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Fort Knockers
Science and Trade Institute Caldari State
8
|
Posted - 2012.11.15 21:45:00 -
[1] - Quote
DISCLAIMER:
Being new, I've learned, I think, a few things about EVE and GD. In general, before posting *anything*, consider how will the post be interpreted as a
- pro or con minerbummping - goons are ruining EVE, please get rid of them CCP - a goon hug-fest - hi-sec is too safe, nerf it - hi-sec is too dangerous, fix it - null is too safe, nerf it - null is run by one large CCP-backed, in-game mega corp, fix it - PvP is ONLY ship to ship PvP, deal with it - PvP is ship PvP, Indy Pvp, Trading PvP, poker PvP, etc... deal with it - This post is obvious troll about one of the these (^) - This post is stealth troll about one of the these (^) - last, but not least, EVE has been dying for 10 years, can I have your stuff
This is post is not one of those, despite how many responses to the contrary that follow. That said....
QUESTION:
As a n00by getting his wings, I have a two accounts with characters I think I want to specialize as 1 - covert-ops to both explore and scout, 2 - logistics ('healer', not 'hauler'). Now, it seems based on my paltry player experience and forum research, these activities have a few skills where level V is a must. No problem, long haul game. I'm committed to investing the time, not crying about the wait.
What I'm most worried is that when learning, as a player, to do some of these activities, with low skills, it can get a little frustrating. Not tear inducing, keyboard slamming, coffee cup throwing, baby seal clubbing, CCP please fix this frustrating. Just the 'well, I still suck at this, is it low skills?' frustrating. So you go to the forums and read 'get skill X, Y & Z to V'. Or find use ship A, with fit B, which require some training time. I don't want to patiently wait only to find that with all skills at V, I still as player, still suck at it.
That said, for those of you who explore, scout and/or logi, how much time did you devote getting player experience in these activities on the way to hitting level V on some of these skills or does hitting level V simply make them practical to do?
TIA, hope this made sense.
PS: I refuse to generate any tears here. Wouldn't it be ironic if my lack of player skill generated the first...
|

Nykr
The Last Call. Against ALL Anomalies
0
|
Posted - 2012.11.15 21:53:00 -
[2] - Quote
Well. If you are flying logistics. And planning on flying it a lot. level 5 is a must. If you are planning to fly it sometimes. level 5 is a must.
Thing is the diffrence the skill makes from 4-5 is HUMONGUS!
Scanning. Well. I do it a lot. and got the skills at 4. So unless you realy want to dedicate your time scanning a lot. I guess 5 will be worth it.
|

Unsuccessful At Everything
The Troll Bridge
464
|
Posted - 2012.11.15 21:53:00 -
[3] - Quote
Fort Knockers wrote: That said, for those of you who explore, scout and/or logi, how much time did you devote getting player experience in these activities on the way to hitting level V on some of these skills or does hitting level V simply make them practical to do?
The new expansion and changes to the frigs/crusiers should make having less than optimal skills in those areas be less of a hinderance. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
152
|
Posted - 2012.11.15 21:55:00 -
[4] - Quote
There are players killing big shiny ships with t1 fitted frigs and there are players in those big shiny ships. Point is character skills are important as they make your ship and modules more efficient but player HUMAN skills are more important because they dictate how and when you will use that ship and modules. There is a saying around here "can't patch stupid", try to remember about that on your Eve journey. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Colonel Xaven
Decadence. RAZOR Alliance
191
|
Posted - 2012.11.15 22:00:00 -
[5] - Quote
On Dec 4th there will be T1 frigates having bonuses to reps. So even as a low SP char you will be able to "heal".
To new players I always can recommend the "tackle and kill stuff" thingy first before trying to specialize in something. Hop into a Rifter or something cheap, add a decent fitting to it (propulsion module, warp disruptor, guns ofc etc.) and hop into lowsec or nullsex to find someone ratting in a belt. Kill him, or get killed, maybe both. Gain your experience. Then you're on a good way.
www.facebook.com/RazorAlliance |

Galaxy Pig
Caldari Provisions Caldari State
125
|
Posted - 2012.11.15 22:08:00 -
[6] - Quote
Yeah scan skills to 4 are pretty good. Worst thing you can do is find out you need a skill to five to do something... eventually... and neglect to train more immediately useful skills to 3-4 first. |

Krixtal Icefluxor
INLAND EMPIRE Galactic
977
|
Posted - 2012.11.15 22:13:00 -
[7] - Quote
OP has officially earned the crown for:
King of Self-Entitlement and I want it All NOW NOW NOW ! |

Eternus8lux8lucis
Journies End
149
|
Posted - 2012.11.15 22:20:00 -
[8] - Quote
Experience trumps L5s unless its needed for the ship. For Logis L5 is more than highly recommended. Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace |

Archdaimon
NorCorp Enterprise No Holes Barred
123
|
Posted - 2012.11.15 22:29:00 -
[9] - Quote
Logistics is one of the few ships where V actually make a difference.
With V you are cap stable with one cap in (on Guardians and Basi's), with IV you need two in. |

