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Viceroy
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Posted - 2005.04.16 17:27:00 -
[1]
Wouldn't it be nice if interceptors lost their tracking/damage bonuses and gained scrambling/webbing bonuses instead, thus making them role-specific ships instead of "really fast frigs with superior firepower"?
Tech1 friggies would finally have some point other than being expendable and cheap (Save the stories about how you owned 500 inties with a kestrel, and how it takes skill, forum-heroes). Interceptors would be the ultimate tacklers.
Some other suggestions;
- Make scramblers high-slot modules. Give interceptors bonuses for scramblers and webs. Range/Duration and/or power.
- Reduce web power. -75% on a tech1 is insane (-90% for the top meta!). -40% or -50% is better. Interceptors would get bonuses to this. I haven't checked out the propulsion changes on SiSi, but I hear that web efficiency is getting reduced or something. Goody.
And here's a longshot; convert mobiles into class-specific modules for interceptors. Same effects and cycle durations, just modules instead of deployables.
I just think that interceptors are "pimped up frigates" instead of role-specific ships.
Thats all I can come up with for now. Constructive comments are welcome, even though all my ideas are right regardless of what you think. Any logical flaws and/or inconsistancies are carebear propaganda and should be treated as such. -
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Elve Sorrow
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Posted - 2005.04.16 17:38:00 -
[2]
Edited by: Elve Sorrow on 16/04/2005 17:38:34
Originally by: Viceroy
I just think that interceptors are "pimped up frigates" instead of role-specific ships.
That's exactly what they are. New toys for people to play with. (When they were introduced ofcourse. Now everyone flies them. Guess why )
But uhm yea, i agree. Lose all the ROF / Damage / Tracking / Optimal boni and give them some proper EW boni. Although it would trouble certain 2-medslot intis.
EDIT: I cant spell.
/Elve
New Video out! Watch me!
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Scorpyn
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Posted - 2005.04.16 17:41:00 -
[3]
I agree on the "give inties tackler bonuses instead" part, but disagree on the high slot and mobile warp disruptor ideas. Since I'm also always right, those ideas are now both good and bad.
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H0ot
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Posted - 2005.04.16 17:42:00 -
[4]
Quote: I just think that interceptors are "pimped up frigates" instead of role-specific ships.
Agreed, right now Interceptors are a kind of quasi anti-cruiser, anti-frigate ship with no true role. Fun to fly, yes.. but they lack any real purpose over regular frigates.
I'd like to see the Interceptor skill changed to "5% range and duration to Scramblers and Webifiers per level" This would make them truely unique and set them apart from other tacklers.
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Nero Scuro
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Posted - 2005.04.16 17:43:00 -
[5]
Bah, intys are little girly ships flown by people too scared of being hit. AFs should be the only combat frigs, nerf the inty! ---------------- Haha, stupid monkey! Now I'VE got the Oscar! Enjoy your worthless gun! |

Viceroy
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Posted - 2005.04.16 19:19:00 -
[6]
Originally by: Scorpyn I agree on the "give inties tackler bonuses instead" part, but disagree on the high slot and mobile warp disruptor ideas. Since I'm also always right, those ideas are now both good and bad.
Well the mobile idea is far fetched, and probably not worth the effort since it wouldn't really make any difference with the mobile changes now.
But scramblers are almost exclusively used on frigates due to their high strength and low cap usage. Making them high slot would make those 2 med slot inties more useful at the expense of firepower.
Also stop being right in the same thread as I am. It's not allowed. -
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DeMundus
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Posted - 2005.04.16 19:26:00 -
[7]
Shut up
I like them as they are - and I tackle fine, but the new srambler duration sucks as... 5 sec WTF u mad ccp!?
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slip66
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Posted - 2005.04.16 19:27:00 -
[8]
good point.
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mahhy
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Posted - 2005.04.16 19:49:00 -
[9]
If they ever did this and actually turned Intys into a role specific ship, could they please make Assault Frigs more frig like, and less brick like at the same time?
Make the AFs faster and more agile, but not quite as much as Intys are now.
