| Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Souisa
WESCORP 2.0
29
|
Posted - 2012.11.11 10:09:00 -
[1] - Quote
Hello,
It seems CCP on a large part no longer add sandbox. They make a Mining Frigate. And make it exactly clear what to use it for. They make salvaging drones and making it excactly clear what they are suppose to be used for. Freighters dont have even fitting options.
They have to stay true to the sandbox element else they will be loosing players faster and faster. For example instead of making a mining frigate, just make a frigate with many turret hardpoints and lots of CPU. People will figure out its the best for mining. Instead of making salvaging drones make drones that tractor wrecks to your ship. People will figure out to get a ship that fits a decent amount of salvagers. And there are also plenty of other uses for this tractor drone. Freighters should have fitting flots. Atm. they just gave them plenty of HP, made them slow, and gave them lots of cargo space. It has to be up to players to experiement with fits and make the freighter they want. A slow but tanky one, or a fast but more more easier to gank one etc. Its all about the sandbox element, leaving choice up to the player. Experimenting is part of the game. |

Souisa
WESCORP 2.0
29
|
Posted - 2012.11.11 10:13:00 -
[2] - Quote
I suppose you are in favor of dumbing down then |

Souisa
WESCORP 2.0
29
|
Posted - 2012.11.11 10:22:00 -
[3] - Quote
If you want to make a comparison to other ships, they should have prefitted mining lasers or guns, no fitting. |

Souisa
WESCORP 2.0
29
|
Posted - 2012.11.11 10:42:00 -
[4] - Quote
Alua Oresson wrote:Souisa wrote:Hello,
It seems CCP on a large part no longer add sandbox. They make a Mining Frigate. And make it exactly clear what to use it for. They make salvaging drones and making it excactly clear what they are suppose to be used for. Freighters dont have even fitting options.
They have to stay true to the sandbox element else they will be loosing players faster and faster. For example instead of making a mining frigate, just make a frigate with many turret hardpoints and lots of CPU. People will figure out its the best for mining. Instead of making salvaging drones make drones that tractor wrecks to your ship. People will figure out to get a ship that fits a decent amount of salvagers. And there are also plenty of other uses for this tractor drone. Freighters should have fitting flots. Atm. they just gave them plenty of HP, made them slow, and gave them lots of cargo space. It has to be up to players to experiement with fits and make the freighter they want. A slow but tanky one, or a fast but more more easier to gank one etc. Its all about the sandbox element, leaving choice up to the player. Experimenting is part of the game. CCP adds new ships and modules to give more options for people to utilize. Idiot complains that they are taking away the sandbox aspect. Newsflash buddy, noone says you can't fit blasters to the mining frigate and surprise the hell out of someone.
Well lets see how the mining frigate turns out first. Besides mining frigate or not, freighters still font have fitting options, the salvaging drone will still be a dumbed down drone compared to a tractor counter-part. |

Souisa
WESCORP 2.0
29
|
Posted - 2012.11.11 10:50:00 -
[5] - Quote
Destination SkillQueue wrote:What exactly is being dumbed down? The mining frigate is being added, since racial mining bonused frigates are being removed with the tiericide, so a new dedicated ship was needed. All part of tiericide, that had made previously useless ships competitive. Salvage drones are adding more drone options and alternatives to fitting a salvager. You know adding more viable options available to the players. The opposite of dumbing down.
Freghters on the other hand are like big shuttles and always have been. It would be nice if CCP made them regular ships with some fitting choices, but they aren't being changed, so they can't therefore be dumbed down either.
As far as i know salvage drones does not loot the wreck, and even if they did it would be a dumbed down way of looting. Tractor drones would still requires the player to make decisions. When it comes to the mining frigate, someone will probably use it for a day or two then move on.
Adding a ship with no fitting options is basically dumbing it down |

Souisa
WESCORP 2.0
29
|
Posted - 2012.11.11 10:59:00 -
[6] - Quote
baltec1 wrote:Souisa wrote:
Well lets see how the mining frigate turns out first. Besides mining frigate or not, freighters still font have fitting options, the salvaging drone will still be a dumbed down drone compared to a tractor counter-part.
Makes me wonder what you think about the mining drones. Also as I said before, freighters have been in game for over 7 years and work just fine.
Some things have been "broken" for a long time before CCP addresses it, so just because things have been a certain way for a certain amount of time does not mean its perfect
I dont have much to say about mining drones, but maybe there should be various kinds. They tend to be quite slow atm. would be nice with a faster one for long range mining, but with less yield for example. |