Krixtal Icefluxor
INLAND EMPIRE Galactic
979
|
Posted - 2012.11.15 22:32:00 -
[10] - Quote
And then there are Lvl 5's that 'physically' add something, like Planetary Interaction: a whole other planet for PI. |

Fort Knockers
Science and Trade Institute Caldari State
8
|
Posted - 2012.11.15 22:32:00 -
[11] - Quote
Krixtal Icefluxor wrote:OP has officially earned the crown for:
King of Self-Entitlement and I want it All NOW NOW NOW !
With all due respect, I was trying to ask a question with quite the opposite attitude. The root question are level V's worth it? Not I want it now.
Should have added the self entitlement to my disclaimer. |

Lance Rossiter
CHAINS Corp
2
|
Posted - 2012.11.15 22:35:00 -
[12] - Quote
I got a strong sense from my month in Rookie Help that scanning is one of those things that people either love or hate. I'm one of the ones who loves it: and within the first few days of playing I was making millions hacking sites in low sec and getting Condors and Ibises blown up after scanning down sites in wormhole space.
If you can't get a site down even when in maximum zoom with six probes in tight formation, then it's a scan strength / potential character skill issue: it's easy to identify when that happens, and you can either skill up or get more advanced scanning gear. If you're having more trouble in general or just finding it annoying then you might belong to the "hate it" camp, and there's no shame in that. Plenty of people just don't like or "get" scanning.
Logistics, like the others have said, seems to be a more character-skill restricted activity, but will soon be opening up. Some things are just like that, gated by certain "fives" - the way you need Refining V to open up Refinery Efficiency and a lot of the ore processing skills, or the way you need Drones V to open up the skill that gives 20% drone damage per level. You can assess the importance of character skills by looking at the trees and seeing how large the bonuses are and how far you need to go down a certain path before you can access them. |

Krixtal Icefluxor
INLAND EMPIRE Galactic
979
|
Posted - 2012.11.15 22:36:00 -
[13] - Quote
Fort Knockers wrote:Krixtal Icefluxor wrote:OP has officially earned the crown for:
King of Self-Entitlement and I want it All NOW NOW NOW ! With all due respect, I was trying to ask a question with quite the opposite attitude. The root question are level V's worth it? Not I want it now. Should have added the self entitlement to my disclaimer.
lol  |

Some Rando
University of Caille Gallente Federation
89
|
Posted - 2012.11.15 22:41:00 -
[14] - Quote
Posting in a stealth nerf low-sec captain's quarters thread. |

Tippia
Sunshine and Lollipops
10342
|
Posted - 2012.11.15 22:44:00 -
[15] - Quote
There are a scant few lvl V:s that are universally worth it.
Logistics V is one of them because of the massive bonus it provides GÇö it will frequently shift a ship from capping out in under a minute to being perfectly cap stable. Another is Drone Interfacing GÇö it's designed to effectively give you one additional drone without the bother of having to manage one more drone, and at V, you'll have the full (virtual) set of 10. Recon V is another common one because of how it frees up fitting space on force recons, but that still assumes you'll be flying those a lot.
Beyond that, it's mostly core skills and some fitting skills such as Weapon Upgrades (Advanced and normal), because of their universal applicability and because most of them are so dirt cheap that taking them to V is pretty painless.
The basic rule is that anything worth training is worth training to IV. V is for opening up new stuff and because you've got nothing better to do. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Webvan
State War Academy Caldari State
138
|
Posted - 2012.11.15 22:46:00 -
[16] - Quote
ALLLLlll lvl V skills are useful. When you more or less run out of things worth training, lvl V skills keep the queue full for over a week, some over a month. |

Sarah Schneider
PonyWaffe Test Alliance Please Ignore
1618
|
Posted - 2012.11.15 22:48:00 -
[17] - Quote
- Some level fives are so important, that if you don't have them trained after a few weeks of playing, esp. for a combat pilot, you're doing something wrong. Ex: Engineering, Electronics.
- Some are so important, that people might question you on why are you flying this and that but don't have these skills trained to five. Ex: Jump Drive Calibration, Energy Management.
- Some are a must have, or at the very least, significantly improves your ability at certain aspect/role. Ex: Logistics, Recons
- Some opens up more options; and allows you to do something that you probably couldn't do previously without the help of something else. Ex: Advanced Weapon Upgrades
- Some are prerequisites for something else. Ex: Large Energy Weapons, Gunnery
- Some improves the performance of certain ships or modules by respectable margin, but it's fine if you don't have them. Ex: Battlecruisers, Amarr Battleship
- Some improves the performance of certain ships or modules by some margin, it's your choice to train them or not. Ex: Surgical Strike, Guided Missile Precision
- Some are almost utterly useless. Ex : Multitasking
My thoughts on level 5s, mind you that this is not factual or anything, just an opinion. How to : Playing Eve 100% Risk and Conflict FREE! |

