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Thread Statistics | Show CCP posts - 2 post(s) |

Zagdul
Clan Shadow Wolf Fatal Ascension
1095
|
Posted - 2012.11.18 15:20:00 -
[1] - Quote
Nobody can ever agree on it.
Lets be honest, removing it in K-Space is a dumb idea...
However, lets Pause it to where you don't show up in it until after you break your gate cloak. This way I can enter a system, do a system scan + a couple D-Scans before the roaches scatter to their safe spots.
Dual Pane idea: Click!
CCP Please Implement |

Scatim Helicon
GoonWaffe Goonswarm Federation
1030
|
Posted - 2012.11.18 15:25:00 -
[2] - Quote
Gate-cloak delay on local, more warp disrupting rat spawns, and faster warp acceleration/deceleration rates for smaller ships. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Zagdul
Clan Shadow Wolf Fatal Ascension
1095
|
Posted - 2012.11.18 15:29:00 -
[3] - Quote
Scatim Helicon wrote:... faster warp acceleration/deceleration rates for smaller ships.
This is new.
... go on. Dual Pane idea: Click!
CCP Please Implement |

UAxSunShine
Ministry of War Amarr Empire
0
|
Posted - 2012.11.18 15:39:00 -
[4] - Quote
Scatim Helicon wrote:Gate-cloak delay on local, more warp disrupting rat spawns, and faster warp acceleration/deceleration rates for smaller ships. I agree with this. With the elaboration on gate-cloak delay only lasting as long as your cloak holds, as soon as you initiate warp you appear in local. Hunting ratters is fun now but making too much of a delay would take the sport out of it. |

Zagdul
Clan Shadow Wolf Fatal Ascension
1097
|
Posted - 2012.11.18 15:42:00 -
[5] - Quote
UAxSunShine wrote:Scatim Helicon wrote:Gate-cloak delay on local, more warp disrupting rat spawns, and faster warp acceleration/deceleration rates for smaller ships. I agree with this. With the elaboration on gate-cloak delay only lasting as long as your cloak holds, as soon as you initiate warp you appear in local. Hunting ratters is fun now but making too much of a delay would take the sport out of it.
Hey, I said it first :colbert: Dual Pane idea: Click!
CCP Please Implement |

XxRTEKxX
Fenrir's Dogs of War Union 0f Revolution
26
|
Posted - 2012.11.18 15:44:00 -
[6] - Quote
CCP removing local is as likely as CCP putting the ABC asteroids in Hi-Sec.
I do like the idea of local delay till you disengage cloak.
Local in J-Space I hope CCP never changes. |

UAxSunShine
Ministry of War Amarr Empire
1
|
Posted - 2012.11.18 16:07:00 -
[7] - Quote
Zagdul wrote:UAxSunShine wrote:Scatim Helicon wrote:Gate-cloak delay on local, more warp disrupting rat spawns, and faster warp acceleration/deceleration rates for smaller ships. I agree with this. With the elaboration on gate-cloak delay only lasting as long as your cloak holds, as soon as you initiate warp you appear in local. Hunting ratters is fun now but making too much of a delay would take the sport out of it. Hey, I said it first :colbert:
Honestly I just skimmed your post. You're the real genius here. |

Jame Jarl Retief
Murientor Tribe Defiant Legacy
358
|
Posted - 2012.11.18 16:09:00 -
[8] - Quote
Zagdul wrote:Lets be honest, removing it in K-Space is a dumb idea...
I agree that nobody can agree on it.
But how is it dumb to remove it? I literally don't know of any MMO where a feature like local ever existed. Honestly. Was there a single MMO, no matter how carebear, that immediately alerted you when hostiles (or even neutrals) came within light years of you? No. Not even WoW, the carebeariest of carebear MMOs, where if you fart there are fireworks and you get 12 achievements and a pony, even that game doesn't have local - you can only see friendlies, and only if you run a manual search.
And local is in a game where D-Scan is manual? Where probing is manual? But local is passive and warns a second or two before the ship actually enters the system? That's absurd.
I do agree that IF local is removed, some things will need to change. For instance, D-Scan will have to be updated/overhauled to...well...not suck. But local has to go. I firmly believe EVE would be a much better games if local was gone, and gate mechanics were to change to prevent serious camping.
Quote:However, lets Pause it to where you don't show up in it until after you break your gate cloak. This way I can enter a system, do a system scan + a couple D-Scans before the roaches scatter to their safe spots.
That would help, but wouldn't solve the problem. It has to go, plain and simple. The more I play, the more convinced of it I become. It is one of the largest single detrimental factors to EVE PvP, IMHO. |