Souisa
WESCORP 2.0
29
|
Posted - 2012.11.11 11:08:00 -
[7] - Quote
baltec1 wrote:Souisa wrote:
Some things have been "broken" for a long time before CCP addresses it, so just because things have been a certain way for a certain amount of time does not mean its perfect
Only if said ship is broken. Freighters are working just fine.
Not if you look at all the other ships bar the shuttle, which have fitting options. Even the old school haulers have high slots and turret points wtf? If the freighter should stay true to the EVE sandbox culture, it ought to have fitting options. Players should be able to decide wether they want tank, speed or a some combination. There would probably be an outrage if the mining frigate had no fitting options and came prepacked with mining lasers. |

Souisa
WESCORP 2.0
29
|
Posted - 2012.11.11 11:09:00 -
[8] - Quote
Mallak Azaria wrote:Complains about no sandbox. Lives in highsec.
? :) |

Souisa
WESCORP 2.0
29
|
Posted - 2012.11.11 12:04:00 -
[9] - Quote
baltec1 wrote:Souisa wrote:
Not if you look at all the other ships bar the shuttle, which have fitting options. Even the old school haulers have high slots and turret points wtf? If the freighter should stay true to the EVE sandbox nature, it ought to have fitting options. Players should be able to decide wether they want tank, speed or a some combination. There would probably be an outrage if the mining frigate had no fitting options and came prepacked with mining lasers.
I do not want my freighetr to be nerfed in both EHP and Cargo space because you (and only you and a minority of others) think it should get fitting slots to fill the role it already fills. If you want something more tanky use the deep space transports. If you want something fast use a blocade runner. If you want something not quite as big as the freighter but bigger than the subcap haulers use the orca. Well just look at that, we do have options. How sandboxy. Said mining frigate is filling several roles and thus, needs fitting options. Katran Luftschreck wrote:How does one blame someone else for something they have no say in? Who was the fool who put 20 billion into the hold?
No one is gonna remove your 200k EHP freighter, you will just have to put some reinforced bulkheds on it to get that |

Souisa
WESCORP 2.0
29
|
Posted - 2012.11.11 12:14:00 -
[10] - Quote
Katran Luftschreck wrote:Wow, troll-a-thon in high gear today. Think I might have saw one halfway intelligent counter argument buried in all the pixelated defecation. So I'm going to break ranks and actually discuss the OP instead of just being another cyberturd in the punchbowl.
Mining frigates are useful in the same context as mining cruisers. It gives a stepping ladder for miners to start with, before moving to cruisers and finally into barges. It seems like a good idea but you are correct in pointing out that this generally goes against the idea of "tieracide" - which oddly enough still applied to actual barges (now each has a dedicated role) but not to mining frigates or cruisers. So I can see why someone would find that to be a step backward, because unless the mining frigates and cruisers had some specific niche to occupy other than their size, that indeed does sound like going back to tier-based thinking. Maybe CCP should liven it up a bit and expand upon their roles more? After all, the barges got rebuilt to be more than linear tiers - they have specific jobs. What's so special about one mining frigate/cruiser over another?
As for freighters, many people (myself included) have complained about the lack of fittings as well. It is generally well known that with industrial transports, pilots must chose between more cargo or more protection, and this fits well with EvE's general philosophy of risk vs reward. Freighters do not have that option, and options are what keeps EvE vibrant. When freighters run into problems (gankers, bumping, whatever) they have no options on how to deal with it. They can't decide to trade cargo for tank or vice versa. Yet they get blamed when "foolish behavior" gets them killed? How does one blame someone else for something they have no say in? So yes, freighters need fittings, just like everything else. It's overdue. Some may say that freighters are working fine. Really? Have you asked the freighter captains that, or are we just asking the people who prey on them? I'll go with what the freighter captains have to say first, thank you.
It would amaze me that people would ever vote against having more options in EvE, but then I realize that there are people who are simply reflexively conditioned to troll any idea that isn't their own without any conscious though required. One does not expect poetry from an insect.
Stepping stone or not depends on the skill requirements. It seems that CCP do intend to require mining frigate 4 before you can hop into mining barges. So its a stepping stone. However i noticed they added +2 warp core strength on the mining frigate which i disagree with. Arent you suppose to fit this yourself? |

