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Satav
Latinum Exports
31
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Posted - 2011.10.04 15:27:00 -
[1] - Quote
This isn't a "nerf" or "buff" current ships thread. I would like to know what people think is the most "needed" not "wanted" new ship in eve, anything from Above a titan to a frigate. Briefly explain why it is needed. Looking forward to your input.
Super Titan? T2 caps? faction dreads? new faction BS? T3 BS? Faction BC? etc.
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Wylee Coyote
Imperial Academy Amarr Empire
2
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Posted - 2011.10.04 15:40:00 -
[2] - Quote
Amarr / Gallente ships. (could be argued that the arbitrator/curse/pilgrim fills this role) Gallente / Amarr ships. Caldari / Minmatar ships. Minmatar / Caladari ships. Caldari / Amarr ships. (could be argued inquisitor/malediction/sacrilege/damnation fills this role) |
Kale Eledar
Mining and Industrial Services The Irukandji
0
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Posted - 2011.10.04 16:13:00 -
[3] - Quote
I really like your idea regarding faction battlecruisers. They are one of the few ship classes without unique skins or abilities, and only one T2 variant. Chances of this happening? Lawl. |
Ni'ark
Parnassius Corporation Inception Alliance
1
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Posted - 2011.10.04 16:25:00 -
[4] - Quote
Gas mining ship, ffs. -First thread in ship and modules-First whine thread in ship and modules-First locked thread in ship and modules and new eve-o forums. |
Solo Gray
Gray Ghost Industrials
0
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Posted - 2011.10.04 19:05:00 -
[5] - Quote
How about introducing the Typhoon, which has already been promised by CCP?
Or how about a faction command ship that has specific fleet related bonuses? |
Zhilia Mann
Tide Way Out Productions
23
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Posted - 2011.10.04 19:08:00 -
[6] - Quote
Solo Gray wrote:How about introducing the Typhoon, which has already been promised by CCP?
Tornado?
Pretty sure the phoon is already in game.
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Solo Gray
Gray Ghost Industrials
0
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Posted - 2011.10.04 19:11:00 -
[7] - Quote
Zhilia Mann wrote:Solo Gray wrote:How about introducing the Typhoon, which has already been promised by CCP? Tornado? Pretty sure the phoon is already in game.
/me needs more coffee. Tornado it is. |
Andrea Griffin
21
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Posted - 2011.10.04 19:13:00 -
[8] - Quote
I don't think we really need any new ships. We already have plenty of ships. Just fix some of the balance issues with the ships we already DO have, and ensure that every ship has a viable role (no more "useless" ships), and I'd be plenty happy. It's not you guys who need to repair what has been broken, it's us. CCP Wrangler |
Jacob Stov
0
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Posted - 2011.10.04 22:22:00 -
[9] - Quote
Frikkin ship hauler that is highsec capable and has enough ship maintenance bay for battleships.
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Versuvius Marii
Browncoats of Persephone
12
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Posted - 2011.10.05 00:24:00 -
[10] - Quote
Andrea Griffin wrote:I don't think we really need any new ships. We already have plenty of ships. Just fix some of the balance issues with the ships we already DO have, and ensure that every ship has a viable role (no more "useless" ships), and I'd be plenty happy. Destroyers cry with happiness at the prospect of this happening. |
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Tamiya Sarossa
Hedion University Amarr Empire
7
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Posted - 2011.10.05 01:15:00 -
[11] - Quote
Dedicated exploration ships (~20% more effective, 200% as much cost, make hunting them fun)
Dedicated gas miner (please please)
Those two and fix/rebalance everything else, make command links only work on grid, and things would be peachy.
Edit: Oh oh and a 'combat' hauler with more tank than paper-thin DST's, moderate cargo and moderate offensive capabilities would be pretty shaweet, just for kicks. And make it fast. I want to be the Millenium Falcon burning for freedom while my quad light pulse lazors (for example) force off the inty pointing me so I can accelerate to ludicrous speed. Low DPS, great tracking, etc. |
Roosterton
Eternal Frontier
17
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Posted - 2011.10.05 01:19:00 -
[12] - Quote
Tamiya Sarossa wrote: Those two and fix/rebalance everything else, make command links only work on grid, and things would be peachy.