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Alexander Reikson
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Posted - 2005.04.16 19:58:00 -
[10]
Originally by: Nero Scuro Bah, intys are little girly ships flown by people too scared of being hit. AFs should be the only combat frigs, nerf the inty!
Yeah, AF 4 teh win! 
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Arte
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Posted - 2005.04.16 19:59:00 -
[11]
Originally by: Viceroy Make scramblers high-slot modules....
I think perhaps a better way of handling this would be to introduce new warp scramble modules that operate out of hi-slots. This would then allow for the present system to operate but also allow a ship to make specific role decisions when setting up it's hi-slot configuration. (all ships, not just frigs)
Give them different attributes, maybe making them stronger/more effective somehow, to compensate for fire-power lost.
Or perhaps more radically make them interceptor only
Just a thought.
I agree with your "bonus change" idea in general though
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Viceroy
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Posted - 2005.04.16 20:06:00 -
[12]
By the way, when I say scrambler, I don't mean disruptor. Scramblers are the 7.5km 2 strength ones, disruptors are the 20km 1 strength ones. Don't misunderstand or I'll cry. -
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Liet Traep
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Posted - 2005.04.17 02:02:00 -
[13]
Hands off my gunship...er..interceptor. *pats his crusader* Don't listen to them baby. They were just joking. No one's going to nerf you.
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BIRDofPREY
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Posted - 2005.04.17 02:17:00 -
[14]
Originally by: Elve Sorrow Edited by: Elve Sorrow on 16/04/2005 17:38:34
Originally by: Viceroy
I just think that interceptors are "pimped up frigates" instead of role-specific ships.
That's exactly what they are. New toys for people to play with. (When they were introduced ofcourse. Now everyone flies them. Guess why )
But uhm yea, i agree. Lose all the ROF / Damage / Tracking / Optimal boni and give them some proper EW boni. Although it would trouble certain 2-medslot intis.
EDIT: I cant spell.
Ache!!!
Take all the fun out of chewing up Frigs, destroyers and Cruisers??
Count me out
Your 650mm Artillery Cannon I perfectly strikes Serpentis Guard, wrecking for 340.0 damage |

Sorja
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Posted - 2005.04.17 04:06:00 -
[15]
*signed*
It's silly that interceptors can be such jacks of all trades, and I'm a frigateer...
They should have higher speed, no MWD penalty, and only 1 high slot.
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Singuras
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Posted - 2005.04.17 04:25:00 -
[16]
Originally by: Viceroy
- Reduce web power. -75% on a tech1 is insane (-90% for the top meta!). -40% or -50% is better.
Bad idea. -50% BS demange and tracking is better. This game already BS batle game, and only stupid BS pilots (who setup 8 WCS in low) wanna kill all interceptors.
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Alexi Borizkova
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Posted - 2005.04.17 08:35:00 -
[17]
I would much rather see a new class of frigates released for a specified EW role(perhaps with 2 for each race, one for the racial EW one for a ECM/Warp/propulsion jamming) instead of messign with the already existing interceptors which are quite fine as are, and are a fan favorite amogn many players.
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Miss Awful
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Posted - 2005.04.17 09:44:00 -
[18]
Nooo, ceptors are fine - leave them as they are now. Dont think they are overpower concerning damage. You already need a larger group of them to destroy cruisers and bs.
Interceptors are one of the few ship types (if not the only) where fighting depends mostly on pilot skills (not character skills), so it would be a great loss if they are loosing their damage capability.
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Viceroy
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Posted - 2005.04.17 15:33:00 -
[19]
Originally by: Alexi Borizkova I would much rather see a new class of frigates released for a specified EW role(perhaps with 2 for each race, one for the racial EW one for a ECM/Warp/propulsion jamming) instead of messign with the already existing interceptors which are quite fine as are, and are a fan favorite amogn many players.
Well interceptors are.. um... interceptors! 
They shouldn't be EW spec ships ofc, but they should be the ultimate propulsion jammers imo.
Inties are just too much firepowr focused imo. Assault Frigs, even with their uber resistances, lack the speed and agility of inties, whilst inties have very good firepower that can easily compete with AF's. -
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Krulla
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Posted - 2005.04.17 15:44:00 -
[20]
I like the idea, but I do not think it's good in practice as the inties in game currently were clearly designed to be just pimp frigates.
