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ALTNAME
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Posted - 2005.04.29 20:38:00 -
[61]
The EW Changes make piloting a bs even more difficult, none of you have half a brain to realize that. Yes Scorpions are dangerous, but ONLY them, whearas other battleships can no longer afford to fly solo. The scorpion was nerfed, and is even more useless, so its apparent advantage in ECM is meaningless, except when supporting in a fleet.
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Mrissa Easeah
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Posted - 2005.04.29 21:22:00 -
[62]
Originally by: Serret Of course, the fact that, in Eve fleet battles, you can simply SEE the enemy makes the whole ECM argument kinda funny.
*nods* Yeah, I know. One of the many elements of reality that has to be sacrificed for either playability or excitement.
Few people would want to play a videogame where you can't see the enemy fleet, cool splodey graphics, or buzz around in *visually speaking* point blank dogfights.
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Kayosoni
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Posted - 2005.04.29 22:13:00 -
[63]
People who don't play already whine about Eve battles beings Box vs Box enough -----------------------------------
Currently Playing Lineage 2 - Erica Server |

Kashre
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Posted - 2005.04.30 03:51:00 -
[64]
Originally by: Kayosoni People who don't play already whine about Eve battles beings Box vs Box enough
What, am I the only person who wishes eve had a "hex based wargame graphics" mode where everything was a little square icon with a couple letter codes and the frame rate was 150?
TBH I never even notice the pretty graphics in the middle of a big battle anyways... after a battle I can recal the state of my armor and cap readouts, my enemies armor readouts, and the info from the overview... but I cant remember what any thing else on the screen looked like. +++
It's called "low security space" for a reason. |

Kashre
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Posted - 2005.04.30 03:56:00 -
[65]
Originally by: ALTNAME The EW Changes make piloting a bs even more difficult, none of you have half a brain to realize that. Yes Scorpions are dangerous, but ONLY them, whearas other battleships can no longer afford to fly solo. The scorpion was nerfed, and is even more useless, so its apparent advantage in ECM is meaningless, except when supporting in a fleet.
I dont really see how that last can be true about the scorp. What got nerfed? Sheild strength and missile speed. Missile speed only increases your DOT by a little tiny bit over the amount of time it takes to kill something with 4 seiege launchers, and if you have your targets jammed it doesnt matter if you have a shield bonus. Besides, straight up sheild/armor ammount bonuses are pretty useless since over the course of a typical small scale engagemnt reps/boosters give you a lot more overall.
a ship with NO EW bonus could swing a small battle with just 2 or 3 EW mods... a scorp could freaking dominate, especially with good skills. All you gotta worry about is being able to get enough damage on the target to break its tank. +++
It's called "low security space" for a reason. |

Bottled Brain
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Posted - 2005.04.30 11:25:00 -
[66]
With skills at lvl4 and t2 equip you have a 50% chance to jamm an apoc.
Using more modules wonŠt change a thing. You can role a dice 5000 times, the chance to get a certain number is still 1/6.
Flipping a coin can mean you get one side 5 times in a row and the next 5 times you get the other side. Of course things will even out in the long run, but a scorp doesnŠt have the power to stay several cycles. No ship has it when shot by 20 bs.
Using more modules on one ship makes the scorp pointless. The scorp has to take out at least 3 enemy ships reliable to be usefull. A weak, chance based jamming ship, likely to die, could be replaced with a reliable damage dealer.
To make the scorp somewhat reliable you have to have top equip, good skills and to use 3 racial mods on one ship.
Use the scorp if you like gambling...
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Kaalise
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Posted - 2005.04.30 12:16:00 -
[67]
Originally by: Bottled Brain With skills at lvl4 and t2 equip you have a 50% chance to jamm an apoc.
Using more modules wonŠt change a thing. You can role a dice 5000 times, the chance to get a certain number is still 1/6.
Flipping a coin can mean you get one side 5 times in a row and the next 5 times you get the other side. Of course things will even out in the long run, but a scorp doesnŠt have the power to stay several cycles. No ship has it when shot by 20 bs.
Using more modules on one ship makes the scorp pointless. The scorp has to take out at least 3 enemy ships reliable to be usefull. A weak, chance based jamming ship, likely to die, could be replaced with a reliable damage dealer.
To make the scorp somewhat reliable you have to have top equip, good skills and to use 3 racial mods on one ship.
Use the scorp if you like gambling...
Do You even understand probablity at all? .+ (_) Fetch the holy hand grenade |