Zagdul
Clan Shadow Wolf Fatal Ascension
1097
|
Posted - 2012.11.18 16:11:00 -
[9] - Quote
Jame Jarl Retief wrote:Zagdul wrote:Lets be honest, removing it in K-Space is a dumb idea... I agree that nobody can agree on it. But how is it dumb to remove it? I literally don't know of any MMO where a feature like local ever existed. Honestly. Was there a single MMO, no matter how carebear, that immediately alerted you when hostiles (or even neutrals) came within light years of you? No. Not even WoW, the carebeariest of carebear MMOs, where if you fart there are fireworks and you get 12 achievements and a pony, even that game doesn't have local - you can only see friendlies, and only if you run a manual search. And local is in a game where D-Scan is manual? Where probing is manual? But local is passive and warns a second or two before the ship actually enters the system? That's absurd. I do agree that IF local is removed, some things will need to change. For instance, D-Scan will have to be updated/overhauled to...well...not suck. But local has to go. I firmly believe EVE would be a much better games if local was gone, and gate mechanics were to change to prevent serious camping. Quote:However, lets Pause it to where you don't show up in it until after you break your gate cloak. This way I can enter a system, do a system scan + a couple D-Scans before the roaches scatter to their safe spots. That would help, but wouldn't solve the problem. It has to go, plain and simple. The more I play, the more convinced of it I become. It is one of the largest single detrimental factors to EVE PvP, IMHO.
Hi friend.
You put a lot of words down without considering the opposite.
The problem would become threadnaughts about how lazy PVP'ers can't find fights because there's no quick intel tool to find people in systems.
So, thanks for your post, but it's a dumb idea to remove it. Dual Pane idea: Click!
CCP Please Implement |

Rordan D'Kherr
Imperial Academy Amarr Empire
210
|
Posted - 2012.11.18 16:18:00 -
[10] - Quote
Removing local completely only serves those who do not hold any space. This thread proves it.
Tweaking local mechanic is possible and could be done, removing it completely without any real good adequate system is plain dumb and won't happen. _______________________________________ Don't be scared, because being afk is not a crime. |

Christopher AET
Segmentum Solar Intrepid Crossing
259
|
Posted - 2012.11.18 16:22:00 -
[11] - Quote
Removing local without a means to replace it would be silly. In W-space you have mass limits and the inability to hotdrop. K-space has neither of these issues. I am intrigued by the idea of gate cloak delay however though I fear it may disrupt normal pvp on gates more than it helps solo ratting ship hunters.
Something that helps reds purge the stupid in my own alliance can be no bad thing but conversely my ability to track and chase red fleets for a fight I would not like to see reduced. It's a toughie. I drain ducks of their moisture for sustenance. |

Bane Necran
Appono Astos
730
|
Posted - 2012.11.18 16:34:00 -
[12] - Quote
As long as WHs don't have local, and 0.0 does, WHs will be regarded as the place that takes more skill to live in.
If 0.0 dwellers are fine with that, then i don't see any problem. "It's no use crying over spilt milk, because all the forces of the universe were bent on spilling it." ~William Maugham |

Val'Dore
PlanetCorp InterStellar
200
|
Posted - 2012.11.18 16:43:00 -
[13] - Quote
Being in favor of keeping Local as is is the same as saying you are the Carebearist of Carebears. Not even MMOs with zero pvp have such weakling inspiring mechanics.
|

Surfin's PlunderBunny
The Python Cartel.
3552
|
Posted - 2012.11.18 16:49:00 -
[14] - Quote
If they got rid of local how would I smack talk in local?  "Little ginger moron" ~David Hasselhoff-á |