Ocih
Space Mermaids Somethin Awfull Forums
278
|
Posted - 2012.11.15 22:50:00 -
[18] - Quote
For Logi, the 5 matters because of the bonus attached to it but in that case it's about how you plan to Logi.
You have 2 doctrines of Logistics in EVE. Fleet, spider tanked Logistics or autonomous Logistics where you try to keep your ship up and run Logi on your own. The second is good for smaller gangs.
If you want to run autonomous Logi, that 5 will make a big difference in how long you can keep your Logistics going. Truth be said, if you were going to lose a fight, the 5 won't matter. It's usually overkill in EVE to such an extent that the only thing that will matter is more people.
The same holds true for Spider tanked fleet logi but you can kind of get away with 4 there. The difference won't break the fleet, you just won't be putting balanced numbers in to the web. The way my Guardian is set up, I only need a certain amount of cap from my transfer donor to hold up my modules. 4 will do that. |

Jack Miton
Aperture Harmonics K162
807
|
Posted - 2012.11.15 22:52:00 -
[19] - Quote
for probing, you want astro 5 to use 8 probes. after that, get covops 5, makes a big difference. the astro support skills are well worth it at 5 too but they take too long for most people to bother with. |

Kainotomiu Ronuken
Dreddit Test Alliance Please Ignore
95
|
Posted - 2012.11.15 22:52:00 -
[20] - Quote
Fort Knockers wrote:DISCLAIMER:
Being new, I've learned, I think, a few things about EVE and GD. In general, before posting *anything*, consider how will the post be interpreted as a
- pro or con minerbummping - goons are ruining EVE, please get rid of them CCP - a goon hug-fest - hi-sec is too safe, nerf it - hi-sec is too dangerous, fix it - null is too safe, nerf it - null is run by one large CCP-backed, in-game mega corp, fix it - PvP is ONLY ship to ship PvP, deal with it - PvP is ship PvP, Indy Pvp, Trading PvP, poker PvP, etc... deal with it - This post is obvious troll about one of the these (^) - This post is stealth troll about one of the these (^) - last, but not least, EVE has been dying for 10 years, can I have your stuff
This girl gets it.
|

Name Family Name
Imperial Academy Amarr Empire
82
|
Posted - 2012.11.15 22:54:00 -
[21] - Quote
It really depends - there are lvl V's that are worth to train and there are some you'd really train after you have about any skill you'd want on V.
Which group these skills belong to largely depends on the individual and personal interest - really depends on personal priorities.
Of course personal skill matters more than skillpoints, unless you're in a big alliance and not an FC - then neither in or out of game skills matter at all because eve is simply a game of numeric superiority on nullsec alliance level. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1666
|
Posted - 2012.11.15 23:01:00 -
[22] - Quote
Tippia wrote:There are a scant few lvl V:s that are universally worth it.
Logistics V is one of them because of the massive bonus it provides GÇö it will frequently shift a ship from capping out in under a minute to being perfectly cap stable. Another is Drone Interfacing GÇö it's designed to effectively give you one additional drone without the bother of having to manage one more drone, and at V, you'll have the full (virtual) set of 10. Recon V is another common one because of how it frees up fitting space on force recons, but that still assumes you'll be flying those a lot.
Beyond that, it's mostly core skills and some fitting skills such as Weapon Upgrades (Advanced and normal), because of their universal applicability and because most of them are so dirt cheap that taking them to V is pretty painless.
The basic rule is that anything worth training is worth training to IV. V is for opening up new stuff and because you've got nothing better to do. Jump Drive Calibration. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Tippia
Sunshine and Lollipops
10342
|
Posted - 2012.11.15 23:08:00 -
[23] - Quote
Darth Gustav wrote:Jump Drive Calibration. If you say so. That's one of those silly Gǣbeyond battleshipGǥ skills, and battleships are silly to begin withGǪ 
GǪwell, that and for JFs and Rorqs, but pffft!
Anyway, as for the whole Gǣhow much differenceGǥ, that's pretty easy. Lvl V takes five times longer on its own than all four levels preceding it put together. For that you getGǪ
4.2% more if the bonus is 5% per level. 5.8% more if the bonus is 7.5% per level. 7.1% more if the bonus is 10% per level. 9.4% more if the bonus is 15% per level. 11% more if the bonus is 20% per level. 12.5% more if the bonus is 25% per level.
GǪso yeah. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Nylith Empyreal
Federal Navy Academy Gallente Federation
152
|
Posted - 2012.11.15 23:13:00 -
[24] - Quote
A point more of anything can mean the difference between defeat and victory. Depends on what you do regularly. "Oh, you can't help that," said the troll: "we're all mad here. I'm mad. You're mad." "How do you know I'm mad?" -ásaid the forumwarrior. "You must be," said the troll, "or you wouldn't have come here." |