Souisa
WESCORP 2.0
29
|
Posted - 2012.11.11 12:44:00 -
[11] - Quote
baltec1 wrote:Souisa wrote:
No one is gonna remove your 200k EHP freighter, you will just have to put some reinforced bulkheds on it to get that
AKA a nerf to my cargo.
? |

Souisa
WESCORP 2.0
29
|
Posted - 2012.11.11 12:49:00 -
[12] - Quote
baltec1 wrote:Souisa wrote:baltec1 wrote:Souisa wrote:
No one is gonna remove your 200k EHP freighter, you will just have to put some reinforced bulkheds on it to get that
AKA a nerf to my cargo. ? Freighters cannot be allowed to have a cargo hold of 1 million m3. This means that any lowslots or rig slots muct be acompanied by a nerf to the cargo to accomadate the use of cargo expanders.
Why cant they have this cargo size? And even if the freighters had slightly less stock cargo space in return for fitting slots, what would the problem be. They should be customizeable, like any other ship, or are you are saying customization is a bad thing? |

Souisa
WESCORP 2.0
29
|
Posted - 2012.11.11 12:51:00 -
[13] - Quote
Tippia wrote:Souisa wrote:Why cant they have this cargo size? Because then they'd be able to bring capships into highsec.
Why cant they enter high sec btw. |

Souisa
WESCORP 2.0
29
|
Posted - 2012.11.11 12:55:00 -
[14] - Quote
Tippia wrote:Souisa wrote:Why cant they enter high sec btw. Because they have no place there unless they, too, got nerfed into uselessness (or unless all of highsec was turned into low or nullsec).
Why have they no place in high-sec? |

Souisa
WESCORP 2.0
29
|
Posted - 2012.11.11 12:56:00 -
[15] - Quote
baltec1 wrote:Souisa wrote:
Why cant they enter high sec btw.
Because they are far too powerful for highsec.
You mean CONCORD are too weak, or? |

Souisa
WESCORP 2.0
29
|
Posted - 2012.11.11 13:09:00 -
[16] - Quote
Well i guess those people dont have the answers anyway. Besides its irrelevant to the subject at hand, wether or not capitals can exist in highsec. I think freighters lack customization, and even if freighters were never supposed to reach 1 million m3 cargo space it should be possible to balance them in this way even with fitting slots |

Souisa
WESCORP 2.0
29
|
Posted - 2012.11.11 13:19:00 -
[17] - Quote
Tippia wrote:Souisa wrote:Well i guess those people dont have the answers anyway Who and to what questions? Quote:Besides its irrelevant to the subject at hand, wether or not capitals can exist in highsec. No, it's not. It's the crucial limiting factor that ensures that any kind of fitting options for freighters will mean that they will see significant nerfs to their defining characteristic: their massive cargo holds. Quote:I think freighters lack customization, and even if freighters were never supposed to reach 1 million m3 cargo space it should be possible to balance them in this way even with fitting slots Yes, it's possible: by nerfing them, meaning that your supposed improvement only ever makes the ships worse at what they're supposed to be good at. Freighters don't need customisation. They come pre-optimised and does everything they're supposed to do exceedingly well. If you want options, you already have them in the form of the seven other freighters, the eight transport ships, the industrial command ship, and the fourteen industrial ships. So why are freighters in such desperate need of a nerf when it wouldn't solve anything or address any kind of issue?
The fact you think freighters should not have fitting slots is more a sign on your lack of imagination and constructive thought than anything else. Im sorry but thats the way i see it. When i try to understand your position you back out. Im sorry but im done talking with you |

Souisa
WESCORP 2.0
29
|
Posted - 2012.11.11 14:47:00 -
[18] - Quote
Freighters deserve fitting options as every other ship has, why they dont have it is beyond me. And people who say a ship becomes worse of with fitting options must have no idea what they are talking about |

Souisa
WESCORP 2.0
29
|
Posted - 2012.11.11 16:12:00 -
[19] - Quote
Mag's wrote:Souisa wrote:Freighters deserve fitting options as every other ship has, why they dont have it is beyond me. And people who say a ship becomes worse of with fitting options must have no idea what they are talking about Why do they?
To make it a more enjoyable ship, more 'sandbox', to give players choice. Same reason as every other ship |

