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TomB
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Posted - 2005.04.15 14:56:00 -
[1]
The Mobile Warp Disruptors have been altered for easier use; reduced manufacturing cost, volume, anchoring and will also be made repairable with the station repair service. The Test Server (aka SISI) still has these updates pending, and them being repairable will come in later.
Here are some details:
Mobile Small Warp Disruptor I Anchoring Duration Old: 5 mins New: 1 mins Shield Capacity Old: 1250 New: 2500 Volume Old: 200 New: 65 NPC based Manufacturing Cost Old: 2.926.224 ISK New: 748.528 ISK
Mobile Medium Warp Disruptor I Anchoring Duration Old: 10 mins New: 2 mins Shield Capacity Old: 5000 New: 10000 Volume Old: 600 New: 195 NPC based Manufacturing Cost Old: 11.820.554 ISK New: 2.994.112 ISK
Mobile Large Warp Disruptor I SoonÖ
There are problems with the mobile warp disruptors, and they are known to us. The issues will be adressed seperatly, please keep away from posting any comments concerning these bugs.

2004.07.06 19:30:45combatTomB strikes you critically with his Nerf Bat, pwning you for -100% everything. |

Random
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Posted - 2005.04.15 15:10:00 -
[2]
Now 0.0 gets more intresting 
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Elrathias
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Posted - 2005.04.15 15:12:00 -
[3]
yep. this will defienntly make it more viable to pack 400 torps, 400 cruise and a mwd in the raven. not to talk about other ammo-needers.plus it will make honeypots to be made. locking off a fleet from 2 entrys with a horde of MWD's. --------------------------
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Arthur Guinness
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Posted - 2005.04.15 15:14:00 -
[4]
\o/
Looking forward to the Large one too :D |

LUKEC
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Posted - 2005.04.15 16:35:00 -
[5]
good
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Amthrianius
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Posted - 2005.04.15 16:54:00 -
[6]
lowering the skills needed to deploy them would be nice aswell :) ---------------
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Rasta Rocketman
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Posted - 2005.04.15 17:48:00 -
[7]
This change seems very much aimed at helping herd fighters after warp disruption changes.
As I see it the game is going in the wrong direction, all towards herding and nerfs for skilled fighers that run around in small groups.
Oh well, we will adjust as always.
_______________________________________________
"I spilled spot remover on my dog....now he's gone." -Steven Wright |

John McCreedy
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Posted - 2005.04.15 18:32:00 -
[8]
For the record TomB, the 'SoonÖ' catch phrase ceased to be even remotely ammusing over a year ago.
Make a difference
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Dionysus Davinci
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Posted - 2005.04.15 19:02:00 -
[9]
Edited by: Dionysus Davinci on 15/04/2005 19:03:17
Originally by: John McCreedy For the record TomB, the 'SoonÖ' catch phrase ceased to be even remotely ammusing over a year ago.
What crawled up your ass and died? TomB just made mobile Warp Distrubters (even if unreliable) usesful with these stats. No more lone ranger hauler runs.
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Joan Smith
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Posted - 2005.04.15 19:10:00 -
[10]
atlast ccp go sumthing right
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Jane Vladmir
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Posted - 2005.04.15 23:08:00 -
[11]
Not in yet or just un-updated show info on tranq?
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Jane Vladmir
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Posted - 2005.04.15 23:09:00 -
[12]
Originally by: John McCreedy For the record TomB, the 'SoonÖ' catch phrase ceased to be even remotely ammusing over a year ago.
In my perception you're what I like to call a fa9.
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Dill Doe
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Posted - 2005.04.15 23:11:00 -
[13]
Soon soon soon soon soon soon soon soon soon soon |