Mire Stoude
Capital Industries Research And Development Fidelas Constans
17
|
Posted - 2012.11.15 23:14:00 -
[25] - Quote
Having a skill at level V makes you feel better about being you because you know that you are the best you can be. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1666
|
Posted - 2012.11.15 23:16:00 -
[26] - Quote
Tippia wrote:Darth Gustav wrote:Jump Drive Calibration. If you say so. That's one of those silly Gǣbeyond battleshipGǥ skills, and battleships are silly to begin withGǪ  GǪwell, that and for JFs and Rorqs, but pffft! Anyway, as for the whole Gǣhow much differenceGǥ, that's pretty easy. Lvl V takes five times longer on its own than all four levels preceding it put together. For that you getGǪ 4.2% more if the bonus is 5% per level. 5.8% more if the bonus is 7.5% per level. 7.1% more if the bonus is 10% per level. 9.4% more if the bonus is 15% per level. 11% more if the bonus is 20% per level. 12.5% more if the bonus is 25% per level. GǪso yeah. In game terms, Jump Drive Calibration V means you spend less ISK every time you move things, be it via carrier or by JF.
The difference is in light years, which is no insignificant unit of measurement.
Jump Drive Calibration V is probably the best skill in Eve to train if you want to do logistics or capital warfare. It is also helpful for Black Ops.
So yeah, I do say so.
He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Ocih
Space Mermaids Somethin Awfull Forums
278
|
Posted - 2012.11.15 23:20:00 -
[27] - Quote
Darth Gustav wrote:Tippia wrote:Darth Gustav wrote:Jump Drive Calibration. If you say so. That's one of those silly Gǣbeyond battleshipGǥ skills, and battleships are silly to begin withGǪ  GǪwell, that and for JFs and Rorqs, but pffft! Anyway, as for the whole Gǣhow much differenceGǥ, that's pretty easy. Lvl V takes five times longer on its own than all four levels preceding it put together. For that you getGǪ 4.2% more if the bonus is 5% per level. 5.8% more if the bonus is 7.5% per level. 7.1% more if the bonus is 10% per level. 9.4% more if the bonus is 15% per level. 11% more if the bonus is 20% per level. 12.5% more if the bonus is 25% per level. GǪso yeah. In game terms, Jump Drive Calibration V means you spend less ISK every time you move things, be it via carrier or by JF. The difference is in light years, which is no insignificant unit of measurement. Jump Drive Calibration V is probably the best skill in Eve to train if you want to do logistics or capital warfare. It is also helpful for Black Ops. So yeah, I do say so.
JD Cal 5 with Black Ops up to is the difference between a regional bridge or jump and a gate camp. It's a good skill for what it's used for. |

Name Family Name
Imperial Academy Amarr Empire
82
|
Posted - 2012.11.16 00:02:00 -
[28] - Quote
Darth Gustav wrote: In game terms, Jump Drive Calibration V means you spend less ISK every time you move things, be it via carrier or by JF.
The difference is in light years, which is no insignificant unit of measurement.
Jump Drive Calibration V is probably the best skill in Eve to train if you want to do logistics or capital warfare. It is also helpful for Black Ops.
So yeah, I do say so.
That's a big 'if'. If you're not into Caps or BO, it's quite obiously one of the most useless skill to have at V.
The bonus itself is nice, but then, although having JDC V and Amarr Carrier V, I consider e.g. Recon V, Cloaking V and even Energy Emission Systems V more valuable - simply because I used to like flying recons better than my Archon, which I only fly for moving base once in a while.
There are some skills I'd consider (almost) univerally useful for a character that flies ships in Space, which are mostly support (navigation, fitting or capacitor related skills) because they're pretty much always involved when flying a ship - be it a frigate, mining barge or (lol)BS.
So unless it's a station trading or production/invention character these skills are always preferable because they're applicable to almost everything you'll ever fly.
Actually I just trained 12 mill SP of support skills to get core integrity, capacitor, navigation and fitting certificates to elite before I even bothered training any spaceship command or weapon skills at all on my latest alt.
|

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1667
|
Posted - 2012.11.16 00:07:00 -
[29] - Quote
Name Family Name wrote:Darth Gustav wrote: In game terms, Jump Drive Calibration V means you spend less ISK every time you move things, be it via carrier or by JF.
The difference is in light years, which is no insignificant unit of measurement.
Jump Drive Calibration V is probably the best skill in Eve to train if you want to do logistics or capital warfare. It is also helpful for Black Ops.
So yeah, I do say so.
That's a big 'if'. If you're not into Caps or BO, it's quite obiously one of the most useless skill to have at V. The bonus itself is nice, but then, although having JDC V and Amarr Carrier V and BO V, I consider e.g. Recon V, Cloaking V and even Energy Emission Systems V more valuable - simply because I used to like flying recons better than my Archon and just trained BO V because I didn't have anything else to train for - and I only fly the Archon for moving base once in a while kand don't even own a BO. There are some skills I'd consider (almost) univerally useful for a character that flies ships in Space, which are mostly support (navigation, fitting or capacitor related skills) because they're pretty much always involved when flying a ship - be it a frigate, mining barge or (lol)BS. So unless it's a station trading or production/invention character these skills are always preferable because they're applicable to almost everything you'll ever fly. Actually I just trained 12 mill SP of support skills to get core integrity, capacitor, navigation and fitting certificates to elite before I even bothered training any spaceship command or weapon skills at all on my latest alt. Tippia mentioned one or two skills and intimated that there were a few others that were situational.
I obliged with a reply. JDC V. If you do JF or Carrier or Blops, you want it. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Lipbite
Express Hauler
223
|
Posted - 2012.11.16 00:14:00 -
[30] - Quote
For logistics V means difference between "amateur" and "pro" - ship w/o lvl5 skill has 75-80% of its full capacity (not enough cap to run all reppers / links at once non-stop). |