I especially like this idea. It'd give warfare processing T3s and Fleet CS a role other than just loading up with links and sitting in a safe. |
Headerman
Quovis Shadow of xXDEATHXx
143
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Posted - 2011.10.05 01:33:00 -
[13] - Quote
Dedicated explorer ship: T2 Tier 2 BCs jump capable courier ship: T2 destroyer variants T3 frigates: targetable bonus giver (resists, speed all the normal bonuses, but targeted onto 1 ship) Dedicated ship carrier: Tier 2 freighters Mini dreads: Tech 2 Tier 3 BSs, with a new mini siege module, tracking optimal, falloff, resists, booster/repper and damage bonuses [img]http://i53.tinypic.com/bebnf8.jpg[/img] |
Killgor
The Collective White Noise.
0
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Posted - 2011.10.05 13:04:00 -
[14] - Quote
When talking about new ships I think the logical direction would be to review the best features of the best ships and give some of their characteristics to lower level ships like they do with cars. It used to be that only expensive cars like BMWs, Lincolns, Audi's, etc had navigation systems, DVD players and such. Now alot of cars have them. So, with that in mind, give some smaller ships jump drive capabilities, siege mode, small ship carrying ability, etc. I know the Blops has jump portal like the titan, which is the best example currently in game where they have followed this logic. I think expanding would be kool IMHO. |
Potato IQ
Hedion University Amarr Empire
8
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Posted - 2011.10.05 13:53:00 -
[15] - Quote
Headerman wrote:T3 frigates
Pretty please
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tsukubasteve
The Park Bench
2
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Posted - 2011.10.05 14:55:00 -
[16] - Quote
I love some of the "don't add ships, ner this, or buff that." I always read this as "I wasn't watching my d-scan and got pwned because I got into a fight I shouldn't have. Or "I'm a fail pilot and think *insert ship* is overpowered because of my inadaquite piloting."
I'm siding with the guys who say we need t3 frigs, t3/faction battlecruisers.
I agree that there should be an industrial bonused to gas mining. This is long overdue. (Though I don't even mine gas.)
As for the Millenium Falcon Industrial lol.. That would be funny.. Insane tracking but low-dps for picking off those pesky inties.. The prowler can already achieve high speeds though.
I would also suggest a cov-ops Battlecruiser. If you can fit one on a frigate or a cruiser, why couldn't you put it on a battlecruiser or the BLOPS anyways. Points of note: -Wouldn't want this as tanky as command ships -Dedicated purpose such as a support role for black ops
If we have to buff/nerf first, It's gotta be lower BLOPS portal fuel use and a cov-ops capable BLOPS. |
tsukubasteve
The Park Bench
2
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Posted - 2011.10.05 15:02:00 -
[17] - Quote
Accidental double post. |
Vrykolakasis
Trinity Operations Aurora Irae
0
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Posted - 2011.10.05 15:17:00 -
[18] - Quote
Well... my previous response appears not to have posted. Short version:
Ship hauler, another teir of destroyers with more low slots (maybe? I like the idea of the destroyer group but don't actually do much with it), t3 frigate, (maybe) t2 pvp battleship comparable to pirate faction BS in tank/dps (a marauder that doesn't suck in pvp). |
Satav
Latinum Exports
36
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Posted - 2011.10.05 15:29:00 -
[19] - Quote
Jacob Stov wrote:Frikkin ship hauler that is highsec capable and has enough ship maintenance bay for battleships.
Try the orca. |
Skippermonkey
Tactical Knightmare
75
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Posted - 2011.10.05 15:32:00 -
[20] - Quote
Satav wrote:Jacob Stov wrote:Frikkin ship hauler that is highsec capable and has enough ship maintenance bay for battleships.
Try the orca.
lol, you first |
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Skippermonkey
Tactical Knightmare
75
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Posted - 2011.10.05 15:37:00 -
[21] - Quote
Potato IQ wrote:Headerman wrote:T3 frigates Pretty please
If they can release t3 frigates without obsoleting the current line of frigates i'd welcome them.