Ithildin
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Posted - 2005.04.30 12:30:00 -
[68]
A short summary of an internal MC field test report on electronic warfare:
Electronic warfare has been significantly boosted, the reliability of the modules are amazing and the benefit of using electronic warfare even on small scale cannot be denied. As the initial sentiment was that electronic warfare had been nerfed into an unreliable state, all testing results show that electronic warfare will have a greater impact on the battlefields. The scorpion, while slightly unreliable, is a monstrosity in it's potential as it's intended purpose. It's power has been boosted rather than nerf, even boosted to more than twice it's previous potence.
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Argh, lads, you'll see eventually that electronic warfare will change the battles in EVE. You no longer need 6+ med slots to break the lock of a single battleship, now you can with great reliability break the lock of 3 battleships with 6 medslots! You only need to come a bit better prepared.
Oh, and never fly alone. It's just stupid --
If TC causes you discomfort that you feel is unwarranted or may be outside TC's current contract - contact me, please. |

Bottled Brain
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Posted - 2005.04.30 12:42:00 -
[69]
Edited by: Bottled Brain on 30/04/2005 12:43:55 Edited by: Bottled Brain on 30/04/2005 12:43:36
Originally by: Kaalise
... Do You even understand probablity at all?
Do you understand it? I will look into it if you care to explain....
But please donŠt smash me with strange formulas, I have to admit may knowledge of math is limited.
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Tobiaz
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Posted - 2005.04.30 13:10:00 -
[70]
Edited by: Tobiaz on 30/04/2005 13:21:41
Originally by: Kaalise
Originally by: Bottled Brain With skills at lvl4 and t2 equip you have a 50% chance to jamm an apoc.
Using more modules wonŠt change a thing. You can role a dice 5000 times, the chance to get a certain number is still 1/6.
Flipping a coin can mean you get one side 5 times in a row and the next 5 times you get the other side. Of course things will even out in the long run, but a scorp doesnŠt have the power to stay several cycles. No ship has it when shot by 20 bs.
Using more modules on one ship makes the scorp pointless. The scorp has to take out at least 3 enemy ships reliable to be usefull. A weak, chance based jamming ship, likely to die, could be replaced with a reliable damage dealer.
To make the scorp somewhat reliable you have to have top equip, good skills and to use 3 racial mods on one ship.
Use the scorp if you like gambling...
Do you even understand probablity at all?
I think your understanding of chance mathematics is lacking, I suggest you do something about that first before making statements about how increasing the the number of attempts doesn't influence the chance of a succesful outcome.
If the chance of a succesful outcome is 'P' and the number of attempts is 'n' then the chance of success is 1 - (1 - P)^n (yes i know, not the exact scientific formula, but it's a while ago)
Example:
Chance of succes for single attempt = 30% ( -> 0.3) Chance of succesful outcome with 3 attempts = 1 - (1 - 0.3)^3 = 0.657 (65.7%)
Does anyone know how the chance is exactly calculated? Is this done by simply dividing the jamming strength by the sensor strength of the target?
If that's true then the backups and the ECCM with 2.4 and 4.8 additional strength seem to be of little difference to sensor strengths over 20 of the battleships.
If ECM really proves to be overpowering against other ships, even with backups/ECCM, maybe adding special stronger battleship modules with heavy fitting reqs and cap use.
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Bottled Brain
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Posted - 2005.04.30 16:21:00 -
[71]
Yes my understanding in this area is lacking. But actually I donŠt need it anywhere else. :)
Thanks for your explanations, Tobiaz. I looked around and found this Binominal Distribution
My brain hurts badly...
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Goberth Ludwig
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Posted - 2005.05.01 12:06:00 -
[72]
This is like posting the screenshot of a 1500 damage wrecking hit and screaming at uberness - having 5 BS jammed *is* lucky...
I'm not saying EW sucks or anything, but to really know how much it works imo you need to fraps the battle and check how long each BS has been jammed.
Coming with the right racials was also a great idea and the STFU truck is hilarous :D
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