Souisa
WESCORP 2.0
29
|
Posted - 2012.11.11 16:19:00 -
[20] - Quote
Mag's wrote:Souisa wrote:Mag's wrote:Souisa wrote:Freighters deserve fitting options as every other ship has, why they dont have it is beyond me. And people who say a ship becomes worse of with fitting options must have no idea what they are talking about Why do they? To make it a more enjoyable ship, more 'sandbox', to give players choice. Same reason as every other ship has fittings Other ships have fitting options, so they can fill their role and without those options they couldn't function. This cannot be said for freighters, which fill their role very well without fitting options. So again, why do they need them?
To make it a more enjoyable ship, to give players choice etc. Just like every other ship. Are you saying this is a bad thing? |

Souisa
WESCORP 2.0
29
|
Posted - 2012.11.11 16:26:00 -
[21] - Quote
Faster align times, faster warp times, there should be more options for the risk takers |

Souisa
WESCORP 2.0
30
|
Posted - 2012.11.11 16:57:00 -
[22] - Quote
Mag's wrote:Souisa wrote:Faster align times, faster warp times, there should be more options for the risk takers Faster align times can be gained from being with corp mates in gangs. Fitting options for faster warp speeds, means allowing rigs which would break balance. (Other options exist already for this without rig slots)
Sometimes freighters fly empty and they dont need 200k EHP or a gang or alt to baby sit them |

Souisa
WESCORP 2.0
30
|
Posted - 2012.11.11 18:01:00 -
[23] - Quote
What? :) |

Souisa
WESCORP 2.0
31
|
Posted - 2012.11.11 18:52:00 -
[24] - Quote
baltec1 wrote:There are 29 ships that are classed as haulers in EVE each with their own roles and abilities. We have plenty of choice.
Yet some of them have fitting slots. Why is this? |

Souisa
WESCORP 2.0
31
|
Posted - 2012.11.11 19:06:00 -
[25] - Quote
Why? :) |

Souisa
WESCORP 2.0
31
|
Posted - 2012.11.11 19:10:00 -
[26] - Quote
baltec1 wrote:Now you are just being stupid.
How so. |

Souisa
WESCORP 2.0
34
|
Posted - 2012.11.13 07:22:00 -
[27] - Quote
Dorian Wylde wrote:Souisa wrote:I suppose you are in favor of dumbing down then Being against complexity for the sake of complexity does not mean you're in favor of dumbing down. Being against worthless items that only get used for laughs, does not mean you're in favor of dumbing down. Being against ignoring old content that is broken in favor of only something new just because it's new, does not mean you're in favor of dumbing down.
I understand some people would rather their ships had no fitting options so they dont have to make any decisions, however some people like the fitting aspect, and every other ship has it. If you think this its too complex perhaps you are playing the wrong game |

Souisa
WESCORP 2.0
34
|
Posted - 2012.11.13 07:25:00 -
[28] - Quote
Lyrrashae wrote:This thread is bad, and the OP should feel ashamed of itself. Why? |

Souisa
WESCORP 2.0
34
|
Posted - 2012.11.13 07:27:00 -
[29] - Quote
Abdiel Kavash wrote:Since when does "sandbox" imply "every ship is a Swiss army knife"?
Oh wait, we have lasers that shoot people and lasers that shoot spacerocks. That's not sandboxy enough, let's just have one type of laser that everybody can use to shoot at anything they desire. Why should we have to choose one or the other, it's a sandbox.
Are you suggesting a fittable freigther will become an all purpose vessel? |

Souisa
WESCORP 2.0
34
|
Posted - 2012.11.13 07:33:00 -
[30] - Quote
Matt Grav wrote:How about trying out the 'mulitplayer' part of MMO. You're suppost to work together with other players to protect your freighter.
and of course carry less in your hold !
What are you talking about? :) |

Souisa
WESCORP 2.0
34
|
Posted - 2012.11.13 10:15:00 -
[31] - Quote
baltec1 wrote:Souisa wrote:
Are you suggesting a fittable freigther will become an all purpose vessel?
Lets try this again. If you give the freighter slots then we will end up with a worse ship doing the same job. It will have to take cargo nerf which means I will now have to make twice as many trips as before or fit cargo expanders and carry less isk worth of stuff due to the tanking penalty of the cargo mods meaning, twice as many trips as before. There is nothing to be gained from adding slots to freighters for freighter pilots other than a nerf.
No :) You can fit the freighter to be exactly as it is today. And you dont need 200k EHP or 850m3 cargospace when flying empty. Sometimes you need to haul stuff that takes up alot of volume but probably hasnt much value, then you dont need 200k EHP either. Sometimes you might be hauling something that takes up 200/300k m3, but is of much value, then you dont need 850m3 cargo bay, but you do need tank. You are looking at this very closed mindedly |