But they cant |
Cipher Jones
51
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Posted - 2011.10.05 15:40:00 -
[22] - Quote
Andrea Griffin wrote:I don't think we really need any new ships. We already have plenty of ships. Just fix some of the balance issues with the ships we already DO have, and ensure that every ship has a viable role (no more "useless" ships), and I'd be plenty happy.
Amen. There's not too many useless ships tho, although there are quite a few almost useless.
Gallente needs balanced, coming soon(tm). Not just hybrids balanced, but also other reworkings. Otherwise the Domi would be as OP as the Mach, as well as the Myrm.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |
Joneleth Rein
Delta vane Corp. Nostradamus Effect
0
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Posted - 2011.10.05 23:46:00 -
[23] - Quote
I wouldn't mind T3 Frigates but hey what about T3 Battleships? Pretty please?
Spider Pig!-áSpider Pig! Does what a Spider Pig does.. Can he swing? From a web.. No he can't. He's a pig. |
SpaceSquirrels
Scordite Excavating Xenaphobe
7
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Posted - 2011.10.06 02:11:00 -
[24] - Quote
Defensive ships that have 0 offensive capabilities. Rather think of a ship like shield frigates or drones that linked together in homeworld to provide a shield around the fleet or a ship. Not logi which is active support.
Or say a cruiser that shoots down incoming missiles for the entire fleet like a phalanx cannon we see nowadays.
Actually one of the really cool ships in the homeworld series have a repellent drive that pushed ships out to a certain radius. (Think of pushing frigates or small ships outside tackle range)
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Tippia
Sunshine and Lollipops
326
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Posted - 2011.10.06 02:24:00 -
[25] - Quote
Andrea Griffin wrote:I don't think we really need any new ships. We already have plenty of ships. Just fix some of the balance issues with the ships we already DO have, and ensure that every ship has a viable role (no more "useless" ships), and I'd be plenty happy. ^^ Pretty much this, but to iterate expand on itGǪ
EVE does not need any new ships whatsoever. None. Going down that road is just a waste of effort.
What it needed is new roles, where space might be made for new ships. Hell, it's pretty much always about the roles, and that is where any kind of addition pretty much must start. Without roles to fill, any new ship will either immediately fall into the tier-1 cruiser/frigate category of uselessness, or they will push some other ship into that category GÇö end result, one ship added, one ship (effectively) removed, zero net increase in ships.
As it happens, we already have tons of ships that have no useful roles, and fixing that issue would immediately add maybe 20-30 ships to the pool of stuff we see flying around.
For instance, compare T3 with ORE Industrials. The Noctis was given a very specific role and could be designed to fill that role perfectly. It could be argued that it somewhat pushed the cheapfit salvage destroyers out of business, but they actually still have that particular role GÇö they are cheap (and fast, for situations where you can't rely on those bonused tractors). The T3 ships, on the other hand, have no roles. So what happened was that they either pushed other ships out of the way (hello Tengu) or they were considered subpar and not worth it compared to the traditional alternatives (hello Legion, and even Proteus). GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
Tenris Anis
Schattenengel Clan
0
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Posted - 2011.10.06 04:05:00 -
[26] - Quote
SpaceSquirrels wrote: Or say a destroyer that shoots down incoming missiles for the entire fleet like a phalanx cannon we see nowadays.
Fixed for you, small turrets / defender missiles should work just fine. Add simply a targeting mod that targets red missiles and you can than shoot manual at them. If you really like you can do this in a cruiser, but in a destroyer it would just make so much more sense. |
Wylee Coyote
Imperial Academy Amarr Empire
6
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Posted - 2011.10.06 05:06:00 -
[27] - Quote
Tenris Anis wrote:SpaceSquirrels wrote: Or say a destroyer that shoots down incoming missiles for the entire fleet like a phalanx cannon we see nowadays.
Fixed for you, small turrets / defender missiles should work just fine. Add simply a targeting mod that targets red missiles and you can than shoot manual at them. If you really like you can do this in a cruiser, but in a destroyer it would just make so much more sense.