Viceroy
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Posted - 2005.04.15 23:21:00 -
[14]
Edited by: Viceroy on 15/04/2005 23:22:02 Mobile love! 
You need to find a solution for empire though, since most of the action is going down there. Instajumps are 100% uncounterable in empire atm.
But I'm afraid that even with these new sextastic anchoring times and mineral costs, mobiles are still no match for the free, no-cargo-using, very-reliable, no-skill-requiring, usable-in-empire instajumps and docks. -
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SkyLander
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Posted - 2005.04.15 23:33:00 -
[15]
Originally by: Rasta Rocketman This change seems very much aimed at helping herd fighters after warp disruption changes.
As I see it the game is going in the wrong direction, all towards herding and nerfs for skilled fighers that run around in small groups.
Oh well, we will adjust as always.
Dittttttttto __________________________________________________
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Meridius
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Posted - 2005.04.15 23:38:00 -
[16]
Sounds awesome.
I wonder if it will be feasible to lug these things around for solo operations . ________________________________________________________
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Selim
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Posted - 2005.04.15 23:52:00 -
[17]
All that needs to be done now is make them not fail half the time, or send the target 100km away. 
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Messerschmitt facility
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Posted - 2005.04.16 03:22:00 -
[18]
Edited by: Messerschmitt facility on 16/04/2005 03:28:04 rong thread :/ _________________________________
A conclusion is the place where you got tired of thinking...
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Lygos
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Posted - 2005.04.16 04:56:00 -
[19]
30minute duration immobile warfare for the win?
Gate control is an especially silly and wasteful way to seek national sovereignty.
Since these sorts of things are for highways, this defeats my hope that you guys were going in the direction of running battles. Now I just feel more confident in letting my sub lapse until June or so.
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Captain Canuck
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Posted - 2005.04.16 06:46:00 -
[20]
Please tell me that you're going to modify the module build times and BP copy times as well so as not to completely nerf the income making potential of those who have these BPOs?
Also, wouldn't be a bad idea for the large to require the med module, and so forth so as not to instantly obsolete the medium. (And the same with the med requiring the small to be fair).
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Berilac
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Posted - 2005.04.16 07:11:00 -
[21]
sweet. small is less than 1m, can fit in a ceptor bay, even if your carrying a decent ammount of ammo. this will make insta-ers think twice. you may not even have to fit a scram on your setup, if your doing a "spiders web" thing. i like.  --- 'Sweeden Steel Bite hard'
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fugazii
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Posted - 2005.04.16 07:58:00 -
[22]
for some reason i hava feeling, as always theyre gonna change something thats working to make it "better" and then it gets bugged till the following patch.
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mahhy
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Posted - 2005.04.16 08:17:00 -
[23]
They need to be anchorable in Empire, but only affect war enemies. All others are ignored.
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John McCreedy
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Posted - 2005.04.16 10:39:00 -
[24]
Originally by: mahhy They need to be anchorable in Empire, but only affect war enemies. All others are ignored.
Good idea but not sure how that would work. How is the system going to recognise a war target? But if it can be done, I'm all for it 
Make a difference
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Saerid
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Posted - 2005.04.16 11:13:00 -
[25]
Originally by: mahhy They need to be anchorable in Empire, but only affect war enemies. All others are ignored.
At least apply same restrictions to them as other anchorables when it comes to system sec status, having someone dump Yulai or Niyabainen full of portable Lag-O-Matics would be a pain. Anchorable in 0.8 and down, or maybe even 0.4 and down if you're going to do it in empire at all. Wonder how much in the way of server load that sort of selective functionality would generate, as well.
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Agenor Deteis
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Posted - 2005.04.16 11:15:00 -
[26]
Originally by: Rasta Rocketman This change seems very much aimed at helping herd fighters after warp disruption changes.
As I see it the game is going in the wrong direction, all towards herding and nerfs for skilled fighers that run around in small groups.
Oh well, we will adjust as always.
remember the New World Order m8!
_________________________________________________
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mahhy
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Posted - 2005.04.16 12:12:00 -
[27]
Originally by: John McCreedy
Originally by: mahhy They need to be anchorable in Empire, but only affect war enemies. All others are ignored.
Good idea but not sure how that would work. How is the system going to recognise a war target? But if it can be done, I'm all for it 
Same way the overview recognizes if a pilot is a valid war target I would guess... I'll leave that up to CCP though 
Originally by: Saerid At least apply same restrictions to them as other anchorables when it comes to system sec status, having someone dump Yulai or Niyabainen full of portable Lag-O-Matics would be a pain. Anchorable in 0.8 and down, or maybe even 0.4 and down if you're going to do it in empire at all. Wonder how much in the way of server load that sort of selective functionality would generate, as well.
Good point. Perhaps if they were unachorable by anyone, that would help. But then that person "stealing" my MWD should become criminally flagged so I can shoot the bugger...
Regardless, they were introduced to combat insta-jumps, but when they're only usable in 0.0 its really only half the potential combatants they can be used against.
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YuuKnow
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Posted - 2005.04.16 12:34:00 -
[28]
Edited by: YuuKnow on 16/04/2005 12:35:08 The cost changes I agree with. The Shield capacity also.
But all of the other changes I think are unneccesary. gank squads getting more gankatastic isn't very interesting.
2 ganker snipergeddons + 1 mobile warp distrupter = game over.
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fairimear
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Posted - 2005.04.16 12:35:00 -
[29]
all for this but should it not only be added with new world order or the few systems leading to 0.0 will become impregnible.
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
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GFLTorque
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Posted - 2005.04.16 13:49:00 -
[30]
Originally by: mahhy They need to be anchorable in Empire, but only affect war enemies. All others are ignored.
 Outstanding idea. Maybe make the warp bubble have a different shaded color so the non-warring ppl wont freak?
4 out of 3 people have trouble with fractions
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