Val'Dore
PlanetCorp InterStellar
201
|
Posted - 2012.11.18 16:52:00 -
[15] - Quote
Local wouldn't be gone, it would just not give you free intel on everyone in the system.
|

Bane Necran
Appono Astos
730
|
Posted - 2012.11.18 16:53:00 -
[16] - Quote
Surfin's PlunderBunny wrote:If they got rid of local how would I smack talk in local? 
The most skilled EVE players, who happen to all live in WHs, can tell you that talking in local is the only way to make you appear in local. "It's no use crying over spilt milk, because all the forces of the universe were bent on spilling it." ~William Maugham |

Remiel Pollard
Devlin Security Devlin Alliance
123
|
Posted - 2012.11.18 16:59:00 -
[17] - Quote
Bane Necran wrote:Surfin's PlunderBunny wrote:If they got rid of local how would I smack talk in local?  The least skilled EVE players, who happen to all hide in WHs, can tell you that talking in local is the only way to make you appear in local.
Fixed that for you. You don't scare me. I've been to Jita. |

Bane Necran
Appono Astos
730
|
Posted - 2012.11.18 17:03:00 -
[18] - Quote
Remiel Pollard wrote:Bane Necran wrote:Surfin's PlunderBunny wrote:If they got rid of local how would I smack talk in local?  The least skilled EVE players, who happen to all hide in WHs, can tell you that talking in local is the only way to make you appear in local. Fixed that for you.
No ones going to believe that as long as 0.0 dwellers have local. "It's no use crying over spilt milk, because all the forces of the universe were bent on spilling it." ~William Maugham |

Scatim Helicon
GoonWaffe Goonswarm Federation
1030
|
Posted - 2012.11.18 17:17:00 -
[19] - Quote
Zagdul wrote:Scatim Helicon wrote:... faster warp acceleration/deceleration rates for smaller ships. This is new. ... go on. Its pretty self-explanatory, but it means the scouting frigate can get to the target faster after the local-gatecloak drops, and cuts down the response time that a ratter has between seeing the hostile in local and getting tackled. Combined with the other two changes it increases the chances of the inattentive, careless or unlucky ratter getting caught, but still means alert ratters who take sensible precautions can still operate in nullsec without dying every two minutes.
To be honest everything accelerating and decelerating at the same rate in warp is pretty dumb and should be fixed anyway, it just happens to have other applications in balancing things like this. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Zagdul
Clan Shadow Wolf Fatal Ascension
1098
|
Posted - 2012.11.18 17:21:00 -
[20] - Quote
Bane Necran wrote:Surfin's PlunderBunny wrote:If they got rid of local how would I smack talk in local?  The most skilled EVE players, who happen to all live in WHs, can tell you that talking in local is the only way to make you appear in local.
You mean the skilled players who don't have to worry about a frigate, who can warped cloaked with a cyno attached to it who has a fleet he's in on a titan a region away right?
That would work real well in a non-local known-space environment. Real balanced and would take heaps of skill. 
Matter of fact, do it. I'd be able to move my titan around with impunity and camp systems with an entire fleet of battleships just to drop on an unsuspecting ratter. 
Dual Pane idea: Click!
CCP Please Implement |