Your fix is unnecessary, especially when you consider that aircraft carriers have phalanx guns. Also, manually firing defenders has been the foremost reason (imo) no one ever uses them. |
Cipher Jones
57
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Posted - 2011.10.06 05:55:00 -
[28] - Quote
Quote:In keeping with the 'roles over ships' point;
The above fix is unnecessary and manually firing defenders has been the foremost reason (imo) no one ever uses them as it is a contradiction to how all other missiles work (in game). If a ship can fit a missile launcher, it can load defenders, that should not be changed. What should be changed is that defenders become autofiring, using the ship's maximum targeting distance (including skills/mods), the ship's signature resolution (including skills/mods) to dictate the time to auto lock-on, but the missile's maximum possible travel distance (including skills/mods/ship bonuses) to determine when the missile launcher filled with defenders begins to fire at incomming missiles. This means that every race can have multiple ships/ships classes available as a dedicated missile defense boat if they so chose.
Watching a falcon and 2 Caracal Navy Issues nullify an entire drake blob would be fun. Epic lulz for sure. Which is why it won't happen. A true catch 22.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |
Headerman
Quovis Shadow of xXDEATHXx
158
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Posted - 2011.10.06 09:51:00 -
[29] - Quote
Tippia wrote:Andrea Griffin wrote:I don't think we really need any new ships. We already have plenty of ships. Just fix some of the balance issues with the ships we already DO have, and ensure that every ship has a viable role (no more "useless" ships), and I'd be plenty happy. ^^ Pretty much this, but to iterate expand on itGǪ EVE does not need any new ships whatsoever. None. Going down that road is just a waste of effort. What it needed is new roles, where space might be made for new ships. Hell, it's pretty much always about the roles, and that is where any kind of addition pretty much must start. Without roles to fill, any new ship will either immediately fall into the tier-1 cruiser/frigate category of uselessness, or they will push some other ship into that category GÇö end result, one ship added, one ship (effectively) removed, zero net increase in ships. As it happens, we already have tons of ships that have no useful roles, and fixing that issue would immediately add maybe 20-30 ships to the pool of stuff we see flying around. For instance, compare T3 with ORE Industrials. The Noctis was given a very specific role and could be designed to fill that role perfectly. It could be argued that it somewhat pushed the cheapfit salvage destroyers out of business, but they actually still have that particular role GÇö they are cheap (and fast, for situations where you can't rely on those bonused tractors). The T3 ships, on the other hand, have no roles. So what happened was that they either pushed other ships out of the way (hello Tengu) or they were considered subpar and not worth it compared to the traditional alternatives (hello Legion, and even Proteus).
Na. I don't agree with "there are no new ship needed" at all.
Also, T3's have one overriding role above everything else: best fleet boosters. Say what you like about a Legios offensiveness, but it's fleet boosting is REALLY welcomed by fleets. Same for the Loki with it's great bonuses of lower sig radius, better agility/speed etc. And who could pass up the Proteus' better scan res?
Ships that ARE in game and are not flown have no roles; EAFs. They seriously need fixing. Other thips like the Scythe need a different bonus than tracking links, it is one of the most ridiculous bonuses in the game.
Also, CCP have wanted more people in 0.0 space. There are lots of ways to attract people there and one part of that is new ships. For example, a capital ice miner might be handy to fuel a POS. A small corp would not want to demoralise corpies with the task of ice mining, and there is virtually no ice on the market in 0.0 anyway. So if they had something to take the pain away... Then you have corps that like to PVP. If they are new (or not) they might only want to do it in sub caps, or might not even have capital skills. So having a decent way to get ships out there or making ships available to them could be important.
And what about blue prints? Personally i find the whole experience of transporting capital BPOs around in a cheeta pretty hairy. What about a small, long range jump capable ship for that purpose?
Want to get into a cap like ship but can't be assed buying a billion isk in skill books and BPs? I personally think there is a lot of room for semi capital ships similar to Blops. Ones that are expensive, but give good rewards for users of them (less skils needed, more firepower, versatility etc).
And there's plenty of people wanting a dedicated ship transporter, something to move 6-10 assembled BSs would be hella handy.
Looking at what either discourages players or makes life hard work can show gaps in the ship lineup [img]http://i53.tinypic.com/bebnf8.jpg[/img] |
Jennifer Starling
Imperial Navy Forum Patrol
42
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Posted - 2011.10.06 10:43:00 -
[30] - Quote
Medium sized T1 industrial with 200,000 m3 cargo space and able to transport rigged ships. |
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