Personally I think inties should be renamed "gunboats" or something, but keep their stats and bonuses, and new interceptors, which would be just that, interceptors, would be released.
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Petra Ikonen
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Posted - 2005.04.17 18:23:00 -
[21]
I agree.
Although something would need to be done about the ares, claw, and crusader with only 2 meds.
And they would need to have a further improvement in sig radius (bring skill back to 10% plz? ) as well as agility to help them be more survivable.
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Sorja
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Posted - 2005.04.18 02:19:00 -
[22]
Originally by: Alexi Borizkova I would much rather see a new class of frigates released for a specified EW role(perhaps with 2 for each race, one for the racial EW one for a ECM/Warp/propulsion jamming) instead of messign with the already existing interceptors which are quite fine as are, and are a fan favorite amogn many players.
Are you talking about black ops ships ? Advertised, but forgotten ?
And if interceptors are fine, it's because they pretty much have no drawback. You can do anything in a interceptor: run through blockades, scout, tackle, duel, slaughter battleships... Anything.
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Blind Fear
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Posted - 2005.04.18 03:00:00 -
[23]
Inties are fine the way they are. Theres no reason to give them silly EW bonus' which wont effect a bs unless your in a group of 5 inties. They will just be expensive peices of crap with no real value except for fleet action and still they wont be very useful. Tech I frigs are just that, tech I. If you actually wanted to kill something in a tech I frig you easily could.
Originally by: mahhy If they ever did this and actually turned Intys into a role specific ship, could they please make Assault Frigs more frig like, and less brick like at the same time?
Make the AFs faster and more agile, but not quite as much as Intys are now.
CCP cant possible do this. What your saying is give the AF speed of a regular frig and agility with its tank? Thats just silly.
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Conrad Baal
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Posted - 2005.04.18 09:45:00 -
[24]
Originally by: Viceroy Wouldn't it be nice if interceptors lost their tracking/damage bonuses and gained scrambling/webbing bonuses instead, thus making them role-specific ships instead of "really fast frigs with superior firepower"?
Tech1 friggies would finally have some point other than being expendable and cheap (Save the stories about how you owned 500 inties with a kestrel, and how it takes skill, forum-heroes). Interceptors would be the ultimate tacklers.
Some other suggestions;
- Make scramblers high-slot modules. Give interceptors bonuses for scramblers and webs. Range/Duration and/or power.
- Reduce web power. -75% on a tech1 is insane (-90% for the top meta!). -40% or -50% is better. Interceptors would get bonuses to this. I haven't checked out the propulsion changes on SiSi, but I hear that web efficiency is getting reduced or something. Goody.
And here's a longshot; convert mobiles into class-specific modules for interceptors. Same effects and cycle durations, just modules instead of deployables.
I just think that interceptors are "pimped up frigates" instead of role-specific ships.
Thats all I can come up with for now. Constructive comments are welcome, even though all my ideas are right regardless of what you think. Any logical flaws and/or inconsistancies are carebear propaganda and should be treated as such.
No No No.
People like flying intys becuase they are pimped up frigates.
I'm guessing you're just sore because you got a 400mill BS swarmed by 4 or 5 of them and ganked. Appologies if this assumption is wrong.
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Sennju Zensu
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Posted - 2005.04.18 09:53:00 -
[25]
inty are fun to play, actually they tackle good, and the new 5 sec web / scramble is a good think.
if they only have EW bonus... no more fun :(
and btw, let us a bit fun!!! it not easy to fly intys nowadays! Nosfe, Smart, Drones, web, Cruises, and now Target painter ... easy to kill an inty ^^ dont be feared by the small gun firepower :p
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Juan Andalusian
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Posted - 2005.04.18 10:39:00 -
[26]
Originally by: Viceroy Well interceptors are.. um... interceptors! 
They shouldn't be EW spec ships ofc, but they should be the ultimate propulsion jammers imo.
Well i hate to disagree with you Viceroy but techically from a nerdy point of view you are incorrect... "to intercept"" doesn't translate into "to tackle".