Tippia
Sunshine and Lollipops
10344
|
Posted - 2012.11.16 00:18:00 -
[31] - Quote
Darth Gustav wrote:Tippia mentioned one or two skills and intimated that there were a few others that were situational. Actually, I suggested that they're all situational aside from the core skills GÇö some are just good enough to get if you find yourself in the situation in question (e.g. flying logis or recons or drone ships). JDC was left out because you go with what you know GÇö I don't particularly go with cap skills. 
Anyway, the point was rather that for all the time you spend, the actual added benefit is very small and in most cases, that same time spent on support skills will provide a far larger bonus. The classic maths-only example is that instead of spending five times longer to get 4% more, you could spend it on five support skills and get 150% worth of bonuses. Granted, the way skills combine and differ from each other means it won't add up quite that neatly (that's why it's maths-only), but for illustrative purposes it's good enough. JDC, of course, is a skill that has no such cumulative support skills. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Name Family Name
Imperial Academy Amarr Empire
83
|
Posted - 2012.11.16 00:19:00 -
[32] - Quote
Darth Gustav wrote:
I obliged with a reply. JDC V. If you do JF or Carrier or Blops, you want it.
Yes - I got that - referring to the OP, I just wanted to underline that a skill 'making a difference' is entirely dependent on personal preference.
I like having JDC V, but it rarely applies when I do something ingame.
So referring to the OP, I'd consider skills that are:
low rank > offering a huge bonus > being applicable to a wide range of ships/fittings that are within the range of what someone wants to try as worthy of training to V, which pretty much applies to any skill except tactical shield manipulation or adterburner V, which you pretty much never want at V. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
454
|
Posted - 2012.11.16 00:23:00 -
[33] - Quote
Firstly let me just say for the disclaimer the OP has used alone they already got my respect.
To address the issue:
As a rule of thumb if you want to specialise in it, get it to V. Why? Because you want to do it better than anyone else and imo the skill levels look like this:
I - Only train to this if training further provides literally no benefit (e.g. cybernetics to I lets you use most implants, if you're not planning on using the others no point in training further.) II - Only train to this if training further provides literally no benefit III- Train to this level if you wont use the skill that often and you don't need to be good IV - Train to this level if you want to be good at whatever it does V - Train to this level if you want to specialise in using this skill
Some fits, mods, roles etc require skills to V. AWU5 is a good example, so is Logistics for T2 logis. Likewise cap skills to V is a must if you want to use lasers well.
As a rule of thumb though, level IV gets you "good" at most things, you only need level V when it's either non-optional to use something or you want to be a specialist. Probing has been mentioned, generally level 4 skills + good technique are enough. However if you were level V across the board vs level IV across the board you've got an edge over me. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Berendas
Clandestine Vector THE SPACE P0LICE
330
|
Posted - 2012.11.16 00:45:00 -
[34] - Quote
I got a real chuckle at your preface, OP. Glad to see some new players with a sense of humor and an understanding of the learning curve  |

Fort Knockers
Science and Trade Institute Caldari State
11
|
Posted - 2012.11.16 00:54:00 -
[35] - Quote
Thanks to all who have responded. Lots to digest and I'm still a wee bit overwhelmed, but I have a little more insight on this great 'game' I've found. I won't be straying to others anytime soon. This is the most fun I've had in a LONG time.
-Cheers to all
|

Krixtal Icefluxor
INLAND EMPIRE Galactic
979
|
Posted - 2012.11.16 02:24:00 -
[36] - Quote
Fort Knockers wrote:Krixtal Icefluxor wrote:OP has officially earned the crown for:
King of Self-Entitlement and I want it All NOW NOW NOW ! With all due respect, I was trying to ask a question with quite the opposite attitude. The root question are level V's worth it? Not I want it now. Should have added the self entitlement to my disclaimer.
I have like 68 of them at Level 5, approaching 3 years. This game takes a rather extinct idea anymore called patience.
Yes, they are worth it. |

Krixtal Icefluxor
INLAND EMPIRE Galactic
979
|
Posted - 2012.11.16 02:29:00 -
[37] - Quote
Tippia wrote:Darth Gustav wrote:Tippia mentioned one or two skills and intimated that there were a few others that were situational. Actually, I suggested that they're all situational aside from the core skills GÇö some are just good enough to get if you find yourself in the situation in question (e.g. flying logis or recons or drone ships). JDC was left out because you go with what you know GÇö I don't particularly go with cap skills.  Anyway, the point was rather that for all the time you spend, the actual added benefit is very small and in most cases, that same time spent on support skills will provide a far larger bonus. The classic maths-only example is that instead of spending five times longer to get 4% more, you could spend it on five support skills and get 150% worth of bonuses. Granted, the way skills combine and differ from each other means it won't add up quite that neatly (that's why it's maths-only), but for illustrative purposes it's good enough. JDC, of course, is a skill that has no such cumulative support skills.
Great analysis, but now compute it all with the mindset of indefinite playtime across the field of a sandbox. TONS of time to Level 5 absolutely everything up if one persists.
The difference between Astronomics 3 and Astronomics 4 is actually quite astounding.
edit: I mean Astronomics to be all the Astronomic skills combined. |