Souisa
WESCORP 2.0
34
|
Posted - 2012.11.13 11:16:00 -
[32] - Quote
Solid Rock wrote:A fact that seems to be very much overlooked in this strange discussion about the value of adding module slots to freighters is that the very fact that they do not have any forces you to think outside the box.
The fact that you cannot alter the stats of your ship means that you will need to adapt your strategy rather than your fit to meet a given situation. Yes, taking away the ability to fit your ship means that is is essentially easier to understand, but by no means does it simplify the task for which it is designed.
It is not an ideal approach for every ship, but because each freighter is so heavily specialized it works for this particular class of ship.
I dont think anyone is saying the freighter doesent work. At least not if you have 800k m3, with approximately 1 billion value that you need to move. However there are situations inbetween where it is not optimal, but it is still chosen because its the only real option |

Souisa
WESCORP 2.0
34
|
Posted - 2012.11.13 11:28:00 -
[33] - Quote
baltec1 wrote:Souisa wrote:
No :) You can fit the freighter to be exactly as it is today.
To keep the cargo you will need cargo mods which reduces the tank. To keep the tank you would need to have reduced cargo. Your idea will mean freighters cannot be the same as today. Its a nerf as there are no benefits for the freighter pilot.
Freighters primary defence is their buffer tank. There are already modules in-game that freighter pilots can use to build m3 without hurting their buffer.
Btw. o/ Soundwave. |

Souisa
WESCORP 2.0
34
|
Posted - 2012.11.13 11:35:00 -
[34] - Quote
baltec1 wrote:Souisa wrote:
There are already modules in-game that freighter pilots can use to build m3 without hurting their buffer.
This should be good. Name them.
I think there is a rig that increases m3 but reduces armor |

Souisa
WESCORP 2.0
34
|
Posted - 2012.11.13 11:53:00 -
[35] - Quote
baltec1 wrote:Souisa wrote:
I think there is a rig that increases m3 but reduces armor
So in short, there isnt. So you are going to give freighter pilots a worse ship in order to fix what exactly? It cant be choice seeing how we have 29 dedicated ships to chose from.
Wait what? |

Souisa
WESCORP 2.0
34
|
Posted - 2012.11.13 12:29:00 -
[36] - Quote
baltec1 wrote:Souisa wrote:
Let me spell it out for you then
3 Cargohold optimisation rigs will probably be the most used. This ensures optimal M3 for the freighter. It takes a hit to the armor HP but it doesent really matter since its buffer lies in the hull. The low slots can then be used to choose between agility, more m3 or better buffer. Regardless of what is chosen it will impact the ship in a negative way, of course. But thats not to say the the slower better tanked freighter will be better than the faster one or vice versa. It all depends on the circimstances
So you want to nerf a set of ships which are working perfectly fine for no good reason.
Afaik a more versatile ship is not a nerf |

Souisa
WESCORP 2.0
36
|
Posted - 2012.11.13 14:17:00 -
[37] - Quote
baltec1 wrote:Souisa wrote: Afaik a more versatile ship is not a nerf
A ship that does the same job only worse is not a more versatile ship.
That doesent really make sense. If you lack fitting skills you can always use battle-clinic or other sites like that, or ask in-game for proper freighter fits when the time comes |

Souisa
WESCORP 2.0
36
|
Posted - 2012.11.13 14:23:00 -
[38] - Quote
Thats not true. Rigs expand cargo space, at the expense of armor. Freighters main tank or buffer lies in the hull |