Their name implies that they are here to deal with the threats that come at you and that is what their bonuses reflect.
Making an interceptor incabable of facing off tech I frigs means it can't intercept anymore.
**Pain is meant to be felt** |

Bobbeh
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Posted - 2005.04.18 10:52:00 -
[27]
I wouldn't use an interceptor if it couldnt handle a tech I frigate.
Im sorry but giving a 10-15million ISK frigate the sole purpose of tackling is stupid.
Would still rather use a vigil without tackling bonuses. Mimiru > It'd be a tie, the monkies nerfed pooflinger wouldnt have enough tracking to hit the parrot orbiting him, but the parrot's beak is so small it couldnt break the monkey's fur tanking. |

Jane Vladmir
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Posted - 2005.04.18 10:53:00 -
[28]
deal!
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Viceroy
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Posted - 2005.04.18 22:05:00 -
[29]
Edited by: Viceroy on 18/04/2005 22:07:35
Originally by: Conrad Baal
Originally by: Viceroy Wouldn't it be nice if interceptors lost their tracking/damage bonuses and gained scrambling/webbing bonuses instead, thus making them role-specific ships instead of "really fast frigs with superior firepower"?
Tech1 friggies would finally have some point other than being expendable and cheap (Save the stories about how you owned 500 inties with a kestrel, and how it takes skill, forum-heroes). Interceptors would be the ultimate tacklers.
Some other suggestions;
- Make scramblers high-slot modules. Give interceptors bonuses for scramblers and webs. Range/Duration and/or power.
- Reduce web power. -75% on a tech1 is insane (-90% for the top meta!). -40% or -50% is better. Interceptors would get bonuses to this. I haven't checked out the propulsion changes on SiSi, but I hear that web efficiency is getting reduced or something. Goody.
And here's a longshot; convert mobiles into class-specific modules for interceptors. Same effects and cycle durations, just modules instead of deployables.
I just think that interceptors are "pimped up frigates" instead of role-specific ships.
Thats all I can come up with for now. Constructive comments are welcome, even though all my ideas are right regardless of what you think. Any logical flaws and/or inconsistancies are carebear propaganda and should be treated as such.
No No No.
People like flying intys becuase they are pimped up frigates.
I'm guessing you're just sore because you got a 400mill BS swarmed by 4 or 5 of them and ganked. Appologies if this assumption is wrong.
Yep you're wrong. I've never lost a battleship ever, and I'd never fit 400m worth of stuff on one either. I've swarmed plenty of battleships with inties though.
I'd just like to see a role-specific ship instead of a win-frigate. No tech1 frigate has any chance against a half-competant interceptor pilot.
EVE ships have a trend of getting better in a linear fashion instead of specialization. Tech1 frigs are either not used at all, or used by newbies and those who can't afford to risk an inty. They're basically antiques because interceptors are so much more powerful.
Its the same with Assault Frigates and Heavy Assault Cruisers.
I know everyone loves zipping around in an interceptor destroying stuff because so do I. It's very much fun. Just as much fun as tech1 frigates would be if they didn't get torn apart by interceptors and AF.
The issue of Nosferatu, Webs and Missiles on battleships as the ultimate anti-frig gear is another matter. I wholeheartedly agree that they are much too powerful against small ships; not just frigates but also cruisers. -
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Phades
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Posted - 2005.04.19 01:45:00 -
[30]
Edited by: Phades on 19/04/2005 01:46:08
Originally by: Viceroy
EVE ships have a trend of getting better in a linear fashion instead of specialization. Tech1 frigs are either not used at all, or used by newbies and those who can't afford to risk an inty. They're basically antiques because interceptors are so much more powerful.
Its the same with Assault Frigates and Heavy Assault Cruisers.
Well, the same could be said about cruisers and battleships when compared to tech 1 frigates as well. A role would be nice, but the roles have so many corss-overs and work arounds, due to the way the ships can be fit; in addition to the abundance of slots and resources on anything larger than a frig, that it pretty much dissolves specialization and roles beyond killing a target (to a point) and in which case bigger tends to be better.
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