Lashenadeeka
Science and Trade Institute Caldari State
4
|
Posted - 2012.11.16 02:39:00 -
[38] - Quote
Berendas wrote:I got a real chuckle at your preface, OP. Glad to see some new players with a sense of humor and an understanding of the learning curve 
I prefer it when they're **** at EVE and don't become PLEX parasites within a few months tbh. |

Dracan02
I N E X T R E M I S Fidelas Constans
7
|
Posted - 2012.11.16 03:11:00 -
[39] - Quote
up to 66 level 5 skills here, there are some i wish i had not wasted my time on and others that are a must. All fitting and capacitor skills should be at 5 as every ship benefits from these. there are a range of other skills, navigation and space ship command for example, that are so commonly trained to 5 that they are considered a must. a simple rule for pushing skills to 5 is that if you are going to use that skill in most ships then you might as well train it. |

Holy One
263
|
Posted - 2012.11.16 03:18:00 -
[40] - Quote
its an economy of scale. the smaller and more specialist, the more it matters. |

Some Rando
University of Caille Gallente Federation
91
|
Posted - 2012.11.16 03:47:00 -
[41] - Quote
Holy One wrote:its an economy of scale. the smaller and more specialist, the more it matters. That is epic, good sir. |

Holy One
264
|
Posted - 2012.11.16 04:13:00 -
[42] - Quote
Some Rando wrote:Holy One wrote:its an economy of scale. the smaller and more specialist, the more it matters. That is epic, good sir.
https://www.pandemic-legion.com/killboard/view_kill.php?id=549131
 |

Luc Chastot
Moira. Villore Accords
86
|
Posted - 2012.11.16 04:25:00 -
[43] - Quote
Drone Interfacing is a whole 20% more dps per level. Make it idiot-proof and someone will make a better idiot. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1729
|
Posted - 2012.11.16 06:10:00 -
[44] - Quote
Electronics Upgrades V and Minmatar Frigate V.
A very amazing combination of Vs. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Matarella
The Last Call. Against ALL Anomalies
14
|
Posted - 2012.11.16 07:34:00 -
[45] - Quote
Jack Miton wrote:for probing, you want astro 5 to use 8 probes. after that, get covops 5, makes a big difference. the astro support skills are well worth it at 5 too but they take too long for most people to bother with.
who the **** uses 8 probes at once? talking about being inefficient...
|

Idicious Lightbane
Angry Mustellid Iron Oxide.
25
|
Posted - 2012.11.16 08:35:00 -
[46] - Quote
With the winter expansion there will be both t1 frig and t1 cruiser logistic ships added. The cruisers are insane for the cost, frigs are a fun addition to small roams, and they have a low skill entry barrier. T2 logistics are a very long train to get into, but with the addition of these new ships you will be able to fly at near t2 efficiency much faster (for the cruisers that is, they are amazing) |

Ptraci
3 R Corporation The Irukandji
710
|
Posted - 2012.11.16 11:17:00 -
[47] - Quote
Fort Knockers wrote: does hitting level V simply make them practical to do?
How much you actually gain is indicated in the skill description. Show info on the skill and you'll see it. Does it actually make a difference? Is it "worth the training time"? There's only one way for you to find out.
If you want to see where I stand on level 5 skills, Ptraci is on EVE-board. |

I Love Boobies
All Hail Boobies
164
|
Posted - 2012.11.16 11:31:00 -
[48] - Quote
I like your name OP. Fort Knockers.  ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o )
The world would be a better place if boobies ran the world instead of boobs. |

BoBoZoBo
MGroup9 Quantum Cafe
109
|
Posted - 2012.11.16 14:24:00 -
[49] - Quote
They can make a HUGE HUGE difference. With that being said, some more than others.
Unless it give other bonuses to ship class, some of the basic ship based ones can be questionable (Skill at operating caldari battleship), until of course, you want to fly another ship that requires it. It is all about specialization and your own determination on the time it will take versus your goals.
But in sum, if you really want to do that task... then yes. Primary Test Subject GÇó SmackTalker Elite |

Tarvos Telesto
Blood Fanatics
55
|
Posted - 2012.11.16 14:31:00 -
[50] - Quote
Best skills worth train to lvl 5 for everyone are form navigations group, just because navigation are core of every ship, even afterburner at lvl 5 just because got impact on better cap while using active tank. |

Warde Guildencrantz
TunDraGon
256
|
Posted - 2012.11.16 14:34:00 -
[51] - Quote
Schmata Bastanold wrote: There is a saying around here "can't patch stupid",
I definitely like that one!
also, definitely love kicking ass in T1 frigs. Velators too >: ) |

Abominare
The Hatchery Team Liquid
16
|
Posted - 2012.11.16 18:43:00 -
[52] - Quote
Depends on what you're doing. We've won a lot of fights because we got to abuse the fact that we don't let people fly without V's in anything other than a frig. Nothing is more entertaining that killing a fleet much larger than your own because their drake spam with having l3 and maybe l4 in supports meant their missiles couldn't reach us. |

