
Oregin
Aliastra Gallente Federation
45
|
Posted - 2012.11.17 14:47:00 -
[1] - Quote
The issue here is that hitting the button proves that you're actively engaged in the scanning process which I think most of us, if not all, would agree is important.
Much as I'd love to get rid of the spamming (and the now annoying messages that tell you that you're spamming...), anything that removes this necessary engagement will be too much of an easy intel tool.
The problem I think lies in the fact that we have both D-Scan and Probe mechanics for finding ships in space. The latter is obviously a good skill based mechanic for finding ships. The D-Scan is equally able to be used to skilfully find and track down ships, but it's also a defensive system for early warning.
I've no idea how we can get around this issue at the moment.
---
On the other hand, I think there are millions of ways to make the D-Scan system much more usable. As has been said, the interface is turd. It seems that in all the UI improvement, D-Scan has seen no love, despite the fact that for many of us, it is the most important window on our screens, behind local (sadly).
1. That slider needs sorting, it's a PITA to select the right angle and often it twitches past the one I want. 2. The range selection is a PITA. I have a note giving me the KM - AU conversion and have to copy-paste different ranges into the text box. Seriously, how often do we use it to find things that are a matter of KMs away? Yes, occasionally I want to see whats around my grid but that's pretty infrequent! 3. Moving the camera to get the right angle on something is just annoying, especially when you're in a cloaky. Presently, we select our own ship to get a box and place that in relation to celestials and I kind of know what the different angle ranges include on my screen but why can't we see an overlay pop up for our vision cone when we scan? An unobtrusive indication of what, on screen, is the scan range, would make scanning much less of a guessing game.
As well as this, why does a frigate have the same D-Scan range as a BS, or a recon? Presently, the only way of actually surprising an alert player who is using D-Scan is to fly a cloaky. Don't you think an interceptor or other forms of tackle should have extended ranges and be able to make an attempt at staying outside of the range of other ships' D-Scans whilst tracking them down? |