Jame Jarl Retief
Murientor Tribe Defiant Legacy
359
|
Posted - 2012.11.18 17:23:00 -
[21] - Quote
Zagdul wrote: Hi friend.
You put a lot of words down without considering the opposite.
The problem would become threadnaughts about how lazy PVP'ers can't find fights because there's no quick intel tool to find people in systems.
So, thanks for your post, but it's a dumb idea to remove it.
Have you considered that perhaps the reason it is hard to find fights in PvP is because of local? It's a sword that cuts both ways. If local were removed, there'd be no intel, but it would be going both ways - no intel for both aggressors and the prey. An ambush would be a whole lot easier to set up. Escaping an ambush would be a whole lot harder. And so on.
Further, if the gate mechanics were changed to not provide a choke point, perhaps we'd see more people going into low or null. Because the reason most avoid it, especially newer players, is gate camps. You jump through a gate into low/null, get popped at the gate. OK, you do it a few times more, and it happens again. What do you do? You quit the game. I've seen it. Gate mechanics, and local, are really nothing more than a form of spawn camping, and most games strive to avoid it. Can it be avoided in EVE? Yep. Is it easy to avoid? Nope.
I don't think anyone is advocating removing local and that's it, no more changes. But if you combine removing local with an overhaul to D-Scan, some tweaks to probing and perhaps some other tweaks, it could be a positive game-changer. Or, we can just sit back and watch the game stagnate like it has for almost a decade now.
The biggest argument for removing local though? It's already de facto removed in WH space. And yet, it works. There are people in WHs, they own structures, there's entire alliances living there. And they're doing it just fine without local. Sure there's mass restrictions and other issues, but like I said, removing local can't be a singular change, it has to be a comprehensive set of changes to the whole thing.
Having said that, no, I don't believe it'll ever happen. Because despite all the talk, EVE is designed in a certain way, for certain people, encouraging a certain playstyle. Which is why it never really took off, despite having stunning graphics and some very interesting mechanics and loads of lore. |

Zagdul
Clan Shadow Wolf Fatal Ascension
1098
|
Posted - 2012.11.18 17:24:00 -
[22] - Quote
Scatim Helicon wrote:Zagdul wrote:Scatim Helicon wrote:... faster warp acceleration/deceleration rates for smaller ships. This is new. ... go on. Its pretty self-explanatory, but it means the scouting frigate can get to the target faster after the local-gatecloak drops, and cuts down the response time that a ratter has between seeing the hostile in local and getting tackled. Combined with the other two changes it increases the chances of the inattentive, careless or unlucky ratter getting caught, but still means alert ratters who take sensible precautions can still operate in nullsec without dying every two minutes. To be honest everything accelerating and decelerating at the same rate in warp is pretty dumb and should be fixed anyway, it just happens to have other applications in balancing things like this.
I'd be on board with the Paused LocalGäó for starts then, wait a few months to see how this change takes effect before making the tackling frig more effective. I mean, if we make it too easy for the tackling frig, we'll lose all our prey to empire because they'll not see the value in risking ships that don't have an opportunity to escape at all.
Dual Pane idea: Click!
CCP Please Implement |

Bane Necran
Appono Astos
730
|
Posted - 2012.11.18 17:25:00 -
[23] - Quote
Zagdul wrote:You mean the skilled players who don't have to worry about a frigate, who can warped cloaked with a cyno attached to it who has a fleet he's in on a titan a region away right?
oooh cyno's are scary. 
The only reason you're so afraid of them, and they're used in such a way, is because they can suddenly bring more people into a system you thought was less populated because of local. If there was no local, there would be less need for that. "It's no use crying over spilt milk, because all the forces of the universe were bent on spilling it." ~William Maugham |

Zagdul
Clan Shadow Wolf Fatal Ascension
1098
|
Posted - 2012.11.18 17:27:00 -
[24] - Quote
Jame Jarl Retief wrote:Zagdul wrote: Hi friend.
You put a lot of words down without considering the opposite.
The problem would become threadnaughts about how lazy PVP'ers can't find fights because there's no quick intel tool to find people in systems.
So, thanks for your post, but it's a dumb idea to remove it.
Have you considered that perhaps the reason it is hard to find fights in PvP is because of local? It's a sword that cuts both ways. If local were removed, there'd be no intel, but it would be going both ways - no intel for both aggressors and the prey. An ambush would be a whole lot easier to set up. Escaping an ambush would be a whole lot harder. And so on. Further, if the gate mechanics were changed to not provide a choke point, perhaps we'd see more people going into low or null. Because the reason most avoid it, especially newer players, is gate camps. You jump through a gate into low/null, get popped at the gate. OK, you do it a few times more, and it happens again. What do you do? You quit the game. I've seen it. Gate mechanics, and local, are really nothing more than a form of spawn camping, and most games strive to avoid it. Can it be avoided in EVE? Yep. Is it easy to avoid? Nope. I don't think anyone is advocating removing local and that's it, no more changes. But if you combine removing local with an overhaul to D-Scan, some tweaks to probing and perhaps some other tweaks, it could be a positive game-changer. Or, we can just sit back and watch the game stagnate like it has for almost a decade now. The biggest argument for removing local though? It's already de facto removed in WH space. And yet, it works. There are people in WHs, they own structures, there's entire alliances living there. And they're doing it just fine without local. Sure there's mass restrictions and other issues, but like I said, removing local can't be a singular change, it has to be a comprehensive set of changes to the whole thing. Having said that, no, I don't believe it'll ever happen. Because despite all the talk, EVE is designed in a certain way, for certain people, encouraging a certain playstyle. Which is why it never really took off, despite having stunning graphics and some very interesting mechanics and loads of lore.
Again, more words without considering all aspects.
Removing local is a HORRIBLE idea in known space without a system that CCP would have to develop that would work, without bugs first.
Hence... Paused LocalGäó - where you don't show until you break gate cloak. This considers both the hunter and the prey. Dual Pane idea: Click!
CCP Please Implement |