Markku Laaksonen
EVE University Ivy League
6
|
Posted - 2012.11.21 16:18:00 -
[53] - Quote
OP said "No problem, long haul game. I'm committed to investing the time, not crying about the wait."
You said
Krixtal Icefluxor wrote:OP has officially earned the crown for:
King of Self-Entitlement and I want it All NOW NOW NOW !
Did you read? Can you read? |

Ginger Barbarella
State War Academy Caldari State
250
|
Posted - 2012.11.21 16:21:00 -
[54] - Quote
Aside from the obvious, I've been recommending Cruiser 5 for years to get into much kewler ships, but the one that I've seen a real difference with has been Battlecruiser 5. Honestly didn't think much of it, but it actually makes a real difference. My Ferox is actually fun to use now! |

Krixtal Icefluxor
INLAND EMPIRE Galactic
989
|
Posted - 2012.11.21 16:25:00 -
[55] - Quote
Markku Laaksonen wrote:OP said "No problem, long haul game. I'm committed to investing the time, not crying about the wait." You said Krixtal Icefluxor wrote:OP has officially earned the crown for:
King of Self-Entitlement and I want it All NOW NOW NOW ! Did you read? Can you read?
Indeed good sir. And did you read his next paragraph where all he does is whine, complain, and give tears ? |

Wivabel
Exanimo Inc Unclaimed.
47
|
Posted - 2012.11.21 16:42:00 -
[56] - Quote
Holy One wrote:its an economy of scale. the smaller and more specialist, the more it matters.
That picture/you is/are terrible you did not overheat your guns ...............JK
As far as level 5s like many have said if you plan to specialise in something they are a must. When it comes to logi Logistics 5 is a must. Though now that CCP is implementing good t1 versions you will not have to invest to much time into these ships to find out if they are for you. With average skills you will be able to find out if Logi is for you without having to train logi 5. This goes for most ship types classes. T1 across the board will be more viable and thus somewhat more forgiving of noobies.
Wiv To be a part of future EVE intrigue check us out. Sov in the south. Small gang pew is what we do when we are-ánot defending our space.-á
Join "Exan-áRecruitment"-áin game |

Demolishar
United Aggression
442
|
Posted - 2012.11.21 16:51:00 -
[57] - Quote
Well, some make 5%, some make 10%. I know of a few that make 2% as well. And of course they can be as high as 125% in some cases. |

HollyShocker 2inthestink
State War Academy Caldari State
57
|
Posted - 2012.11.21 17:56:00 -
[58] - Quote
Krixtal Icefluxor wrote:OP has officially earned the crown for:
King of Self-Entitlement and I want it All NOW NOW NOW !
Congrats on being the first troll in. OP asked a legit question why not give legit answer? |

Krixtal Icefluxor
INLAND EMPIRE Galactic
990
|
Posted - 2012.11.21 18:27:00 -
[59] - Quote
HollyShocker 2inthestink wrote:Krixtal Icefluxor wrote:OP has officially earned the crown for:
King of Self-Entitlement and I want it All NOW NOW NOW ! Congrats on being the first troll in. OP asked a legit question why not give legit answer?
Sorry but I don't troll.
The OP is suspect in my opinion for, first, even asking the question. The entire tone seemed to be attempting to disguise the fact that he wants to have a lot of power ingame without having to be patient and work for it.
Second of all, any higher skill level is always better. Again, why even ask, unless looking for advice for an easier unknown way ?
Sorry, but that's my opinion.
Also, interesting nobody complained about that post until today. Look at the date on the op's.
EDIT: Also, consider the rather tecnical and thorough list at the beginning of OP. That is hardly the sound of a noob. I guess you can say that I felt trolled. |

Xearal
Black Thorne Corporation Black Thorne Alliance
398
|
Posted - 2012.11.21 19:27:00 -
[60] - Quote
To our newbie OP who actually 'gets' it, when it comes to Eve.
As mentioned, Logi 5 is a must have for when you're in a logistics ship. in a guardian/basi you can get away with 4, but it will be far less effective. on 5, the scimi and oneiros become cap stable, allowing you to continue repping on and on and on.. and on the basi/guardian 5 means you only need 1 energy transfer aimed at you, so either you can go with 5 reppers and 1 transfer each in the group, or 4/2 and use the 2nd energy transfer as a means to prevent cap draining and ECM jamming from hurting your spider setups. Or to replenish the energy of those big lazorboats that suck up too much cap all the time.
As a new player, scanning is a great way to make money, and you don't need the level 5s to do it. In highsec, you can easily get away with frigate 4, scan strength 4 as all you have. only in low/null does getting a bit more skill or getting a real covops to do it matter. Just use sister probes and probe launcher, and you're good to go for high.
Eventually, you will probbaly want to move your scanner also in a recon ship ( they are great toys ). Recon 5 is indeed a very usefull thing to have here, as it will allow for a very nice range of fittings as you're no longer restrained by the CPU cost of your cloak, giving you all kinds of evil options to put on your ship.
|

