My job isn't to balance ships, so that's my personal opinion after having been a PvPer for best part of 10 years  Is that why your name is "Falcon?" Wild speculation here, but maybe his name actually has nothing to do with the ship? http://themittani.com/features/local-problem A simple fix to the local intel problem |
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Abominare
The Hatchery Team Liquid
16
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Posted - 2012.11.16 22:02:00 -
[141] - Quote
Surely theres other people laughing at the absurdity of two people yelling at each other about being good at pvp and that the perm mwd drake is now at the center of the this argument.
This is the eve equivalent of two people in wife beaters with made at home spoilers on their cars telling each other how crappy the other's car is.
Edit: More on topic, with the known weapons changes and surely more coming theres zero need to do anything to t3 until after we see that effect and the effect of the meta once t2 cruisers get passed through the rebalance-matic-o 9600. The tengu itself is already in danger of being pointless besides poorly conceived sov fleets that as usual are actually lagging in the meta arena. |

Casirio
DEEP-SPACE CO-OP LTD Exhale.
135
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Posted - 2012.11.16 22:08:00 -
[142] - Quote
t3 cruisers don't need a nerf. T2 cruisers need a buff/rebalance. |

adopt
No Ducks Allowed Disaster Strikes
459
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Posted - 2012.11.16 23:07:00 -
[143] - Quote
In my opinion T3s are probably the most balanced ship in comparison to every other ship in EVE. Allow me to elaborate.
The T3s require 167 days (This is from nothing to a T3) worth of Training time, at the very minimum, to make them worthwhile on the battlefield. Not only this, but when you step into a T3, you risk losing at most 5 days of skill training: 210,745 SP every time you lose a T3. If anything, the most precious thing in-game that isn't ISK, is probably time. Time is needed for everything in EVE, whether It's the industrialist building a Drake, or the multi-thousand player Coalition waiting for a Sovereignty timer to tick down. So to have 5 days taken away from you for dying is a huge risk to an EVE Player, whether or not you're willing to admit it, I am right.
You can regard the T3 to be a rich man's plaything; you're correct, as the owner of 7 T3s I reserve the right to fly around in multi-billion ISK ships. Those who complain about T3s are categorized into 3 sections; People who have lost a fight to T3s, those who can't afford T3s and finally, those who do not wish to risk flying T3s. As a result of this biased opinion, whining like a 5 year-old who lost their favourite toy, isn't going to get us anywhere in regards to "The Tech 3 Problem".
For instance, Against ALL Authorities fielded Tengus non-stop for a month against the Honey Badger Coalition, with the HBC barely keeping their claws (excuse the pun) on 4-0 as a result. They did not sit idly while -A- fielded a seemingly invincible fleet doctrine, the machines of war went to work and found a solution. Call it what you will, but it brought equilibrium aboard the planes of EVE's Player-vs-Player mechanic in this particular instant. This is one of many examples of the players adapting without the help of CCP. Another example would be the end of the Area of Effect Doomsday on Titans. This brought an end to the era of Remote Repairing Penta-Plated battleships, and brought on a new age of Doctrines - the case in particular, Pandemic Legion's Armour HAC Doctrine (the name of which is censored on this forum) wrecked havoc across all regions, the solution was Drakes. The never ending cycle of evolution is what keeps EVE's warfare dynamic and free from tampering from the developers.
Excuse the history lesson, I'm getting old. Why are T3s balanced? They fulfill no particular role, they are neither here nor there, their versatility is evidently their downfall, as a ship that is able to do many things, but none of them well (aside from the T3 Boosting which is being fixed), what role does it serve? Case example, the Ashimmu vs. the Legion - When fitted correctly they both become quite a pain for small groups of logistics ships, but they have their positives and negatives. The Ashimmu has an Energy Neutralizing bonus coupled with a Stasis Webifier velocity factor bonus. This allows it to remove the capacitor from a target while locking it down to barely any speed at all. The downside to this bonus is that it has a weak tank against Alpha, sporting only 67k EHP with boosts and Tech 2 Trimarks. The Legion on the other hand has only one bonus, and that is to Energy Neutralizing, which matches the Ashimmu when 7 are fitted. However the Legion can sport 300k EHP with a Talisman set (Decreases the cycle time of Energy Neutralizers) but it's targets can easily get away due to the Legions lack of webs. This makes using either ship situational, for example if you were going up against a 10 man battlecruiser gang with 2 Scimitars you'd use the Ashimmu, but if you were going up against a high alpha battleship gang you'd use the Legion, as the Ashimmu will not have the EHP to survive before Repairs are received from the Guardian Group. Thus the T3 doesn't alienate the Ashimmu, nor does it fulfill it's Role entirely.
T3s are fine, just find a counter and they'll go away.
TL;DR
ADAPT OR DIE Shadoo > Always remember to fit Cynosural Field Generator I, have 450 Liquid Ozone in your cargo and convo a friendly Pandemic Legion member if you have a capital or super capital ship tackled.
FREE XOLVE ~ THE HERO TEST NEEDS |
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