Zagdul
Clan Shadow Wolf Fatal Ascension
1098
|
Posted - 2012.11.18 17:29:00 -
[25] - Quote
Bane Necran wrote:Zagdul wrote:You mean the skilled players who don't have to worry about a frigate, who can warped cloaked with a cyno attached to it who has a fleet he's in on a titan a region away right?
oooh cyno's are scary.  The only reason you're so afraid of them, and they're used in such a way, is because they can suddenly bring more people into a system you thought was less populated because of local. If there was no local, there would be less need for that.
I'm usually the person on the other side of the cyno good sir. Dual Pane idea: Click!
CCP Please Implement |

Andski
GoonWaffe Goonswarm Federation
5552
|
Posted - 2012.11.18 17:31:00 -
[26] - Quote
Bane Necran wrote:As long as WHs don't have local, and 0.0 does, WHs will be regarded as the place that takes more skill to live in.
If 0.0 dwellers are fine with that, then i don't see any problem.
wormholes have 1/4th the population of nullsec
and 1/20th the PvP
keep chestbeating l0l (you live in hisec anyway, nobody cares) ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Bane Necran
Appono Astos
730
|
Posted - 2012.11.18 17:33:00 -
[27] - Quote
Zagdul wrote:I'm usually the person on the other side of the cyno good sir.
Well imagine not having to bother with a cyno, because people can just wait in the same system and not appear in local. "It's no use crying over spilt milk, because all the forces of the universe were bent on spilling it." ~William Maugham |

Andski
GoonWaffe Goonswarm Federation
5552
|
Posted - 2012.11.18 17:35:00 -
[28] - Quote
Bane Necran wrote:Zagdul wrote:I'm usually the person on the other side of the cyno good sir. Well imagine not having to bother with a cyno, because people can just wait in the same system and not appear in local.
imagine not having hisec miners try to tell nullsec FCs how 0.0 combat works ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Zagdul
Clan Shadow Wolf Fatal Ascension
1102
|
Posted - 2012.11.18 17:37:00 -
[29] - Quote
Bane Necran wrote:Zagdul wrote:I'm usually the person on the other side of the cyno good sir. Well imagine not having to bother with a cyno, because people can just wait in the same system and not appear in local.
I'm sorry, but going out on a casual ~couple hour~ roam with some friends to find goodfites would suck without a way to determine how many dudes are in space.
There's no way in hell I'm going to spend the time to go into each system for 20-30 jumps a night without a least something that gives me some kind of idea where potential prey are.
Dual Pane idea: Click!
CCP Please Implement |

Andski
GoonWaffe Goonswarm Federation
5552
|
Posted - 2012.11.18 17:37:00 -
[30] - Quote
Jame Jarl Retief wrote:The biggest argument for removing local though? It's already de facto removed in WH space.
thank you for pointing out the well-known, undisputed fact that the only difference between wormholes and k-space 0.0 is the way local works ~*a-áproud belligerent undesirable*~
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. |
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