Merouk Baas
The Scope
2
|
Posted - 2012.11.21 19:40:00 -
[61] - Quote
As it's probably been said, some skills are required at 5 as prerequisites for higher skills.
Others are important because they get you over a threshold: one extra drone, being able to jump that extra LY distance to actually reach the next safe spot, being able to fit your last gun in or T2 armor instead of T1, etc. You'll see this a lot as you try the bigger ships, CCP is shrewd and has balanced the ships to take into account trained skills (not untrained). You may have 8 weapon slots, but you won't be able to fit 8 weapons unless you have the skills.
Finally, if you're flying an expensive multi-billion ISK ship like a carrier, you want every last bit of performance (or ability to escape) out of your skills for it.
EDIT: If you feel like your ship sucks at something, skills may be the issue, but always try different fittings first. Maybe you can cram in extra powergrid modules and then use up that grid for bigger guns. Maybe a slightly faster afterburner. A different way to recharge your capacitor. Etc. Usually (not always), modules have bigger effects than that last skill point.
And instead of waiting for skills and being frustrated, you can always play with the Eve Fitting Tool or with your ship and modules in-game, see if you can get it to improve without the skills. |

Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1045
|
Posted - 2012.11.21 22:36:00 -
[62] - Quote
If you fly it regularly, LEVEL 4 is a must have for all relevant skills. Never fly less than L4 with anything you fly often.
If you want to become the best at something then learn L5's.
It's as simple as it gets. It's a matter of what you want.
There are few skills where the L5 doesn't make a difference. Most skills L5 is a world apart.
Where I am. |

Kiteo Hatto
Equanimity Order
266
|
Posted - 2012.11.21 23:41:00 -
[63] - Quote
OP, just play the game and try having fun, you are overthinking it :P "That's okay it annoys me when people pile on new definitions to the word sandbox every time CCP does something they don't like." - Alara IonStorm GD is where 60% of threads make you dumber and 10% which provide you with entertainment, the remaining 30% is a mix of both. |

Merovee
Gorthaur Legion Of Mordor
62
|
Posted - 2012.11.22 03:07:00 -
[64] - Quote
Train L5 when you want to play another game or during and after an expansion. That said, Yo N00bs listen up! Next month expansion is going to be a sht storm of game breaking code wonder fcks and mad scramble mini-patches lasting a few little weeks. So don't forget to do some L5 skills and take a break. Hopefully it wont be too bad and it will be a little week. If not, I will enjoy the tears that will flood the forum. bindairdundat  |

Ocih
Space Mermaids Somethin Awfull Forums
296
|
Posted - 2012.11.22 03:15:00 -
[65] - Quote
Often in the sneaky places.
I was on Buckingham last night, messing with the Augoror and I put Ocih and Ioci in identical Augoror fits, they have identical Nav skills except Ioci has more just not related to the Augoror. When i got out in space, I linked their remote transfers and fired up the MWD and I kept seeing Ocih get way ahead of Ioci. I looked at the ships and with MWD Ocih had over 120 m/s over Ioci.
It took a good hr to figure it out. I tried other ships and in those they were the way they should be. Did a whole bunch of comparisons and finally I put it together.
Ocih has Armor Rigs 4. Ioci only has Armor Rigs 1
The Armor rigs penalty was enough to take 120 m/s of an MWD cruiser fit with base 1 requirement.
So yes, 4 and 5 make a difference. A pretty big one. |

WakeTurbulence
Radical Astronauts Plundering Eve
7
|
Posted - 2012.11.22 04:06:00 -
[66] - Quote
Coming from someone who has been very active in the Incursion community where Logi is an essential fleet component. the difference from Logi IV to Logi V is immense, the skill takes forever but it is definitely worth it.
For scanning skillz all of them to 4 should be adequate except for Astrometrics V.... Train this skill so you can use Deep Space Probes and then use the method described on this link http://swiftandbitter.com/eve/dsp/ to selectively scan whatever it is you are looking for. It saves a crap load of time and you can see whats in the system on your first scan... A skill very worth V.
As mentioned by others, some level 5 skills make more of a difference than others but a lot of them make quite a big difference it just depends on what you decide you want to do in the game. ie. Battlecruisers V makes quite the difference in the tank of your Drake, a lot of skills from IV to V mean the difference of being able to fit your ship properly or not, Advanced weapon upgrades for example.
Look at it this way.... at least while its training to V you don't have to sit at work and think "****... did I remember to put the next skill in my queue?" Just set it and come back in a month!
TL:DR - Yes, that long V skill level is worth it in a lot of cases.
Wake |

Krixtal Icefluxor
INLAND EMPIRE Galactic
994
|
Posted - 2012.11.22 14:48:00 -
[67] - Quote
Kiteo Hatto wrote:OP, just play the game and try having fun, you are overthinking it :P
Ain't that the truth. I stopped doing that about a year ago myself, except for ship fittings.
I drove myself crazy the other night re-fitting a Bustard ! |

Jame Jarl Retief
Murientor Tribe Defiant Legacy
375
|
Posted - 2012.11.22 15:48:00 -
[68] - Quote
Merovee wrote:Train L5 when you want to play another game or during and after an expansion.
This. This is really priceless advice.
Whenever you're engrossed with something else - be that another game, good book, etc. - that's when you queue up those V skills. They get done, and you don't notice. Don't do it when actively playing the game, because it kills the sense of progression when you watch that bar crawl, day after day, for over a month.
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