Souisa
WESCORP 2.0
36
|
Posted - 2012.11.13 15:05:00 -
[39] - Quote
Tippia wrote:Souisa wrote:Thats not true. Rigs expand cargo space, at the expense of armor. Freighters main tank or buffer lies in the hull So in other words, what he said was exactly true: you would not be able to have both the cargo and tank currently available. The ships would be worse than they are now for no good reason. Just because you've shifted from lowslots to rigs does not mean the problem has gone away: they would still have to have their cargo space reduced to compensate for the availability of cargo rigs. Thus, baseline, they would have the same HP and less cargo than they have now GÇö worse. Add in cargo rigs and they would have less HP and the same cargo as they have now GÇö worse. Add in armour rigs and they would have a bit more HP, but with slower speeds and less cargo than they have now GÇö worse. This is not rocket surgery and it doesn't matter how often and how hard you ignore this basic restriction on freighters: no matter what you do, they would have to be nerfed GÇö massively GÇö if they were given fitting abilities, and the stuff you could fit on them would, at best, only bring them up to their current level, making the whole exercise completely meaningless. You are asking them to nerf freighters for no good reason.
What makes you think it will become worse of? Like i said if you dont have the skills to fit ships just look it up on battle-clinic or ask in-game im sure someone will help. But basically if you need 200k EHP you need to use reinforced bulkheads or a dcu, or both. I dont think its right the freighter comes prepacked with that kind of tank, it has to be up to the player wether he wants it or not
And you are asking for a reason. The freighter basically does every job equally bad except for one, which is hauling 800k m3, worth approx. 1 billion. This is due to the buffer tank it has by default and the insane cargo bay it has by default. But think of all the other scenarios there are. Let me list a few.
Haul 800k m3 30 jumps, go back empty Haul 400k m3 1 jump and 230 AU total Haul 400k m3, worth 2 billion, 10 jumps Haul 130k m3 30 jumps And many more
The freighter doesent really do any of those well, but it can do it. With fits, it can be equally good at each. Basically its not being nerfed, its not even being buffed, its just becomming a ship that players can better utilize |

Souisa
WESCORP 2.0
36
|
Posted - 2012.11.13 15:19:00 -
[40] - Quote
Mallak Azaria wrote:Souisa wrote:Basically its not being nerfed, its not even being buffed, its just becomming a ship that players can better utilize Except people won't utilise it better as it already performs it's role as a large scale hauler perfectly. You can try & make it sound however you want, but we all know that this subject is only being brought up because people are losing freighters in highsec. You want to be able to fit a larger tank on them which ultimately won't do a thing against freighter ganking because freighter pilots make themselves profitable targets regardless.
I think i have been pretty clear in why i bring up this topic :) |

Souisa
WESCORP 2.0
36
|
Posted - 2012.11.13 16:17:00 -
[41] - Quote
baltec1 wrote:Souisa wrote:
What makes you think it will become worse of?
The fact that I would have to do two trips for every one I do now no matter how I fit it.
Well like i said, you fit 3 cargohold optmimization rigs and you will be able to transport about the same as you would now |

Souisa
WESCORP 2.0
36
|
Posted - 2012.11.13 16:20:00 -
[42] - Quote
Mallak Azaria wrote:Souisa wrote:baltec1 wrote:Souisa wrote:
What makes you think it will become worse of?
The fact that I would have to do two trips for every one I do now no matter how I fit it. Well like i said, you fit 3 cargohold optmimization rigs and you will be able to transport about the same as you would now Therefore making the change entirely pointless as people would do this anyway. What possible other uses for a giant cargohold with an engine attached can you possibly think of?
He wanted to transport as much as the current freighter can, and he can still do this. However it can be fitted to transport less but be faster or more tanky as well |

Souisa
WESCORP 2.0
36
|
Posted - 2012.11.13 17:11:00 -
[43] - Quote
Well feel free to do that, general rule of thumb has always been maximum 1 billion worth of cargo else you make yourself a target :) |

Souisa
WESCORP 2.0
36
|
Posted - 2012.11.13 17:15:00 -
[44] - Quote
baltec1 wrote:Souisa wrote:Well feel free to do that, general rule of thumb has always been maximum 1 billion worth of cargo else you make yourself a target :) Only with your idea it would be around 750 to 800 mil if we want to transport as much as we do now. Where exactly is the benefit in this for freighter pilots?
The versatility, i feel like ive covered this, as well as you can make your freighter excactly as it is today |

Souisa
WESCORP 2.0
36
|
Posted - 2012.11.13 17:24:00 -
[45] - Quote
baltec1 wrote:Souisa wrote:
The versatility, i feel like ive covered this, as well as you can make your freighter excactly as it is today
A worse ship is not adding versatility and no, you could not make it exactly the same as today. We already have a choice of 29 ships.
How is it going to be worse? |
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