|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Aptenodytes
Reckless Abandon
2
|
Posted - 2012.11.14 09:34:00 -
[1] - Quote
Jesuis Cache-Cache wrote: Yes, that's the one, that video explains it very well. Although if I remember correctly, he says the ID changes when you change system. That is no longer the case, the it now remains the same until either downtime, or the ship is repackaged.
The ID is related to the pilot and the ship. So if the pilot switches ship, it will have a different ID, and if a different pilot flies the same ship, it will have a different ID too.
|

Aptenodytes
Reckless Abandon
2
|
Posted - 2012.11.14 11:00:00 -
[2] - Quote
Personal experience. I have recently followed people across multiple jumps to ninja loot their missions. Their ship ID has always stayed the same.
|

Aptenodytes
Reckless Abandon
2
|
Posted - 2012.11.14 11:43:00 -
[3] - Quote
Sure go ahead and test, it's quite simple. I know for sure that ship ID used to change when you jumped to a new system, and there was no official announcement that it had changed. But my methods would not work if ship ID changed across systems. I cloak outside a station and get ship ID with probes. If the mission runner warps to a mission I scan him down, simple. If he warps to a stargate then I recall probes, follow and jump. Often he has already warped away from the gate before I get there, so I launch probes and look for the same ship ID. It's worked time after time. Feel free to test :)
|

Aptenodytes
Reckless Abandon
5
|
Posted - 2012.11.14 15:58:00 -
[4] - Quote
I have read on other threads that ID has recently been stealth-changed, it now persists through downtime, and also if the ship is given to another player it will keep its ID. In fact the only way to change ID is to repackage the ship. I have not tested this personally though, so please regard this post as "hearsay" ::)
|

Aptenodytes
Reckless Abandon
5
|
Posted - 2012.11.15 10:19:00 -
[5] - Quote
Yes it is very hard to follow someone that way. Your best chance is to have an interceptor or covert ops, that will mean your warp speed and align time are faster than your target's, so hopefully you will warp to the gate, jump through and be waiting to see where he goes next, before he even jumps through. Hold gate cloak if you don't want him to figure out he's being followed. If he does realize he's being followed then it's quite simple for him to lose you, especially in systems with multiple gates and a lot of people.
Might be a better idea to wait for him to get to his destination, then use a locator agent.
|

Aptenodytes
Reckless Abandon
5
|
Posted - 2012.11.15 10:50:00 -
[6] - Quote
Jesuis Cache-Cache wrote:Maybe some new "cat n' mouse" mechanic will be introduced with the upcoming Ret. expansion I wouldn't hold your breath 
|
|
|
|